Didactic game, its role in the development of preschool children. Long-term plan for board-printed games in the middle group Didactic board-printed games for the senior group

A series of story paintings designed for children to independently compose stories.

Goal: to develop coherent monologue speech in children.

1. exercise children in examining and describing individual plot pictures with sequential action, and then compiling a complete story based on them under the guidance of the teacher;
2. strengthen children’s ability to coordinate nouns with adjectives and verbs.
3. teach children to guess what happened before and what will happen after regarding a given plot;
4. cultivate the ability to listen to others and complement the story heard; help you learn some rules of behavior.

Balloon.

The adult asks the child to arrange the story pictures in a logical sequence, answer the questions with complete answers and compose a story independently

1. Answer the questions:
Who lost the balloon and where?
Who found the ball on the field?
What kind of mouse was he and what was his name?
What was the mouse doing on the field?
What did the mouse do with the ball?
How did the ball game end?
Come up with a continuation of this story.
2. Write a story.

Sample story "Balloon".

The story is not read to the child, but can be used as an aid in case of difficulties in composing a children's original story.

The girls were picking cornflowers in the field and lost a balloon. The little mouse Mitka was running around the field. He was looking for sweet grains of oats, but instead of them he found a balloon in the grass. Mitka began to inflate the balloon. He blew and blew, and the ball became bigger and bigger until it turned into a huge red ball. A breeze blew, picked up Mitka with the ball and carried him over the field.

What does a border guard need?

Didactic task: To consolidate children's knowledge about the professions of border guard, defender of the Motherland. Development of fine motor skills and memory. Exercise children in correctly naming objects and clarify their purpose.

Game rules: Proceed with actions with cut pictures only after the signal. Whoever collects the picture the fastest begins to talk about it.

Game action: Finding parts and putting together the whole picture. Description of the composed item.

Didactic material: cut-out pictures depicting objects: helmet, gun, machine gun, pistol, binoculars, bowler hat, mug, etc.

Progress of the game

There are cut-out pictures on the table, children must collect them and explain why the border guard needs this item (helmet, gun, machine gun, pistol, binoculars, bowler hat, mug, etc.)

What is shown in your picture? (binoculars)

Why does the border guard need this item? (keep an eye on the border), etc.

The city is...

Didactic task: Systematize children’s knowledge about the city as a populated area with roads, houses, social buildings, etc.

Game rules: Take only one silhouette. Act on a signal. Listen to the children's answers and help them if necessary.

Game action: Choosing a silhouette. Dialogue between teacher and children.

Didactic material: magnetic board, silhouettes of roads, houses, cars, etc.

Progress of the game

Children choose silhouettes on the table, lay them out on a magnetic board and answer questions.

The city is... (roads)

And Matryoshka asks the children questions:

Why do we need roads in a city? (people and cars move along the roads)

The city is... (at home)

Why are houses needed in the city? (people live in houses)

The city is... (shops)

Why are shops needed in the city? (people buy food and things in stores)

The city is... (hospitals and clinics)

Why do cities need hospitals? (people are treated in hospitals and clinics), etc.

Matryoshka looks at houses:

What are the different houses, and who lives in these houses? (children’s answers are discussed and lead to the fact that children and their families live in houses)

Collect a picture

Didactic task: Systematize children's knowledge about the profession of people working in transport.

Game rules

Game action: Finding parts, putting together the whole picture. Comparing identical images in pictures.

Didactic material: envelopes with cut pictures. Types of transport: plane, helicopter, train, car, bus. Professions: pilot, machinist, driver, captain, etc.

Progress of the game

The children and the teacher each take one envelope, sit at the table and collect pictures.

Andryusha, what is shown in your picture? (airplane)

Which child has the same picture? (children show pictures and explain)

What do you call someone who flies an airplane? (pilot)

Natasha, who is in your picture? (pilot)

How did you guess? (children's answers are discussed: pilots have a helmet, goggles, etc.)

Guys, who also has a pilot in the picture? (children show pictures and explain)

Marina, what is shown in your picture? (helicopter)

Which child has the same pictures? (children show pictures and explain)

Collect the picture and guess

Didactic task: Systematize children’s knowledge about the heroes of N. Nosov’s story “Dunno and His Friends!”

Game rules: Take only one envelope and collect the picture at the teacher’s signal. Whoever collects the picture first names it.

Game action: Finding parts, putting together a whole picture, guessing.

Didactic material: envelopes with cut pictures. The hero of N. Nosov’s story “Dunno and His Friends!”

Progress of the game

Children collect cut-out pictures and name the resident of the Flower City: Dunno.

Who sent the letter?

Didactic task: Activation of preschooler’s speech, development of fine motor skills. Foster a culture of behavior and mutual assistance.

Game rules: Express your opinions without interrupting each other. Maintain the order. Act only on a signal from the teacher.

Game action: Finding the right parts, putting the whole picture together.

Didactic material: an envelope with a cut picture depicting Dunno.

Progress of the game

Children collect cut-out pictures and make a portrait of Dunno.

There is a knock on the door and the postman enters.

There is a letter for you... (hands the letter to the teacher and he reads it)

“Dear children! I beg you very much, help me. I went into the forest alone and got into trouble!”

Guys, who could have sent us this letter?

Who is in trouble?

Who needs our help? (children's answers are discussed) The teacher takes out the cut parts from the envelope.

Guys, let's put these parts together. Maybe then we will find out who is waiting for our help? Children begin to collect the picture and recognize Dunno.

Put it in order

Didactic task: To consolidate children's knowledge about the seasons.

Game rules: Select cards with signs of the seasons in accordance with the poetic text.

Game action: Finding the cards you need and laying them out on a magnetic board.

Didactic material: cards depicting different seasons according to the number of children. Poems about the seasons. Magnetic board.

Progress of the game

Children listen to the text and choose a card that matches the color and then, at the request of the teacher, lay out a color image of the seasons in order on a magnetic board.

She comes in December

When the trees stand in silver?

(winter - blue card)

She put on a green dress

And everything around suddenly turned green?

(spring - green card)

In a wreath of sunlight

After Spring comes...?

(summer - red card)

Throwing on a yellow dress,

Quietly comes to us...?

(autumn - yellow card)

The sun is walking across the sky!

Determine when this happens?

Didactic task: To consolidate children’s knowledge about the phenomena of inanimate nature: parts of the day.

Game rules: Select colors according to the content of the text.

Game action: Search for a card of a specific color based on the text content.

Didactic material: colored cards. Model of a clock (a circle divided into four parts). Poetic texts about parts of the day.

