Skills l2 ruoff. Professions of People (Human). Distinctive guide for mm l2 high five

People

GLADIATOR. A battle without regard to the rear is their element. Strong offensive fighters who are given the opportunity to learn the art of wielding two swords. A large amount of health and a huge number of unique attacking skills make a gladiator a warrior who, with the support of a healer, can pave paths in the ranks of enemies.

WARLORD. A very specific and rare class are spear and halberd masters. Only this warrior is able to stun all enemies around him at once. Only this warrior is able to mutilate 8-10 people at once with one blow. There are very few of these warriors, because they were born only for mass battles.

DARK AVENGER. Everyone rightly fears these warriors. A warrior who has touched the forbidden part of magic, the magic of necromancy, is able to call on the hellish offspring to help himself - a huge strong black panther from other worlds. This warrior is able to extract the remnants of life from an already cooling body and heal his wounds with this energy. These are fearsome and hardy fighters, they have high defense and can withstand the simultaneous pressure of many enemies. Think 50 times before crossing the path of this warrior, it is very possible that you will not survive.

PALADIN. The complete opposite of the dark Dark Avengers. This is a warrior who, in addition to skillful possession of a sword, is able to heal wounds and remove curses. The iron will of these fighters makes them a rather inconvenient target for enemy magicians, and the shield will successfully protect against enemy arrows. Only a person with a bright soul is able to become a paladin, pure in heart with good thoughts.

TREASURE HUNTER. Don't let the clumsiness of people fool you. Don't let the man holding the dagger fool you. If a Treasure Hunter crept up behind you, then most likely you have only a minute of your life left. A large amount of health, a huge force of blows, terrible critical hits - these are the features of this profession. In the ability to handle a dagger and short swords, people have succeeded - this is recognized by almost everyone.

HAWKEYE. Yes, people are not allowed to hold a bow in their hands, they do not have the agility of light elves, they do not have the strength of dark elves, but they have monstrous accuracy. This is the only archer in the game that can shoot you with two shots and not miss. This class is quite capable of surprising, especially in sieges, and will surely surprise you someday.

SORCEROR. Magicians of people make a deceptive pacifying impression. Clumsy, abrupt movements during the cast... The very existence of magic people is puzzling to many. Light elves treat them condescendingly, dark elves look at them with contempt. However, the inquisitive mind of people and their powers of observation allowed them to subjugate the element of fire. Yes, they are inferior in intelligence to the dark elves, and they lack the elegance of the movements of the light ones, however, Sorks are stable middle peasants, balanced magicians with a number of unique skills.

NECROMANCER. Forbidden fruit of black magic. The desire for eternal life at any cost - this is how this magician appeared. A magician capable of raising the dead, who will fight at his side without fear and questions. Poison cloud, draining life from other creatures to please yourself. The aura of fear emanating from them is able to put you to flight.

WARLOCK. Since ancient times, people have learned to accustom pets for their own purposes. Warlock is a magician who tamed cats. Some restore mana for him, others, fighting cats, help them destroy the enemy. So the wise Warlock always has company.

BISHOP. Only a contradictory human race can produce the ugly and the beautiful. Bishop is a ray of light in this conflicting human stream. The greatest healers are considered among people. In one fell swoop, he will return half of your lost health to you, heal you from any misfortunes. Only Bishop with one movement of his hand will resurrect the entire dead group. He is able to control the undead, scare them away if necessary, and, of course, he is able to destroy them.

PROPHET. This is the one that will make you faster and stronger. This is someone who is not able to heal you, but can make it so that you may not need treatment at all. Do you want to swing your sword faster or cast spells faster? The prophet will cast spells on you. It can increase the amount of your health and the amount of your magical energy. He will do everything for you so that you can defeat an inaccessible enemy in the usual state. Prophet is the only magic class that can wear heavy armor. He is quite capable of fighting alongside you if required, he is unique and useful, and he is welcome in any party.

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TEMPLE KNIGHT. Fast, specific fighters. Unfortunately, elves have the least strength and endurance of all races, so as destroyers they are of little use. However, they are fast, have a number of spells, good physical defense parameters. They can aggro mobs on themselves, they can heal poisons and just heal themselves, they have an attacking die companion and, most importantly, they have the highest magical defense. With all the specifics, these are very good fighters who are very useful in a mass battle and who, despite their fragility, will not let themselves be offended.

SWORDSINGER. Similar to Bladedancer, this is a party character, a frail elf (or lovely elf) who sings wonderful songs during combat. Gods, how they are loved! Their songs are amazing and unique, they buff the whole party at once, adding defense, speed and evasion to it, and no spell in the world can compare with their songs. But there are very few elves with this profession, because this path to the heights of Sordsinger is very difficult and difficult until the elf becomes a professional in his field.

