Colonizers complement the sailors. Rules of the board game “Colonizers. Sailors"(Catan - Seefahrer Erweiterung). Colonizers on cubes

A board game that gives 3-4 players the opportunity to jointly populate an island lost in the vastness of the ocean, one of the most famous Eurogames in the world, and one of the most wonderful toys for the whole family.

Relatively short games, simple rules, simple, pleasant and peaceful gameplay - all these components have made the game one of the best board games in the world. And, as is usually the case with successful desktop projects, in this case there were some additions, the number of which has long since exceeded a dozen.

In this article we will look at the games in the series available on the Russian market, talk about what this or that add-on includes, and also give some recommendations for purchasing them.

« Colonizers for 5-6 players» )

Number of players: 3-6

Addition from 1996, allowing you to play "Colonizers" five or six of us. Contains a set of game components that allow you to create an island spacious enough for six players, additional pieces for the 5th and 6th players, as well as additional resource cards.

Original rules "Colonizers" remain unchanged with one exception - now before the start of each turn, any player can spend their resources on construction.

Components of the American edition of the supplement

Supplement contents:

  • 11 terrain hexes (2 forests, 2 pastures, 2 fields, 2 mountains, 2 hills, desert);
  • 10 settlements of two different colors;
  • 2 fragments of the playing field frame with ports;
  • 2 fragments of the playing field frame;
  • 2 port tokens;
  • 8 cities of two different colors;
  • 30 roads of two different colors;
  • 25 resource cards;
  • 9 development cards;
  • 28 production tokens with numbers from 2 to 12;
  • rules of the game.

To play you need: base game.

Is it worth buying? Worth it if, in addition to the usual "Colonizers"

Catan: Seafarers (» )

Number of players: 3-4

This expansion was released in 1997, three years after the original "Colonizers"(the game appeared in Germany in 1994). If in the basic version all the action took place exclusively on the island of Catan, now the settlers go beyond its borders.

"Sailors" provide the opportunity to build not only roads, settlements and cities, but also ships, with the help of which you can reach new lands and, of course, colonize them. The rules of the game change slightly; ship chips, a pirate ship, and a new terrain hex - a gold-bearing river - appear in the game.

The add-on also includes 8 scenarios that describe the starting layout of the terrain. Depending on the scenario, the number of islands in the game is determined, as well as the application of additional rules.

Supplement contents:

  • 6 playing field frames;
  • 30 terrain hexes (19 seas, 2 hills, 2 mountains, 1 arable land, 1 forest, 1 pasture, 2 gold rivers, 2 deserts);
  • 10 harbor tokens;
  • 10 number tokens;
  • 57 Katana chips;
  • 60 ships of four different colors;
  • pirate chip;
  • rules of the game.

To play you need: base game.

Is it worth buying? Worth it if, in addition to the usual "Colonizers" you want something more, but not too complicated.

« Colonizers. Sailors for 5-6 players» )

Number of players: 3-6

Game duration: 2 hours

It's 1999. An add-on is being released that allows colonizers to sail the seas with five or six. No new rules, just a set of components to scale up the island, making it suitable for more players. And a dozen more new scenarios for brave sailors.

Supplement contents:

  • 30 ships of two different colors;
  • 8 ocean hexes;
  • gold river hex;
  • 6 victory point tokens;
  • 10 new scenarios.

To play you need:

  • base game;
  • addition ;
  • addition .

Is it worth buying? Worth it if, in addition to the usual "Colonizers" you want something more, but not too complicated.

Catan: Traders & Barbarians (» )

Number of players: 2-4

Addition "Merchants and Barbarians", published in 2007, offers us five new game scenarios and four modular rules options. New scenarios introduce players to completely new game concepts. Instead of a desert, a lake may now appear on the island where you can fish, rivers will flow through the lands of settlers, caravans will leave the desert, fertile lands will be invaded by barbarians, and merchants will work together to restore the king’s castle.

The first two scenarios are quite simple, the changes in the rules of the game are almost unnoticeable, but the game with barbarians and a castle is significantly different from the base. Barbarians arrive on the island and occupy hexes, causing them to stop producing resources until players drive off the invaders with their knights. And the script about the castle turns it into this "Colonizers" a logistics game where you need to transport resources from point A to point B.

