Game who has wild animals. "card index of didactic games about animals"

DEVELOPMENT OF SPEECH. LEXICAL TOPIC "WILD ANIMALS OF OUR FORESTS AND THEIR CHILDREN"

CHILDREN SHOULD KNOW NUNS: bear, she-bear, bear cub, wolf, she-wolf, cub, hare, hare, hare, fox, fox, fox, fox, burrow, den, squirrel, squirrel, hollow, elk, moose, elk, elk , hedgehog, hedgehog, wild boar, wild boar, hog, badger, badger, badger, forest, glade, cheat, paw, wool, claws, nose, ears, hooves, tail. Muzzle, snout, mouth, animals, cubs, bushes, trees, mouse, lynx, raccoon, beaver, deer, marten, fangs, sable, mink, mole, den, connecting rod.

ADDITIONAL: brown, clubfoot, cunning, predatory, gray, tireless, scary, thick (coat), red, wild, fluffy, dexterous, careful, fast, white, cowardly, long-eared, lop-eared, empathetic (ears), oblique, fearful, velvet, prickly, wolfish, striped.

VERBS: wanders, climbs, roars, fights (bast), jumps, jumps, growls, grins. It hunts, escapes, howls, gnaws, digs, runs, "gave a snatch", collects, stores, grunts, sniffs, sniffs, listens, lurks, pricks, sneaks, sucks, lies down, falls.

CHILDREN SHOULD BE ABLE TO NAME FAMILY:
Bear, she-bear, bear cub.
Hare, hare, hare ...

Pick up nouns for adjectives:
Brown, clubfoot, clumsy - ...
Gray, toothy, scary - ...
Sly, fluffy, red-haired - ...

CALL MOTHER:
Bear cub at the bear,
fox at ...,
bunny at ...

WHO LIVES WHERE:
A fox lives in a hole.
In the den - ...
In the den - ...
In the hollow - ...

TO WHOM WE GIVE WHAT:
Meat to the wolf
raspberries - ...,
honey - ...,
carrots - ...,
nuts - ...

Pick up nouns for verbs:
Hunting - ...
Creeps - ...
Howling - ...
Bites - ...
Rides - ...
Cunning - ...
Waddles - ...

SELECT SIGNS:
Wolf (what?) -….
Fox (what?) - ...
Hedgehog (what?) - ...

SELECT ACTION:
Bear (what is he doing?) - ...
Fox (what is he doing?) - ...
Hare (what is he doing?) - ...

IT IS CORRECT TO ANSWER THE QUESTIONS: WHOSE? WHOSE? WHOSE? WHOSE?
Trail - wolf, fox, hare ...
Ears - bear, hare, squirrel ...
Head - elk, hedgehog, wolf, fox ...

FORMATE NEW WORDS WITH PRESETS:
He walks - passes, leaves, goes around, passes, enters, enters, descends, finds, leaves, approaches, comes, comes, exits, passes.

MAKE A DESCRIPTIVE STORY BY PLAN.
What is the name of?
Where does he live?
What is his home?
What is the appearance?
What are the habits?
What does it eat?
How does one get food?
What are his enemies?
How is it protected?
What is the cub's name?





The fox is a predator. Basically, the fox hunts mice, gophers, less often hares. The fox cunningly catches hedgehogs. She rolls the hedgehog to the water, he straightens his thorns in the water and swims to the shore. It was then that the fox was waiting for him.
The fox lives in a hole, in the spring foxes have cubs.

The squirrel is a rodent. She eats nuts, berries, mushrooms, cones. The squirrel has sharp claws. This helps her to quickly climb the tree. The bushy tail serves as a parachute for the squirrel. The squirrel lives in a hollow, insulates its nest with fluff. The squirrel is red in summer and gray in winter. In winter, the squirrel sleeps almost all the time and looks little out of the hollow. The squirrel is a thrifty hostess. She prepares nuts for the winter, dries mushrooms on tree branches. In the spring, squirrels develop squirrels.

The wolf is a predatory animal. Wolves live in packs. The pack is a wolf family. Wolves almost always hunt for sick weak animals. Wolves hunt at night. Wolves live in a den to raise cubs, cubs appear in spring.

