Drawing games and humorous contests for children. Games and contests for children

Let's talk today about how playing a question and answer for children can improve communication in the family. You will read the questions that parents have invented for their children. Among them there are interesting, funny, and also on serious topics. At the same time, these issues take into account the interests of young children, adolescents and youth. It is a game that can be played during dinner, lunch or while on a trip when traveling or going on vacation.

The goal of this game is to help build communication between parents and children by starting to be genuinely interested in each other. Having received the child's answer to the question asked, always try to understand what is behind his answer, additionally asking him: why?

Believe me, over time, the questions of parents and the answers of children will not cause mutual feelings of awkwardness, moreover, you will understand what is in the hearts of your children.

  • Which of your friends do teachers like the most?
  • What subject do you dislike the teacher in the most?
  • Afraid of flying an airplane?
  • How would you like to decorate, decorate your room, if you are allowed to do it according to your taste or imagination?
  • What is your favorite childhood toy?
  • What do you like most of your photos - teenage or childhood?
  • Would you like to have an unusual pet? Why yes or no?
  • Have you imitated anything you've seen in the movies? What exactly and why?
  • What is the most enjoyable thing you and your parents have done in the past three years?
  • What two things would you like to do with your parents this weekend?
  • What was the most pleasant, good thing for you your friend did?
  • Were you really afraid of anything?
  • Can you describe the most beautiful place you have ever visited? Why did it attract you so much?
  • Tell us about your two favorite films. Why did you like them so much?
  • How do you like to relax more: playing computer games or playing with friends in the yard?
  • What would you like to spend the accumulated money, allowance, bonus, inheritance on?
  • Your parents drink, what is your attitude to this?
  • What personal successes in academia or sports are you proud of?
  • Do you love your grandmothers, grandfathers, relatives? How often would you like to meet with them, on what occasions?
  • Do you think housemates are good people or not?
  • When do you like or, on the contrary, do not like to communicate with your parents?

Questions for children

  1. Could you tell your parents that you are sad, stressed? Where do you see the help of parents, how can they help?
  2. How would you describe your parents to other people what they like the most, what they need to get rid of?
  3. Do your friends lie to their parents? When, for what reason, do they do it?
  4. Who do you consider to be the three greatest musicians in the world?
  5. What do you think the ideal teacher should be?
  6. Do you want to be alone? How often, what time of day, why?
  7. What do you feel like eating when you're sad? What dish can cheer you up?
  8. Can you name your best 5 qualities?
  9. If you find out that your friend has stolen something, what will you do? Will you tell your parents about this?
  10. Do you like watching violent movies: action movies, horror movies? Should you watch them?
  11. What kind of sport would you like to do? Do you want to be an athlete?
  12. Do you need to be honest today? Do you want to be treated honestly at all times? What do parents need to do so that their children are always honest with them?
  13. Are you proud of your friends and why?
  14. When you're scared, how do you calm yourself down?
  15. How would you describe your parents' friends?
  16. Do you consider yourself smarter, more capable than your friends? Would you like to always be better than them?
  17. Are you jealous of those who are better at something, superior to you?
  18. What's the best way?
  19. At what age are children allowed to watch any films, programs: 16 years old - early; 16 years old - late; Is 16 years old okay? And how long can you watch?
  20. Do you consider your area where you live dangerous or safe? How is it dangerous or safe?
  21. Your attitude to music, rap songs, hard rock, metal: are they good or bad?
  22. When you're not in the mood, can you offend others because of it? This has happened to you before, what feelings did you experience after that?
  23. Can you apologize if you are wrong, ask for an apology? Can you forgive others?
  24. Let's take historical figures: who do you want to be like, to be like, and why?
  25. Can you remember, tell the three most pleasant memories of kindergarten, primary school?
  26. What type of girl / boy do you like best and why?
  27. What is the earliest memory of your childhood?
  28. Have you had the same dream several times? Could you explain this phenomenon?
  1. Should parents hug, kiss their children, even teenagers? Do you personally like it?
  2. Why do young people like piercings?
  3. Do you like the way your parents dress? Doesn't their appearance bother if friends see you and your parents on the street?
  4. Do you want your parents to come home early from work for you? What would you like to do together with them?
  5. Is it good or bad if parents pay money to help children around the house? If well, how much do you think such help should cost? Is it right or wrong to pay money to children?
  6. Would you like to be friends with those who are in common with some criminal group? What do you do when you see that "skinheads, ultras, titushki" are coming towards you?
  7. Your opinion: how do your parents drive? How would you rate each of them individually for compliance with the rules of the road?
  8. How often do your parents lose control of themselves? Do they show irascibility, aggression? What do you feel, feel at such moments?
  9. Is it possible for children from the age of twelve to fall in love or date a boy? What is the best age for this?
  10. Do you think your parents' religion is correct or not?
  11. What qualities should a true friend have? What qualities do you like best?
  12. Which of the following do you think would be better and why: a family dinner while watching TV? 2). A hearty dinner with a wide variety of foods? 3). A simple family dinner with good communication, funny jokes without watching TV?
  13. What do you think is in space outside the stars?
  14. Imagine that you can change three things in your appearance or character to choose?
  15. Which of your parents' friends do you consider the most cheerful, reliable, good friend?
  16. In your opinion, what makes a person truly beautiful: qualities, looks, or money?
  17. What children in your class are considered the most popular, authoritative? What makes them so popular?
  18. What family rules, traditions do you dislike and annoy most of all, or, on the contrary, do you like?
  19. On a five-point system, tell me how your parents fulfill their responsibilities towards you? How much would they get?
  20. What would you like to do if you had the opportunity to become an invisible person for one day?
  21. Have you been offered to try cigarettes, drugs, smoking mixtures? What to do if you are offered, should you refuse?

Questions for teens

  1. Who would your parents like to see you: a politician, a famous sportsman, a movie star, a missionary or a famous scientist?
  2. Do you know what sexting is? What should you do when faced with this?
  3. What is your point of view on gay relationships? What will you do if one of your friends, acquaintances turns out to be such a person?
  4. Is it right or wrong for children to receive sex education from a young age? At what age and why?
  5. Is the school curriculum sufficient for sex education of children, or is it primarily the responsibility of the parents?
  6. Could you be able to talk openly with your parents about sex education, sex? Yes / no / why?
  7. Do you know what a pedophile is and what are his tricks? What is the right way for children to behave when faced with a pedophile? Why is it worth telling parents about such people if the children encountered them?
  8. What do you mean by the word "date, date"? Perhaps dating without an intimate relationship? Why not rush to this?
  9. What does the word "success" and mean to you?
  10. Suppose you were promised to fulfill one desire in order to choose: 1) to be the most beautiful and attractive; 2) become a genius; 3) free of charge, volunteering to help people of different countries in the elimination of natural disasters?
  11. Do you think children suffer from parental divorce? To tell their parents, would they wish to divorce?
  12. Do children need to play sports, at what age?
  13. What punishments from your parents do you consider truly unfair or undeserved?
  14. Do you believe in God? Should parents devote time to religious education of their children?
  15. What kind of disability is easier to bear, to come to terms with it: blindness, deafness, inability to walk or do something with your own hands?
  16. When do you think is the best time for a girl or boy to get married?
  17. Would you be able to sacrifice your life for another person, for example, saving him?
  18. Can a guy with a girl he likes be just friends?
  19. What should be the ruler of your country?
  20. At what age should a child be punished in prison for a crime?
  21. Why do some people dislike animals and others dislike children?
  22. Do you think men and women are equally smart? Who is smarter?
  23. Should a girl wear makeup or not, what kind of girls do you like?

