Didactic game for physical education. Didactic games in physical education. "What is what"

Lyubov Skaryna
PHYS project “Russian outdoor games in physical education of preschool educational institutions”

View project:

Informational educational, long-term.

Participants project:

Children of senior and preparatory groups;

Parents of pupils;

Educators;

Instructor physical culture.

Implementation deadlines project:

1 year (September-May)

Relevance project

Due to the fact that insufficient quantities have been developed for preschoolers outdoor games, we have systematized and generalized the experience on this issue. And designed Russian mobile project games for preschoolers.

Folk games- this is a vivid expression of the people playing in them, a reflection of the ethnic group as a whole and the history of its development. At the same time, on you can watch the games, and from the point of view of pedagogy and psychology, as a means of education and upbringing. In addition to everything, this is an excellent way to strengthen your spirit, your body, develop the processes of thinking, fantasy, and the emotional component of our life. Russian people reflected many processes of their life in this way, through the game. Folk games are relevant and interesting at the present time, despite the fact that there are quite a large number of temptations in our modern world.

By using Russian mobile Using story-based games, children adapt more easily in kindergarten and learn to act according to an adult’s verbal instructions. They develop an interest in activities that evoke positive emotions and a joyful mood.

Influence of natural and climatic factors of Siberia (long, harsh winters, low air temperatures, etc.) lead to a reduction or absence of walking, which creates a movement deficit.

One of the most effective ways to solve this problem in a preschool institution is to organize activities to Russian outdoor games. Russian outdoor games create favorable conditions for the development of active motor activity.

Target project:

Development of motor activity and physical preparedness through Russian outdoor games.

Tasks:

Promote a child's cognitive development by introducing him to Russian outdoor games;

Contribute to instilling patriotism and love in children for their Motherland Russia;

Form and improve vital motor skills and abilities (walking, running, jumping, climbing, throwing, etc.). Satisfy children's need for movement;

Develop basic physical qualities and motor abilities of children (strength, speed-strength, coordination, etc.);

Develop the ability to follow the rules Russian outdoor games, showing resourcefulness, endurance, dexterity and independence;

Cultivate children's interest in activities physical culture as an organized form of maximum manifestation of his motor and functional capabilities;

Encourage motor creativity and varied play activities of children;

To promote the development of self-control and self-esteem in the process of organizing various forms of physical activity;

Promote the development of positive emotions, the ability to communicate with peers, mutual understanding and empathy.

Table 1 - Possible risks project

No. Possible risks Possible way to overcome

1. Siberian climatic conditions Procedures for hardening children

2. Low attendance of children Educational and preventive work with parents about the importance of attending classes and kindergarten

3. Lack of awareness among parents about the need to form physical quality in preschool age Advisory and explanatory work of educators and specialists (consultations, memos, booklets, recommendations, master classes)

4. Passivity of parents in overcoming developmental problems of their child. Using different forms of work with parents to involve them in joint work.

5. Low level physical child development Carrying out the complex physical education- recreational activities with preschoolers

Table 2 - Implementation project

Activities of a teacher

1. Study regulatory documents, methodological literature, analyze Internet resources on the topic project. September Instructor physical culture,

educators

2. Develop an implementation plan project September Instructor physical culture,

educators

3. Production and updating of attributes and sports equipment necessary for implementation project September

October Instructor physical culture,

Educators,

parents

4. Select and develop a series of multimedia presentations September Instructor physical culture,

educators

5. Develop a complex mobile games and play exercises, aimed:

To develop speed

Endurance,

Development of dexterity,

Development of coordination.

September

Instructor physical culture,

educators

6. Develop a series of story events using Russian outdoor games. September

Instructor physical culture

7. Compile and replenish card indexes: By Russian outdoor games September

October Instructor physical culture

8. Release of collages by healthy lifestyle:

"Healthy lifestyle for preschoolers"

"Influence outdoor games for the physical development of children»

« Russian outdoor games»

September

Instructor physical culture,

educators

Children's activities

1. Conversations:

"History of origin Russian outdoor games»

"Getting to know Russian outdoor games»

"Summer Sports"

"Winter sports"

"Sport for our health"

"Basic rules of a healthy lifestyle"

"It's fun to play together"

"Relaxing with the whole family"

September

Instructor physical culture, educators

2 Activities using Russian outdoor games:

"Merry Room"

"Folk Games"

"People's Day games»

"By the river, we were having fun"

Instructor physical culture,

educators

3 Thematic events:

KVN "National sports"

Day Russian outdoor games"Sports - Shake-up"

May Instructor physical culture,

educators

4 Trainings:

"Breathe correctly"

"Prevention of flat feet"

"Why should we play sports"

September

March Instructor physical culture,

Educators

5 Reading fiction Teachers

6 Productive activity:

"My lovely Russian outdoor game» drawing

"Children play rounders" modeling

"In a round dance" applique

September

Educators

7 View media presentations:

"Story Russian outdoor games»

« Russian outdoor games near the water»

« Russian outdoor games»

September

March December

Instructor physical culture,

educators

8 Unlearning outdoor games:

"Stream"

"Cabbage"

"Grandfather Horn"

"Frogs in the swamp"

"Golden Gate"

"Tatar fence"

"Trunk Run"

"Game"

"Horses"

"Jump rope"

"Santa Claus - Red Nose"

"Grandma Ezhka"

“Pop! Clap! Run away!

"Blind Man's Bluff"

"Equestrian competition"

"In leg"

"Hawk"

"Jingle Bells"

"Mother Spring"

"Pie"

"Malechina - Kalechina"

"Forged chains"

"Salki"

"Swallows and the Hawk"

"Weaver"

"Bear"

“Burlets with a handkerchief”

"Limping Fox"

September

Educators,

Instructor physical culture

9 Didactic and desktop-printed games

"Kinds of sports"

Cutting pictures "Summer Sports"

Images "Name outdoor game»

“Name the game by attributes”

"Be healthy"

During a year

Educators

Working with parents

1. Parent meeting:

"Influence Russian mobile games for the comprehensive development of preschool children"

September Instructor physical culture,

educators

2 Questioning parents on topic:

« Physical my child's health"

« Physical education for a child»

“Parents’ attitude towards classes physical education for children»

September

Educators,

Instructor physical culture

3 Consultations on the topic:

"Role physical education in the physical development of the child» .