PLAINSWALKER. Does this light elf with a dagger seem so harmless? Believe me, this is a very deceptive impression. Elves are excellent dagger masters. Maybe the gods did not endow with great power, and in strength they are inferior to their dark brothers and people, however, they are incredibly dexterous and fast, their critical strikes are frequent and dangerous. Don't underestimate these fighters. Mother nature gave them the unique ability to heal their wounds, and they can stop bleeding or remove poisoning.

SILVER RANGER. Bow wielding is an elf calling. This is the skill in which no one can compare with him, because the light elves have mastered this art since ancient times. Unfortunately, they are usually doomed to the fate of a loner. They do not need anyone - their speed allows them to run without fear of anyone. His running speed is incredible and tracking down such a shooter is incredibly difficult and difficult.

SPELLSINGER. Perhaps, if the dark elves boast of their knowledge in the field of dark magic, then the light elves look at it calmly and with irony. Eve, the goddess of water, gave the Spellsingers the incredible power of this element. They are fast, lightning fast and very deadly mages. With just one phrase, this beautiful creature will remove all spells cast from you at once, with another quick phrase it will put you to sleep, and with the third phrase you may not even wake up. Light magicians are rightly feared by everyone. These are the most dangerous fighters.

ELEMENTAL SUMMONER. Elves living in nature are able to communicate with animals and use their help. Like the Warlocks, they also have an eternal companion - the Beautiful Runaway Unicorn, who helps them in everything.

ELVEN ELDER. Beautiful creatures with wonderful and unique skills. These are natural "generators" of magical energy, which generously share it with others. They are clean and bright, they are very fragile and almost defenseless. But they will heal you quickly if need be, they will weep and resurrect your crippled bodies, they will not allow you to be poisoned or stunned. They can transport you in the blink of an eye in case of danger to a safe place, and this will save your lives.

dark elves


SHILLIEN KNIGHT
. A very good contact class, but with undeniable specifics. One of the main disadvantages of dark elves is their low constitution and therefore low amount of health. However, a high level of physical defense, a high level of attack, and massive switching of monsters on themselves make this class an excellent tank. One of the features of this class is the summons of Shillen Knight, or the so-called dice. Their summoning costs a certain amount of crystals, but they heal the Knight well and, if necessary, lower the parameters of the attack or run of his enemy.

BLADEDANCER. This class is given a unique opportunity to learn the skill of wielding two swords, only it can master the martial dance. Dancing for a relatively short period of time can make a group an order of magnitude stronger. If you have a Bladedancer in your group, then you become more accurate, your magic is more powerful, and your critical hits increase their crushing power. This class is chosen by those who dominate the role of support in the group. Who does not climb into the first roles and meanwhile likes to feel the dependence of the group on their skills.

ABYSS WALKER. Masters of stealth and dagger. They are very dangerous in combat, as they can kill you with one blow and quietly get lost in the crowd. They have several skills that reduce the parameters of the enemy, and the most powerful blows compared to the dagger masters of other races. However, fortunately, Abis Volker has the lowest critical strike chance.

PHANTOM RANGER. Counterweight to Silver Ranger. Some call this class a light archer killer. Low running speed is its main drawback, but it is offset by the incredible power of the shots. The power of the shots is really very high, the crits when they pass are just monstrous.

SPELLHOWLER. Let the miserable light elves tremble. Let the pathetic, bright-eared creatures hide when Spellholer enters the battlefield. His wind magic is devastating, he knows the great rites of black magic, giving him terrifying power. It can silence an enemy mage forever. The highest intelligence scores make Spellholer's magic the scariest. However, the low WIT parameter gives rise to their serious drawback - low, compared to other races, the speed of casting combat spells.

PHANTOM SUMMONER. Unlike Warlocks and Elemental Summoners, dark brothers can summon otherworldly spirits - Shadows, which have vampiric abilities and can also explode corpses, while causing significant damage to all enemies within the radius of this spell.

SHILLIEN ELDER. Priestesses of the goddess Shillen. Only they and their bright sisters and brothers are able to give their magical energy to others, but only the Shillen Elders have access to the mystery of increasing magical power. This spell is the most desired by all mages. Mage and Shillen Elder are made for each other. With all this, contact with people and the study of their magic, gave the Shillen Elder the skill to be useful to warriors. A number of spells will significantly increase the power of the contact party.

Gnomes

BOUNTY HUNTER. A very unusual class, even by the standards of battered orcs or humans. Magic that lights a salute over a monster's head allows you to extract the rarest components and recipes from them. Bounty Hunters are indispensable if you need some rare recipe for armor or weapons. Also, this dwarf is given a unique opportunity - they can pretend to be dead, which often helps them out in especially extreme cases, preventing them from dying.

WARSMITH. These gnomes are jack-of-all-trades. They can make various items that are not sold in stores - the choice of weapons and armor is quite poor for level 40+, but Warsmith will fix this. A crafter with a skill level of 7 is usually one of the richest classes on the server, but it takes a very, very long time to reach these heights, because crafting takes a lot of time, and there is not much left for skill development. Warsmiths are also excellent engineers, able to build assault vehicles for sieges and can assemble their golem with a small cannon to aid them in their campaigns.