Comic, funny questions for children

  1. What two vegetables would you be sorry to give to other children?
  2. What will you leave for yourself (one thing is necessary) - a long nose, big ears, hair in the ears, obesity, hair under the armpits?
  3. Suppose you were allowed to become a cheerful designer of your parents' house, apartment, what would it look like?
  4. Who do you want to be like: clown, showman, comedian, comedian?
  5. How much money could you spend a week buying and eating carrots, beets and other vegetables?
  6. What movie scenes can make you laugh?
  7. Is it normal if a boy cries while watching a comedy and laughs at a tragedy? What is your attitude towards such a boy?
  8. What to choose for yourself: wings, paws or a tail?
  9. You smeared someone with toothpaste in a dream, and who would you like to smear?
  10. Imagine that you met a lion in the forest, how would you run away from it?
  11. What kind of animal would you agree to become for one day: a hare, a hippo, a mole, or a skunk?

Game rules question answer for children

  • It is obligatory to answer the question. You can make grimaces, roll your eyes, thinking how to answer. It makes you laugh.
  • Additional leading questions can be asked to the main question. If you wish, you can ask questions strictly on topics or alternate from different topics.
  • Avoid questions that embarrass others. For example, about breaking off someone's relationship.
  • Ask no more than 2-5 questions per game. It's better than bored with a torrent of questions. At the will and consent of others, you can increase the number.

Warning!

Children don't like interrogation questions. Such questions are unsafe territory for them. They don't know where they will take them. The child thinks: "Either they interrogate me or they will give a lecture."

Children shy away from answers because: 1) they are afraid of trouble; 2) they are not interested in questions; 3) they do not see the sincere interest of the parents because of the standard questions; 4) too complex questions for their perception to give a sincere answer. What result? Monosyllabic answers, short conversation and poor communication. This is the standard set for many families.

What if…

  1. ... my parents will criticize, what do I say? Agree not to criticize. Criticism chokes the conversation. Everyone has the right to their opinion, their choice. In the game, the question is the answer, everyone must respect this right. It may be necessary to reconsider the question or answer, but this is a personal choice and your answer.
  2. … I can't think of an answer? This is extremely rare. But you can always ask the next question and answer this next time.
  3. ... don't want to answer the question? Remember, everyone can only skip 2 questions without explaining why. Just say, "next question, please." There is no need to put pressure on someone who does not want to answer a sensitive question for him.
  4. … I would like to answer someone else's question? You will have such an opportunity after the one who was asked has answered it.

Conclusion

What do you think, when communication is viewed as a game as a question answer for children, can it improve the relationship with the children? What other questions or games help you create a good family environment?

Best regards, Andronic Anna / Elena!

These contests will help educators and parents keep their kids entertained. They can be carried out in the classroom, at festive events, at home, on the street.

Firefighters

Turn the sleeves of the two jackets inside out and hang them over the backs of the chairs. Place the chairs at a distance of one meter with their backs to each other. Place a two meter string under the chairs. Both participants stand at their chairs. At the signal, they should take their jackets, turn out their sleeves, put on, and fasten all the buttons. Then run around the opponent's chair, sit on your chair and pull the string.

Who quickly

Children with skipping ropes in their hands stand in a row on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid. For the agreed signal, all children simultaneously jump in the direction of the laid line. The winner is the one who will be near her first.

Ball hitting the target

A pin or flag is set at a distance of 8-10 m. Each team member is entitled to one shot, he must try to shoot down the target. After each throw, the ball is returned to the team. If the target is knocked down, it is replaced in its original place. The team with the most accurate hits wins.
- the ball does not fly, but rolls on the ground, launched by the hand,
- players kick the ball,
- players throw the ball with both hands from behind the head.

Ball in the ring

Teams are built in one column, one by one in front of basketball backboards at a distance of 2 - 3 meters. After the signal, the first number throws the ball around the ring, then puts the ball down, and the second player also takes the ball and throws it into the ring, and so on. The team that got into the ring most of all wins.

Artists

In the center of the circle or stage there are two easels with paper. The presenter calls two groups of five people. At the signal from the leader, the first from the group take the coal and draw the beginning of the drawing; upon the signal, they transfer the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone must participate in drawing.
The tasks are simple: draw a steam locomotive, a bicycle, a steamer, a cargo car, a tram, an airplane, etc.

Roll up the ball

The players are divided into groups of 2 - 5 people. Each of them receives the task: within a set time (8 - 10 minutes) to roll a snowball as large as possible. The group that has rolled the largest snowball by the specified time wins.

Running with three balls

At the start line, the first player takes 3 balls in a convenient way (football, volleyball and basketball). At the signal, he runs with them to the turning flag and puts the balls near it. Back it comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, without reaching 1 m, puts them on the floor.
- instead of big balls you can take 6 tennis balls,
- instead of running - jumping.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer - win the competition.

Inflate the balloon

For this competition, you will need 8 balloons. 8 people are selected from the hall. Balloons are handed out to them. At the command of the leader, the participants begin to inflate the balloons, but so that the balloon does not burst when inflated. The winner is the one who is the first to complete the task.

Turnip

Two teams of 6 children participate. These are grandfather, grandmother, bug, granddaughter, cat and mouse. There are 2 chairs by the opposite wall of the hall. A turnip sits on each chair - a child in a hat with a turnip image.
The grandfather starts the game. At the signal, he runs to the turnip, runs around it and returns, the grandmother clings to it (takes it by the waist), and they continue to run together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, for the turnip clings to the mouse. The team that pulled the turnip faster wins.

Relay with hoops

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his teammate. The team that completes the relay earlier wins.

Counter relay with hoop and rope

The teams are structured like a counter relay. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a rope. At the signal, the player with the hoop rushes forward, jumping over the hoop (like over a rope). As soon as the player with the hoop crosses the starting line of the opposite column, the player with the rope starts, who moves forward, jumping over the rope. After completing the task, each participant transfers the inventory to the next player in the column. This continues until the participants complete the task and switch places in the columns. Jogging is prohibited.

Porters

4 players (2 from each team) stand on the start line. Everyone gets 3 big balls. They must be brought to the final destination and returned. It is very difficult to hold 3 balls in your hands, and it is also not easy to pick up a dropped ball without assistance. Therefore, the porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Ball race underfoot

Players are divided into 2 teams. The first player shoots the ball backward between the players' apart feet. The last player of each team bends down, catches the ball and runs with it along the column forward, stands at the beginning of the column and again sends the ball between legs apart, etc. The winner is the team that finishes the relay faster.