The bear is an omnivorous animal. He loves to eat honey, berries, fish, ants, roots, but he can also attack a person. The bear looks clumsy, but easily climbs trees and runs quickly. The bear builds itself a den of twigs, fallen trees, moss. In winter, the bear has cubs. If since autumn the bear has accumulated little fat, then it wakes up in winter and walks through the forest hungry. For this, the bear was nicknamed the connecting rod.

The hare is a rodent. The hare feeds on grass, leaves, bark of shrubs, mushrooms, roots. In winter, gnaws at the bark of trees. The hare is white in winter and gray in summer. This helps him hide from predators. Long, fast paws also save the hare from enemies. The hare runs uphill, and somersaults down the mountain. A hare lives under a bush in summer, and digs a hole in the snow in winter. In the spring, hares appear at the hare.


EXERCISE "GUESS AND TELL".

This beast lives in the forest,
Gnaws at the bark near the trunks.
In the summer, in a gray fur coat,
And in winter - in a little white one. (Hare)

What does a hare eat in the spring? (grass, leaves).

Master of the forest
Wakes up in the spring
And in winter, under the blizzard howl
He sleeps in a snow hut. (Bear)

What does a bear eat? (roots, herbs, beetles, mice, hares).

We will recognize the animal
For two such signs:
He is in a fur coat in a gray winter,
And in a red coat - in the summer. (Squirrel)

What does a squirrel feed on? (cones, nuts).

All winter between the trees
I slept through the bag of needles.
"F-f.f - stop sleeping,
It's time to get up! " (Hedgehog)

What does a hedgehog eat? (beetles, worms, mice).

Gray and toothy.
Howls on a rainy day:
"Ou-oo-oo.,." (Wolf)

What food does a wolf eat? (meat - catches mice, hares, sheep).

Fluffy tail
The fur is golden
Lives in the forest
He steals chickens in the village. (Fox)

Who else is the fox catching? (mice, hares).


GAME CARD ROOM
on the topic "Wild animals" Educators: M.S. Evdokimova A. A. Veretnova

1. "LIKE - NOT LIKE".

Target
... Teach children to compare objects, recognize objects by description.
The course of the game.
One child thinks of animals, while others must guess them from the description.
2. "HUNTER".

Target.
Exercise in the ability to classify and name animals.
Game progress
... Children stand in front of the line, at the end of the site - a chair. This is "forest" ("lake", "pond"). The “hunter” is sent to the “forest” - one of the players. Standing still, he says the following words: “I am going to the forest to hunt. I will hunt for ... ". Here the child takes a step forward and says: "Hare", takes the second step and calls another animal, etc. You cannot name the same animal twice. The winner is the one who reached the “forest” (“lake”, “pond”) or went further.
3. "WHO LIVES WHERE".

Target.
Develop the ability to group animals at the place of residence.
Stroke

games.
Children will be "squirrels" and "bunnies", and one child - "fox". "Squirrels" and "bunnies" are running around the clearing. At the signal: "Danger - fox!" - "squirrels" run to the tree, "Hares" - to the bushes. "Fox" catches those who do the wrong job.
4. "FINISH THE OFFER".

Target.
Learn to understand the causal relationships between phenomena; exercise in the correct choice of words.
The course of the game.
The teacher (or child) begins the sentence: "The hare is hiding from the fox, because ...". The child who ends this sentence constitutes the beginning of a new one.
5. "IS THIS TRUE OR NOT?"

Target.
Teach children to find inaccuracies in the text.
The course of the game.
The teacher says: “Listen carefully to the poem. Who will notice more fables, something that does not happen in reality? " Warm spring now. Likes to sit in the river. The grapes are ripe here. And in winter, among the branches, the Horned Horse in the meadow “Ha-ha-ha, the nightingale sang. In summer, he jumps in the snow. Give me an answer quickly - Late autumn bear Is it true or not? Children find inaccuracies and replace words and sentences to get it right. 6
... "THIRD WHEEL"

Target.
Consolidate knowledge about wild animals.
The course of the game.
The teacher tells the children: “You already know that animals can be wild and domestic. I will now call animals mixed: wild and domestic. Whoever hears the error should clap their hands. For example: wolf, squirrel, cat; dog, goat, bear, etc.
7. "GUESS WHAT ANIMAL".