About rki

DESTROYER. The mighty green-skinned warrior with two-handed weapons in the forefront is the Destroyer. Like the Warlord, he was born for mass battles. A huge amount of health, a special ability to increase the strength of his attacks when he is threatened with death, makes this giant a very dangerous opponent.

TYRANT. Orcs carefully treat their history and very scrupulously support the cult of the fire god Paagrio. A tyrant is a warrior follower of this cult. They wear claw-styled knives on their mighty paws, which have the highest attack speed. If they want, they can even catch up with a light elf. Furious fighters who are not forgotten by their deity, and who grants them his grace and energy.

WARCRYER. If you have never seen the Warcryer, then you do not know this interesting race. Like no other, Warcryer deserves the title of Party Mage, because few people are so unique, versatile and useful. This magician will spend 20 seconds doing what Prophet will do in 2 minutes. Right in combat, he is able to strengthen the group with his defensive spells with crazy speed and heal, put to sleep or stop the enemy, he can quickly suck out almost all the life force from his victim. Fear them if they are your enemy and love them if they are your friends.

OVERLORD. If Warkier is a party buffer, then this Overlord is a clan buffer and a terrible debuffer. Warcryer is able to cast a party of 9 people in a matter of seconds, Overlord will do the same with his clan of 40 people. He is able to massively reduce the parameters of enemies, which makes this class very useful and dangerous in sieges.

Spellsinger- an elven magician with the power of the elements of water. This class in Lineage 2 has the highest WIT characteristic (WIT) and, therefore, the fastest casting speed of magic skills and the highest chance of inflicting magic crit. For the maximum casting speed in lineage 2 spellsinger received a weak magic attack - INT (INT) SS the lowest.

A small guide to MM l2 interlude and earlier chronicles

On all and earlier chronicles MM is the most popular mage. In addition to the high casting speed and frequent crits, spellsinger l2 stands out due to the presence of holy attack skills, from which there are few resistances on old chronicles. Skills Solar Flare (Sunshine) and Light Vortex (Whirlwind of Light), together cause a lot of damage, however, if the enemy has no resistance from water, then the holy attack fades into the background. Also in early versions of the game, these wizards often use the Aura Flare skill, which hits enemies around them. On Java servers, this skill works without a cooldown, which allows you to achieve a high level of damage (damage per minute).

Distinctive guide for mm l2 high five

With the advent of the attribute system in Lineage 2, holiness skills have Mystic Muse turned out to be useless. On new chronicles, for example, MM they insert an elemental attribute on water into the weapon, so the damage from holiness skills will be significantly lower than from water attacks. Melee attack is now also irrelevant.
In addition to changes to holy attacks in recent chronicles, SS, like other classes, there are many new skills. Aside from striking skills, all mages have been given the self-buff Enlightenment, which greatly increases magical stats. It is also worth highlighting the Frost Armor skill, which increases the resistance from water skills, and also significantly slows down the enemy.

Here are some commonly used skills:
Surrender to Water- Decreases enemy resistance to water by 20, and increases resistance to fire by 10. Lasts 30 seconds.

Hydro Blast (Water Wave)- Deals water column damage.

Aura Flash– AOE attack that knocks down the target to all surrounding enemies.

Cancellation– Chance to remove several buffs from enemies.

Curse Fear (Curse Fear)- Chance to scare the target and make them flee. Lasts 10 seconds.

Frost Bolt (Frost Bolt)- places an ice crust on the enemy, which reduces the running speed by 20% for 60 seconds.

Freezing Skin Reflects 10% of melee damage taken back to the opponent. Excludes damage from skills and arrows. Can be sharpened to increase physical protection.
Ice Vortex (Ice Vortex)- creates a whirlwind from the water, deals damage and reduces the characteristics of the opponent on a successful pass - running speed by 30%, physical attack speed by 10%, magic attack speed by 10%, water resistance by 20. Burns 12 MP per second. Lasts half a minute.
Arcane Power (Arcane Power)- Increases magic attack by 30% and MP consumption by 10%. Burns 50 HP per second.

Ice Vortex Crusher (Ice Vortex Hammer)- Creates an ice whirlwind, causing severe damage.

Diamond Dust (Diamond Dust)– An ice hurricane that reduces the speed of enemies by 40%. Lasts 15 seconds.

Raging Waves- forms a "dome" at the place of the spell, which causes damage to everyone who is in the epicenter. Radius: 900. During the action, which lasts 15 seconds, you cannot move. Requires 1 Magic Symbol.
Star Fall- a star falls from the sky, severely damaging enemies in the explosion field. Lasts 10 seconds.

Enlightenment (Enlightenment)- Increases magic damage by 40%, casting speed by 50%, magic crit chance by 50%. Reduces MP consumption by 90%. Lasts 20 seconds.
Frost Armor- Protects the character with a barrier. Increases water resistance by 60 and slows the opponent.



