Rules for playing 1000 with 5 dice. Rules for the thousand dice game. Trading restrictions

The Thousand Dice game attracts the attention of many people. After all, it is not at all necessary to play this game for money; you can play for fun, having fun in a friendly company. What is the essence of this game, and what are its rules?

The dice game has fairly simple rules, so anyone can handle it. However, the 1000 game is slightly different from traditional craps.

It turns out that the point of the game is to score 1000 points as quickly as possible. There can be an unlimited number of participants in the game, and, thanks to this, the competition in it gives a special sharpness to the resulting sensations.

There are 5 dice used in the game. The order of moves is determined by the players by lot or established by agreement.

So, a game of 1000 dice begins with overcoming the entry stage of the game, which involves collecting 50 points. At first glance, it seems that there is nothing complicated about this and scoring the required number of points when throwing dice is as easy as shelling pears. However, there is a BUT here. You can, of course, throw the dice in such a way that the first throw will get 20 points, and the second 30. The point amounts are added up. But it may also happen that the first throw does not give any results, and then the player is credited with a bolt, and if three bolts fall out in a row, 50 points are deducted from the player. Therefore, it is not always possible to score the required amount quickly, although 50 points is, in fact, such a small amount!

After the stage of entering the game has been completed, each player will need to go through 3 barrels: the first involves gaining points from 200 to 300, the second from 600 to 700, and the third from 900 to 1000. Here it is important not to go through more points than need to.

For example, before passing 1 barrel the player already has 195 points. He needs to score another 105 points to exit this stage. So, he can throw the dice and the sum of points, for example, will be 60 (after the first throw), the data is recorded in the table. After that, he needs to throw the dice so that 45 points are guaranteed. After leaving the barrel, the game continues.

If the player reaches 555 points, then a dump occurs: the player's score is reset to zero, and he starts the game over, but without going through the game entry stage.

If at this point the players have an almost equal number of points (for example, 500 and 550), then each time they overtake each other when rolling the dice, one adds 70 points to himself, and the second deducts them in the amount of 50 points.

Scoring is done as follows:

  • If you get a one, you get 10 points, if you get a five, you get 5 points.
  • In combinations: 3 units - 100 points, 4 units - 200 points, 5 units - 1000 points.
  • 3 deuces 30 points, 4-40, 5 200;
  • 3 triples 30 points, 4 - 60, 5 300 points;
  • 3 fours 40 points, 4 80, 5 400 points;
  • 3 A's 50 points, 4 100 points, 5 500 points;
  • 3 sixes 60 points, 4 120, 5 600;
  • If a combination of dice from 1 to 5 is rolled, then it is 125 points,
  • and if the values ​​are from 2 to 6, then the number of points will be 250.

Judging by the growth rate of the online gambling market, in the next 3-4 years it will exceed the $66.5 million mark. Research and Markets specialists recently completed a study that took into account such indicators as geographic location, demand and current industry trends.

The Ministry of Economy of Moldova decided that it was time to intervene in the operation of the casino. This is due to the fact that currently gambling establishments are practically not controlled by anyone. It is possible that after the actions of officials, many casinos will simply close. First of all, some restrictions will be introduced on the operation of casinos and slot machine halls. The innovations will affect the choice of places where gambling establishments will be located.

According to the Macau Gaming Inspectorate, reform of gaming terminals, the popularity of which has recently grown sharply, will soon be launched. This is due to the fact that the gambling mini-service has become very fashionable, so it makes sense to increase the number of pieces of equipment within a single casino.

The game "1000 on dice" is one of the most exciting and exciting dice games. Luck multiplied by skill and accurate calculation is the main condition for winning, as, by the way, in most games of this kind.

The main principle of the game is to be the first to score 1000 (sometimes more) points, overcoming obstacles along the way in the form of a mandatory minimum to open the game, two pits, a dump truck and a barrel, as well as, naturally, the desperate resistance of your friends and opponents, which can be the computer .