Expansion cards

Modular rules fit almost any scenario and can also be used without them. There are new rules for the robber, and an additional “Master of the Harbor” card, which brings 2 victory points like “The Longest Road” and “The Largest Army”, and a deck of cards with numbers from 2 to 12, which replaces dice and increases the likelihood of resource production to mathematical, and a game option for two.

Supplement contents:

  • 138 game figures;
  • 24 knights of four different colors;
  • 12 bridges in four different colors;
  • 4 convoys of four different colors;
  • 36 barbarians;
  • 40 coins (25 worth 1 gold, 15 worth 5 gold);
  • 22 camels;
  • 120 game cards:
  • set for “Barbarian Invasion”;
  • 2 sets for “Merchants and Barbarians”;
  • kit for "Incidents on Catan";
  • 4 cards for “Fishermen of Catan”;
  • 3 sheets of cardboard components;
  • rules of the game.

To play you need: base game.

Is it worth buying? If you like it, of course.

Attention! additions and corrections.

« Colonizers. Merchants and Barbarians for 5-6 players» )

Number of players: 2-6

Game duration: 1.5 hours

A year after release "Merchants and Knights", in 2008, the expected expansion was published, allowing you to play "Merchants" a large number of participants. Like other similar add-ons, "Merchants and Knights for 5-6 Players" consist of sets of additional components.

Supplement contents:

Fishermen of Catana

  • 2 fish banks with numbers 5 and 9;
  • lake hex with numbers 4 and 10;
  • 14 catch tokens;
  • 2 reminders.

Catanian rivers

  • river tile (pasture, pasture, mountain);
  • 6 bridges in two colors;
  • 2 “poor settler” cards;
  • 10 gold coins (5 of 1, 5 of 5).

Caravan route

  • oasis hex (with a picture of a lake on the back);
  • 11 camels.

Barbarian Invasion

  • forest hex;
  • 12 barbarians;
  • 12 knights of two colors.

Merchants and barbarians

  • 2 playing field frames;
  • castle hex;
  • 2 quarry hexes;
  • 2 glass factory hexes;
  • 2 convoys of different colors;
  • 10 convoy cards in two different colors;
  • 18 cargo cards;
  • 12 development cards.

To play you need:

  • base game;
  • addition "Settlers for 5-6 players";
  • addition .

Is it worth buying? If you like and want to play this add-on with five or six players.

Catan: Cities & Knights (» )

Number of players: 3-4

Game duration: 1.5 hours

Four years after graduation "Colonizers", in 1998, an add-on was released "Cities and Knights". According to the author of the game, Klaus Teuber, it was in this form that it was originally conceived, but then he abandoned some of the rules and released a simplified version of the game, which we know as .

"Cities and Knights" They add several new layers to the game at once, making it deeper, more complex and more interesting. Now you need not only to build cities on the island, but also to develop them. Knights are now present in the game in the form of pieces moving around the playing field, and not in the form of development cards, as was the case before. Three new types of resources called goods appear in the game, a new deck of development cards is introduced, and a threat appears in the form of a barbarian invasion.

All these innovations are quite transformative "Colonizers". Not a trace remains of the former peaceful coexistence on the island. Now players can drive away foreign troops with their knights, and barbarians are able to destroy cities built on the island. Players can also build a capital and receive special bonuses. This expansion contains quite a few new rules, but even with it it is still a game suitable for the whole family.

Supplement contents:

  • 4 city plans;
  • 60 building tokens of four colors;
  • barbarian fleet approach map;
  • 4 construction cost cards;
  • 36 goods cards (12 cards of each of the three types of goods);
  • 6 victory point cards;
  • 3 sets of 18 development cards;
  • 4 sets of game pieces, each set contains 6 knights, 6 helmets, 3 city walls, 3 capital caps;
  • dealer;
  • red cube;
  • cube with symbols;
  • barbarian fleet;
  • rules of the game.

To play you need: base game.

If desired, in "Cities and Knights" can be played with the expansion "Sailors".

Is it worth buying? If you are confident that you can master a more difficult version "Colonizers".

Attention! There are typos in the Russian version of the rules. Be sure to download additions and corrections published on the Internet.

« Colonizers. Cities and knights for 5-6 players» )

Number of players: 3-6

Game duration: 2 hours

In 2000, the opportunity arose to play "Cities and Knights" six of us - a corresponding addition appeared, consisting of a set of necessary components. They say that this is not a very good addition, since "Cities and Knights" are quite complex on their own, but if you sit down with six of them, the game becomes too long and too slow.