Counter Spirit– when dealing damage to your character, there is a chance of applying a short-term buff that increases magical and physical attack, as well as spell casting and attack speed by 10%. A prerequisite for obtaining this skill is to pump any class of summoners.
Counter Barrier- when receiving damage, invulnerability can be activated for a few seconds. To get this skill, you need to pump out one of the following classes: Prophet (Preacher), Warcryer (Warbringer), Inspector (Inspector), Swordsinger (Minstrel).
Counter defense- when receiving damage, there is a chance of increasing physical. and mage. protection for 15 seconds. For this sub-skill, you will need to upgrade any tank.

On Interlude and earlier chronicles:
Dark Crystal Set (Dark Crystal Set)- increases physical defense by 8%, skill reading speed by 15%, running speed by 7%. The chance of interrupting the cast is reduced, the probability of paralyzing skills is -50%. WIT (WIT) +2, MEN (SPIRIT) -2.
Arcana Mace (Staff of Secrets) from CA to Acumen (Insight). SA increases casting speed by 15%. Increases damage in PvP.

On new chronicles, on the example of High Five:
Vesper Noble Set (Beautiful Venus Set)- INT (INT) +1, MEN (SPIRIT) -2, WIT (WITH) +1. Increase magic damage by 8.47% and magic speed by 15%. Stun Attack Resistance +50%, Cast Cancel Chance -30%.
- WIT (WIT) +2, MEN (SPIRIT) -2, INT (INT) +1. Increase magic attack by 10% and cast speed by 15%. MP Recovery +5%. Stun resistance +50%. Elemental defense +5 points.
Vesper Buster (Venus Buster) from CA to Acumen (Insight). SA increases magic speed by 15%. Increases damage in PvP.
Archangel Sword (Archangel Sword) from CA to Acumen (Insight). SA gives an increase to casting by 15%. Increases attack in PvP.

Epic bijouterie l2 (Legendary accessories)
Valakas" Necklace– increase in resistance from sleeping skills by 40%, HP +445, chance to put the enemy to sleep +40%, decrease in the cooldown of skills by 10%, increase in physical attack by 4% and magic attack by 8%, increase in the chance of magic crit, reflection by 5% near physical. damage, increased protection from fire.
Antharas" Earring (Earring of Antharas)– increased resistance from blood flow + 40%, stun + 30% and earth attacks. Healing boost and Vampiric Rage passive. Increased chance to bleed and stun an opponent.
Zaken's Earring (Zaken's Earring)- increase resistance to blood flow + 30% and stun resistance + 20%. Increased healing power and Vampiric Rage passive. Increased chance to cause blood flow and shock in the opponent.
Baium's Ring (Baium's Ring)- Increases magical and physical attack speed by 4%. Accuracy +2. Increase resistance to poison +40% and roots +30%. Poison chance +40% and immobilization +30%.
Beleth Ring- Increased magical defense by 12%.

If it is not possible to purchase epic l2 jewelry, then you can think about buying TV jewelry. By participating in Territory Wars (Territory Wars), you will earn Territory Badges (Territorial Badges). Having accumulated a lot of such badges, you can exchange them for various goods, in particular, for jewelry in L2. Necklace (Necklace) and Ring (Ring) increase magical protection and resistance from a certain element. Earring (Earring) increases magical defense and resistance to various elements, also increases protection from certain debuffs. Gives an increase to the probability of applying a certain debuff to the enemy.

Spellsinger tattoo | paints for spellsinger

What kind of tattoos does a spellsinger need? As you know, tattoos in Lineage 2 can improve some of your character's performance, thereby worsening less important parameters. Paints for spellsinger are always needed to increase the speed of using magical skills, as well as increase magical attack.

The best choice tattoo for spellsinger paints will become WIT (WIT) and INT (INT). And we will cut down the indicator MEN (SPIRIT), which affects magical protection and resistance to resists.

Tattoo options:
+4 INT (INT) -4 MEN (SPIRIT)
+4 WIT (WIT) -4 MEN (SPIRIT)
+1 WIT (WIT) -1 MEN (SPIRIT).

Instead of third colors, you can put a tattoo to increase HP, sacrificing physical. an attack that MM doesn't need. The tattoo will look like this:
+4 CON (CON) -4 STR (STR)

Guide to SS/MM at the Olympiad

To participate in the Olympic Games MM it is desirable to have top-end equipment, the presence of epic or TV jewelry. You also need to take talismans with you (invulnerability, resistance, etc.)
Equipment for the Olympus:
Staff of Evil Spirits (Staff of Evil Spirits) with CA on the buff Blessed Body (Blessing of the Body).

Spirit "s Staff (Staff of the Spirit) with SA on the Mental Shield (Mental Shield).

Mithril Shirt on CPU. Increases CPU by 672 when enchanted by 4 or more.