How to play this game:

Points are earned using 5 dice, which can be worth points either individually or together. The main thing is not to try to force events and wait for your moment of luck.

SITE NAVIGATION

Read the continuation of the description of the rules of the game here. All basic settings for the game, including settings that affect the rules, are located on the "Settings" page. Read a description of some tactical tricks and tricks on the "Tricks" page. A description of the game interface is on the "interface" page.

You can download the game from the "Download game" page. You can get the registration code here. And finally, links to my other (and not only) projects are on the "Links" page.

Layout and design by A.A. Mladentsev. 2003

There are many variations of dice games. And each game has its own rules, both official ones, according to which they play in casinos, and home ones, established by agreement between the players. We will look at a home version of the dice game. The game is called "Thousand".

To play you will need 5 dice. When choosing dice, give preference to heavier dice - they do not “scatter” around the table so much. You should also pay attention to the markings of the edges - it should be the same on all cubes. The opposite sides of correctly marked dice should add up to 7 (i.e. 6+1, 5+2, 4+3). To all of the above, it should be added that real dice have rounded corners.

Now about the game

Its essence lies in the players throwing dice one by one and counting the results. The first one to score 1000 points wins.

Not all dropped edges are considered effective (qualifying). When playing with dice, there is a special scoring system. The main game edges are "1" - this is 10 points, and "5" - this is 5 points.

Combinations of faces also count:

“units” – 3 per throw = 100 points
4 in one throw = 200 points
5 per throw = 1000 points
“twos” - 3 in one throw = 20 points
4 in one throw = 40 points
5 in one throw = 200 points
“threes” - 3 in one throw = 30 points
4 in one throw = 60 points
5 in one throw = 300 points
“fours - 3 in one throw = 40 points
4 in one throw = 80 points
5 in one throw = 400 points
“fives” - 3 in one throw = 50 points
4 in one throw = 100 points
5 in one throw = 500 points
“sixes” -3 per throw = 60 points
4 in one throw = 120 points
5 in one throw = 600 points
Combination “1,2,3,4,5” – small straight = 125 points
Combination “2,3,4,5,6” – big straight = 250 points

Throwing Rules

5 dice are thrown at the same time. Based on the results of the throw, the scoring dice are set aside, and the rest, if desired, are thrown again. For example, the first roll came up with 1,5,3,3,4. We set aside 1 and 5 (that's 15 points), and roll the remaining three dice again. The result is 5,5,2 (that's 5+5=10 points). In total, during this move you scored 15+10=25 points. You can stop there, or you can take a risk and give up a “deuce”. If it lands on the scoring side (1 or 5), then we add up all the points and roll all 5 dice again. This is the so-called confirmation of the move. If there is at least one scoring edge in this confirmation throw, then add up all the points scored during the move and write it down to your account. But if nothing valid comes up in the confirmation throw, your turn goes to another player, and you won’t be able to write anything down for yourself. After all, you didn’t confirm it! This is the excitement of the game - you want to quickly “break away” from the enemy, but taking risks can also be fraught.

Here you go. These are the basic rules. Further even more exciting. In order to start the game, you need to score 75 points (or more) in one turn. This is the so-called “tolerance”. The dice are thrown according to the above rules, but here you cannot write down a total of less than 75 points (more, please). If you fail to reach this amount, well, move on. This may continue for quite a long time, or you may be able to get “admission” on the first move. Of course, it can be a shame when your opponent has already passed the “admission” and is gaining points, moving away from you, and you are still throwing those ill-fated 75 points. But you shouldn’t be upset, there are still traps and pitfalls in this game when you find yourself far ahead of your counterpart.

When you have finally gained “admission”, you can relax a little and in the next moves write down as many points as your tactics and common sense allow you. Write down at least 5 or 125 points. Follow the scoring rules, do not look at the scoring combinations of dice and do not forget about the confirmation roll if all 5 sides are successful.

