Stalker shadow of Chernobyl where to find the jellyfish artifact. Where to find artifacts in Stalker Call of Pripyat. It has an amazing creation story

Artifacts are quite radioactive and have negative effects along with positive ones. All artifacts are divided into classes and have a number of unique physical characteristics of their impact on a living organism, relative to the environment of their origin. According to the nature of their origin, they are divided into six main groups - gravitational, chemical, radiation, thermal, organic and electrical.

View Name Location / Anomaly Properties Price


Jupiter: Bitumen Anomaly.

Max. weight +4 kg.
Radiation +1
6000 RU
Backwater: Dredger
Jupiter: Bitumen Anomaly
Max. weight +8 kg.
Radiation +2
12000 RU
Backwater: Dredger, Claw Anomaly
Pripyat: School.
Max. weight +12 kg.
Radiation +3
18000 RU
Zaton: Burnt out farm,

Jupiter: Cement Plant
Healing of wounds +2
Radiation +1
6000 RU
Zaton: Burnt out farm,
Anomaly "Cauldron", Anomaly "Circus"
Jupiter: Ashes Anomaly,
Anomaly "Bitumen"
Healing of wounds +4
Radiation +2
12000 RU
Zaton: Circus Anomaly
Pripyat: Anomaly "Volcano"
Healing of wounds +6
Radiation +3
18000 RU

Jupiter: Quarry, Anomaly
"Concrete bath"
Pripyat: Department Store, Anomaly "Vine"
Health +2
Radiation +2
6000 RU
Backwater: Swamp, Sosnodub Anomaly Health +4
Radiation +2
12000 RU
Backwater: Swamp
Jupiter: Float Anomaly
Pripyat: Between the Department Store and the Dormitory, Anomaly "Vine"
Health +6
Radiation +3
18000 RU
,
Anomaly "Scar"
Jupiter: Utility yard, Parking lot.
Stamina +2
Radiation +1
6000 RU
Jupiter: Parking
Pripyat: Old KBO.
Stamina +4
Radiation +2
12000 RU
Backwater: Iron Forest Anomaly
Pripyat: Roof of the Yubileiny KBO
Stamina +6
Radiation +3
18000 RU
Backwater: Dredger, Claw Anomaly
Pripyat: School
Radiation -2 4000 RU
Backwater: Dredger, Claw Anomaly,
Caves under a burnt out farm.
Radiation -3 8000 RU
Zaton: Caves under a burnt out farm
Jupiter: Quarry, Concrete Bath Anomaly
Pripyat: Department Store
Radiation -4 12000 RU
Zaton: Burnt Farm
Pripyat: Anomaly "Volcano"
Thermal protection +3
Radiation +1
2000 RU
Backwater: Burnt-out farm, Cave under the burnt-out farm,
Anomaly "Circus"
Jupiter: Bitumen Anomaly, Ashes Anomaly
Thermal protection +6
Radiation +2
4000 RU
Backwater: Swamp, Sosnodub Anomaly
Jupiter: Float Anomaly
Chemical protection +3
Radiation +1
2000 RU

Zaton: Caves under a burnt farm,
Swamp, Anomaly "Sosnodub"
Pripyat: Department store.

Chemical protection +6
Radiation +2
4000 RU
Backwater: Caves under the burnt out farm, “Claw” Anomaly Psi Defense +3
Radiation +1
3000 RU
Backwater: Iron Forest Anomaly
Jupiter: Parking.
Psi Defense +6
Radiation +2
6000 RU
Backwater: Iron Forest Anomaly Electrical protection +3
Radiation +1
2000 RU
Backwater: Scar Anomaly, Iron Forest Anomaly
Pripyat: Roof of the Yubileiny KBO, Old KBO
Electrical protection +6
Radiation +2
4000 RU
Zaton: Noah's old barge + gives out Beard for the quest solving the problem between bandits and stalkers Thermal protection +3
Chemical protection +3
Psi Defense +3
Electrical protection +3
Stamina +2
Radiation +4
10000 RU
Jupiter: Ventilation complex (task “Oasis” is given by Professor Ozersky from the scientists’ bunker) Health +2
Stamina +2
Healed wounds +2
Saturation +1
Radiation +4
7000 RU
Jupiter: Tunnel west of the cooling tower (quest Variable psi radiation) Radiation +6 6000 RU
Zaton: Dredger (quest Brody - quest Strange Glow) Radiation +6 3000 RU

How to use Artifacts in Stalker Call of Pripyat

There are no special containers for collecting and carrying artifacts; stalkers calmly carry all found specimens in backpacks. Such artifacts do not interact with the main character and do not have a negative effect on him. The use of artifacts occurs thanks to special cells built into a protective suit or body armor. The number of cells at the start is limited to two, but their number can be increased by upgrading and modernizing the suit from the technician Azot (sits at the Yanov station, location Vicinity of Jupiter) and Cardan (at Skadovsk, location Zaton). When placing artifacts on the belt of an armored suit, do not forget about the negative properties - this can not only damage your character’s health, but also lead to death.

When interacting with artifacts, it is worth remembering the mutually exclusive effects. For example, if you want to increase the carrying weight of a suit, you need the following combination of artifacts: 2 Goldfish (+24 weight +6 radiation) + 1 Gravity (+8 weight +2 radiation) + 2 Bubbles (-8 radiation). Thus, he receives only a positive effect, in the form of increased bearable weight by 32 kg, without the negative effects of radiation.

Buying and selling artifacts

Collecting and selling artifacts is quite a profitable activity, bringing in an impressive income, considering that the price of one artifact on the stalker market can reach up to 24,000 RU. Pricing is regulated by demand and rarity, so in addition to searching on your own, you can take tasks from merchants to search for rare specimens. On Zaton, such a buyer is Beard, and if you build a relationship with him correctly, for example, complete the Strange Glow quest and bring him the Altered Steering Wheel artifact, he will give an amount higher than the nominal amount.

How to look for artifacts in Stalker Call of Pripyat

In Stalker Call of Pripyat, the search is carried out exclusively with the help of detectors that have different prices and functionality. The Svarog detector is considered the most advanced. Unlike the previous parts of the trilogy, artifacts spawn exclusively in anomalies, and the formation of artifacts in them occurs immediately after the release. All anomalous formations are quite radioactive and, depending on their origin, toxic, and staying in them for a long time without special equipment will lead to the death of the people. Therefore, carefully select an armored suit, comparing its protective characteristics with the interaction environment. There are also special medications in the game that allow you to fight radiation, psionic radiation, burns and electric shocks - Mexamine, Psi-blockade, Radioprotector, Periwinkle, Scientific First Aid Kits and Antidote. By the way, the appearance of rare artifacts can double if Degtyarev receives the experienced stalker achievement.

Unique and quest artifacts

Some of the artifacts presented in the game have the status of unique or quest items, and some can indirectly or directly affect the ending of the game. Such instances include the Heart of the Oasis (Oasis scientists quest), Modified Helm (Beard's Strange Glow Quest), Modified Insulator (Alternating Psi Radiation Quest), Compass (quest with Noah), Kolobok and a Hunk of Meat (Garik's Quest).

List of all artifacts in the game Stalker Call of Pripyat

This list fully reflects the entire range of artifacts of the game Stalker Call of Pripyat, it provides information about positive and negative effects, their visual display, price, name of anomalies and game locations with spawn locations.

