Didactic games for physical education. Didactic games about sports (senior group). Sport theme. Description of didactic games

Play is not only a source of positive emotions, it is also an opportunity to develop the qualities necessary for later life. During the game, the child, without even knowing it, can acquire new knowledge, skills, abilities, and develop abilities. Any game is, first of all, communication with peers or adults. And it is at this moment that the child learns to respect others' victories and to endure his failures with dignity. From a wide variety of games, I would like to single out didactic games, which in the hands of a teacher become an interesting, exciting, emotional and creative means of educating a harmoniously developed personality of a child.

In the existing practice of teaching the basic movements of children in preschool institutions, direct teaching methods prevail, which are not always effective. The introduction of a play component into learning enables the child to look at movement from a practical, i.e. playful, position, teaches him to transform motor skills into his direct activity.

The main purpose of the proposed games is to strengthen the educational focus in teaching children movements. The movement itself remains the main and obligatory component of games, but it no longer acts only as a specific motor action, where it is necessary to obtain certain results, but as a cognitive object.

Through games, children get acquainted with the variety of movements, their purpose; learn to differentiate movements by type and method of performance; to correlate, to compare the performed movement with the available standards - motor standards; practice using movements in a new, unusual setting.

With the help of didactic play, additional perception is organized, the distinction of movements, their recognition not only by external action, but also by verbal description. Thus, children learn to make primary generalizations, to group movements according to certain properties. Didactic games are recommended for use in physical education classes and in independent motor activity of children of five to seven years old. The duration of the games is 7-10 minutes, the number of players is 6-10 people.

The didactic games on physical education presented below help to consolidate the knowledge gained in thematic lessons on physical education in children. Their main goal is to form a stable interest in physical education and sports in children. All games are multifunctional. They not only develop interest in sports, but also contribute to the formation and development of mental processes:
- development of perception of color, shape, size, space, time;
- development of visual and auditory attention;
- the formation and development of mental operations (comparison, juxtaposition, generalization, exclusion, classification), analysis and synthesis operations; the formation of logical thinking in children;
- the formation of general and fine motor skills of the hands.
I made all the games with my own hands. Photos and symbols of sports, as well as pictures from board games and coloring pages were used to make the games.

    Didactic games should be played during independent or joint activities of children and the teacher.

    To play board games, you should choose a table at which all participants in the game can sit comfortably.

    Participation in the teacher's games increases children's interest in games, contributes to the development of friendly relations.

    For the development of activity and independence, it is advisable to entrust the role of the leader to one of the children.

    The new game should be clearly, briefly explained, and certain points can be shown.

    The course of the game and its rules are explained before the start. If necessary, the teacher can show and, with the help of questions, find out how the children understood the game.

    All instructions for the course of the game must be given in a calm tone, note the correct completion of tasks, adherence to the rules.

    The activity of children in the game is evaluated by all its participants; it is important to note the observance of the rules, the quality of answers, independence in the organization and conduct of games.

    After the game, it is necessary to give an objective analysis of the behavior of all the players, their compliance with all the rules, which contributes to the formation of friendly relations and a conscious attitude of each child to their behavior.

Description of didactic games.

"Sport equipment"

Targets and goals: to form children's interest in physical education and sports; to acquaint children with sports equipment; teach children to recognize and name sports equipment, determine its purpose; develop thinking, attention, memory, logic.
Age: 34 years.
Rules: The set includes cards with a black and white image of sports equipment and colored parts of these pictures (from 3 to 12 parts). The child chooses a black and white picture and superimposes the colored parts of this picture on it. After the child collects the picture, he must name the sports equipment that is depicted on it.
Complication: Assemble a picture without relying on a black and white image. Explain how this inventory can be used.

"Fold the picture"

Pictures depicting sports and equipment are cut into various geometric shapes.
Targets and goals: to form children's interest in physical education and sports; to acquaint children with sports; teach children to recognize and name sports; develop imagination, thinking, logic.
Age: 5 - 7 years old.
Rules: the player assembles a picture from parts. After collecting, the child tells what is shown in the picture.

"Find a Pair"

Targets and goals: to form children's interest in physical education and sports; to acquaint children with sports; to teach children to recognize and name sports equipment and equipment, to determine what kind of sport it belongs to; develop the ability to analyze and generalize; develop creative thinking and imagination.
Age: 35 years
Rules:
Option 1: play from 2 to 4 people. The facilitator sorts the cards in pairs and divides them equally between the players. On command, players must pick up paired cards and fold them. The winner is the one who was the first to complete the task and correctly named the sports equipment.
Option 2: play from 2 to 4 people and a presenter. The facilitator sorts the cards: puts one card from a pair in one pile, and the second card in another. He distributes one pile to the players, and puts the second on the table face down. The host takes one card and shows it to the players. The player who has a pair from this card names what is shown in the picture, and in what sport it is used. If the answer is correct. Then the player takes the card for himself, if not, then the presenter keeps the card for himself. The winner is the one with the most collected pairs.

"Two halves"

Pictures depicting sports equipment and the main types of equipment movements are cut into two halves.

Targets and goals: teach children to recognize and name sports equipment, the main types of movement; develop thinking and memory; to form an interest in physical education.
Age: 2-3 years.
Rules:
Option 1. The child folds the two halves to make a picture.
Option 2. The child is looking for the desired half in the pile of pictures. After collecting the picture, the child must name what is depicted on it.
Option 3. After collecting the picture, the child must name what is depicted on it. If this is a movement, then the child must show it. If this is an inventory, then the child should find it in the group and show what exercises can be performed with it.

"Good and bad"

Targets and goals: to teach children to a healthy lifestyle; teach children to compare good and bad, useful and harmful; instill in children the desire to lead a healthy lifestyle; develop thinking, logic, memory.
Age: 36 years.
Rules: children are given cards that depict situations that are harmful to health. Players must identify why it is harmful and find a matching card that depicts the situation to be beneficial to their health.

"Relax actively" (cubes)

Targets and goals: to form an interest in motor activity; teach children to recognize and name the types of outdoor activities; develop memory, thinking, logic.
Age: 36 years.
Rules: collect the cubes so that you get the whole image, based on the finished picture.
Complication 1: after collecting the image, the child must name what is shown in the picture.
Complication 2: collect the image from memory, without relying on the finished image.

