The evil within 2 walkthrough. The Evil Within. Walkthrough. BridgeThe Evil Within. All the secrets

The site's walkthrough of the game will take you from the title screen to the game's end credits. Here you can find collectible item locations, strategies against bosses, puzzle solutions, and much more. And if you didn’t find something, you can fill in the missing information yourself and receive bonuses.

Chapter 1. Into the Fire

In the first chapter you will get acquainted with the controls and the beginning of the plot of the new part of the horror game.

After a short cut-scene, you will immediately take control of Sebastian - a young detective and, in fact, the main character. Don't hesitate, run to the burning house ahead. The front door will be locked and there will be no way to get inside the house, so you need to find another way to get into the house. From the door, turn to the right and examine the glass sliding panel - the main character will automatically break it, and you will find yourself in the building.

There is nothing to do on the ground floor, go through the kitchen and turn left, then open the door and go up the stairs. On the second floor, look for a door decorated with butterflies and the inscription "Lily" - this is the children's room that you need to explore. As soon as you find yourself in the room, a long cut-scene will begin where more information about what is happening will be revealed to you.

Once immersed in a virtual machine called STEM, move forward towards the objects that appear. You'll end up in front of a table with a walkie-talkie, pick it up and talk to Kidman. In the office, examine the drawings and photographs of the missing agents, and after a short cut-scene you will be transported to the second chapter.

Cabinet- your safe zone, where you can be transported through special points that you will find as you progress. Here you can look at some documents and talk with your partner, as well as take a break before starting a new chapter or going on a mission.

Chapter 2. Something went wrong

From the board in the office you will learn about the five missing members of the Mobius group. After studying the information, leave the office and go to the black cat that is sitting on the table. Lies next to her slide, take it and watch it on the projector.

After that, pick up the green gel, where it is, the black cat will indicate. Now you can leave this place using the mirror, but save before doing so. To do this, interact with the terminal to the right of the mirror. After watching the cutscene, go up the steps and approach the painting that shows a door. After examining it, turn around - a door should appear in front of you. After going through the door, go straight down the corridor to the room with Baker (last door on the left). His body is recorded in a memory, you can examine it in more detail by looking through the camera or entering the cube. But this is not at all necessary.

Go to the room on the left where the photographs were developed. On the table you can pick up photograph by William Baker, which refers to documents ( 01/40 ). Go to the next room and examine the floor, then move the rack and go along the corridor. Here you will hear a telephone ringing (hidden in a niche), answering it will not give you anything, so just go up to the second floor. You won’t be able to open the glass door; go a little to the left of it, bend down and get under the bars. In this room you can find another document - unusual letter (02/40).


Then go up to the third floor, go straight and go through the door. Here you will see a murder, which is also in a flashback. Quickly hide behind the sofa so that the maniac doesn’t see you. Walk around the sofa and wait for him to leave the room through the door you entered through. Examine the dead man and exit through the next door. Go to the corridor on the right, where the corpse lies. Go through the closed door and jump over the rubble. You can pick up from a small table in the left corner document - photo of another victim (03/40).

Go up to the second floor and go through the glass door, which will now be open (behind it you could see a woman who could not be helped). Continue through the balcony until you find a creepy exhibit. Here, interact with the sign, and then go to the elevator on the left (it will only open after examining the sign with the inscription "Rebirth").

After going down, go through the hole on the left. Behind him, go to the sign in the form of an eye on the wall, turn around, go to the camera and turn around again. This will reveal the door. You will be photographed outside the door. When you wake up, take the photo from the mirror. After this, a multi-headed girl with a saw will attack you.

You will just have to run away from her. Run along the corridor, running around the boxes, and when the door closes, you need to quickly find a way out. It is located in the far left corner (if you stand with your back to the door). There you will find a ladder near the wall; climb up it into the open ventilation. Crawl straight ahead until you see a hole. After jumping down, you again need to run away from the monster, but this time you will not be able to hide from it. When you are grabbed, escape from the clutches by pressing the indicated buttons. If you did everything right, you will have a knife and you will hide in the house. Automatic regeneration will only restore your health up to a certain point; to restore more, you need to make or find healing syringes. Open the door in front of you and go to the table, there you can pick up your first syringe. For now you only have one, and there will never be an abundance of them, so try to save all consumable items. Before leaving the house, look around the living room, there is a document - diary in an abandoned house (04/40).

Once on the street, you will immediately find a pistol and another document - photo of the Castellanos family (05/40). After that, go down the street and examine the corpse in the car, then follow the woman into the house. Kill her by shooting her with a pistol (try to aim for the head), after which you can explore the house. You can get a syringe from the first aid kit; on the second floor there is gunpowder (necessary for creating cartridges). After examining the house, exit it and go left. Break wooden boxes using a knife; they often contain various items. Then continue forward along the street until you see two people running away from monsters. Only one of them will be able to hide in the house. You must bend down and hide behind the car. Wait for the right moment to sneak up on the enemy from behind and kill him covertly (not everyone can be killed covertly, and some monsters are even impossible to sneak up on unnoticed, so be careful), do the same with the second one. Don't forget to collect green gel from corpses (drops out after killing monsters). After examining the area, go to the house where the man ran away. Inside, turn left and go down the steps, which will take you to the shelter. After the cutscene, you will meet Liam O'Neill and begin a new chapter.

Chapter 3. Resonance

After talking with Liam, you will receive the additional task "Unusual Signal". It will also mark your location crossbow, which is located in the armored personnel carrier.

Inspect the shelter, here you can use the coffee machine to replenish your health, you can find ammunition and medicine in the drawers, and you can make various items and improve weapons at the workbench. After this, move towards the exit from the shelter; nurse Tatyana will stand in your way. Follow her to Castellanos' office. Sit in a wheelchair, with its help you will be transported to the hospital. Here you can buy upgrades using the green gel you find. Some upgrades will require red gel or high quality parts, which can be found as you progress through the game.

After familiarizing yourself with the mechanics of the skills, go outside. At this moment, the main character will take out a communicator. With its help, you can find plot objectives; to do this, turn it until a hint appears on the screen about pressing a certain key. When you find the desired target, cross the road and enter the white church. Kill the enemies and go behind the altar with the corpse, on the floor you will find figurine with a key.

Pouch- the first level pouch can be found if you follow the road to the right of the church and turn left along it (but do not go straight). After some time, a corpse lies on the asphalt with the first pouch, which will increase the number of carried cartridges.

Go outside and face the tourist center, so you will see an alley on the left - that's where you go. There is a ladder there that will take you to the roof of another building. Go up the steps, then up the fire escape. At the top, kill the enemy and search two corpses, on one of them you can find document - "Communicator Log: Parts" (7/40). Here on the edge of the roof you can pick up faulty sniper rifle. Opposite the building with Liam, to the left of the church, is the visitor center (a building with large doors). Standing next to him on the bench figurine with a key. In the building, go to the edge of the counter and take document - "Welcome to Union" booklet (6/40). The door to the basement is locked (remember this place).

Unusual signal

Move to the green marker, and then in the right place, take out the communicator and get close to the dark silhouettes of the spirits. When you are near them, a prompt will appear asking you to press a certain key, by doing this you will receive fragment of memory (1/24).

Next, you will need to visit two more places with resonance. But before that, check the train cars on the left side. Go to the far train and go inside. Go through the carriages, dismantling the opponents, at the end you will find the corpse of a girl, where there is another resonance point (it will appear on your map as you approach). Come and take out the communicator, so you will receive fragment of memory (2/24). And nearby you can pick up your first red gel, which lies near the girl’s corpse.

Get out of the cars and follow the green resonance trail, which will lead you inside the auto repair shop. Take figurine with a key, it is located on the porch of the house, which is located opposite the open entrance to the workshop.

Pistol with laser pointer- After taking the figurine, go around the workshop on the left side to find a door in the mesh fence. Shoot the chain and enter the closed area. Climb over the fence and approach the corpse near the car. Kill the enemy and take the gun.

After entering the auto repair shop, go to the back room and activate the memory on your communicator, so you will receive fragment of memory (3/24).

After that, turn on the electricity using the panel that you saw in the memory. To do this, click on the second and fourth toggle switches from left to right. Try to behave quietly, as a strong enemy (a white dead man) is wandering around next to you; he is dangerous because he cannot be killed covertly, and he is generally more powerful than the rest. Lift the nearest car, bend down and go down through the hatch into the basement. Go a little forward and to the left, where there will be a corpse. Activate the communicator, thanks to this you will find another fragment of memory (4/24). Bend down and make your way through the tunnel you have made. You will find yourself in a corridor with doors on the left and right. The door on the left is closed to a code terminal, but there is a corpse lying ahead, after searching which you will receive map. She will help you choose the right code, to do this, look at the locked door (remember the letter and numbers), then interact with the code terminal (a map with a table and numerical values ​​will appear on the right) and find the desired column by letter. The following combinations are possible: 7696 And 9676 . After clearing the arsenal, go to the room opposite, collect useful items, kill enemies and lift the load on the forklift. This way you can move the cart and clear the way out.

Opposite the auto repair shop, to the right of the house (where you found the figurine), you will find a garage - go there. Right behind it you will catch a resonant signal. Pick up the communicator and follow the trail that will lead you inside a house nearby. In this house, go to the back room and take it from the table document - woman's diary (08/40). Here you will be attacked by a ghost of a woman. While avoiding the ghost, look around the house. Here you will find a door with a combination lock that requires a card. Find another door nearby, go through it and take the door on the right. Make your way through this chamber to the next one, using the hole in the wall, and take it out of the cabinet with the photo map. Now you can go back. Run to the door and open it with the card. After moving to another world, a new item will appear on the same table - slide.

Now you can go outside. There's a huge two-story estate right across the road, but you don't need it. You need the house that is on the left. When approaching this house, the communicator will work; use it to find the source of the resonance. Enter the house and go through the white door in the narrow hallway to enter the garage. In the garage, take it from the gurney to the left of the car document - request for examination (9/40). When the nightmare begins, take it from the bedroom document - survey report (10/40), which the ghost of a doctor was looking at. Continue moving through the nightmare until you find yourself at the Lighthouse Asylum. Pick it up there slide lying on a wheelchair, and then go inside and examine the person in the chair. After getting out of the nightmare, take the bolt from the dead man's chest.

Shotgun pouch- on the side of the two-story pillbox, climb the yellow ladder and walk along the balcony. Having hit the trap, get rid of the enemy running towards you. At the end of the balcony there will be a corpse and a box containing a shotgun pouch inside.


Move through the rooms, killing enemies until you reach a dead end. There are two doors here - the left one can be opened if you shoot an electric bolt at the shield on the side (you don’t have that yet) - the door itself will open you with a rather pointless cut, so it’s better not to waste the bolt. Open the door on the right; to do this, combine two waves so that they match in amplitude and frequency. Inside you can find weapon - shotgun. Gather supplies and then return to Union. Run along the second resonance signal, which you discovered after the first one along the additional one (look at the map). In the house, go to the back room, killing the enemies, and use the communicator to find fragment of memory (5/24). Further through the door, behind the boxes, find a hatch and go down. There is a computer here, use it to get into the “Network” arsenal.

When you have examined both resonance points according to the task, a new one will appear, which will point to the tourist center. Before moving on, it is better to move to a shelter, replenish supplies there and recover.

At the Visitor Center, go to the far door, which will automatically open. Go down and activate the communicator to activate another fragment of memory (6/24). After looking at it, take it from the table document - Turner Communicator Magazine (11/40). By picking up this magazine, your map will be updated, and dead employees of the Mobius Corporation will be marked on it, from which you can pick up various supplies or ammunition. If you try to leave, you will be photographed again. Run forward, deal with your opponents and get out to freedom. Return to Liam at the hideout and tell him what you saw. This way you will receive a reward for the quest" Unusual signal" and complete it.

Parts for sniper rifle- Go to another shelter on the map, where the marker on the map points. Passing the auto repair shop (will be on your left), approaching the marker you will find a house that will be locked. But behind it there is a garage where parts for a sniper rifle are located. Now you can repair the found rifle through the workbench or inventory.

At the gate of the new shelter, shoot an electric bolt into the panel to raise the garage door. Kill the enemy inside, then use your communicator to reveal fragment of memories (7/24).

Enter the shelter through the door on the left and on one of the tables (next to the box) take document - report 00122: recruitment (12/40). Go to the Pit Stop Diner, the marker on the map points to it. Don't miss the bench on your way figurine with a key(landmark - field with enemies and next to the pointer). A new enemy is wandering nearby; as soon as he sees you, he will begin to make noise and attract the attention of other monsters; it is better to kill him from a long distance (use a rifle). Near the diner, turn on the communicator and decipher the signal, getting closer to Lily's ghost. Go inside, go to the far door and try to open it. There is a hole nearby, move the cabinet and crawl through it inside. Take it on the floor Lily doll.

Go around the diner and find the window that leads from the back utility room. Here, examine the trash container to find traces of the ghost. Having received a mark on the map, go in its direction. As soon as you move away from the diner, you will be attacked. After defeating the enemies, continue towards the marker. Having reached the marked place, use the communicator and follow in the footsteps of your daughter. Periodically you need to interact with objects that are on the ground (they will be highlighted). Repeat the same steps near the shipping company (a little further from the auto repair shop).

After examining the places, Sebastian will conclude that Lily ran to the warehouses. Go into the territory and inspect the door; to open it you need to supply electricity. Find the wire that leads exactly to the desired panel, go around the containers and break the chain. Behind it, deal with the enemies and use the shield. By flipping the switch, you turn on the electricity. Now go through the door that was previously locked. Break the board and go along the left wall, make your way under the shelves, kill the monster and go up the yellow stairs. In the first room on the shelf lies document - report 00654: core separation (13/40). In the next room, pick up the second doll from the floor. After watching the cutscene, go back outside and return to O'Neil, fighting your way through the enemies. From him you will receive a gas mask and a password for the computer in the northern shelter, which are necessary to move through the tunnel leading to exit B2 and the transition point to the location with the city hall.

Chapter 4. Behind the Scenes

Having received a gas mask from Liam, you will receive a new goal - you need to get to the northern shelter (you were there) and use the computer to enter the “Network”. From now on, you can use the shooting range in the hospital (for simple training or testing new skills), to do this, use the white door in the office. Once at the shelter, talk to Kidman. Afterwards take document - report 00122 (14/40), is located near the entrance to the shelter. Now you can use your computer to navigate to the “Network”. Walk forward along the corridor, go into the room on the right and use the computer on the table (near the corpse) to get document - Union Growth email (15/40).