Hello to all fans of the S.T.A.L.K.E.R. series.
Here I tried to present a general classification of artifacts from all games in the series, as well as early pre-release builds of the game known as Stalker: Oblivion Lost

LIBRARY OF ARTIFACTS.

GROUP OF JELLOWS

Protomedusa.
Proto-medusa. A “springboard” is formed in anomalies. Being essentially a “blank” for a future artifact, the “proto-jellyfish” selects radioactive particles from the surrounding space, using the accumulated materials as “fuel” for its own development. The frame of the artifact is formed under the influence of the force fields of the anomaly, from what is within reach - plant stems, particles of soil and minerals. Maturing in the anomaly, the “proto-jellyfish” gradually crystallizes and over time forms a full-fledged artifact - most often a real “Medusa”, less often a “Stone Flower”, or a “Night Star”. If you extract a proto-artifact from its “native” anomaly, its development will go in cycles - it will never become a full-fledged “jellyfish”, but it will retain the ability to absorb and retain radiation for many years. This property of the “proto-jellyfish” is widely used in medicine, for the treatment of “radiation sickness”, as well as for the decontamination of radioactive contamination. From the moment of birth, the “proto-jellyfish” is hidden in a “subspace slot”, being in which it is invisible and imperceptible. The artifact is distributed throughout the Zone, however, to obtain it, the stalker must have special equipment - a search detector.

Jellyfish.
Medusa. The ancestor of the group of screen-power artifacts of the “jellyfish” type. Having finally formed, “Medusa” moves from the proto-phase to the “adult” stage and becomes visually identifiable. The artifact stops absorbing radiation and begins to emit it (approximately 500 μR/h), while simultaneously forming a constant protective field of small radius and intensity. An adult “Medusa” will no longer save you from radiation, but it will somewhat improve the bullet resistance of the wearer’s body armor (the force field of the “Medusa” is worn armor-shielding character- the outer energy shell of the artifact tends to slightly weaken the dynamic impulse of incoming ammunition, reducing the damage from it). One of the most accessible armor artifacts due to its stasis stability. "Jellyfish" is visually detectable without a detector. Occurs near “springboard” anomalies of any degree of anomalous activity. Has the first range level of "artifact noise".

Stone Flower.
Crystal flower. Screen-power artifact of the second level. It is formed from a “proto-jellyfish” in high and medium-intensity gravitational anomalies of the “springboard” type. It has a more complex structure compared to the Medusa, increased energy capacity and the intensity of the protective field. Visually detected without a detector, thanks to the stasis stability of the artifact. It is not found often - “Medusa” is much less common. The highly crystallized structure of the artifact allows the “Stone Flower” to be used in jewelry, of course, after deactivation of dangerous radiation - its radioactivity is about 500 μR/h.

Zhilnik.
Bleeding nose. "Medusa" of the third level, an extremely rare artifact. It is formed, like all other “jellyfish”, in “springboard” anomalies, but is practically never found in nature. For a long time it was believed that such an artifact did not exist at all. However, not so long ago, a group of environmental researchers discovered this curious artifact in the southeastern sector, in the “Darkscape” tract, also known by local poachers as “gut”. The artifact is extremely unstable, it is detected using a search detector in a very narrow range, which is why stalkers do not find it - their equipment is too primitive, and they do not really know how to use it. Moderately radioactive. In terms of its armor-shielding properties, it occupies an intermediate place between the “Stone Flower” and the “Night Star”.

Night star.
Night star. One of the rarest and most valuable artifacts, jellyfish, is the desired swag of any stalker or environmental researcher. Stasis-stable artifact (determined visually, without a detector), level of “artifact noise” UD-4. It forms in “springboard” anomalies with a very high degree of activity. In addition to a powerful protective field of large radius, the artifact has some little-studied properties that are of high interest for research. Very high level of crystallization. Using the “Night Star”, like any other “jellyfish”, as a personal “armor screen” requires compensation for radioactive radiation using special equipment, or decontamination artifacts. Highly prized by jewelers and collectors.

Dark jellyfish (Macabre).
Macabre. A little-known representative of the group of screen-force gravitonics. Apparently, the “Dark Star” is an artifact of the fifth level, the so-called “beyond-instrument” level of “artifact noise”, which is not registered by modern equipment. The density of screen radiation probably significantly exceeds all other artifacts of this type. Has the maximum level of crystallization for its group. It is speculated that the "Dark Star" may be present in several old gravity anomalies with extremely high levels of activity. Visually, the artifact was observed by random eyewitnesses at the moment of peak fluctuation. According to local belief, it is considered a “bad artifact” - seeing the “Dark Star” means great failure for the stalker.

GROUP FUNCTIONS

Proto-Gravity (Gravity Stone)..
Location: near the gravity anomaly, extraction method: Find and pick up, Properties: weight loss for things in the backpack, Value: Average.

Inversion.
Twist. The most common object in the group of gravitational artifacts formed in the “funnel” anomaly. It is formed as a result of the complex interaction of anomaly fields with metal objects and mineral raw materials of the soil. Forms the beginning of the main evolutionary chain of artifacts-twists (the “twist-goldfish” branch). According to its field characteristics, it belongs to the first level in the general classification of anomalous formations. “Vyvert” is a screen-power artifact, but unlike “Medusa”, its protective field is distributed strictly over the surface of the object of interaction, creating energy crystallization effect outer layer. With the help of this artifact, stalkers, for example, can temporarily strengthen the structure of their equipment and the integumentary tissues of the body, thereby increasing resistance to external mechanical damage - cuts or tears. The degree of hardening is 2 units. Stasis is a stable artifact that is detected visually. Moderately radioactive (500 µR/h).

Black gravel.
Black gravity.“Black Gravity” (aka simply “Gravi”) is a second-level “twist” artifact. Quite often found in the vicinity of funnel-type anomalies of moderate activity. Compared to “Vyvert”, it has a stronger field and, accordingly, a more pronounced effect of energy crystallization - the hardening index of the outer layer of the interaction object reaches 3 units. An interesting feature of “Black Gravity” is that, being a transitional link from “Twist” to “Goldfish”, under certain conditions it can serve as a “raw material” for the formation of “Golden Gravity” - an artifact of a side evolutionary branch of the “Twist” group.

Gold fish.
Gold fish. A very valuable and rare crystallifier artifact from the “twists” group. “Goldfish” belongs to the third level in the general classification of artifacts; it has a maximum degree of crystallization of the structure (practically not amenable to mechanical processing). Formed in “funnel”-type anomalies with high and very high levels of intensity of force fields. Like all “twists” in the main evolutionary branch, “Goldfish” increases the strength of the outer layer of the surfaces of the object with which it interacts in the stasis adapter, and demonstrates the highest degree in this indicator, 5 units.

Golden gravel.
Gold gravity. A gravity regulator artifact, a representative of a side evolutionary branch of the “twist” family. It is formed in a “funnel” from “raw gravity”, in parallel with the “Goldfish”, but technically according to a completely different principle. It is not stable, has a highly crystallized structure, and is weakly radioactive (200 μR/h). Refers to the third level in the general system of classification of artifacts. A distinctive property is that when activated in an electro-stasis adapter (or on a stalker’s “artifact belt”) it creates a stable force field with negative gravity, due to which the actual weight of objects placed in the artifact’s field is slightly reduced. An object rarely found in the Zone is not visually detected.