Progress of the game

As the teacher's story progresses, the children place the corresponding cards on the watch model.

The sky suddenly turned pink

Quietly and timidly

The sun is a gentle ray

What opened it like a key? (morning - pink card)

The sun shone brightly,

The whole earth was gilded.

It shines and shines

Doesn't he tell us to be lazy? (day - yellow card)

The sun went to bed, and as if

Light blue blanket

He covers the whole earth.

The gnome will read a fairy tale

And quietly falls asleep? (evening - blue card)

When with darkness

The earth suddenly came together

And the moon is in the sky

Did you light up with a star?

And the Gnome has long been

Did you sleep quietly? (at night - black card)

When does this happen?

Didactic task: Strengthen children's knowledge about the parts of the day. Cultivate attention and patience.

Game rules: Correlate subject pictures with the text of the poem. Answer only after the teacher reads the poem. Maintain the order.

Game action: The teacher lays out a picture on a magnetic board. Dialogue between teacher and children.

Didactic material: magnetic board. Magnetic figures: sun, rays, clouds, month. Subject pictures depicting parts of the day.

Progress of the game

The teacher accompanies the poetic text by laying out the picture on a magnetic board according to the content.

There is a sun on the magnetic board on the right.

Our Olya got up early,

I combed my dolls' hair,

I washed all the cubs

And she came to our kindergarten.

When does this happen? (in the morning)

Lunch hour has come

The children all sat down at the table.

Hold all the spoons correctly -

Don't drop crumbs on the floor

(The sun moves to the top of the magnetic board and the corresponding picture is displayed)

When does this happen? (in the afternoon)

The day is over, here and there

People are all going home

Mothers rush to kindergarten

Pick up your guys.

(The sun moves to the right and the corresponding picture is displayed)

When does this happen? (In the evening)

The shutters are closing,

The children undress.

- Hush, hush, birds.

Don't sing under the window!

The boys are sleeping soundly.

(The sun moves down the magnetic board and the corresponding picture is displayed)

When does this happen? (at night)

Night fell directly on the roofs;

There is no noise in the whole house,

Dad is sleeping, mom is asleep,

And the lights are off everywhere.

When does this happen? (at night)

When does this happen?

Didactic task: To consolidate children’s knowledge about the parts of the day. Cultivate attention and patience.

Game rules: Maintain the order. Children talk only about that part of the day, the plot of which is depicted in the picture. Game action: Dialogue between the teacher and the children.

Didactic material: subject pictures depicting parts of the day for each child.

Progress of the game

The teacher hands out cards to the children that depict stories. Children must name the part of the day that corresponds to a certain plot.

This part of the day is morning. Because we do exercises in the morning.

This part of the day is evening. Because in the evening we are going to go to bed.

This part of the day is day. Because during the day we walk, play, work.

This part of the day is night. Because at night we sleep.

Draw Autumn

Didactic task: To consolidate children’s knowledge about the seasons and signs of autumn. Cultivate attention, curiosity, patience. Conduct basic comparative analysis, identify similarities and differences.

Game rules

Game action: Children change the silhouettes of objects in the picture as the story progresses. Dialogue between teacher and children.

Didactic material: magnetic board. Magnetic figures: sun, rays, clouds, insects, birds, etc.

Progress of the game

Before the game, a ready-made picture is displayed: a forest clearing with flowers, butterflies, birds, bees, a bright sun with rays.

The teacher begins the story, and as the story progresses, the children change the silhouettes of the objects in the picture.

Autumn has come, and the sun is not as bright as in summer. What was the sun like? (the sun has become dim, it shines, but does not warm - the sun is displayed without rays)

The bright rays of the sun hid from the cold wind in the leaves. And what did the green leaves look like? (yellow - yellow leaves are displayed in the picture)

The cold wind made our mosquitoes and bees chilly, and they hid where? (in the bark of a tree and stump - insects are hidden behind the tree and stump)

And the butterflies have turned into pupae and will sleep until next spring.

Birds fly through the forest, looking for food and not finding it. Why? (no insects)

What should the birds do? (fly to warm regions where there is a lot of food - the birds line up in a caravan)

But not all the birds flew to warmer climes. What birds remain to spend the winter in our area? (crow, sparrow, pigeons)

These birds moved from the forest closer to the person’s house. Why? (a person will feed these birds in winter)

The birds flew away, the insects hid, and the forest became very quiet.

Draw Spring!

Didactic task: To consolidate children’s knowledge about the seasons and signs of spring. Cultivate attention, curiosity, patience. Conduct basic comparative analysis, identify similarities and differences.

Game rules: Act only on a signal from the teacher. Answer only after the teacher asks a question. Maintain the order.

Game action: Children, along the course of the poetic text, lay out the signs of the season - spring. Dialogue between teacher and children.

Didactic material: magnetic board. Magnetic figures: sun, rays, clouds, insects, birds, etc.

Progress of the game

Children take turns choosing signs of spring on the table that correspond to the poetic text.

Spring is when the sun shines brightly.

Spring is when the flowers bloom and the grass turns green.

Spring is when the birds chirp.

Spring is when warm rain pours and streams flow.

When does this happen?

Didactic task: To consolidate children’s knowledge about the parts of the day and seasons. Cultivate attention, observation, partnerships.

Game rules

Game action: Guessing the season based on the plot of the picture and showing this time of year on the “Seasons” clock. Dialogue between teacher and children.

Didactic material: magnetic board. Pictures depicting scenes of the seasons. Clock "Seasons" - Lull circles for determining the seasons.

Progress of the game

Pictures depicting signs of autumn, spring, winter, and summer are displayed on a magnetic board. Children must guess the season, name the signs and show it on the “Seasons” clock. For this didactic game you can use Lull circles:

- The first, smallest circle, is divided into four parts and shaded in green, blue, yellow and red - the seasons;

— The second circle is divided into segments depicting the sun, snow, rain, clouds, etc.

The third circle is divided into segments depicting changes in vegetation according to the seasons;

The fourth circle is divided into segments depicting the adaptation of animals to weather changes according to the seasons.

When does this happen?

Didactic task: To consolidate children's knowledge about the seasons. Cultivate attention, observation, partnerships.

Game rules: Act on the teacher’s signal. Maintain the order.

Game action: Compiling the seasons according to signs on the circles of Lull. Compiling a short story about the time of year based on signs.

Didactic material: Lull circles for each child with story cards will be accepted.

Progress of the game

Children are given Llull circles with story cards for the seasons. Children should pick up story cards for the seasons in all circles and tell:

On the smallest circle, the state of the sun: the sun with rays, behind a cloud, without rays, etc.