"Sports dominoes"

Targets and goals: teach children to recognize and name sports; develop memory, logic, thinking.
Age: 4 - 6 years old.
Rules: the dice depict sports symbols. Played by 2 - 4 people. Before the start of the game, the dice are laid face down on the table and mixed. Each player chooses any seven dice for himself. The rest of the bones remain on the table - this is the "bazaar". The first player to move is the one with the double-pictured die. If several players have a dice with a double picture, then the first player is chosen by the counting rink. Then the players move alternately, placing the dice to the right and to the left of the first, attaching the same picture of the other to the picture of one dice. If the player (whose move) does not have a dice with the desired picture, then he takes the dice at the “bazaar”. The winner is the one with no dice left (or the least of them).

"Sportloto"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize and name sports; develop attention, memory.
Age: 5 - 7 years old.
Rules: I play 2-6 people.
Each player takes 2-3 playing cards on which sports symbols are depicted instead of numbers. The driver takes a token with a symbol from the bag, names the sport and shows it to the players. Anyone who has such a symbol on the game card covers it with a token. The player who closes all symbols with tokens faster wins.

"Sportmemorina"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize and name sports; develop memory.
Age: 5 - 7 years old.
Rules: 2 - 6 people play. Paired cards with sports symbols are laid out face down on the table in random order. Players turn over two cards in turn. If the symbols on the cards are the same, then the player takes them for himself and makes the next move. If the symbols are different, then the cards are turned over and the next player makes the move. The game ends when all the cards are in the hands of the players. The winner is the one who has collected the most pairs.

"Sports in winter and summer"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize and name sports; develop logic, memory, thinking, the ability to classify and sort sports.
Age: 5 - 7 years old.
Rules: The player is asked to select symbols (images) for winter or only summer sports. Then he names these sports; explains why they are summer or winter; tells how the winner is determined.

"Sports guessing"

Targets and goals: replenish and consolidate children's knowledge about sports; develop thinking, memory.
Age: 4 - 7 years old.
Rules: the presenter (educator) mixes the playing fields (each depicts 6 different sports) and distributes them between the children. The facilitator then shows a card with a picture of the sport and names it. The player, on whose field there is the same sport, takes it, and placing it on top of his field, repeats the name. The player who quickly closes his playing fields with cards wins.
Complication: to play the same, but the name of the sport is named by the player on whose field the same sport is. In case of an incorrect answer, the presenter calls the correct answer, gives the card to the player, and the player places a penalty token on top of the card that he put on the playing field. The winner is the one with the fewest penalty tokens.

"The fourth extra"

Targets and goals: to form an interest in physical education and sports; to consolidate children's knowledge about sports, physical education, hygiene and health; develop logic, thinking, memory.
Age: 4 - 7 years old.
Rules: The player takes one card with four pictures. The player names what is shown on the card, then closes the extra picture, explaining why it is superfluous.

"Get on the charge"

Targets and goals: to form children's interest in physical education and sports; teach children to make exercises for morning exercises; develop memory, thinking, logic.
Age: 5 - 7 years old.
Rules: The player chooses a picture card for the starting position. Then he selects the movements for the exercise itself (at the expense of 1-2 or 1-4) so ​​that the intermediate positions of the body and limbs are combined. After drawing up the exercise, the child must complete it. There can be several players playing. They take turns making up the exercise, and the rest must complete the task.

"What is what"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize and name sports; teach to identify and name the necessary inventory, equipment, outfit for this sport; develop thinking, memory, logic.
Age: 5 - 7 years old.
Rules: The player chooses a card with a sport. Then he selects the symbol of the sport, inventory and equipment for it.
Several people can play at the same time: who will collect a row faster.

"Collect the symbol"

Targets and goals: to form children's interest in physical education and sports; to acquaint children with the symbols of sports; teach children to recognize and name the sport; develop thinking, attention, memory.
Age: 5 - 7 years old.
Rules: From the cut pieces, the player collects the symbol of the sport. Then he names the sport and talks about it.

"Sports four"

For the game, cards with the image of the sport and its symbol are used. They are divided into groups of four cards, united by one symbol (standing in the upper corner), but having different images of this sport.

Targets and goals: to form children's interest in physical education and sports; teach children to distinguish between sports (by seasons, by inventory, by location); develop memory, thinking, logic.
Age: 4 - 7 years old.
Rules: Played by 4 - 6 people. Players are dealt 4 cards. The task of each player is to collect a group of cards with one sport. To do this, the players pass each other clockwise an unnecessary card face down. The winner is the one who collects 4 cards with one sport faster.

"Me and my Shadow"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize the starting positions; develop attention, memory.
Age: 5 - 7 years old.
Rules: I play 2-6 people.
Each player takes 2-3 game cards, which show the silhouettes of the starting positions and movements. The driver takes a token with a colored image from the bag and shows it to the players. Anyone who has a silhouette of this image on the game card takes a token and covers the silhouette with it. The player who closes all the silhouettes with images wins.

"Guess - Guess"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize sports by signs and definitions; teach children to think of a sport based on signs and definitions; develop memory, thinking, logic.
Age: 5 - 7 years old.
Rules: 2 or more people can play.
The driver (adult or child), with the help of cards - "definitions and signs", thinks about the kind of sport.
Players try to guess the sport. The one who guessed it becomes the driver.

"Find differences"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize and name sports; develop memory, attention, logic.
Age: 4 - 7 years old.
Rules: The player is invited to consider the pictures; name the sport; find differences between images.

"My mode"

Targets and goals: to form in children the desire to lead a healthy lifestyle; teach children to make the correct daily routine; develop memory, attention, logic.
Age: 5 - 7 years old.
Rules: The child is invited to consider the regime of the day in pictures, and determine which moments are missing. At the initial stage of training, only one picture is missing. With the subsequent assimilation of the topic "Mode of the day", the number of missing pictures becomes larger. At the final stage, the child independently lays out the regime.


"What I know about sports - 1"

Targets and goals: to form children's interest in physical education and sports; to consolidate knowledge about winter sports, the necessary inventory, equipment, outfit for these sports; develop thinking, memory, logic.
Age: 5 - 7 years old.
Rules: 2-6 people play.