Crossbow pouch “Guardian”- get out onto the balcony and go down. All the doors here are locked, but opposite there is a yellow staircase - go up it and open the door. In the room on the corpse you can find a crossbow pouch.
After taking the pouch, return to the locked doors and approach the door with the screen. Here activate the communicator, you need to configure two waves. By completing this simple task, you will disable the locking system. And now enemies will begin to appear from the three locked doors. You have no choice but to shoot them.

Having dealt with the enemies, you can inspect the premises and collect resources, then go through the door with the monitor. Once at the tunnels, lower the switch that will drain the water, then go down the stairs. Get over to the other side and climb higher, there is another switch that will lower the bridge. Continue forward and when Sebastian puts on the gas mask, you will switch to first person view. A large number of enemies will be waiting for you ahead, but you can only use a knife or an ax as weapons, so try to move carefully and not get into trouble. When you reach the white door with the electronic lock, pay attention to the wires - you need to follow them. Once at the fork, turn left into a dark tunnel. Turn on the flashlight to discover figurine with a key, which stands on a barrel.

Break it and take the key, then return to the fork and move further along the wires. The wires will lead you to an electrical panel with four toggle switches. To activate it, you need to light all the lights, lowering the toggle switches in the desired order - 1, 2, and 4.

Go through the opened door and go up the stairs. Once upstairs, Sebastian will remove the gas mask, and you will return to normal camera mode. Use the computer that is on the table on the left. There you will receive document - email "Extension and Data" (16/40).
After that, run along the corridor. Behind the white door, approach the corpse and use the communicator to open fragment of memory (8/24). Return to the front door of the room, there is a ventilation hole on the right side of it - make your way through it. Use the computer in the room to move to the location with the mayor's office. After resting in the shelter, get out, where a new chapter will begin.

Chapter 5. Waiting

Go to the green marker, use the communicator near the gazebo to get fragment of memories (9/24). Once near the passage to City Hall, he will be blocked by barbed wire. Examine the corpse, nailed to the soldier's head document - photo by Sebastian Castellanos (17/40). After crossing the wire, you will find yourself in the yard. And here a Guardian with several heads of girls will appear from the corpses, who uses a circular saw as his main weapon.

Boss: Guardian

This is the boss you need to defeat in order to progress. There are three places in the yard with a stretched wire - a trap, if you hit it, the slow-motion photography mode will be activated. To start, just run from the boss, explore the battle arena to find these traps and study the habits of the Guardian. You need to lure the boss into these traps and shoot him while the slow mode is running. If you can't activate them, or you use them poorly, just wait for a heavy blow from the Guardian, run back and fire a couple of shots. There is also a partition with two doors, where you can hide for a while while the boss breaks down the doors. After defeating the monster, collect the dropped gel (5000 units), and then enter the city hall building.

Talk to the wounded soldier, he will tell you the plot information and give you Harrison's communicator. After the conversation, go through the door ahead and continue forward into the large hall with the murder scene. There's not much to do here, go through the door on the left, turn left and go up the stairs. On the second floor, go behind the curtain and look around. There is a painting hanging on the wall to the left here that serves as a clue for the puzzle. Here, under the painting in the vase, take the red roses. Take the necklace on the stand and hang it on the mannequin, then turn it towards the camera. Place the roses in the white vase, then use the camera. Focus the image and take the photo. After taking a photo, the picture will be transformed into a real corridor.

While passing the corridor, do not miss the document - article in the Crimson Post (18/40), it will lie on the coffee table near the painting with the inscription “Appreciate the masterpiece.” After examining all the paintings, turn around and see that a new one has appeared on the wall. Examine it, and then run to the end of the corridor, here a door will open on the side. Approaching another picture, a maniac will start talking to you, after the conversation the door will open behind you. In the back room, take the document - photo of a dead Mobius employee (19/40) which lies on the table. Go down the stairs and approach the chair with the head of a mannequin. When you find yourself in a room with many frozen people, go to the door and take it from the table to the left of it document - note (20/40).

Boss: Obscura

Indoors, activate the emitter and watch the cut-scene. A boss will appear - Obscura - you cannot kill her, but you can stun her for a short time. Periodically, she photographs the emitter, which will lead to its temporary shutdown. Your task: simply survive until the end of the countdown. If the Obscura has stopped time, then find it and fire a few shots until the countdown starts again. When the time runs out, the monster will disappear.

Exit through the door and go forward, when you find yourself on the second floor balcony, turn left to enter the room. Here on the table lies document - report 00213: Union social management (21/40). After this, return to the murder room, a new passage will appear there. He will be behind him figurine with a key. Go right, go through several rooms and find another one in the room with bookcases on the table document - report 00977: structural damage (22/40). After finishing examining the rooms, leave the city hall and talk with your partners, after which the next chapter will begin.

Chapter 6. On the hunt

Syringe pouch- after leaving the city hall, go left and find the corpse of a soldier, you will take a pouch from him.

Return to the computer, which will take you to the “Network”. Here, exit the room and go forward, opening the two doors on the left side (one of them will be locked with a combination lock using a frequency).

Pistol pouch- behind the far door on the left side there will be a corpse on which you will find a pouch.
Follow the corridor on the side, kill the enemies, and then go downstairs. Move to the room with monitors. Here the main character will stop to view a memory. When you finish viewing, take the slide that is on the table.

Run along the corridors, avoiding the dangerous monster. But in the end you still have to shoot him with a pistol. When you find yourself in front of a door with a red symbol indicating a shelter, do not rush to enter. First, open the door nearby with the combination lock and screen. Inside the room on the table lies document - Report 00532: Core Branch (23/40). In the room with the Network computer you will watch another cut-scene. After talking with Hoffman, use the computer nearby to save document - “Core Candidates” email (24/40). Using the computer, go to the location with the theater.

On the street, use your communicator to detect fragment of memories (10/24). Go left and try to open the warehouse, but you need a key to do this. Go to the gas station and examine the burning corpses. Here you can activate the communicator and find fragment of memories (11/24). After this, a monster will appear that looks like a Guardian. Proceed as usual, but this time without the possibility of slowing down. Killing him will require many more shots than the previous time. Find a corpse on a chair in the far room, use the communicator next to it to see fragment of memories (12/24). After this, try to leave the cafe. When you hear music, go to the jukebox where it comes from. Suddenly the woman from your nightmares will appear. Walk forward and see a woman climb out of the mirror. Quickly escape through the door, keep running until you escape the nightmare (interact with the mirror to select the correct door). After this, in the hand of the murdered man who is sitting on a chair, a slide. Take it and go outside.

Pouch for a sniper rifle- After exiting through the main entrance of the diner, walk a little forward and turn left, around the corner of the cafe. Search the corpse on the porch, you will find a pouch on it.

Walk across the street from the diner and as you walk down the street you'll find the devil's personal bar. Take it inside from the table (on the right side) document - bartender's diary (25/40). After this, examine the map, you need to go to the left of the diner to find an area closed by a fence (from there you can hear shots and cries for help). After opening the gate, run towards the soldier on the overturned truck if you want to activate the additional task “Out There”.

Shotgun pouch- Before you start the optional task “Out There,” go outside and go right, through the gate that led you here. Walk along the street and then turn the corner, in the alley there will be blue boxes with a white witch wandering behind them. Kill her and jump over the boxes; you can take a pouch from the corpse of the Mobius soldier.

Follow the marker that is marked on your map, which is at the bottom of the location. You need a street where a garbage truck is parked. Kill the enemies, turn into the alley on the right and use the communicator near the girl's corpse. So you can find fragment of memories (13/24). Search her to pick her up key, which will open a warehouse (was at the very beginning of the location).

Long-barreled shotgun- Returning to the warehouse, kill the monster and collect supplies from the warehouse. In one of the boxes you will pick up a new shotgun.

When the scary woman appears, try to open the door, but you won't be able to. Hide from her in the corner and wait for reality to take you over.

Silenced pistol- can be found by completing the additional task “Back in touch”. After moving to the “Network”, go to the marker. By turning on the server, you will unlock boxes that were previously locked. Return to Sykes in Union and report that the job is done. Open the container in this shelter, there will be a new pistol.

Going to the entrance to the theater, you will see that the path is blocked by two paintings. If you have already carefully studied the location, you might have noticed these paintings - one in the Devil’s personal bar, and the other in the Abode Hotel. The necessary markers will appear on the map, and the communicator will point to the resonance points, so this chapter will end.

Chapter 7. Thirst for art

First of all, go to the Devil's personal bar. Go to the back room and interact with the painting in the hallway that has a bag on its head. You will be transported to another reality. The door here is locked, your task is to find the key. Turn around and run to the end of the corridor. Take the key from the severed hand, and then go back, avoiding traps and enemies.

Approaching the grate, open it with the key, bend down and move to the right, passing the tripwires, until you see an accessible passage to the left to the mannequin. As you approach, interact with the mannequin from the back. The first work has been destroyed, go to the Abode Hotel.

Climb to the second tier and interact with the painting. Here you need to open the grate again, which will require you to find another key. Go to the far left room, avoiding the Obscura. Take the key and open the grate, but first distract the monster while you are at the far end of the corridors. After that, run to the grate and lift it.

Open the door, crouch down and make your way past the next trip wires, sneak up to the mannequin and cut it. Now the path to the theater is clear, return to it and go inside the building.

Chapter 8. Premiere

Inside the theater, go up to the top tier. Before going into the theater hall, where there are chairs for spectators, find Stefano’s creation, which is located on the second tier, use the communicator and find a piece of memory (14/24). After watching the cutscene, run after Stefano.

Boss: Stefano

After everything collapses into several pieces, make your way forward, avoiding detection of the huge eye. When he starts moving to the right, follow him, periodically running for cover. Then, after waiting for the eye to start moving back, pass by and run further. This must be repeated several times until you pass the location.

After going down the stairs, go along the corridor and open the door. After the cutscene, the battle with Stefano will begin. The fight with him will not be too difficult as it might seem. First, “get used” to his behavior (attacks, movement) - it will take about 5 minutes, the main thing is not to rush. Electric bolts that stun him will be very effective in battle. If they are not there, a simple pistol and shotgun will do the job just fine (the necessary ammo will be scattered around the location).

Throughout the entire battle, Stepheno will try to take a picture of you (this will greatly slow you down), as soon as you see the camera in the boss’s hands, immediately run away from the line of sight. In the first phase, the boss teleports four times and then tries to run towards Sebastian with a knife. After dodging the attack, fire a couple of shots from a pistol or shotgun and run away. This continues until it enters the second phase. Here he will teleport more often and do it chaotically. Plus, a huge eye will appear on the location, which attacks with tentacles. In this phase, choose a convenient far corner for yourself and shoot from this place. Also, red cubes will be added to his arsenal, which will explode - it is better to avoid them. And when Stefano runs furiously towards you, shoot him to knock him down. After defeating the boss, watch the cutscene and the chapter will end there.

Chapter 9. New Evil

Follow forward to the ritual altar, which will take you to a completely different place. Go through the door, go down the steps and find yourself in a room with four torture chairs. Collect loot and move on. When you go down the steps, take them to the right to find a small loophole leading to a secret supply room. Once you've collected everything, go back and continue on your way.

Go down to the basement, where there is a locked grate ahead and a mechanism with a missing handle. The basement is filled with detention cells, which are locked by default. I recommend first inspecting each camera and shooting all the monsters with a pistol (one accurate shot to the head). This is done for the reason that after you take the desired lever, all the cameras will open. All lying opponents with intact heads are alive, so it’s better to kill them right away. In one of the chambers on the left wing, if you look at the locked door leading further, there is a figurine with a key. Don't forget to pick it up after everything here opens.

Go to the cameras in the right wing and near the last one, a little further, remove the handle from some device. All cameras will open. Collect loot from killed enemies and go to another mechanism to which you need to attach a handle. But don't rush. To the right of it there is a grate leading to a separate room. There is a table on which lies a document - the first page of “Submit to Freedom” (26/40). There is also a table and a bench - on the bench there is a pouch for the Guardian crossbow.

Now lift the grill using the handle. There are several cells in this corridor. You need the second camera on the right. Enter there and kill the prone Mobius soldier. To the left of it there is a passage in the wall. Crouch down and crawl there to use the communicator in another chamber and find a piece of memory (15/24).

Do the same with the second camera on the left. Only it will be initially open - go there, destroy the boxes and you will see a passage leading to the next room, with a corpse and pistol cartridges. The corpse by the door is a living zombie, so kill it in advance with a well-placed headshot.

After a series of various visions and nightmares, you will find yourself in a room with burning zombies. Kill them, and then go to the wall with the burning sign. Soon a passage will appear here, and you can use the mirror to buy upgrades for Sebastian, as well as open the lockers. Go into a huge hall with metal plates and channels on them. The path forward is blocked by a grate - you need to open it.

Go up the yellow stairs and you will see four valves. Turn the leftmost valve to adjust the plate closest to the grille. This can be done as easily as possible - turn the narrow part of the plate towards the grill. But in general, it is best to first adjust the second lever from left to right so that the left plate, with its channels, aligns with the outer two outputs.

Next, rotate the center section so that the wider channel lines up with the top one (at least pointing toward the grille). Then turn the left valve to flip the far plate (closest to the grille) so that the narrow part is directed towards the grille. Finally, turn the rightmost valve so that the channels on the right plate line up with the channels on the right edge.



Now go down and go forward, after the cutscene a new chapter will begin.

Chapter 10. Originally hidden

Here you will meet a new companion, whose name is Esmeralda Torres, after having killed all the monsters, work your way through the crowd of zombies together, and when you enter the room, you can calmly talk with her and find out the information of interest.

After the conversation, simply follow your companion, helping her deal with her opponents. When meeting a new enemy with a flamethrower, he will quickly disappear, but will leave behind several fiery zombies.

Hide behind cover and shoot them (try to shoot straight in the head), if you run out of ammo, you can sneak attack from cover or leave all the enemies to your partner (but this will take a very long time). Having made your way through the hordes of enemies, you will find yourself at a tree with a red flag, there will be a new shelter nearby, go down there. After talking with your allies, a new chapter will begin.

Chapter 11. Reunion

Find in the shelter document - Torres' diary (27/40) lying on the table. From the diary you can find out what exactly prompted Torres to take part in the operation to rescue Lily. Inside the box located in the shelter, you will find the first cryobolt. Pay attention to what Kidman will say in the conversation about some gift left in Castellanos' office. There is a mirror in the next room - move into the office and go exactly to the detective’s office, where the information board hangs. Right below it you will find slide.