Enhanced Striped Mithril Shirt (Enchanted Striped Mithril Shirt). Increases magical defense.

Mithril Bracelet (Mithril Bracelet) or another bracelet with talisman slots.

Mithril Belt (Mithril Belt) for defense during PvP.

Elegia Robe Set. Increases casting speed, magic attack and stun defense.
Moirai Robe Set (Moirai Magic Armor Set) - armor increases magical speed and resistance to paralyzing attacks.
Top weapons from SA to Acumen (Insight) and shield.

Talismans:
At the Olympics, talismans can help a lot. Let's highlight the key ones:
Blue Talisman - Divine Protection (Blue Talisman of Invulnerability). Significantly increases physical and magical defense. This talisman will help against all opponents.
Red Talisman - Maximum Clarity (Red Talisman of Maximum Clarity). Temporarily, but greatly reduces MP consumption. Relevant in the fight against supports.
Yellow Talisman - Speed ​​(Yellow Talisman of Speed). Increases running speed. We put on in battle with tanks.
Also, at the Olympic Games, talismans for resistance to various debuffs will not interfere: stun, mental attacks, paralysis and roots.

Tactics:
Supports. We use the skill Enlightenment (Enlightenment) and deal damage with shock skills. We must try to defeat the opponent during the duration of Enlightenment.
Summoners. We beat the owner, ignoring his summon. This class shouldn't be a problem.
Daggers. You will need a blue talisman for protection (Divine Protection). It's important not to get hit by their first hit with Backstab. Next, we deal damage to them under Enlightenment.
archers. Can become a problem due to the stun. We put on clothes and a talisman on the resist from the camp. Then we kill them in a few seconds.
Magi. Use Enlightenment and then click on attacking skills.
Gladiators and Casters. Will not leave you a single chance, because of their self-buff to invulnerability. We activate the talisman for protection, apply the enlightenment skill and hit with magic.
Gnomes and Pikemen. It’s not much easier with these comrades, we use enlightenment and start hitting with skills.
DB and SHS. Watch out for the medusa from the bladedancer, and the swordsinger has the Silence skill. If these debuffs don't hang, then you're in luck.
Tanks. It will be difficult here. You can try throwing Cancellation (Cancellation) and a debuff on running speed, however, do not forget that they have a mirror that reflects positive / negative effects.
Berserkers. Here it remains to be hoped that Bers does not get the Disarm debuff (Disarm) and the stun. If his debuffs fail, then you win.
Sat. Against the executioner, as in the case of the bers, the chances are quite small. It is necessary to disperse the resistance to paralysis as much as possible. We use the Moirai set (Moirai), as well as a talisman and a TV earring from paralyzing skills.
Destroyers. Greens will also be difficult. Use a talisman for protection.
Crossbowmen. Chickens have a very large magical defense, so it will not be easy to defeat them.

Spelsinger in PVP | How to behave in PvP as a spellsinger

Spelsinger in PvP 1v1 does well against archers and other mages. With kamaels, dagers and tanks, you will have to sweat. As for the tactics of warfare, the above tips in the subheading "" will do. It should be added that against anti-classes, emphasis should be placed on the Cancellation skill. We throw a kensel on the rollback, hide behind objects and heal with the Battle Heal skill. After a few kensels, you can start attacking.

Lineage 2 classic EU Daily PVP January 2016

Spellsinger in PVE | Pumping spellsinger l2

When pumping spellsinger L2, you need to use the unique skill Mana Regeneration every 20 minutes. It increases MP recovery speed. This skill will also come in handy on Raid Bosses or in PvP if you have room for this buff.

Despite the Mana Regeneration skill, spellsinger interlude often has mana issues when leveling. In this case, you can start the second window Elven Elder (Sage of Eve) or Shillien Elder (Sage of Shilen), which can replenish MP reserves. If there are no such twinks, then you will have to look for these classes among friends / clanmates / other players.

When pumping and on Raid Bosses, it is enough to use the skills Surrender to Water (Bet Water) and Hydro Blast (Wave of Water). When farming RB, you can also apply Enlightenment and put a "dome" - skill Raging Waves (Raging Waves)

Comparison of CC with other mages

Comparing spelsingera with other classes of mages, light elf in l2 wins in casting speed and magic crit chance. Otherwise, he is similar to his brothers - he, like other elemental magicians, has the Vortex (Whirlwind) skill for reducing performance and shock skills. Debuffs MM in l2 not as many as the Necromancer, but there is a Cancellation skill (Cancel), which removes several positive effects from the enemy. Only Sorcerer (Wizard) has the same skill.