« Physical training

"Healthy lifestyle in the family"

Educators,

Instructor physical culture

4 Visual design information:

sliding folders:

“Exercises to develop coordination in children”

"The most dexterous and fastest"

« Games to develop balance"

“How to develop an eye”

Collage design: Special issue "Healthy Siberian"

Making baby books « Russian folk games» .

Photo exhibition "WITH We are friendly with physical education - we are on friendly terms with physical education»

September

Educators,

Instructor physical culture

5 Memos:

"Play with your children"

« Russian outdoor games at home»

Educators,

instructor physical culture

6 Participation of parents in the preparation and conduct physical education activities:

"Health Day in Autumn"

"Winter Health Week"

world health day

Educators,

Instructor physical culture

7 Joint events

Master Class:

"Motor activity to music"

"School - throwing"

Promotion "Be healthy"

Educators,

Instructor physical culture

Literature

1. M. F. Litvinova « Russian folk games» . Moscow 2004

2. L. Ya. Lyamina "Folk games in kindergarten» .2008

3. T. A. Kutsenko, T. Yu. Medyanova "365 fun games for preschoolers".

4. M. F. Litvinova « Russian folk outdoor games» 1986

5. L. F. Zhdanova "Holidays in kindergarten".2000

6. N. Efimenko "Theater physical development and recovery".1999

7. Magazine "Musical Director".2005 №6.

8. Magazine “Our home is the Southern Urals” Chelyabinsk 2007

9. A. A. Emets, T. N. Ponomarenko, O. V. Shapka "Tales of the Peoples of the World".

10. Publishing house "Teacher - AST" Counting tables, teasers, puzzles and other children's fun.

11. Bekina S.I. et al. Music and movement: Exercises, games and dancing for children 5-6 years old. – M., 1983.

12. Lifits I. V. Rhythmica: Tutorial. – M.: Academy, 1999.

13. Shevchenko Yu. S. Music therapy for children and adolescents // Psychocorrection: theory and practice. – M., 1995.

Expected results of implementation project:

Level up physical development of a preschooler. Development physical qualities: agility, speed, endurance;

Reduced morbidity. Promoting children's health through outdoor games;

Instilling interest in a healthy lifestyle;

Children's ability to play Russian outdoor games;

Development of motor activity of children;

Uniting the children's team;

Enriching children's vocabulary (counting books, new words for children).

Results project

Children have developed an interest in a healthy lifestyle.

Children have formed ideas about sports, outdoor games, healthy lifestyle, health.

Children learned to play and follow the rules in outdoor games.

Children's physical activity has increased.

The social and communicative skills of communication between children have been formed.

MBDOU kindergarten No. 1 “Smile” of compensatory type

for teachers:

“Sports didactic games for physical education of preschool children”

Prepared by:

head of physical education

Aptrieva O.D.

All children are individual, each of them is unique and

you must find the key to everyone!

Play is not only a source of positive emotions, it is also an opportunity to develop qualities necessary for later life. While playing, a child, without even knowing it, can acquire new knowledge, skills, abilities, and develop abilities. Any game is, first of all, communication with peers or adults. And it is at this moment that the child learns to respect other people’s victories and endure his failures with dignity. From the wide variety of games, I would like to highlight didactic games, which in the hands of a teacher become an interesting, exciting, emotional and creative means of educating a child’s harmoniously developed personality. The didactic games for physical education presented below help to consolidate in children the knowledge acquired in thematic classes in physical education. Their main goal is to develop children’s sustainable interest in physical education and sports. All games are multifunctional. They not only develop interest in sports, but also contribute to the formation and development of mental processes:

Development of perception of color, shape, size, space, time;
- development of visual and auditory attention;
- formation and development of mental operations (comparison, juxtaposition, generalization, exclusion, classification), operations of analysis and synthesis; formation of logical thinking in children;
- formation of general and fine motor skills of the hands.

I made all the games with my own hands. To make the games, photographs and symbols of sports, as well as pictures from board games and coloring books, were used.

    Didactic games should be played during independent or joint activities of children and the teacher.

    To play board games, you should choose a table at which all participants in the game can sit comfortably.

    Participation in games by a teacher increases children’s interest in games and contributes to the development of friendships.

    To develop activity and independence, it is advisable to assign the role of leader to one of the children.

    The new game should be clearly and concisely explained, and individual points can be shown.

    The course of the game and its rules are explained before the start. If necessary, the teacher can show and use questions to find out how the children understood the game.

    All instructions during the game should be given in a calm tone, marking the correct completion of tasks and compliance with the rules.

    Children's activities in the game are assessed by all participants; At the same time, it is important to note compliance with the rules, quality of answers, independence in organizing and conducting games.

    After the game, it is necessary to give an objective analysis of the behavior of all the players, their compliance with all the rules, which contributes to the formation of friendly relations and the conscious attitude of each child to his behavior.

Description of educational games

"Sport equipment"

Goals and objectives: to develop children’s interest in physical education and sports; introduce children to sports equipment; teach children to recognize and name sports equipment, determine its purpose; develop thinking, attention, memory, logic.
Age: 34 years.
Rules: The set includes cards with black and white images of sports equipment and color parts of these pictures (from 3 to 12 parts). The child selects a black and white picture and superimposes the colored parts of the picture onto it. After the child collects the picture, he must name the sports equipment that is depicted on it.
Complication: Collect a picture without relying on a black and white image. Explain how this equipment can be used.

"Fold the picture"

Pictures depicting sports and equipment are cut into various geometric shapes.
Goals and objectives: to develop children’s interest in physical education and sports; introduce children to sports; teach children to recognize and name sports; develop imagination, thinking, logic.
Age: 5 – 7 years.
Rules: the player assembles a picture from parts. Having collected, the child tells what is shown in the picture.