Use your computer to return to the Network. Search the room, take it away capacitor, which will be useful to you later. Go out and at the gate, use the electrical panel on the side, switch all the toggle switches to open it. Turn left where the burnt corpse is. Near the door there is a red stand with candles - on it lies slide.

Enter the room on the right, where the corpse of a Mobius soldier with a syringe lies. There is a cart here that can be pulled aside to access a supply crate. Go to Hoffman's hideout, here you can see fragment of memories (16/24), so you will find out that the girl went to the other end of the laboratory, into the restricted area. Explore the computer to get document - file "Hoffman Records" (28/40). Go to the restricted area, behind the corridor there will be a corpse of a Mobius soldier with shotgun pouch. Take the elevator down. There are security turnstiles and two dead guards ahead. On the left, through the window, you can see a computer and a room with a mirror. Use your computer to get document -file “Security Protocols” (29/40). Pass by the laboratory with the flasks, go forward and see another one fragment of memories (17/24). You will learn that you can only go through the door if you have a cerebral chip. Now your task is to find him. To do this, stand facing the door that requires a cerebral chip. Go behind the screen on the left, where there is a corpse on a gurney. Will be attached to the wall document -report "Failure of Integration in STEM" (30/40). Turn left from the door and you will find stairs leading upstairs. First, go to the left of the stairs to find a small door leading to the morgue. Enter there and turn into the far room on the left. On the gurney you will find document -Crash Investigation report (31/40). After that, open the gate by shooting an electric bolt at the shield. Run forward along the tunnel and enter the room on the right. Interact with the computer to get document - file "Observation of the pit" (32/40).

When you try to return the same way, a woman will attack you. Avoid her by hiding behind pillars and a couch. First try to go to the right, but the woman will throw over a whole pillar, blocking your path. Go left. Run to get down the steps in time. Below you will have to change the direction of movement in order to get out of the trap and not fall into the eyes of a strange woman.

Run forward along the corridor and in the hall with the wheelchair, turn right to find it on the table around the corner. document -examination report (33/40). Now move to the left side of the hall to find a document -letter from the chief of police (34/40). In the end, Castellanos will finish off the piece of himself left in STEM after the Beacon, so you will have revolver. Also take it from the table near the computer slide.

Go back and go up the steps. After killing the enemies, go to laboratory No. 3. Go to the far room, where an unknown man lies on the operating table. Interact with the computer in the far left corner to get document -file “The Case of the Agent” (35/40). Now on the same floor, go to laboratory No. 2. Use your communicator to view fragment of memories (18/24). Search the Mobius soldier's body to collect syringe pouch. In laboratory No. 3, which is on the second tier, go into the room where a person is lying on the operating table. Examine the hanging signs - there will be various code combinations. Try entering each of them at the terminal located at the feet of the dead man. Sooner or later the code will work and the device will be pulled out of the employee’s head cerebral chip. Take it and open the locked door.

Boss: Flamethrower

When you reach Laboratory No. 4, you will meet Yukiko and Liam. The latter is the boss and your acquaintance, who will have to be killed. If you have the skill to shoot a sniper rifle (as well as the necessary skills), a few headshots will be enough for you. Otherwise, you will have to hide behind the columns for a long time and wait for the right moments to shoot with a pistol or shotgun. Bolts are only effective if used on specific objects, such as a nitrogen tank or electrical panel. The first will cause significant damage to the flamethrower, and the second will stun for a short time. Also use switches to activate the fire extinguishing system. After defeating him, talk to Yukiko and pick up faulty flamethrower, lying next to Liam.

Use your communicator to view fragment of memories (19/24). Next, go forward along the corridor, into the room with the device that Liam asked to blow up. Bypass the device and destroy it figurine with a key. Now talk to Torres and order her to detonate the device.

Chapter 12. Bottomless Abyss

You will find yourself in an unknown place where Theodore dragged you. Go to the light source, turn right and go to another one to pick up pistol pouch. Next, you will need to move around the location, killing opponents. First, kill the enemies, and then turn the lever at the gate.

The next location is replete with monsters - you need to get to the stairs leading down. Go down and watch a long cut scene. When you see a burning statue, go up to it and take it from the altar document

Go outside and you will see an enemy with a flamethrower. It is IMPORTANT for you to kill him, because upon death he will drop one of the two missing flamethrower parts. Also go towards the theater, but turn to the left of it. Go down to the rift and go up to the parking lot on the left. You can use a communicator to make it easier to detect the resonance point. Go to the corpse of the dead Mobius soldier, search his body and take it pouch for sniper rifle.

Go into it, talk to the man who will point to the computer. Interact with it to move to the experimental sublevel. Kill the enemies in the corridor, and then move through the air duct into the next room. Kill the enemies, get to the electrical panel and do everything you usually do. In my case, it was necessary to lower the first, second and fourth toggle switches. Go to the door to the laboratory, and when you are inside, Sebastian will automatically contact Sykes. After the cutscene and Sykes disappearance, go to the room with the capsule (bathtub) and take it from the stand slide(To get the last slide, go back to the office, talk to Kidman, the black cat will point to the slide). Take it out of the box in the left corner double barrel shotgun.

There are several enemies with flamethrowers at the location in Union - kill another one, take the part and make another new weapon through handicraft in your inventory - flamethrower.

Also in the laboratory with the capsule you can read a report about the emergency exit from STEM. Thus, it remains to be seen whether Sykes managed to escape.

After completing this side quest, go to Sykes' hideout and look on the table for document - letter from Sykes (37/40).

Go back outside. In the alley with the garbage truck, which is to the right of the Devil's personal bar, lies the corpse of a soldier with assault rifle pouch. Another assault rifle pouch you can find it on the corpse lying behind the Abode Hotel. Also, don’t forget to visit the Devil’s personal bar to find in the corridor where Stefano’s painting was figurine with a key. Go inside the Abode Hotel, after which Sebastian will contact Hoffman. After your conversation with Hoffman, take your time and look around. On the table opposite the fireplace lies document - Hoffman's diary (38/40).

When you're ready, tell Hoffman about it. Follow the girl, periodically killing opponents. Pay attention to containers that fall under the protective sphere and replenish your ammunition in time. You can take some ammunition from Hoffman herself from her belt. Eventually you will overcome the wall of fire.

Chapter 14. The Burning Altar

Run forward, not missing scattered resources, go up the steps and be sure to pick up from the altar document - writing of Theodore I (39/40). Open the door ahead. First check the passage on the right. In the room with the mirror, on the table you will find last pouch for assault rifle. After that, go left, so you will find yourself in a hall with suspended burning cells. Fiery opponents will appear, which you can simply shoot. Next, run into the passage where pipes with fire are visible. Approach the grid, behind which the fire is visible, and go down the steps to the right of it. Shoot the opponents behind bars and pull the lever. After a while the grate will rise. Search the room, and then return upstairs, because the second grate should also rise.

Go through another doorway, follow the corridor to the right (there will be a liquid nitrogen tank in the corridor) and in the room near the wall find the same lever (it’s not so easy to notice). Pull it. You will see the gate you need open. Follow them and up the steps. Turn the valve to turn off the fire, and then go a little higher up the steps. Enter the room on the left and take it from the table ahead document - writing of Theodore II (40/40).

Climb up and shoot the small lever at the top to turn off the fire pipes. You should remember this mechanic from the first part of the game. Move along the right wall to find a door. When you get close to it and try to open it, enemies will attack you - kill them. Behind the door on the table is the penultimate shotgun pouch. Next, make your way through several fiery barriers, kill the monsters and take the elevator to Theodore. When you get up, don't rush! Open the communicator and use the stairs at the back of the room to go down into the pool of blood. Here you can find fragment of memories (20/24).

After the cutscene you need to run away from the psycho with a chainsaw, after the video you can kill him. After this enemy, you will need to fight the safe-head. After killing them three times, you will begin another cut-scene, when it ends, another creature will attack you - you can kill it quite quickly. To do this, lure her into the fire, or you can always shoot her. This concludes the chapter.

Chapter 15. The end of this world

Returning to Union, you will see what Mira did to him. Now the city is even more fragmented, there are more enemies, and they have become even stronger. Follow Mira through the ruins of the city. Don't miss the special detail that can be found in the room when you go below.

Next you will need to fight the possessed when you go out onto the road. They are stronger than previous enemies, but they can be knocked down and finished off. In total, you need to survive such battles three times, each time there will be more enemies, so do not waste ammo. Having caught up with the world, you will go to another location and begin a new chapter.

Chapter 16. Purgatory

Go through the door to see what happened to the world. Run after Mira, killing ordinary monsters.

Walk forward through the snowy area and use the communicator near the pillar to listen fragment of memories (21/24). Go right and listen to another one near another pillar fragment of memories (22/24). After this, move right towards the tall building to view the next fragment of memories (23/24). Go up towards the house, look at another one fragment of memories (24/24) and follow up, where a cut-scene will start.

Boss: Mira


Here you will begin the battle with the boss - Mira. First of all, carefully examine the boss; all of his weak points can be seen at once. After that, take your strongest weapon and shoot in the center of the stomach, after the explosion, shoot in the arm. After destroying it, shoot off the second arm, and then shoot in the head. You can replenish ammunition by killing spiders and destroying frozen opponents.

Chapter 17. Exit. The final

In this chapter everything is much simpler. You need to get to the house and go up to the second floor, to Lily’s children’s room.


At the same time, you will have to control Kidman, who must destroy several Mobius soldiers. Otherwise, the last chapter of the game is a lengthy cutscene.

This completes the walkthrough on the site!

.
Chapter 12. Bottomless abyss.
Chapter 13. Stronghold.
Chapter 14. The Burning Altar.
Chapter 15. The end of this world.
Chapter 16. Purgatory.
Chapter 17. Exit.

general information

Developer: Tango Gameworks. Publisher: Bethesda Softworks.

Time to complete 100% completion of the game is 30 hours.

Where is it cheaper to buy the game?
The Evil Within 2. Price on PC

Shop Price Link
Playo.ru 1485 rub. playo.ru/goods/the-evil-within-2-pc/
SteamBuy.com 1495 rub. steambuy.com/steam/the-evil-within-2/
SteamPay.com 1499 rub. steampay.com/game/the-evil-within-2
Gama-Gama.ru 1559 rub. gama-gama.ru/detail/the-evil-within-2---pre-order/
IgroMagaz.ru 1699 rub.
Steam 1999 rub. store.steampowered.com/app/601430/The_Evil_Within_2/

System requirements
The Evil Within

Characteristic Minimum Requirements Recommended Requirements
CPU Intel Core i5-2400
AMD FX-8320
Intel Core i7-4770
AMD Ryzen 5 1600X
RAM 8 GB RAM 16 GB RAM
Video card Nvidia GTX 660 2GB
AMD HD 7970 3GB
DirectX 11
Nvidia GTX 1060 6GB
AMD RX 480 8GB
DirectX 11
40 GB 40 GB
operating system Windows 64-bit: 7 / 8 / 10 Windows 64-bit: 7 / 8 / 10

Chapter 1. Into the Fire

We play as a young detective Sebastian. Our house is on fire ahead, we urgently need to rescue our daughter Lily from it. The front door is blocked, we go through the window on the right. Inside we go up to the second floor and find our daughter in the children's room. All this turns out to be a nightmare; we did not have time to save our daughter.

We come to our senses in the bar. 3 years after the events at Mayak Hospital, Agent Kidman comes to us. During this time, Sebastian managed to get on the trail of the Mobius organization, which started all these experiments on merging consciousnesses with a STEM machine. Kidman reveals that our daughter is alive and is being used as the central intelligence in a new STEM system. This system worked great, but a week ago it began to malfunction, and now the organization is asking us to eliminate the consequences of the problem in order to save our daughter. For the second time, we are immersed in a virtual world, woven from hundreds of human consciousnesses and memories.

After running around in the dark, we are transported to our office at the police station. Inside, Kidman contacts us. We examine the drawing and photographs of the missing Mobius agents whom we need to find.

Chapter 2. Something went wrong

Police station

We leave the office. Kidman's cat is sitting on the table, with a slide next to her (1/11). Nearby we can view the collected photo on a film projector.

To save, we use the communication device in the suitcase - the police terminal. We still use the mirror to move between memories.


Museum

We find ourselves in our house, with our daughter and wife. But soon we move to the museum. We approach the picture of a door on the far wall, after which this door will appear behind us, we go in there.

We go into room 102 and find agent William Baker inside. His body froze at the moment of murder in front of the camera.

Ahead is a room for developing photos with a red light, on the table there is a photo of the victim - a document (1/40).

In the far right room we move away the shelf, followed by a corridor.


House with stairs

There is a telephone in the wall on the right, we answer the call, someone laughs in response.

On the 2nd floor we climb under the grate, there is a document (2/40) on the table.

We go up to the 3rd floor, there is a room with red curtains. In the next room we see how a maniac photographer kills a man with a knife and photographs this moment. The body also freezes in a dying state. We hide from the maniac behind the sofas on the left side. He will soon leave the room.


Distorted house with stairs

Through the corridor with paintings we again return to the house with stairs, but now it has changed.

On the 1st floor, in the corridor on the right, we see how a body is being dragged away. We enter this door, climb over the rubble, and on the table we will find a photo of another victim - document (3/40).

On the 2nd floor we go into the hall with a sculpture of a many-armed girl. We go down the elevator and climb through the grate. We find ourselves in a room with hanging corpses. On one wall there is a painted eye, on the other wall there is a camera. We approach the camera, and a door will appear in place of the eye. We enter it and they take our picture.

Near the next glass we examine the photo, a monster will burst into us - a many-headed girl with a saw. We run from her around the boxes, and then along the corridor. At the end we jump over the fence (forward key + E). In the next room we climb into the ventilation pipe.

We crawl to the next room, but even here a monster will chase us, and the photographer will throw a knife. Having fallen into the hands of a monster, we fight and run away from it. As a result, we have a knife.


Abandoned house

We find ourselves in a house on the edge of the city. We examine all the rooms, in the center on the table we find 1 syringe. When we leave the house we will find a pistol. (At this moment we receive a pre-order bonus - additional starting items).

In the new place we enter the locked left room, there is a document (4/40).

When leaving the house, Sebastian will look at the photo document (5/40).