Three jumps

The participants are divided into two teams. Put the rope and the hoop at a distance of 8-10 m from the start line. After the signal, the 1st, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second takes the hoop and makes three jumps through it, and there is an alternation of the rope and the hoop. The team whose team copes faster will win.

Hoop Race

The players are divided into equal teams and are lined up along the side lines of the court. On the right flank of each team is the captain; he is wearing 10 gymnastic hoops. At the signal, the captain takes off the first hoop and passes it through himself from top to bottom or vice versa and passes it on to the next player. At the same time, the captain takes off the second hoop and hands it over to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, passing the hoop to a neighbor, immediately receives a new hoop. The last player in the line puts on all the hoops on himself. The team whose players complete the task faster will receive a winning point. The team whose players win twice wins.

Fast threes

Players stand in a circle in threes, one after the other. The first numbers of each triplet are taken by the hands and an inner circle is formed. The second and third numbers, holding hands, form a large outer circle. At the signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle - to the left. At the second signal, the players release their hands and stand in their threes. Each time the circles move to the other side. The fastest triple players get the winning point. The game is played for 4 - 5 minutes. The trio wins, the players of which score more points.

Forbidden traffic

Those who play together with the leader stand in a circle. The leader takes a step forward to be more visible. If there are few players, then you can build them in a line, and stand in front of them yourself. The leader invites the guys to follow him all the movements, with the exception of the prohibited, pre-established by him. For example, it is forbidden to perform the "hand on the belt" movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader makes a prohibited move. The participant who repeats the game takes a step forward and then continues to play.

Politeness check

This contest is tricky and is held only once. Before the start of the boys' competition, a girl passes in front of them and, as it were, accidentally drops a handkerchief. The boy who guessed to pick up his handkerchief and politely return to the girl wins. After that, it is announced that this was the first competition.
Option: if the competition is between two teams, then the point is awarded to the one from which the most polite boy was.

Kind fairy tale

A fairy tale with a sad end is taken as a basis (for example, The Snow Maiden, The Little Mermaid, etc.). And the task is given to the children to think about how this fairy tale can be remade using characters from other fairy tales, so that it ends happily. The team that plays the fairy tale in the form of a mini-performance in the most funny and funniest way wins.

Train

The participants in the game are divided into two equal groups. The players of each group hold onto each other and form one chain with the help of arms bent at the elbows.
Ahead of the chain are stronger and more agile participants - "groovy". Standing against each other, the "clockwork" also take each other by the arms bent at the elbows and pull each in his own direction, trying to either break the opponent's chain, or pull it over the intended line.
Rule: start pulling exactly at the signal.

Competition on the plot of folk tales

Children are divided into two teams. The presenter speaks the first words from the name of the folk tales, the participants must say this name in full. The team that gives the most correct answers wins.
1. Ivan Tsarevich and the gray ... (wolf)
2. Sister Alyonushka and brother ... (Ivan)
3. Finist - Clear ... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By the pike ... (command)
7. Frost ... (Ivanovich)
8. Snow White and Seven ... (Dwarfs)
9. Skate - ... (Humpbacked)

Speak without mistakes

Whoever speaks these proverbs better will win:
Sasha walked along the highway and sucked drying.
Karl stole corals from Klara, and Klara stole a clarinet from Karl.
The ships maneuvered, maneuvered, but not fished out.
I reported, but I did not report it, but I started to report it - I did it.

Night travel

The presenter says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to the motorway made of sports pins. Having handed the steering wheel to the driver, the presenter offers to practice and drive so that not a single column is knocked down. The player is then blindfolded and brought to the steering wheel. The presenter gives a command - a hint where to turn to the driver, warns of danger. When the path is passed, the leader unties the driver's eyes. Then the next participants in the game "go". The winner is the one who hits the pin the least.

Well-aimed arrows

A target is mounted on the wall. Small balls or darts can be used.
Each player has three attempts.
After the game, the host rewards the winners and cheers up the losers.

Keep your balance

With their arms outstretched to the sides, the players, like tightrope walkers, walk along the very edge of the carpet.
The winner is the one who is the last to leave the race.

Horror

The conditions are as follows - there are five eggs in a cassette. One of them is raw, the host warns. And the rest are boiled. It is necessary to break the egg on the forehead. Whoever gets it raw is the brave one. (But in general, the eggs are all boiled, and the prize is just received by the last participant - he consciously took the risk of becoming a general laughing stock.)

Game "Merry Orchestra"

An unlimited number of people participate in the game. A conductor is selected, the rest of the participants are divided into balalaika players, accordion players, trumpeters, violinists, etc., depending on the number of participants. At the signal of the conductor, who points to a group of musicians, they begin to "play" to the tune of any famous song: balalaika players - "Tryam, tryam", violinists - "tili-tili", trumpeters - "turu-ru", accordion players - "spend- la-la ". The difficulty of the task is that the pace of the change of musicians is constantly increasing, the conductor points to one or the other group, and if the conductor waves both hands, then the musicians must “play” all together. You can complicate the performance of the task, if the conductor waves his hand strongly, then the musicians should “play” loudly, and if he waves a little, the musicians “play” quietly.

Game "Collect a bouquet"

There are 2 teams of 8 people each. 1 child in the team is a gardener, the rest are flowers. On the heads of the flower children there are hats with the image of flowers. Flower children squat in a column one at a time at a considerable distance from each other. At the signal, the gardeners run to the first flower, which grabs the gardener by the back. Already two of them are running to the next flower, etc. The team that ran to the finish line first wins.

Ring

You will need a long cord and a ring. Thread the cord through the ring and tie the ends. Children sit in a circle, put a cord with a ring on their knees. In the center of the circle is the driver. Children, imperceptibly from the driver, move the ring from one to the other (not necessarily in one direction, you can move the ring in different directions). At the same time, music sounds, and the driver carefully monitors the movements of the ring. As soon as the music stops, the ring stops too. The driver must indicate who has the ring now. If you've guessed right, change places with the one who had the ring.

And I!

A game of mindfulness.
The rules of the game: the presenter tells a story about himself, preferably a fable. During the story, he pauses and raises his hand up. The rest should listen carefully and, when the presenter raises his hand up, shout “and I” if the action referred to in the story can be performed by a person or be silent if the action is not appropriate. For example, the presenter says:
“One day I went into the forest ...
All: "And me!"
I see a squirrel sitting on a tree ...
-…?
The squirrel sits and gnaws nuts ...
— ….
- She saw me and let's throw nuts at me ...
-…?
- I ran away from her ...
-…?
- I went the other way ...
— ….
- I walk through the forest, picking flowers ...
— …
- I sing songs ...
— ….
- I see a kid nibbling grass…. -…? - I will whistle ...
— ….
- The kid got scared and galloped away ...
-…?
- And I went on ...
— …
There are no winners in this game - the main thing is a cheerful mood.