Yellow- the name of the sport
Red
Blue
Gray
Green
Brown

"What I know about sports - 2"

Targets and goals: to form children's interest in physical education and sports; to consolidate knowledge about summer sports, the necessary inventory, equipment, outfit for these sports; develop thinking, memory, logic.
Age: 5 - 7 years old.
Rules: 2-6 people play.
The game uses a playing field, chips, a cube with numbers 1-3. The players alternately roll the dice and move the pieces to answer the questions. If the player answers correctly, he receives a token. When one of the players reaches the finish line, the game ends and the number of tokens is counted. The one who has the most of them wins.
The question determines the color of the frame of the symbol on which the token falls:
Yellow- the name of the sport
Red- equipment and inventory for this sport
Blue- clothing and footwear for this sport
Gray- in which country did this sport originate
Green- how the winner is determined
Brown- single or team sport

Games to consolidate the types and methods of movement

Game "Who knows more movements?"

Target: fix the name of the types and methods of walking, running, jumping, climbing, throwing.

Rules of the game: accurately name and correctly show movements; you cannot repeat the movements named by other players.

Benefits: five cards, each of which depicts a person performing one of the main movements (walking, running, jumping, climbing, throwing); physical education aids: balls, hoops, gymnastic benches, flat track (at the discretion of the teacher); stationary physical training equipment (if the game is played near it).

Methodical instructions: children are divided into two teams. One of the players of the first team mixes the cards, the second (from the other team) draws one of them. The game begins with the movement shown on the card. If the card depicts walking, children remember all its types and methods. The first team agrees which movement will be performed, and then shows it (if possible synchronously), the second in chorus names the type of movement. Then one of the types or methods of this movement is performed by the second command, and the first one calls it. The game continues until the children remember all the types and methods of movement depicted on the card. The team that fails to show the necessary movement or name it in time receives a penalty point. The team with the fewest penalty points wins. You can also calculate the result by the number of movements performed.

Note: in order to cause the excitement of children in this and other games, you can use special chips. For example, for each move shown, the team receives a red token, for the correct name - a blue one. At the end of the game, the teams calculate the number of those and other chips, their total number. The winning team is determined based on the results.

Pass the ball game.

Target: develop the ability to apply certain movements in a specific setting.

Rules of the game: the same movement cannot be used twice. Start passing the ball only on signal. Perform movements correctly, having previously named.

Benefits: ball (of any size) for each playing pair.

Methodical instructions: two teams (3-5 people) take part in the game, which line up against each other at a distance of 2-2.5 m. The balls are in the hands of the children of one of the teams. At the signal, the children pass the ball to a partner from the other team, standing opposite, by any movement (throw the ball, hit the floor, run up and give it, roll, etc.). Different methods of throwing - from the chest, from below, from behind the head, etc. - should be considered different movements. The team repeating the movement already used will receive a penalty point. The team with the fewest penalty points wins.

Game "Competition".

Target: develop the ability to transform familiar movements in the right direction to solve the problem.

Rules of the game: perform as many different movements as possible, clearly naming the serial number of each new movement. When all movements have been completed, loudly announce the total number of movements performed (for example: "Five!", "Seven!"). If the movement is performed a second time, then the executor stops the action, names the number of movements performed and gives way to another player.

Benefits: a wooden block with a diameter and height of 15-20 cm, an arch, a chair, gymnastic benches.

Methodical instructions: it is recommended to use no more than 3-4 objects in one game if there are two or three children playing, and 1-2 if more than three children participate in the game. Players at their discretion can change the arrangement of objects on the plane (vertically, horizontally, etc.). "One, two, the game begins!" - these words spoken in chorus are the signal to start the game. One of the players begins to perform a movement on any of the aids placed on the court, having previously named its serial number, for example: "First - jumping off", and gives way to another player who performs another movement on the same aid. If none of the players can already perform a new movement in this manual, then each of the children names the total number of movements performed. The game continues using a different tool. The overall result is summed up by the number of movements performed on all manuals.

Tourists game.

Target: develop the ability to adequately use movements to achieve the goal.

Rules of the game: each "tourist" or group travels the route in its own way, i.e. using movements not used by other players. To act in a coordinated manner in the game, to help those who find it difficult to perform movements.

Benefits: any stationary physical training equipment, to which you can additionally attach gymnastic ladders, boards, cubes, etc.; rope 3-4 m long (for 3-4 children) with loops for putting on the shoulder (the distance between them is 1 m). Special badges can be used for each subgroup.

Methodical instructions: a place for the game is chosen and physical training equipment is installed for the flow passage of the route. Children are divided into two groups, each of which "develops" its own route, that is, decides with the help of which movement will overcome the established obstacles. Then the order of the route groups is determined by drawing lots or by counting. The passage of the route is monitored, because it is necessary to change the intended movement if it has already been used. The team that acted most consistently wins. The teacher or one of the children acts as a judge. The game uses various types and methods of movement. For example, you can walk on a bench on your toes, in the usual step, crawl on all fours, on your stomach; step over or jump over cubes; climb the gymnastic ladder over the top, in the middle between the slats, from the side.

Game option: each of the subgroups develops a route for itself, which starts at the same time. The first team to complete the route wins.

Game "What's extra?"

Target: differentiation of types and methods of movement.

Rules of the game: do not perform "unnecessary" movements, call them exactly.

Benefits: the game can be played without aids or using small items such as hoops, balls (for each child).

Methodical instructions: children stand in a circle. The teacher shows 2-4 ways of one movement and one of the other ("extra" movement). For example, walking on toes, heels, side steps, and running. Children perform movements in the same sequence as the teacher, skipping the "extra" movement. Whoever made a mistake must explain it. If the explanation is correct, then the mistake is not penalized with a penalty point. If the explanation is unsatisfactory, a penalty task is performed, which is proposed by one of the players.

Game "Guess the riddle".

Target: differentiation of movements characteristic of different sports.

Rules of the game: not to name the answer, but to show it in motion.

Methodical instructions: children stand in a circle, at least 30 cm apart. The teacher makes riddles. The guys represent the answers with movements. At the end of each period of the game (i.e. after each puzzle) they name the method of movement. It is good if riddles are offered by the children themselves.

Near the house, instead of a fence, a rope is pulled, on one side at a height of 30-35 cm, on the other - 40-45 cm, on the third - 50 cm, on the fourth - 60 cm.

The teacher starts the game: “There is a teremok-teremok in the field, it is not low, not high. So far, no one lives in the little house. Do you want to live in a little house? Then you have to become mice, hares, chanterelles and bears. Each animal will make its way into the house through its own gate. " Children agree on who will take on what role. The teacher continues: “We ran past the little mouse, saw the little house and began to look for where to go to the house. We saw a gap under the fence, came up and thought about how to get through so as not to touch the fence, because only those mice can live in the house that perform the movement correctly ”. The "mice" crawl under the rope, the rest of the children watch how the movements are performed and decide which of them will live in the house and who will stay on this side of the fence. “And then the runaway bunnies ran,” says the teacher, “they also wanted to live in a house. They stopped and asked ... What did the bunnies ask about? And what did the mice say to them? That's right, the mice answered that they would let the bunnies into the house if they guess where their “gate” (the next highest rope) is ”.