2nd house

On the street we run to the next house. Along the way we can find 1 grass, to the right of the house. There's a dead body in the car. We will see a woman run into the house. Inside she will turn into an possessed monster, kill her and get 200 gel. There are 4 gunpowders on the second floor. We go outside, there is 1 grass on the right side of the house.


There are many enemies ahead, so we act secretly. We can kill one enemy who has come running from behind. Then we make our way along the left side, hiding behind the cars. You can find 2 herbs in the bushes. We can find some resources in the machines. We get to the monster eating the corpse, kill it, get 500 gel. We also secretly kill the enemy who is breaking into the house. We enter the building and barricade the door behind us.

Chapter 3. Resonance

O'Neil's hideout

Inside in the bathroom there are 2 syringes in a wall cabinet. We go down to the basement, there we communicate with agent O'Neil. He is a technician and does not know how to fight, but promises to help with communications.

In a dialogue with the agent, we communicate on all topics in order to receive additional information. task "Unusual signal".

We collect resources inside the room. There is also a save terminal, a workbench for crafting items, and a coffee machine for restoring health.

In the corridor we see the ghost of a nurse and a mirror. We find ourselves at the police station, there is a small area with our memory of the “Lighthouse”. We sit down in a chair, nurse Tatyana will come to us, and we can carry out improvements for the collected green gel.

Southern part of the city

We go outside. The city is gradually collapsing, the road along which we came is no longer there. In front of us is a section of the open world, you can go anywhere. The enemies here are dangerous, and there is minimal ammunition. It is recommended to collect various garbage, constantly return and create cartridges for yourself on the workbench.

A lone enemy is walking on the far street to the right, we wait for him to bring his body into a pile, and we attack him from behind. There are several items on the boxes around. Bottles can be thrown at enemies' faces, and then finished off with a knife.


Church

There are 3 enemies waiting for us inside at once, if there are no cartridges, we immediately run back, and already on the street we eliminate the enemies one by one. In the church building there is 1 syringe on the altar, next to it is 1 herb.


Tourist centre

There are no enemies in this building, only 1 herb, 4 gunpowder. There is one stationary enemy behind the building. In the tourist center there is a document (6/40) on the table.


The three-story building on the street is closed, but you can climb onto its roof. There we find faulty sniper rifle and document (7/40).


Crossroads with a jeep

There are 3 enemies at the crossroads, only one is mobile. We can quietly walk along the left wall. If we kill the enemies, we will find 3 cartridges near the body of the killed agent.

Behind the intersection there is a military jeep, behind it we find a new weapon - a “Guardian” crossbow, 2 harpoons, 2 electric bolts. We immediately shoot an electric bolt into the puddle behind the fence and lure all the enemies here. Electricity will not kill enemies, but will only stun them; you need to run up and finish off everyone you come across. There are 3 rounds in the dead end behind.


Crimson Supermarket

On the right you can climb onto the roof of the supermarket, there is 1 stationary enemy, we take cartridges near him.

Near the supermarket on the left side we will see two shadows, in this place we use a radio station, we will hear military conversations - fragments of memories (1/24).

Eastern part of the city
The Evil Within 2. Walkthrough

322 Cider Avenue

We walk along the eastern street, almost all the houses there are closed, but you can enter a couple of them. (These houses can be found by yellow audio signals in the upper left part of the screen. Having seen this, use the communicator with the "G" key, track the signal, and get a new mark on the map).

Inside we see military negotiations, they say that here is the entrance to the arsenal - fragments of memories (2/24).

In the bathroom cabinet we will find 1 syringe. We find a basement in the building, go down, use the computer, then another one. We move to another part of the virtual world. There will be several monsters along the way, but there are more cartridges here.

To break a door, you need to use an oscilloscope to adjust one sound wave to another. Nearby, you can shoot an electric bolt at the shield to shorten the path back. In a dead-end room in a silver case we find a new weapon - a shotgun. Having taken everything, we return to the main reality.


Further on the eastern street there is a large two-story building, you cannot go inside, but at the end of its balcony there is 1 syringe and pouch (shotguns). On the way there will be a trap of a maniac photographer - a zombie with time dilation will attack us. On the site in front of this house we will find a corpse pouch (pistols).


336 Cider Avenue

We hear a woman screaming on the radio, we go to the address. Inside we find the document (8/40).

Suddenly, it becomes cold, women appear in the house. We find ourselves in a hospital with two rooms. Having made our way past the spirit, we take the key card near the couch and unlock the door in the corridor. Having gotten rid of the spirit, we will find a slide (2/11) on the table. (You can view the slides at the police station and talk about it with Kidman. So for each slide we will receive 700 gel).


344 Cider Avenue

We can only enter the garage. There are only a few resources inside. When we enter, the door will slam shut and one enemy will attack us.


345 Cider Avenue

We enter an ordinary house, in the back room we find a couch, and on it a request for our examination - a document (9/40).

After this, the house is blocked, it is impossible to leave, we are drawn further and further into our own memories. We turn on the TV and watch our appointment with a psychologist. In the bedroom on the bed we find the document (10/40).

We inspect the faucet in the kitchen, the back room, and the bathroom. We find ourselves in the corridor of the Mayak hospital, at the end there is a slide (3/11) on the table.

After this we return to the ordinary house. We can take it near the TV 1 red gel and 1 harpoon.

Western part of the city
The Evil Within 2. Walkthrough

Trains

In the western part of the city there are 2 trains on the tracks. In the turned carriage there is pouch (pistols).

3rd, 4th carriage of the left train. There is one enemy inside, but if we enter three more will appear, so we won’t go in without ammunition.

5th car of the left train. In the northernmost carriage at the dead end we take 1 red gel, we see the shadow of a girl, we use the communicator - fragments of memories (3/24).

2nd, 3rd car of the right train. Several enemies.


Treadwell Transportation

Near the supermarket there is a large fenced area with cars. There are 4 enemies walking there. We can throw the bottle towards the white van, and when the enemies approach, blow up the red barrel nearby. You can find resources in trucks.

In the northern part of the fence we find a lever, press it, this will open access to the inside of the building, there are several resources there. The second part of the building is locked.


Union, auto repair shop

There is a car repair shop in the northwestern part of the city. This is where the biggest unknown signal comes from. There is a parking lot next to the workshop behind a fence, we can climb over the boxes there. Inside we examine the corpse in the center, take it from him pistol with laser sight. After this, we kill the enemy who has jumped out.

The entrance to the auto repair shop is on one side only. Inside the building we listen to the conversation of the military man, he blocked the way to the basement - fragments of memories (4/24).

We examine the electrical panel nearby; you need to solve a simple puzzle in it: find the two correct switches according to the amount of energy. Solution: 2 and 4 switch.

After this, we can turn on the car lift and open the hatch under it. Below we listen to another conversation - fragments of memories (5/24).

We crawl under the neighboring building. Here we find a code door, there is an agent’s corpse nearby, we find the Union security system card on him. There is a table of values ​​on the map. We look at the number of the locked door B-34; according to the table, the code corresponds to it 9676 (perhaps this is a random code), we enter it. Behind the door are 6 cartridges, 1 first aid kit, 20 parts, 1 special part.

Nearby we find the “Request for stripping” - document (11/40).


Mitchell and Sons Company

We get to the surface. Through the found underground tunnel we found ourselves in a nearby storage room. There are several resources inside. We can unlock the usual exit to the street.

Unusual signal
The Evil Within 2. Walkthrough

Having found a warehouse under a car repair shop, we return to the tourist center, where the door to the basement opened. Inside we will see that the military man was caught and killed by a maniac photographer - fragments of memories (6/24).

On the table we find Turner communicator, from this, 3 more important points in the northern part of the city will appear on the map.

In the same room on the table is a document (12/40).


Additional task: Unusual signal

Having collected all 6 scraps of military memories, we will thereby complete an additional task. We return to O'Neil and talk about this. We will receive as a reward 150 parts to improve weapons.

Northern part of the city
The Evil Within 2. Walkthrough

Garage

Lastly, we walk along the northern street, from west to east. The first house is locked, but there is a garage in the backyard and inside... sniper rifle parts. If earlier a rifle was found on the roof of a 3-story building, now we will get a full-fledged weapon.


Northern refuge

The second house is also locked on all sides, but there is a panel and an electric bolt near the garage doors. We shoot electricity at the shield, and it will open the doors. Inside we see how a military man took refuge here, but he was killed by the ghost of a girl - fragments of memories (7/24).

In the building of the northern shelter we find a document (13/40) on the table.


Pit stop

We approach the road snack bar, in front of it we will see Lily’s spirit. Following in her footsteps we go inside. The door to the service room is locked, but there is a hatch in the wall to the left. We find her doll in the room. Then, from the outside, we inspect the dump behind the building, we will receive a new signal.


Search for daughter

We go to the building in the center of the northern street. We are looking for traces of our daughter.

We go to the building in the center of the western street. Another part of the traces.

The tracks lead to the Treadwell Transportation warehouse. Inside the fence we find a wooden partition, now we can remove it. The slanted staircase leads to a dead end. We go between the boxes, kill the monster, climb the vertical stairs.

Upstairs in the first side door we will find the document (14/40).

In the second side door we find the daughter's second doll. We look at her memory, she was caught by a maniac photographer. On the way back we try to catch the spirit of the maniac, but nothing works. New monsters like dogs will attack us outside.

We return to O'Neill, he detected Lily's signal in the mayor's office, but it is on another fragment of the city. To move there, you need to go through the second layer of the world - "backstage". We also receive from him mask.

4. Behind the scenes

O'Neil gave us the password for the computer in the northern shelter, let's go there.

If we go along the eastern street, along the way we will see monsters chasing a woman. We kill the enemies, enter the house, and we can talk to the rescued woman.


"Network": management department

Using the computer, we find ourselves in underground tunnels. Near the layout of the entire city we read the document (15/40).

There is a door ahead with an oscillogram, we adjust one wave to another. After this, all the doors around will gradually open. It’s better to hide in one of the doors, because more and more monsters will come out into the center. In the northern dead-end room we find pouch (crossbow). In the south on the second floor there is another one in the room pouch (crossbow). Then go through the southern door.


"Network": transition tunnels - central

We press the lever and go down into the drained canal. You can find ammo in the dead end on the left. Let's go somewhere else.

There is a gas leak ahead, in a gas mask, first-person view. On the way you need to quietly kill an ordinary enemy; you cannot shoot. In the corridor we will find a non-working electronic door, we go along the wires.

There is a large monster wandering in the corridor; it is impossible to kill him unnoticed from behind in one go, so we pass unnoticed from him. In the back room we set up the electrical panel: turn on switches 1, 2, 4. Let's go back.

Immediately behind the electronic door is a document (16/40).

We reach the cliff, we see the shadow of a military man, we scan, we get fragments of memories (8/24).

To get over the cliff, we crawl into the second ventilation hatch. In the last room we use the computer.


Asylum

We find ourselves in a new shelter. We use the mirror, a shooting range appears in the hospital compartment: 4 shooting competitions, 1 casual competition - collecting colored targets.

. 16. Purgatory. 17. Exit.
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At first The Evil Within 2 walkthrough does not include anything complicated, the chapter is completely linear. The main character is detective Sebastian. Ahead, the main character's house lights up, with his daughter inside. You won't be able to go through the front doors, so make your way through the window on the right side. Go up to the 2nd floor. There is a daughter in the children's room. Upon arrival, a cutscene will begin.

Then the hero wakes up in a bar. 3 years have passed since the fire. Next, an interesting dialogue ensues with Kidman from the previous part. As a result, Sebastian is immersed in the virtual world of STEM for the 2nd time. Go to the hero's office, at the police station. After Kidman contacts, examine the drawing and photo of the previously missing agents (you will have to find them in the plot).

Chapter – 2: Something went wrong

It's time to move on: leave the office, examine the table next to the cat. To save your progress, use the communication device in your suitcase. You will have to move between the hero’s memories using a mirror. When the hero approaches the mirror, it will break and the cutscene will begin.

Sebastian will find himself in his home with his family, but soon he will be transferred straight to the museum. Approach the painting and a door will appear. Through the doors the hero will get to room 102, inside which he will find the first agent - William Baker. This man's body froze at the moment of murder. Examine the murder scene using time slowdown and rewind. Take the evidence.

In the room on the right there is a closet, and behind it there will be a passage further, so move it aside and go further. There will be a telephone on the wall on the right side, but when you pick up the phone you can only hear laughter.

Go up to the 3rd floor. Find a room with red curtains. In the next room there will be a new scene: a photographer kills a man with a knife and at the same time photographs this moment. The corpse then freezes. At this time, you should hide from the photographer behind the furniture on the left. At a certain moment the maniac will leave.

Through the corridor where the paintings are, go back to the house with the stairs (this level has now changed). Get to the 2nd floor and go through the hall with the sculpture of a woman. Get down into the elevator. Climb through the bars. You'll end up in a room with several hanging corpses. There will be an eye on the wall and a camera next to it. Go to the camera. A door will then appear in place of the eye. Come out.

Next to the next glass, carefully examine the photo. At a certain moment, a monster with a saw will appear in the room. Now you need to get out into the corridor and run forward until you come across a room in which there is a ventilation pipe. Crawl along the shaft to the next room, but don’t relax, because the pursuit continues in this room. In the end, you will have to fight the monster and at the end of the battle the hero will receive a knife.

Soon the hero finds himself on the edge of the city. Inspect the rooms and take the pistol at the exit from the house. Now you need to get to the main part of the city, but along the way you can inspect several houses. As you approach the city, you will see several agents shooting back at the monsters. One of the agents manages to escape in a nearby house. I recommend making your way to the house secretly, killing enemies one by one. As soon as you find yourself inside the house, the cutscene will begin and then the third chapter.

Chapter – 3: Resonance

In the third chapter, the passage of the game The Evil Within 2 involves exploring the starting area of ​​​​Union. Therefore, you can get a couple of additional tasks (for this you should talk to Liam first). If you have little health, then try not to waste first aid kits, but just drink coffee.

Therefore, when you’ve had your fill of running around the city and find a nurse using a mirror, follow her. So the hero will be in his office. By secondary task “Unusual signal” You will need to get to certain points on the map and at the end reconfigure the communicator.

Once you pass through the mirror, move forward along the corridor. At the end the nurse will appear again. She will go to the chair, but will soon disappear. You should sit in this chair. Thus, you will be taught how to upgrade new abilities and characteristics for the main character. So after this you can leave the office and return back to comrade Liam.