Target.
Learn to describe the subject and recognize it by description; to form the ability to choose the most striking sign.
Stroke

games.
The teacher invites the child to name the most characteristic signs of the animal, the rest of the children must guess the animal itself. For example: large, gray with spots and tassels on the ears, etc.
8. "KIND WORDS".

Target
... To cultivate a love for nature, a desire to take care of it.
Game progress
... The teacher says: “There are many different kind words, they should be said to everyone more often. Kind words always help in life, and evil words harm. Remember kind words when and how they are spoken. Come up with different
kind words with which you can address ... a cat, a flower, a doll, a friend, etc.
9. "GUESS, WE WILL GUESS".

Target
... To systematize children's knowledge about wild animals.
The course of the game.
The driver describes any animal in the following order: size, color, way of feeding. Children should recognize the animal by description.
10. "WHO LIVES IN THE FOREST?"

Target.
Consolidate knowledge about forest animals.
Game progress
... The teacher chooses three children and asks them to name who lives in the forest. The teacher says: "Herbivores" Children should name the herbivores in turn.
11. "FEED ANIMALS".

Target.
Learn to divide words into parts, pronounce each part of the word separately.
Stroke

games.
Children are divided into two teams. The first command names the animal, and the second lists what it eats, trying to highlight two-syllable words, and then three-syllable ones.
12. GUESS ANIMAL.

Target.
Strengthen children's knowledge about animals.
The course of the game.
The teacher thinks out a word, but speaks only the first syllable. For example: the beginning of the word be ... Children choose words (squirrel). Whoever guesses first gets the chip. The child with the most chips wins.

We enrich and activate vocabulary. Consolidating knowledge nouns: squirrel, hollow, fox, burrow, hedgehog, hare, wolf, den, elk, bear, den, lynx, forest, deer, horns, hooves, torso, fangs, wool, fur, needles, skin, mouth, paws, belly, claws; verbs: get, jump, prowl, howl, growl, squeak, roar, hunt, hide, yap, snort, teach, guard, suck, dodge, feast on; adjectives: large, small, shaggy, shaggy, fluffy, strong, cunning, prickly, fast, dexterous, brown, toothy, clumsy, clubfoot, beautiful, sharp, striped, powerful, flexible, clumsy, cautious, predatory; adverbs: fast, dexterous, slow, dangerous, scary.

We teach the child to compose riddles-descriptions about wild animals... The first words in the riddle must necessarily be the words: this is an animal. The next words can be a specification of the size of the animal (large, small, small, etc.). Then you need to talk about the characteristic features of the appearance (fluffy, hairy, prickly, clumsy), what the animal eats.

Games and exercises

Game "One Many" with related nouns "Wild animals".

Fox - foxes - many foxes fox cubs - cubs - many foxes

Game "Name a Family".

dad is a bear, mom is a bear, cub (s) is a bear cub (cubs);

dad - hare - ...;

dad is a hedgehog ...;

dad is a fox ..;

dad is a wolf ...;

The game "Name affectionately"(animals and cubs)

deer - bear -

hedgehog - hare -

elk - wolf -

fox - squirrel -

The game "Guess who it is?"

Brown, clubfoot, clumsy - ....

Gray, toothy, howling - ....

Sly, fluffy, red - ....

Small, long-eared, cowardly - ....

"Who loves what"

The squirrel loves nuts, mushrooms, berries.

"Count to 7"

(sly fox, spiny hedgehog, wolf den, squirrel hollow)

One mighty moose, two mighty moose, ... ..., five mighty moose ... ..

Help your child remember what the dwellings of wild animals are called.

Ask questions:

Whose den is it? (bearish)

Whose lair? (wolf), etc.

Exercise to develop sound analysis skills(for children 5-7 years old)

"What's the first sound in a word?"

Bear - wolf - in, etc.

The fox yaps.

The bear growls.

The wolf howls.

Hedgehog - snorts, etc.

Didactic exercise "Who is superfluous and why?"

Squirrel, hedgehog, horse, badger.

Fox, dog, bear, hare.

Elk, dog, cow, cat.

Learn poems with your child and do finger exercises.

"Wild animals"

We have wild animals in the forest: Connect the pads

Here you can meet a hare and a fox, fingers with a thumb.

A squirrel and a bear, a wolf, a wild boar -

The silence of the forest reliably hides everyone.