"Find a Pair"

Goals and objectives: to develop children’s interest in physical education and sports; introduce children to sports; teach children to recognize and name sports equipment and equipment, determine what sport it belongs to; develop the ability to analyze and generalize; develop creative thinking and imagination.
Age: 35 years
Rules: Option 1: played by 2 to 4 people. The presenter sorts the cards into pairs and divides them equally between the players. On command, players must pick up paired cards and fold them. The winner is the one who first completed the task and correctly named the sports equipment.
Option 2: played by 2 to 4 people and a leader. The presenter sorts the cards: puts one card from a pair into one pile, and the second card into another. He distributes one pile to the players, and places the second on the table with the pictures facing down. The presenter takes one card and shows it to the players. The player who has a pair from this card names what is shown in the picture and what sport it is used in. If the answer is correct. Then the player takes the card for himself, if not, then the presenter keeps the card for himself. The one with the most collected pairs wins.

"Two halves"
Pictures depicting sports equipment and the main types of equipment movements are cut into two halves.

Goals and objectives: teach children to recognize and name sports equipment and basic types of movement; develop thinking and memory; develop interest in physical education.
Age: 2 – 3 years.
Rules: Option 1. The child puts the two halves together to make a picture.
Option 2. The child looks for the desired half in a stack of pictures. Having collected the picture, the child must name what is depicted on it.
Option 3. Having collected the picture, the child must name what is depicted on it. If this is a movement, then the child must show it. If this is equipment, then the child must find it in the group and show what exercises can be performed with it.

"Good and bad"

Goals and objectives: teach children to have a healthy lifestyle; teach children to compare good and bad, useful and harmful; instill in children the desire to lead a healthy lifestyle; develop thinking, logic, memory.
Age: 36 years.
Rules: Children are given cards that depict situations that are harmful to health. Players must determine why it is harmful and find a pair of cards that depict a situation that is healthy.

"Relax actively" (cubes)

Goals and objectives: develop interest in physical activity; teach children to recognize and name types of outdoor activities; develop memory, thinking, logic.
Age: 36 years.
Rules: assemble the cubes so that you get a whole image, based on the finished picture.
Complication 1: Having collected the image, the child must name what is shown in the picture.
Complication 2: assemble an image from memory without relying on a finished image.

"Sports Domino"

Goals and objectives: teach children to recognize and name sports; develop memory, logic, thinking.
Age: 4 – 6 years.
Rules: symbols of sports are depicted on the dice. 2 – 4 people play. Before the start of the game, the dice are laid face down on the table and mixed. Each player chooses any seven dice. The remaining bones remain on the table - this is the “bazaar”. The player who has the double picture tile goes first. If several players have a tile with a double picture, then the first player is chosen by counting. Next, the players take turns placing dice to the right and left of the first, placing the same picture of the other to the picture of one dice. If the player (whose move) does not have a dice with the required picture, then he takes a dice at the “bazaar”. The one who has no dice left (or the fewest) wins.

"Sportloto"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize and name sports; develop attention and memory.
Age: 5 – 7 years.
Rules: I play with 2-6 people.
Each player takes 2-3 game cards, on which symbols of sports are depicted instead of numbers. The driver takes out a chip with a symbol from the bag, names the sport and shows it to the players. The one who has such a symbol on the game card covers it with a token. The player who covers all the symbols with tokens the fastest wins.

"Sportmemorina"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize and name sports; develop memory.
Age: 5 – 7 years.
Rules: 2 – 6 people play. Paired cards with sports symbols are laid out face down on the table in random order. Players alternately turn over two cards. If the symbols on the cards are the same, then the player takes them for himself and makes the next move. If the symbols are different, then the cards are turned over and the next player makes a move. The game ends when the players have all the cards. The one who collects the most pairs wins.

"Sports in winter and summer"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize and name sports; develop logic, memory, thinking, ability to classify and sort sports.
Age: 5 – 7 years. Rules: The player is asked to select symbols (images) of only winter or only summer sports. Then he names these sports; explains why they are summer or winter; tells how the winner is determined.

"Sports Guessing Game"

Goals and objectives: replenish and consolidate children’s knowledge about sports; develop thinking and memory.
Age: 4 – 7 years.
Rules: The presenter (teacher) mixes the playing fields (each shows 6 different sports) and distributes them among the children. Then the presenter shows a card with a picture of a sport and names it. The player whose field contains the same sport takes it and places it on top of his field and repeats the name. The player who covers their playing fields with cards the fastest wins.
Complication: play the same way, but the name of the sport is named by the player on whose field there is the same sport. In case of an incorrect answer, the presenter names the correct answer, gives the card to the player, and the player places a penalty token on top of the card that he placed on the playing field. The one with the fewest penalty tokens wins.

"The Fourth Wheel"

Goals and objectives: develop interest in physical education and sports; consolidate children's knowledge about sports, physical education, hygiene and health; develop logic, thinking, memory.
Age: 4 – 7 years.
Rules: The player takes one card with four pictures on it. The player names what is shown on the card, then covers the extra picture, explaining why it is extra.

“Get ready to exercise”

Goals and objectives: to develop children’s interest in physical education and sports; teach children to compose exercises for morning exercises; develop memory, thinking, logic.
Age: 5 – 7 years.
Rules: The player chooses a picture card for the starting position. Then he selects movements for the exercise itself (counting 1-2 or 1-4) so ​​that the intermediate positions of the body and limbs are combined. After composing the exercise, the child must complete it. There can be several people playing. They take turns creating an exercise, and the rest must complete the task.

"What is what"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize and name sports; learn to identify and name the necessary inventory, equipment, equipment for a given sport; develop thinking, memory, logic.
Age: 5 – 7 years.
Rules: The player selects a card with a sport. Next, he selects the symbol of this sport, inventory and equipment for it.
Several people can play at the same time: whoever collects the row faster.

"Collect a symbol"

Goals and objectives: to develop children’s interest in physical education and sports; introduce children to the symbols of sports; teach children to recognize and name the sport; develop thinking, attention, memory.
Age: 5 – 7 years. Rules: From the cut pieces the player assembles a symbol of the sport. Then he names this sport and talks about it.