So you and your partners take turns gaining points until you get closer to the number 850. This is the so-called “barrel”. Take a closer look here. According to our rules, a player who reaches more than 850 points after the next throw is still credited with only 850. Then, in one turn, he must throw a total of 150 points, reaching the coveted “thousand” and ending the game. This can be any scoring combination, you can reroll any number of dice, as long as after each throw you set aside at least one scoring die, and throw the rest and then add them up. If you manage to score 150 points, you win. If not, the turn follows, and you stand on the “barrel”. And here is the danger! If your opponent is behind you in points, he will try to catch up with you and “punish” you. The moment your opponent throws his barrel and he has 850 points, you automatically fly off your barrel and find yourself in the “admission” position (75 or more points from which you started). You will have to continue playing with this amount. If your opponent is unlucky and spends a long time trying to throw 150 points to finish, you have a chance to catch up with him and also throw him back to his “admission”. It all depends on your luck, or, to paraphrase the famous expression, “how the dice fall.” The game can last 20 minutes or several hours. Over time, players develop their own playing style: some are cautious, some throw the dice with their left hand, and some even persuade the dice to land in a specific combination.

In any case, try it, and if you like it, then you are guaranteed a pleasant and fun evening.
Good luck with your throws and obedient dice!

Today we will plunge into the past at least 25 years and remember one wonderful game that has now been undeservedly forgotten (and I never knew about it). And a very small box with everything we need will help us with this...

In a box the size of a matchbox, decorated with the best nostalgic feelings, hides the familiar “1000 on the bones”.

COMPONENTS.

The main nostalgic component of this game is the box, which uses the most powerful attributes for this purpose: the coat of arms of the USSR, as well as the flags of all the union republics. By the way, are any of you now able to remember from memory all of our former 15 republics? Is it correct to find a flag for each republic? This turns out to be just another bonus game. =) Also, social networks allowed me to experiment with another mini-game called “guess what could be in this box with such a loud name.” Personally, my answer would be “spillies”, because I’ve been waiting for the release of such a game for a very long time and no one has yet taken up the task of raising it from oblivion (although the name comes up every now and then).

Inside we have rules on one piece of paper and 5 cubes. Among the common people, this particular type of dice is called “zary”, and for many, their presence in Backgammon is the norm. And who will remember why the 1 and 4 are red? =)

The rules included in the box give a rough idea of ​​the gameplay, but are completely incomprehensible if you learn the game from scratch. The mechanics of the process are not described properly, and all point combinations are not described. Therefore, we will restore knowledge that has been slightly forgotten by people and put together our version of the game of 1000 (we all must understand that each courtyard had its own list of rules and combinations, so the rules described below do not claim to be the truth in the first instance, but are only one of the options) .

HOW TO PLAY?
For a full game of “Game from the USSR” we need 5 dice, a sheet of paper and a pen. The main goal of the game is to score 1000 or more points faster than your opponents.

PLAYER'S TURN.

On his turn, the player rolls all 5 dice, after which he must set aside all the dice that scored points. Points are awarded for ones (here one unit is worth 10 points), fives (5 points) and combinations. I’ll tell you about combinations separately, but you need to know that, unlike “Yahtzee,” here combinations are not collected gradually, but must be obtained in one throw. In the example above, we scored 15 points. Now we have the right to either stop and write down the result, adding it to the points collected before this move, or continue throwing dice that did not bring a result. If the throw was completely ineffective, then all points scored during the turn are lost. For example, we throw further.

Another 20 were added to our 15 points and there were no dice left without a result. In this case, we remember the number of points accumulated during the turn and begin to throw all the dice again, and we cannot refuse the next roll of 5 dice.

A combination of 3 sixes came up, which brings us another 60 points to the 35 accumulated before. Although this is unlikely, we decide to throw further.

Another 5 points roll up and we'll leave it at that. TOTAL we scored 100 points during the turn. Another player will move next.