In the same way, actions are played out by chanterelles and bears. Children who performed incorrectly or inaccurate movements and temporarily dropped out of the game are offered a "penalty" option: they must climb correctly under all the ropes. Then they can live together with everyone in the house. The game ends with a round dance; the teacher proposes to walk hand in hand on toes, on heels, with a high rise of the knees, a lateral side step. Children can be asked when these types of walking are used in life.

Game "Guess what you are up to."

Target: consolidation of knowledge about the types of walking and their application in life.

Rules of the game: perform the movements correctly.

Methodical instructions: children are divided into two groups. Each group comes up with some kind of life situation where one or another type of walking is used. Then one group demonstrates walking, and the other group has to guess what was intended. For example, the children agreed to portray walking on tall grass. They say, “We walked through the meadow like this,” and all together they show the movements. Children of the other group express their assumptions, test them in action. If their assumption is incorrect, the children of the first group say “No!” In chorus, while guessing - “Yes!”. The groups are swapped and the game continues. The group with the most answers wins.

Learn the movement game.

Target: learn to recognize movements by verbal description.

Rules of the game: accurately name the type and method of movement.

Methodical instructions: children stand in a circle. The teacher tells the children that he wants to check how they learned the movements that they learned in physical education classes. “I’ll name the elements of the movement, and you guess and tell me which movement I told you about,” the teacher says. The elements of movement are listed, for example: stand up, aim, swing (or: scatter, push off, land on toes, etc.). Children name the movements, the teacher invites the children to show individual elements - aim, swing, show how to throw the ball from the chest, from the shoulder, etc. For the correct execution, everyone receives a chip. The winner is the one with the most chips.

The game "Learn the movement on the trail."

Target: consolidation of knowledge about the types of walking, running, jumping.

Rules of the game: perform the movement precisely so that a clear trail remains. It is correct to name the performed movement.

Methodical instructions: the game is played on freshly fallen snow or sand. The teacher suggests remembering what types of walking can be used to imitate the movements of some birds and animals (a hare - by jumping on two legs with movement forward, geese - walking in a squatting position, a wolf - running, etc.). All movements are preliminarily played out. Children consider the left footprints, compare the size of the step, feet. After that, they close their eyes, and the presenter walks (runs, jumps) with the movement of the animal, trying to leave a clear trail. Children open their eyes, guess which of the animals walked or ran. They should name what kind of movement was used. If the children guess the movement, the driver changes. If they don't guess, he drives again. The game can be diversified by developing the plot. Children can, for example, find out from their tracks where the house in which the "forest animal" lives is hidden, and what kind of animal it is. Methodical instructions: three or four subgroups of children are built in rows facing the center. At the signal "For a walk!" all children walk and run around the room without bumping into each other. At this time, the teacher lays out visual reference points for building. To the signal "Home!" children run to the place of their formation and build up as the figure suggests: in a line, in a circle, in a semicircle.

When the game is repeated, the teacher changes the location of the visual reference points so that all the children practice in different constructions. The subgroup that is built faster and more correctly wins.

Game "Two pools".

Target: exercise in orientation in space.

Rules of the game: you can enter the pool only with tickets and at the “Swim” signal, without bumping into each other.

Benefits: on the floor of the group room, two "pools" are built from building material (or with the help of cords) - a narrow and wide one with entrances on one side.

Methodical instructions: next to the pool there is a ticket office. Children take turns buying tickets. Some are narrow, others are wide. At the signal of the teacher, children enter the "pool" according to the form of the ticket (with a narrow ticket - into a narrow pool). Children imitate the movements of swimmers, divers. At the signal of the teacher, they leave the pool and drop the tickets into the boxes (with the corresponding label for a narrow or wide pool).

Lyubov Skaryna
Project for physical education "Russian outdoor games in physical culture preschool educational institution"

View the project:

Informational educational, long-term.

Participants the project:

Children of the senior and preparatory groups;

Parents of pupils;

Educators;

Instructor for physical culture.

Terms of implementation the project:

1 year (September-May)

Relevance the project

Due to the fact that for preschoolers, an insufficient number of outdoor games, we have systematized and generalized the experience on this issue. And designed Russian mobile project games for preschoolers.

Folk games- this is a vivid expression of the people playing in them, a reflection of the ethnos as a whole and the history of its development. However, on games can be viewed, and from the point of view of pedagogy and psychology, as a means of education and upbringing. In addition to everything, this is a great way to strengthen your spirit, your body, develop the processes of thinking, fantasy, the emotional component of our life. Russian the people reflected many processes of their life in this way, through the game. Folk games are relevant and interesting at the present time, despite the fact that there are a fairly large number of temptations in our modern world.

By using Russian mobile with plot games, children adapt more easily in kindergarten, learn to act according to the verbal instructions of an adult. They develop an interest in activities that evoke positive emotions and a joyful mood.

Influence of natural and climatic factors of Siberia (long, harsh winters, low air temperatures, etc.) lead to a reduction or absence of walking, which creates a deficit in movement.

One of the most effective ways to solve this problem in a preschool institution is to organize activities for Russian outdoor games. Russian outdoor games create favorable conditions for the development of active motor activity.

Target the project:

The development of physical activity and physical preparedness through Russian outdoor games.

Tasks:

Promote the cognitive development of the child by getting to know Russian outdoor games;

Promote the instilling of patriotism and love in children for their Motherland, Russia;

To form and improve vital motor skills and abilities (walking, running, jumping, climbing, throwing, etc.)... Satisfy children's need for movement;

Develop the main physical qualities and motor abilities of children (power, speed - power, coordination, etc.);

Form the ability to follow the rules Russian outdoor games, showing resourcefulness, endurance, dexterity and independence;

Raise children's interest in classes physical education as an organized form of maximum manifestation of his motor and functional capabilities;

Encourage motor creativity and various play activities of children;

Promote the development of self-control and self-esteem in the process of organizing various forms of physical activity;

Promote the development of positive emotions, the ability to communicate with peers, mutual understanding and empathy.