On the second circle there are trees and plants according to the seasons: with leaves, with yellow leaves, snow-covered trees, etc.

In the third circle, activities for adults and children at different times of the year: swimming in the river, sledding, picking vegetables in the garden, etc.

This time of year is summer. Because the sun is shining brightly. There are green leaves on the trees and flowers are blooming. People sunbathe and swim in the river.

This time of year is spring. Green leaves appear on the trees. Streams run along the paths. The sun is shining, but the rays are still small. People took off their warm clothes and put on jackets and rubber boots. Etc.

What wind?

Didactic task: To consolidate children’s knowledge about the phenomena of inanimate nature: the properties of wind.

Game rules: Determine the positive or negative properties of the wind.

Game action: They look at the plot picture and determine whether the wind is good or bad.

Didactic material: plot pictures about the wind.

Progress of the game

The teacher displays a picture on a magnetic board. Children must determine which wind is good or bad?

A window open from the wind, a broken vase on the floor.

A girl uses a vacuum cleaner to clean the room.

Children fly a kite.

A girl calms a crying child and hands him a balloon.

A boy launches a boat on the water.

Strong wind in the forest and broken trees.

There is a strong wind outside, and children are walking in the yard.

Pick up the key

Didactic task: To consolidate children's knowledge about the phenomena of inanimate nature: the sun, the moon, clouds.

Game rules: Children select pictures of the corresponding color, assemble the picture and find the corresponding object from the picture. They guess riddles at the teacher’s signal.

Game action: Collect cut-out pictures, find the corresponding object, guess riddles. Dialogue between teacher and children.

Didactic material: cut-out pictures with the image of a key - colored, according to the number of children. Volumetric objects - keys of different shapes. A chest with riddles.

Progress of the game

Children must choose cut pictures of the corresponding color, add up all the pictures, and select a key based on the pattern in the picture.

The teacher takes out riddles from the chest. If you guess correctly, guests appear on the magnetic board: the sun, the moon, a cloud.

It warms the whole world!

And he doesn’t know fatigue.

Smiling at the window

And everyone calls him... (sun)

I walk across the sky at night,

I dimly illuminate the earth.

I'm bored without the stars alone,

And my name is... (moon)

A bag floats across the sky

And the sun closes.

And it happens - sometimes

That water is flowing from the bag.

Let's hide better!

From the holey... (cloud)

Review and post

Didactic task: To consolidate children’s knowledge about the seasons and signs of winter. Cultivate attention, curiosity, patience. Conduct basic comparative analysis, identify similarities and differences.

Game rules: Act only on a signal from the teacher. Answer only after the teacher asks a question. Maintain the order.

Game action: Children, at the teacher’s suggestion, lay out a color board on the “Seasons” clock. They lay out the main signs of winter. Dialogue between teacher and children.

Didactic material: “Seasons” clock, story cards with signs of winter according to the number of children.

Progress of the game

Children must identify and lay out the main signs of the season on the table.

What season should I set on our “Seasons” clock? (on the clock you need to set the hand to the season - winter, blue part of the clock).

Andrey, what time of year do the signs outside the window indicate to us? (signs outside the window indicate to us that the season is winter)

Marina, what signs of winter have you posted on your table? (The sun is not in the sky, it is hidden behind a cloud. Heavy snow is coming from the cloud. There is snow on the trees and the ground. There is a strong wind outside. People put on fur coats, hats, scarves and mittens.)

Games to develop logic for preschoolers of the preparatory group

Game "Flowers in Flowerbeds".

Target

: multi-colored cardboard, scissors.

Description: The teacher cuts out three flowers of red, orange, blue and three flower beds from cardboard - round, square and rectangular. Invite the child to distribute the flowers in the flowerbeds in accordance with the story: “Red flowers grew neither in a round nor in a square flowerbed, orange flowers - neither in a round nor in a rectangular one. Where did what flowers grow?

Logic problems.

Target: develop attention, logical thinking.

Description: The teacher invites the children to play logic problems; chips are given out for each correct answer. Whoever has more chips wins.

1) There are objects in front of Cipollino: a bucket, a shovel, a watering can. How to make the shovel go to the extreme position without moving it? (You can place the watering can in front of the shovel or in front of the bucket.)

2) Winnie the Pooh, Tigger and Piglet cut out three flags of different colors: blue, green, red. The tiger was not carved by a red one, and Winnie the Pooh was not a red or blue flag. What color flag did each person cut out? (Winnie the Pooh cut out a green flag, Tigger - blue. Piglet - red.)

3) There are four apples on the table. One apple was cut and put back. How many apples are on the table? (4 apples.)

4) Arrange two chairs in the room so that there is a chair against each wall. (You need to place chairs in two opposite corners.)

5) Fold a triangle from one stick and a square from two sticks on the table. (You need to put the chopsticks on the corner of the table.)

Game "I made a wish...".

Target:

Description: The teacher makes a wish for an object. Invite the child to find out the name of the object using clarifying questions.

Does this item fly? (Yes.)

Does he have wings? (Yes.)

Does he fly high? (Yes.)

Is he animated? (No.)

Is it made of plastic? (No.)

Made of iron? (Yes.)

Does it have a propeller? (Yes.)

Is this a helicopter? (Yes.)

Game "Choose the right one."

Target: develop logical thinking.

Description: Children are offered options that contain extra positions, for example:

The boot always has: a buckle, a sole, straps, buttons.

In warm regions live: bear, deer, wolf, penguin, camel.

Winter months: September, October, December, May.

In a year: 24 months, 12 months, 4 months, 3 months.

A father is older than his son: often, always, rarely, never.

Time of day: year, month, week, day, Monday.

A tree always has: leaves, flowers, fruits, roots, shadow.

Seasons: August, autumn, Saturday, holidays.

Passenger transport: combine harvester, dump truck, bus, diesel locomotive.

This game can be continued.

Game “I take it with me on the road.”

Target: develop logical thinking.

pictures with images of single objects.

Description: Place images face down. Invite your child to go on a sea voyage. But in order for the trip to be successful, you need to thoroughly prepare for it and stock up on everything you need. Ask your child to take one picture at a time and talk about how this item can be useful. The objects in the pictures should be very different. For example, a child takes out a picture of a ball: “The ball can be played while resting, the ball can be used instead of a lifebuoy because it does not sink, etc.” You can play out various situations: on a desert island, on a train, in a village.

Game “How are they similar and how are they different?”

Target: develop logical thinking.