LONG ROAD TO 1000.
This game, as you can see, focuses on a very simple throwing and stacking mechanism, which has, however, influenced some modern dice games (one of my favorites is "Hoppladi Hopplada"). But “1000 on the Bones” would not have gained such popularity in its time if these were all the rules. The fact is that getting to 1000 points is not so easy, because the path to it consists of many obstacles. Please pay attention to this track:

Input(75)-->Norm(75-199)-->Pit(200-299)-->Norm(300-554)-->Dump Truck(555)-->Norm(556-599)--> Pit(600-699)-->Norm(700-899)-->Barrel(900-999)-->1000, Where

Entry - the minimum number of points for 1 move, which can be entered and start counting;
- Norm - game according to the usual rules described above;
- Pit - a range from which you must exit in 1 move;
- Dump truck - a result in which all the player’s accumulated points are burned and the turn ends, and this can happen in the middle of the player’s turn (when the player can still throw), but there is no longer a need to get through to the entrance;
- Barrel is the final range, from which in 1 move you need to get to 1000 in 3 attempts, otherwise minus 100 points (also, you drop from the barrel if another player climbed onto it).

The player is also hindered by the so-called "bolts", credited for each unsuccessful move (not recorded before entry, in the pits and on the barrel). The accumulated 3 bolts burn out, bringing the player minus 50 points.

COMBINATIONS.
In most cases, points for combinations lend themselves to a certain logic, but it can be different. Having studied the question on the Internet, in the average visualization we get the following:

  • Three numbers. Points are awarded using the formula "face value x 10". Ones 100, twos 20, threes 30, etc.
  • Four numbers. Points are awarded according to the formula “nominal x 100”, although here we will have an exception for ones - like for twos. Twos 200, Threes 300, etc.
  • Five numbers is an unconditional 1000 points and an instant victory.
  • Small ladder (1-2-3-4-5) - 125 points
  • Big ladder (2-3-4-5-6) - 250 points
  • A double on the dice, if only 2 dice were rolled, allows you to accept these dice as scoring with 0 points.

Overall, this is how the game turns out. Let me remind you that my version of the rules is a composite one and was obtained by studying many rules from the Internet. The rules out of the box are slightly different.

IMPRESSION.

"Game from the USSR" is one of the few games with simple dice, one game of which can be played for several hours without losing interest. The level of excitement here is simply off the charts and it becomes clear that in Soviet times it was played exclusively for money, and there is a rule that if you lose without entering the game, you pay twice as much. Can you imagine? A dice game with pure chance, in which you can lose twice as much as you bet.

The rules of the game are simple, which allows you to play with people of any background, but you need to overcome minor difficulties in perception in some moments, such as the track.

Personally, I really liked the game and I have at least one companion who can sit through more than one game in a row with me. It’s useful to sometimes look back and study what you’ve already begun to forget (when will I learn Preference...).

Why buy this particular copy when you can play with any dice? Firstly, the issue price is only 100 rubles. Secondly, the small box with its design puts you in the right, nostalgic mood. Thirdly, as a souvenir, after all! =)

In general, play modern board games, but don't forget what was popular in the past. Sometimes an old friend is better than two dozen new ones. =)

Today I want to introduce you to a simple game that an adult neighbor, my friend’s dad, taught us to play in my deep childhood, so I can consider it a very old game. We called this game simply - “Dice”; the rules were simple, however, now you can add some subtle points from the card game “1000” and play it all with dice. The game turned out to be very interesting and simple, I suggest you study the rules.

Game composition

To play you will need 5 dice and a more or less flat surface. The cubes can be of any size, as long as they are 6-sided. Although this is not important, I think you can easily play this game with other cubes, just by slightly adjusting the rules.

Today we will look at the canonical 6-sided cube. The number of players does not matter.

Rules and purpose of the game

As the name of the game suggests, the goal is to score 1000 points. But this is all optional - you can easily play up to 500 or 1500 points. It all depends on your patience, the pace of the game and just free time.