In the story, the first step is to get to a local diner to find daughter's ghost hero. Upon arrival, you will need to follow the ghost using a special device. Continue until you reach the storage room. To go further inside, go towards the refrigerator. Pick up the toys and the cutscene will begin.

It turns out that Lily was really here and got out through the window. Exit the building and find a garbage can nearby, near which the hero’s communicator will pick up a new signal. In addition, monsters will appear in the same place (in order not to waste a lot of ammo, try to shoot in the head).

The third key point with a signal is located near the house, next to which there is a pickup truck. This time Lily's silhouette will be hiding in the bushes. Following the tracks you will reach a car, next to which you will see a girl running inside the building.

Continue to the marked building. There will be a lot of enemies around, so try not to get into the midst of enemies. Go past the fence, having previously broken the castle, and then shoot a couple of monsters. At this point, you will now need to activate the power supply to open a further path into the building.

When you find yourself in the warehouse (where the road will be absolutely linear), move forward, destroying all enemies along the way. There will be a workbench behind the door. On the floor above there is a room with a girl's toy inside. After interacting with the doll, a cutscene will begin. After the video, exit the warehouse. Soon the hero will stumble upon a killer photographer. A new cutscene will begin.

Immediately after the cutscene, you will have to fight with enemies, from which you will not be able to escape this time. After the massacre, talk to Liam. To finish the third chapter, you just need to return back to the shelter.

Chapter – 4: Behind the Scenes

Now O'Neil will give the main character the password that is needed for the computer in the shelter in the north, so go there. Continue forward until you reach the elevator. There will be a locked door on the left side. These doors can be opened using an electric bolt if you shoot directly at the control panel. I recommend opening the doors for the reason that there is a short way back.

Behind the huge door next to the elevator, a huge monster will be waiting for the hero, but since it will eat the corpse, it can be killed secretly. So then you can immediately go down to the floor below. Along the way, you will meet another enemy who is pretending to be dead. At the end, unlock the doors that block the passage on the left side (to do this, connect the green and red lines).

Immediately outside the door, Sebastian will find that the system has been overloaded, so the entire defense system of the building has failed. Monsters will immediately attack the hero because of this, so he will have to fight them.

After the massacre, go to the blocked barrier to break the lock and open the path further. In the tunnels, also be sure to pull the lever to clear the passage and go down below. At the end of the level there will be a staircase, and next to it is the corpse of an operative (who will have ammo). In addition, at this stage of the passage you will receive a gas mask, which you will have to use, because the area around will be contaminated. In the gas mask, the gameplay will change a little, because you will have to play from the 1st person.

Move forward and kill all the enemies along the way until you unlock the doors on the level below, having first restored the power supply. Immediately after the corridor, Sebastian will suddenly stumble upon a new monster, which must be killed as quickly as possible, otherwise he will quickly reach the hero and finish him off.

After the battle you will need to solve a simple switch puzzle. The correct sequence is “1, 2, 4 (down).” Now go back. As soon as you leave the infected area, you will come across a new computer - examine it.

Move to the very end of the room, where you will find the last key point with a signal. Once you have everything set up, go back and open the ventilation shaft. Go through the pipe to leave this location. At the end of the path, the hero will be right at the city hall.

Chapter – 5: Waiting

Study the area carefully. For example, in this location you can find a key to open a cell, scraps of memories (in the gazebo), on the right side of the agent’s corpse there will be a pouch for syringes, and in the center near the city hall gate there will be a photo.

Boss: Guardian. On the square in front of the entrance to the city hall, a battle with a multi-headed monster with a saw will begin. You had already met her before, but then you couldn’t resist her. However, even now this monster can simply be deceived and run past. In battle with her, be sure to take advantage of the terrain: on the right side there is a flammable barrel, on the left side there is a huge puddle of fuel. In addition, next to the fence on the side there is a room where you can temporarily hide from the monster.

The central passage to the city hall will be locked, so blow up the car on the left and get to the back entrance. Inside, follow the basement to reach the interior of the building. Next, the hero will meet Harrison, who will explain how to activate the stabilizer, but will die immediately after that.

Eventually, following the linear path, you will soon find yourself in a room with a painting of a woman. There will be a place for filming nearby. You need to find two items - rose and necklace. Hang the necklace on the mannequin and place the rose in the vase. Be sure to turn the dummy forward. Now go to the camera and take a photo. As a result, a further passage will open in the background.

At the end of the corridor, examine the paintings so that an image of your daughter appears. Get to the room with the emitter inside. Start recovery. The photographer will appear. He will introduce himself, after which a new massacre will begin.

Boss: Obscura. Despite the fact that there are only 90 seconds left before the restart, the monster knows how to slow down time, thereby delaying the battle. To defeat the boss and the installation to continue its work, it is necessary to divert the monster's attention to the hero. You need to shoot clearly at the camera lens, which is the head of the pinhole. It's best to use explosive bolts. As soon as the time runs out, the monster will instantly die. All that remains is to go back out into the streets through the central doors and contact Liam, who will tell you what needs to be done next.

Chapter – 6: On the hunt

Return back to O'Neil using the Network. Use exit D5 to go through the new unlocked doors (shortcut). In the next room, the hero will hear his daughter’s voice. On the left side of this area is another door that can only be unlocked if you solve a simple line puzzle.

In the corridor, kill all the enemies and go down to the level below. Even though the corridor will be covered with strange white goo, still move forward towards the blocked doors. Having opened them, you will have to fight a large monster. The path is linear, so you'll eventually reach a door where a cutscene involving a monster will begin.

After the fight with the strange white monster, go to the doors, which will again be covered with a strange white slurry. Unlock the doors, take the document, and after the video, immediately study the computer and return back to the city. Find a key point for communication in order to move further to the large theater, where the maniac photographer Stefano is located.

Chapter – 7: Thirst for Art

We now need to get to the key point where the signal comes from. Upon arrival at this place, the hero will find a living agent who is defending himself from monsters in the local parking lot. Help him and kill all the monsters.

After a little trouble, the agent will tell you a little about himself, after which he will provide access to his own shelter. To complete the current task, visit his hideout and be sure to drink coffee to heal. In addition, in the shelter, Sykes will give out a new task, during which you will again have to look for signal points.

Leave the shelter and move towards the signal. In the end, you will find yourself in a diner, where a fight with a monster with a saw will begin. In battle, again, use the surrounding objects to resist the monster (explode various types of cylinders and hide behind cars).

There are documents on the counter inside the building. Go to the room at the end. There will be a picture in the room - click on it, the animation will start. The hero will be on the other side of the picture. Move forward along the corridor to find the key, which will lie in the severed hand. Just a couple of steps later you will come across locked doors and enemies. Kill everyone.

Behind the door there will be a room with stretched wires. Go forward, passing all the traps along the way, while trying not to touch the wires. At the end, in the center of the hall there will be a curved space - interact with it.

When the distortion is destroyed, the hero will instantly find himself back in the diner. From here, go to the next signal, which is now located at the local inn" Abode". Go up to the top floor of the hotel, click on another picture and find yourself inside it.

In this place, you will again need to first find the key, but you will need to beware of the wandering Obscura. When you find the key, go back and find the plot item surrounded by various wires. All that remains is to destroy the photographer’s second creation so that the path to the theater opens.

Chapter – 8: Premiere

After destroying all the paintings, you can enter the theater. Once inside, go up to the 2nd floor. In the large hall of the theater there is Stefano. In addition, at the top the main character will be tracked by a huge eye. Getting caught many times is highly discouraged. Run from cover to cover.

Boss: Stefano. The enemy will have only one knife with him, but will move extremely quickly, which will make it quite difficult to kill Stefano. By this time, you need to have a large supply of shotgun shells (this weapon has the highest chance of hitting). The eye above will periodically shoot its tentacles in 3 directions, so stay close to the walls. If the enemy tries to take a picture of the hero, then you need to run away as quickly as possible, otherwise the hero will be slowed down and very vulnerable. After the victory, Lily will appear, but will get scared and run away to Mira (wife), who has turned into a terrible creature made of white gel.

Chapter – 9: New Evil

After the cutscene, the hero will wake up in his office, and an altar will appear nearby. Find your reflection in the catacombs, find all the items and open the doors to move on. You will hear a voice behind the door. Turn to the right, and at the end go into the corridor that leads to the mausoleum.

Around the corner of the next room, look for a door - it leads to a lever. After activating the mechanism, monsters will appear. You can kill them all, or you can hide to get through them all calmly. To go further, you will have to go back to the crypt, and from there to the passage on the right, where the altar is located along with the enemy (there will also be an upgrade for the crossbow).

You need to get to the hall, passing all the cells with infected people along the way. In this case, pay special attention to the altars, because one of them will contain important information. After taking the document, get to the gate on the right side (which is located next to the tomb). From there, turn left and you will see a new corridor. The corridor will lead to the mechanism control panel. Install the handle, then activate the mechanism.

This will take you to a new location. Explore everything around, collect all the ammunition and leave the area. After passing through the hall, you will find yourself in a room with one bed. There will be an enemy lying on the bed - finish him off. Use the passage in the wall on the side to examine the memory fragment. Go back.

At the end of the corridor there is another room with a staircase. Along the way, the stairs will break, so you can't go back, so keep moving forward. The cutscene will start soon. Go to the main character's house. A cutscene will begin. Kill all enemies.

After the fight, carefully examine the symbol on the wall in the room. Thanks to this symbol, it will be possible to unblock the path further. Use the mirror to go back to the office, restore your health and continue exploring the house.

In the room next door there is a pressure plate, and a little higher there are mechanisms in the form of a steering wheel. By turning the steering wheel, you change the location of the plates. The puzzle is simple - you need to arrange the tiles in such a way that in the end the main symbol becomes even. Once the puzzle is solved, move on. The cutscene will begin.

Chapter – 10: Originally Hidden

Now, when Sebastian regains consciousness, he will find himself in a completely new place - in a small wooden hut. Soon the possessed begin to attack this house. A new agent (a girl) will help defend the house. There are many different supplies in the house, and in the center there is a barrel of fuel. There will be four waves in total. In the first, the house is attacked by 6 possessed people. In the second there are 10. In the third, again, there are a dozen possessed, but on both sides. In the final wave, dogs will climb inside the house.

After the massacre, the hero meets a girl - her name is Torres. Torres is in league with Kidman, Theodore and Marie. Based on the conversation, you also learn that they all had a plan to destroy the Mobius company, but everything went wrong when Theodore and Marie turned into monsters.

Together with Torres, the hero goes to the camp, which upon arrival is attacked by monsters. You need to secretly get to the other side of the camp. Along the way you can collect many useful items. The most effective way to kill monsters is with a crossbow directly to the head.

Chapter – 11: Reunion

Go forward along the corridors. Along the way, turn on the machines in the electrical panel. Enter the room with blood and candles. The path is linear, so when you need to go to the closed laboratory, go to the next area of ​​the dungeon. Through a bright white corridor, the hero will find himself in a large hall with huge flasks, inside of which there are possessed people. You won't be able to go further until you get Union chip. Therefore, when you get to the desired computer, enter the password - “0128”.

Thus, the hero will receive a chip, but he will then need to find another computer through which he can download the file. And immediately after this action, the light in the room will disappear, followed by the infected. Whether you kill them covertly or head-on is up to you now. The main thing is to get to the fourth laboratory, where a cutscene will begin in which a new boss will appear.

Boss: Flamethrower. Turns out to be a flamethrower O'Neil, who came under the influence of Father Theodore. To defeat O'Neil, you will have to shoot an incredible amount at him. Therefore, if you run out of ammo, just run in a circle, because in two certain places ammo will appear constantly. In addition, in this laboratory there are nitrogen cylinders and fire extinguishing levers. None The boss will not receive damage from these two objects, but he will be disoriented, thanks to which he can gain time to aim better or to receive treatment.

After O'Neil's death, all that remains is to return back to the agents and call Torres, but before that you should definitely prepare.

Chapter – 12: Bottomless Abyss

Now the hero wakes up in a terrible place, among ruins and blood. Despite the vast expanses, the level is linear, because you always need to move forward, bumping into memories and all sorts of tricks along the way. In addition, there will be a lot of enemies here, but each of them can be killed secretly by sneaking up from behind, since the location is very dark. I recommend examining all the ruins to collect all sorts of useful items.

Chapter – 13: Stronghold

When the hero comes to his senses, you find out that he accidentally killed Torres. Be sure to take her weapon. In addition, the hero has now returned back to the city, where Theodore’s fortress has appeared in the middle.

The area around will be filled with monsters. In addition, there will be flamethrowers running around the location and there will be two of them in total - try to avoid them in any way possible. Because they take a long time to kill. However, if you kill at least one, then you will receive a cylinder. To fix the flamethrower, you will need two cylinders, so if you finish off one, you will have to finish off the second. Eventually, the location will be updated, so it will have many new secrets.

But in any case, you will need to get to the hotel, which is located in the south. Together with her, after the cutscene, the heroes use the device to go to Theodore's fortress, bypassing the fire. The dome will protect from fire, but Hoffman is responsible for it, so she will need to be covered from all the fire monsters that will make their way inside. In the end, the girl will die, and the hero will get to the church.

Chapter – 14: Burning Altar

Inside the fortress, as expected, you need to get to the top floor. There will be no enemies in the first room, but there will be many useful items. In the next room there will be a fork: the road on the left leads to the 2nd floor, the road on the right leads to a mirror and other useful things.

There will be many burning enemies at the top, which should be dealt with strictly individually. Make your way through the room and get to the room on the right, where there will be a mechanism. After opening the gate, the hero will face three fiery opponents. After the fight, go up to the floor. At a certain moment, the hero will stumble upon a wall of fire; to remove it, you need to shoot the lever on the pipe above.

In the next room, take the document and, if necessary, use the mirror. Overcome the next wall of fire, deal with all the infected and move on, collecting all the resources along the way.

Very soon you will come across a new mechanism that is responsible for the gate. After activation, the hero is attacked by several monsters (only after killing them will the gates open), and then a cutscene will begin in which Sebastian will return to old memories associated with the Lighthouse.

Boss: Sadist. Sebastian will appear in a rather narrow corridor, where a sadist with a chainsaw will chase him. At this stage of the passage, all that is required of you is to dodge in time so that you can then attack the enemy from behind. As a result, the main character will cut the sadist in half.

Boss: Guardian. Next, the hero will end up in the basement of the safe-head. The battle tactics are simple: you run in circles along the corridors, while shooting at the boss from afar. When two simultaneously appearing safe heads are killed, the boss will be defeated.