76-84 Awakening
85-99
Sigel Knight
Sigel Knight Sigel Knight
Sigel Knight Warrior of Tyr
Tyrr Warrior Warrior of Tyr
Tyrr Warrior Rogue Odala
Othell Rogue Archer Eura
Yul Archer
1-19
20-39
40-75
76-84
Awakening
85-99
Isa Caster
Iss Enchanter
Aeore Healer
Healer Algiz
Wizard Feo
Feoh Wizard
Wizard Feo
Feoh Wizard
Summoner Venyo
Wynn Summoner

Warrior

Warrior is the starting class of fighters of the human race. A warrior specializes in the use of various types of weapons and armor. He has high indicators of strength and dexterity - with equal success he can engage in close combat and attack the enemy at a distance.

Base stats War

STR DEX CON INT WIT MEN
88 55 82 39 39 38

Knight

The knights acquired their knowledge through numerous training sessions at the royal training grounds. Most of all, they value their honor and, if necessary, the Knights are ready to die for their territory and their King. This class specializes in close combat and defense. The Knight's skills in this area are excellent, and the ability to heal his own wounds allows him to prolong his resistance to enemy blows.

Avenger (Dark Avenger)

Anger and hatred are the eternal companions of the one who chose the path of the Avenger. This class is the exact opposite of the Paladin. He is trained to save the life of allies, and the Avenger is perfectly able to take it away. The cursed armor of the Avenger is able to return the damage to enemies, and the use of black magic helps him absorb the life forces of the enemy and summon the dark panther to help.

Hell Knight

The Knights of Hell are the real focus of evil and horror. They resort to the help of black magic and instill fear in the hearts of enemies. The Knight of Hell is the highest level of development of the Avenger, which allows you to open access to new, previously inaccessible combat skills.

Paladin (Paladin)

Only one of the Knights who carries the True Faith in his soul is able to become a Paladin. By using Divine powers, Paladins can heal their wounds and bless their weapons and armor. This makes them indispensable helpers in the fight against the Undead. Thanks to the durable armor, Paladins can easily withstand a hail of blows from the enemy, and they use the shield not only for protection, but also to stun the enemy.

Phoenix Knight

Few of the Paladins are able to become the Knight of the Phoenix, bringing light and True Faith to the most remote corners of this world. However, those who were able to withstand all the tests are rewarded with new exceptional skills, including the ability, like the Phoenix bird, to cheat death by rising from the dead.

Warrior

A Warrior is a more experienced Warrior who relies on his physical strength. Most of all, Warriors value freedom and independence, so they do not recognize commanders, believing that it is necessary to fight only for oneself. They are great with swords - almost all of their skills are based on the use of this particular type of weapon. Warriors are able to concentrate to increase their attacking abilities and deal with monsters more effectively.

Spearman (Warlord)

Spears and pikes are what Spearmen use in combat. Their strength allows them to deal devastating blows to the enemy, and the ability to attack several targets at once can lead the Spearman to victory in the most hopeless situations. This class is most effective in wall-to-wall battles, as well as in castle sieges.

Commander (Dreadnought)

Generals rightfully bear the title of great fighters - no one else can masterfully handle polearms like that. Every Commander dreams of one day receiving this honorary title, because the Commanders are taught special techniques that greatly increase their combat power.

Gladiator

If you see a warrior who tightly grips a sword in each hand, you should know that one of the most dangerous opponents, the Gladiator, is in front of you. This is the only class that has reached unprecedented heights in the use of two swords. He is trained in numerous techniques, allowing him to most effectively attack the enemy at high speed.

Duelist

Duelist - unsurpassed masters of combat with two swords. Only the most persistent and strong of the Gladiators are awarded the right to become a Duelist. As a reward, they receive increased resistance to curses and diseases, as well as new combat skills that allow them to fight opponents even more effectively.

Rogue

Rogues are fighters who prefer agility over strength. They believe that the end justifies the means and do not hesitate to use the dirtiest methods for the sake of victory. Rogues can't stand it when something restricts their movement and therefore use comfortable light armor, daggers and bows. This class makes excellent spies and scouts. Fighting monsters alone can be risky for the Rogue - a small amount of health and weak defense indicators do not allow him to attack strong enemies, so for a more comfortable game you need to find allies.

Treasure Hunter

Move silently and quickly, hit accurately and deadly - this is how the Treasure Seeker prefers to act. Among Humans, he has no equal in wielding daggers, and his attack speed and ability to avoid blows is amazing. Walking on a razor's edge, balancing between life and death is a common thing for him, because the Treasure Seeker is a real minion of fate, entirely dependent on the will of chance.

Adventurer

Adventurers are vagabonds who have long ago exchanged the warmth of the hearth for the dust of the roads. However, if for Treasure Seekers traveling is a way to earn money, then for Adventurers the road is a way of life. They are still loyal to their dagger, but their attacking abilities have increased significantly.

Shooter (Hawkeye)

Many warriors avoid close combat, preferring to attack the enemy from afar. These fighters include the Strelok - a master of remote attack. He is able to stun and then destroy the enemy with several blows. Also, the Shooter is trained in special skills that help him focus on the target, which allows him to more effectively deal with enemies.

