Outdoor games with children outdoors. Outdoor games for children in the fresh air. Ball games

Summer is a time of non-stop fun. The main advantage of this time of year: in order to have good fun, you just need to go outside. We all have a yard or a summer residence, and we don't need more. Here, too, you can have a great time and arrange a real holiday for your and your neighbors' children. You just need to have a pair of relatively straight arms and a stock of enthusiasm.

1. Street twister

Cool, isn't it? You yourself determine the size of the playing field and the size of the colored circles depending on the age of the participants. To make it easier for children, the circles can be made smaller. Preparing this is all elementary: on the asphalt it is easiest to draw with colored crayons (in order not to get your hands dirty, just outline the outlines of the circles, and do not paint over them completely). If you're willing to risk your lawn, there are water-based paints on sale that will rain off. A cardboard box with a corresponding hole cut out in the bottom will help to draw circles of the same size.

2. Sleight of hand

A step-by-step master class understandable without translation will help you prepare everything you need in no time. The rules are simple: the players take turns drawing out the sticks, trying to do it so that all the balls remain in place. The winner is the one with the fewest dropped balls in the end. You can find the inventory at home or in a hardware store, since all this is cheap. You can take bamboo sticks, they are also often used as a support for flowers.

3. Leaning tower

Friedamischke / Depositphotos.com

Here everything is also clear: we take turns removing the blocks, whose tower collapses, he lost. Actually, only the blocks are needed for the game. Approximate length - 25 cm, total quantity - 48 pieces. In a hardware store, you buy thick enough boards, saw and sand, and then there are options: you can leave them in their original form, or you can paint them (only the ends, completely or even paint with patterns).

4. Canvas bouncers

The game requires a steady hand and remarkable marksmanship, and for its preparation you need only a piece of tarpaulin and colored tape. You cut holes of different shapes and sizes in the tarpaulin (the smaller, the more interesting), glue their edges with colored tape and assign your value in glasses to each hole. The winner is the one who scores the maximum number of points in 10 throws.

5. Throw in a ring


Funkenschlag / Depositphotos.com

Make your own ring stand or just use whatever is around, even a tree branch. Remember, the farther away the player is from the goal, the more interesting it is.

6. Downhill racing

For this game you will need noodles - sticks for swimming and water aerobics. They are sold in sporting goods stores. Buy such a stick and carefully cut it lengthwise. It is not necessary to completely separate the halves from each other, it is enough for them to open in the manner of a book. Then cut the longitudinal grooves even more neatly on each half. Mark the start and finish lines with flags - the track is ready! Both toy cars of the appropriate size and just glass balls can ride on it.

7. Treasure hunt


tobkatrina / Depositphotos.com

Unfortunately, kids today spend little time outdoors, but this game will fix things. Making a list of treasures that players will need to collect. Cones, different types of flowers, leaves, twigs of an unusual shape, something round, triangular or square, objects of red, green or yellow color. We print these lists and stick them on paper bags, and hand the bags to the trackers. The winner is the one who first collected all the items from the list.

8. Accurate throw

Using a drill and screws, we attach a couple of buckets of different sizes to a long board, and put it vertically (you can just lean it against the wall). For hitting the ball in each of the buckets, a certain number of points is awarded. The smaller the bucket, the more points.

9. Obstacle course


pavsie / Depositphotos.com

This is where you can let your imagination run wild! You can use anything that comes to hand to create a full-fledged obstacle course: old tires, ladders, ropes, buckets ... Children have fun, and you relax while you wait for them at the finish line with a stopwatch.

10. Bottle bowling

An excellent game for both children and adults. Needed: 10 plastic bottles, paint, and a tennis ball. Paint the bottles and the ball (to make it look just like the real thing), let them dry thoroughly. Then fill the bottles with water - the pins are ready.

11. Stick to action

Noodles are needed here again. With their help, children should throw as many balloons as possible into a plastic basket. Simple but quite fun.

12. Tic-tac-toe


Damocless / Depositphotos.com

Unlike the usual paper version, the street version provides much more freedom in the choice of equipment. You can take large pebbles or wooden dies and paint them, or you can do with any improvised items.

13. Stick Olympiad

And again noodles. The main advantage of these things is that you can do anything with them. Bend it or roll it into a ring - they will withstand any treatment. There is no better material for the construction of improvised sports facilities.

14. Accurate Throw 2.0

An improved version of the game. We throw the balls into tin cans, which are attached to the branch with a chain. The rules are the same: for hitting each bank a certain number of points is given, whoever gets the most is a fine fellow. The banks are swinging, so hitting the target is not so easy.


DesignPicsInc / Depositphotos.com

The familiar game becomes much more interesting if the participants are not on the ground, but on inverted milk boxes or stumps. Here you need to show not only strength, but also a fair amount of dexterity.

16. Ice riches

In the heat, this will delight the children. Freeze water with toys and other small things in a large container. This must be done in layers so that the treasures do not sink to the bottom. Give the kids a hammer and a screwdriver - they'll have something to do for the next half hour.

17. Darts with balloons


stevebonk / Depositphotos.com

The name speaks for itself. Inflate the balloons and tape or staple them to the board. There is a lot of noise and even more fun.

18. Outdoor games

The rules are the same as in traditional board games, only instead of toy figures there are people here, and a bigger cube. By the way, it can be made from an ordinary box, pasted over with colored paper. Draw in chalk the path that you need to go, and put all the necessary marks: one step back, two steps forward, return to the start.

19. Accurate Throw 3.0

More difficult, more interesting. Buckets and banks are replaced by a stepladder. The rest of the conditions are the same: each step is assigned a value in points, you need to score as much as possible. A ball won't work here, so sew a small bag and fill it with beans, rice, or buckwheat. Even an old sock will do to save time.

20. Playing with light


bluesnote / Depositphotos.com

If it gets dark, this is not a reason to go home. The neon sticks sold in the holiday merchandise areas will help extend the fun. Attach them to the edges of buckets or cans so you and your kids can play even late at night.

What do you play with children in the summer? We are waiting for your stories in the comments.

Group games (no division into teams)

Fifteen

1. Fifteen is one of the most popular games. The players scatter around the court, and the tag (driver) catches them. The one he tarnishes becomes a "tag." A number of additional rules and complications can be introduced into this game, then it will become even more interesting. Here are some of them:

2. If the tag is chasing one of the players, and another player crosses the road for him, then he must chase the one who crossed the road.

3. Fifteen can only stain a running player. As soon as the escaper crouches down, he is already safe.

4. The player can save himself from the tag by standing near the tree and hugging it with his arms.
Fifteen cannot stain the player who, in a moment of danger, joins hands with another player.

5. Fifteen cannot spot players standing on one leg and holding the other leg back with two hands.

6. All players, except for the tag, have a ribbon at their belts. Fifteen, catching up with the fleeing one, pulls the tape from him and plugs it into his belt. The one without the tape becomes a tag, raises his hand and says: "I am a tag!"

7. Two players hold a rope (by the ends) and run together. The stained one replaces the tag.

8. Fifteen gets the ball and throws it at the runner. Whoever he hits becomes a tag, but if the driver misses, any player can pick up the ball from the ground and begin tossing with other players. To regain possession of the ball, the tag must steal it (intercept) or stain the player while he is holding the ball.

9. The site is divided into two, three and even four sections. Each site has its own tag (they must have distinctive signs). The rest of the players can run all over the site. At each site, one mug is drawn; this is a rest house for players tired of running. The player touched by the tag becomes the driver only in the area where he was overtaken.

10. If there are few players, you can offer this version of the game. From among the players, one is chosen by a shepherd, two by wolves and 4-5 by sheep. The wolves try to grease the sheep, and the shepherd tries to grease the wolves. The hardened ones leave the game. The shepherd wins if he bites two wolves, the wolves - if they bury all the sheep.