"Everyone has their own home"

The fox in the deaf forest Children curl their fingers on both

There is a hole - a safe house hands: one finger on

Blizzards are not terrible in winter every couplet.

A squirrel in a hollow on a spruce.

Under the bushes a prickly hedgehog

Rakes leaves into a heap.

From branches, roots, bark

Beavers make huts.

A clubfoot sleeps in a den,

Until spring sucks a paw there.

Everyone has their own home Palms and fistsalternately.

Everyone is warm, comfortable in it.

Poems for automating the delivered sounds

Belkina's pantry (l, r)

Why mushrooms on the tree

Are they hanging on top of the knots?
Not in a basket, not on a shelf,
Not in moss, not under a leaf -
By the trunk and among the branches

They are on the bitches.

Who arranged them so cleverly?

Who cleaned the litter from the mushrooms?

This is Belkin's pantry

This is a Belkin summer camp!

(E. Trutneva)

And who is in the hollow? (s, l)

There is a hollow in the pine tree,

It's warm in the hollow.

And who is in the hollow

Lives in warmth?

And a squirrel lives there,

Karelochka squirrel,

Fidget-fidget,

Like beads, eyes.

A. Prokofiev

Badger (C, R)

I looked at the bush in the forest,

And under it lies a watermelon!

I wanted to take, but only suddenly

A badger jumped up from under my arms,

And on the grass - a crunch! hrus! -

My "watermelon" rolled!

Y. Andrianov

Bear invites to visit (C)

You hesitate to quit,

Come to visit!

The path is not long at all -

In the forest, straight ahead,

I'll treat you to raspberries

I'll treat you to a medic.

And in the winter to me, guys,

I do not recommend walking.

And in winter, guys,

I do not advise you to wake up.

A. Shlygin

Grandpa Bear (R, W)

Grandpa Bear,

My dear

I was not accepted into the choir.

Calm down!

Is it bitter?

Well, young people! ..

You are without a chorus, granddaughter,

You roar well!

R. Kulikova

Hedgehog (W)

Would be a hedgehog

You're good,

Only in the hands

You won't take it.

Not good?

Well then.

Without needles

I'm not a hedgehog.

L. Korchagina

Raccoon and hedgehog (W)

The hedgehog washed his ears in the bath,

Neck, skin on the abdomen.

And the Hedgehog said to Raccoon:

Won't you rub my back?

G. Vieru

*** (WITH)

Where does he live? In the most often,

The most real.

Walks there, sleeps there,

Raises his children there.

Loves pears, loves honey,

Has a reputation for a sweet tooth.

And I can also say

He loves to sleep very much.

It will lie down in the fall, but it will get up,

Only when spring comes.

Elk (C)

An elk looks into the stream.

I'm probably surprised ...

Firmament,

Month,

Elk…

And where

Does it all come together?