Repeating

Children stand in one line. I choose the first participant by lot or counting. He faces everyone and performs some movement, for example: clap his hands, jump on one leg, turn his head, raise his arms, etc. Then he takes his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.
The third player repeats the two previous gestures and adds his own, and so the other participants in the game take turns doing. When the whole team has finished showing, the game can go on the second round. The player who fails to repeat any gesture is eliminated from the game. The last child is the winner.

Sparrows and crows

You can play together with a child, but better with a company. Agree in advance what the sparrows will do and what the crows will do. For example, with the command "Sparrows" - the children will lie down on the floor. And with the command "Crows" - to climb onto the bench. Now you can start the game. An adult slowly pronounces "Vo - ro - ... us!" Children must quickly complete the movement that was given for the crows. Whoever did it last or got it mixed up - pays fant.

Plucking feathers

You will need clothespins. Several children will be catchers. They are given clothespins that they attach to their clothes. If the catcher catches any of the children, he attaches a clothespin to his clothes. The winner is the catcher who is the first to free himself from his clothespins.

Looking for a ball

The participants in the game stand in a circle and close their eyes. The presenter takes a small ball or any other small object and throws it away to the side. Everyone listens attentively, trying to guess by the sound where the ball fell. At the command "Search!" children scatter in different directions, looking for a ball. The winner is the one who finds it, imperceptibly runs up to a predetermined place and knocks with a stick with the words “The ball is mine!”. If the other players have guessed who has the ball, then they try to catch up with him and show him off. Then the ball goes to the player who caught up. Now he is already running away from the others.

Glomerulus

Children are divided into pairs. Each pair is given a ball of thread and a thick pencil. At the signal from the presenter, the children begin to rewind the ball onto the pencil. One of the children is holding a ball, the other is winding the thread around a pencil. The couple that completes the job the fastest wins. The second prize can be awarded for the tidiest ball.

Two rams

This game can be played in pairs in turns. Two children, legs wide apart, tilt their bodies forward, rest their foreheads against each other. Hands are clasped behind the back. The task is to confront each other, without budging, as long as possible. You can make the sounds "Bee-ee".

Potatoes

Invite the children to test their attentiveness, observation, and responsiveness. This is very easy to do. Let the guys answer any of your questions: "Potato". Questions can be directed to all, and sometimes it is better to ask one. For example: "What do you have in this place?" (pointing to the nose).
The reaction is not hard to imagine. Whoever made a mistake is out of the game. Do not forget to forgive the most inattentive after the first two questions, otherwise you will have no one to continue the game with. Here are some questions to ask:
- What did you eat for lunch today?
- What would you like to eat for dinner?
- And who is late and is now entering the hall?
- What did your mother bring you as a gift?
- What do you dream about at night?
- What is the name of your favorite dog? … etc.
The winners - the most attentive children - will receive a comic prize at the end of the game - a potato.

Truckers

Plastic glasses or small buckets of water filled to the brim are placed on children's trucks. Ropes of the same length (according to the child's height) are tied to the cars. On command, you need to quickly "carry the load" from start to finish, trying not to splash the water. The winner is the one who came to the finish line the fastest and did not splash the water. There are two prizes for speed and accuracy.

Crumple up the newspaper

You will need newspapers according to the number of participants. An unfolded newspaper is placed on the floor in front of the players. The task is to crumple the newspaper at the signal of the presenter, trying to collect the entire sheet into a fist.
Whoever was able to do it first is the winner.

Dexterous janitor

For the game you need to prepare a broom, "leaves" (You can use small pieces of paper). A circle is drawn - this is the place of the "janitor." The janitor is selected. The "janitor" with a broom stands in a circle. At the signal from the presenter, the rest of the participants pretend to be "wind", that is, they throw pieces of paper in a circle, the "janitor" sweeps out the rubbish. "Janitor" is considered the winner if after the agreed time (1-2 minutes) there is not a single piece of paper in the circle.

Self-portrait

On a sheet of Whatman paper or cardboard, two slots are made for the hands. Participants take each of their sheets, passing their hands through the slots, paint a portrait with a brush without looking. Whoever has a better “masterpiece” takes the prize.

"A monkey"

Children are divided into two teams. After that, the players of the first team confer and say a word to one of the players of the second team. His task is to show this word to the members of his team only with gestures, without using any sounds or words. When the word is guessed, the commands are reversed.
Depending on the age of the participants, the difficulty of the hidden words may vary. Starting with simple words and concepts, such as "car", "house", and ending with complex concepts, the names of films, cartoons, books.

Snowflake

Each child is given a "snowflake", ie. on a small ball of cotton wool. Children loosen their snowflakes and, at your signal, launch them into the air and begin to blow on them from below, so that they stay in the air for as long as possible. The most agile wins.

Dry land - water

Participants of the competition stand in one line. At the word of the leader "land" everyone jumped forward, at the word "water" - backward. The competition is held at a fast pace. The presenter has the right to pronounce other words instead of the word "water", for example: sea, river, bay, ocean; instead of the word "land" - coast, land, island. Those jumping out of place are eliminated, the last player - the most attentive, becomes the winner.

Draw a portrait

Participants try to paint a portrait of any of the people sitting opposite. Then the leaves start up in a circle. Everyone on the back will try to write who he recognized in this portrait. When the leaves, passing in a circle, return to the author, he will count the number of votes of the participants who recognized the drawing. The best artist wins.

Lock

Players are given a bunch of keys, a closed padlock. It is necessary to pick up the key from the bunch as soon as possible and open the lock. You can hang a lock on the cabinet where the prize is hidden.

Sniper

All the players close their eyes and draw matches from the heap, one at a time. You cannot show your match to your neighbor. One of the matches is broken, and the one who takes it becomes a sniper. Then everyone opens their eyes, the day begins. The sniper can kill the player by looking into his eyes and winking. The “killed” one leaves the game and loses the right to vote.
If one of the players witnesses a "murder", he has the right to speak loudly about it, at this moment the game stops (that is, the sniper cannot kill anyone), and the players find out if there are still witnesses. If not, the game continues, and if there is, the angry gamers lynch the suspect, taking the match away from him and thus finding out if they were mistaken. The sniper's task is to shoot everyone before he is exposed, the task of everyone else is to expose the sniper before he has shot everyone.

Chinese football

The players stand in a circle, facing outward, with their feet shoulder-width apart, so that each leg is close to the symmetrical leg of the neighbor. Inside the circle there is a ball that the players are trying to score into each other's goal (that is, roll the ball between their legs with their hands). The one, between the legs of whom the ball rolls, removes one hand, after the second goal - the second, and after the third - leaves the game.