Supplement contents:

  • 6 city walls of two colors;
  • 12 knights of two colors;
  • 2 city plans;
  • 18 product cards (6 cards of each of the three types of goods);
  • 2 victory point cards;
  • rules of the game.

To play you need:

  • base game;
  • addition "Settlers for 5-6 players";
  • addition .

Is it worth buying? Only if you are familiar with the expansion and really want to play this expansion with five or six players.

Catan Junior (» )

Number of players: 2-4

Game duration: 1 hour

- this is a special children's version "Colonizers" 2007 edition. If the base game was officially intended for children over 10 years old, then "Junior" designed for those who have just turned 6. Unlike ordinary "Colonizers" to version Junior You can play with two people.

In this version of the game there are no more colonialists, and for the sake of attractiveness they have been replaced by pirates. The rules of the game have been simplified. There are no more cities here, only pirate camps need to be built. Roads were replaced by pirate ships. The distance restriction has disappeared and “camps” can be built on adjacent hex corners. Instead of two dice, only one is rolled at the start of a turn. The game continues until someone builds 7 settlement camps.

Common features "Colonizers", of course, remained unchanged, but overall the game has become much simpler and more accessible.

Game composition:

  • double-sided playing field;
  • 32 ships;
  • 28 pirate camps;
  • ghost pirate;
  • 110 playing cards;
  • market;
  • 4 construction cards;
  • 4 harbor maps;
  • cube;
  • rules of the game.

Is it worth buying? If you would like to introduce "Colonizers" little children.

Not required.

Catan Dice Game (» )

Number of players: 1-4

Game duration: 15 minutes

In 2007, another option appeared "Colonizers"- game with dice. The goal of the game has remained unchanged, we are still developing our settlements on the island, but this is now done without a playing field and chips. All that the player has at his disposal is a handful of cubes and a special piece of paper on which all achievements are noted: resources, roads, cities and settlements.

Game composition:

  • 6 cubes;
  • notebook with 60 pages;
  • rules of the game.

Is it worth buying? If you have already played all the add-ons and want to try another, even easier version "Colonizers", or if you want to play "Colonizers" while traveling.

is a standalone game. To play it, no other sets from the series are required.

About the board strategy game “Colonizers”, which in the original (in German) is called “Die siedler von Catan”, and in this post I will talk about the addition to it, which is called “Colonizers. Sailors."

I won’t describe the rules of the base game in detail, so if you missed it, it makes sense to read it first, I’ll just remind you that according to the plot, you and your rivals sailed to an island called Catan, on which you have to build settlements, upgrade them to cities, build roads between them and exchange raw materials with rivals, or use unprofitable overseas trade, when for four units of some raw materials you get only one unit of the raw materials you need. At the same time, you periodically have to fight off robbers with the help of knights. The game uses cards of wool, stone, clay, wood and grain as raw materials, all of which are mined from hexes (playing field units) of the corresponding type.

If in the basic version of the game the playing field is a single island surrounded by the sea, on which the resources are located randomly, then “Colonizers. Sailors" introduces even greater variety into the process of creating the playing field and into the tactics of the game itself. “Colonizers. Sailors is just an add-on, so this game uses cards, hexes and pieces from the base version of the game, and the add-on itself consists of additional hexes with resources, a new type of hex - the sea, and additions to the frame, allowing you to increase the playing field. In addition, in “Seafarers”, in addition to bandits, there appeared a pirate on a raft, ship figures, “Katan” chips and special “miracle” cards for one version of the game.

In addition to standard resources, a new type of hex has appeared in “Seafarers” - a gold-bearing river, which brings the player an arbitrary resource at his discretion, but according to the rules, such a hex still needs to be reached; initially, it will not be possible to build settlements on it.

The playing field now consists not of a single island, but of a set of islands that can be lined up in different ways. It can be one large archipelago and several small islands scattered around.

Or it could be several small islands.

There may be other variations depending on the rules of the scenario chosen by the players (a total of nine scenarios are described in the rules).

The main innovation in "Seafarers" is the appearance of ships. In fact, ships are an analogue of roads, only by sea. To build one ship, one wood card and one wool card are used. With the help of ships, you can organize communication between the islands, after which it becomes possible to build a settlement on a new island. Moreover, if a chain of ships does not yet connect two settlements (or cities), then they can be moved - one per turn, but in such a way that the ships do not break the chain.