Salki in two circles

The participants in the game form two circles: one is internal, the other is external. Both circles move in opposite directions. At a signal from the leader, they stop, and all the players in the inner circle try to shower the players in the outer circle (that is, touch someone with their hand) before they have time to sit down. Those who are caught move into the inner circle and the game starts over. The game ends when there are few players left in the outer circle (5-6 people).

Trap

The guys form three large circles. All those standing in the inner circle are given paper hats (visors, kokoshniks). Holding hands, the guys with the song move in a circle: the outer circles in one direction, and the inner ones in the other. Suddenly a whistle is blown, along which the players of the two outer circles join hands in pairs, trying to take one of the players of the inner circle into the ring. If a player from the inner circle has time to sit down, he is not touched. Those who have fallen into the trap have their caps taken away. This is how the game is played several times. All the guys who managed to keep their hats are considered winners.

Traps

The players form a circle and stand two steps away from each other, facing the center. Every 6th or 8th player (at the discretion of the leader, depending on the number of players) joins hands with his neighbor on the right. They raise their hands up, forming a collar - traps, and turn so that the collar is above the line of the circle. At the command of the leader, the players turn to the right and start running in a circle. At the same time, they must run through all traps along the way. On the whistle (or other prearranged signal), the traps are slammed (couples holding hands lower them down) and the players who are caught (stuck in the traps) enter the middle of the circle. New pairs are formed from them, which, holding hands, stand in different places of the circle, increasing the number of traps. The game continues until 5-6 players remain uncaught. They are considered the winners.

Kite and hen

10-12 children participate in the game. One of the players is chosen as a kite, the other as a brood hen. All the rest are chickens. They stand behind the hen, forming a column. Everyone is holding on to each other, and the one in front is holding on to the hen. The kite stands three or four paces from the column. At a signal from the leader, he tries to grab the last chicken standing. To do this, he needs to go around the column and sit behind. But this is not easy to do, since the brood hen always turns to face him and blocks the path, stretching out her arms to the sides, and the entire column deviates in the opposite direction from him.

The game continues for several minutes. If during this time the kite fails to grab the chicken, a new kite is chosen, and the game is repeated.

Hunter and watchman

A hunter and a watchman are selected from among the players. The watchman stands in the middle of the platform. A circle with a diameter of 2 m is drawn near it. The rest of the players (animals) scatter around the site in different directions. The hunter chases after them, trying to tarnish someone. Those caught are taken into a circle under the guard of a watchman. You can help them out. To do this, it is enough to hit the person standing in the circle on his outstretched arm (those who are caught cannot cross the line of the circle). But if the watchman or the hunter stains the rescuer, he himself goes to the circle.

The rescued beasts run away and join the rest. The game is terminated at the discretion of the manager.

Jumping Sparrows

A circle is drawn on the floor or on the court of such a size that all the players can freely fit around its circumference. One of the players is a cat, it is placed in the center of the circle. The rest of the playing - sparrows stand behind the circle, at the very line. At the signal of the head, the sparrows begin to jump inside the circle and jump out of it, and the cat tries to catch one of them at the moment when he is inside the circle. The one who is caught becomes a cat, and the cat becomes a sparrow, and the game repeats itself.

In the future, you can set a rule: jump in and jump out only on one leg.

Manage to take a place

Players form a circle and are counted in numerical order. The driver takes a place in the center of the circle. He loudly calls out any two numbers. The called numbers must be swapped immediately. Taking advantage of this, the driver tries to get ahead of one of them and take his place. If he succeeds, then the one who is left without a place goes to drive.

The numbers assigned to the participants at the beginning of the game should not change when one or another of them temporarily becomes the driver.

Find yourself a mate

The players stand in pairs in one common circle. The driver is in the middle of the circle. At the command of the head "Face to face!" players in each pair turn to face each other, then the command "Get in!" follows. On the command "Back to back!" they turn their backs to each other. On the command "Change in pairs!" everyone is looking for a different partner. At this time, the driver is trying to become a pair with someone. The one who is left without a pair becomes a driver.

Animals, prick up your ears

The guys stand in a circle, holding hands. The leader goes around the circle and disconnects it in several places. From the formed links, small circles are created - houses of bunnies, squirrels, foxes, bears.

To the music, the leader walks past the animals standing in the houses and invites them to follow him. Squirrels move quickly, squirming with their feet, hares - in small jumps, bears - stepping heavily, waddling from foot to foot, foxes - with a soft, insinuating gait. Having formed a common circle, everyone dances.

Suddenly, the leader gives the command: "The hunters are coming!" The animals rush to their places and try to form circles (houses) as soon as possible. The group that does it faster than others wins.

The guys stand in a circle, in the middle of which the driver enters. He is blindfolded. The players follow the leader in a circle, repeating his movements (gymnastic or dance), then stop and say:

We played a little
And now we have stood in a circle.
Guess the riddle
Who called you - find out!

The leader silently points to one of the players, who exclaims: "Find out who I am!" The driver must say his name. If he guessed correctly, the recognized person becomes the driver; if he makes a mistake, the game repeats. When the guys begin to distinguish between the voices of their comrades, you can allow them to change their voice to make the game more difficult.

Ball in the air

The players form a circle, stand at a distance stretched to the sides, the guiding one is in the middle of the circle. Those standing in the circle begin to throw the ball to each other, preventing the driver from touching him. The driver, running in the middle of the circle, seeks to touch the ball when it is in the air, on the ground or in the hands of one of the players. If he succeeded, in his place is the player, after the throw of which the ball was rejected.

Defense of the fortress

A large circle is drawn on the ground. All players stand behind the circle line, facing the center. Only one driver remains in the circle. Five clubs or pins are placed in the middle of the circle. This is a fortress that the driver must defend.

You need a volleyball to play. The players, throwing the ball between themselves, try to catch a convenient moment when: the defender of the fortress gags, and hitting the ball to knock down the clubs.

The defender has the right to hit the ball in any way. The one who succeeds in destroying the fortress becomes a new defender.

The fortress can also be made in the form of a tripod from sticks tied at the top. A ball is placed on the tripod.

Bumblebee

The game can take part from 10 to 20 people. The players are placed in a circle at a distance of outstretched hands, facing the center. The ball rolls on the ground inside the circle. Those who play with their hands bounce the ball away from themselves, trying to hit the other with it. The ball is a bumblebee. If someone does not have time to hit the ball and is hit by it (no higher than the knees), then it is considered stung. He turns his back to the center of the circle and does not take part in the game until the next one is harassed. Then the first stung comes into play again, and the second turns his back to the center. You cannot catch the ball and kick it.

Competition

A line is drawn on the ground, behind which all the players stand. A second line is drawn 40 m from it. At the signal from the leader, everyone begins to walk, trying to reach the finish line as quickly as possible. It is necessary to ensure that no one’s step turns into running or jumping.

The winner is the one who, without breaking the rules, reaches the finish line first.

Carousel

The players stand in a circle. A rope lies on the ground, forming a ring (the ends of the rope are tied). The guys pick it up from the ground and, holding on to it with their right (or left) hand, walk in a circle with the words:

Barely, barely
The carousels spun
And then round and round,
All jogging-jogging-jogging.

The players move slowly at first, and after the words "run" they run. At the command of the head "Turn!" they quickly grab the rope with their other hand and run in the opposite direction.

Hush, hush, don't rush!
Stop the carousel.
One and two, one and two
The game is over!

The carousel movement gradually slows down and stops with the last words. The players put the rope on the ground and run across the court. At the signal, they rush to sit down on the merry-go-round again, that is, grab the rope with their hand, and the game resumes. You can take seats on the carousel only until the third bell (clap). The latecomer does not ride the carousel.