Description: The presenter offers the children two objects, the children must compare them and indicate the similarities and differences. For example: plum and peach; little girl and doll; bird and plane; cat and squirrel; an orange and an orange ball of the same size; felt-tip pen and chalk.

Game "Resettled the birds."

Target: develop logical thinking.

Game material and visual aids: 20 cards with images of birds: domestic, migratory, wintering, songbirds, birds of prey, etc.

Description: invite the child to place the birds in nests: in one nest - migratory birds, in another - all those who have white plumage, in the third - all birds with long beaks. Which birds were left without a nest? What birds can be placed in several nests?

Game "Associations".

Target: develop logical thinking.

Description: children are divided into two groups. One group invites the other to talk about an object, using words denoting other objects in their story. For example, talk about carrots using the words: duck, orange, cube, Snow Maiden. (It is the same color as an orange. It can be cut into cubes. Ducks love the top part of it. If you don’t eat it, you will be as pale as the Snow Maiden.) Then the groups change roles. The subject to be described and the words-characteristics are set by the presenter.

Game "Come up with a proposal."

Goals: develop logical thinking and speech activity; develop a sense of language.

Game material and visual aids: ping pong ball.

Description: The teacher sits with the children in a circle and explains the rules of the game. He says some words, and the children come up with a sentence using this word. For example: the teacher calls the word “close” and passes the ball to the child. He takes the ball and quickly answers: “I live close to the kindergarten.” Then the child says his word and passes the ball to the person sitting next to him. So, in turn, the ball passes from one player to another.

Games for speech development for preschoolers of the preparatory group

Game "Make a sentence".

Target: develop the ability to compose sentences from these words and use plural nouns.

Description: Invite your child to make a sentence out of words. In the first lessons, the number of words should not be more than three, for example: “shore, house, white.” Sentences can be like this: “There is a house with a white roof on the bank of the river” or “In winter, the roofs of houses and rivers become white from snow,” etc. Explain to the child that the form of words can be changed, that is, they can be used in the plural, changed ending.

Game "Opposites".

Target: consolidate the ability to select words that have opposite meanings.

Game material and visual aids: chips.

Description: invite the child to come up with pairs of opposite words one by one. For each pair invented, a chip is given out. The one with the most chips at the end of the game wins. In the first part of the game, pairs are made - nouns; then - adjectives, verbs and adverbs (fire - water, smart - stupid, close - open, high - low).

Game "Good and Bad".

Target: develop monologue speech.

Description: invite the child to identify good and bad traits in fairy tale heroes. For example: the fairy tale “The Cat, the Rooster and the Fox.” The rooster woke the cat up for work, cleaned the house, cooked dinner - this is good. But he did not listen to the cat and looked out the window when the fox called him - this is bad. Or the fairy tale “Puss in Boots”: helping your master is good, but for this he deceived everyone - this is bad.

Game "Contradictions".

Target: develop the ability to select words that are opposite in meaning.

Description: invite the child to find signs of one object that contradict each other. For example: a book is dark and white at the same time (cover and pages), an iron is hot and cold, etc. Read the poem:

In plain sight of passers-by

An apple hung in the garden.

Well, who cares?

The apple was just hanging.

Only the horse said that it was low,

And the mouse is high.

Sparrow said it was close

And the snail is far away.

And the calf is worried

Because the apple is not enough.

And the chicken - because it is very

Big and heavy.

But the kitten doesn’t care:

Sour, why is it?

"What do you! - the worm whispers. -

He has a sweet side.”

G. Sapgir

Discuss the poem. Draw the child's attention to the fact that the same object, the same phenomenon can be characterized differently, depending on the point of view, both in the literal and figurative sense.

Game "Who left?"

Target: teach to use proper nouns in the nominative singular case.

Game material and visual aids: chairs.

Description: children spectators sit on chairs. In front of them, on the side, 4 chairs are placed for the participants in the game. The teacher tells the children that now they will guess who left. Summons four children. Three sit in a row, the fourth sits opposite. The teacher invites him to carefully look at who is sitting opposite him, say what their names are, and go to another room. One of the three is hiding. The guesser returns and sits down in his place. The teacher says: “(Child’s name), look carefully and tell me who left?” If the child guesses, the hidden person runs out. The children sit down, and the teacher calls the next four children, and the game resumes.

Game “How do we dress?”

Target: teach the correct use of common nouns in the accusative case, singular and plural.

Game material and visual aids: items of children's clothing.

Description: each child comes up with an item of clothing, for example: a scarf, a skirt, a dress, gloves, panties, a T-shirt, etc. Then he quietly calls it to the teacher so that the other children do not hear (the teacher makes sure that the children do not choose the same thing same). The teacher begins to talk about something, for example: “Vasya was going sledding and put on...”

Interrupting the story, he points to one of the participants in the game. He names the item of clothing he has in mind. The rest of the children must judge whether the boy is dressed correctly. This game is very fun, as sometimes you get funny combinations.

Game “Who will move the objects most quickly?”

Target: consolidate in children's speech the correct use of common nouns in the singular accusative case.

Game material and visual aids: children's dishes and furniture.

Description: children playing sit on chairs, opposite them are two chairs, on which 5-6 items of different categories are placed, for example: children's dishes (cup, saucer, teapot), children's furniture (crib, chair, table). Two empty chairs are placed at a distance. Two children from different teams stand near the chairs and on command: “One, two, three - take the dishes!” - they begin to transfer the necessary objects to the empty chairs standing opposite. The winner is the one who most correctly and earlier than others transfers all the objects belonging to the category named by the teacher and names them. Then the next pairs of children compete.

Sample speech: “I moved the teapot (cup, saucer).”

Game "One - one - one."

Target: teach to distinguish the gender of nouns.

Game material and visual aids: small items are mixed in the box (pictures):

Masculine

pencil

Neuter gender

towel

Feminine

pot

Description: Children take turns taking objects out of the box, calling them: “This is a pencil.” The teacher asks the question: “How much?” The child answers: “One pencil.” For the correct answer, the child receives a picture, at the end of the game he counts the number of pictures for each child and reveals the winner.

Game "Guess what it is?"

Target: learn to use adjectives in speech and correctly coordinate them with pronouns.

Game material and visual aids: natural fruits (dummies).

Description: The teacher shows the children fruits, then calls the children one by one. The person called is blindfolded and asked to choose a fruit. The child must guess by touch what kind of fruit it is and what its shape is or determine its hardness.

Children's speech sample:"This Apple. It is round (solid).”

Game “What do you love?”

Target: learn to conjugate verbs.