"Sports Four"

The game uses cards depicting the sport and its symbol. They are divided into groups of four cards, united by one symbol (standing in the upper corner), but having different images of this sport.

Goals and objectives: to develop children’s interest in physical education and sports; teach children to distinguish between sports (by season, by equipment, by location); develop memory, thinking, logic.
Age: 4 – 7 years.
Rules: 4 – 6 people play. Players are dealt 4 cards. The task of each player is to collect a group of cards with one sport. To do this, players pass each other the unwanted card face down in a clockwise direction. The winner is the one who collects 4 cards with one sport faster.

"Me and my Shadow"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize starting points; develop attention and memory.
Age: 5 – 7 years.
Rules: I play with 2-6 people.
Each player takes 2-3 game cards, which depict silhouettes of the starting positions and movements. The driver takes out a chip with a colored image from the bag and shows it to the players. The one who has the silhouette of this image on the game card takes a chip and covers the silhouette with it. The player who covers all the silhouettes with images the fastest wins.

"Make a guess - guess"

Goals and objectives: to develop children’s interest in physical education and sports; teach children to recognize sports by signs and definitions; teach children to guess a sport based on its characteristics and definitions; develop memory, thinking, logic.
Age: 5 – 7 years.
Rules: 2 or more people can play.
The driver (adult or child), using cards - “definitions and signs”, guesses the sport.
Players try to guess the sport. The one who guessed correctly becomes the driver.

Cards of definitions and characteristics

Lyudmila Leonova

.

IN didactic Through the game, the child gains new knowledge and consolidates what he has learned in class. Develops your skills, creativity, imagination, and logical thinking abilities. IN didactic Through the game, a child learns to communicate not only with peers, but also with adults, follows certain rules, experiences his victories and defeats, and learns to enjoy the successes of his comrades. On their own physical education classes didactic games I use it in story-based and thematic classes as an introductory part to get the kids excited about the topic of the lesson. But mostly like this games It is better to use it in leisure time, in individual work with children, in work with children with disabilities and in joint play activities. Games, which I made are used by teachers in groups in joint activities with children, where children in small groups can consolidate their acquired knowledge in class, in preliminary work in preparation for holidays or sports activities. In the summer, when specialists work in groups, this is a good opportunity to reinforce the rules of one or another with the children. didactic game. Games They help in forming the foundations of a healthy lifestyle, foster interest in sports and sports games, teach sports terminology, and therefore help enrich the child’s vocabulary with new words and concepts. To make games I use pictures, symbols, photographs of types of ports and sports equipment.


Didactic games physical training is carried out just like all others

1. It is carried out in small subgroups

2. The participation of an adult is mandatory to increase interest in the game

3. The rules are clearly explained. games

4. Along the way games give clear instructions and mark correct execution games

5. Praise the guys for following the rules and helping their comrades

6. Encourage friendships and self-esteem of participation in the game.







In this game, children get acquainted with different sports, sports equipment, playgrounds, and sportswear.

Tasks:

1. Formation of interest in sports

2. Development of thinking.

3. Child speech development



In this game, children are offered a set of pictures depicting objects not only with which they can perform morning exercises, but also other sports equipment. The task is to choose the correct subject and show 1-2 exercises with it.



In this game, children first put the pieces into a picture and explain what sport is depicted in it. Complication - speed "Who is faster".

Data games will help diversify the joint activities of the teacher and children and will contribute to the comprehensive development of the child’s personality.

Publications on the topic:

Summary of direct educational activities in physical education “Playing Komi games” Goal: comprehensive development of physical qualities. Objectives: 1. Educational. Improve basic movements (running, jumping, throwing) through.

Outlook of direct educational activities with children of the preparatory group in physical education “Fast and agile” Goal:.

Abstract of GCD on physical education Topic: “Long-distance swimming” Age of children: 5-6 years old Program objectives: - Teach children to jump on a soft surface.

Summary of OD on physical education with children 6–7 years old Goal: promoting the development of motor activity, the accumulation of motor experience in children, the development of independence in motor activity.

Final lesson in physical education. Summary of a physical education lesson in a preparatory school group Objectives: improve running skills and various types of walking; secure.

Innovation at work. At the end of the month in kindergarten, physical education instructor I. A. Kardashova conducted a master class in gymnastics “Hatha.

"Enchanted Movements"

Target. Learn to see the commonality in a diagram and drawing depicting the same type of physical exercise; highlight technical elements of movements and compare them with each other.

Material. Three or four playing fields, divided by lines into six squares each (three show image diagrams of children performing different types of physical exercises); small cards with drawings depicting children performing physical exercises (the drawings on the cards correspond to the movement diagram image).

Progress of the game

There are two players in the game. An adult distributes playing fields and small cards, which children must place face up on the table. The players’ task is to determine the type of physical movement, name it, and then find a small guess card on the table. And not only find it, but also put it on an empty cell next to the diagram image. The winner is the one who correctly and quickly “breaks the spell” of all the movements on his playing field.

Option. The game is played by two child players and two child spectators. An adult distributes playing fields to the players, and after shuffling small cards, lays them out face down in front of the audience. Taking any card and not showing it to the players, the child spectator performs the movement depicted on it. The players' task is to determine if there is a picture of this exercise on their playing field, and then name it. If the child player copes with the task, he receives a card from the child spectator and places it next to the image diagram. The winner is the player who is the first to cover all the empty cells on the playing field with small cards, and the child spectator who accurately completed the exercise.

"Choose an exercise"

Target. Learn to notice what is common and different in physical exercise techniques, and fix their names.

Material. Three or four playing fields, divided by lines into three stripes (each strip is divided into four cells; only one depicts a child performing some kind of physical exercise); small cards with pictures of children performing different types of physical exercises.

Progress of the game

Three children participate in the game. An adult gives everyone a playing field, and after shuffling the small cards, puts them in a pile face down. Then he takes one card from the pile and, showing it to the children, asks: “What is the name of the exercise that the boy is doing? From what starting position does he do this? The one who has a picture of a boy performing an exercise with a gymnastic stick on the playing field must answer: “This exercise is called “Lift the stick up.” It is performed from the starting position “main stance.”