An evil pirate may attack the ships, then you will have to say goodbye to one resource card in favor of the player who moved the pirate to your ships, and he can do this when he rolls a seven on the dice or during his turn he uses a knight card. The player chooses who to move - a pirate or robbers. Robbers “work” the same way as in the base version of the game.

If the basic version of the game had a single version of the rules, then, as I already said, the rules of “Sailors” describe as many as nine different game scenarios. Some of them differ from each other only in the shape and number of islands, others introduce new elements, such as, for example, building one of the wonders that are necessary to win, but before the player can start building a wonder, he must fulfill additional conditions associated with development of cities or settlements.

Miracles are symbolized by special cards.

I especially like the scenario in which there are undiscovered hexes on the map that can be explored using ships, like in classic computer strategy games.

Another rather twisted scenario is that there are pirate fortresses on the map, and the pirate himself is constantly cruising on his raft across the sea. This is the only scenario where combat takes place using warships and a dice to determine the strength of the pirates. The goal of the game is to capture the pirate fortress and score at least 10 victory points. Unfortunately, as written in the rules, this scenario is balanced only under given conditions and it is not recommended to change anything, including this scenario involves the participation of 3 or 4 players - it is not designed for two players.

Another scenario uses ships to get to small islands where lost tribes live, and receive some goodies from them in the form of development cards or victory points.

In general, “Colonizers. Sailors" is an excellent addition that brings great variety to the gameplay, and also offers more strategy options, given that now it is necessary to develop not only land routes, but also sea ones, and at the same time we must not forget to strive to complete additional tasks that depend on the scenario you are playing in. The main problem with this expansion is finding the time to try all nine scenarios, and maybe you'll still be able to come up with something of your own.

Like the basic “Colonizers”, “Colonizers. Sailors" is intended to be played by three or four players, but it is also very interesting to play with two people, although when you are going to O More company, the game becomes more intense.

As we know from history, it is not enough to discover new lands, they still need to be developed, settlements built, cities built. But this is not so easy to do when several other people claim this territory.

So, after a long voyage, the island of Catan appeared on the horizon, passengers poured onto the deck and began to peer hopefully at the coastline. And no wonder, because this island can become a new home for them.

Nothing can revive interest in the game like additions, namely additions and expansions to the board game: Cities and Knights; Sailors; Merchants and barbarians; Pioneers and Pirates; Masters.

Sailors is the first expansion released three years after the release of the original colonizers. In addition to the components familiar to us, we will find hexes of seas and gold-bearing rivers, Catan tokens, 60 ships of four different colors, and a pirate token. The mechanics of the board game remain the same. Changes to the rules of the Colonizers expansion are minor. Read more about some of them.

To build a settlement on another island, you need to swim to it. This is done with the help of ships, analogues of roads on land. But this is not the same thing and they cannot serve as a continuation of each other. They must be separated by a settlement. The hexo-gold river brings the player any resource of his choice. There are no gold cards. Katana counters are used for different purposes depending on the scenario. The rules of the game offer us 9 scenarios with the initial layout of the terrain and additional rules. Players are free to come up with their own scenarios using the basic provisions, as long as everyone at the table plays by the same rules.

This is exactly how the original board game Colonizers was conceived by Klaus Toyberg. But he decided to release a simplified version and then make an addition to Cities and Knights.

Now, in addition to building cities, you must develop and protect them. A real threat has appeared from the sea - the invasion of barbarians who are capable of destroying cities. Knights still protect your hexes from bandits, as well as barbarians. In addition, they can drive away other knights and tear up other people's roads. Having built a city, you get the opportunity to extract goods that are used for its development to the capital of Catan. With this addition, the board game Colonizers becomes more serious and deeper.

What new will we find in the box with the Cities and Knights expansion?:

Knights who left their cards and turned into figurines;
City wall and superstructure of the capital;
Two cubes;
Product cards;
New development cards;
City plan with development tokens;
Map of the barbarians and their ship.

Merchants and Barbarians is an expansion that helps transform standard Colonizers beyond recognition. To do this, the box was filled to capacity:

figures of four player colors;
bronze-colored figurines;
a deck of a variety of cards;
lots of chips and new hexes.

The expansion rules describe four new game variants and five companies, in which victory points are obtained in a variety of ways. For example, in the Merchants and Barbarians company of the same name, players also receive points for delivering cargo, and in the Barbarian Invasion company, captive barbarians bring victory points to participants.