Game material and visual aids: subject pictures on any topic.

Description: one child chooses a picture (for example, with a picture of cherries), shows it and, turning to another child, says: “I love cherries. What do you like?" In turn, the second child takes a picture (for example, with a picture of plums) and, turning to the third child, says: “I love plums. What do you like?"

When playing the game again, you can change the theme of the pictures.

Literacy games for children 6-7 years old in kindergarten

Game "Where is our home?"

Target:

Game material and visual aids: a set of object pictures (lump, ball, catfish, duck, fly, crane, doll, mouse, bag), three houses with pockets and a number on each (3, 4 or 5).

Description: the child takes a picture, names the object depicted on it, counts the number of sounds in the spoken word and inserts the picture into a pocket with a number corresponding to the number of sounds in the word. Representatives of the row come out one by one. If they make a mistake, the children in the second row correct them. For each correct answer a point is counted. The row that scores the most points is considered the winner.

Game "Build a Pyramid".

Target: develop the ability to determine the number of sounds in a word.

Game material and visual aids: a pyramid is drawn on the board, the base of which consists of five squares, above - four squares, then - three; pictures depicting various objects whose names have five, four, three sounds (respectively five, four, three pictures - bag, scarf, shoes, mouse, pear, duck, vase, elephant, wolf, poppy, wasp, nose).

Description: The teacher invites the children to fill out the pyramid. Among the pictures displayed on the typesetting canvas, you must first find those whose names have five sounds, then four and three. An incorrect answer will not be counted. Correct completion of the task is rewarded with a chip.

Game "Lost and Found".

Target: learn to perform sound-letter analysis of words.

Game material and visual aids: object pictures with pockets, cards with the names of the object shown in the picture are inserted into them, but each word is missing one consonant (for example: tig instead of tiger), a set of letters.

Description: The teacher shows the children pictures with captions and says that some letters in the words are lost. It is necessary to restore the correct record. To do this, you need to go to the “lost and found” table, where all lost things go. The children take turns going to the teacher and calling out the picture, identifying the missing letter in the signature, taking it from the “lost and found” table, and putting it in its place.

Game “What are their names?”

Target: develop the ability to determine the first sound in a word, to compose words from letters.

Game material and visual aids: a set of subject pictures (the name of a boy or girl will be made from the initial letters of their names); plates with images of a boy and a girl with pockets for inserting pictures and letters; cards with letters.

Description: The teacher hangs up signs with pictures of a boy and a girl and says that he has come up with names for them. Children can guess these names if they highlight the first sounds in the names of the pictures placed in the pockets and replace them with letters.

Two teams play - girls and boys. Team representatives name the objects shown on the cards and highlight the first sound in the word. Then they take the corresponding letter from the split alphabet and replace the picture with it. One team guesses the girl's name, the other team guesses the boy's name.

The team that comes up with a name first wins.

Sample material: boat, donkey, cancer, aster; ball, snail, gun, stork.

Game "Scattered letters".

Target: develop the ability to form words from given letters, perform sound-letter analysis.

Game material and visual aids: split alphabet according to the number of children.

Description: The teacher names the letters, the children type them from the alphabet and form a word. For a correctly composed word, the child receives one point (chip). The one who has the most points at the end of the game wins.

Game "Zoo".

Target: develop the ability to select words with a given number of syllables.

Game material and visual aids: three pockets, on each of which there is a cage for animals, under the pockets there is a graphic representation of the syllabic composition of words (the first pocket is one syllable, the second is two syllables, the third is three syllables); cards with images of animals and their names.

Description: The teacher says that new cages have been made for the zoo. Offers to determine which animals can be placed in which cage. Children go to the teacher in order, take cards with a picture of an animal, read its name syllable by syllable and determine the number of syllables in the word. Based on the number of syllables, they find the cage for the named animal and put the card in the corresponding pocket.

Sample material: elephant, camel, tiger, lion, bear, crocodile, rhinoceros, wolf, fox, giraffe, elk, jackal, hare, badger.

Game "Chain".

Target: develop the ability to select words one syllable at a time.

Description: The teacher says: “Window.” Children divide this word into syllables. Next, children select a word that begins with the last syllable in the word “window” (no-ra). Then they come up with a new word beginning with the syllable ra (ra-ma), etc. The winner is the one who finished the chain last and named the most words.

Game "Encrypted ABC".

Target: consolidate knowledge of the alphabet and its practical application.

Description: the teacher selects several of the letters of the alphabet that are most often found in words, and assigns each of them its own license plate. For example:

A O K T S I N L D M

1 2 3 4 5 6 7 8 9 10

The teacher shows the child how to write down words, replacing them with numbers: 9 2 10 (house), 5 6 8 1 (strength), etc. Number all the letters of the alphabet. Invite your child to play “scouts” by sending encrypted letters to each other.

Game "Help Pinocchio".

Target: consolidate the ability to identify vowels and consonants.

Game material and visual aids: two boxes, cards with vowels and consonants.

Description: Buratino comes to visit the children. He entered school and asks to check his homework: Buratino put cards with vowels in one box, and cards with consonants in another. Check if all the letters are laid out correctly. The child takes care of one card at a time and checks whether the task is completed correctly. You can deliberately mix up the letters, put several vowels in a box with consonants and vice versa. When all the mistakes are corrected, Pinocchio says goodbye and goes to school.

Game "Scouts".

Target: develop phonemic awareness, logical thinking, speech skills.

Description: The teacher shows another way of ciphering - using the first letters of the lines:

The lizard lives in the desert.

Animals can be wild and domestic.

December is a winter month.

In the morning we have breakfast.

A dark cloud obscured the sun.

If the snow has melted, it means spring has come.

A log is a cut down tree.

Raspberries ripen in summer.

From the first letters of each line it turned out: I'm waiting for you. Can be encrypted in various ways.

Math games for children 6-7 years old in kindergarten

Game "Hen and Chicks".

Goals: strengthen counting skills; develop auditory attention.

Game material and visual aids: cards with pictures of chickens of different numbers.

Description: The cards show different numbers of chickens. Roles are assigned: children are “chickens”, one child is a “hen”. The “mother hen” is chosen using a rhyme:

They say at dawn

Gathered on the mountain

Pigeon, goose and jackdaw...

That's the whole counting rhyme.

Each child receives a card and counts the number of chickens on it. The teacher addresses the children:

The chickens want to eat.

We have to feed the chickens.

The “mother hen” begins her play actions: she knocks on the table several times and calls the “chicks” to the grains. If the “mother hen” knocks 3 times, the child who has the card with the image of three chickens squeaks 3 times (pee-pee-pee) - his chickens are fed.