Amber.
Amber. Further development of the evolutionary branch of gravity regulator artifacts in the “twists” group, a fourth-level artifact. Creates a spherical anti-gravity field that reduces the actual weight of any object by 12 units, which is the highest value for gravity regulators in general. “Amber” is formed in places of super-interaction of several gravitational fields with an exceptionally high level of intensity, and therefore is extremely rare. Not stable, for detection it is necessary to have a third-generation search detector, with a block for amplifying the registration of the “Doppler shift” at ultra-low frequencies. Moderately radioactive (about 300 μR/h).

MINTZER GROUP (ORGOLITHES)

Bile stone.
Mincer bile. It is a reddish formation of compressed and petrified remains of plants, soil and animal remains. It has the ability to partially neutralize chemicals harmful to humans. Radioactive.

Blood of stone.
Mincer blood. You can find this artifact near the Carousel anomalies. It is a rather ugly reddish formation of compressed and bizarrely curved polymerized remains of plants, soil and bones. Quite common and poorly effective.
1935. An ugly reddish formation of compressed and intricately curved polymerized remains of plants, soil and bones. It is especially popular among religious cults, but this does not make the price higher.
2205. An artifact formed in the Carousel anomaly. It is an ugly reddish formation of compressed and bizarrely curved polymerized remains of plants, soil and bones. When worn on the belt, in some mystical way, the artifact slightly speeds up the healing of wounds and stops bleeding. There is a belief among stalkers that this artifact contains the power of the people who died in the anomaly. True, this artifact attracts predators to its owner. The selling price is low due to its fairly wide distribution. Scientific organizations, primarily doctors and all kinds of religious cults, are showing interest in the artifact.

Swamp foulbrood.
Mincer foulbrood. An artifact of organic nature. Outwardly it resembles “A Hunk of Meat” and “Soul”, but is radically different from them in properties. Consists of deformed tissues of biological origin. When it enters an area of ​​chemical contamination, it begins to “pull” chemicals from the air, converting them into a thick viscous mass. Radioactive.

A piece of meat.
Mincer meat. Produced by the Carousel anomaly. Stimulates increased cell growth. On the other hand, young cells in the body are more susceptible to many types of physical damage. The artifact is found infrequently, but it cannot be called unique.
1935. There is a belief that this artifact contains the power of the people who died in the anomaly. Due to the artifact’s still unexplored ability to heal wounds, it is actively sought by scientists and religious sects.
2205. An artifact formed in the Carousel anomaly. It is an ugly yellowish formation of compressed and bizarrely curved polymerized remains of plants, soil and bones. When worn on the belt, in some mystical way, the artifact significantly speeds up the healing of wounds and stops bleeding well. There is a belief among stalkers that this artifact contains the power of the people who died in the anomaly. True, this artifact attracts predators to its owner. Selling price and probability of occurrence is average. Scientific organizations, primarily doctors and all kinds of religious cults, are showing interest in the artifact.

Soul.
Mincer soul. It is very rare to come across Carousel near anomalies. Only a few manage to find such an artifact, and few have even seen it. It has a nice shape and an equally nice price.
1935. They say that the artifact is simply a vessel for the stalker's soul. And the purer the stalker’s soul was, the more beautiful the artifact found. For such a copy on the black market the price of several tanks will be paid.
2205. A rare artifact formed in the Carousel anomaly. It is a yellowish-red shiny formation of compressed and intricately curved polymerized remains of plants, soil and bones. Stalkers believe that this artifact contains the souls of people who died in the anomaly. When wearing an artifact on a belt, in some mystical way, within a few seconds a person’s health is completely restored and any bleeding stops. At the same time, stamina and resistance to psi attacks from telepathic monsters deteriorate. Also, stalkers note a funny fact - when you wear this artifact on your belt, you constantly want to eat. The selling price is very high. The probability of occurrence is low. Scientific organizations, primarily doctors and all kinds of religious cults, are showing interest in the artifact.

MERCURY GROUP

Mercury ball.
Mercury ball. Liquid metal artifact with internal isolated gravity. Appears in the “meat grinder”, within an hour after the anomaly is discharged, as well as after the “ejection”. It is a geometrically perfect ball, shimmering with a metallic sheen, with a size range from a few millimeters to 2.5 meters in diameter. It consists entirely of “mercury fulminate” - a very mysterious and dangerous metal-like substance for humans, held by the force field of the artifact. It has an extremely high density and specific gravity (the so-called “critical superdensity”), while the “mercury ball” surprisingly weighs very little - within 2-4 kilograms. Another interesting feature is the discrepancy between the size and gravitational weight of different samples - often huge “mercury balls”, with a diameter of over 1 meter, weigh less than small ones with a diameter of only a few millimeters, and laboratory scanning revealed no internal voids in the artifacts did not have.
Appears in the center of the “Meat Grinder” after the anomaly has been discharged. It is collected in a special container. An iridescent and swaying ball rolls from place to place. A large ball is surrounded by smaller mercury balls.
Mercury Ball: Appears after being released, lasts for a short time, and then evaporates. Prices: from 50 to 200 rubles, depending on the size. Specifics: dangerous anomalous formation, store only in a protected container, for example in an R1 capsule.
Location: Collected in the center of the "meat grinder", Method of extraction: Collect in a container, Properties: Accelerated health recovery, Value: High.

FLASH GROUP

Sparkler.
Electra sparkler. A member of the family of electrostatic artifacts, named for its brightness. It has the ability to smooth out differences in electric field strength. Radioactive.

Electro-mica.
Electra glossy. Located near Electra-type anomalies. A fairly common and inexpensive artifact. Nevertheless, it is valued among Zone researchers for its properties. 1935.
2205. An artifact produced by the Elektra anomaly. A translucent amorphous formation that sometimes generates small lightning sparks around itself. Wearing the artifact on your belt slightly increases stamina. The price is low. Scientific organizations, collectors and jewelers are showing interest in the artifact.

Flash.
Electra flash. Elektra occasionally spawns this artifact. Stalkers use it with great eagerness because of its good qualities. A good price and nice appearance make it interesting for collectors. 1935.
2205. An artifact produced by the Elektra anomaly. A translucent amorphous formation with rays of light emanating from within and sometimes generating small lightning sparks around itself. Wearing the artifact on your belt slightly increases stamina. The price is average. Scientific organizations, collectors and jewelers are showing interest in the artifact.

Heavenly Stone.
Electra celestial. An artifact of electrostatic nature. Due to the high crystallization of molecules, it demonstrates an excellent ability to absorb electrical charges and their subsequent dissipation. Capable of protecting the human body from exposure to high-power and high-voltage electric currents (up to 5000 V). Radioactive.

GROUP ELECTRO-BALLS

Electric ball.
Location: in clusters of anomalies, Method of extraction: gravity artifact + mercury ball, Properties: Rapid health regeneration, Value: High.
It is a hollow ball made of the finest glass-like material. It’s strange, but the moment the capsule breaks, its fragments disappear without a trace. It does not have any useful properties; it does not have fields or directed radiation. Formed in electrostatic anomalies of the “electra” type.

Moonlight.
Electra moonlight. 1935. A degenerate case of Electra anomaly activity. Apparently, such a wonderful rounded shape can be obtained by subjecting the anomaly to heat. Expensive artifact.
2205. An artifact produced by the Elektra anomaly. A translucent amorphous formation with a luminous core that generates small lightning sparks around itself. Wearing an artifact on your belt significantly increases your stamina. But any, even the weakest Electra anomaly, becomes deadly. Radioactive. The price is high. Scientific organizations, collectors and jewelers are showing interest in the artifact.
It is the same “Electric Ball”, but with a “flash galaxy” inside. It is impossible to break or otherwise damage the Moonlight shell.