Table 1 - Possible risks the project

No. Possible risks Possible way of overcoming

1. Siberian climatic conditions Hardening procedures for children

2. Low attendance of children Educational and preventive work with parents about the importance of attending classes and kindergarten

3. Lack of awareness of parents about the need to form physical quality in preschool age Advisory and explanatory work of educators and narrow specialists (consultations, memos, brochures, recommendations, master classes)

4. Passivity of parents in overcoming developmental problems of their child. Using different forms of work with parents to involve them in joint work

5. Low level physical development of children Carrying out a complex physical culture-health activities with preschoolers

Table 2 - Implementation the project

Teacher activities

1. Study regulatory documents, methodological literature, analyze Internet resources on the topic the project... September Instructor physical culture,

educators

2. Develop an implementation plan the project September Instructor for physical culture,

educators

3. Manufacturing and updating of attributes and sports equipment required for implementation of the September project

October Instructor for physical culture,

Educators,

parents

4. Select and develop a cycle of multimedia presentations. September physical culture,

educators

5. Develop a complex mobile games and play exercises, directed:

For the development of speed,

Endurance,

Agility development,

Development of coordination.

September

Instructor for physical culture,

educators

6. Develop a cycle of plot events using Russian outdoor games... September

Instructor for physical culture

7. Make up and replenish filing cabinets: on Russian outdoor games September

October Instructor for physical culture

8. Release of collages by Healthy lifestyle:

"Healthy lifestyle for preschoolers"

"Influence outdoor games for the physical development of children»

« Russian outdoor games»

September

Instructor for physical culture,

educators

Children's activities

1. Conversations:

"History of occurrence Russian outdoor games»

"Acquaintance with Russian outdoor games»

"Summer sports"

"Winter sports"

"Sport for our health"

"Basic rules of a healthy lifestyle"

"It's fun to play together"

"We have a rest with the whole family"

September

Instructor for physical culture, educators

2 Activities using Russian outdoor games:

"Merry room"

"Folk games"

"People's Day games»

"We played merrily by the river"

Instructor for physical culture,

educators

3 Thematic events:

KVN "National sports"

Day Russian outdoor games"Sports - Shake"

May Instructor physical culture,

educators

4 Trainings:

"Breathe Correctly"

"Prevention of flat feet"

"Why do we need to play sports"

September

March Instructor physical culture,

Educators

5 Reading Fiction Educators

6 Productive activity:

"My lovely Russian outdoor game» Painting

"Children play rounders" sculpting

"In a round dance" applique

September

Educators

7 Viewing multimedia presentations:

"History Russian outdoor games»

« Russian outdoor games by the water»

« Russian outdoor games»

September

March December

Instructor for physical culture,

educators

8 Learning outdoor games:

"Stream"

"Cabbage"

"Grandpa Horn"

"Frogs in the swamp

"Golden Gate"

"Tatar wattle"

"Running along the trunk"

"Game"

"Horses"

"Jump rope"

"Santa Claus - Red Nose"

"Grandma Hedgehog"

“Clap! Clap! Run away! "

"Zhmurki"

"Equestrian competition"

"In leg"

"Hawk"

"Bells"

"Mother Spring"

"Pie"

"Malechina - Kalechina"

"Forged chains"

"Salki"

"Swallows and a hawk"

"Weaver"

"Bear"

"Burners with a handkerchief"

"Lame Fox"

September

Educators,

Instructor for physical culture

9 Didactic and desktop printed games

"Kinds of sports"

Cut pictures "Summer sports"

Pictures "Name outdoor game»

"Name the game by attributes"

"Be healthy"

During a year

Educators

Working with parents

1. Parents' meeting:

"Influence Russian mobile games for the all-round development of preschoolers "

September Instructor for physical culture,

educators

2 Questioning parents on theme:

« Physical my child's health "

« Physical education for a child»

"The attitude of parents to classes physical education for children»

September

Educators,

Instructor for physical culture

3 Consultations on the topic:

"Role physical education in the physical development of the child» .

« Physical Education

"Healthy lifestyle in the family"

Educators,

Instructor for physical culture

4 Design visual information:

sliding folders:

"Exercises for the development of coordination in children"

"The most agile and fastest"

« Games on the development of balance "

"How to develop an eye"

Collage design: Special issue "Healthy Siberian"

Making baby books « Russian folk games» .

Photo exhibition "WITH we are friendly with physical education - we are good with physical education»

September

Educators,

Instructor for physical culture

5 Memo:

"Play with the kids"

« Russian outdoor games at home»

Educators,

instructor for physical culture

6 The participation of parents in the preparation and conduct of physical education activities:

"Health Day in Autumn"

"Week of health in winter"

World health day

Educators,

Instructor for physical culture

7 Joint activities

Master Class:

"Motor activity to music"

"School - throwing"

Stock "Be healthy"

Educators,

Instructor for physical culture

Literature

1.M. F. Litvinova « Russian folk games» ... Moscow 2004

2.L. Ya. Lyamina "People's kindergarten games» .2008

3. T. A. Kutsenko, T. Yu. Medyanova "365 fun games for preschoolers".

4. M. F. Litvinova « Russian folk outdoor games» 1986

5.L.F. Zhdanova "Holidays in kindergarten".2000

6.N. Efimenko "Theatre physical development and recovery ".1999

7. Journal "Musical director".2005 №6.

8. Journal "Our home is the South Ural" Chelyabinsk 2007

9.A. A. Emets, T. N. Ponomarenko, O. V. Shapka "Tales of the Nations of the World".

10. Publishing house "Teacher - AST" Rough counters, teasers, peacemakers and other children's amusements.

11. Bekina S. I. et al. Music and traffic: Exercises, games and dances for children 5-6 years old. - M., 1983.

12. Lifits I. V. Rhythmics: Tutorial. - M .: Academy, 1999.

13. Shevchenko Yu. S. Music therapy for children and adolescents // Psychocorrection: theory and practice. - M., 1995.

Estimated results of implementation the project:

Level up physical preschooler development. Development physical qualities: agility, speed, endurance;

Reducing morbidity. Strengthening children's health through outdoor games;

Instilling interest in a healthy lifestyle;

Children's ability to play Russian outdoor games;

Development of motor activity in children;

Cohesion of the children's team;

Enriching children's vocabulary (counting rhymes, new words for children).

Outcomes the project

The children developed an interest in a healthy lifestyle.

Children have formed ideas about sports, outdoor games, healthy lifestyle, health.

Children learned to play and follow the rules in outdoor games.

The children have increased physical activity.

The social - communicative skill of communication between children was formed.