Owl

The guys stand in a circle. One of the players goes to the middle of the circle, he will represent the owl, and the rest - bugs, butterflies, birds. At the command of the host: "The day is coming - everything comes to life!" all the bugs, butterflies, birds run in a circle, waving their wings, the owl is asleep at this time, that is, it stands in the middle of the circle with its eyes closed. When the presenter commands: "Night comes - everything freezes!", The birds, bugs and butterflies stop and stand motionless, hiding, the owl at this moment runs out to hunt. She looks out for those who move or laugh, and takes the guilty ones to her nest - the middle of the circle; they also become owls and when the game is repeated they all fly out to hunt together.

Magic wand

This is one of the most common and favorite games among toddlers.

All the players, except for one, are hiding. When they hid, the driver comes out with a lifesaver. His task is to find everyone who has hidden. He notifies of his arrival by blowing a stick on a tree, bench or other object near which it will lie (the place should be known to everyone). At the same time, he says: "The magic wand, our game is ahead, the magic wand, whoever misses - drive!" - and, leaving the wand in place, goes to look for the hiding. Noticing someone, he runs to the stick, hits it and shouts that such and such is found, he is there. Then again, putting the wand back in place, he goes to look for the others, but he himself is afraid to move far from the wand, since each of the not found can come running, knock with his wand and say: "The magic wand, help me out!" After that, everyone (and those who were found) must hide again, and the driver must seek. Seeing that one of the players, not found by him, runs to the wand, he must try to get ahead of him, run to the wand and, before being grabbed, hit it and say that such and such has been found.

Team games

Manage to take a pin

The players line up in two lines and face each other. The distance between them is 10 m. The players of each of the ranks are calculated in numerical order. A pin is placed between the ranks (at an equal distance from them). The manager calls a number. Players with this number run out. Everyone strives to be the first to grab the pin. Anyone who manages to do this runs away to his line, and the enemy tries to stain him. If the player with the pins returns to the line without being stained, his team will receive two points, and if he is stained - one point. Then the leader calls another number and other players run. The team with the most points wins.

Hit the ball

The players line up in two lines and face each other at a distance of 10-15 m. Both teams are calculated in numerical order. A line is drawn in front of the players' socks of each line. A chair is placed between the rows at an equal distance from them and a ball is placed on it. The manager calls a number. Players with this number run out. They must run to the opposite line, step on the line and knock the ball off the chair on the way back. The team, the representative of which does this, ahead of the opponent, a point is awarded. The team with the most points wins.

Running for flags

The players are divided into two equal teams and line up against each other at opposite ends of the court. Parallel to these lines, in the middle of the site, there is a strip 1.5-2 m wide, on which flags are laid out. At the signal of the leader, the players of both teams quickly run out to the cross strip and try to collect as many flags as possible, and then with flags return to their lines and line up. Team captains collect and count the flags brought by their players. For each flag, the team is awarded one point. The team with the most points wins. Each player can collect any number of flags. The flags cannot be taken away; for each violation of this rule, the team receives a penalty point. You cannot run into the strip with flags.

Drag in a circle

The players are divided into two equal teams and are located one outside, and the other inside the circle line, facing each other. The task of the players in the circle is to drag their rivals into the circle, and the players in the outside of the circle are to pull the opponent out of the circle. The game is played in the form of short fights, lasting 1-2 minutes. Those drawn in and out of the circle are out of the game. You can only pull by grabbing your partner by the arms or by the belt. The winner is the team in which after 4-6 fights there are more players left.

Shootout

In the middle of the site, a line is drawn dividing it into two equal parts. At 20-30 steps from this line, on each side, they draw another line - captivity.

The players are divided into two teams. Each team is freely located on its own field. The leader, standing in the middle of the site, tosses the ball. The first team to enter the game is the team on whose side the ball falls. A firefight begins. Each team seeks to shoot the ball against the players of the other team. The hardened go beyond the captivity line (on the side of the enemy).

Players are not allowed to cross the middle line to the opponent's field. A player is not considered shot if he catches the ball on the fly, as well as if the ball hits it, bouncing off the ground. Running with the ball and holding it in your hands is not allowed. If the rules are violated, the ball is passed to the other team. The prisoners can be rescued. To do this, you need to throw the ball to the captive (across the opponent's field) so that he catches it without crossing the captivity line. Anyone who succeeds is considered released and returns to his place.

If the ball hits the line of captivity, it is thrown from there by the prisoners towards their team (and if they are not there - any participant in the game who happens to be nearby).

You can play for a while. In this case, by the end of the game (after 10-15 minutes), the number of players in each team is counted. The team with the most of them wins.

Race with the ball in a circle

10-12 people play. They stand in a circle at a distance of outstretched arms from one another, and then they are calculated for the first and second numbers. This is how two teams are composed: one with even numbers, the other with odd numbers.

The leader gives volleyballs to the two players standing next to each other, i.e. the first and second numbers. On a signal, they run in opposite directions, going around the circle from the outside. Each of this pair, returning to their seat, immediately throws the ball to the nearest teammate. This player, having caught the ball, immediately runs around the circle, takes his place and from here throws the ball further over one person, etc.

The winner is the team in which all the players run faster in a circle with the ball.

Passing the ball in a circle

The two teams line up behind each other in two separate circles. Each team chooses a captain. The captains receive a volleyball. At the signal, each captain raises the ball over his head, passes it to the one behind, and then the ball passes in a circle from hand to hand. When the ball returns to the captain after going around the circle, he directs it to the front (i.e. in the opposite direction). After that, everyone, at the command of the captain, turns their backs to the center of the circle and passes the ball from hand to hand to the right, then everyone turns to face the center and passes the ball in the opposite direction. When the ball returns to the captain, he lifts it over his head. The team that wins the ball will return to the captain faster.

The leader first conducts the game, building everyone in one common circle. When the players learn the rules of the game (how to pass the ball, when and where to turn), he divides the players into two teams and holds a competition between them.

Ball middle

The players form 3-4 circles. They must have an equal number of children. Inside each circle there is a driver. He receives the ball and must throw it in turn to each of the players standing in the circle, not letting anyone pass, and catch it back. If the ball is not caught, then the one who missed runs after him, returns to his place, and the throw is repeated. When the ball returns to the dictator from the last player, he raises it above his head. The team that finishes the toss of the ball earlier wins.

Change of places

Two teams of 8-10 people line up in rows facing each other, at opposite ends of the site, behind the city lines (distance 10-12 m) and diverge to the width of outstretched arms. At the signal of the leader, they run towards each other, trying to find themselves outside the border of the opposite city as quickly as possible, turn to face the center of the site and line up. The team that does it faster wins. When dashing, players, in order not to interfere with each other and not collide with those running towards them, must adhere to the right side.

When repeating the game, you can change the methods, movements: move by jumping on two legs, on one leg, jumping rope, etc.

Relay Games

Relay races hold a special place among team games. Carrying out them does not require much preparation, and the content, depending on the age and composition of the players, can vary: it can be simplified and complicated. In relay races, the competitive start is very large and the results are clear, so they always arouse great interest not only among the participants, but also among the audience, which, of course, is also very important.

Teams for participation in relay games can be created arbitrarily from among those who wish, but they can also represent various children's groups: stars, groups, classes. In this case, each of the participants experiences a special responsibility to the team that he represents, and therefore his activity, interest in the game and the will to win especially increase.

To participate in the relay games, two (or 3-4) teams are created, equal in number of participants and, if possible, equal in strength. Teams line up in parallel columns one by one at a distance of 2-3 m from one another (other structures are also possible). Each team should have no more than 8-10 people. To monitor strict observance of the rules (not to run out ahead of time, put all items in their places, etc.), the manager can appoint assistants who are attached to the teams and monitor the actions of the players. Assistants have the right to return the player to the start line in order to repeat the action if he violated the established rules.