Disintegrator (flash galaxy).
Electra disintegrator. An amazing electrostatic artifact, “Moonlight” without a shell. It is better not to touch it with your hands, as you may receive a fatal electric shock.
Location: in clusters of anomalies, Method of extraction: Electric ball + burning fluff, Properties: Directed disintegration field, Value: very high.

Halogen.
Electra halo. A unique artifact of electrostatic nature. Demonstrates the ability to resonate when exposed to psi waves. Over time, stalkers learned to adjust the artifact so that it would resonate in antiphase, thereby completely or significantly neutralizing psi radiation. Radioactive.

Blue lightning.
Electra blue.“Electric ball” with an anomaly contained inside. It is fragile and deadly and therefore requires careful handling. If such a ball is broken, an “electra” anomaly is formed in this place, which lasts for several hours. It has a medium prevalence.

Green lightning.
Electra green. A more powerful activator of electrical anomalies compared to “blue lightning”. "Electra" born from "green lightning" lasts much longer and has an increased electric discharge force. The shell of this artifact is more durable, it is difficult to break it, but it is also safer during transportation. The “blue capsule” is found much less frequently and, accordingly, has a much higher cost.

GROUP SLIME MODEL

Lollipop (Witch's Jelly).
Witches galantine. A proto-artifact gelatinous substance (colloidal gas) that forms the basis of the “jelly” anomaly. Extremely aggressive acidic environment. It is collected in a special container.
Viscous substance. Super dangerous colonies of mutated bacteria.
Price: 5 rubles per 100 grams
Specifics: very dangerous anomalous formation, store only in a protected container, for example in an R1 capsule.
Location: in puddles of jelly (jelly is usually located in lowlands, basements, recesses), Method of extraction: Collect in a container, Properties: Loss of strength, protection from rats, Value: High.

Slime.
Ameba slime. It is known for sure that the artifact was generated by the “jelly” anomaly. When worn on a belt, wounds bleed less, although the owner's body becomes vulnerable to various burns.
2205. An artifact produced by the “Jellied” anomaly. Translucent jelly-like formation. Wearing the artifact on your belt slightly reduces damage from the anomalies “Rusty Hair” and “Scorching Down” and slightly repels predators. The price is low. Scientific organizations are showing interest in the artifact.

Slug.
Ameba slug. It is formed by the “jelly” anomaly. The negative properties of this artifact are compensated by the fact that it increases blood clotting. This kind of artifact is not often found, and it fetches a good price.
2205. An artifact produced by the “Jellied” anomaly. Translucent jelly-like formation. Wearing an artifact on a belt reduces damage from the anomalies “Rusty Hair” and “Scorching Down” and slightly repels predators. The price is average. Scientific organizations are showing interest in the artifact.

Mica.
Ameba mica. The “jelly” anomaly is capable of generating such an artifact under the rarest, extreme set of physical conditions. The result is a translucent solid object. The artifact is expensive and rare.
2205. An artifact produced by the “Jellied” anomaly. Translucent jelly-like formation. Wearing an artifact on a belt significantly reduces damage from the anomalies “Rusty Hair” and “Scorching Down” and scares away predators (however, when worn for a long time, it negatively affects health); however, when worn for a long time, any scratch becomes deadly due to accelerated bleeding . The price is high. Scientific organizations are showing interest in the artifact.

Bubble.
Balloon. The artifact consists of several hollow formations of an organic nature, connected to each other. Releases a gaseous substance that can neutralize radioactive particles in the human body; no harmful effects of the substance on the human body have been identified. Due to its high efficiency, it is in great demand.

LUCIFERICA GROUP

Medium.
Magic. A unique organic artifact with equally unique properties. In an unknown way, it increases the overall speed of recovery of the body. Due to its effects on the body and its pleasant appearance, it is of particular interest to collectors. Radioactive.

Firefly.
Glass.“Firefly” works with fields inaccessible to science, accelerating the regeneration of tissues and organs of living beings, as well as normalizing metabolic processes. Capable of literally putting a seriously wounded person back on his feet before his eyes. Unfortunately, the artifact is extremely rare. Radioactive.

Dead Head..
Dead head. Location: in clusters of anomalies, Method of extraction: Washcloth + electric ball, Properties: Repels almost all mutants, but attracts the controller, Value: very high.

GROUP NEEDLES

Needles.
Needles. A group of artifacts that has now disappeared. Appeared in "The Fog". Waving needles stuck into the ground. Several samples of “needles” are in one of the research institutes in Kyiv. There is no research data available for this artifact.
Location: Appear in the “fog”, Method of extraction: find and pick up, Properties: Temporarily shield from psi influences, blind dogs “lose the trail”, Value: Low.

GROUP RUSTY HAIR

Rusty hair.
Rusty hairs. Location: Formed in growths of Rusty hair, Method of extraction: Collect in a container, Properties: ..., Value: High.

Washcloth
Rusty bast. Location: in clusters of anomalies, Method of extraction: gravity artifact + rusty hair, Properties: A thrown object, after hitting the floor or an obstacle, it is shot at a living body, after hitting, it is shot at the next living body, until it falls or will not hit an inanimate object. After which it can be raised. Value: High.

Thorn
Rusty thorn. The result of the interaction between the “Rusty Hair” anomaly and the body of an inattentive stalker. The spiked artifact pricks the owner’s body, no matter how you fasten it. But it also helps cleanse the body of radionuclides. Quite common and cheap.
2205. An artifact produced by the “Rusty Hair” anomaly. When worn on a belt, it slightly increases a person's psi protection. The price is low. Scientific organizations, collectors and jewelers are showing interest in the artifact.

Crystal thorn
Rusty crystal. Crystallizes into the "Rusty Hair" anomaly. Removes radiation from the body naturally. That is, through the ears along with some blood. Blood loss may also occur through other openings. It comes across infrequently and is quite effective, which has earned it a stable price on the artifact market.
2205. An artifact produced by the “Rusty Hair” anomaly. When worn on a belt, it increases a person's psi protection. The price is average. Scientific organizations, collectors and jewelers are showing interest in the artifact.

Sea urchin
Rusty sea-urchin. The Rusty Hair anomaly very rarely produces such an artifact. Blood pressure increases and the body gets rid of a large number of red blood cells. But along with them, accumulated radiation leaves the body. Sakharov, in his fundamental work “Ionization and polarization of components of rare artifacts,” noted that the composition of this formation has critical stability, and it is unrealistic to achieve the creation of such an artifact in a laboratory in the coming decades.
2205. An artifact produced by the “Rusty Hair” anomaly. When worn on a belt, it significantly increases a person's psi protection. When activated by throwing, it becomes a bouncing needle mine. The price is high. Scientific organizations, collectors and jewelers are showing interest in the artifact.

Heart of the Oasis
Oasis heart. An artifact from the center of the legendary Oasis. Apparently, it is a crystallized plant that has adopted the inherent property of Oasis to have a beneficial effect on the body as a whole. Unlike the Oasis, the artifact is exclusively radioactive.

GROUP BURNING FLUFF

Burning cotton wool.
Fuzz cotton. The detector does not respond to burning fluff. Of some interest to science. It is collected in a special container.
Burning Cotton: Large flying fluff that leaves severe burns when it gets on the body. Accumulates in lowlands, holes and depressions. When there is wind or explosion, it rises into the air.
Price: 10 rubles per piece. Specifics: very dangerous anomalous formation, store only in a protected container, for example in an R1 capsule.
Location: pours out of a growth of cotton wool (cotton wool is usually located on the walls of houses and other buildings), Method of extraction: Collect in a container, Properties: Radiation emission, Value: High.