MBDOU kindergarten number 1 "Smile" compensating type

for teachers:

"Sports didactic games for the physical education of preschoolers"

Prepared by:

physical education supervisor

Aptrieva O.D.

All children are individual, each of them is unique and

you must find the key to everyone! ".

Play is not only a source of positive emotions, it is also an opportunity to develop the qualities necessary for later life. During the game, the child, without even knowing it, can acquire new knowledge, skills, abilities, and develop abilities. Any game is, first of all, communication with peers or adults. And it is at this moment that the child learns to respect others' victories and to endure his failures with dignity. From a wide variety of games, I would like to single out didactic games, which in the hands of a teacher become an interesting, exciting, emotional and creative means of educating a harmoniously developed personality of a child. The didactic games on physical education presented below help to consolidate the knowledge gained in thematic lessons on physical education in children. Their main goal is to form a stable interest in physical education and sports in children. All games are multifunctional. They not only develop interest in sports, but also contribute to the formation and development of mental processes:

Development of perception of color, shape, size, space, time;
- development of visual and auditory attention;
- the formation and development of mental operations (comparison, juxtaposition, generalization, exclusion, classification), analysis and synthesis operations; the formation of logical thinking in children;
- the formation of general and fine motor skills of the hands.

I made all the games with my own hands. Photos and symbols of sports, as well as pictures from board games and coloring pages were used to make the games.

    Didactic games should be played during independent or joint activities of children and the teacher.

    To play board games, you should choose a table at which all participants in the game can sit comfortably.

    Participation in the teacher's games increases children's interest in games, contributes to the development of friendly relations.

    For the development of activity and independence, it is advisable to entrust the role of the leader to one of the children.

    The new game should be clearly, briefly explained, and certain points can be shown.

    The course of the game and its rules are explained before the start. If necessary, the teacher can show and, with the help of questions, find out how the children understood the game.

    All instructions for the course of the game must be given in a calm tone, note the correct completion of tasks, adherence to the rules.

    The activity of children in the game is evaluated by all its participants; it is important to note the observance of the rules, the quality of answers, independence in the organization and conduct of games.

    After the game, it is necessary to give an objective analysis of the behavior of all the players, their compliance with all the rules, which contributes to the formation of friendly relations and a conscious attitude of each child to their behavior.

Description of didactic games

"Sport equipment"

Targets and goals: to form children's interest in physical education and sports; to acquaint children with sports equipment; teach children to recognize and name sports equipment, determine its purpose; develop thinking, attention, memory, logic.
Age: 34 years.
Rules: The set includes cards with a black and white image of sports equipment and colored parts of these pictures (from 3 to 12 parts). The child chooses a black and white picture and superimposes the colored parts of this picture on it. After the child collects the picture, he must name the sports equipment that is depicted on it.
Complication: Assemble a picture without relying on a black and white image. Explain how this inventory can be used.

"Fold the picture"

Pictures depicting sports and equipment are cut into various geometric shapes.
Targets and goals: to form children's interest in physical education and sports; to acquaint children with sports; teach children to recognize and name sports; develop imagination, thinking, logic.
Age: 5 - 7 years old.
Rules: the player assembles a picture from parts. After collecting, the child tells what is shown in the picture.

"Find a Pair"

Targets and goals: to form children's interest in physical education and sports; to acquaint children with sports; to teach children to recognize and name sports equipment and equipment, to determine what kind of sport it belongs to; develop the ability to analyze and generalize; develop creative thinking and imagination.
Age: 35 years
Rules: Option 1: play from 2 to 4 people. The facilitator sorts the cards in pairs and divides them equally between the players. On command, players must pick up paired cards and fold them. The winner is the one who was the first to complete the task and correctly named the sports equipment.
Option 2: play from 2 to 4 people and a presenter. The facilitator sorts the cards: puts one card from a pair in one pile, and the second card in another. He distributes one pile to the players, and puts the second on the table face down. The host takes one card and shows it to the players. The player who has a pair from this card names what is shown in the picture, and in what sport it is used. If the answer is correct. Then the player takes the card for himself, if not, then the presenter keeps the card for himself. The winner is the one with the most collected pairs.

"Two halves"
Pictures depicting sports equipment and the main types of equipment movements are cut into two halves.

Targets and goals: teach children to recognize and name sports equipment, the main types of movement; develop thinking and memory; to form an interest in physical education.
Age: 2-3 years.
Rules: Option 1. The child folds the two halves to make a picture.
Option 2. The child is looking for the desired half in the pile of pictures. After collecting the picture, the child must name what is depicted on it.
Option 3. After collecting the picture, the child must name what is depicted on it. If this is a movement, then the child must show it. If this is an inventory, then the child should find it in the group and show what exercises can be performed with it.

"Good and bad"

Targets and goals: to teach children to a healthy lifestyle; teach children to compare good and bad, useful and harmful; instill in children the desire to lead a healthy lifestyle; develop thinking, logic, memory.
Age: 36 years.
Rules: children are given cards that depict situations that are harmful to health. Players must identify why it is harmful and find a matching card that depicts the situation to be beneficial to their health.

"Relax actively" (cubes)

Targets and goals: to form an interest in motor activity; teach children to recognize and name the types of outdoor activities; develop memory, thinking, logic.
Age: 36 years.
Rules: collect the cubes so that you get the whole image, based on the finished picture.
Complication 1: after collecting the image, the child must name what is shown in the picture.
Complication 2: collect the image from memory, without relying on the finished image.

"Sports dominoes"

Targets and goals: teach children to recognize and name sports; develop memory, logic, thinking.
Age: 4 - 6 years old.
Rules: the dice depict sports symbols. Played by 2 - 4 people. Before the start of the game, the dice are laid face down on the table and mixed. Each player chooses any seven dice for himself. The rest of the bones remain on the table - this is the "bazaar". The first player to move is the one with the double-pictured die. If several players have a dice with a double picture, then the first player is chosen by the counting rink. Then the players move alternately, placing the dice to the right and to the left of the first, attaching the same picture of the other to the picture of one dice. If the player (whose move) does not have a dice with the desired picture, then he takes the dice at the “bazaar”. The winner is the one with no dice left (or the least of them).

"Sportloto"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize and name sports; develop attention, memory.
Age: 5 - 7 years old.
Rules: I play 2-6 people.
Each player takes 2-3 playing cards on which sports symbols are depicted instead of numbers. The driver takes a token with a symbol from the bag, names the sport and shows it to the players. Anyone who has such a symbol on the game card covers it with a token. The player who closes all symbols with tokens faster wins.