Before starting the competition (especially with younger students), it is necessary to conduct a rehearsal without offsetting the results, so that everyone learns well what is required of him and adapts to the game.

Here is a description of relay races of different content that can be included in the game program. You can also hold a special evening of fun relay races with preliminary preparation and training of the participants, with the awarding of the winners. Such an evening will be remembered for a long time by both participants and spectators.

What does the word "relay" mean? Children are undoubtedly interested in learning about this.

In ancient times, when there were no railways, no cars, no planes, letters and other urgent papers were delivered by relay mail. From one post station to another, the coachman drove a troika of horses. At the stations, the horses were harnessed, and a new troika of mail raced on. People said so - "send the papers by relay race", "delivered by relay race".

And even earlier (700-800 years ago) in some countries, mail was sent by runners. They ran from one station to another. Bells hung from their belts warned of the approach of the postman with their ringing. Changing each other, messengers quickly delivered news.

Now the word "relay" has lost its former meaning. A relay race is a game in which each of the participants at the appropriate stage must pass to the other an object (relay baton, ball, hoop) or perform some actions one after the other, while trying to outstrip their rivals from the other team in speed.

Running over bumps

In front of each team, from the start line to the finish line, at a distance of 1-1.5 m from each other, circles with a diameter of 30-40 cm are drawn (in a straight or winding line). At the signal of the head, the first numbers, jumping from circle to circle, reach the final line, after which they return along the shortest path and pass the baton to the next players. Having handed the baton to the next number, each player stands at the end of the column. The team that finished the game earlier wins.

Relay with hoops

For the game you need hoops and batons according to the number of teams. A flag is placed 10-15 steps from the start line in front of each team. In the middle of the distance, it is placed on the hoop. The first numbers in the teams receive the batons.

At a signal from the leader, the first numbers reach the hoops lying on the ground and, without releasing the sticks, raise the hoops, crawl through them, put them in place (it should be indicated) and run further to the flags. Having circled the flags, they come back, crawl through the hoop again and hand over the batons to the second numbers, while they themselves stand at the end of their column. The second numbers do the same and pass the baton to the third, etc. The team that finishes the game earlier wins.

Planting vegetables

Two or three teams line up in columns one at a time. 5 circles are drawn in front of the teams at the opposite end of the site. The first players are given a bag with items conventionally denoting vegetables (garlic, onions, beets, carrots, potatoes). At the signal, the children run, put all the "vegetables" in their mugs and pass the empty bag to the second numbers. The second numbers run, collect the "vegetables" and pass the bag of "vegetables" to the third, etc. The team that finished the game earlier wins.

Running centipedes

The players are divided into two or three teams of 10-12 people. Each team receives a long rope. The players are evenly spaced on either side of the rope, which they hold on to, respectively, with their right or left hand. At the signal, the teams run to the finish line (distance 30-40 m), all the while holding onto the rope. The team that ran to the finish line first wins, provided that none of its participants dropped the ropes.

This game can be played in another way. Each team forms a column one by one. All raise their right hand up and hold on to the cord stretched along the column. On a signal, both teams go to the finish line (10-15 m) and return. The team that returned earlier wins.

Loaches

In teams of 6-7 people. Each team forms a column one by one. At the signal, the one standing first quickly turns around, after which the second takes him by the belt and they rotate together, then three, etc. The game ends as soon as the last member of one of the teams joins his column and all the guys turn around the axis.

Express train

Flags are placed 6-7 m from each team. At the command "March!" the first players with a brisk step (no running) go to their flags, go around them and return to the columns, where the second players join them, and together they do the same path again, etc. The players hold each other by the elbows and in while walking, they move their hands like a locomotive connecting rod. When the locomotive (front player) returns to its place with a full train, it should sound a long whistle. The first team to arrive at the station wins.

To a new place

The two teams line up in columns one at a time. A line is drawn at a distance of 15-20 m from them. At the signal of the leader, the first and second numbers of each team, holding hands, run over the line. The first numbers remain in their new place, and the second ones come back, join hands with the third players and again run to the line. Then the second numbers remain, and the third ones come back to team up with the fourth ones, and so on. The team wins, all the players of which will be the first to be on the other side.

Relay with balls

To play, you need volleyballs according to the number of teams. A chair is placed 6-7 steps from the start line in front of each team. The first numbers, having received the ball, run to their chairs, stand behind them and from this place they throw balls to the second numbers, after which they return and stand at the end of their column. The second and subsequent numbers, having caught the ball, do the same. If the next player does not catch the ball, he must run after it, return to his place and only after that continue the game. The team wins if the ball, having passed all the players, will return to the first number earlier.

Transferred - sit down

The players are divided into several teams of 5-6 people each, choose the captains and line up at the line in columns one by one. Captains stand in front of each column facing it at a distance of 5-6 steps. The captains receive the ball. On signal, each captain throws the ball to the first player in his column. Having caught the ball, the player returns it to the captain and sits on the ground (in the gymnasium - on the gymnastic bench). The captains throw the ball to the second, then to the third players, etc. Each of them, having returned the ball to the captain, sits down. Having received the ball from the last player of his column, the captain lifts it up, and all the players of his team jump up.

The winning team is the team whose captain lifted the ball first and whose players jumped first.

If during the game any of the players drops the ball, he must pick it up and throw it to the captain, having previously taken his place.

Relay with a puck

Team members line up in columns one at a time. A flag (or a chair) is placed in front of each team at 10-12 m. 11 the first numbers in the teams are given a stick and a puck. At the signal, they must, knocking the puck with a club, circle it around the flag and return it back to the starting line. Then the stick is passed to the second player, who, in turn, dribbles the puck around the flag, and so on. The first team to complete the game wins.

When repeating the game, you can set the task of leading not one, but two pucks at the same time and return both to the starting line.

Cancer moves backwards

The teams line up in columns one at a time. A flag is placed in front of each team at 10-15 m. At the signal, the first players turn around and walk to the flags with their backs forward, go around them to the right and, in exactly the same way - with their backs forward - return to their place. As soon as they cross the starting line, the second players go into the ties, then the third players, etc. The team that finished the competition first wins.

It is not allowed to look around while driving.

Passing balls

The players are divided into two teams and line up one against the other. The first in each line is given a ball. At the signal of the head, they pass the ball to their neighbors, and they pass it on. When the ball reaches the last player, he must hit the ball on the floor, catch it and return it to the neighbor. Then the ball is passed from hand to hand in the opposite direction. When the ball returns to the first player, he must lift it over his head. The first team to pass the ball wins.

Needle and thread

For the game, you need to prepare two fake needles (100-120 cm long) and two balls of colored cord (thin rope).

The players line up in two lines (10-12 people in each), one against the other. The first numbers of each line are given a needle, and the last numbers - a ball of cord.

At the signal, unwinding the ball (the player does not let go of his hands), the end of the cord is passed from hand to hand along the line. When it gets to the first player, he passes it through the eye of the needle and returns it to the second, who passes it further along the line in the opposite direction. When the end of the cord returns to the last player and the cord threaded through the needle turns out to be folded in half, everyone turns to the right (or left) and follows the leader, holding on to the thread (as the Russian proverb says: "Where the needle is, there is the thread"), fast walk around the perimeter at a step (the boundaries must be marked) and return to their original place. The team that completed the task earlier wins (if all the rules were followed exactly).

Competitions - duels

Cockfighting

The players stand opposite each other on one leg, keep the other leg bent, fold their arms over their chest. Jumping on one leg, everyone tries to push the opponent with his shoulder, make him lose balance and lower the other leg - then the fight is won.

You can play while sitting. The belt (braid) is tied with a ring. The players squat and put the ring on their knees so that their legs cannot be straightened. Hands are stuck under the knees. Jumping in this position on toes, the players try to push each other with their shoulders. The one who does not keep his balance loses.