Boss: Laura. It will be a little more difficult with her, because up close she only kills with one hit. So you will have to constantly run away from her. There is no use shooting at her. The essence of the battle is that it must be driven into a fire trap, having first unscrewed the two valves that are responsible for the gas supply. After this, she needs to be lured to the center of the location, stunned with an electric or cryo-bolt so that there is enough time to pull the lever (she can also be killed with a flamethrower).

After defeating all the monsters from the past, the hero will return back to Theodore, but he will not be able to kill him, because Mira will appear and ruin everything.

Chapter – 15: The end of this world

Walkthrough of The Evil Within 2 It doesn't end with the last chapter. Despite the fact that all the enemies were killed, a completely new problem appeared in the person of the main character's wife Worlds. The white gel that comes from her filled the entire city, while crushing the world into pieces. Follow your wife through the rubble.

When you get to the road, you will have to fight the white gel possessed. They will be a little tougher than regular enemies, but they will still not be difficult to deal with. There will be three skirmishes with white gel enemies in total. The first fight is a couple of possessed people. The second fight is a dozen ordinary white possessed ones. The third fight is a large incomprehensible monster, which consists of white gel and pillars. When fighting this monster, try to shoot only at the red dot on the monster’s body. If possible, blow up the barrels nearby. Having reached Mira, the hero falls together with her into another reality.

Chapter – 16: Purgatory

We need to get to the house on the mountain. It is in this house that Mira hides her daughter. Along the way, you can collect the remaining scraps of memories. Closer to the house, you will have to climb higher on the ledges. A cutscene will start at the top. It turns out that Mira hid her daughter in her own reality and at the same time took part of her power in order to protect her in the future. She won’t let her take her daughter, so she’ll have to kill her.

Boss: Mira. Mira instantly turns into a huge white monster made of white gel. Due to the long distance, a shotgun is useless against her. And the fight itself will consist of several key phases.

  • First phase. At the very beginning, you should try to shoot only in the stomach. When the armor is destroyed, a vulnerable spot will appear under it - the heart. Mira will then begin to attack with her hands, so carefully monitor her movements and move to the side in a timely manner. As soon as you deal enough damage to her, blood will flow from her, and spiders will form from the blood - a shotgun will come in handy at this stage. Spiders will drop ammunition.
  • Second phase. Now the most vulnerable places are the points on the shoulders. Mira will continue to hit with her hands, so you dodge and shoot at the growths. Once one of the growths takes enough damage, the arm falls off. To finish off the hand completely, you need to continue shooting at the yellow bubbles.
  • Third phase. In the end, you need to shoot strictly in the face. At this stage of the battle, Mira will defend herself not with her hands, but now with tentacles, but the tactics do not actually change, so the main thing is to continue to simply dodge. After the battle, a cutscene will begin.

Chapter – 17: Exit (Final)

In the role of Sebastian, all that remains is to get to the house, after which you will next have to take on the role of Kidman, who in the control room of the Mobius company carries out the further part of the plan. Therefore, fight off all the agents in the control room.

As soon as control returns to Sebastian, take your daughter in your arms and leave the house. A cutscene begins, after which control again passes to Kidman: continue killing agents, but in the corridor. Get to the central hall, where the main character is lying in the bathtub. As Sebastian, run with your daughter to the nearest mirror. At the end, the heroes are released into the real world, and Mira becomes the core through which she penetrates the company’s network and kills absolutely all agents. The final screensaver begins, in which there will be an epilogue, but it consists entirely of videos, so the passage of The Evil Within 2 at this stage is considered completed.

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Episode 14. Hidden motives.
Episode 15. Root of Evil.

  • DLC: Assignment, Consequence, Executioner.
  • general information

    Developer: Tango Gameworks. Publisher: Bethesda Softworks.

    Time to complete 100% completion of the game is 80 hours.

    Where is it cheaper to buy the game?
    The Evil Within. PC price

    Shop Price Link
    Playo.ru 245 rub. playo.ru/goods/the_evil_within/
    SteamBuy.com 275 rub. steambuy.com/steam/the-evil-within/
    SteamPay.com 275 rub. steampay.com/game/the-evil-within
    IgroMagaz.ru 599 rub.
    Gama-Gama.ru 779 rub. gama-gama.ru/detail/the-evil-within/
    Steam 999 rub. store.steampowered.com/app/268050/The_Evil_Within/

    System requirements
    The Evil Within

    Characteristic Minimum Requirements Recommended Requirements
    CPU Intel Core i7 Intel Core i7
    RAM 4 GB RAM 4 GB RAM
    Video card Nvidia GeForce GTX 460
    1 GB VRAM
    DirectX 11
    Nvidia GeForce GTX 670
    4 GB VRAM
    DirectX 11
    50 GB 50 GB
    operating system Windows 64-bit: 7/8.1 Windows 64-bit: 7/8.1

    The Evil Within is one of the brightest representatives of the survival horror genre. Throughout the game you will have a limited amount of ammunition and numerous armies of enemies. In addition, you will be constantly looking for a safe place. A few tips below will help you survive this hellish nightmare.


    1. Save. Throughout the entire passage, we will indicate to you the achievement of each checkpoint and mirror, with which you can save your progress. Never neglect the mirror room unless you want to end up going back a few steps. By the way, if you overcome a difficult section and know that there is a mirror a few meters behind you, be sure to go back and save again. If the mirror room is somewhere near you, then you will hear a piece of melody that gives a clue.


    2. Upgrade Sebastian by collecting green gel. As the game progresses, you will find bottles of green gel, for which you can purchase upgrades in a special room with a surgical chair. Green gel can remain after killing enemies and breaking objects. When the opportunity presents itself, take advantage of it immediately. We recommend that you first purchase sprint (two levels) and increase critical shots from a pistol to 20%.


    3. Get treatment. When you stand still, the main character's health is restored to approximately 30%. You cannot increase regeneration, but you can increase your health. Again, you need to upgrade the main character, or use medical kits that can be found during the game.


    4. Recharge. When the fight ends, be sure to reload all your weapons.


    5. Use melee weapons. As the game progresses, you will find axes and torches. Take them to instantly deal with enemies.


    6. Search and break goddess figurines. Collecting figurines allows you to find the keys. These keys, in turn, can be used to open lockers inside the hospital. In the article you can find out the location of ALL keys.


    7. Collect matches. Matches are one of the most useful resources in The Evil Within. With one match you can instantly kill any enemy, regardless of what level of health he has left. In this case, the enemy must be knocked down.

    What can be unlocked

    There are several collectibles in the game. For example, you can collect 28 map fragments and get a reward for it. Many people are interested in what this reward is. So, after completing the game, if all the fragments of the map have been collected, you can approach it and activate it. As a reward you will receive a powerful sniper rifle and a semi-automatic pistol.

    For completing the game at the maximum level, the main character Sebastian receives brass knuckles, which significantly enhances his melee attacks.

    Total number of collectibles and trophies:

    Map fragments – 28 pieces;

    Missing people posters- 15 pieces;

    Audio diaries – 10 pieces;

    Castellanos' personal file- 15 pieces;

    Newspapers – 21 pieces;

    Notes from the room– 16 pieces.

    Episode 1. Emergency call

    Note: 2.


    Something happened at the Mayak city psychiatric hospital; all the police cars, including ours, arrived there. A group of three detectives enters the building. There are many corpses inside. We follow Joseph into the far left room. The surviving doctor cannot explain anything, but calls the name Ruvik. We watch the CCTV cameras, before our eyes a stranger in a raincoat instantly kills several policemen, and then turns up behind us and stabs us.

    We come to consciousness. We are suspended upside down on a rope, with a maniac walking nearby. When the monster moves further away, we begin to swing (space), pull out knife from a nearby suspended body, and cut our ropes.

    1.1. Maniac
    The Evil Within. Walkthrough

    It will not be possible to kill an enemy with a knife, so for now we act unnoticed, switch to stealth mode (Ctrl). Ahead, a maniac is chopping meat on a cutting table; a little to the left of him, keys hang on a hook. We wait for the maniac to move on, sneak up and take him off the hook a bunch of keys. We move back to the previous room, open the locked door on the left with the keys.

    We walk along the corridor, overlooking the previous room. At the next door we will come to an inconspicuous tripwire. The alarm will go off and the butcher will run after us. We run through two more corridors, but a maniac with a chainsaw will catch up with us and hit us in the leg, cutting the tendon. Then we run limping. The enemy bans us in the room with saws, we get out of it by going down the hatch.

    We slide along the inclined pipe, dodging obstacles on the way. At the end we will fall into a large vat of blood, we get out of it. You find yourself in the sewer.

    1.2. Sewerage

    We go to the right, jump into the water, go up the stairs. There is nothing in the side doors on the right, we go straight all the time, climb back into the building.

    1.3. Shelter
    Evil Vizin. Walkthrough

    We go out into the room with lockers, then into the next room. From behind, through the glass, we see a butcher appear. The door ahead is closed, so for now we hide in the closet to the right of it (Ctrl). We wait in the closet until the enemy breaks through the door forward. After some time we leave and sneak behind.

    1.4. Distracting the Enemy

    The butcher is in a large illuminated room, there is a dark corridor on the side, but you can’t go anywhere along it. Here you need to deceive the enemy.

    1. When he goes forward, we sneak into the room, go to the dark left corner, and find a bottle behind the boxes.

    2. From this place we throw the bottle into the previous corridor from where we entered.

    3. The enemy will run towards the sound of breaking glass. At this moment we must run forward - to the kitchen. We don’t linger anywhere else, we run around the table, enter the door on the right, in the corridor we enter the door on the left.

    1.5. Evacuation
    Walkthrough of The Evil Within 2015

    We walk through the room with wheelchairs. The Butcher will burst into the room and chase us. We run to the end, jump into the opened elevator car.

    We find ourselves on the main floor and return to the hospital lobby. Seismic tremors will begin. We quickly run to the double doors and get out into the street. We get into the departing ambulance. The driver, the girl, the doctor and one patient escaped. The driver will take us out of a dangerous place, and at this time an earthquake will destroy the entire city. At the end the car will fall off the cliff.

    Episode 2. Survivors

    Number of trophies and collectibles at the location:

    Map fragment: 3.

    Poster: 1 (+1 in New Game+ mode).

    Newspaper: 2.

    Note: 1.

    Castellanos' personal file: 1.


    We ended up in a single room in the hospital. The nurse will let us out into the corridor. We go to the reception desk and sign the documents to make a save. We go into the opened corridor.

    We sit on a chair, we are chained to it. Here we can spend the collected green gel to purchase improvements for the main character Sebastian. At first, we only buy access to future improvements for 100 gel. After this, the dream about the hospital will end.

    2.1. Crash site

    We regain consciousness and get out of the crashed ambulance. Nearby on the couch we find 200 gel, in the medical cabinet 1 syringe. We look at the collected items in the inventory (V key), use the syringe to restore health. You can only increase your health up to the red mark. There are another 300 gels hidden to the right of the machine.

    We go forward along the path with bloody footprints. Ahead is the corpse of a cow and a crow on it. There is a wooden box on the right, we break it with a melee strike (F key), inside there is 300 gel. From this place you can see the light ahead, we run there and pick up a lantern on the cliff. From below we see a tent and a man, we go down to them.

    2.2. Gun
    The Evil Within. Walkthrough of the game on PC

    We approach the tent and see how the person inside eats a corpse. In the things at the entrance we find revolver. The man looks around, it's our infected driver Connelly. First, we push away the running monster, and then aim 3 shots at the head.

    2.3. Gaming Features

    We examine the tent, to the right of the boxes there is 200 gel, there is nothing in the boxes themselves. To the left of the tent we enter the cave, turn on the flashlight (Q key). Inside there is a dead end on the left, there is 200 gel in it. On the right we will see Leslie, a patient rescued from a mental hospital. There is a tripwire in front of him, we need to disarm this trap, we get trap details.

    Through the cave we go out onto the field. You can climb over the fence on the left, but there is nothing there. On the road on the right there is a cart containing 300 gel and an empty box. Further to the right lies a body and 2 matches near. We use the first match to burn the body (key C). This way you can get rid of enemies who constantly resurrect after death.

    At the turn we see a small barn with a bloody symbol of the Mayak hospital on the door. We go inside, we see the ghost of a nurse enter the mirror and disappear.


    Hospital

    We approach the mirror, hold down the space bar, and find ourselves in the hospital. With the help of mirrors, we can quickly return to a kind of base, where we can save, buy upgrades, and unlock lockers. You can improve your characteristics, your weapons and maximum reserve. First of all, it is better to spend money on increasing the supply of wearable items: matches, cartridges.

    To leave the hospital, we stand in the corridor between the hall and the improvement room, look in the washbasin mirror, and press the space bar.


    We leave the barn and follow the path down. From a distance we see Leslie running away from the maniac and running inside the next house. A maniac knocks on locked doors. We sneak up from behind and make a stealth kill (Ctrl + spacebar). If we burn this enemy, we will get for him 1 syringe. We knock down the doors and climb through the window. Leslie runs further and further, we follow him to the gate.

    2.4. Two enemies
    Walkthrough of the game "The Evil Within"

    Right before our eyes, two local residents, under the influence of radiation from the lighthouse, turn into monsters. We stand behind the hay bales, waiting for the monsters to disperse to different corners. We can throw the bottle ahead on the road. We silently kill the first enemy from behind. The second enemy will walk back and forth to the right of the house. We hide behind the side fence on the left, when the enemy goes behind the house, we follow and silently kill.

    In the house itself on the chest of drawers lies 5 matches, on the bed - 1 syringe. In front of the house between the fences we clear the trap, we get trap details. On the left side of the road we can go to the edge of the pier, from there we will see the Mayak hospital on the opposite side of the lake.

    2.5. Village

    Next are several dilapidated houses and enemies walking around fires with torches. There is 1 enemy at the fork near the nearest house, we can get up from behind and kill him unnoticed. In the house at the fork there is 3 matches, 1 bullet and a random bonus in boxes.

    On the right there is a dead end with a stone house, in front of it is 1 enemy. We enter the house, break the boxes, each of them contains a little gel. In the corridor stretching, in the back room there are 200 gels and 5 rounds.


    We return to the main path. Around the 2nd house on the left path there are 5 traps, they can be neutralized in the same way as stretch marks. There are 2 enemies walking nearby. Inside the house in a large room stretching, there is 300 gel inside the cabinet, in the small side room there is 1 syringe.