Sniper (Sagittarius)

Snipers are the strongest, most accurate and fastest Shooters of the human race, who have earned this title in numerous battles and tournaments. Only Snipers have the ability to learn special combat skills not available to Shooters.

Mystic

Only Mystics can draw energy from the surrounding world, changing matter with the power of their thoughts. They use special magical weapons. Using their magical powers, Mystics are able to summon magical creatures, heal wounds and attack the enemy with devastating spells.

Base stats Mystic

STR DEX CON INT WIT MEN
38 27 41 79 78 78

Cleric

Clerics are mystics who use the sacred power of the Gods to perform miracles. They belong to religious organizations or are itinerant preachers themselves. Basically, their magic is aimed at helping other players. Clerics have chosen Holy magic as the main focus of their profession. They are trained to heal allies and increase their characteristics, are able to restore their health, so they can do without assistants. On their own, Clerics can equip light or heavy armor, wield melee weapons, and become stronger with spells, but they are not very effective fighters.

Bishop

Bishops are excellent healers. They are able to turn a dying character into a fighter full of strength in a few moments. Bishops are also excellent Undead hunters. In their arsenal, there are many spells that can immobilize the enemy, instill fear and inflict damage. If the Bishop allowed the death of an ally, he can resurrect him, returning a certain amount of experience to him.

Cardinal

Using divine power, the Cardinals are able to work miracles, pulling entire groups of players out of the clutches of death. In restoring vitality, they are far superior to their predecessors, Bishops. But getting the title of Cardinal is not easy, only the most patient and persistent will be able to achieve this goal.

Preacher

Not a single group can do without it, because only the Preacher has a unique ability to impose auras that increase the characteristics of allies. His help will be useful to both warriors and mages. In addition, the Preacher can always use armor and melee weapons if he has to hunt monsters alone.

Apostle (Hierophant)

In the difficult task of supporting comrades-in-arms, the Apostles far surpassed the Preachers - only they have the opportunity to endow the characters with the strength of ancient warriors, making them stronger and more resilient. Also, this class has learned to use magic that removes positive auras from enemies, thereby weakening opponents.


Mage (Wizard)

In their spells, Mages rely on the energy of the four elements, as well as the power of Light and Darkness. Most of them are trained in the Ivory Tower, as they were hundreds of years ago. Mages are able to command the elements, they are well versed in black magic and summoning magic.

Wizard (Sorcerer)

Of the four elements, Wizards prefer Fire - it is with its help that they destroy their enemies. Emphasizing attack, Wizards spare no magical energy, completely dissolving into the flames of battle, so they often need someone who can distract the attention of enemies.

Archmage (Archimage)

Days and nights spent in the Ivory Tower reading books are not in vain for Wizards - by practicing and improving their skills, they can claim the right to be called Archmages and use more destructive magic.

Necromancer

Having rejected the existing magical schools, the Necromancers chose their own path - the path of Darkness. With the help of black magic, it costs nothing for them to summon one of the devilish creatures of this universe as a servant, and various curses can weaken, and even deprive the enemy of the ability to resist.

Soul Eater (Soultaker)

Soul Eaters are Necromancers, dedicated to their work and tirelessly working to improve their skills. Masters of black magic, Masters of Darkness, leaders of the dead - they make enemies tremble, one mention of the Soul Eater can put the enemy to flight.

Warlock

Many underestimate the Sorcerers as servants of their own creations, but a duel with them quickly dispels that myth. Sorcerers specialize in controlling summoned creatures - they can heal and increase their characteristics, they also have the ability to create paralyzing and attacking enemies of the Cube.

Warlock (Arcana Lord)

The title of Warlock is given to Sorcerers who have reached the heights of their profession and are ready to move on. They are trained in new spells, including the summoning of another creature, stronger and more resilient than the previous ones.

General information:

There are more than thirty professions in Lineage 2, each of which has a number of unique skills (skills) inherent only to it. In the Goddess of Destruction update, 8 more professions with their own skills were introduced into the game.

Skills (from English Skil) skill, talent is the main functional part of the character's combat impact. Thus, each player performs some kind of action, be it attacks or defense, there are also healing skills and many others, more about them below.

As the character is pumped and leveled up, it becomes possible to learn various skills. They depend on the level of the game character as well as on the profession he has received. Each class in the game Lineage 2 has its own set of skills, so before proceeding to leveling your character, decide on the choice of profession. The most convenient way to do this is to Lineage class guides 2, There briefly familiarize with all game classes and the list of their skills.

So you have decided on a profession and started pumping your hero. Having received several levels, you will have the opportunity to learn some skills. To do this, go to the guild of your race to the class master (mages to mages, warriors to warriors). Through this NPC, you will be able to learn Lineage 2 skills. As the character is upgraded and his level raised, new skills will appear, they should also be learned from the master of your guild. A number of certain skills will only be available through the use of Forgotten Scrolls. To learn skills, skill points are needed, their character receives along with experience when hunting monsters or as a reward for completing some.