The game "Cockfighting" must take place within a small area, beyond the boundaries of which you cannot go.

Don't lose your balance

The players stand facing each other at arm's length. Their feet are closed. Raising their hands to chest level, each alternately strikes with one or both palms on the palms of the opponent. You can dodge the blow by suddenly spreading your arms. Whoever moves with just one foot loses.

Who will knock the puck

Two circles with a diameter of 40-50 cm are drawn on the ground. The center of one should be approximately 80 cm from the center of the other. Two players stand behind the circles. Each of them gets a golf club. Place a puck in the center of each circle. You need to knock the puck out of the opponent's circle and keep yours.

Pull the cord

A rope is placed on the ground, with sandbags tied to the ends. At the ends of the rope, two players stand with their backs to each other. A checkbox is placed in front of each of them in steps 5-6. At the signal, the players run to their flags and, returning, try to pull the rope in their direction, ahead of their comrade. The winner is the one who manages to do it. The competition is repeated three times.

Racket fight

This skill game is played by two. Each player receives a racket. The rackets can be from table tennis or homemade. A small cube or flat toy is placed on each of them.

The players, taking the racket in their left hand, take it to the side. On a signal, moving freely, they try to take a cube from the opponent's racket without dropping their own.

The winner in the duel is the one who manages to remove the cube from the partner's racket three times in a row.

Big game with a small ball

Ball games, which people of all ages are fond of, are very diverse. But in childhood, and especially at a young age, the most common "school of the ball". This is the name of the small ball exercise system in order of increasing difficulty.

You can start with the simplest.

- Who knows how to throw the ball high up and catch it with both hands? - the teacher asks the children.

There are many who wish, everyone knows how and. ready to prove it. Then the leader offers the children other, more difficult tasks: toss the ball and catch it only with his right hand, only with his left hand; toss the ball, make a full turn in place and catch it, etc.

Not everyone will be able to perform these exercises. But some of the pre-trained guys will do them easily and freely. And all kids will understand that exercise takes exercise.

Calling the days of the week

Several players set up a queue with the help of a counting room. The beginner tosses the ball high and catches it, naming all the days of the week in sequence: Monday, Tuesday, Wednesday, etc. (there is one throw per day). When all the days of the week have been named (or in the case of misses), the player passes the ball to the next player and steps aside. When all participants have completed this exercise, they count how many misses. The winners are those who played without mistakes or who had fewer of them.

The next time you toss the ball, you can agree to name not the days of the week, but the months: January, February, March, etc. Each cycle in this game consists of not 7, but 12 throws.

You can also suggest tossing the ball over all the letters of the alphabet in a row. It is very difficult to do this without a miss (this kind of game helps children learn the alphabet better).

Don't miss the ball

The two players stand side by side. One of them has a ball. He must, hitting the ball with his palm, make it bounce off the floor 10 times in a row, and on the 11th pass (without stopping the game) to the second player. He, having made 10 hits, must return the ball to the first. And so on until one of them misses the ball. The one who dropped the ball is out of the game. Another player is appointed in his place and the competition continues. The winner is the one who stays in the game the longest.

You can agree that the player dribbling the ball does not stand still, but walks around with him some object, for example a chair, and, returning, passes it to the second.

You can play the game simultaneously with several pairs of players. The winner is the pair that manages to keep the ball in play longer than the others.

Jumping ropes

Just like the "ball school", exercises with a short and long skipping rope have always been the constant companions of childhood. And this is no coincidence. They have; of great importance for strengthening the health and physical development of children and occupy an important place in outdoor games.

Jumping rope develops and trains such qualities that everyone needs as fast, light and elastic movements, endurance and attention, a sense of rhythm. Many honored masters of sports, preparing for competitions in athletics, boxing, various sports games, practice jumping rope during training. This helps them to better prepare for the competition, to make their movements faster, more accurate and confident, their legs are strong. And what interesting, complex and beautiful rope exercises are included in rhythmic gymnastics competitions!

All this should be told to the children in order to make them more interested in jumping rope.

All (or almost all) girls of school age are able to jump with a rope, but not all boys, and it is also very important to captivate them with games with a rope.

Usually, children perform exercises with a skipping rope only the simplest, primitive ones. The teacher must constantly complicate the task: to jump not only while standing still, but also on the move, on the run, on the right, on the left leg, jump once, and skip the rope under his feet twice, jump together (while facing each other and in the back of the head ), three of us with two skipping ropes, etc. Jumping should be soft, springy and performed on toes.

The short rope should be appropriate for the child's height. Everyone can determine the required length himself in the following way: stand in the middle of the rope, spread your legs shoulder-width apart, pull the rope along the body. Its ends should reach the waist.

For a long rope, you need a rope 10-12 mm thick and 5-6 m long.

Relay with skipping ropes

Two parallel lines are drawn at a distance of 15-20 m from one another. At the first line, two or three teams line up in the back of the head. Players in front of the column are holding a rope. On the opposite line, opposite each team, a checkbox is placed. At the signal of the leader, the first numbers begin to run, jumping over the rope, and, having rounded the flag, return back and pass the rope to the next player. He, without stopping, jumps over the rope and rushes forward. The last participant, having reached the finish line, raises his hand with the rope up. The first team to finish the relay wins.

Long rope relay

The players line up in two columns, one at the start line at a distance of 4-5 steps, one column from the other. Two players with a long rope stand in front of each team in 5-6 steps. At a signal from the leader, they begin to evenly twist the rope towards their teams. On the same signal, the first numbers run forward. Their task is to run under the rope without touching it, go back, touch the other players with a hand and stand at the end of their column. After that, the second numbers run forward, followed by the third, etc. The one who was touched by the rope must return and try again.

The first team to finish jumping wins.

When the game is repeated, those who twisted the rope are replaced by others.

Oksana Rudneva
Outdoor games for older preschool children in the fresh air in summer

Outdoor games for older preschool children in the fresh air in summer

Work description: Psychologists, teachers, doctors note a general tendency for children's institutions - a decrease in physical activity children, and for preschooler loss in movement is a loss in health, development, knowledge. It is no coincidence that in the education and training program children in preschool in institutions, the issue of health comes first. If we take into account that physical activity is also a condition that stimulates the development of intellectual, emotional and other spheres, then the relevance of this issue becomes obvious.

Play is recognized as the child's leading activity - preschooler... It causes the active work of thought, promotes the expansion of horizons, clarification of ideas about the world around us, and the improvement of all mental processes.

Older preschoolers are distinguished by high motor activity, have a sufficient supply of motor skills and abilities; they are better at movements that require speed and flexibility, and their strength and endurance are still small. The child has developed basic motor qualities (agility, flexibility, speed and strength).

Target: to form the skills of a healthy lifestyle, increase social activity, develop speed and dexterity in children over preschool age within the framework of the Federal State Educational Standard.

In accordance with this goal, the following tasks are solved:

Educational:

1. Acquisition of knowledge, skills and abilities prior to playing activities.

2. Development of motivation to play activities.

3. Cultivate interest in games on fresh air;

Developing:

1. To develop attention, logical thinking, dexterity, quickness, coordination of movements;

2. Enhance creativity.

3. Improve communication skills and abilities.

Upbringing:

1. To form a culture of communication with each other.

2. To bring up accuracy, honesty, politeness.

3. Form u children the need for a healthy lifestyle

Material description: the material will be useful for educational psychologists and educators when organizing summer leisure with children senior preschool age... It is recommended to spend on a summer terrace at the beginning of summer.

Equipment: ball, chalk, rolling pin, hoop, small rubber balls, string (ribbon, rope, blindfold, broom, chairs, mops, etc.)