Thistle.
Fuzz thistle. A rather rare artifact, formed in areas of severe chemical contamination. It is highly valued for its ability to significantly improve the overall tone of the wearer’s body so that he can recover in a matter of minutes from injuries of any severity. Scientists disseminate information about the artifact's effect on the owner's genetic material; however, there is no confirmation of this yet. Radioactive.

Kolobok.
Fuzz kolobok. When you hold this riddle of the Zone in your hands, you feel how the skin becomes rougher and becomes less sensitive. It is still easy to penetrate it with a bullet, but cutting it is much more difficult.
2205. An artifact produced by the “Scorching Pooh” anomaly. When worn on a belt, it significantly increases the human body’s resistance to radiation. However, it is better not to approach the “parent” anomaly of the artifact - the damage will be increased many times over. The price is high. Scientific organizations, primarily doctors, are showing interest in the artifact.

Meteor.
Fuzz meteor. A luminous artifact capable of generating a local field that partially compensates for the effects of gravity. Widely used by stalkers to reduce the weight of cargo carried in a backpack. Radioactive.

Snowflake.
Electra ice. Externally, the artifact looks like a “bun”. There is an opinion that this is the “bun”, the properties of which were enhanced after exposure to a powerful electric field. Thanks to its qualities, it is able to dramatically increase the muscle tone of the wearer. Radioactive.

GROUP DROPS

Itching.
Zuda

Black drops.
Black drops. Formed by the “Zharka” anomaly at high temperatures. Outwardly it looks like a blackened drop-shaped formation with a glossy surface, covered with cracks.
2205. An artifact produced by the “Frying” anomaly. Drop-shaped formations with a cracked glossy surface. (Wearing an artifact on a belt did not reveal any interesting effects) Stalkers say that wearing an artifact reduces the harm from animal bites. Decreases stamina. The price is low. Collectors and jewelers are showing interest in the artifact.
Beautiful crystalline formations were formed by a combination of high temperatures and gravitational anomalies.
Prices: 15 rubles per piece
Location: Appear on the ground after “frying”, Method: find and pick up prey, Properties: Accelerated healing of open wounds, Value: Low.

Fire drops.
Fire drops. This artifact, which actually resembles the human visual organ in appearance, noticeably accelerates metabolic processes in the body, which promotes rapid healing of wounds. In addition, among experienced stalkers there is a belief that the “Eye” can bring good luck. Radioactive.

Toad eye.
Toadish eye.

Plasma.
Plasma. Location: in clusters of anomalies, Method of extraction: Black drops + mercury ball, Properties: Repels zombies, Value: High.

GROUP CAR

Glass bowl.
Faded Ball. Formed in the Zharka anomaly. It is a very strong hollow sphere, a spherical capsule made of an anomalous glassy material. It is an early stage of the formation of the Fireball artifact. Sometimes these glass balls, for some external reason, fall out of the matrix area of ​​the anomaly before the final formation of the artifact. No special properties have yet been discovered in this formation. If desired, the “Glass Ball” can be broken, and at the moment of breaking, the fragments of the material mysteriously disappear.

Fire ball.
Fireball. Crystallizes in the Zharka anomaly. It fights radioactivity well, although accelerated energy metabolism suppresses muscle tone, so you won’t be able to run for a long time. The artifact emits heat.
2205. An artifact produced by the “Frying” anomaly. Translucent reddish spherical formation. Wearing the artifact on a belt did not reveal any interesting effects. Stalkers say that wearing an artifact reduces the harm from animal bites. Decreases stamina. The price is average. Collectors and jewelers are showing interest in the artifact.

Lava.
Lava hell. Despite the name, which fully reflects the nature of this artifact, the “Fireball” can easily be held in your hands without fear of burns. It is valued for its ability to maintain a constant temperature of about 24 degrees Celsius in a small radius around itself, regardless of environmental conditions. Radioactive.

Kometnik.
Kernel comet. It represents the fallen nucleus of a “comet” - a dynamic thermal anomaly.

Flame
Flame. Formed in areas of increased thermal activity. It is characterized by strong infrared radiation, under the influence of which the process of blood clotting in open wounds of the wearer is accelerated. Due to the great rarity of this artifact, its cost is extremely high. Radioactive.

GROUP CRYSTALS

Wolf tooth.
Wolf fang.

Phoenix (Proto-crystal).
Proto-crystal. The artifact occurs in anomalous zones under the influence of high temperatures. Actively absorbs excess heat from the space around it, while remaining cool to the touch. Radioactive.

Crystal.
Crystal. It turns out when heavy metal gets into the “Zharka” anomaly. This artifact removes radiation remarkably well. Such an artifact is highly valued by stalkers, and there are few places where it can be obtained.
2205. An artifact produced by the “Frying” anomaly. Its name very accurately describes the shape of the artifact - it is a large iridescent crystal of a reddish color. Stalkers claim that wearing the artifact scares off some mutants (but there has been no exact confirmation of this, but the fact that the artifact slowly reduces health is a verified fact) and significantly reduces the harm from animal bites. But, alas, the artifact has a disgusting effect on stamina. And besides, it’s better not to approach bonfires with this artifact. The price is high. The likelihood of occurrence is low. Scientific organizations are showing interest in the artifact.

GROUP DACTORS

Proto-pacifiers.
Dummy empty. Location: Appears in “dead zones”, Method of extraction: find and pick up, Properties: Protection against loss of consciousness, Restoration of strength, Value: High.

Dummy.
Dummy dummy. When wearing this artifact, protein denaturalization occurs more slowly. In other words, the flesh is more resistant to high temperatures and burns less. This in itself is an expensive and rare item. Appears in the Dead Zone.
The origin of the artifact is unknown. Two hard drives stuck together by slime. Slightly reduces damage from all gravitational anomalies and explosions by absorbing shock waves. Selling price is average. Scientific organizations are showing interest in the artifact.

Double pacifier (double).
Dummy double. Location: in clusters of anomalies, Method of extraction: two pacifiers + gravity artifact, Properties: Protection against loss of consciousness, Restoration of strength. Shields from psi influences, Value: very high.

Spring.
Dummy spring. According to some theoretical researchers, this artifact is a hybrid of a “pseudo-battery” and a “dummy.”
2205. The origin of the artifact is unknown. Two hard drives stuck together by slime. Can move independently through small jumps. When living creatures appear near him, he jumps up and inflicts impact damage on them. In small rooms, with a significant number of enemies, a funny “rubber” bomb effect is obtained. It is only important to run away after its activation. When worn on the belt, it slightly reduces damage from all gravitational anomalies and explosions by absorbing shock waves. Radioactive. The selling price is very high. Scientific organizations are showing interest in the artifact.

Battery.
Dummy battery. The origin of this thing is shrouded in a veil of scientific mystery. It is known that it contains dielectric elements, but science does not yet know under what conditions it is formed. It is valued among residents and guests of the Zone for its ability to have a tonic effect on the human body. If exposed for too long, it depletes the body.
2205. The origin of the artifact is unknown. Ribbed shiny formation. No effect on the human body has been identified. However, it was noticed that in an amazing way it recharges all batteries and accumulators located nearby. A very useful artifact for its bearer. Improves all health, stamina, and radiation resistance characteristics. However, while wearing it, it is necessary to avoid any abnormalities as the damage will be amplified. It seems that the artifact enhances any processes occurring around it. The selling price is huge. Scientific organizations are showing interest in the artifact.