Game "Number Houses".

Target: consolidate knowledge about the composition of the first ten numbers, basic mathematical signs, the ability to compose and solve examples.

Game material and visual aids: silhouettes of houses with inscriptions on the roof of one of the houses from 3 to 10; set of cards with numbers.

Description: houses are distributed to the players, the child examines cards with numbers. Ask your child to name the numbers and put them in order. Place a large card with a house in front of the child. A certain number lives in each of the houses. Invite the child to think and say what numbers it consists of. Let the child name his options. After this, he can show all the options for the composition of the number by placing cards with numbers or dots in the boxes.

Game "Guess the number."

Target: strengthen addition and subtraction skills, ability to compare numbers.

Description: invite the child to guess what number they have in mind. The teacher says: “If you add 3 to this number, you get 5” or “The number I thought of is more than five, but less than seven.” You can change roles with the children, the child guesses the number, and the teacher guesses.

Game "Collect a flower".

Target: develop counting skills, imagination.

Game material and visual aids: the core of a flower and separately seven petals cut out of cardboard, on each of the petals an arithmetic expression for addition or subtraction up to 10.

Description: invite the child to collect a magical seven-flowered flower, but inserting a petal into the core is possible only if the example is solved correctly. After the child collects a flower, ask what wishes he would make for each petal.

Game "Solve the numbers."

Target: practice children in forward and backward counting.

Game material and visual aids: cards with numbers from 1 to 15.

Description: Arrange the prepared cards in random order. Invite the child to lay out the cards in ascending order of numbers, then in descending order. You can choose other layout options, for example: “Lay out the cards, skipping every second (third) number.”

Game "Transformation of numbers".

Target: Train children to perform addition and subtraction operations.

Game material and visual aids: counting sticks.

Description: invite the child to play magicians who turn several numbers into one: “What number do you think the numbers 3 and 2 can turn into?” Using counting sticks, move three towards two, then remove two from three. Write down your results in the form of examples. Ask your child to become a wizard and use magic wands to transform some numbers into others.

Game "Number Holiday".

Target: strengthen addition and subtraction skills.

Description: declare every day a holiday of some date. On this day, the birthday number invites other numbers to visit, but with a condition: each number must choose a friend who will help it turn into the number of the day. For example, the holiday of the number seven. Number 7 invites number 5 to visit and wonders who will accompany her. Number 5 thinks and answers: “2 or 12” (5 + 2; 12 - 5).

Game "Fun Squares".

Target: strengthen addition skills, mathematical operations.

Game material and visual aids: drawn squares.

Description: in the drawn squares, it is necessary to arrange the numbers in the cells so that along any horizontal and vertical rows, as well as along any diagonal, the same specific number is obtained.

Number 6

Game "Mathematical Kaleidoscope".

Target: develop ingenuity, intelligence, and the ability to use mathematical operations.

Description:

Three boys - Kolya, Andrey, Vova - went to the store. On the way they found three kopecks. How much money would Vova find if he went to the store alone? (Three kopecks.)

Two fathers and two sons ate 3 eggs at breakfast, and each of them got a whole egg. How could this happen? (Three people were sitting at the table: grandfather, father and son.)

How many ends do 4 sticks have? What about 5 sticks? What about 5 and a half sticks? (4 sticks have 8 ends, 5 sticks have 10 ends, 5 and a half sticks have 12 ends.)

The field was plowed by 7 tractors. 2 tractors stopped. How many tractors are there in the field? (7 tractors.)

How to bring water in a sieve? (Freeze her.)

At 10 o'clock the baby woke up. When did he go to bed if he slept for 2 hours? (At 8:00.)

Three little goats were walking. One is in front of two, one is between two, and one is behind two. How were the kids doing? (One after another.)

My sister is 4 years old, my brother is 6 years old. How old will your brother be when your sister turns 6? (8 years.)

The goose weighs 2 kg. How much will he weigh when he stands on 1 leg? (2 kg.)

7 candles were burning. Two were extinguished. How many candles are left? (Two because the rest burned down.)

Kondrat walked to Leningrad,

And there were twelve guys coming towards us.

Each person has three baskets.

There is a cat in every basket.

Each cat has 12 kittens.

How many of them went to Leningrad?

K. Chukovsky

(Kondrat alone went to Leningrad, the rest went to meet him.)

Game "Collect scattered geometric shapes."

Goals: consolidate knowledge of geometric shapes; teach using a drawing (sample) to assemble geometric shapes in a certain sequence in space; support children's desire to play.

Game material and visual aids: a set of color charts depicting geometric shapes and colored geometric shapes for each child.

Paired pictures

Didactic task. Exercise children in comparing objects depicted in the picture, in finding similarities and in selecting identical images; cultivate attention, concentration, form speech, develop the ability to follow the rules of the game.

Game rules. Show and name only the same picture; Whoever correctly selects and names the paired picture gets a chip.

Game action. Finding the cards you need.

Progress of the game. The teacher has a set of paired pictures (ready-made, factory-made or made by the teacher himself). The pictures show objects: toys, dishes, clothes, etc. The teacher looks at the pictures together with the children, and the children name them. Then the teacher takes two identical pictures and, showing one of them, asks:

- What is this?

“A cup,” the children answer.

- Is there a cup in this picture too? Look carefully and name what kind of cups these are. How can you tell about them?

The teacher is in no hurry to answer the question himself. Children guess and say:

- They are identical.

- Yes, they are the same, paired, two cups are a pair, which means they are paired, and the pictures are also paired. Today we will play with paired pictures. (Holds both pictures - cups) in his hand.) Listen to how we will play. I’ll put pictures on this table, and I’ll give you one picture too. Whoever I call will come up and find the same picture on the table and find a match for it. The one who makes no mistakes and names the item loudly wins.

The teacher, laying out the pictures on the table, asks the children to name what is depicted on them: a spinning top, a ball, a cup, a doll, a bear, a teapot, etc. The children name all the objects in unison.

“Now I’ll give you the pictures,” says the teacher. Whoever I call will say what picture he has and find the same one on my table.

First he calls on the more active children to be an example in following the rules of the game, then the most indecisive and shy ones. A child approaches and looks for a pair and, having found it, picks up both pictures. For the correct answer, the child receives a chip. The pictures are put in a box.

In order not to lose interest in the game, you can offer another version of the game, more complex: the teacher, having distributed pictures to the children, asks them to be attentive and answer who has the same picture. He himself does not show his card, but talks about the object depicted on it so that the one who has the same one can guess it and show it.