A few words about the compatibility of add-ons and expansions for the board game Colonizers. You can play Cities and Knights and Sailors, or Merchants and Barbarians and Sailors at the same time. Cities and knights and Merchants and barbarians are not played together. But this stops few people.

Having mastered the vast expanses of the seas, the brave Colonizers encountered a new problem - pirates. These people occupied the entire area adjacent to Catan, which mainly consists of islands, and created their shelters on them. Well, this is not the first time for the pioneers to overcome adversity, and their courage will not diminish, which means that soon the coastal lands will surrender to the Colonizers!
In this add-on, when sailing at sea, there is a possibility of meeting with pirates, during which you may have to pay off with resources and gold coins. And even if you get into a fight with them, this will not return your lost precious resources. Resources such as fish and spices appeared in the board game. In addition to all this, the addition added gold deposits guarded by pirates. To recapture these gold-bearing places from them, you will need to hire sailors.

Colonizers: Pioneers and Pirates included the best of the additions Sailors and Merchants and Barbarians. From the Sailors they took ships and the opportunity to explore new island lands, and from the latter - transportation of goods and fishing.

The Wizard expansion brings 10 character cards to the board game. Each of them has their own skills. Vincent is very economical and will allow you to save a certain amount of money when building cities and settlements, Jean knows how to bargain favorably when exchanging resources, The Robber's Bride has the ability to influence her loved one, she knows how to persuade him to return to the desert. In each character, players can find something of their own that they like best, and the balance in this case is adequately maintained.

At the beginning of the game, all players take a master card. Whatever is left goes into the general reserve pile. The character can be played at any time while your turn lasts (the card may say otherwise, then you need to follow the rule on the card). The master does not require you to use his skills every time. After a couple of uses of the master's abilities, the player can take another one.

The additions and expansions described above to the board game Colonizers will significantly increase the replay value and interest of the basic version of the game. And thanks to the possibility of combining them, you and your friends will get an unforgettable pleasure!

If you decide to move away from the standard Colonizers and throw away the dice, then the Quick Card Version is for you. The game has its name - “Fast” for a reason. The game lasts about 30 minutes, and you can understand the rules in about 10 minutes.

The game will have 4 main types of maps: knights, roads, settlements and buildings, as well as various resources. With these components you should expand your holdings as much as possible. The main rule in this version is to remember that the cards tend to run out, and when they are already over, the battle begins in earnest and every wrong step can lead to defeat!

Catan Island . It is not difficult to find free places for resourceful princes. You need to take several small settlements under your wing and things will go like clockwork. New villages, cities, trade routes to the center of the island, where natural gifts are eager to be found by clever rulers!

The rapidly growing principality will not risk leaving itself without knights, merchants, merchants and brave adventurers! And you would rule without blowing your mind, but there is one thing - the second prince...

The Colonizers board game is an economic building game for 3-4 players that takes you to a beautiful, uninhabited island... and it's this oversight that you'll need to correct as the game progresses. The burden of developing new lands, building villages and cities, as well as trade and competition with neighbors will fall on your shoulders. This board game is easy to learn and ideal for family and friends.

About the field of play

The game begins with the creation of the island of Catan, which will differ each time in the location of terrain types, which gives the parties charm and uniqueness. Land hexes are randomly collected into a large hexagon and numbered according to a certain system - this is necessary for the subsequent acquisition of resources by players using 2 d6 dice. In such a situation, from 2 to 4 colonizers begin to fight for the development of the island. At the beginning of the game, each player has two settlement tokens and two road segment tokens.

About the gameplay

As the game progresses, you will have to found new settlements, build roads and collect resources - the type of resource is different for each hex: in the forest we chop wood, in the meadows we remove wool from sheep, etc. Resources are spent on various buildings and the purchase of development cards. An important element of the game is trading, and you can trade both with the game, at predetermined exchange rates, and with other players, but at a negotiated rate, so that it can be profitable, but extremely risky. Development cards can make your life on the island much easier and ruin the lives of other players, especially since the game has the opportunity to get bonus points for the largest army and the longest road on the island, and even the robbers are annoyingly active...

The first player to collect 10 victory points wins.

In addition

The island of Catan in the board game "Colonizers" has already given us many hours of joy. We celebrated victories and suffered defeats - only to win another time! But there was one problem - sometimes we wanted to go on a trip with more than four players... And now it's possible!