    On the left path in the far building and on the road there are 2 more enemies. In and behind the building 2 stretchers, there is 700 gel inside the room.

    At the end of the left path is a locked gate with a valve. First, we burn 2 corpses on the road. We begin to turn the valve, the gate will begin to gradually rise. During this, two corpses will come to life, if we did not burn them before. We pass through the gate.

    2.6. Bridge
    The Evil Within. All the secrets

    Ahead on the road we will see a large fire, monsters sit around it and eat corpses. It will not be possible to kill them silently here; they will immediately notice us. We run past them on the right and run onto the stone bridge. The gate ahead will be closed, you will have to jump from the bridge into the water.

    Episode 3. In the claws of monsters

    Number of trophies and collectibles at the location:

    Map fragment: 1.

    Poster: 1.

    Newspaper: 1.

    Audio diary: 1.

    Castellanos' personal file: 1.


    We come ashore under the bridge. Lies on the table 1 syringe. If we return to the pier with the boat, we will find 200 gel there. We go up the stairs and take 3 matches, we burn corpses on the way.

    3.1. Entrance to the village
    Evil Within Walkthrough

    We go to the village, all the passages under the balcony will be closed with thorns. You can only enter the next two buildings. In the left building we find some gel, 2 stretchers And axe, sticking out of the wall, which can be used as a weapon.

    In the right building on the side there is a hut in it 1 syringe and 300 gel. There are several mines installed in the house itself; they react to noise. You can silently crawl up to them and neutralize them: you need to stop the arrow in the blue zone, and if you stop it in the red zone, the grenade will explode. We find it by the fireplace 2 matches, in the nightstand there are 500 gels. In the right house we enter the bathroom with a bloody sign, there is a mirror to move around.


    Hospital

    This time the nurse will take us to the back room behind the counter. On the right is the detective's office, here on the wall a map is assembled from the found fragments. On the left is a storage room with many cells, they can be opened with found keys, and there are random bonuses inside.


    We return through the mirror. From both side buildings on the second floor you can get to the central balcony. There we will meet the surviving doctor Marcelo Jimenez. Together with him we examine the second half of the village, there are many enemies there. He offers to distract everyone with himself, and at this time we should open the gate ahead. On the balcony we turn the valve to open the way to the second half.

    3.2. Second half of the village

    The doctor has distracted most of the enemies, we can move forward. In the center there is a cart, under its wheel there is 300 gel.


    To the left of the gate on the balcony there is an enemy with a gun, we shoot at him from afar. We go up to this balcony, enter the building, on the chair on the right we find a new weapon - Crossbow "Agony" and harpoons for it. In the inventory, we can use trap parts to create explosive bolts for a crossbow.

    We kill a couple more enemies who run up. There are two levers in this building that turn on a trap with arrows, we can use them. On the ground floor in a dark room in a case there is another weapon - shotgun.


    The neighboring building on the left is a three-story barn; for now we don’t go into it but go around it. In the passage between the buildings there is tripwires and mines, and behind the building in the corner there is a chest. There is a trap hidden in the chest, so we open it slowly and not all the way, and then clear it. Inside 4 buckshot cartridges And 2 trap parts.

    On the 1st floor of the barn there is a pen for pigs, behind the wall there is a maniac bound in chains. On the 2nd floor there are two internal balconies, here in boxes and on tables you can find 1 syringe, 3 cartridges. Installed near the stairs to the attic mine, we can detonate it from afar or neutralize it.


    There is a water tower to the right of the entrance. On the side of it there is a barn, inside 1 syringe. If you climb the tower itself, at the top we will find 1000 gel, 2 parts traps, flash bolt.


    Stone house on the right. On the ground floor there is 1 enemy walking by the fireplace, it is easy to eliminate him silently, we take 300 gel from the table. On the 2nd floor there is 1 enemy in the room and 1 on the balcony. Here we take it from the chest of drawers 1 syringe, from the nightstand 2 buckshot cartridges, we take it from the enemy from the balcony grenade. We enter the far room, take first aid kit(increases maximum health), listen. We will see the doctor who hid in the attic.

    3.3. Boss: Sadist

    Having examined all the buildings in the village, we finally approach the gate. To the left of them we examine the chain that blocks the opening of the doors. We need to find something to cut it. After this, we return to the barn, approach the chained maniac, he will break free and attack us with a chainsaw.

    You can hide from a maniac in a safe place. We go into the passage between the two left buildings, climb onto a small roof, the maniac will not get through here. Standing on the roof, we shoot the maniac in the head with a shotgun or a crossbow with explosive arrows.

    When the Sadist boss is defeated, all other enemies in the village will disappear along with him, and Rufik in a white cloak will appear for a moment. We take it from the killed boss chainsaw and 5000 gel. We return to the place where the maniac was chained, there lies in the chest 6 rounds And 2 buckshot cartridges. We go out through the open gate, the doctor will catch up with us.

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    You will find yourself near a house on fire - you need to find out what's what. First of all, try to go into the house - the door will be closed, after which the main character Sebastian Castellanos will choose the right path. Next, activate the glass door to start the animation - Sebastian will break the door himself using a chair.

    Inside, head towards the stairs until the beam blocks your way. Visit the kitchen and use the left door, which will lead you around to the stairs. Climb up and go into Lily's room.

    After the cutscene where the protagonist dives back into STEM, run towards the house. Soon you will be blinded by the light of the beacon - when the stun wears off, run towards the light. At the site of the former tower, you will find a table with a communicator, where the main character’s base of sorts is also located.

    From here you will make observations and consult documents throughout the entire passage. First, contact Kidman, and then read information about the operatives from Mobius.

    Chapter 2

    Examine the documents of the Mobius soldiers who were sent to Union, and then leave the room. Examine the cat that is sitting near the projector, then pick up the documents nearby. Follow the corridor to another part of the building and find a mirror there.

    When you find yourself near the mirror, it will break, after which a cutscene will start. You'll eventually come to a room with double doors - go through one to find a dark room. Next, follow the corridor to the door at the end - use the door nearby to go to the next corridor.

    Once you reach the hall, look for the dead Baker. Explore the murder scene using time rewind and slow motion to uncover clues.

    In the next room, pick up document No. 1 (there are 40 in total), which contains a photograph of Baker. Next, look to the right side of the room, where the cabinets are located, one of which will have to be removed.

    Use the opened passage to get to the new part of the building. The phone will ring here - if you answer, you will hear laughter.

    On the top floor, turn left, where the slightly open gate is located. Near them you can examine the table on the right, on which document No. 2 lies.

    On the next floor you will come across a half-open iron fence, under which you can squeeze - if you do this, you will be able to pick up the second document .

    After that, go back and go to the third floor. Find a room with a double door, behind which you will see a new murder scene.

    Now, moving secretly, pass the enemy. Exit the room through the door that the dead lady used. You will go through the room with the pictures, and then you will reach the escape stairs.

    Before going up, it makes sense to visit room “103”, which contains a new document. After that, go to the fourth floor, and then go out into the corridor to notice the enemy.

    He will constantly move away from you - follow him until you come across a silhouette that turns out to be a monster. Leave the room using the elevator on the left.

    After the elevator, run to the fence with a hole. Behind it you will find a room with the bodies of the dead - go further until you find a drawing in the form of a red eye on the wall. Now you need to turn around because the perspective has changed. Approach the tripod camera and then point it at the symbol to watch the murder scene.

    After this, once you are near the eye, turn around again to see the mirror - take the photo from it. Next, a ghost will appear in front of you - the hero himself will turn to him, and then look again in the mirror, where he will find a monster with a saw.

    Run away from the enemy using the opened path inside the mirror. Pass the gate, the corridor, and then use the stairs that will lead you into the mine.

    Crawl until you spot the monster. The monster will soon freeze - continue moving, taking left and then right turns, which will eventually lead you to a new room. From here, run towards the beam of light at the end, but don't stop as the monster will appear again. When you reach the end, a cutscene will begin.

    Once in the new room, explore the living rooms of the house - there is a document in one of the bedrooms. After examining the camera, you will move into the house, where you will receive your first self-defense weapon - a knife.

    Go to the kitchen and find medicines there that can be used to regenerate HP.

    After that, visit the room on the left side of the house and pick up the document. Ultimately, another video will start, after which you will acquire a pistol.

    Outside, head left along the road where a scene will begin. Run after the woman, who at the end of the path will turn into a monster. Having dealt with the monster, return to the road and continue moving. On the way, you will again come across a scene in which a certain Liam will hide in a bunker.

    A new video will begin below, in which the main character will meet Liam. At the end of the cutscene, your communicator will be improved - now it will be able to find resonances.

    Chapter 3

    During this chapter, you will explore the Union area, where additional quests are located. Talk to Liam if you want to take on the side quest called "An Unusual Signal". If you are low on HP, don't waste your first aid kits in the shelter, just drink some coffee.

    Outside the bunker, you'll find a nurse using a mirror. Follow her to find yourself in the protagonist's office. For a secondary task, get to the points marked on the map and reconfigure the communicator. You can also go in search of documents, of which there are eight in this area.

    After passing through the mirror, go into the corridor, at the end of which the nurse will appear again. She will head towards the chair, but then disappear. Sit in the chair - this way you will teleport to nurse Tatyana. The girl will tell you about the opportunity to improve characteristics and acquire new abilities. After this, leave the nurse's office and return to Liam.

    Before you go looking for Lily, find an armored personnel carrier, near which there is a crossbow. You'll find this location to the left of the shelter at the end of the street where the intersection begins. Continue along the path with the new weapon, following the signal on the communicator.

    First you will reach a diner, where only Lily's ghost will appear. Follow him, using the device, until you reach the pantry. To get inside, move the refrigerator. Pick up the toy to start the video. It turns out that Lily used the window here.

    Go outside and find a trash can, near which the communicator will pick up a new signal. Here monsters will attack you - attack the heads of the bodies that are attached to them so as not to waste a lot of ammo.

    The next point will be found not far from the house. Follow the silhouette of Lily, while studying the tracks. Eventually you will reach a pool of blood.

    The third point is located near the new house, near which there is a pickup truck. Find Lily, whose silhouette is hidden in the bushes. Follow the tracks to the car to find Lily running into the building.

    Go to the designated building. Move carefully on the spot, as there are many enemies in the area. Go past the fence, breaking the castle, and then finish off a couple of monsters. Activate the power here to open the way inside the building.

    Before visiting the warehouse, examine the car on the road, in which you can find an Easter egg from the game Wolfenstein.

    At the warehouse, move forward (the road here is linear), killing enemies at the same time. Behind the door you will find a workbench that allows you to craft ammunition, as well as a new document.

    On the top floor, go to the room where Lily's next toy is located. Interact with the doll to trigger a cutscene. After the cutscene, exit the warehouse. Along the way, you will come across the killer from the previous chapter. Another cutscene will start soon.

    After the cutscene, kill the enemies that you won't be able to escape from this time. A crossbow or a sawn-off shotgun will make your task easier, but do not forget to run to the side, since the hero is still too weak and can die from a couple of blows. After the battle, visit Union and call Liam. Finally, all you have to do is get to the bunker, after which the task will be completed.

    Chapter 4

    From Liam you will learn how to get to the new part of Union: to the fenced island where the city hall is located. Use the network in "STEM", which is located in the bunker in the northern part of the location.

    In the bunker, talk to Kidman and pick up the document. Use the PC to move to the room with the Union layout. Here, find a computer near the wall - use it to obtain valuable information.

    Continue further until you reach the elevator. To your left is a locked door that can be opened with an electric bolt (you need to shoot at the panel). Do this if you want a shortcut back.

    Behind the large door near the elevator, you will find a monster busy eating over a corpse. Stealthily approach him and kill him, then go down to another floor. On the way, you will stumble upon a body - this is another enemy who will suddenly rush at you (so it is worth shooting at him from afar in advance). Next, unlock the panel closing the door on the left (you need to connect the green line to the red one).

    Behind the door you will discover that you have overloaded the system, causing the entire building's defense system to fail. Monsters will immediately rush at you, so get ready to fight (you won't be able to run away this time).

    At the end of the level you will find a staircase, to the left of it is the corpse of an operative with ammunition. Next, use the gas mask you received earlier, since the area around will be contaminated. Here the gameplay will change a little: the view will switch to first person.

    Kill enemies and move forward. At the level below, unlock the door, restoring power. After the corridor around the corner, you will come across a new monster - you need to kill it right away, otherwise it will get close to you and kill you instantly.

    After the battle, solve the switch puzzle: 1, 2 and 4 down. Go back. When you leave the contaminated area, you will come across a new PC that you can explore.

    Go to the end of the room, where the next point with the signal is located. After setting, go back and unlock the ventilation. Go through the pipe to leave the location and go to the city hall.

    Chapter 5

    To defeat this boss you need to skillfully maneuver between objects around. In addition, the entire territory is crammed with traps and traps that temporarily immobilize the enemy, opening the necessary “window” for you.

    While the boss is frozen, fill him with bullets and then run away. Also, near the car you can find a puddle of gasoline, which will immediately ignite if you shoot at it.

    After the victory, go to the city hall building, where you will find another Mobius fighter. Haririson will tell you that the field emitter has been turned off, so it needs to be restored.

    At the end of the conversation, look into the room with letters and study the document. Next, pass the room with the operative’s body suspended in the air and continue walking until you reach the stairs to the top. On the top floor you will find a mannequin that needs to be turned to face the camera. Near it you will also find a necklace - take it and put it on the mannequin.

    Finally, on the left side, find a vase with flowers - move them to the container closest to the mannequin. Only now can the resulting scene be filmed, thereby opening the way to the next part of the location.

    After this, go through the corridor, simultaneously grabbing the documents on the table. At the end of the path you will find many photos that need to be studied under Stefano's comments. Eventually, the right set of shots will get you in the door.

    The criminal's voice-over will start behind the door - listen and continue walking. Behind the next door, pick up a photo of a dead fighter, then return to the transformed corridor. A killer will appear to your right, trying to take a photo of the hero - step towards him to scare him away.

    After the scene, turn around and look at the corridor, which will change again. Go to the light source, at the end of which there will be a staircase. Behind the door, pick up the photo.

    Having examined the room, move on. Interact with the table near the door to make the room change again. You will find many enemies who, however, will not attack you. Continue until you reach a room with a mannequin. Finally, at the end you will find a room with the desired emitter - activate it using your communicator. This will be followed by a boss battle called Obscura.