It is not difficult to organize almost any children's game, if:

1) explain to the children the rules of the chosen games;

2) remind of safety and consideration for each other;

3) choose a host for the first games - and you can start.

Summer it is very convenient to organize various mobile games and exercises for fresh air... Exercise in nature is extremely beneficial for improving many movements. children, development of their motor qualities. The wide space allows you to move actively, freely, naturally, which contributes to the development of the child's dexterity, dexterity, endurance.

The game "Find"

Target: development of attention.

Stroke games: find where the red shovel stands here? Can you find the blue bucket? Where do the mushrooms grow? Find a black bird? And so on. These simple tasks develop the child's attention well. You can start with simple tasks, and gradually complicate the description of objects, to find:

The game "Snake"

Target: development of coordination of movements.

Stroke games: children take each other's hands, forming a chain. One of the extreme in the chain is chosen as the leader. He runs, dragging all participants with him games,on the run describes a variety of shapes: in a circle, around trees, making sharp turns, jumping over obstacles; drives the chain with a snake, twisting it around the extreme player, then spins it. The snake stops, then twists around the leader.

The game "Jumping with the ball"

Target: the development of the muscles of the legs and the development of coordination of movements.

Stroke games: the child jumps along the line with the ball clamped between the legs in different directions, moving forward with the help of jumps to the end of the measured distance. In this case, the ball must remain between the legs and not fall out, then take the ball in hand and run back to start.

The game "Jumping rope"- a fun children's game with a rope for endurance and coordination of movements.

Target

Stroke games: An adult holds the rope in his hands and slowly turns 180 ° around its axis. When the rope approaches, the child must (ropes) bounce so that it does not touch his feet. If the child does not have time to jump, he should start playing over again.

The game "At the Bear in the Forest"

Target: development of speed and dexterity.

Stroke games: on one side of the site - a bear den (circle, on the other (behind the line)- House children... They leave the house and go to the den, sentencing:

The bear in the forest

I take mushrooms, berries,

And the bear does not sleep

And growls at us!

With the last word, the bear runs out of the den and catches the players. Children run away to their home. ( Children imitate movement: pick mushrooms and berries (bend, straighten, step over thorny bushes (raise their legs high, crawl under the roots of trees (crawl sideways, pick apples (stand on tiptoes and raise their hand up).

The game "Hunters and Hares" - movable, a fun game for a large group children.

Target: removal of psycho-emotional stress.

Stroke games: with the help of a counting, two "hunters" are selected, who each take a small rubber ball in their hands. The rest of the children are "hares", they sit in the "mink" - on the opposite side of the site behind the drawn line. Hunters walk around the site, pretending to be looking for prey, then hide behind two chairs or simply crouch in a corner of the site.

On the words of the educator, "Bunny jump-jump into the green forest", the hares run out to the middle of the site, start jumping. To the signal "Hunters!" hares run away to their shelters, and hunters hunt them - aiming balls at their feet. Whoever they hit - those children become hunters. (It is necessary to make sure that the hunters throw the ball with both their right and left hands and only at the feet of the hares).

The game "In the meadow"- dynamic ball game.

Target: development of coordination of movements, orientation in one's own body.

Stroke games: A hoop is placed at a distance of 3 m from the baby.

The child is throwing balls trying to hit the target(on the hoop)... A point is scored on a hit. The distance can be changed depending on the success of the child.

The game "Chickens in the garden"

Target: development of coordination of movements; increased activity.

Stroke games: with lace (skipping ropes, chalk) limited space. This "garden"... A chair is placed not far from him - "booth" watchman. Role "Watchman" first performed by the educator. Children - "Chickens"... Once "Watchman" sits on a chair "Chickens" sneak into "garden" and begin to run, peck, cluck there. "Watchman" notices "Chickens" and drives them out of the garden - claps their hands, sentencing: “Shoo! Shoot! ". "Chickens" run away. "Watchman" bypasses "garden" and sits down again. The game resumes.

The game "Zhmurki"- a dynamic game that develops well hearing, attentiveness, coordination and reaction of the leading player and agility and reaction of the rest of the players.

Target: develop attention and logical thinking.

Stroke games: Choose the driver. Put a blindfold on him. He has to catch the rest children, which move as quietly as possible, and let the driver know about their location with claps, voice or other signals. If the chaser caught someone, he must, without removing the bandage, try to guess, who is this. If he has not guessed correctly, he continues to drive. And if he guessed correctly, the caught one becomes a persecutor.

The game "Dancers"- an active game for the development of dexterity, emancipation, coordination of movements for children over preschool age.

Target: development of coordination of movements; increased activity.

Stroke games: for different melodies you can ask childrendance in different ways: holding the ball (Apple) between the foreheads; riding on brooms; with chairs; with mops, etc.

The game "Relay in pairs"- dynamic, fun game.

Target: promote team building.

Stroke games: Children stand in 2 columns in pairs per line on one side of the site, the number of pairs in the columns must be the same. On the opposite side of the site (at a distance of 6 - 8 m.) any items delivered (cubes, wooden blocks)... At the signal of an adult, the first couples, holding hands, run to the cubes, run around them and return to the end of their column. Once they cross the line start, the second pairs run away, and so on until all the pairs run.

That column wins, the players of which will complete the task faster and will not separate their hands while running.

Conclusion: Summer- this is a wonderful time when children spend almost all their time on the street. At the same time, in order to summer has become for children really fun and interesting at times, it is important to properly organize their leisure time, to find those games for children in summer that they really like. As a result of targeted pedagogical impact the child's health is strengthened, the physiological functions of the body are being trained, movements, motor skills and physical qualities necessary for the all-round harmonious development of the personality are intensively developed. Purposeful, methodically thought-out leadership mobile significantly improves the game, activates the activity children... In this way, mobile play can be called the most important educational institution. A substantiated choice of the content and methods of developing physical qualities is an important aspect of increasing the effectiveness of physical education.

Years have passed, the rules of the once-favorite games have been forgotten, and it seems an impossible task to assemble a company suitable for, say, “Cossacks-robbers” at the current venues.
But even today there is something more interesting for children on the street than ordinary tag.
However, tag also can be unusual!
Wake up your memories, tell the children about what you played when you walked under the table yourself. Diversify your summer walks. Unpretentious street fun will leave indelible memories of your common childhood with him - carefree, cheerful, light and absolutely happy.
Different sals are needed, all sorts of nags are important!

Follow a simple rule - mark the boundaries of the site, beyond which you cannot run out. when running after each other becomes less interesting, suggest new options for the game.

"Salki - legs in the air"
If a player raised both legs above the ground, for example, hanging on the crossbar or rings, sat on a bench or just on the ground, the driver has no right to shock him at that moment and must run after another player.

Educational games for children from 1 year old with a plush bunny

"Ponytail sticks"
All players, except for the driver, have small ropes or ribbons tucked into their belts. The driver must catch up with the player, pull out the ribbon-tail from him and tuck it in himself. The player without the ponytail is now the new driver and the game continues.

"Salki-houses"
On the playground, houses are indicated in advance (for example, they are drawn with chalk on the asphalt or with a stick on the ground), in which the players can hide for a short time, running away from the driver.

"In the game" I know five ... (names of girls, names of animals, fruits, flowers, etc.), hitting the ground with the ball, "Masha - one, Nastya - two ..." ... The winner is the one who played the longest with the ball and never made a mistake. Elena Girutskaya, editor-in-chief

"Sticks with a ball"
Our grandmothers know this game as "Shtander". The players stand in a circle, one of them, holding the ball in his hands, stands in the middle, throws the ball up and calls the name of one of the participants in the game. This player must catch the ball, and the rest quickly scatter away. The one who caught the ball shouts: "Stop!" All players must stop immediately. Now the driver's task is to hit any player with the ball, who at the same time cannot leave his place, but tries to dodge the ball - to sit down, jump, bend over. The maneuver failed and did the ball really hurt the player? He becomes the new driver - he has to catch the ball, shout "stop" and shoot the ball at someone else. If the driver misses, he catches the ball again and the game continues. As long as the ball is not in the hands of the driver, children can freely move around the court and take the most advantageous positions.