"Sportmemorina"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize and name sports; develop memory.
Age: 5 - 7 years old.
Rules: 2 - 6 people play. Paired cards with sports symbols are laid out face down on the table in random order. Players turn over two cards in turn. If the symbols on the cards are the same, then the player takes them for himself and makes the next move. If the symbols are different, then the cards are turned over and the next player makes the move. The game ends when all the cards are in the hands of the players. The winner is the one who has collected the most pairs.

"Sports in winter and summer"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize and name sports; develop logic, memory, thinking, the ability to classify and sort sports.
Age: 5 - 7 years old. Rules: The player is asked to select symbols (images) for winter or only summer sports. Then he names these sports; explains why they are summer or winter; tells how the winner is determined.

"Sports guessing"

Targets and goals: replenish and consolidate children's knowledge about sports; develop thinking, memory.
Age: 4 - 7 years old.
Rules: the presenter (educator) mixes the playing fields (each depicts 6 different sports) and distributes them between the children. The facilitator then shows a card with a picture of the sport and names it. The player, on whose field there is the same sport, takes it, and placing it on top of his field, repeats the name. The player who quickly closes his playing fields with cards wins.
Complication: to play the same, but the name of the sport is named by the player on whose field the same sport is. In case of an incorrect answer, the presenter calls the correct answer, gives the card to the player, and the player places a penalty token on top of the card that he put on the playing field. The winner is the one with the fewest penalty tokens.

"The fourth extra"

Targets and goals: to form an interest in physical education and sports; to consolidate children's knowledge about sports, physical education, hygiene and health; develop logic, thinking, memory.
Age: 4 - 7 years old.
Rules: The player takes one card with four pictures. The player names what is shown on the card, then closes the extra picture, explaining why it is superfluous.

"Get on the charge"

Targets and goals: to form children's interest in physical education and sports; teach children to make exercises for morning exercises; develop memory, thinking, logic.
Age: 5 - 7 years old.
Rules: The player chooses a picture card for the starting position. Then he selects the movements for the exercise itself (at the expense of 1-2 or 1-4) so ​​that the intermediate positions of the body and limbs are combined. After drawing up the exercise, the child must complete it. There can be several players playing. They take turns making up the exercise, and the rest must complete the task.

"What is what"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize and name sports; teach to identify and name the necessary inventory, equipment, outfit for this sport; develop thinking, memory, logic.
Age: 5 - 7 years old.
Rules: The player chooses a card with a sport. Then he selects the symbol of the sport, inventory and equipment for it.
Several people can play at the same time: who will collect a row faster.

"Collect the symbol"

Targets and goals: to form children's interest in physical education and sports; to acquaint children with the symbols of sports; teach children to recognize and name the sport; develop thinking, attention, memory.
Age: 5 - 7 years old. Rules: From the cut pieces, the player collects the symbol of the sport. Then he names the sport and talks about it.

"Sports four"

For the game, cards with the image of the sport and its symbol are used. They are divided into groups of four cards, united by one symbol (standing in the upper corner), but having different images of this sport.

Targets and goals: to form children's interest in physical education and sports; teach children to distinguish between sports (by seasons, by inventory, by location); develop memory, thinking, logic.
Age: 4 - 7 years old.
Rules: Played by 4 - 6 people. Players are dealt 4 cards. The task of each player is to collect a group of cards with one sport. To do this, the players pass each other clockwise an unnecessary card face down. The winner is the one who collects 4 cards with one sport faster.

"Me and my Shadow"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize the starting positions; develop attention, memory.
Age: 5 - 7 years old.
Rules: I play 2-6 people.
Each player takes 2-3 game cards, which show the silhouettes of the starting positions and movements. The driver takes a token with a colored image from the bag and shows it to the players. Anyone who has a silhouette of this image on the game card takes a token and covers the silhouette with it. The player who closes all the silhouettes with images wins.

"Guess - Guess"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize sports by signs and definitions; teach children to think of a sport based on signs and definitions; develop memory, thinking, logic.
Age: 5 - 7 years old.
Rules: 2 or more people can play.
The driver (adult or child), with the help of cards - "definitions and signs", thinks about the kind of sport.
Players try to guess the sport. The one who guessed it becomes the driver.

Definition and attribute cards

Anisina Yulia Valerievna,

physical education instructor

MBDOU "Kindergarten 81"

about. Samara

Description of didactic games

"Sport equipment"

Targets and goals: to form children's interest in physical education and sports; to acquaint children with sports equipment; teach children to recognize and name sports equipment, determine its purpose; develop thinking, attention, memory, logic.
Age: 34 years.
Rules: The set includes cards with a black and white image of sports equipment and colored parts of these pictures (from 3 to 12 parts). The child chooses a black and white picture and superimposes the colored parts of this picture on it. After the child collects the picture, he must name the sports equipment that is depicted on it.
Complication: Assemble a picture without relying on a black and white image. Explain how this inventory can be used.

"Fold the picture"

Pictures depicting sports and equipment are cut into various geometric shapes.
Targets and goals: to form children's interest in physical education and sports; to acquaint children with sports; teach children to recognize and name sports; develop imagination, thinking, logic.
Age: 5 - 7 years old.
Rules: the player assembles a picture from parts. After collecting, the child tells what is shown in the picture.

"Find a Pair"

Targets and goals: to form children's interest in physical education and sports; to acquaint children with sports; to teach children to recognize and name sports equipment and equipment, to determine what kind of sport it belongs to; develop the ability to analyze and generalize; develop creative thinking and imagination.
Age: 35 years
Rules:
Option 1: play from 2 to 4 people. The facilitator sorts the cards in pairs and divides them equally between the players. On command, players must pick up paired cards and fold them. The winner is the one who was the first to complete the task and correctly named the sports equipment.
Option 2: play from 2 to 4 people and a presenter. The facilitator sorts the cards: puts one card from a pair in one pile, and the second card in another. He distributes one pile to the players, and puts the second on the table face down. The host takes one card and shows it to the players. The player who has a pair from this card names what is shown in the picture, and in what sport it is used. If the answer is correct. Then the player takes the card for himself, if not, then the presenter keeps the card for himself. The winner is the one with the most collected pairs.

"Two halves"
Pictures depicting sports equipment and the main types of equipment movements are cut into two halves.