Coil.
Dummy spool. Previously, this artifact was considered junk, devoid of any properties. However, some time ago it turned out that with constant contact with the human body, “Coil” has a positive stimulating effect on the nervous system.

GROUP SPIRAL

Spiral.
Spiral

Witch beads.
Fire glass beads. Much about this artifact remains a mystery. However, it has been precisely established that the radiation generated by the pulsation of the thickenings of the “Witch’s Beads” causes the blood in open wounds to clot very quickly. Radioactive.

Mom's beads.
Dummy glass beads. A wonderful artifact. Take care of him - he is good because he has only positive qualities. Scientists are scratching their heads over how such a property can be obtained in the laboratory.
1935. An intricately curved spiral dotted with shiny pearl drops. The selling price is high. Showing interest in the artifact
2205. The origin of the artifact is unknown. The artifact generates a temporal field around itself that locally slows down time. An intricately curved spiral dotted with shiny pearl drops. No effect on the human body has been identified. Slows down the appearance of fatigue, hunger, slows down bleeding. Radioactive. Activated by pressing. After activation, the “Time Machine” anomaly is generated within a few seconds. The sale price is crazy. Scientific organizations, collectors and jewelers, and, perhaps, everyone who is not too lazy, are showing interest in the artifact.

FILM GROUP

Film.
Dummy pellicle. This artifact is so rare that many researchers do not even realize that such a substance can exist in natural conditions. Rejects caustic chemical components.
2205. The origin of the artifact is unknown. “Elevator” is born from anomalies. The thinnest film of a glassy substance with unusual refractive properties. No effect on the human body has been identified. Radioactive. Gives its owner almost complete absence of fatigue. At the same time, it can be activated by pressing, after which the artifact generates the “Elevator” anomaly within a few seconds. The selling price is very high. Scientific organizations, collectors, and jewelers are showing interest in the artifact.

GROUP CONVERSIFICATES

Radioactive objects (simples).
Radioactive simple. Cheap artifacts are of interest to researchers only for radiation measurements. It is necessary to indicate where the artifact was taken from.
Price: from 1 to 5 rubles, depending on the strength of radiation
Specifics: Artifacts with strong radiation should only be stored in a protected container, such as an R1 capsule

Abnormal bolt.

Magnet.
Magnet. Various metal trash, which had been lying in gravitational anomalies for a long time, acquired the ability to create a directed magnetic field of high intensity. The range of the “magnetic beam” is up to ten meters.
The magnet is an artifact with a strong one-sided gravitational anomaly. It is formed in the “mosquito bald patch”, with prolonged gravitational influence on metal-containing substances. Price: 30 rubles per piece.
Location: near the gravity anomaly, Method: find and pick up loot, Properties: Reduce gravitational damage, Value: Average.

Changed steering wheel.
Twisted. It was once the steering wheel of a dredger, but now before my eyes is an approximately half-formed artifact. The artifact is quite unusual: it glows intensely, emits a little - and that’s all.

Modified insulator.
Half-insulator. This item was once an electrical insulator. Now it has almost formed into an artifact with unstable properties. Most likely, it was he who was the source of variable psi radiation.

GROUP XENOMORPHS

Black suitcase.
Black case.

Dead Head.
Totenkopf. A rare and very expensive artifact. Repels almost all mutants, but attracts the controller. It belongs to super-artifacts, that is, it may be the result of an anomalous synthesis of simpler artifacts. Formed in areas of poly-anomalous activity (Cluster of anomalies).

Compass.
Compass. Rare artifact. The last time he was found was several years ago. This artifact has the ability to show discontinuities in anomalous fields. They say that with its help you can pass through a field with the most difficult anomalies without the slightest risk, but very few people know how to use it.

Satellite.
Satellite. One of the most little-known objects, presumably of electrostatic origin, is the so-called halograph artifact. It has a number of useful, but rather weakly expressed properties, inherent in many other artifacts. The most valuable quality of Sputnik is its ability to have a beneficial effect on the host’s nervous system. The owner of this unusual stone is rarely in a bad mood, is less susceptible to stress and can sleep in the deep Zone, without the risk of going crazy. Currently, only two such artifacts are known: the first was kept by Strelok for a long time, the second, according to unverified rumors, was “lost” at one of the bases of the Ministry of Defense.

BAGLETS GROUP

Bagel.
Bubl. Appears near the "Mosquito bald spot". It has the shape of a torus, which explains its name.
Location: near the gravity anomaly. Method of extraction: find and pick up. Properties: Absorption of radiation, increasing the weight of things in a backpack. Value: Average.

Glass donut.
Glassy Bubl. Location near "Komarinaya bald spot". A variation of the usual “donut”, a translucent artifact-torus of a bluish color.
Properties: absorption of radiation, increasing the weight of things in a backpack. Value: high.

Beanbag.
Jump rattle. The artifact is a stone similar in structure and composition to granites. Occurs in gravitational fields of enormous intensity. Has the ability to reduce the level of psi influence. Radioactive.

Rose hip.
Scratch. An artifact of a bizarre shape that appears in places of increased gravitational activity. It is a kind of sponge that absorbs radioactive elements. It equally successfully protects its wearer from exposure to both induced radiation and radioactive particles that have already entered the body.

_______________________
The article is under revision.

The Gates of Atlantis in Assassin's Creed Odyssey is an additional quest chain that can run either parallel to the main line or after it, that is, you can take on completing it after completing other story tasks. In this branch you will have to find several artifacts, solve a couple of puzzles and fight with various mythical creatures.

Gate of Atlantis

Family Legacy

At the end of the episode, the main character will find out where he needs to look for his prodigal dad. Head to the islet of Thira, which is located southwest of Naxos and belongs to the Volcanic Islands.

Puzzle with mirrors

Then climb up the hill and examine the ancient tablet, which gives clues to solving the puzzle. To solve this riddle you need to use sunlight correctly. You will not be able to open the door until the ray falls on it. Move away from the passage and look up and to the left. There you will see many sun rays reflected by the mirror.

Get to the mirror, and then walk in the direction where the ray falls. You have to perform several simple steps. First of all, break the obstacles that block the way to the mirror and doorways. Then start moving the pedestals with other mirrors.

Now you will need to solve a more difficult problem - you must move several mirrors at the same time. First move those that stand in the distance, and then remove the tall building from the road by moving it diagonally. Move another one next to the mirror, and then return the previous one to the same place and move to the side a small structure that blocks the light. On paper everything looks confusing, but in the game itself you will quickly figure out what's what.

Follow the ray of light and break the gate so that the light falls on the doors you need. Go through the passage that appears and continue moving forward. You will need to crawl into the narrow hole below, so be sure to bend down. Jump along platforms and ledges, trying not to fall into the lava, and at the end you will find the protagonist's father. Watch the cutscene.

Leila Hassan

Leila and her friend will be able to find out that Atlantis really exists. The girl will immediately decide to go to the legendary kingdom. In this episode you will play exactly her. Once in the sea, dive deep and swim through the underwater cave until you reach the place where Alexios (Kassandra) visited earlier. Watch the video again.