If the answer is correct, the player receives this card and covers an empty cell on his playing field with it. Otherwise, the card remains with the adult. The winner is the one who is the first to cover all the empty cells of his playing field with small cards.

In what primary goal adult in organized learning? Do not limit children’s initiative and independence. Even on targeted training sessions It is not direct, but indirect learning that is more significant. At indirect the teacher deliberately mutes his subjectivity for the benefit of the child. Quite effective too direct training. However, at the same time - in confirmation of the principles of the personality-oriented approach - the child’s initiative and freedom of self-determination should not suffer. It is important that even during direct teaching the child remains the subject of his own actions. This is the key to the successful formation of his objective self-esteem.

"Recognize the movement"

Target. Identify how children imagine simple movements; consolidate the ability to perform them according to the model.

Material. Large game cards, in the cells of which various types of movements are depicted (walking, running, jumping, climbing, throwing); small cards on which the same movements are repeated.

Progress of the game

An adult distributes large playing cards to the children, and, after shuffling the small cards, puts them in a pile with the back side up. Then he takes one card from the pile and, showing the image, asks: “Who has the same picture on the big card?” The one who has the same drawing takes the card and covers the image with it. Whoever is the first to cover the entire playing field performs one or two movements shown on the large card at his own request.

"Physical training on cubes"

Target. Learn to distinguish between different types of physical exercises, name and perform them correctly.

Material. Six cubes, on the sides of which different types of physical exercises are depicted: walking, running, jumping, climbing, throwing, balance exercise (each type of exercise is represented by six pictures showing options for its implementation).



The game is played individually. The child must look at the cubes laid out on the table and, on the instructions of the adult, lay out a path from these cubes. The first should be a path of cubes on which it is drawn how children walk.

Progress of the game

An adult starts the game and places a cube on the track. The child, having examined the cubes, finds the required physical exercise and places his cube next to it. As the game progresses, you should find and place six cubes with different types of walking on the track and answer the question: “What is the boy (girl) doing in the picture of this cube?”

Upon completion of this task, new paths are built from cubes on which it is drawn how children run, jump, etc.

Completely different problems are solved when working with children of senior preschool age, who are distinguished by increased intellectual activity and developed self-control. This fact can be explained not only by age-related curiosity, but also by the desire to demonstrate one’s abilities to others and receive positive feedback. During this age period, children, through educational games, should learn:

Notice similarities and differences in physical exercise techniques;

Identify elements of motor action, determine the technical sequence of their implementation;

Evaluate the movement yourself.

Choose according to the meaning.

Target. To develop children’s interest in physical education and sports; introduce children to sports equipment; teach children to recognize and name sports equipment, determine its purpose; develop thinking, attention, memory, logic.

Material. Playing fields (6 pcs.), divided by lines into four cells depicting sports equipment; small cards with drawings (24 pieces) depicting people involved in various sports.

Progress of the game

The adult gives the children large playing cards, and the small cards, mixed up, are laid out face up on the table. Children choose four from the cards that match their sports equipment. You can ask children to name sports equipment and then ask them to choose pictures. You can complicate the rules, introduce a leader (adult) who, after mixing the cards one by one, shows them to the children and the child from whom the corresponding field takes the picture. The one who fills the field first wins.



Summer and Winter.

Target:To form an interest in physical activity; teach children to recognize and name types of outdoor activities; develop memory, thinking, logic.

Material.Playing fields (2 pieces), divided by lines into six cells depicting the sun and snowflakes; small cards with drawings depicting people (12 pieces) engaged in various activities.

Progress of the game

The adult gives the children large playing cards, and the small cards, mixed up, are laid out face up on the table. Children choose summer views for the sun and winter views for snowflakes. At the first stage, you can use playing fields with pictures, choose the same one, and then only fields with snowflake and sun symbols.



Age: 45 years.
Rules: The playing cards (24 pieces) depict sports. 2 – 6 people play. First, the cards lie face down on the table. Each player chooses any cards for himself so that everyone has an equal amount.

The player walks along the counting table. Then the players take turns, placing cards to the right and left of the first, putting the same picture of the other to the picture of one. If the player (whose turn) does not have a card with the required picture, then he misses the move. The one who does not have a single card left (or has the fewest) wins.


"Sport equipment"

Goals and objectives: to develop children’s interest in physical education and sports; introduce children to sports equipment; teach children to recognize and name sports equipment, determine its purpose; develop thinking, attention, memory, logic.
Age:34 years.
Rules: The set includes cards with black and white images of sports equipment (8 pieces) and one large card with images of all sports equipment. The child lays out the cards according to the pattern suggested on the large card in the same order. After the child collects the picture, he must name the sports equipment that is depicted on it.
Complication:Explain how this equipment can be used.



Target: teach children to recognize movements according to the pattern, name them, perform them; collect chamomile by type of movement and depending on the physical training equipment used. Develop attention, logic, speech, intelligence
Age:5-6 years.

Material: 4 cut daisies (exercises with a ball for one person; exercises with a ball for 2 or more people; exercises with a hoop; exercises with a jump rope) there is a middle with a schematic image of a person and an object and petals (6 pieces) with an image of the use of this object.

Number of players: 1- 4
Rules:

    first option: the child collects daisies on his own

    second option: children collect daisies for the race

    third option: each child has a middle, the adult shows a petal with movement, the child who has the corresponding middle performs the movement and, if correct, receives the petal. The one who collects the daisy first without making mistakes wins.



"Good and bad"

Goals and objectives: teach children to have a healthy lifestyle; teach children to compare good and bad, useful and harmful; instill in children the desire to lead a healthy lifestyle; develop thinking, logic, memory.
Age: 4-5 years.

Material: 1 image of a smiling emoticon; 1 image of a strictly emoticon; 4 cards of healthy lifestyle situations; 4 cards of situations harmful to health; 6 cards of useful products; 6 cards of harmful products.

Number of players: 1- 2
Rules:

    option one: the child independently lays out cards with situations and products for emoticons

    option two: two children have emoticons, and the adult shows pictures in turn and the child with the corresponding emoticon explains the situation or the meaning of the product and if everything is correct, receives this card. The one who doesn't make a mistake wins.