    It is impossible to kill Obscura so easily, unlike the previous enemy. This boss uses a camera, just like Stefano, that allows it to stun you.

    You will have to live for 90 seconds, during which the Obscura will stop time several times. In this case, you will need to constantly return to the panel and restart the system.

    When Obscura stops time, attack it to immobilize it. Finally, when half the designated time has passed, the boss will begin to crawl along the walls and also stealthily attack you.

    After the battle, a cutscene will begin, at the end of which the protagonist will contact Liam.

    Chapter 6

    The first thing you need to do is return to Liam using the Network. Take exit D5 and go through the newly unlocked door. In the new room you will hear Lily. To the left of here is another door that will require you to solve a puzzle (connect the lines) to unlock it. Take the ammo and return.

    In the corridor, kill the enemies, and then go down to the lower level. The new corridor will be covered in a white substance - continue until you reach blocked doors. Open the doors and then run away from the huge monster. Eventually you will reach the escape doors, but will be caught by the monster. The hero will fight back at the last moment and break free.

    After fighting the white creature, go to the door covered with a substance of the same color. Unlock the door and take the document.

    After the cutscene, explore the PC and then return to Union. Find a communication point in the bunker, then move to the Bolshoi Theater, where you will find Stefano.

    Chapter 7

    Go to the signal point. On site you will find a living fighter defending against the monsters in the parking lot. Help him and kill all opponents.

    When you help the operative, he will tell you a little about himself and show you the way to his own bunker. Visit his hideout to complete the quest and heal. Here Sykes will give you a side quest related to finding signal points.

    When leaving the shelter, continue following the signal. You'll eventually reach the Devil's Diner, but along the way, be prepared to be attacked by a familiar enemy - a monster with a saw.

    Use the surrounding objects to defeat him by hiding behind cars and exploding gas cylinders.

    Inside the diner, pick up the documents on the counter. Go to the room at the end where the painting is located - click on it to start the animation. Once on the other side of the painting, follow the corridor in the opposite direction to find the key, which you will find in the severed hand. Next, you have to return to the blocked door the same way, fighting the enemies that appear.

    Behind the door you will see a room with stretched wires. Move forward, avoiding traps and without touching wires. Finally, in the center of the hall you will find a curved space with which you can interact. Click on the distortion to destroy it.

    After destroying Stefano's brainchild, you will find yourself in the Devil's Diner. From here, go to the second source, which will lead you to the Abode Hotel. Climb to the top floor of the hotel and interact with the painting to move to another location.

    Here you will again have to find the key, bypassing the Obscura patrolling the area. Having found an object, go back and look for a new thing, which is surrounded by wires.

    The monster may detect you, and if this happens, simply use a charged projectile to immobilize it. Behind the wire, destroy Stefano's second creation to get into the theater.

    Chapter 8

    In the new location, go upstairs to the hall where Stefano is waiting for you. After the scene, you will have to hide behind the fences, as the hunt will begin for you. Don't get caught in the huge beam of light while moving from point to point.

    In the next room, find a mirror to restore your ammunition. After this, you will no longer be able to return for ammo until you defeat Stefano.

    When fighting a boss, use a killer weapon that does good damage up close (for example, a shotgun). Shoot Stefano when he teleports towards you. With a successful hit, the boss will be stunned, and you will get the necessary time to retreat.

    As the battle progresses, try to use walls and fences, and also try to get behind the boss, as attacks from behind cause more damage. In the middle of the battle, Stefano will summon a giant monster to his aid, which you have already encountered before. This enemy will attack the hero the second he comes into view.

    The boss will also periodically use a flash, the activation of which is accompanied by a characteristic sound. To avoid it, immediately run to another shelter. Otherwise, you risk falling into a trap, leaving yourself vulnerable to Stefano's deadly attacks.

    Finally, the boss will also cause rifts throughout the battle arena. You can use them to your advantage by luring Stefano inside. You should attack the boss only after he runs at you, otherwise all your ammunition will go to waste.

    Chapter 9

    You will wake up in your own office, finding an altar instead of a mirror. Find yourself in the catacombs, and then collect all the items that appear in the room. Use the door and move on.

    An unknown voice will start calling you outside the door. At the turn, turn right, and then enter the hall, which can be examined for ammunition. After this, at the end of the room, go into the corridor, and from there into the mausoleum, where even more objects lie.

    Around the corner of the next room, look for a door that will lead you to a panel with a lever. Activate the mechanism to summon monsters and begin the battle. By the way, after the challenge, you can easily hide and then covertly pass all opponents.

    Return to the crypt and go to the right passage, where there is an altar and another infected - kill him to get an upgrade for the crossbow.

    On your way through the hall, passing the cells with the infected, pay attention to the altars, on one of which there is a document. Having taken the information, go to the gate on the right, which is near the coffin. From there, turn left to enter a new corridor, which will eventually lead you to panels with a mechanism.

    Reinstall the handle and then activate the mechanism.

    Once in a new part of the location, examine the cells, each of which can be unlocked. Also explore all the boxes in the area if you don't have enough ammo. Also behind one of the boxes there will be a passage that will lead you to the fighter’s body. After exploring the location, deal with the next fighter on your way who turns out to be infected, and then leave the area.

    After passing the hall, you will find yourself in a room with a bed on which lies another infected fighter - finish him off, and then use the side passage in the wall. At the end, examine the memory fragment, then return to the beginning.

    At the end of the corridor there is another room where you will find stairs. On the way, the stairs will collapse, which is why you will no longer be able to go back - continue moving.

    A video will begin in which the hero will see his own house. Go to the house, near which another cut-scene will start. Kill opponents using a sniper rifle or other ranged weapon.

    There will be three monsters in total, and they will be burning, so you will have to stay at a decent distance; Moreover, the trio has quite a lot of health.

    After the battle, look for a symbol on the wall of the room, which will unlock the further path for you. After that, use the mirror to get back into the office. After regaining your health, continue through the house.

    In the next room you will find a pressure plate, on the upper floor there are special mechanisms in the form of steering wheels that can be turned, thereby changing the location of the plates. It is necessary to arrange them so that the symbol becomes even. When the job is done, go through the opened door.

    Chapter 10

    After the video, the protagonist will find himself at home again. This time his abode was attacked by the infected, so he will have to defend himself. Kill your opponents quickly before they get to the girl. Here you can shoot a container of liquid, which will ignite when hit.

    After the battle, follow the girl. A video will begin in which you learn that the stranger's name is Torres. Explore the outskirts of the house and then head beyond Torres. Together with the girl you will reach a cave that ends in a dead end.

    We'll have to climb to the top, working together. Next, you will be attacked by an enemy with a flamethrower, as well as several burning infected - you must get past them and get to the bunker.

    Chapter 11

    Find documents in the Torres bunker, then activate the “Network”. Inside, use the new door, which opens with a special panel - you must lower all the levers, and then the door will unlock.

    Behind the door, go left, where there is an altar with documents. Continue along the corridor until you reach the bunker. You won't find Hoffman inside, but you will find a signal source that will reproduce her recent actions. It turns out that the girl went with Liam to a closed part of the Network.

    After studying the information on the PC, go along the corridor to the elevator. To the left of here, look at the body with the shotgun upgrade, and then go upstairs. In the laboratory, go through the illuminated corridor, and then find another signal source that will show you what Hoffman was doing here.

    In another room, unlock the panel and open the door to then crawl under it. Eventually you will reach a train track, at the end of which you will find an office.

    Before leaving, explore the office where the PC with valuable information is located. Next, when you leave the room, the Anima spirit will appear near you. Here you need to play stealthily, since Anima kills with one blow, barely noticing the hero. Follow the railings all the way to the stairs, then push the cart away from the wall to reveal a new path. After this, Anima will change the state of the room, which will open another path for you.

    In the center of the room, pass Anima, keeping to the cover. On the left, go through the gap between the columns and continue moving until you are stopped by a stand for corpses.

    After passing the counter, you will find that the enemy has again changed the state of the location. This time, the final path will appear in front of you, along which you can run openly, since Anima simply will not have time to get to you.

    In the “Network”, examine the next PC, and then back along the corridor. In the room on the right, explore the environment, then look into the hall, where there is another document (on the body of a corpse). Next, return to the gate, and then take the steps to the laboratory.

    Inside, examine the source of the signal, and then go to the next laboratory. Here, finally, you will find the corpse of an operative, as well as a PC on which you need to enter the password 0128.

    Once you have the chip, find another PC where you can upload the file. After this, the lighting in the room will disappear, and infected people will appear around. Stealthily or head-on, deal with the enemies using traps, then go to the fourth laboratory, in front of which the video will begin. Behind the door you will see that a flamethrower is waiting for you.

    Use cover when fighting this boss. You need to wait out his attacks behind the pillars, and then, when he starts to recharge, attack. There are also levers in the room that turn on the fire system to extinguish the fire.

    At a certain point in the battle, the enemy will remove his mask, revealing his true face. At this point the battle will become more difficult, so prepare yourself. After the battle, pick up the boss's weapon, and then visit the treasured laboratory, where the memory fragment is located. In the last room you will find an emitter. Here the hero will call Torres, ordering her to eliminate the device.

    Chapter 12

    The new chapter will begin with the hero finding himself surrounded by ruins. His own house is destroyed, and Lily's voice is heard around him. Using the communicator, follow the call until you reach the trio of infected people. Kill them from a distance as they will explode upon death.

    After the battle, follow Lily's call, while simultaneously dealing with your opponents. At the fire, examine the table with the document. Continue following the signal, which will lead you to your daughter's room. Examine the toy to trigger a cutscene.

    After the vision, you will find yourself in a new location, finding Lily's grave in front of you. Approach the tombstone, killing one of the infected along the way. After that, continue killing enemies and move towards the stairs that will lead you to Lily.

    Chapter 13

    During the video, the hero will switch off, but will soon wake up. Torres arrived in time and saved him, as the infected were already on their way. Examine the corpse on which lies a new weapon.

    Before continuing the story, you can complete the secondary quest "The Final Step", which is taken from Sykes' bunker. There you will have to use the “Net” and kill all opponents.

    Be careful along the way, as you will encounter all the bosses you have fought before (not counting Stefano).

    Avoid the flamethrowers too, unless you need extra ammo. At the hotel, the hero will contact his partner, asking her to deliver the emitter.

    Before starting the mission, study the Hoffman document that lies near the fireplace. Next, a task will begin in which your partner will protect you from fire under the emitter shield. Here you will have to fight off the infected who will pass through the fire.

    If you don’t want to waste extra ammo, kill enemies with a pistol, as your partner will provide you with an endless amount of them. Towards the end the field will begin to shrink, so you will have to pull out the shotgun. Eventually you will finally reach Fort Theodore.

    Chapter 14

    In the fort, you must reach the top floor by finding Theodore chasing Lily. In the first room you will not encounter any dangers, but you will find many useful items. There is also a document with information about Theodore.

    In the next room there is a fork: turning right will lead you to a storage room with cartridges, a mirror and other things (it makes sense to take advantage of the respite, since a difficult battle awaits you soon), turning left will take you to the second floor.

    At the top you will find burning enemies that can be dealt with individually.

    Pass the room and get to the right room, where the mechanism is located. After opening the gate, get ready to fight three burning opponents. After that, go up to the next floor. In the corridor, the path will be blocked by a wall of fire - shoot the lever on the pipe above to turn off the gas.

    In the new room, pick up another document from Theodore. Use the mirror if necessary, and then move on. Overcome another wall of fire, and then deal with the infected, luring them to the nitrogen cylinders. Move forward, clearing the area and collecting resources.

    Soon you will reach the gate opening mechanism. After activation, a monster will attack you - kill it, and then deal with two more opponents. Only after this the gate will finally be unlocked.

    After the video, the hero will move to the Lighthouse. Here the crazy man with the saw will start running after you again, so get ready. Ultimately, you will have to face the enemy and perform a QTE (an event with pressing buttons at a certain moment), after which the psycho will be defeated.

    Next, you will have a battle with the Guardian from the first The Evil Within. The essence of the battle is simple: you need to run away from the boss, attacking him from afar. At some point, new Guardians will appear and will also have to be killed. Finally, the third enemy will be the spider from the original, to destroy which you need to set the entire room on fire using the valves. Run away from the spider, as it will kill you in one hit.

    After activating the valves, run to the center of the room and then activate the mechanism to kill the boss.

    Now that the trio from the first part has been killed, you will see a cutscene in which the main character finally meets Theodore. At the end of the cutscene, exit the fort.

    Chapter 15

    Outside you will find that all of Union has been destroyed. Mira destroyed all the settlements, trying to save Lily from the hero himself and without letting her out of "STEM". Get to the point to talk to Mira.

    After the video, use a mirror if necessary. Next, continue along Union until you reach Mira. She will start running away again, and the infected will attack you. After the battle, go past the barrier to reach the road. Suddenly the path will collapse, and you will be transported to another part of the location. Destroy your opponents and go through the new barrier.

    Chapter 16

    Union was completely destroyed, but the hero managed to survive the cataclysm. Walk towards the house on the horizon until you locate the source of the signal. This will trigger a flashback to the conversation between Mira, Kidman and Theodore. Keep going, exploring other sources.

    Afterwards, visit the ruins of a building off to the side, where another memory will trigger. Here you can restore your ammunition (take advantage of this opportunity, since after this the final battle will begin). Next, get to the fourth source near the tree. Finally, go into the house where Mira is waiting for you.

    After the conversation, Mira will turn into a giant monster. In battle, you need to attack the bright spot on the boss's stomach.

    If you run out of ammo, kill the infected, from whom you can get additional ammunition.

    When the point explodes, spiders will crawl out of Mira - kill them too. Next, you will need to attack new points on the boss's shoulders. Eventually one of Mira's arms will fall off, after which she will grab you - attack the weak point to defeat the enemy.

    Next, Mira will grow a tail - dodge attacks and continue attacking at a new point that will appear on the boss’s back. When the boss loses his second arm, shoot him in the mouth. Only after this will Mira finally die.

    Chapter 17

    The last episode will begin when you enter the house. Next, the episode will begin for Kidman, controlling whom you will have to kill the Mobius fighters. After this you will return to Sebastian. Go to Lily's room to complete the fragment.

    Then another episode with Kidman will follow, controlling which you will have to reach the room with “STEM”. Finally, all you have to do is reach the light source, after which The Evil Within 2 will end.

    Video: walkthrough of The Evil Within 2 - part 1


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