"Salki on the track"
Draw a large circle that will fit all the players, and divide it into four equal sectors - this is the playing field. The driver stands in the center of the circle, the players are randomly placed in the circle. At the signal, the driver begins to move in a circle, trying to insult the players, but with one limitation -
at least one of his legs must always remain on the line (outer, outlining the circle, or inner, dividing it). It is convenient to draw a circle with chalk on the asphalt, but you can also play on the lawn by laying out the playing field with ropes or drawing with a stick.

"Salki-Snake"
In this type of tag, the salted player takes the driver by the hand (in another version, by the belt) and they continue to run after the other guys together, without disengaging their hands. Gradually, the snake becomes longer and more clumsy, and the laughter of the kids is louder and louder.

You can also play tag by jumping on one leg, riding scooters or rollerblades, moving in a goose step or on all fours!

"In the game" Frogs "
two teams are involved (we have always included the whole yard, about twenty people, but now you will not find this!). The players line up on one line, sit down and jump to the "bump" at the signal. Whoever reached it first, the team won. Fun and sporty!

Show ingenuity and ingenuity

These games will allow a small group of kids to move around properly.
in a confined space.

"Hares and Cabbage"
Mark a small circle (you can draw it with chalk, a stick on the ground or sand, lay it out with a string) - this will be a vegetable garden. Determine the diameter of the circle based on the number of participants and the age of the children. In the middle of the circle, each of the kids should put some kind of object (cap, toy, hair clip, etc.), or you can put small toys, souvenirs for children in the circle. This is cabbage. The driver guards the vegetable garden. On command (it can be a short rhyme, a line from a song), the players try to run into the circle and take away the cabbage without getting caught by the guard. You can only take one item from the circle at a time. The winner is the one who takes more cabbage from the garden. Players caught by the watchman can drop out of the game or go over to the watchman's side and help him catch nimble hares - as agreed.

"My friends and I had a favorite game" Secrets". In a secluded place on the ground, a small depression is made, treasures are put there - a beautiful pebble, a flower, whatever. Above - a piece of glass. The task is to find secrets and examine treasures.

Let's mark the road with a width of several meters. The driver stands in the middle of the track with his back to the players, the players stand behind the line of the road. The driver names any color and turns to face everyone. Those who have the named color on their clothes, holding on to these clothes, calmly cross the road. Those who do not have such a color must cross the path, and the driver tries to grease them. The salted player becomes the new driver. If all players have safely crossed the road, the driver turns away again and calls a new color. Is it possible to come up with colors (gray-brown-crimson) and name shades (light purple, dark blue)? This is how you agree!

"Whose house?"
This game can be started on the playground, on the alley in the park, and on the beach. You need to choose a driver and designate the houses by the number of participants minus one. Houses can be trees, benches, chalk circles, beach towels, etc. Players take places at the houses and, upon a signal, begin to run from one to another, and the driver must try to occupy any vacant house. The one who did not get the house becomes the new driver. You can play elimination, then in each circle the slowest player leaves the game together with his house, that is, there should always be one fewer houses than children.

"And I loved" Ocean is shaking"... This is the one where the presenter says: "The sea is worried once, the sea is worried two, the sea is worried three, the sea figure freeze!" And everyone freezes in unthinkable positions: try to guess! My son and I are still playing it now, only in a tuned version: more often there is a “dino figure freeze”.

We develop dexterity, we train accuracy

When the kids are tired of running around (yes, this happens sometimes too!), It's time to offer them one of the games a little quieter.

"Potato"
For her you need a small light ball (you can take a rubber inflatable). The players stand in a circle 5–6 meters in diameter and start tossing the ball to each other. The one who missed the pass sits down in the middle of the circle, squatting, the rest continue the game. They can "help out" those sitting in a circle by hitting them with a ball. However, in the event of a miss, the player will also have to sit in the circle. If a player in the circle catches a ball flying over him (you cannot get up, but you can jump on your haunches), all those sitting return to the game, and the one who unsuccessfully threw the ball sits in the center of the circle. The game continues until one player is left behind the circle - he will be the winner.

« What a childhood without hide and seek! This is a mega game. I remember how my friends and I played hide and seek in my apartment. At dusk without turning on the light. And then something big began to twirl and howl on the cupboard. Delight and horror! How did Vovka get there? Mystery. He could not get off on his own.

« Sticks "
To play, you need to collect several even (from 10 pieces) sticks of approximately the same size and throw them on the ground in a bunch. The players take turns taking out one stick from the pile so as not to touch the other sticks. For each extended stick, the player is awarded one point. If another stick is touched (moved, dropped), points for the move are not awarded. The winner is determined by the number of points scored.

"Pebbles»
Mark a circle on the ground and put small pebbles (or cones, chestnuts) in it, 5 pieces per player. A larger flat stone (or stick) will be a bat. The players take turns throwing the bat into the circle, trying to knock small pebbles out of it. All the pebbles that are outside the circle are taken by the player. The player who collected the most stones wins.

You can also throw pebbles, cones, acorns at targets painted on the wall or on the ground (and score points depending on which sector the targets hit), into containers (buckets, cans), into holes dug in the sand, knock down the placed glasses with stones , molds for the sandbox, Easter cakes. Such simple games easily captivate children, develop perseverance and an eye.

"We loved the whole yard" Rubber band". The rule is simple: a long elastic band was sewn, pulled over the ankles of the girls standing opposite each other so that it would not dangle. They took turns jumping over it, each time making the tasks more difficult and lifting the elastic band higher.

Cozy summer

Summer is a great time to travel. But not everyone has the opportunity to get out to the seas during this period. Time-tested ideas will help you to have fun in the hottest three months of the year.

Hiding the treasure
What could be more interesting than finding a treasure? Only burying it! It doesn't matter that you are unlikely to donate real treasures. Plastic brooches, hairpins, small coins, bracelets, children's books - now they are of no value, but in five hundred years ... The very thought that someone might find these little things in many centuries will excite a child's imagination. Surely, he will approach this fascinating business with all seriousness. Offer the kid to put the “treasure” in a beautiful tin box, ask him to draw a picture or write a letter to those who found it, tie the box with twine and bury it. Do you want descendants to find the treasure? We'll have to draw a map that will be passed down from generation to generation.

We arrange a house or hut on a tree

Who among us in childhood, reading a book about Pippi LongStocking, did not dream of our own tree house, in which you can play with friends or dream alone? It is quite possible to build it. Choose a sturdy tree with a strong root system and a forked trunk to help your plant survive the construction. Draw up a drawing (by yourself or using the Internet). The walls and roof can be of any shape and be made from any available means (shields, branches, boards), but the staircase should be as reliable as possible.

Making a garden scarecrow

Everyone, of course, perfectly understands that you cannot scare modern birds with a garden scarecrow, but making a funny element of garden decor is pleasant and simple for the soul. Even if there is no summer cottage, the scarecrow can be placed in the nearest front garden. For the base, two cuttings from a shovel or stick of different lengths are suitable - knock them together crosswise. To make a head, take a regular plastic bag and stuff it with straw. Cover the formed ball with old nylon tights. Sew two large blue buttons in place of the eyes, sew the mouth with stitches using thick red woolen thread. Shape your eyelashes and eyebrows in the same way, and sew a piece of flannel for a nose. Hair is easy to make from a washcloth, thread, straw. Put an old hat on the head of the scarecrow, inserting a goose feather into it. Dress up your "bogeyman" in an old dress with burlap patches, tie a scarf around your neck, give a bucket in your hands.