Goals and objectives:to develop children’s interest in physical education and sports; introduce children to sports; teach children to recognize and name places for sports and athletes, determine which sport it belongs to; develop the ability to analyze and generalize; develop creative thinking and imagination.
Age:5-6 years.

Material:images of sports facilities (11 pcs.): hockey rink; tennis court; football field; basketball court; ice rink; jumping sector; Volleyball Court; gymnastic platform; treadmill; swimming pool; cycle track. Cards with images of athletes (11 pcs.)

Number of players:1-6
Rules:

Option 1: one player independently arranges the athletes to the appropriate sports facilities and names them correctly.. Complication , you can do this for a while.

2

option:
played by 2 or more players. The presenter sorts the cards into pairs and divides them equally between the players. On command, players must arrange the athletes to the appropriate sports facilities; the one who did it faster and named correctly wins.

“What does an athlete need?”

Target: learn to distinguish items of sports equipment; select and correctly add these accessories to athletes; recognize and correctly name athletes; develop curiosity.
Age: 6-7 years.

Material: pictures depicting animals engaged in sports (hedgehog-shooting; fox - skating; dog, cat - boxing, mouse - horse riding; white hare, wolf - cross-country skiing; squirrel - fencing; elephant - running; Leo - cycling; monkey - tennis; bear, gray hare - hockey; tiger - barbell; crocodile - swimming). Items: quiver with arrows; runners 2 pcs.; boxing gloves 2 pcs.; jockey cap; skis and poles; rapier and helmet; running shoes; Bike helmet; tennis racquet; stick, helmet; iron disks 2 pcs.; flippers.

Number of players:1-4
Rules:

Option 1: one player independently selects and arranges items of sports equipment and names them correctly.

Complication , you can do this for a while.

Option 2: played by 2 or more players. The presenter shows the items of sports equipment and the children who are the first to correctly name matches the athlete, the one who gives the most and fastest correct answers wins.

"Daily regime"

Goals and objectives:expand ideas about the daily routine and its importance for human health; create the need for a healthy lifestyle; teach using specific examples to establish the sequence of various events; introduce the dial; develop the ability to analyze and generalize; develop creative thinking and imagination.
Age: 5-6 years.

Material:images of routine moments - girl (12 pcs.): images of routine moments - boy (12 pcs.): cards-fields with the image of a clock (12 pcs.).

Number of players:1;2
Rules:

Option 1: one player independently lays out the cards in accordance with the daily routine for a girl and a boy.

Complication

Option 2: played by 2 players. Children lay out the cards in accordance with the daily routine - whoever does it faster and correctly. One player does this for the boy, the other for the girl.

Complication , arrange these cards into fields in accordance with the dial.


"Winter sports"

Goals and objectives:learn to make cut pictures; consolidate knowledge about winter sports and develop thinking, attention, memory, logic.
Age: 5-7 years.
Rules:
The set includes 10 cut-out pictures depicting the following sports:

    hockey

    skating

    freestyle

    figure skating

    curling

    snowboard

    ski race

    biathlon

    luge

    ski jumping



"Relay Races"

Target:Maintain interest in physical education; develop the ability to organize games, use the role of a leader; develop thinking, attention, memory, logic, speech. Cultivate initiative. Develop intelligence in the game, the ability to independently solve a given problem.
Age: 6-7 years.

Material: Playing fields (3 pieces), divided by lines into nine cells depicting various relay races; small cards with pictures of identical relay races (27 pcs)

Number of players: 1,3
Rules:

Option 1: one player independently selects and lays out small cards with pictures of identical relay races, and tells how the relay race goes.

Complication , you can do this for a while.

Option 2: played by 3 players. The presenter gives the children one playing field each, then shows

small cards with drawings of relay races and the children who are the first to correctly recognize them lay them out on their field; the one who collects all the cards on their field faster and correctly explains the relay race wins.



"Create a relay race"

Target:Maintain interest in physical education; develop the ability to organize games, use the role of a leader; develop thinking, attention, memory, logic, speech. Foster initiative, creativity, and imagination. Develop intelligence in the game, the ability to independently solve a given problem.
Age: 6-7 years.

Material: cards depicting the various stages of the relay race: “start” (8 pcs.), “completing the task” (there) (17 pcs.), “landmark” (8 pcs.), “completing the task” (back) (12 pcs.)

Number of players: 1-8
Rules:

Option 1: one player independently comes up with and lays out relay races from cards and tells how they are completed.

Option 2: Several players play, children independently invent and arrange relay races from cards, and tell how they are completed.



"Summer Olympics"

Target:

Age: 6-7 years.

Number of players: 1-6

Material: Playing field with a schematic representation of summer sports (football, synchronized swimming, cycling, handball, rowing, field hockey, equestrianism, volleyball, basketball, water polo); small cards with drawings depicting sports (the drawings on the cards correspond to the image diagram of the sport). Dice, chips.

Rules:



"Winter Olympics"

Target: To develop children's interest in physical education and sports. Learn to see the commonality in a diagram and drawing depicting the same sport; highlight technical elements of movements and compare them with each other. Introduce children to sports; teach children to recognize and name sports; develop imagination, thinking, logic.

Age: 6-7 years.

Number of players: 1-6

Material: Playing field with a schematic representation of summer sports (cross-country skiing, ice hockey, luge, freestyle, figure skating, snowboarding, curling, biathlon, speed skating, ski jumping); small cards with drawings depicting sports (the drawings on the cards correspond to the image diagram of the sport). Dice, chips.

Rules:Each player takes one chip and places it on “Start”. Then the turn order is drawn using a point dice. The game begins, the player whose chip stops at the numbers (2, 4,7,10,16,19,22,25,30, 35) must correctly name the sport and select an image for it. If the player makes a mistake, he misses his turn. The one who reaches the “Finish” first wins.



"Basketball Lotto"

Target: To develop children's interest in basketball. Learn to see the commonality in a diagram and drawing depicting the same sport; highlight technical elements of movements and compare them with each other. Develop thinking, logic, memory.