Aram-shim-shim

The players stand in a circle, alternating by gender (that is, boy-girl-boy-girl, and so on), with the driver in the center. The players clap their hands rhythmically and say in chorus the following words: “Aram-shim-shim, aram-shim-shim, Arameya-Zufiya, show me! And again! And two! And three! ”, At this time the driver, closing his eyes and pointing his hands forward, rotates in place, when the text ends, he stops and opens his eyes. The representative of the opposite sex closest in the direction of rotation to the place shown to him also goes to the center, where they stand back to back. Then all the others clap their hands again, saying in chorus: “And again! And two! And three!". On the count of three, those in the center turn their heads to the sides. If they looked in different directions, then the driver kisses (usually on the cheek), the one who came out, if in one - they shake hands. After that, the driver stands in a circle, and the one who came out becomes the driver.
There is also a version of the game in which for the representatives of the stronger sex, the words “Aram-shim-shim, ...” are replaced by “Wider, wider, wider circle! He has seven hundred girlfriends! This, this, this, this, and the beloved is this one! ”, Although in general it does not matter.
Playing the game at a young age, it makes sense to replace kisses with scary faces, which the two in the center wriggle at each other.

I'm going

The players stand in a circle facing inward. One of the seats remains free. The one who stands to the right of the empty seat says loudly "And I'm on my way!" and goes to it. The next one (that is, the one who now stands to the right of the empty space) says loudly "And me too!" and goes to him, the next one says "And I am a hare!" and also takes place on the right. The next one, passing, says "And I am with ...", and calls someone from those standing in the circle. The task of the one who was named is to run over to an empty seat. In this game, you can add a driver who will wedge himself into an empty space when someone thinks too long.

Flashlights game

This game involves 2 teams. Each team has 3 yellow balls. At the command of the presenter, the audience begins to pass the balls from hand to hand from the first row to the last. Pass the balls (fire) with raised hands and return them back in the same way, without extinguishing the fire (i.e. without bursting the ball).

Competition "Who will collect coins faster"

The competition is attended by 2 people (as many as possible). Play coins made of thick paper are scattered on the site. The task of the participants is to collect money blindfolded. The winner is the one who collects more coins faster and more. This competition can be repeated 2-3 times.

Rain

The players are freely placed in the room. With the beginning of the text, everyone performs arbitrary movements. With the last word "stopped" all movements stop, the participants in the game seem to freeze. The presenter, passing by them, notices the one who has moved. He leaves the game. The most varied movements can be used, but always standing still. At the end of the game, the presenter also notes those who performed the most beautiful or complex movements.
Text:
Rain, rain, drop,
Water saber,
I cut a puddle, I cut a puddle,
Cut, cut, did not cut
And tired, and stopped!

Surprise

The rope is pulled across the room to which they are tied with strings
various small prizes. Children take turns blindfolded, given
scissors and they with closed eyes cut off the prize for themselves. (Be
be careful, do not leave children alone during this game!).

Cockroach racing

For this game, you will need 4 matchboxes and 2 strings (for two participants). The thread is tied at the front of the belt, a matchbox is tied to the other end of the thread so that it hangs between the legs. The second box is placed on the floor. Swinging, like a pendulum, the boxes between their legs, the participants should push the boxes lying on the floor. Whoever goes faster than the predetermined distance is the winner.

Fishing

A deep plate is placed on the chair, the participants must take turns throwing a button or a bottle cork into it from a distance of 2-3 meters, trying to hit it so that the button remains in the plate.
This simple game is very exciting and exciting for the guys.

Watchman

The guys sit on chairs so that a circle is formed. There must be a player behind each seat on the chair and one chair must be empty. The player behind him must discreetly wink at any of those sitting in the circle. All seated competitors must look at the player with an empty chair. A seated participant, seeing that they blinked at him, should quickly take an empty seat. The functions of the players standing behind the seated ones are not to let their players go to the empty seats. To do this, they only need to put their hand on the shoulder of the seated person. If the "watchman" did not release the "fugitive", they change places.

One - knee, two - knee

They all sit down again on chairs in a tight circle. Then each should place a hand on the right knee of the neighbor on the left. Did they put it down? So, and now, starting with the counselor, in a clockwise direction, a light hand clap should pass through all the knees in turn. First - the right hand of the counselor, then the left hand of his neighbor on the right, then the right hand of the neighbor on the left, then the left hand of the counselor, etc.
The first circle is held so that the guys understand how to act. After that, the game begins. The one who made a mistake in the process of the game removes the hand that either lingered with its clap, or produced it earlier. If the player removes both hands, he leaves the circle and the game continues. To complicate the task, the counselor more and more quickly gives the bill under which cotton should be produced. The last three players win. and get a certificate for attestation?

1. Dasha's grandmother has a grandson Pasha, a cat Fluff, a dog Druzhok. How many grandchildren does a grandmother have? (One)

2. The thermometer shows plus 15 degrees. How many degrees will two such thermometers show? (15 degrees)

3. Sasha spends 10 minutes on the way to school. How much time will he spend if he goes with a friend? (10 minutes)

4. There are 8 benches in the park. Three painted. How many benches are there in the park? (8 benches)

5. My name is Yura. My sister only has one brother. What is the name of my sister's brother? (Yura)

6. The loaf was cut into three pieces. How many incisions were made? (Two cuts)

7. What is lighter than 1 kg of cotton wool or 1 kg of iron? (Same)

8. The truck was driving to the village. On the way, he met 4 cars. How many cars were driving to the village? (One)

9. Two boys played checkers for 2 hours. How long did each boy play? (2 hours)

10. The famous magician says he can put the bottle in the center of the room and crawl into it. Like this? (Anyone can crawl into the room)

11. One driver did not take his driver's license with him. There was a one-way sign, but it moved in the opposite direction. The policeman saw this, but did not stop him. Why? (The driver walked)

12. Can it rain for 2 days in a row? (No, the night is between them)

13. When does a stork stand on one leg? (When he pulls his other leg under him)

14. Born twice, dies once. What is it? (Chick)

15. That you can't lift the tail off the floor? (Ball of thread)

16. What is always increasing and never decreasing? (Age)

17. The more you take from it, the more it becomes. What is it? (Pit)

18. The girl fell from the second floor and broke her leg. How many legs will a girl break if she falls from the fourth floor? (At most one, since the second leg is already broken)

19. The 9-storey building has an elevator. 2 people live on the first floor, 4 people on the second, 8 people on the third, 16 on the fourth, 32 on the fifth, and so on. What's the most pressing button in the elevator in this house? (Ground floor button)

20. Can a cat come out of a cellar with two heads? (Yes, if it catches the mouse)

21. What goes uphill, then downhill, but remains in place? (Road)

22. 7 sparrows were sitting on a tree, one of them was eaten by a cat. How many sparrows are left on the tree? (None: the surviving sparrows scattered)

23. Guests have come to you, and in the fridge there is a bottle of lemonade, a bag of pineapple juice and a bottle of mineral water. What will you discover first? (Fridge)

24. Which city is flying? (Eagle)

25. What is the worst river? (Tiger)

26. What kind of comb cannot be combed? (Petushin)

27. What is not eaten raw, but cooked - thrown away? (Bay leaf)

28. It is thrown away when needed, and raised when not needed. What is it? (Anchor)

29. What can you cook and not eat? (Lessons, homework)

Children's birthday contests! We select contests for the child's birthday individually. If you have ordered a birthday from us, you can choose the contests for your child's birthday that are suitable for you.

Competition for children from 4-6 years old "Dwarfs" and "Giants"

Description of the game:
Children stand around the presenter, who tells that there are very small people in the world - dwarfs, and there are huge ones - giants. When the presenter says: "Dwarfs!" He even pronounces the word "dwarfs" in a thin voice - that is how tiny they are.

When the guys have learned to execute the commands correctly, the presenter warns that now he will see who is the most attentive.

Host: Remember, children, the correct commands: "Dwarfs!" and "Giants!" All my other commands do not need to be carried out. Anyone who makes a mistake is out of the game.

First, the presenter gives the correct commands, and then the words "dwarfs" and "giants" are replaced by similar ones. The winner is the one who made the least mistake.

Competition for children from 4-6 years old "Listen to the signal"

Description of the game:
Children walk in a circle with the leader and move in a circle. The presenter gives pre-agreed signals - sound (clap of palms). For example: when the presenter claps his hands once, the children freeze, when he claps twice - the children run, when three - the children walk. Those who make mistakes are eliminated.

Competition for children from 4-12 years old "Children's bowling"

Children's bowling is a very entertaining game. Develops awareness of cause and effect, hand-eye coordination, general motor skills.
Description of the game:
The line is marked with a rope. Pins are made from plastic bottles or regular pins are used. The child is put behind the line and he must roll the ball so as to hit the pins.

The winner is the one who knocked down the pin the most. If the same number of pins is knocked down, the round is repeated.

Competition for children from 4-12 years old "Tails"

Description of the game:
This game is played by two people. Players tie a rope around the belt so that a "tail" hangs from behind - a knot at the end of the rope. The player must catch the opponent's ponytail so that he does not have time to catch the opponent's ponytail. Whoever caught the opponent's “tail” first won. The game is played with cheerful music.

Game for children from 4-10 years old "What did we do today?"

Description of the game:
The driver is selected. He leaves the hall for a while. The rest of the participants agree on what action they will portray.

The driver returns and addresses them with a question:

What did you do today?

Children answer:

We will not tell you what we did, but now we will show you!

And they begin to depict the action that was agreed upon. (eat, play the violin, dance, brush their teeth, etc.)

From these movements, the driver guesses what they were doing. If he guesses, then another driver is chosen. If not, then the driver leaves again, and the players will think of another action.

Competition for children from 4-12 years old "Collective art"

Description of the game:
Two teams are required to play. The first player in each group starts at the top of the sheet and draws the head of a person along with the beginning of the neck, the rest of the team does not see what he has drawn. The player then wraps the paper so that only the very end of the neck is visible and passes the sheet to the second player. The second player continues the drawing, wraps the sheet so that only the bottom lines are visible, and so on until the last team member.

After the sheet unfolds and the result can be evaluated.

Competition for children from 4-12 years old "Art Relay"

The Artistic Relay is a calm, interesting game that develops creativity, thinking, imagination and the ability to work in a team.
Description of the game:
Two teams are required to play. Groups must draw an animal or any object within a certain period of time. In this case, one participant at a time has the right to draw only one line, circle or oval. The winner is the team whose drawing looks more like an animal.

Competition for children from 4-12 years old "Candy on a fishing rod"

Description of the game:
Tie the end of the fishing line to the candy wrapper (instead of a hook).
Using a fishing rod, we pull the candy to our mouth, unfold it (without helping with our hands!) And eat it.

Whoever does it faster wins.

Competition for children from 4-12 years old "Volleyball with a balloon"

Balloon volleyball is an entertaining game that promotes the development of reaction, dexterity and coordination of movements of the players.
Description of the game:
Two teams are required to play. At a distance of one meter, chairs are placed opposite each other, on which the players sit. The floor is shared by the rope midway between the teams. Children play volleyball. The ball must fly over the rope, players must not get up from their chairs or take the ball in their hands. You can only push the ball away. If the ball falls on the opponent's territory, a point is awarded to the team. The game goes up to 15 points.

Game for children from 4-6 years old "In search of a toy"

Finding a toy is a good game to develop a child's mindfulness.
Description of the game:
A toy is placed around the room, secret from the child, which should be in plain sight. The child must find a toy. One selected participant comes out, the toy is placed somewhere in the room, the child is introduced blindfolded. The rest of the participants should guide the child, prompting: "Warm", "Cold".

Game for children from 4-10 years old "The sea is worried"

Description of the game:
The presenter turns away from the rest of the participants, who dance to the music, imitating the waves, and says loudly:

"The sea is worried once,

The sea is worried two,

The sea waves three,

Freeze the sea figure in place! "

At this moment, the players should freeze in the position in which they find themselves. The presenter turns, walks around all the players and examines the resulting figures. Whoever is the first of them to move is eliminated from the game and becomes the "overseer" - helping the presenter to find those who have moved.

You can use another version of the game, when the presenter examines all the figures and chooses the one he likes best. This child becomes the leader.

Game for children from 4-12 years old "Nesmeyana"

Nesmeyana is a fun children's game for the development of imagination, wit of the participants, and communication skills.
Description of the game:
One participant is selected - Princess Nesmeyana, who sits on a chair in front of the rest of the guys. The goal of the rest of the participants is to make the "princess" laugh without touching her.
The participant who made her laugh becomes Nesmeyanoy himself.

Game for children from 4-10 years old "Cat and mouse"

This old Russian game develops the reaction and endurance of children well.
Description of the game:
Two drivers are selected - a cat and a mouse. The rest of the players stand in a circle, holding hands, thereby forming a gate between themselves. The cat is behind the circle, the mouse is in the circle.

The cat's task is to enter the circle and catch the mouse. In this case, the cat is allowed to break through the chain of players, crawl under the clasped hands, or even jump over them.

The players try not to let the cat inside the circle. If the cat manages to get into the circle, the players immediately open the gate and release the mouse. And they try not to let the cat out of the circle. At the end of the game, when the cat has caught the mouse, they stand in a circle, and the players choose a new cat and mouse.

Game for children from 4-12 years old "Eskimo hideous man's buff"

Description of the game:
The driver is blindfolded and thick mittens are put on his hands. Then the players come up to him in turn, and he must determine by touch who is in front of him. If the driver has identified the player, then the identified player becomes the driver, if not, the next players come up for identification in turn.

Game for children from 6-12 years old "Guess"

Description of the game:
The driver thinks of an object on a topic discussed in advance (furniture, animals, a holiday, etc.), and the players must guess what kind of object it is by asking questions to which the driver answers yes or no. Whoever guesses the word becomes the leader.

Game for children from 4-12 years old "Broken phone"

The game "spoiled phone" is good entertainment for children, along the way, develops hearing and attentiveness.
Description of the game:
The presenter whispers a word or a phrase into the ear of one player, and he also passes it on to the other player, and so on in a chain.

The last player says out loud what he has done and is compared with the original. Then the leader moves to the end, the next player becomes the leader.

Game for children from 6 to 10 years old "Golden Gate"

Description of the game:
In the game "Golden Gate", two players at a distance stand opposite each other and, holding hands, raise their hands up. It turns out "collars". The rest of the children stand one after another and put their hands on the shoulders of the one in front, or simply hold hands. The resulting chain should go under the gate.

"Vorotiki" say:

"Golden Gate

Not always missed!

The first time he says goodbye

The second is prohibited,

And the third time

We will not let you pass! "

After these words, the "collars" abruptly drop their hands, and those children who were caught also become "collars". Gradually, the number of "gates" increases, and the chain decreases. The game ends when all children become the "gate".

Game for children From 6-12 years old "Compose a fairy tale for the birthday boy"

Description of the game:
The presenter opens a magazine or book on any page and, without looking, pokes his finger at the word that comes across. The first storyteller should come up with a phrase using that word. This continues until all the players come up with a proposal, maybe two or three. The result is an interesting story. We write down the history on a prepared form, give it to the birthday boy.

Competition for children from 6-12 years old "Fisherman and goldfish"

Description of the game:
Participants stand in a circle. The leader in the center twists a rope with a knot at the end or a skipping rope. The end of the rope must pass under the feet of the players, who must not touch it. Anyone who hits the rope is temporarily out of play. Those who have never touched the rope win.

Competition for children from 6-12 years old "Hold the ball"

Description of the game:
Two pairs are created. For each pair, a circle with a diameter is drawn or a hoop is placed. Players stand in this circle, they are given a balloon. They must, without leaving the circle, blow on the ball so that it rises and falls above them and above the boundaries of their circle. You cannot touch the ball with your hands. The couple that can last the longest wins.

Game for children from 6-10 years old "Empty space"

Description of the game:
The participants of the game stand in a circle, and the driver remains behind the circle. The driver walks around the circle and touches one of the players, touching the shoulder or arm. This means that he challenges this player to a competition. The driver runs around the circle in one direction, and the called out - in the opposite direction. Having met, they greet each other, shake hands and continue to run further, trying to race to take the free space (left by the summoned player). The one who managed to take this place remains there, and the one left without a place becomes the driver, and the game continues.

Game for children from 6-10 years old "Guess whose voice"

Guess whose voice is a fun game that develops auditory perception and promotes more relaxed communication among children.
Description of the game:
The players stand in a circle and join hands. The driver, who stands inside the circle, is blindfolded with a scarf. Everyone goes in circles, humming:

"Here we have built a circle,

Let's turn together suddenly. "

(Turn around and go the other way)

"How do we say:" skok-skok-skok ",

The words "skok-skok-skok" are spoken by only one player, indicated by the leader.

Competition for children from 6-12 years old "Claps"

Description of the game:
Players stand in a circle. Each participant receives a sequential number.
All players together begin to clap rhythmically: twice in their hands, twice on the knees. At the same time, one of the players says his number to claps his hands, for example - "five-five", and to claps on the knees - the number of any other player. Whose number he called - continues the game, clapping his hands and calling his number, clapping his knees and calling any other number. Those who go astray are eliminated. A player who did not manage to call his number or who called the number of an already retired participant leaves the game. The last two remaining players win.

Competition for children from 6-12 years old "Three, thirteen, thirty"

Description of the game:
The presenter of the game stipulates in advance: which of the numbers - which action means. For example: 3 - hands up, 13 - on the belt, 30 - hands forward, etc.

Players are lined up at a distance of outstretched arms.

If the presenter says "three" - all players must raise their hands up, with the word "thirteen" - hands on the belt, with the word "thirty" - hands forward, etc.
Players must quickly perform the appropriate movements, gradually the leader increases the pace. Those who have lost their way stand next to the presenter and distract the others with incorrect movements. The most attentive wins.

Game for children from 6-10 years old "Dragon's Tail"

Description of the game:
The players stand one after another, taking the one in front of the one by the waist. The one in front is the head of the dragon, the last one is the tail.
The "head" of the dragon is trying to catch its "tail", and the "tail" must dodge from the "head", while all the other guys must not disengage.
When the front player catches the back one, the caught becomes the "head".
Game continues.

Game for children from 6-12 years old "Liberation Action"

The release action is a dynamic game that well develops hearing, attentiveness, coordination and reaction in the leading player, and dexterity and reaction in the rest of the players.
Description of the game:
They form a circle of chairs where the participants of the game sit.
In the center of the circle sit a "guard" with a blindfold and a "prisoner" with his hands and feet tied. The rest of the participants in the game "liberators" are trying to free the prisoner, that is, they are trying to untie him. The guard must interfere. Hitting any participant, he takes him out of the game, he must go behind the circle of chairs. The player who manages to free the prisoner without being caught becomes the guard himself the next time.

Game for children from 6-12 years old "Waves in a circle"

Description of the game:
The chairs fit tightly to each other in a circle. There are as many chairs as there are players. One of the players (driver) stands in the center of the circle. The rest of the players sit on chairs, and one of the chairs remains free. The driver must have time to sit on an empty chair, while others move here and there, interfering with him. When the driver manages to take a seat on the chair, the new driver becomes the player who did not have time to interfere with him.
The driver can give commands to the participants "Right" (players must move clockwise one place), "Left" (players must move counterclockwise one place) or the command "Chaos". With the command "Chaos", the participants must quickly change places, the leader tries to sit on any free chair. The player who took the chair that was free before the command "Chaos" becomes the driver.

Contest for children from 6-12 years old "Siamese twins"

Description of the game:
Participants are divided into 2 teams, and teams are divided into pairs. Pairs of players stand sideways to each other and hug one arm over the shoulders. It turns out that the one on the right has only the right hand, and the one on the left has only the left. Together they are the “Siamese twin”. And this "Siamese twin" needs to run to the plate on which the candies are and unroll the candy together and eat it. The winner is the team that ate all the candies the fastest.
If there are few children, then the couples compete with each other. You can give an assignment: tie the laces on your shoes or make an envelope out of paper.

Game for children from 6-12 years old "Hunting"

Hunting is an active game, a game for the development of agility, emancipation, coordination of movements for children.
Description of the game:
The names of all participants in the game are recorded on the cards. The cards are shuffled and dealt to the players. The players dance to the music and at this time keep an eye on the one whose name is written on his card as inconspicuously as possible. As soon as the music stops, the hunter must grab his prey. But each prey player, in turn, must grab another player for whom he is a hunter. Then the cards are shuffled, the game continues.

Game for children from 6-12 years old "Copy of the monument"

A copy of the monument is a game that develops attentiveness in children and adolescents, helps to overcome shyness.
Description of the game:
Two players are selected from those present. One of them (the copier) is taken out of the room and blindfolded, the second (the monument) at this time must take some interesting pose and freeze in it. A blindfolded copier player is introduced. He must feel the pose in which the memorial player is frozen, and take exactly the same. When the copier player takes a pose, his eyes are untied and everyone compares what happened.