Didactic games on the topic "Pets" 1. Game "Confusion" ("Who lives where?") Objectives: to develop auditory attention, coherent speech. The course of the game. The teacher invites the children to listen to the proposal and correct the mistake. For example: A cat lives in a kennel. - The cat lives in the house. The horse lives in the pigsty. - The horse lives in the stable 2. Game "Who lost the cub?" Objectives: to develop visual attention, visual memory, to consolidate the names of baby animals. The course of the game. On the board are pictures with images of animals and their cubs in pairs. Then the teacher removes one picture. Children have to guess which cub is "lost." 3. The game "Who is superfluous?" Objectives: to develop logical thinking, to teach a coherent monologue statement, to consolidate the generalizing concepts of "wild animals" and "pets". The course of the game. The teacher puts pictures in front of the children and offers to find an extra animal. The child singles out what is superfluous among the animals and explains his choice. For example:., "The fox is superfluous, because she is a wild animal, everyone else is domestic. The child who answered correctly takes the extra picture for himself. At the end of the game, the teacher asks the children to count the number of syllables in the name of the extra animal in the picture. 4. Game "Cheerful counting" Objectives: to develop the grammatical structure of speech, to teach to coordinate nouns with numbers. The course of the game. The teacher asks children to count pets. The game can be played with a ball. For example: one cat, two cats, three cats, four cats, five 5. The game "Feast for animals" Objectives: to clarify the children's ideas about what pets eat, to develop coherent speech. should find a treat for their animals. For example: I have a goat. For a goat hay. A goat chews hay. 6. Whose? Whose? Whose? Whose? Purpose: to learn to form possessive adjectives. Based on the picture at. The teacher asks the children: whose paw is this? This is a cat's paw. Whose ears are these? (cat's ears). Whose ear? (dog ear) ETC. 7. Game "Place in corrals" Objectives: to improve the skill of syllabic analysis of words. The course of the game. The teacher places images of pets and three pens on a magnetic board, explains that animals whose names consist of one syllable can be "driven" into the first paddock, two syllable into the second pen, and three syllable into the third. Children one by one go to the board, choose animals, clearly pronounce their names by syllables and put the pictures in the appropriate "pens". Words: cat, bull, goat, sheep, ram, pig, rabbit, cow, horse. 8. Game "Guess the word" Objectives: improve phonemic processes, teach to highlight the first and last sound in a word. The course of the game. The teacher lays out pictures of pets on the table and invites the children to guess which word is conceived by the first and last sound. The child who guessed it gets the picture. At the end of the game, the result is calculated. For example: The first sound is [s], the last one is [a] (dog). 9. The game "Who is the most needed?" Objectives: to develop coherent speech, to teach a coherent monologue, to activate the children's vocabulary on the lexical topic "Pets". The course of the game. The teacher invites the children to supplement the story, try to explain why a person needs this or that animal. One day an argument broke out in the barnyard. Pets decided which of them is more necessary to a person. - I am the most needed, - the cow bellowed, - because ... No, I, - the sheep bleated, - I ... - And I, - the pig squealed, - ... - You forgot about me! the horse whinnied. - Without me, a man cannot ... - Argue, do not argue, - put in the dog. - I'm still more needed ... What do you think? Which animal is more needed? (All animals are needed in their own way.) S. Chesheva

Appointment: DIY didactic game.

Target: to form children's knowledge about the diversity of the animal world on planet Earth.

Tasks:

· Develop general cognitive abilities: the ability to observe and describe, build sentences, find cause and effect relationships;

· Expand and generalize knowledge about the world of animals;

· Develop the intellectual and creative abilities of preschoolers;

· To form a conscious and careful attitude towards animals.

Game Making Description:

To create this didactic game, you need to cut out large colored images of different animals (you can use children's books and coloring pages). We glue each animal on cardboard and glue it with tape for strength.

We cut out the letters of the Russian alphabet from various printed materials and fix them on plastic lids for juice, yogurt or gas. water.

Game progress:

Pictures of animals are laid out on the table. The teacher reads a poem or riddle, and the child must guess who is talking about, find this image, choosing it from the variety of pictures presented to his attention.

A horse appeared

In a striped vest.

Doesn't undress in the heat

swims right in it (Zebra)

E. Telushkina

He has humps

And in the humps - a supply of water.

So that the humps are filled

Drink a hundred liters of water!

He can then a week

Drink nothing at all

And loaded with bales

To drag the load across the desert. (Camel)

D. Ponomareva

Monkeys hang on branches

Clinging to them with a tail,

They do not like to sit in cages,

Bananas are chewed under a bush.

And then they all jump through the trees,

They make grimaces, scream,

Otherwise they will fight and cry

All the time they are in a hurry somewhere.

L. Olifson

Learn from a beaver

Build a house without an ax.

No chisel, no nails

No saw and no pliers.

The entrance to the house is flooded with water.

In order for the predator to be evil,

Not now, not after

Didn't ask for a visit.

V. Milov

Well knocked down and okay built

The folds are all thick leather.

Proudly wears a formidable horn -

African ... (Rhino)

O. Moskalenko

Bushes are cracking, breaking

And the noise - for the whole forest!

Trying for a berry

He can get into the raspberry tree.

He sat down on his hind paws

And so, not in a hurry,

Throws sweet berries

Into its big mouth ... (Bear)

T. Gusarova

Another version of the game:

The child examines the images of representatives of the animal world. Names each of them. Finds the letter that the name of this or that animal begins with, puts it on the picture. For example: camel - "B", ferret - "X", elk - "L", seal - "T", wild boar - "K", etc.

And then, with the help of a teacher, and at an older age already independently, he tries to lay out words from letters - the name of animals: a donkey, a hedgehog, etc.

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