Age: 6-7 years.

Number of players: 1-9

Material: 9 large cards (black and white), with a schematic image of basketball and symbols related to this sport. 24 small cards (colored) with identical designs. Colored cards 48 pieces.

Rules:Each player takes one large card. The presenter shows small cards one at a time. The child who first saw that the card fits his field takes the card and covers the corresponding picture. Children who have the same drawing cover it with a colored card. The first one to cover all the pictures on his card wins. You can mark the child who was the first to determine the match by the presence of colored cards.



Didactic game

"Find a match for the athlete"

Target: To develop children’s interest in physical education and sports; learn to recognize and name sports.

Age: 5-7 years

Material: 16 color cards with sports, 16 black and white sports pictogram cards.

Rules of the game: You need to find a pictogram corresponding to the sport.

Option 1. One child independently finds a pair of sports + the corresponding pictogram.

Option 2. Two children, one has colored cards with sports, the other has pictograms. The first child names the sport and shows the corresponding card, and the second child finds the corresponding pictogram and names the athlete.

Option 3. By analogy with the second option, only all children take part and everyone is looking for a mate.



"Select attributes"

Target: to develop children’s interest in physical education and sports; introduce children to some sports; teach children to recognize and name athletes and sports equipment; develop the ability to analyze and generalize; developcreative thinking and imagination.

Age: 6-7 years.

Material: 2 cards with images of athletes (each with 8 athletes). Cards with images of sports equipment (16 pieces).

Number of players: 1, 2 people.

Option 1: one player independently lays out
sports equipment to athletes and names them correctly.
Complication: you can do this for a while.

Option 2: 2 players play, the leader shows the cards, and the children
correctly name sports equipment and identify
which athlete needs it, for the correct answer they get
card. The one who does it faster and correctly wins.



"Healthy baby"

Target:formation in children of elementary ideas about a healthy lifestyle. Develop the ability to organize games, use the role of a leader; develop thinking, attention, memory, logic, speech. Cultivate initiative.
Age: 6-7 years.

Material: Playing fields (12 pcs.) “Good vision”, “Poor vision”, “Healthy ears”, “Sick ears”, “Healthy teeth”, “Sick teeth”, “Healthy skin”, “Unhealthy skin”, “Proper nutrition” , “Unhealthy diet”, “Healthy sleep”, “Unhealthy sleep”. Small cards (72 pcs.) depicting various situations.

Number of players: 1-12
Rules:

Option 1: one player independently places small cards on the playing fields, depending on the theme of the playing field.

2

option:
Several players play, the presenter distributes playing fields to the children and then shows the playing cards one at a time, and the children, whose card it is, explain which playing field it belongs to and why, for the correct answer they take the card and put it on the playing field. The one who answers correctly and fills his playing field the fastest wins.





























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Presentation on the topic: Physical fitness games

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Games for the topic “Vision is the organ of cognition” Didactic game “My Mood” Purpose: to strengthen children’s ability to determine their mood by the expression of their eyes on a card and without it. Bring children to understand that eyes express a person’s mood. Material: pictures depicting different moods, an envelope with a slot to highlight the eyes on the card. Methods and techniques for achieving the goal: Invite children to look at the card in the envelope. He will ask you to answer the question of what mood these eyes indicate. If the child finds it difficult to answer, remove the card from the envelope and offer to determine the mood again. After this, you can invite the children to show this eye expression themselves.

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Games for the topic “Vision is the organ of cognition” Didactic game “Fun Gymnastics” Goal: to develop the ability to relieve visual tension with the help of special gymnastics, to strengthen the eye muscles. Material: diagrams. Methods and techniques for achieving the goal: I. The teacher shows the exercise diagrams, and the children reproduce them II. Children are asked to draw a snake, a zigzag, the letter O, or a triangle with their eyes.

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Games for the topic “Vision is the organ of cognition” Didactic game “Look and Remember”. Goal: to consolidate children’s knowledge of the rules of behavior for vision protection. Material: pictures depicting situations. Methods and techniques for achieving the goal: children are hung and laid out with pictures depicting certain situations (namely: a child sits at a table, and the light falls from the left side, from the right side; a boy, sitting and lying down, reads a book; washes his face and rubs his eyes with dirty hands; studies in the dark, without a table lamp; watches TV close, close, at a distance) The child must attach or place a red chip on the wrong picture, and a green chip on the correct one, and formulate a rule.

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Games for the theme “We breathe - that means we live” Didactic game “Find out who breathes how” Purpose: To invite children to determine whether only people breathe? Draw attention to the fact that plants absorb carbon dioxide and release oxygen. Foster a caring attitude towards plants and a desire to care for them. Material: Pictures of fish: fish, a dog with its tongue hanging out, a tree, flowers. Methods and techniques for achieving the goal: Pictures are upside down. The child takes one and tells whether this object, which is drawn, breathes in nature, how and with what? Pay attention to why it is easier to breathe in the forest, why trees are planted and flowers are grown in the room? Why are plants also planted in an aquarium?

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Games for the theme “We breathe - that means we live” Didactic game “Guess when a person breathes easier” Purpose: To enable children to evaluate favorable and unfavorable conditions for breathing. Materials: pictures with drawings: smoke is coming from the chimney, the window is open; there are trees around the house and people sitting on benches; a person sits with a hunched back and a person with an extended chest; the child sits and leans his chest on the edge of the table, etc. Methods and techniques for achieving the goal: The child takes any picture and uses the explanations when evaluating. For example, smoke carries dirt and carbon dioxide, and there is little oxygen there, so it is better to close the window; the rain came, washed away the dirt from the trees, and they began to breathe better; the window needs to be opened.

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Games for the theme “We breathe means we live” Didactic game “Magic cotton wool” Purpose: To highlight the importance of nasal breathing for the prevention of colds Material: lumps of cotton wool Methods and techniques for achieving the goal: children are invited to blow off lumps of cotton wool from the table using nasal breathing. Whoever manages to do this smoothly and not abruptly will be able to save their respiratory organs from many diseases

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Games for the theme “The heart is a tireless motor” Didactic game “I guard my heart” Goal: to consolidate children’s knowledge that the heart must be protected from childhood, following certain rules. Methods and techniques for achieving the goal. Children are offered pictures depicting situations; children clap their hands once if this situation has a beneficial effect on the functioning of the heart, and twice if it is harmful.

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Games for the topic “The heart is a tireless motor” Didactic game “We make the heart strong” Purpose: To clarify children’s knowledge about the influence of physical exercise and emotional state on the functioning of the heart. Material: cards with the image: a man sitting; runs; stooped man, man swears, climbs uphill. Methods and techniques for achieving the goal: The cards are turned face down. The child comes up and takes any picture. The following task is given: Determine in which case the heart works harder or rests. Do the opposite to make your heart calm down or work harder

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Games for the topic “The tongue is a sensory organ” Didactic game “Find out by taste” Purpose: to consolidate the ability of children to designate their taste sensations with a word to determine the taste of food. Material: cards with images of products (lemon, salt, pepper, sugar, chokeberry, persimmon) Methods and techniques for achieving the goal: An adult invites the child, blindfolded, to determine the taste of the proposed item, and tell by what features he recognized it. Other children evaluate the correctness of the answer. Note that there are 4 basic tastes: sweet, bitter, sour and salty.

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Games for the topic “Language is a sensory organ” Didactic game “Guess what it is” Goal: to train children in the ability to recognize vegetables and fruits from small pieces Methods and techniques for achieving the goal: The child approaches the table, there is a piece on the table. He names what vegetable or fruit this piece is from and what it tastes like, and then tries it and evaluates whether he guessed correctly or not.

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Games for the theme “The tongue is a sensory organ” Sedentary game “Edible and inedible”. Goal: To develop quick reactions in children when answering. Material: ball or cube Methods and techniques for achieving the goal: The players stand in a circle with the leader. The presenter names edible and inedible fruits, and the players indicate edible ones by raising their hands up, and when naming inedible ones, their hands go down.

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Games for the topic “The tongue is a sensory organ” Didactic game “Where is my place” Purpose: To consolidate children’s knowledge that the tongue helps to recognize the taste of food, and that each zone (part) of the tongue determines different tastes: sour, salty, bitter, sweet. Methods and techniques for achieving the goal: Children place objects on the image of the tongue (pictures: hodgepodge, candy, lemon, hot pepper) on the part of the tongue that corresponds to a given taste

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Games for the topic “Teeth are the hardest parts of our body” Didactic game “Good - bad” Objectives: To consolidate children’s knowledge of how to help their teeth be healthy. Material: Pictures showing: very hot and cold food; raw vegetables and fruits (turnips, carrots, cabbage stalks, apples, etc.) that clean and strengthen teeth; dairy products; pin, button, nail (gnawing hard objects and picking your teeth with sharp objects is prohibited); candies, chocolate; toothbrush, mouthwash cup, toothpaste Methods and techniques for achieving the goal: The child takes a picture, says what is drawn on it and determines whether it is useful or harmful for teeth, why?

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Games for the topic “Teeth are the hardest parts of our body” Didactic game “Dunno visiting children” Objectives: Reinforce the basic rules for protecting teeth and caring for teeth. Understand why food needs to be chewed thoroughly, what and how you need to eat to keep your teeth healthy. Methods and techniques for achieving the goal: A scenario is played out in which Dunno is treated to compote, and he wants to gnaw apricot seeds, but they stop him. Dunno tries to remove the cap from a bottle of lemonade with his teeth; drink hot tea, reach for ice cream, etc. It is important to ask Dunno the question: “What happens if you pour cold water into a hot glass?” (the enamel also cracks).

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Games for the topic “Movements make a person strong, dexterous, resilient” Didactic game “Create movements” Purpose: Encourage children to determine the nature of movements, taking into account the aids used. Equipment: Cards with a schematic representation of aids: medicine ball, tape, one weight, two weights, flags, etc. Methods and techniques for achieving the goal: Arrange the cards with the pictures down. The players stand in a circle or scattered. One of the children chooses a card and shows it to the others. The presenter offers to show what exercises can be performed with this manual.

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Games for the topic “Movements make a person strong, dexterous, and resilient” Didactic game “Lay out the cards” Purpose: To clarify what exercises make different parts of the body strong. Encourage children to name the drawn exercises (“raising their arms up”, “bending forward”, “squatting”, etc.) Equipment: Cards with drawn physical exercises. Methods and techniques for achieving the goal: Invite children to sort them into groups for different parts of the body. In this case, you should name the exercise and determine which part of the body is working.

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Games for the topic “Movements make a person strong, dexterous, and resilient” Didactic game “Do gymnastics” Goal: To develop the ability to independently conduct and perform morning exercises. Equipment: a stand on which a complex of morning exercises is laid out with cards. Methods and techniques for achieving the goal: Involving children (1, 2, 3), depending on their skills, in conducting morning exercises in kindergarten.

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Games for the topic “Movements make a person strong, dexterous, resilient” Didactic game “Learn to be strong” Purpose: To accustom children to carry out physical exercises using the following plan: name the exercise, how to prepare and what to do. Encourage children to depict various poses and assess the state of the muscular system. Methods and techniques for achieving the goal: Based on the child’s posture, children should determine which part of the body needs strengthening and offer to perform the necessary exercises. Involve everyone, including adults, in showing poses.

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List of used literature. 1. Dvorkina N.I., Lubysheva L.I. Physical education of children 5–6 years old based on outdoor games, differentiated by the primary development of physical qualities [Text]: methodological manual / N.I. Dvorkina, L.I. Lubysheva. – M.: Soviet Sport, 2007. – 80 p. 2. Kartushina M.Yu. Health holidays for children aged 6-7 years. Scenarios for preschool educational institutions. – Moscow: Sphere shopping center, 2011 - 128 p. 3. Silantyeva S.V. Outdoor games for every day to improve children's health. – Moscow6 Litera, 2012 - 64 p. 4. . Stepanenkova E.Ya. Collection of outdoor games. Methodological manual for the program “From birth to school” - Moscow: Mosaic - synthesis, 2011 - 144 p.

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