Game for children from 6-12 years old "Spoiled fax"

Description of the game:
The players sit down one after another, looking at the back of the head of the neighbor. The first and last player is given a pen and paper. The last player draws a simple figure on the sheet, and then the exact same figure on the back of the neighbor in front. Each next player draws on the back in front of the seated person what he felt on his back. The first player redraws on paper what he felt on his back, after which the resulting pictures are compared.

Game for children from 6-12 years old "Cockfighting"

Description of the game:
We demarcate the floor with a rope or tape. Two players stand on opposite sides of the rope.
Starting position: players stand on one foot opposite each other, and their hands are caught in the lock behind their backs. The player's task is to go over to the opponent's side without disengaging his hands or putting his other foot on the ground. At the same time, do not allow the enemy to go over to his side. You can only push with your shoulder or chest. The loser is also the one who lowers the other leg to the ground or unlocks his hands.

Competition for children from 10 to 12 years old "Kneenochki"

Description of the game:
The players sit close to each other. The left hand of each rests on the right knee of one neighbor, and the right hand on the left knee of the other. If the circle is not closed, then the extreme put one hand on their knee. During the game, you need to quickly slap your palm on the knee, without breaking the sequence: one hand after another. If someone slapped in the wrong turn or simply raised his hand, he removes the “wrong hand”. As a result, one or more winners remain. For more interest, you need to keep a high pace during the game.

Tru-la-la

The players start counting out loud from one to one hundred, taking turns calling the numbers. The task of the players is to say the word “tru-la-la” instead of numbers that are divisible by 7 or include the word “seven” in their name (you can think of any other funny phrase; instead of 7, choose another number, for example, 4). The one who is wrong is out of the game. The remaining participants start counting from the beginning. You need to keep score quickly, then mistakes happen often, and the game turns out to be very fun. The winner is the one who has never made a mistake.

Earth, air, water, fire

An interesting word game for children for quick thinking. The participants of the game form a circle, in the middle of which the driver stands. He throws a ball or a balloon to the players in turn, naming one of the elements: earth, air, water or fire. If the driver said the word "Earth!" to the word "Water!" the player responds with the name of a fish or aquatic animal; to the word "Air!" - the name of the bird (flying insect). At the word "Fire!" everyone should wave their hands. Anyone who is mistaken or cannot name an animal is eliminated. You cannot repeat the names of animals, fish and birds.

Verbal volleyball

In this game, the participants, standing in a circle, throw a ball or a balloon to each other. In this case, the player who throws calls any noun, and the one who catches the ball must name a verb that is suitable in meaning, for example: the sun is shining, the dog is barking, etc. If the player calls an inappropriate verb, he is eliminated from the game.

All questions - one answer

In advance, you need to prepare cards with the names of various household items. These can be kitchen utensils, household appliances, household and other items, for example: a frying pan, a saucepan, a vacuum cleaner, an iron, a broom, a mop, etc.

Players sit in a circle. The presenter approaches each participant and offers to draw a piece of paper with the name of the subject out of the hat (box). When all the cards are taken apart, the leader stands in the center of the circle, and the game begins. The presenter asks the players in turn a variety of questions, and the players must answer these questions only with the names of the items they got in the cards (in addition, it is allowed to use only prepositions). Rules: you need to answer questions very quickly, while the one who is talking with the presenter is prohibited from laughing, while the other participants can deliberately make him laugh.

Options for questions and answers:

  • What is your name? - Mop.
  • And what do you brush your teeth with in the morning - with a vacuum cleaner.
  • What is your hairstyle called? - Washcloth.
  • Who are your friends? - Frying pans.
  • What do you have instead of eyes? - Spoons.

The main task of the presenter is to come up with such questions, the answers to which involuntarily cause laughter from both specific players and all other participants. The player who laughs is eliminated from the game. The most unflappable participant who knows how to restrain his emotions wins.

Answers out of place

The essence of the game: any questions from the presenter must be answered very quickly, without hesitation, with any proposal that is not related to the question asked. For example, the presenter asks: "Isn't it wonderful weather today?" The player needs to answer something like this: "I think today is Saturday." If he makes a mistake or answers in monosyllables (for example, says "yes", "no", "true" or "not true"), then he is out of the game. One participant in the game cannot be asked more than three questions in a row. The host's task is to try to confuse the player. For example, he asks: "Isn't it wonderful weather today?" The player replies: "I think today is Saturday." Host: "Is today Saturday?" Player: "I like going to the movies." Host (quickly): “Do you like going to the movies? One, two ... ". Playing by inertia: "Yes" - that's it, he lost in the dialogue and is eliminated!

Sausage

This simple fun game that does not require any additional props can be played while sitting at a table. The driver is chosen, who asks everyone in turn a variety of questions. The players' task is to give the same answer: "sausage" or related words: "sausage", "sausage", etc. The main thing is to answer with the most serious face. The one who laughs first is out of the game. The winner is the player who will cope with his emotions to the end and will not succumb to the provocations of the leader. Laughter during the game is guaranteed!

Backwards

A fun outdoor game for children. The presenter calls the participants the words denoting the names of the objects, and the players need to find this object as quickly as possible and hand it over to the presenter. The difficulty lies in the fact that the presenter calls all objects "back to front", for example: chyam, akzhol, agink, alkuk (ball, spoon, book, doll). Fun for the kids guaranteed!

Will you go to the ball?

A fun word reaction game for a small group. The essence of the game: the participants must not laugh (and even smile!), And also pronounce the words: "yes", "no", "black" and "white". The one who violates these conditions gives the game leader a phantom - any item he has, after which he is eliminated from the game. When there is not a single player left in the game, everyone who has given forfeits redeems them, completing funny tasks invented by the host.

The game begins with the presenter approaching each player in turn with the words: “The lady sent you a golik and a broom, and a hundred rubles of money, ordered not to laugh, not to smile,“ yes ”and“ no ”not to say, black, white not wear. Will you go to the ball? "

Examples of possible dialogues with player errors:

  • - Will you go to the ball?
  • - I'll go.
  • - Or maybe you will stay at home?
  • No, I'll go. Ouch…
  • - What color will your dress be? White?
  • - Yellow.
  • - Then the hat, of course, will be white?
  • - Not white and pink. Ouch…
  • - Will you go in a carriage?
  • - Most likely in a carriage
  • - What will you wear for the ball?
  • - Nice dress.
  • - Black?
  • - Blue.
  • - Will it be sewn especially for this ball?
  • - Of course.
  • - And you will be the most irresistible lady at the ball?
  • - Necessarily.
  • - And you will kiss everyone in a row?
  • No! Ouch…

During the game, the presenter tries to make the responder laugh; in addition, he asks questions so that the forbidden words are uttered as soon as possible, and the players pay off for this with phantoms.

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