The game Lineage 2, which attracts the attention of millions of players from all over the world, simply cannot command respect. Its wide world is so carefully thought out that there is nothing to complain about, one system of distribution of individual elements of society is worth something. This aspect simply cannot be ignored, because in the game Lineage 2 professions built systematically, so much so that no one can dig into the basis of their formation.

The division of professions in the game Lineage 2

So, the professions in the game are distributed depending on the race, of which there are six in Lineage 2:

Dwarf Professions

Start over. All gnomes can be divided into two castes, the first one includes:
  • Collector
  • Bounty Hunter
  • treasure hunter
  • Treasure hunter Odala
  • To the second:
  • Artisan
  • Blacksmith
  • Master
  • Master of Tyr
  • Orcs and their professions in Lineage 2

    Orcs are a little different. Firstly, among them there are both warriors and magicians. Moreover, each of the castes is divided into two categories. Warriors are conditionally divided into:
  • raider
  • Destroyer
  • Titanium
  • Titan Tyra
  • And on:

  • Monk
  • Hermit
  • Avatar
  • Avatar of Tyr
  • But with orc mages, things are a little different. They have a certain “head”, who is an Orc-Adept, who also acts as a shaman. But, separate “persons” are subordinate to this kind of structural divisions:

  • Supreme shaman
  • Despot
  • Despot Isa
  • AND:
  • Warcryer
  • Voice of Destiny
  • Voice of Destiny Isa
  • On this professions in Lineage 2 don't end! There are 4 races left.

    Human professions

    People are "painted" in the game most widely. To begin with, it is worth noting that, like orcs, they are divided into warriors and magicians. The former rely solely on physical strength, while the latter rely mostly on spiritual strength. Warriors, in turn, have 3 categories:
  • Warrior
  • Knight
  • Rogue
  • And magicians 2:

  • Cleric
  • Each category contains a number of superficial professions. Warriors are divided into "Gladiators" and "Spearmen", they in turn dominate the "Commander" and "Duelist", which close the command system, inferior in importance to the "Commander of Tyr" and "Duelist of Tyr". "Knights" has a similar structure - from "Palladin" to "Phoenix Knight" and "Phoenix Knight Sigel" and from "Avenger" to "Hell Knight" and "Hell Knight Sigel". As for the "Robbers", they have an identical structure in terms of structuring:

  • Treasure hunter
  • Adventurer
  • Adventurer Odala
  • shooter
  • Sniper
  • Sniper Eura
  • Let's move on to occupations of human mages in Lineage 2. The cleric assumes only two branches:

  • Preacher
  • Apostle
  • Apostle Isa
  • As well as:

  • Bishop
  • Cardinal
  • Cardinal Algiza
  • Mage is three. They look like this:

  • "Necromancer" - "Eater of Souls" - "Eater of Souls Feo";
  • "Lord of Fire" - "Archimage" - "Archimage Feo";
  • "Sorcerer" - "Warlock" - "Warlock Veno".
  • Dark Elf Professions

    Dark elves also have their own special professions in Lineage 2. Again, in terms of the initial distribution - nothing new: warriors and magicians. But then the "picture" is more branched. Among the warriors there are "Dark Knights" and "Assassins". Each of these professions has two directions. First:
  • "Dancer of Death" - "Ghost Dancer" - "Ghost Dancer Iso";
  • "Knight Shilen" - "Templar Shilen" - "Templar Shilen Sigel".
  • Second:

  • "Ghost Ranger" - "Guardian of Shadows" - "Guardian of Shadows Eura";
  • "Voidwalker" - "Ghost Hunter" - "Ghost Hunter Odala".
  • With a magical composition, the dark elves are a little more modest ... The first of the two dominant professions ("The Oracle of Shilen") is divided into:

  • Sage Shilen
  • Priest Shilen
  • Priest Shilen Algiza
  • And the second (“Dark Magician”) has two directions:
  • "Follower of Darkness" - "Lord of Shadows" - "Lord of Shadows Venyo";
  • "Windcaster" - "Lord of the Storm" - "Lord of the Storm Feo".
  • elves

    Elves in the game also act as warriors and magicians. The first includes the "Light Knight", which has two branches, and the "Scout", which is also divided into two categories. With elf mages, things are almost the same as with dark elf mages. Only in this case, the "Oracle of Eve" hides several professions unilaterally, and the "Light Mage" - 2 categories, each of which has a number of further professions to develop.

    Kamael

    The remaining race is Kamael. Assumes two categories: women and men. Women have two spectrums, the first of which is very short: "Inspector" - "Arbiter". And the second (“Overseer”) has two directions:
  • "Executioner" - "Inquisitor" - "Inquisitor Feo";
  • "Crossbowman" - "Saboteur" - "Saboteur Eura".
  • The situation is similar for males. The first section is generally identical - "Inspector" - "Arbiter". And the second is divided into two subsections with subsequent rebirth.

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