You choose the first player, I suggest rolling the dice for more - it’s the easiest way.

In order to enter the game, you need to score 50 starting points. Take all 5 dice and roll. For example, we rolled: 1, 2, 4, 5 and 6 - we start counting. In this case, the player receives 15 points, because in such a combination, only 1 (10 points) and 5 (5 points) are counted, then the player takes the remaining 3 dice and throws them again and thus tries to score points. If a player has rolled all 5 dice in total, then he must roll all 5 dice again.


In addition to ones and fives, there are also combinations of numbers for which you are awarded points; let’s look at them in more detail in the diagram:

One is 10 points. Five – 5 points.

Combination of dice rolled in one throw:

Three units – 100 points. 4 units – 200 points. 5 – 1000.
3 twos – 20, 4 twos – 40, 5 twos – 200.
3 triples - 30, 4 triples - 60, 5 triples - 300
Fours: 3 – 40, 4 – 80, 5 – 400.
Fives: 3 – 50, 4 – 100, 5 – 500.
Sixes: 3 – 60, 4 – 120, 5 – 600.
The combination of rolled dice 1,2,3,4,5 is 125 points, and 2,3,4,5,6 is 250 points.

Thus, by throwing out different combinations of numbers each time, you will receive a different number of points and get closer to the coveted 1000.

Let's get back to the game. Let me remind you that to enter the game you need to roll 50 points. Let’s say that a player was unable to roll 50 in a turn, then the bolt is tightened for him (by analogy with the card “1000”) or, in a simpler way, he receives a “teal”. When receiving 3 bolts or teals, the player loses 50 points. It is worth noting that when entering the game, before gaining the introductory 50 points, I would not recommend minus players. Let the player's score not fall into the minus zone, otherwise it will be completely offensive.

Let's say a player has scored 50 opening points, now he can add these points to his account and the next turn he can score 10, 15, 20, etc. points, adding and recording in the table. It's not that dangerous to lose everything.

If a player, having thrown 5 dice and received 3 of them successfully, for example, 1, 1 and 5 (total 25 points), decides to throw the remaining 2 dice and received 2 and 3, for example, then all his points scored in this round are burned and he receives a bolt (teal). As mentioned above, 3 bolts (teal) -50 points.


And so, little by little, we gain points and move towards the 1000 mark. Along the way we will encounter various difficulties. I can offer you a couple:

1. If a player scores 555 points, then this is the so-called “dump truck” - the player flies to 0. Then he starts playing all over again, but he does not need to re-enter the game with the starting 50 points. Moreover, if you have 540 points, and you threw out 15 points with one throw, then you go to 0 immediately, it is no longer allowed to roll the remaining dice.

2. Barrel. In “1000” with dice, the barrel hits the 900 point mark. If, for example, after the last throw you score 925 points, then to win you definitely need to score 75 or more points. You cannot write down 10, 20, 30, etc. for yourself. moving towards the finish line slowly. You must collect the balance in full. Didn't score 3 times - get 3 teals, -50 points and a rollback. Next we climb onto the barrel again. If someone climbed onto the barrel after you, then you fall 50 points, he pushed you off. There can only be 1 player on a barrel.

If you want, you can create several barrels in the game: 300-400, 600-700, 900-1000 - whatever you want. It all depends on how much you like challenges.

Yes, it should also be noted that if someone beats you in the game on points, then you lose 50 points. Monomakh's hat is heavy, a new leader has appeared - you fall down a little.


This is such a simple and uncomplicated game from my childhood. I remembered about it completely unexpectedly, bought some cubes, tried to play and the game turned out to be very funny. The subtle rules from the card game "1000" perfectly pumped up this game and there was some excitement and a sense of danger.

Simple rules, uncomplicated and indestructible components that are easily accessible to everyone can provide a little entertainment at home, in a cafe, on the beach or on the road.

So, a little chaotically, I tried to describe the rules. If there are any unclear points somewhere, write in the comments. I will clarify, correct, add.

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