— In my picture there is a long-eared, gray one, eating carrots. Who has the same picture? - asks the teacher.

Children are looking. The one with the bunny says:

- I have such a bunny too! - and shows the children a picture.

The teacher shows his. Children compare them and confirm:

- Yes, they are the same.

“Let’s put them in a box,” the teacher suggests. Now listen to who else I’ll tell you about. In a red dress with a bow on her head, curly hair, blue eyes, pink cheeks. Who has the same picture?

—- This is a doll. I have one too,” the kid shows the same picture.

They compare two dolls, no one doubts their similarity.

The game continues until all the objects are described and pairs are found for them. Correct answers are rewarded with a chip. The teacher marks those who completed the task correctly and quickly.

Fold the picture

Didactic task. Exercise children in composing a whole object from its parts; cultivate will, perseverance, and determination.

Game rule. Don't make the wrong choice. The one who folds and names his picture first wins.

Game actions. Finding parts, putting together the whole picture.

Progress of the game. The box contains whole pictures depicting different objects: vegetables, fruits, toys, plants. In another box there are the same pictures, but only cut into four equal parts vertically or diagonally. The teacher introduces the children to the pictures. They name what is depicted on them. Then he shows part of the picture and asks:

- What picture do you think this piece is from?

“From an apple,” the children answer.

The teacher superimposes part of the picture onto the whole.

- Now let's find other parts of the apple.

Children, together with the teacher, look for pictures depicting parts of an apple and give them to the teacher. When all the pieces are found and placed next to the whole picture, the teacher says:

- Look, children, it turned out to be a whole apple. Now I will give you pictures. I will give Sveta a pear, and Vika a tomato. Vika, find your picture! And I’ll give Yulia carrots. Where is the picture? (So ​​all the children get a picture.) Now assemble whole pictures from their parts. The cut pictures are on the table.

The very process of searching, finding, and putting together parts captivates the children. “I already have a whole carrot,” “And I have a tomato,” they are happy that they themselves “made” a whole object (tomato, carrot, apple) from pieces.

“Now let’s put all the pictures in place and play differently,” the teacher suggests. “Now I’ll give you not the whole picture, but a piece.” And from this piece you can guess which picture needs to be assembled.

“I’ll probably make an apple,” one of the players guesses.

“Fold it, and we’ll see if you made a mistake,” the teacher continues to enthuse with the game.

By complicating the game, the teacher introduces an element of competition: whoever puts the picture together first wins and gets a chip. The complication can be in the number of parts (the picture is then cut into six parts) and in the content (in the picture there is not one object, but a short plot: a girl plays with a doll, a bunny eats carrots, a fox with a bun, etc.).

The game is also played with cut cubes. They should be given after children have learned to fold cut pictures.

Lotto

Didactic task. To train children in the ability to combine objects according to their place of growth: where what grows; consolidate children's knowledge about vegetables and fruits, flowers.

Game rule. Cover the cells only with those pictures that correspond to the content of the large map: vegetables - on the map where the vegetable garden is drawn, fruits - where the garden is drawn, flowers - on the flower bed and flower bed.

Game actions. Find small cards with images of vegetables, flowers and fruits and cover the cells on the large map with them. Competition - who will be the first to cover all the squares.

Progress of the game. In the teacher’s box there are large cards depicting a vegetable garden, a garden, a flower garden, and small cards depicting vegetables, fruits, and flowers. Children look at small cards, the teacher finds out what they have in their hands.

—Where do cherries grow? - asks the teacher of the child who is holding a picture of a cherry in his hands.

- On the tree.

- Where does the cherry tree grow?

“In the garden,” the guys answer.

—Where does the cucumber grow?

“In the garden, in the garden,” the children answer.

—Where do flowers grow?

- In the forest, in the meadow, in the flowerbed.

- Look, children, at these big pictures. What do you see here?

- Vegetable garden.

- And in this picture?

- Flowerbed.

Now you will play so that everything that grows in the garden appears in the garden, everything in the flower garden ends up in the flower garden, everything in the garden ends up in the garden, and everyone stands on their squares. (Shows the cells on the map.) Whoever closes all the cells first wins.

Children exchange cards and the game continues.

This type of game is used when the task is to systematize and consolidate knowledge about other objects, for example, dishes, furniture, clothing, shoes, supplies for work, for classes, etc. Having mastered the rules, children use them in independent games.

Whose children?

Didactic task. Consolidate knowledge about domestic animals, their babies, who screams what; practice correct sound pronunciation; develop the ability to correlate the image of cubs with the picture of a large animal.

Game rules. You can put a card with a picture of a baby on the flannelgraph only after you hear the voice of an adult animal, which is imitated by children, and also after you name the baby correctly.

Game actions. Onomatopoeia. Find the baby in the picture and place it on the flannelgraph next to the adult animal.

Progress of the game. The teacher prepares for the game a flannelgraph and a set of pictures depicting animals and their young: a cow and a calf, a horse and a foal, a goat and a kid, a dog and a puppy, a cat and a kitten (there may be other animals). Before the game starts, the teacher and the children look at the pictures and clarify the children’s knowledge of the names of animals and their babies (see figure). Children practice onomatopoeia.

- Let's show how a cow moos. How does a kitten meow? Let's play now. Look (there is a strip of green paper on the flannelgraph) - this is a clearing. What a beautiful lawn! (Shows.) Animals will walk here.

I'll give you the pictures now. Animals will come to the meadow and call their cubs. You will find that cub whose mother is walking through the meadow and calling him to her. You will put up the picture only after you hear the animal’s voice. Got it? Here she came out into the meadow. . . (Pause.)

Children call:

- Cow.

The teacher puts the picture on the flannelgraph.

- What does she call her son?

- Moo-moo-moo! - the children say in unison, looking at their pictures.

Vova has a calf. He runs up to the flannelograph with his picture and places it next to it.

- Who came running to his mother, Vova?

- Calf.

- Right, children?

“Yes,” they confirm.

Other animals are placed in this manner in turn. Children make sounds characteristic of each animal.

- Louder, children! Otherwise, the baby goat will not hear its mother.

The teacher teaches how to pronounce sounds loudly and correctly:

be-be-be (or aw-aw-aw, meow-meow-meow, oink-oink-oink). After all the mothers have found their babies, the game ends by repeating the words in chorus and one at a time.

“A cow with a calf, a pig with a piglet, a dog with a puppy, a cat with a kitten are walking along the meadow,” the teacher finishes the game, while paying attention to the correct pronunciation of the end of the words: puppy, piglet, kitten.