Targets and goals: teach children to recognize and name sports equipment, the main types of movement; develop thinking and memory; to form an interest in physical education.
Age: 2-3 years.
Rules:
Option 1. The child folds the two halves to make a picture.
Option 2. The child is looking for the desired half in the pile of pictures. After collecting the picture, the child must name what is depicted on it.
Option 3. After collecting the picture, the child must name what is depicted on it. If this is a movement, then the child must show it. If this is an inventory, then the child should find it in the group and show what exercises can be performed with it.

"Good and bad"

Targets and goals: to teach children to a healthy lifestyle; teach children to compare good and bad, useful and harmful; instill in children the desire to lead a healthy lifestyle; develop thinking, logic, memory.
Age: 36 years.
Rules: children are given cards that depict situations that are harmful to health. Players must identify why it is harmful and find a matching card that depicts the situation to be beneficial to their health.

"Relax actively" (cubes)

Targets and goals: to form an interest in motor activity; teach children to recognize and name the types of outdoor activities; develop memory, thinking, logic.
Age: 36 years.
Rules: collect the cubes so that you get the whole image, based on the finished picture.
Complication 1: after collecting the image, the child must name what is shown in the picture.
Complication 2: collect the image from memory, without relying on the finished image.

"Sports dominoes"

Targets and goals: teach children to recognize and name sports; develop memory, logic, thinking.
Age: 4 - 6 years old.
Rules: the dice depict sports symbols. Played by 2 - 4 people. Before the start of the game, the dice are laid face down on the table and mixed. Each player chooses any seven dice for himself. The rest of the bones remain on the table - this is the "bazaar". The first player to move is the one with the double-pictured die. If several players have a dice with a double picture, then the first player is chosen by the counting rink. Then the players move alternately, placing the dice to the right and to the left of the first, attaching the same picture of the other to the picture of one dice. If the player (whose move) does not have a dice with the desired picture, then he takes the dice at the “bazaar”. The winner is the one with no dice left (or the least of them).

"Sportloto"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize and name sports; develop attention, memory.
Age: 5 - 7 years old.
Rules: I play 2-6 people.
Each player takes 2-3 playing cards on which sports symbols are depicted instead of numbers. The driver takes a token with a symbol from the bag, names the sport and shows it to the players. Anyone who has such a symbol on the game card covers it with a token. The player who closes all symbols with tokens faster wins.

"Sportmemorina"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize and name sports; develop memory.
Age: 5 - 7 years old.
Rules: 2 - 6 people play. Paired cards with sports symbols are laid out face down on the table in random order. Players turn over two cards in turn. If the symbols on the cards are the same, then the player takes them for himself and makes the next move. If the symbols are different, then the cards are turned over and the next player makes the move. The game ends when all the cards are in the hands of the players. The winner is the one who has collected the most pairs.

"Sports in winter and summer"

Targets and goals: to form children's interest in physical education and sports; teach children to recognize and name sports; develop logic, memory, thinking, the ability to classify and sort sports.
Age: 5 - 7 years old.
Rules: The player is asked to select symbols (images) for winter or only summer sports. Then he names these sports; explains why they are summer or winter; tells how the winner is determined.

"Sports guessing"

Targets and goals: replenish and consolidate children's knowledge about sports; develop thinking, memory.
Age: 4 - 7 years old.
Rules: the presenter (educator) mixes the playing fields (each depicts 6 different sports) and distributes them between the children. The facilitator then shows a card with a picture of the sport and names it. The player, on whose field there is the same sport, takes it, and placing it on top of his field, repeats the name. The player who quickly closes his playing fields with cards wins.
Complication: to play the same, but the name of the sport is named by the player on whose field the same sport is. In case of an incorrect answer, the presenter calls the correct answer, gives the card to the player, and the player places a penalty token on top of the card that he put on the playing field. The winner is the one with the fewest penalty tokens.

"The fourth extra"

Targets and goals: to form an interest in physical education and sports; to consolidate children's knowledge about sports, physical education, hygiene and health; develop logic, thinking, memory.
Age: 4 - 7 years old.
Rules: The player takes one card with four pictures. The player names what is shown on the card, then closes the extra picture, explaining why it is superfluous.

"Get on the charge"

Targets and goals: to form children's interest in physical education and sports; teach children to make exercises for morning exercises; develop memory, thinking, logic.
Age: 5 - 7 years old.
Rules: The player chooses a picture card for the starting position. Then he selects the movements for the exercise itself (at the expense of 1-2 or 1-4) so ​​that the intermediate positions of the body and limbs are combined. After drawing up the exercise, the child must complete it. There can be several players playing. They take turns making up the exercise, and the rest must complete the task.

Lyudmila Leonova

.

V didactic the child gains new knowledge in the game, consolidates the received in the lesson. Develops his skills and abilities, creativity, imagination, ability to think logically. V didactic In the game, the child learns to communicate not only with peers, but also with adults, observes certain rules, experiences his victories and defeats, learns to rejoice at the successes of his comrades. On their physical education didactic games I use it in plot and thematic classes as an introductory part to tune the children up to the topic of the lesson. But mostly such games it is better to use at leisure, in individual work with children, in work with children with disabilities and in joint play activities. Games, which I did, are used by educators in groups in joint activities with children, where children in small groups can consolidate their knowledge in class, in preliminary work to prepare for the holidays or sports leisure. In the summer, when specialists work in a group, this is a good opportunity to consolidate the rules of one or another with the children. didactic game. Games help in the formation of the foundations of a healthy lifestyle, foster interest in sports and sports games, teach sports terminology, and therefore help enrich the child's vocabulary with new words and concepts. For making games I use pictures, symbols, photographs of port views and sports equipment.


Didactic games on physical are carried out in the same way as all others

1. It is conducted in small subgroups

2. The participation of an adult is required to increase interest in the game

3. Rules are clearly explained games

4. Along the way games give clear instructions and note the correctness of implementation games

5. Praise the guys for following the rules and helping their comrades

6. Encourage friendships and self-esteem for participation in the game.







In this game, children get acquainted with different sports, sports equipment, playgrounds, sportswear.

Tasks:

1. Formation of interest in sports

2. Development of thinking.

3. Development of the child's speech



In this game, children are offered a set of pictures depicting objects not only with which they can perform morning exercises, but also other sports equipment. The task is to choose the object correctly and show 1-2 exercises with it.



In this game, children first put the pieces into a picture and explain what kind of sport is depicted on it. Complication - at the speed "Who is faster".

Data games will help to diversify the joint activities of the teacher and children and will contribute to the all-round development of the child's personality.

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