Gate of Atlantis

To close access to the underwater kingdom, which stores dangerous technologies and knowledge that could harm the Greeks, you need to find 4 artifacts hidden in several regions:

  • Mesara
  • Lesvos
  • Kythira
  • Boeotia

Each of these artifacts has its own chapter and mythical monster, so getting these items will be very difficult.

The last riddle

In this episode you will need to complete 4 different quests with increased level requirements. Most likely, you will be able to complete these tasks after completing the main line of the game.

History of the Sphinx

The first artifact can be discovered in Boeotia. Swim to the desired location and find the required character in its central area. Chat with him about various topics, and then head to the marked tomb, which is located southeast of your current location.

Find Peebos' dead body there. Examine the corpse and fight the giant lion, who is the leader of the pride. Then study the body of the beast - this is how you will find the thing you need.

Awakening the Myth

  • Recommended level: no lower than 36.

Reach the central region of Boeotia again. Then head south from the lake here, where you activated the Sphinx's riddle and discovered an ancient object. Rewind the clock to midnight, and then click on the stove. Enter into dialogue with the legendary Sphinx. You will not be able to fight this monster, and therefore you will have to solve the riddles in any case. He will ask you 3 questions out of 12 riddles he has.

You can give any answer to them. Then the Sphinx will tell you to click on 3 symbols representing the answers to the questions. The signs are painted on stone pillars around the site. Interact with the three correct symbols, and then chat with the Sphinx again. If you gave the correct answers, the monster will die and you will receive the artifact. Otherwise, the protagonist will throw back his hooves.

Get to the lighthouse ahead and dive into the water to find the entrance to the cave. Go inside and find the desired character. Chat with him, and then engage in battle with the enemy. Kill him and move on to the next objectives.

Full circle

This is a side quest that must be completed to complete the quest “Of Minotaurs and Men.” Go to the village of Festus and chat with the guardian of Ardos there. He will tell you where the old man is.

Walk in a southwest direction until you see a fortress called the Phaistos Theatre. Deal with all the soldiers and save the elderly man. Help him get out of the fort, and then chat with him to complete the quest.

Collection collection

This is a side quest that must be completed to complete the quest “Of Minotaurs and Men.” Get to the town of Gortyn, and then go southeast until you reach the Gatherer's house. Talk to the owner of the mansion.

Now head to Daedalus's fortress, enter the cave and go deeper into it. Deal with all the enemies, climb the scaffolding and, to the right of the chest, find a pedestal on which lies the breastplate of Theseus. Take it and try it on your hero.

Looking for answers

You will be able to take on this quest once you have completed the previous 3 quests. Return to Ardos, who is waiting for you in the Palace of Knossos (Mesara). He will reward you with the Gauntlets of Theseus and the Phaistos Disc.

He is waiting

Enter the palace from the side, go down where you were earlier with Ardos, and use the Phaistos Disc. Jump down and click on the door in front of you. This will take you to the famous labyrinth. Follow the road with the glowing thread. As a result, you will find the body of Ardos's father. Examine the corpse to find the family ring.

Then start walking backwards, but turn off the path with the thread. If you continue along the path with broken platforms, you will find a chest with valuables. In front of him there will be a turn with an abyss, but on the other wall there is a cornice that you can grab onto. Use it and go forward to reach the Minotaur's lair. Engage in battle with the monster. Try to dodge his attacks. Remember also that you can hide behind columns from some of the boss' attacks.

As soon as the Minotaur has less than half of its life bar left, it will destroy all the pillars and begin to behave more actively, performing two or three strikes at once. After defeating the beast, return to the quest giver and tell him the truth or lie. In the latter case, Ardos will decide to explore the labyrinth himself.

For completing this quest you will receive the final artifact and a powerful legendary weapon.

Gates of Atlantis - continuation

After completing all previous episodes and finding 4 artifacts, you should return to the gate in the Abandoned City. Talk to Pythagoras again to find out the family history.

Revealing ancient secrets

Chat with Pythagoras again - he will give you the legendary staff of Hermes. Then click on the button to seal Atlantis.

Now you will once again take control of Layla from the modern world. Click on the same button, but nothing happens. The girl will understand that one ray is missing. Climb to the top level and find the sunburst puzzle. There are 3 pillars that can be moved around the site, but you will only need the two closest to the light.

Move the nearest pillar so that the beam is refracted and begins to fall on the triangular reflector standing next to the passage. Then start moving the second column, refracting the light onto another reflector located to the right of the entrance. You have solved the puzzle. Go down and talk to the hologram of the main character from the past. Then you will find yourself back in Ancient Greece and can continue exploring the game world.

Artifacts in S.T.A.L.K.E.R.: Call of Pripyat- these are mysterious formations with unique properties that randomly appear in anomalies after radioactive emissions. Anomalies, found in abundance throughout the Zone, pose a direct danger to life. Despite this, they have become the main source of enrichment for stalkers, as they generate various artifacts. Artifacts have a mixed effect on the human body - some of the effects they cause are beneficial, but the flip side of this in most cases is the danger of radiation exposure. Artifacts should be selected in such a way that the resulting negative effect is neutralized and does not cause damage to health.

The game “Stalker: Call of Pripyat” presents a scattering of artifacts of 25 pieces. They are all unique. Most of them are mined in anomalies. To search for artifacts. The number of anomalies studied and the power of the detector determine which artifacts will appear more often on the path of the main character. At first, you shouldn’t count on rare artifacts, but over time the chances will increase. After collecting all types of artifacts, the achievement "Seeker", which will increase respect for the main character from stalkers and bandits.

Artifacts and places of probable appearance in S.T.A.L.K.E.R.: Call of Pripyat:

  • Backwater. Dredger: jellyfish, night star, twist, gold fish.
  • Backwater. Burnt out farm: crystal, mom's beads, fire ball, eye.
  • Backwater. Caves under the burnt out farm: twist, fire ball, piece of meat, bubble, stone Flower.
  • Backwater. Old barge. Noah: compass.
  • Backwater. Marsh: blood stone, soul, bun, piece of meat, firefly.
  • Backwater. Anomaly "Cauldron": mom's beads, eye.
  • Backwater. Anomaly "Sosnodub": soul, bun, blood stone, piece of meat.
  • Backwater. Anomaly "Iron Forest": sparkler, battery, Moonlight, snowflake.
  • Backwater. Anomaly "Circus": mom's beads, fire ball, eye, flame.
  • Backwater. Anomaly "Claw": jellyfish, night star, stone Flower, gold fish, twist.
  • Backwater. Anomaly "Scar": flash, battery.
  • Neighborhoods of Jupiter. Cement factory: mom's beads.
  • Neighborhoods of Jupiter. Parking: Moonlight, dummy.
  • Neighborhoods of Jupiter. Career: bubble, soul.
  • Neighborhoods of Jupiter. Ventilation complex: .
  • Neighborhoods of Jupiter. Anomaly "Plavni": blood stone, firefly.
  • Neighborhoods of Jupiter. Anomaly "Concrete bath": soul.
  • Neighborhoods of Jupiter. Anomaly "Bitumen": gravity, fire ball.
  • Neighborhoods of Jupiter. Anomaly "Ashes": eye, fire ball.
  • Jupiter. Utility yard (): battery.
  • Pripyat. Department store (): bubble, piece of meat, soul.
  • Pripyat. Roof of the Yubileiny KBO: snowflake, flash.
  • Pripyat. Old KBO: dummy, flash.
  • Pripyat. In the courtyard of the building between the department store and the hostel, where the Strelok signal appears: firefly.
  • Pripyat. School: jellyfish, gold fish.
  • Pripyat. Anomaly "Vulcan": flame, crystal.
  • Pripyat. Anomaly "Vine": firefly, soul.
Beard periodically issues orders to search for rare artifacts, paying a substantial premium for completion and timely delivery: eye, bubble, goldfish, snowflake, flame, gravel, dummy, bun, firefly. If he hesitates, he may cancel the order. Nothing bad will happen in this case. After some time, requests will be repeated, even for those artifacts that were not delivered on time. If possible, you should keep one copy for yourself. The stalker will definitely thank you in the future.