This add-on allows two additional players to play the Settlers board game, expanding the maximum number of players to six. The only rule change concerns the construction phase - now you don’t need to wait for your turn to complete construction or purchase a development card, and this significantly speeds up the game and definitely won’t make anyone get bored!

The island has become larger, which means that now even more adventures await you!

Attention! This is an addition. To play you will need the basic version"

Colonizers. Sailors. (Catan - Seefahrer Erweiterung)

Today there will be a special atmosphere and a thoughtful, exciting game. No self-indulgence, just cold, sober calculation of a strategic game. We will return to the island of Catan again. Again we will smell freedom, the salty taste of the sea, we will walk around the island and enjoy its beauty and abundance, of course, we will try to colonize it. Only the island is no longer what it was before. But what happened and what we will do next - we will find out all this in the expansion to the board game: “Colonizers. Sailors" (Catan - Seefahrer Erweiterung) . Especially for fans and for those who are just starting their journey as a colonizer, here is our detailed review of this wonderful game.

“Colonizers. Sailors"(Catan - Seefahrer Erweiterung) This is an expansion to the classic board game, so a base set is required.

Age: from 10 years

Game duration: 1-4 hours;

Number of players: 3-4;

Approximate cost: from 1700 rubles.

The game package includes:

Hexes - 19 sea and 11 land, 60 ship tokens, pirate, 10 harbor tokens, 2 dice, also includes game rules, which contain descriptions for 9 different game scenarios.

Rules of the board game “Colonizers. Sailors"(Catan - Seefahrer Erweiterung)

There are 2 types of rules in this add-on:

  • General, apply to all game options;
  • Individual for each individual game scenario.

General rules:

The colonialists arrived on Catan. The island is surrounded by the sea, consists of 5 types of landscape, each of them brings income in the form of valuable raw materials. From the forest comes wood, from the hills comes clay, from the pasture comes sheep's wool, from the arable land comes grain, and from the mountains ore. There is also a section of desert, but it does not bring in income; terrible robbers live on it. Islands can be seen from the shores; now the colonialists can become brave sailors and set off to populate new lands. Gold emerged from new raw materials. The owner of a gold settlement, when the number is rolled on the die, takes any raw material of his choice (wood, brick, wool, grain or ore).

The game begins with the construction of an island, hexes are laid out, in random order or according to a script, numbers are placed on the hexes, raw material cards are placed in separate piles. A figurine of robbers is placed on the “Desert” field. A pirate is placed on the area with the sea.

The field is ready, choose your game color - orange, red, blue or white. We throw the dice, whoever gets the highest number puts the first settlement and one road from it. A settlement can only be founded at the intersection of three hexes. There should be 2 roads between two settlements. Then the next player places the settlement and road clockwise. The player who placed the settlement and the road last immediately places the second settlement and the move goes counterclockwise. Then the raw materials are distributed to the second settlement.

In subsequent turns, you can already go to sea; the ship is purchased for a certain cost. It also serves as a trade route to the settlement. Further, the course of the game becomes dependent on the scenario. Special cards also change "The longest trade route" - the longest road; in addition to roads, ships are also taken into account. The player receives this card and 2 additional points.

"Breakthrough Map" — you can build for free not only 2 roads, but also 2 ships, or 1 ship, 1 road. To choose from.

The principle of the game remains the same. Players roll the dice, look at the number that comes up, and look for it on the island. Those players whose settlements border on this number receive the raw materials on which the dropped number stands. The raw materials have been distributed, you can start building something, if you have enough resources (see construction price maps). At this moment, you can actively negotiate with other players and exchange for the required resource. First they build settlements, then they modernize them into cities. They actively inhabit Catan and the islands.

Hmm...Okay, let's move on. I completely forgot to tell you about the number 7. When a seven comes up, it means robbers or pirates attacked. At will, someone alone, together they do not attack . They take away half of the raw material cards if you have more than 7 of them. The raid is carried out on all players at once. Then you can place these robbers on any hex of the island to cut off the income of another player and do not forget to steal one resource from him. The robber figurine will stand on the number and deprive you of income until a 7 is rolled again and the robbers are moved to another place. Pirates are placed on a hex with the sea next to a settlement, or next to a ship, the functions are the same. However, you can save yourself from their invasion if you bought the necessary development card - a valiant knight, until this moment he could calmly wait in the wings in your hand. If robbers or pirates attacked your area, and you have a knight card, play it, move the robbers to another hex, and place the knight in front of you. If you recruit 3 or more such knights, then the card « The biggest army" goes to you and gives 2 victory points. If someone recruits more knights than you, then "The Biggest Army" goes to that player. The game ends when one of the players reaches a certain number of points, which depends on the game scenario.