Another version of the game is also possible: one group of children will have adult animals, and the other will have cubs. Some children take turns naming the animal and pronouncing the appropriate sounds, while others quickly find their babies, run up to the table and put both pictures of an adult animal and its baby next to each other. When all the pictures are matched in pairs, the game can be completed.

Who needs what for work?

Didactic task. To consolidate children’s knowledge that different things and tools help people in their work; to cultivate an interest in the work of adults and a desire to work themselves.

Game rule. Cover the cells on a large map only with those pictures that correspond to its plot (the work of a driver, a cook, a doctor, a pig farmer).

Game actions. Search for the necessary cards, competition - who can cover all the cells on the big map faster.

Progress of the game. The game is played according to the “Loto” type. The large cards show a cook, a doctor, a driver, a pig farmer, and the small ones show items needed for work. The teacher clarifies the children’s knowledge of professions and tools of their work. Then it reminds you of the rules of the familiar lotto game. If children have not played this game, the rules should be explained. They take one large card and look at it. Then they select the appropriate pictures for it, for example, for the cook - a saucepan, ladles, a meat grinder, a kettle, a baking sheet, a colander. The teacher helps those who are at a loss with questions: “What else does the doctor need? How does it measure temperature? What does he bandage with?”, “Look more carefully for all the items that the driver needs.”

This game is played after observing the work of people of different professions, paying attention to the tools of their work. As children become familiar with the work of adults, they add pictures depicting a builder, postman, salesman, milkmaid and the tools of their labor.

Domino

Didactic task. To consolidate children's knowledge about different machines that help people; name them correctly and select paired images: a car, a truck, a dump truck, a bulldozer, a crane, a sprinkler, a tractor, a combine harvester and other machines familiar to children.

Game rule. Place the cards one by one, next to the same picture. The first one to put all the cards down wins.

Game action. If the player does not have a paired picture, he skips the move and waits for a paired picture to appear at either end. When the game is repeated, the cards are dealt again.

Progress of the game. The game begins with a short conversation from the teacher about cars. The teacher finds out what the children know about how these machines help people work. Children look at the pictures. Then the teacher draws attention to the fact that the card shows two cars separated by a vertical stripe (as in the game “Dominoes”):

- I’ll now give you cards (4 - 6 each), and we’ll play the game “Dominoes”. Here I put my card. What cars are shown here? Right. Tractor and crane. Whoever has a tractor in the picture will put it next to mine. (Shows how to put it.) Who has a crane, where will he put his card? (“On the other hand.”) Correct. Now what pictures are on our edges? (“A combine harvester and a Volga passenger car.”) Who has such pictures? Place them in one row.

Children find identical pictures and place them at the ends of the resulting row. So the game continues until the guys have no pictures left. In conclusion, they can play like this - slowly move the entire row around the table and say at the same time: “Let’s go, let’s go, all our cars.” Then all the pictures are put into a box, mixed and distributed again. Game continues. The teacher says:

- Now, children, listen to what rules still need to be followed in the game. Place your cards one by one: Vova will start, then Yulia will place her card, followed by Seryozha. Do you remember? If you don’t have the required paired picture in your hands, then you will skip the move and say: “I don’t have such a picture.” And you will wait for your paired picture to appear at the end of the row. The first one to put all his cards down wins. Be careful!

When does this happen?

Didactic task. To consolidate children's knowledge about the seasons and their characteristic features; develop coherent speech, attention, resourcefulness, endurance.

Game rules. He talks about his picture and guesses it to whom the arrow points. The picture is not shown until it is guessed.

Game actions. Making and guessing pictures. Arrow rotation.

Progress of the game. The children are sitting around the table. The teacher has several pictures in his hands depicting different seasons, 2-3 pictures for each season. For example, a winter landscape, winter fun, or children’s work in winter can be depicted: clearing paths, feeding birds. The teacher explains the rules of the game:

— Children, today we will play like this: look, I have a lot of pictures in my hands. I won't show them to you yet, and you won't

Show each other when I give them to you. We will guess what is drawn in the picture. Listen to what the rules are in this game. You see there is an arrow on the table. The one she points to will tell us what is drawn in his picture, and then the arrow will point to the one who must guess. Therefore, be careful, don’t make any mistakes!

The teacher gives everyone a picture. Then rotates the arrow in a circle. The one pointed to by the arrow carefully examines his picture and then talks about its contents.

“And now the arrow will point us to the one who can guess what time of year Sasha told us about.” (The name of the called child is called.)

After the answer, the first player shows his picture, the children are convinced that the answer was correct (or vice versa). The game continues until the children talk about all the pictures.

This game can be played after the children have accumulated knowledge about the characteristic signs of the seasons, about the work and fun of children.

A variant of this game could be for the teacher to read excerpts from works of art about seasonal natural phenomena and search for pictures with corresponding content.

Game "Find a Pair"

Didactic task. Exercise children in comparing objects depicted in the picture, in finding similarities and in selecting identical images; cultivate attention, concentration, form speech, develop the ability to follow the rules of the game.

Progress of the game: children are invited to find a pair for each mitten - exactly the same.

Game "Build a train"

Target: expand and activate the vocabulary on the topic “Transport”,

improve ordinal counting skills, develop visual perception and attention, develop the skill of grouping objects by color, cultivate perseverance and friendly relationships.

Progress of the game: children are invited to assemble a train in which all the parts are the same color. After this, you need to count the number of cars on each train. .

GAME “Continue the pattern”

Target: Teach children to continue a given pattern, selecting and alternating cards with the same elements of the pattern, develop attention, thinking, and consolidate knowledge about geometric shapes.

Progress of the game: children receive a strip of cardboard with a started pattern consisting of various geometric shapes; they need to lay out the pattern on the strip of cardboard to the end.

Game "Umbrella"

Tasks: consolidation and generalization of children’s knowledge about the color, shape and size of objects, development of fine motor skills, cultivation of perseverance and friendly relationships.

Progress of the game: Children are invited to put patches on the umbrella so that it becomes beautiful again.

Game "Houses"

Target: consolidation of knowledge about the color, shape and size of objects, development of fine motor skills, attention, and thinking.

Progress of the game: children are invited to assemble entire houses by inserting figures that match the color, size and shape into the windows.

Game – lacing “Connect the figures”

Target: development of fine motor skills, consolidation of knowledge about geometric shapes and colors.

Progress of the game: children are asked to find figures that are identical in shape but different in color, name them, determine the color and use a cord to connect them into a pair.

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