Description and characteristics of artifacts in S.T.A.L.K.E.R.: Call of Pripyat:

  1. Battery(power recovery +2, radiation +1, cost 4800+ RU): it is known that this artifact contains electrostatic elements, but science does not yet know under what conditions it is formed. It is valued for its ability to have a tonic effect on the human body. If exposed for too long, it depletes the body.
  2. Sparkler(electrical protection +3, radiation +1, cost 1600+ RU): a representative of electrostatic artifacts, named for its brightness. It has the ability to smooth out differences in electric field strength.
  3. Flash(electrical protection +6, radiation +2, cost 3200+ RU): an artifact of an electrostatic nature. Demonstrates an amazing ability to absorb electrical charges and subsequently dissipate them. Able to protect the human body from the effects of high-power and high-voltage electric currents.
  4. Inversion(radiation -3, cost 6400+ RU): a strangely shaped artifact that appears in places of increased gravitational activity. It is a kind of sponge that absorbs radioactive elements. To varying degrees, it successfully protects its wearer both from the effects of induced radiation and from radioactive particles that have already entered the body.
  5. Eye(wound healing +4, radiation +2, cost 9600+ RU): the artifact actually resembles the organ of vision in appearance; in case of injury, it accelerates the metabolic process, which promotes rapid healing of wounds. In addition, among experienced stalkers there is a belief that the “Eye” can bring good luck.
  6. Gravity(thermal protection +6, radiation +2, cost 9600+ RU): an artifact is formed during prolonged gravitational exposure to metal-containing substances. Capable of maintaining a small anti-gravity field around himself. Many stalkers use it to significantly reduce the weight of their backpack.
  7. Soul(health recovery +2, radiation +2, cost 4800+ RU): organic artifact with unique properties. In a yet unknown way, it increases the overall speed of recovery of the body after injuries of any nature, without accelerating the accumulation of toxins. Due to its pleasant appearance, it is of particular interest to collectors.
  8. gold fish(maximum weight +12 kg, radiation +3, cost 14400+ RU): the artifact forms in places of multiple interactions of gravitational fields. Generates a sphere of directed gravitational field around itself. It reduces the weight of the contents of the wearer’s backpack much more effectively than other artifacts of this kind, and therefore is in great demand among stalkers.
  9. Stone Flower(psi protection +3, radiation +1, cost 2400+ RU): the artifact is a stone similar in its characteristics to granites. Occurs within gravitational fields of enormous intensity. Capable of fully or partially protecting the owner’s mind from psionic influence.
  10. Kolobok(health recovery +4, radiation +2, cost 9600+ RU): a rather rare artifact that forms in areas of heavy chemical pollution. It is highly valued for its ability to “stimulate” the body so that it recovers in a matter of minutes from injuries of any severity. Scientists disseminate information about the artifact's effect on the owner's genetic material; however, there is no confirmation of this yet.
  11. (thermal protection, chemical protection, psi protection, electrical protection +3, strength restoration +2, radiation +4): a rare artifact that has the ability to show breaks in anomalous fields. They say that with its help you can pass by the most complex anomalies without the slightest risk, but few people know how to handle it.
  12. Crystal(thermal protection +3, radiation +1, cost 1600+ RU): the artifact appears in anomalous zones under the influence of high temperatures. Actively absorbs excess heat from the space around it, while remaining cool to the touch.
  13. Blood of Stone(chemical protection +3, radiation +1, cost 1600+ RU): is a reddish formation of compressed and petrified remains of animals. It has the ability to partially neutralize chemicals harmful to humans.
  14. Hunk of meat(chemical protection +6, radiation +2, cost 3200+ RU): an artifact of organic nature. Consists of deformed tissues of animal origin. When it enters an area of ​​chemical contamination, it begins to “pull” chemicals from the air, converting them into a thick viscous mass.
  15. Moonlight(psi defense +6, radiation +2, cost 4800+ RU): This artifact of an electrostatic nature demonstrates the ability to resonate when exposed to psi waves. Over time, stalkers learned to adjust the “Moonlight” in such a way that it resonated in phase with the main source of radiation, thereby completely or significantly neutralizing the psi influence.
  16. Mom's beads(wound healing +2, radiation +1, cost 4800+ RU): Much about this artifact remains a mystery. However, it has been reliably established that the radiation generated by the pulsation of the thickenings of “Mom’s Beads” causes the blood in open wounds to clot very quickly.
  17. Jellyfish(radiation -2, cost 3200+ RU): an artifact of gravitational nature that has the ability to actively attract and absorb radioactive particles, thereby reducing the body’s exposure to radiation. Widely distributed in the Zone; outside its borders it is widely, although unofficially, used in the treatment of acute radiation sickness.
  18. Night star(maximum weight +4 kg, radiation +1, cost 4800+ RU): a luminous artifact capable of generating a gravitational field around itself, which locally reduces the impact of gravity. Widely used by stalkers to reduce the weight of cargo carried in a backpack.
  19. Fire ball(thermal protection +6, radiation +2, cost 3200+ RU): despite the name, which reflects the nature of this artifact, the “Fireball” can easily be held in your hands without fear of burns. It is valued for its ability to maintain a constant temperature of about +24 degrees Celsius in a small radius around itself, regardless of environmental conditions.
  20. Flame(wound healing +6, radiation +3, cost 14400+ RU): the artifact is formed in areas of thermal activity. It is characterized by intense infrared radiation, under the influence of which the process of blood clotting in open wounds is accelerated. Due to the great rarity of this artifact, its cost is extremely high.
  21. Bubble(radiation -4, cost 9600+ RU): the artifact is several hollow formations of an organic nature connected to each other. Releases a gaseous substance that can neutralize radioactive particles in the human body; No harmful effects of this substance have been identified. Due to its high efficiency, it is in great demand.
  22. Dummy(recovery +4, radiation +2, cost 9600+ RU): previously considered junk, devoid of any useful properties. However, some time ago it turned out that with constant contact with the human body, this artifact has a positive stimulating effect on the nervous system.
  23. Firefly(health restoration +6, radiation +3, cost 14400+ RU): a rare artifact works with fields inaccessible to science, accelerating the regeneration of tissues and organs of living beings, as well as normalizing metabolic processes. Capable of literally putting a seriously wounded person back on his feet before his eyes.
  24. (recovery of health and strength, healing of wounds +2, saturation +1, radiation +4): an artifact from the center of the legendary Oasis. Apparently, it is a crystallized plant that has adopted the properties inherent in Oasis to have a beneficial effect on the body as a whole. Extremely radioactive, unlike the Oasis itself.
  25. Snowflake(power recovery +6, radiation +3, cost 14400+ RU): externally, the artifact is similar to the “Kolobok”; There is an opinion that this is the “Kolobok”, caught in a powerful electric field. Capable of dramatically increasing the muscle tone of the wearer.
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