Scenarios for the board game "Colonizers. Sailors" (Catan - Seefahrer Erweiterung)

  • New shores . The colonists founded their first settlements, built harbors, and began building ships. Pioneers go out to the open sea in search of new lands and gold.
  • Four islands. Catan sailors discovered the archipelago and named it the “Four Islands”. There are fertile lands rich in useful resources here. Having barely established themselves on one island, the colonists rush to another, in order to gain a foothold on every piece of land suitable for settlement.
  • Misty Island. The Catans discovered new islands, which they called Oceania. Between the islands there is now a sea with thick fog. Fearless sailors set off in search of adventure and riches.
  • Through the desert. The Catanians discovered a wide belt of deserts. While exploring the territories, the scouts found out that beyond the desert there were also fertile lands. And small islands on which deposits of gold and iron were discovered. The colonists are divided, some rush to the desert, others to the islands.
  • Lost Tribe. The Catanese discovered inhabited islands, the natives speak a similar language. People do not skimp on gifts and are happy to help each other.
  • Riches of Catan. The Catans have discovered new islands that are inhabited by the people of the “Lost Tribe”. The costumes and magnificent materials delight the Katans. And active trading begins.
  • Pirate Islands. In the northwestern part of the island, pirates have invaded the Catanian lands and continue to move around the island, raiding civilians. The Catanians create a fleet to repel daring robbers.
  • Miracles of Katana. After the victory of the Catanians over the pirates, prosperity and peace reign in the archipelago. The elders decide to decorate the island with magnificent creations of local architects. But a hot fight will soon break out. Who will be the first to build the Catanian miracle?
  • New world. Now you can build your own world with your own rules, just rely on your intuition.

My impression.

Advantages:

— Colorful design, all elements are of high quality, the game is pleasant to hold in your hands;

— The rules are simple and easy to remember;

— Family option: designed for up to 4 people, you can play with children;

— Doesn’t get boring for a long time, often “pulls” to play it;

— Entirely captivating, 3 hours fly by

one moment.

Flaws:

A lot depends on chance; it is impossible to calculate in advance what numbers will appear and how best to set up settlements. Yes, you can try to guess by placing settlements on the numbers with the highest frequency of occurrence according to the theory of probability. But.. So often this is refuted and instead of the expected eight, 2 or 3 roll out from turn to turn. And therefore, if a player is wildly unlucky and does not receive resources throughout the game and, as a result, he has nothing to build his settlements and cities with, then he It's getting downright boring. Fortunately, although this happens, it is rare. I didn’t find any more shortcomings, on the contrary, the game gets more and more exciting with each game,

Summarize:

“Colonizers. Sailors " (Catan - Seefahrer Erweiterung) - an exciting game, strategy with elements of surprise, German quality and simplicity of the rules. Suitable for those who want to spend an interesting evening in a small company. Beautiful bright design will help you completely immerse yourself in this atmosphere of intoxicating wild freedom. An interesting well-thought-out addition, I was pleasantly surprised by the large number of scenarios, the game is worth the money. I would even say that it is worth more than the price they are asking for it. After the game I was very impressed, I think that now I won’t play classics again without an add-on. The game just makes you fall in love and addictive. I’ll add that for those who have a lot of friends, they came up with an extension to this add-on up to 6 players.

If you liked the game, you can order it using the link:

Ratings:

  • Mastering the game - 70 POINTS
  • Game mechanics - 99 POINTS
  • Plot and atmosphere - 70 POINTS
  • Ease of play - 45 POINTS
  • Quality and design - 99 POINTS
  • The resulting fun is 60 POINTS

TOTAL (for an ordinary person) - 74 POINTS

  • Mastering the game - 90 POINTS
  • Game mechanics - 90 POINTS
  • Plot and atmosphere - 75 POINTS
  • Ease of play - 45 POINTS
  • Quality and design - 99 POINTS
  • The resulting fun is 90 POINTS

TOTAL (for geek) - 82 POINTS

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