Building a fairy kingdom
On a walk, invite your kid to build a fairytale house for gnomes and elves out of twigs. The sizes of these creatures are very tiny, therefore, they need an appropriate dwelling. Help the little one from sticks to build a small hut, cover it with leaves, decorate with small flowers, berries, feathers. If you like this activity, you can build a whole town, fenced around the perimeter with expanded clay. Lay out a well from matches, paths - with small pebbles, plant twigs-trees, make a lake from a plastic mold, start a boat - a walnut shell.

Admiring the starry sky

Starfall can be seen every August. It reaches its climax at the twentieth of the month, but it is always interesting to look at the night sky. Explain to your child that the slowly moving star is either a satellite or an airplane. Real stars, or rather meteorites, are falling rapidly. Teach you to identify the growing and waning moon (if it looks like the letter "c", then aging, if you put an imaginary stick and you get the letter "r" - growing). Find the North Star, show the constellations Ursa Major and Cassiopeia. Note the cluster of stars - this is the Milky Way, our galaxy.

"Great game -" Bouncers "... You can even play three of us, and even if a large company gathers ... The rules are simple - everyone runs around the playing field, trying to dodge the ball, which is thrown by the two leaders. The one who gets hit is eliminated. But it can be returned by catching the "candle". Svetlana Sorokina, art director

Top ten ideas

- Do your morning exercises outdoors.
- Go fishing with your child.
- Arrange the balcony: take out the trash, plant flowers, put a chair.
- Walk with an umbrella in the warm summer rain.
- Bake potatoes in fire coals.
- Have a bubble party.
- Go on a hike.
- Arrange breakfast on the loggia.
- Bury yourself on the beach in the sand.
- Have a picnic outdoors.

All that remains of our childhood is a few old toys, a battered diary and untold treasures in the form of badges or wrappers from Turbo and Donald Duck gum. When you look at them, you experience a slight sadness. Is it really all gone and nothing can be returned? .. No matter how it is! There are also games that we played as children.

Yes, the rules are slightly forgotten. Well, let! Going to barbecue or just to nature, you can (and even need to) allow yourself to fall into childhood. For you and your kids - the best outdoor games for children in the 1980s and 90s!

Rubber bands

Now this game is not so popular among girls. But in our time, everything was different. Let's remember? So, the main and only inventory is an ordinary linen elastic band about 2.5 meters long, tied into a ring. However, there are now also sold specially designed for jumping. The game involves at least three people. Two pull the elastic band, putting it on their feet, and the third performs various combinations of jumps over it.

They start the game with the simplest ones and gradually complicate them. Each combination is practiced at several levels: bone, ankle, knees, buttocks. If the participant is mistaken, it is the turn of the other. Some jumps have names - "pedestrians", "bows", "birch". The simplest exercise is as follows: you need to jump over with two legs over one elastic band, then over the other.

Knockers

For this fun, you need a lightweight soft ball, otherwise, falling into the kids, it can simply knock them down. So, to begin with, they choose two knocked out, who stand at the edges of the clearing opposite each other. The rest of the players are located in the center. Their task is to dodge a flying ball. If the knockout manages to offend someone, he leaves the game. But even if this happened, his comrades can save him. To do this, you need to catch the ball on the fly and give it to anyone eliminated. The game is considered over when all players are “knocked out”.

This is a very useful fun both for adults (they lose the hated kilograms) and for kids (improves coordination).

Brook

The number of players must be odd. All are divided into pairs and stand one after the other, holding hands and raising them high. The driver enters this living corridor, chooses one of the players and stands at its end. And the freed player becomes the driver. The faster the trickle "flows", the more fun.

Such a simple game is also very funny. After all, it is not easy for adult uncles and aunts to pass under the bridge made of small children's hands. This fun is great for bringing the participants together.

Kvach

This game is also known as catch-ups, taggers, sorcerers. In order for the forces of the participants to be equal, it is better to play it either only for adults, or exclusively for children. First, a leader is selected. He counts up to the agreed number (usually up to 10), and the rest of the players scatter in different directions (not too far). The presenter's task is to catch up and touch each of them. Those whom he touched freeze in place. When all players are "salted", the latter is declared the leader.

There is also a simpler version of the game. But it is much more dynamic. The leader becomes the one whom the sorcerer caught up with and touched first.

If you see that the kid cannot “hurt” anyone for a long time, then you should intervene and change the leader. Sometimes the little ones break the rules: they run, although they have been touched; hiding behind trees so that they cannot be seen; pushing comrades. Adults should explain to their little sons and daughters that this way the game turns into a mess and after a while everyone will become uninteresting.

The sea is worried - once

The presenter pronounces a magic spell: "The sea is agitated - one, the sea is agitated - two, the sea is agitated - three," and then names which figure should freeze in place. For example, sea. If he guessed all the figures, a new leader is chosen, and if not, he will have to lead again.

Fishermen and fish

Are the kids playing with might and main? Give the adults a little rest, and invite the children to play fisherman and fish. Take one end of the rope in your hand, bend over and start spinning in place so that the rope sweeps low above the ground. Kids should jump over it. Whom she touched is caught. The winner is the last fish.

Edible - inedible

Everyone is in a circle. The host (center) throws the ball to one of the players, uttering a word. If it means something edible, the ball should be caught and returned. If the named object cannot be eaten, the ball, accordingly, does not need to be caught. The game can be made more difficult or simplified. For example, name only flowers, trees, or animals.

It looks like this fun " Hot potato". Let an adult begin to sing any children's song. During this time, the participants will throw the ball to each other. When the song is interrupted, the one who has the "hot potato" leaves the game. If toddlers are very upset about dropping out, do not take them out of the circle. Just have fun all together throwing the ball. By the way, the song can be performed not only by adults ...

Frisbee

There are many games that use a plastic flying saucer. She can shoot down objects in the distance (like towns), or throw it between all the participants. If you take two plates, you can practice your dexterity by quickly tossing them to each other, one after the other.

Counselor, counselor, bring a pioneer!

If adults participate in the game, they will have to give in to the kids. After all, the forces are unequal. The rules are as follows: players are divided into two teams and line up against each other. The distance between them must be at least 4-5 m. Team members join hands. It is better if at least one of the child's handles is held by one of the adults. For safety!

The first team shouts: "Leader, leader, bring a pioneer!" The second in response: "Whom?" First: "Vasya!"

The boy leaves his line and runs to the "enemies", intending to break the chain. If it works, then he takes any of the two players whose hands he broke. If the attempt was in vain, then he remains in the wrong team, lengthening the row. The game ends when there are no more players left in one of the teams. Children may wonder who the pioneers are and why counselors should submit them. Get ready to answer!

Kite

Is your company located in an open space? You can please the kids by flying a kite. It is better to do this together. Position yourself so that the wind blows in the back of the person holding the rope, and accordingly in the face of the helper. While unwinding the rope, move 20-25 meters away from your friend. Once in position, pull it up. Pull it when you feel a gust of wind, and the assistant at this time should release the kite, slightly tossing it with its nose up.

If the launch is successful, the toy will rise into the sky and float there. Does the wind weaken and the kite starts to fall? Pull the rope towards you. In order to lower the snake, you just need to wind it on a reel.

Tug of war

Again, you need to split into two teams. It is desirable that the forces in them be approximately equal. Players in both groups grab the opposite ends of a long rope or rope with their hands. The winners are those who manage to pull the opponent over the line in the middle of the rope. There are also prohibitions in this game. So, it is not allowed to wrap the rope around the body or make it easier for yourself by squatting. It is better not to participate in this fun for all the crumbs - there is a risk of injury. What if someone falls or steps on the child?

Adults love tug-of-war. Play this game of desire. Which? For example, the losing team plays chickens together. Here the kids will have fun!

Related articles: