How to increase the level of an artifact in WWII. How to get all artifact appearances? How to get an artifact for another specialization

The new addon is getting closer and closer, so we need to prepare for a new system that will haunt us throughout the entire expansion - Artifacts. Since they never gave me the key to the beta (I am a luck person in life), we have to be happy with what we already have. Let's first figure out what an artifact is?

Artifact

Hammer of Doom - an artifact of shamans of the Enhancement specialization.

The artifact is the most powerful weapon ever used in the universe of Azeroth. This means that throughout the entire expansion, your artifact will be the best gun available in the game. Therefore, the choice of abilities to upgrade must be approached with special trepidation.

Upgrading an artifact

Artifact Power can be improved. To obtain the necessary Artifact Powers you will need to actively participate in the gameplay. After each level of the artifact you upgrade, you will get a choice of a talent that will improve your abilities or give some additional passive effect.

You can gain experience for Artifact Power from almost all actions performed in the game:

  • Various tasks (including World ones)
  • Treasure Discovery
  • World quest chests (after completing 4 world quests)
  • Completing random dungeons on normal/heroic difficulty
  • Loot from bosses and rarers
  • Missions in your Class Stronghold
  • Victories on the battlefields
  • Victories in arenas

It is also possible to gain experience from objects that are scattered somewhere around the world. The full list of items for which you can receive artifact power is located at the link.

It is important! To upgrade your Artifact with an item, you must use the item while you are wearing the required artifact.

Artifact Abilities

A very important aspect of the game is choosing talents and upgrading your artifact. Artifact abilities are unlocked through acquisition. Artifact Powers.

Each time you accumulate the required amount of experience, you get the opportunity to choose an artifact ability. Each talent requires a certain amount of Artifact Power - each subsequent talent will be more expensive than the previous one.

Each Artifact has one free talent to learn. Typically this talent adds a strong effect to your current abilities. For almost all specializations, the first talent will be an additional ability, although there are exceptions.

Unlocking Artifact Talents

  • Most Artifact talents are passive. Some, for example, are able to increase the power of your ability X for a while, while others will increase the proc chance of ability Y permanently.
  • To see the talent tree of your artifact, click Shift-Right Click on your Artifact
  • The selection of new talents is only possible in your Class Stronghold.
  • Talents have from 1 to 3 ranks. Each rank increases the power of the talent. But each new rank will require more Artifact Power.
  • Relics will add some "bonuses" to existing artifact talents. For example, using relics you can boost a certain talent up to rank 6. (In the case when 3 relics are taken to increase the rank of the talent). Additional ranks, which can be obtained using relics, do not require Artifact Power to unlock. Read more about Relics below.
  • You must upgrade all 3 ranks of your artifact's talent in order to move further along the upgrade branch.
  • Each artifact contains 34 points, which can be added to the talent tree. A free ability that is given at the beginning does not count
  • Some abilities in the talent tree are outlined with a golden dragon. These abilities are much stronger than others and will greatly affect your effectiveness. Obtaining such talents will require a lot of time and effort.
  • After you put 34 power points into your Artifact, you will receive a special “Bonus Talent” that is designed to increase your overall effectiveness. (more about him below)

Artifact Talent Reset

Sometimes there comes a time when you should think about the correctness of your build. To do this, there is the possibility of resetting talents, but even here everything is not so simple.

  • Resetting talents is not free.
  • Resetting talents costs the same as what they might charge you for leveling up the next talent.
  • For example, you invested 18 points in your artifact and wanted to reset them. To do this you need to upgrade Artifact Power for the number of points that would be required to open the 19th talent. (According to the table - 24,000 Artifact Power).
    Resetting talents will eventually give you 18 points, which you can invest in the talents of your choice.
    note that a reset will not return you Artifact Powers. You only receive talent points, which can be spent on upgrading the talent tree.
    The reset cost is incredibly high, so you should make a very conscious choice of talents each time you level up your artifact.

  • To reset your talents, talk to the NPC who is in your class stronghold.

Talents

Each pumped-up talent in your Artifact increases your overall Stamina and, in some cases, damage dealt.

For example, healers and tanks will receive +0.75% Stamina and +1% damage dealt for each selected talent in the Artifact (In total, +25.5% stamina and +34% damage for a fully upgraded artifact).
Priests of Discipline will be an exception to this rule, as they are hybrids of dealing damage and healing allies. For the Lords of Light and Darkness (let me remind you, only obedience specializations) for each talent will increase stamina by +0.75% and damage dealt by +0.5% (Total +25.5% stamina and +17% damage for a fully upgraded artifact)
Damage-dealing specializations will not receive a damage bonus at all, only stamina remains for them. Just like everyone else, for each talent, endurance will increase by +0.75%, which in total will give +25.5% for a fully upgraded artifact.

Talent cost

The table below shows the cost of each artifact talent. After level 13, talents will increase in value exponentially. Please note that at level 1 you need 100 Artifact Power, while at level 34 you need 5,216,130 Artifact Power. It seems we will have a long addon. 🙂

In the table, the abbreviation SA is Artifact Power.

Number of Points Cost of SA Total SA Number of Points Cost of SA Total SA
1 100 100 18 18,620 66,470
2 300 400 19 24,000 90,470
3 325 725 20 30,600 121,070
4 350 1,075 21 39,520 160,590
5 375 1,450 22 50,880 211,470
6 400 1,850 23 64,800 276,270
7 425 2,275 24 82,500 358,770
8 450 2,725 25 105,280 464,050
9 525 3,250 26 138,650 602,700
10 625 3,875 27 182,780 785,480
11 750 4,625 28 240,870 1,026,350
12 875 5,500 29 315,520 1,341,870
13 1,000 6,500 30 417,560 1,759,430
14 6,840 13,340 31 546,000 2,305,430
15 8,830 22,170 32 718,200 3,023,630
16 11,280 33,450 33 946,660 3,970,290
17 14,400 47,850 34 1,245,840 5,216,130

Bonus Talent

The bonus talent becomes available only when you have already pumped 34 talent points into your Artifact. Additionally, the bonus talent has 20 ranks, by investing in which you can increase your effectiveness. (For damage-dealing characters there will be an increase in damage, for healers - an increase in healing, for tanks - survivability). This system is somewhat similar to the paragon system in Diablo 3.

In the table you can see the cost and stat increases for each level of the Bonus Talent.

Talent Bonus Talent SA price Total bonus price of SA Total SA price Damage Bonus Healing Bonus Bonus for tanks with a shield* Bonus for tanks without a shield*
35 1 1,635,200 1,635,200 6,851,330 +5%
Damage
+5%
Healings
+10%
Armor
+5%
Health
36 2 1,915,000 3,550,200 8,766,330 +6%
Damage
+6%
Healings
+11%
Armor
+6%
Health
37 3 2,010,000 5,560,200 10,776,330 +6%
Damage
+6%
Healings
+12%
Armor
+6%
Health
38 4 2,110,000 7,670,200 12,886,330 +7%
Damage
+7%
Healings
+13%
Armor
+7%
Health
39 5 2,215,000 9,885,200 15,101,330 +7%
Damage
+7%
Healings
+14%
Armor
+7%
Health
40 6 2,325,000 12,210,200 17,426,330 +8%
Damage
+8%
Healings
+15%
Armor
+8%
Health
41 7 2,440,000 14,650,200 19,866,330 +8%
Damage
+8%
Healings
+16%
Armor
+8%
Health
42 8 2,560,000 17,210,200 22,426,330 +9%
Damage
+9%
Healings
+17%
Armor
+9%
Health
43 9 2,690,000 19,900,200 25,116,330 +9%
Damage
+9%
Healings
+18%
Armor
+9%
Health
44 10 2,825,000 22,725,200 27,941,330 +10%
Damage
+10%
Healings
+19%
Armor
+10%
Health
45 11 2,965,000 25,690,200 30,906,330 +10%
Damage
+10%
Healings
+20%
Armor
+10%
Health
46 12 3,115,000 28,805,200 34,021,330 +11%
Damage
+11%
Healings
+21%
Armor
+11%
Health
47 13 3,270,000 32,075,200 37,291,330 +11%
Damage
+11%
Healings
+22%
Armor
+11%
Health
48 14 3,435,000 35,510,200 40,736,330 +12%
Damage
+12%
Healings
+23%
Armor
+12%
Health
49 15 3,605,000 39,115,200 44,331,330 +12%
Damage
+12%
Healings
+24%
Armor
+12%
Health
50 16 3,785,000 42,900,200 48,116,330 +13%
Damage
+13%
Healings
+25%
Armor
+13%
Health
51 17 3,975,000 46,875,200 52,091,330 +13%
Damage
+13%
Healings
+26%
Armor
+13%
Health
52 18 4,175,000 51,050,200 56,266,330 +14%
Damage
+14%
Healings
+27%
Armor
+14%
Health
53 19 4,385,000 55,435,200 60,651,330 +14%
Damage
+14%
Healings
+28%
Armor
+14%
Health
54 20 4,605,000 60,040,200 65,256,330 +15%
Damage
+15%
Healings
+29%
Armor
+15%
Health

The bonus to tanks with a shield applies to classes whose tank specializations are designed for tanking with a shield (Paladin, Warrior). They will receive an increased amount of armor due to the Bonus Talent. Other tanks (without a shield) will receive an increase in health for leveling up the bonus talent.

Features:

  • Please note that to upgrade an Artifact to level 13, 6,500 Artifact Power is required. This is comparable to leveling up an artifact to level 14 (6,840 Artifact Power is required there). Therefore, if you want to play with all specializations, you should think about leveling up all Artifacts to level 13 before leveling the first one to level 14.
  • Do not be afraid of such sky-high figures for the required Artifact Power. To make leveling easier, there is such a mechanic as Artifact Knowledge, which will ultimately increase the resulting Artifact Power by as much as 24,000%! But more on that below.

Relics

There are different types of relics
green, white, red...

Relics deserve a separate article. In general, this is an analogue of stones, only more advanced. At the moment, two functions of relics are known:
1. Increasing item level (ilvl) Artifact, which in turn increases the main and secondary characteristics of the weapon.
2. Obtaining an additional rank for any Artifact talent.

You can find a complete list of relics on the WoWHead website.

General information about relics

  • Your artifact will have 3 slots for relics (2 will be available immediately, and the 3rd will open after completing the campaign in a class stronghold).
  • There are many different combinations for relics depending on the Artifact. For example, the Artifact of the Priests of Darkness has two dark slots for a relic and one bloody slot, while magicians of the ice specialization will have 2 ice slots and 1 secret.
  • There are 10 types of relics: Arcane, Bloody, Corrupted, Fire, Ice, Holy, Iron, Life, Dark and Storm.
  • The relic can only be inserted into a slot of the same type.
  • Relics come in different qualities: Uncommon, Rare, Epic. These relics can be obtained from quests, crafts, and bosses.
  • Some relics are BoE (bind when used), so they can be sold at auction.
  • For relics, a corresponding tab will appear in the auction window in the “Gems” category.
  • As a reward for quests or through personal loot, you will receive only the type of Relics that are available for your current artifact.
  • You will not be able to remove relics from your weapons. Like gems, old ones are destroyed as new ones take their place.
  • Each relic has two effects, which are described below.

Effect of Relics No. 1 - Increases the level of items.

Each relic has its own item level. Varies from 670 to 895. The higher the level of the Relic item, the greater the effect of its use.

  • Increasing the item level of your artifact will increase the primary and secondary characteristics of the item.
  • For example, the Flickering Timespark relic (Falls in a raid) will increase the item level of your artifact by +43 item levels, while the crafted Soul Fibril relic will only increase by +31 ilvl.
  • Relics that are dropped from bosses (raids, dungeons, world bosses) can randomly be upgraded by +5 or more item level when dropped. The maximum level of a Relic is 895. Relics whose level has increased by more than 15 will be labeled “Titan-Forged” ( TitanForged).
  • Your artifact begins its journey at item level 750 and increases with the help of relics that are inserted into it. The possible level development limit for an artifact item is 918. It is reached at artifact level 19 with the three maximum possible relics.

You can see where the relics are mined in the table below.

Production Relic Item Level Artifact Level Up The note
Tasks 670-815 +2-33 lvl.pr. Rewards for tasks are scaled to your current level. World quests are guaranteed to give 805+ (can be randomly upgraded to better quality)
Normal difficulty dungeons 700-805+* +2-31 lvl.pr. The reward is scaled to your current level.
Crafting relics 805 +31 ilvls Crafted relics cannot be upgraded with Obliterum.
Heroic Dungeon 825+* +36 lvl.pr.
Raids The Emerald Nightmare + City of Suramar (LFR) 835+* +39 lvl.pr.
Mythical Dungeons 840+* +40 lvl.pr.
Emerald Nightmare + Night Citadel (Normal) 850+* +43 lvl.pr.
World Bosses 860+* +46 lvl.pr.
Emerald Nightmare + Night Citadel (Eroic) 865+* +48 lvl.pr.
Emerald Nightmare + Night Citadel (Epochal) 880+* +52 lvl.pr.
Maximum possible Relic level 895 +56 lvl.pr.

Relic Effect #2 - Artifact Bonus Talents.

  • Each relic improves a specific talent. To improve a certain talent, you will need to hunt down a certain relic.
  • The relic will not only give you a rank, but will also increase the maximum talent capacity. (For example, if a talent has a maximum of 0/2, then after installing a relic in it, it will become 1/3)
  • Relics do not allow you to skip the mechanics of filling a trait, since it only works when the talent is completely filled with artifact points. (if you have a relic that increases a 0/1 talent to 1/2, then you will not be given the opportunity to learn the next talent in the chain until the talent becomes 2/2)
  • In the case where the talent can be pumped up to 3/3, 3 identical relics will increase the level of the talent to 6/6




Artifact Knowledge.

Another element of mechanics that you need to get to know better. Knowledge of the Artifact allows you to increase the resulting Artifact Power as a percentage.

  • The Artifact Knowledge mechanic becomes available at level 110. At this stage, two tasks will become available:
    1. Hidden History - You will be asked to find 4 volumes of history for your artifact, which are hidden throughout Azeroth
    2. Speaking to the Wind (Shaman task) or the general quest Hitting the Books, in which you will need to instruct your associates to conduct literature research.
  • When the quest is completed, you will have access to a further task for your teammates to complete Artifact Research Notes. Using this item will significantly improve your Artifact Knowledge.
  • Each volume contains information about your Artifact - a good piece of lore.
  • At the start of the expansion, obtaining the Artifact Research Notes item takes 5 days. In the future, this time can be reduced, depending on how far you and your Artifact lag behind the rest of the players. Also, such a system will allow you to quickly upgrade twinks and their Artifact Power.
  • Crafting Artifact Research Notes costs 500
  • Each such item increases Artifact Knowledge by 1 level up to level 25.
  • This means that you will receive one Artifact Knowledge every 5 days.
  • Each level of Artifact Knowledge increases the amount of Artifact Power received from various sources.
  • The importance of Artifact Knowledge cannot be underestimated, because at level 1 the increase is 25%, when at level 25 it is already 24,000%.
  • Artifact knowledge cannot be increased by:
    — All items in your inventory received before your Artifact Knowledge rose to a new level.
    — Level quests (one-time use)
    - Hidden treasures
  • For the reasons described above, we can conclude that you should not salt items that increase your Artifact Power for later. After all, their power of these items will not change.
  • Knowledge of an Artifact only works for one character, but for all Artifacts belonging to him. Any other character must earn Artifact Knowledge on their own.

An example of using an item that increases Artifact Power at different values Artifact Knowledge.

Artifact Knowledge Level 0 (+0%) Artifact Knowledge Level 5 (+200%) Artifact Knowledge Level 15 (+2850%)
Tel'anor Ancestral Tablet
Artifact Power
Item Level: 110
Personal when picked up
Use: Adds 200 Artifact Power to your Artifact.
Tel'anor Ancestral Tablet
Artifact Power
Item Level: 110
Personal when picked up
Use: Adds 600 Artifact Power to your Artifact.
Tel'anor Ancestral Tablet
Artifact Power
Item Level: 110
Personal when picked up
Use: Adds 5900 Artifact Power to your Artifact.

The information presented in the table is temporary and may change.
Information about increasing the gained Artifact Power depending on the level of Artifact Knowledge.

Artifact Knowledge Level Artifact Knowledge Level Increase in Artifact Power gained Artifact Knowledge Level Increase in Artifact Power gained Artifact Knowledge Level Increase in Artifact Power gained
1 25% 8 500% 15 2,850% 22 14,200%
2 50% 9 650% 16 3,600% 23 17,800%
3 90% 10 850% 17 4,550% 24 22,300%
4 140% 11 1,100% 18 5,700% 25 24,900%
5 200% 12 1,400% 19 7,200%
6 275% 13 1,775% 20 9,000%
7 375% 14 2,250% 21 11,300%

That's all for today. We will look in more detail at obtaining, abilities and leveling up the Artifact by a shaman in the next article. There we will also look at all the appearances for the Shaman’s Artifacts. Keep your finger on the pulse!

We present an overview of the capabilities of artifacts in World of Warcraft. In this video we will show you how they can increase the power of your character and how they can be changed and improved.

Once you receive your first artifact, you will unlock a new progression system, as well as a number of new features, such as artifact features.

Artifacts for all specializations unlock a unique active ability and several passive features. To unlock features, you need artifact power, which can be obtained in different ways:

  • completing regular/world quests,
  • fighting in dungeons,
  • in the arenas,
  • battlefields and beyond.

You can view an artifact's traits at any time by pressing shift and right-clicking on it in your bag or character stats window. But you will need to return to the class hall to take advantage of the artifact's power.

You can also increase the characteristics and level of the artifact through relics - they are rarer than the power of the artifact, but there are many ways to get them in the game. At first, only two cells will be active, but you can open a third by completing a chain of quests in the class stronghold.

To use a new relic, press shift, right-click on the artifact and place the item in an open cell, and the relic already installed in it will be destroyed.

During your adventures in the game world, you will unlock new colors and even new models for your artifact. Of course, you can use the new transmog system to change the appearance of the artifact.

So we talked about the main features of the artifact weapon system, but that’s not all!

WWII Legion Artifacts

WWII Legion Artifacts is an artifact weapon that will be added to World of Warcraft with the release of the Legion expansion. In this video we will learn what artifact weapons are and how to get them.

To survive the fight against the Legion, you need the most powerful weapons in Azeroth. Each specialization has its own weapon - some artifacts are already familiar to you, while others have appeared in the game recently. Once you've completed the Legion introduction, you'll arrive in .

There you will meet a character who will explain how to get the first artifact for your chosen specialization. You can only get one artifact for now, but don't worry, you'll have the opportunity to get more when you reach level 102.

You'll then be able to complete a unique quest chain that will teach you more about your artifact and the challenges you must complete to obtain it. Returning to your class stronghold with victory, you will unlock the artifact progression system and a number of new features.

We will talk about them in more detail in the review of the capabilities of artifacts.

This material is a translation of a large guide on Legion artifacts published on the wowhead resource. You can read the original at this address. Some details from personal experience of being in beta have also been added.

Update Patch 7.2. In patch 7.2, the artifact system has undergone some changes. .

Update Patch 7.3. In patch 7.3, the artifact system was once again modernized. .

Introduction

Seven years ago at Blizzcon 2009, the Cataclysm expansion was announced. Among all the innovations that awaited players, the “path of the Titans” was announced, a new character development system at the highest level. What little was shown spoke of trees (or rather, circles) of talents that were unlocked as various tasks were completed, including those related to archaeology. Those who have played longer remember how it all ended. The Path of the Titans was cut from the release of the third addition to the game.

Apparently, the developers decided to return to the theme of an additional branch of character development, of course, with some adjustments. Indeed, we have a “closed” talent tree that needs to be developed. These talents guarantee some special abilities that can be enhanced. In general, in some respects, the concept was continued.

The main thing about artifacts:

  • each spec receives their own artifact weapon (except for the fishing artifact, which will be available to everyone);
  • You can get the artifact by completing a quest that will reveal the unique features of your class and tell you about important characters in the world;
  • the artifact is your main weapon in Legion, you will not have another (or rather, you will, but only to complete the starting scenario on the Broken Isles and quests to obtain the first artifact);
  • Artifact traits increase various class abilities, while relics improve certain traits and increase the ilvl of weapons;
  • the power of artifacts increases through Artifact Power (AP), the discovery of traits and Relics, which can be installed in sockets available on weapons;
  • Artifact Knowledge (AK) is a system that helps players progress faster with artifacts for offspecs. You can get all the artifacts for your class in the Stronghold;
  • Artifacts have different appearances and colors that can be unlocked through different activities. You will be able to transmogrify an artifact, but other weapons cannot take on the shape or colors of the artifact;
  • Upgrading an artifact is strongly tied to the Class Stronghold, so to increase the Knowledge of the artifact you need to place orders in the Stronghold for the corresponding resource.

How to get an artifact?

Everything is very simple. After the scenario, which takes place on the Broken Isles, you will immediately be given a quest in Dalaran. I passed it as a hunter. After selecting the artifact, we received another quest to complete in the scenario and at the first stage we needed to save Alleria Windrunner. At the end of the scenario, a “blank” bow without traits was given. At the last stage, I was sent to a class stronghold, where the artifact acquired traits. Nothing special really, just follow the directions.

Artifacts and Specializations

The appearance of the artifacts is presented.

Death Knight

  • Blood: Cursed Devourer (two-handed axe);
  • Ice: Blades of the Fallen Prince (swords);
  • Unholy: Apocalypse (greatsword);

Demon Hunter

  • Destruction: Twin blades of the tempter (glaives);
  • Vengeance: Aldarachian Warblades (glaives);

Druid

  • Balance: Scythe of Elune (staff);
  • Beast Power: Ashhide Fangs (daggers);
  • Guardian: Claws of Ursoc (fist weapon);
  • Healing: G'hanir, the Primordial Tree (staff);

Hunter

  • Archery: Thas'dorah, Legacy of the Windrunners (bow);
  • Survival: Ravenclaw (polearm);
  • Beastmaster: Might of the Titans (gun);

Mage

  • Ice: Polar Night (staff);
  • Fire: Felo'melorn and Phoenix Heart (swords);
  • Arcane Magic: Aluneth (staff);

Monk

  • Brewmaster: Fu Can, Traveler's Companion (staff);
  • Mistweaver: Shay-lun, Staff of Mists (staff);
  • Windwalker: Fists of the Sky, Alra'ed and Al'burq (fist weapons);

Paladin

  • Light: Silver Hand (two-handed mace);
  • Defense: Guardian of Truth and Oathkeeper (shield and sword);
  • Retribution: Incinerator (two-handed sword);

Priest

  • Discipline: Light's Fury (staff);
  • Light: T'uure, Light of the Naaru (staff);
  • Darkness: Xal'atat, Blade of the Dark Empire and Secrets of the Abyss (daggers);

Robber

  • Elimination: Assassins of Kings, Longing and Sorrow (daggers);
  • Cutthroat: Blades of Terror, Fortune and Fate (swords);
  • Stealth: Devourer's Fangs, Akaari's Testament and Bloodfang (daggers);

Shaman

  • Elements: Fist of Ra-den and Barrier of the Supreme Guardian (fist weapon + shield);
  • Enhancement: Hammer of Doom and Wrath of the Rock Mother (mice for both hands);
  • Healing: Sharas'dal, Scepter of the Tides and Shield of the Lady of the Sea (mace and shield);

Warlock

  • Sorcery: Ulthalesh, Reaper of the Deadwind (staff);
  • Demonology: Skull of Man'ari and Spine of Thal'kiel (daggers);
  • Destruction: Scepter of Sargeras (staff);

Warrior

  • Weapons: Stromkar, Peacemaker (two-handed sword);
  • Fury: Valarjar Warswords, Odin's Fury and Helya's Wrath (two-handed swords);
  • Defense: Shard of scales and Shell of the Guardian of the Earth (shield and sword);

Upgrading and customizing artifacts

Artifact Power

Traits become available as you gain Artifact Power (hereinafter referred to as AP). It's not a currency you collect and spend, it's more like exp. As you receive it, you use it to unlock a new artifact trait. Artifact power can be obtained through various used items (for example, Dalaran Wine Glass, Brief History of the Aeons, Brief History of the Ages).

There is a bar in the interface (above the experience bar) that shows how close you are to unlocking the next trait.

Items that allow you to receive Artifact Power are obtained in the following ways:

  • main quests/world quests;
  • world quest chests;
  • hidden treasures;
  • random dungeons of normal and heroic difficulty;
  • drop from bosses in dungeons, raids, world bosses, rares;
  • Class Stronghold missions;
  • victories on the battlefield;
  • victories in arenas;

Having received such an item, click on it to add Artifact Power to the weapon you are currently carrying. If you want to add power to another artifact weapon, then you need to equip it first and only then use the item. Artifact power is a parameter that is tied to a specific weapon and does not apply to artifacts for other specs. Artifact knowledge is an attribute that you can pump up and, as a result, increase the rate of receiving artifact power from most sources.

Artifact Traits

Artifact traits are special abilities that are unlocked over time on artifact weapons. Each trait requires a certain amount of Artifact Power. Each subsequent trait will require more and more Artifact Power. Each weapon has an Artifact Ability that can be unlocked and which guarantees an additional spell, usually with a powerful effect. Some are passive, but for most specs these will be active spells that can be cast. These spells appear on the information summary above each artifact.

Traits are, for the most part, passive abilities that improve your class's abilities. Let's say they increase the damage from ability X by a certain amount. In order to see what traits are inherent in your artifact, press the Shift-click combination with the right mouse button on your artifact weapon. Remember that the choice of new traits for your weapons can only be made in the Artifact Forge in the Class Hall.

Traits have levels from 1 to 3. To gain a new level, you need to invest Artifact Power into the trait. Relics add "bonus" levels to a specific artifact trait. This trait can be enhanced by a maximum of 6 levels. Additional Artifact Levels that add Relics do not require Artifact Power.

You must max the trait (up to level 3) in order to continue unlocking traits. A total of 34 points are available to invest in the Artifact Trait Tree, and the path along which you will discover traits depends only on your choice. Eventually, when you get all 34 points, you will have maxed out all the traits on your artifact weapon. Several traits have a golden dragon border. These traits greatly enhance your class abilities (more than a normal trait).

After obtaining all 34 points for your weapon, you will gain access to a "bonus" trait with 20 levels. This Bonus Trait increases damage. This trait is described in more detail in the subsection below.

Reset and redistribute trait points

You can respec/redistribute your traits (by resetting and reassigning points) for a price. A respec costs the same amount of Artifact Power as the next point to invest in your trait tree. For example, let's say you've invested 18 points into your artifact tree and want to reset and reassign them. To do this, you must give as much Artifact Power as is required to purchase the 19th point for the trait tree - 24,000 Artifact Power. This procedure will restore 18 points to you, which you can spend on traits. It should be remembered that you will not restore the Artifact Powers, only points.

Since the cost of respec your artifact weapon is high, it won't be as profitable. And in the end, you will unlock all the traits of your artifact. The order in which you do this doesn't really matter.

Trait Perks

The total number of trait levels you acquire increases the amount of stamina +/- damage dealt (up to the 34th point of your artifact trait tree). Healer and tank specs receive 0.75% + 1% damage dealt for each unlocked trait (25.5% stamina and 34% damage dealt on maxed artifact weapons). Priests of Discipline, as hybrid damage dealers/healers, gain 0.75% stamina and 0.5% damage dealt per trait, resulting in a 25.5% increase in stamina and 17% damage on a fully upgraded artifact weapon. Damage dealers receive 0.75% stamina per trait, which increases stamina by 25.5% on a fully upgraded artifact.

Trait Cost

Below is a table showing the cost of trait points. The amount of artifact Power increases exponentially.

AP AP total
1 100 100
2 300 400
3 325 725
4 350 1075
5 375 1450
6 400 1850
7 425 2275
8 450 2725
9 525 3250
10 625 3875
11 750 4625
12 875 5500
13 1000 6500
14 6840 13340
15 8830 22170
16 11280 33450
17 14400 47850
18 18620 66470
19 24000 90470
20 30600 121070
21 39520 160590
22 50880 211470
23 64800 276270
24 82500 358770
25 105280 464050
26 138650 602700
27 182780 785480
28 240870 1026350
29 315520 1341870
30 417560 1759430
31 546000 2305430
32 718200 3023630
33 946660 3970290
34 1245840 5216130

Bonus trait

The bonus trait becomes available if you have received all 34 points for the main artifact weapon. As mentioned above, the Bonus has 20 levels and investments in it increase damage, healing and armor (depending on the spec). The system as a whole is similar to the “paragons” in Diablo III.

Point Bonus trait level AR Total cost of the bonus trait AP cost in total Damage Bonus Bonus to healing Armor bonus to tanking (shield) Bonus to tanking health (without shield)
35 1 1,635,200 1,635,200 6,851,330 5% 5% 10% 5%
36 2 1,915,000 3,550,200 8,766,330 6% 6% 11% 6%
37 3 2,010,000 5,560,200 10,776,330 6% 6% 12% 6%
38 4 2,110,000 7,670,200 12,886,330 7% 7% 13% 7%
39 5 2,215,000 9,885,200 15,101,330 7% 7% 14% 7%
40 6 2,325,000 12,210,200 17,426,330 8% 8% 15% 8%
41 7 2,440,000 14,650,200 19,866,330 8% 8% 16% 8%
42 8 2,560,000 17,210,200 22,426,330 9% 9% 17% 9%
43 9 2,690,000 19,900,200 25,116,330 9% 9% 18% 9%
44 10 2,825,000 22,725,200 27,941,330 10% 10% 19% 10%
45 11 2,965,000 25,690,200 30,906,330 10% 10% 20% 10%
46 12 3,115,000 28,805,200 34,021,330 11% 11% 21% 11%
47 13 3,270,000 32,075,200 37,291,330 11% 11% 22% 11%
48 14 3,435,000 35,510,200 40,736,330 12% 12% 23% 12%
49 15 3,605,000 39,115,200 44,331,330 12% 12% 24% 12%
50 16 3,785,000 42,900,200 48,116,330 13% 13% 25% 13%
51 17 3,975,000 46,875,200 52,091,330 13% 13% 26% 13%
52 18 4,175,000 51,050,200 56,266,330 14% 14% 27% 14%
53 19 4,385,000 55,435,200 60,651,330 14% 14% 28% 14%
54 20 4,605,000 60,040,200 65,256,330 15% 15% 29% 15%

To obtain the 14th trait, a significant amount of AP is required (6480) - more than to obtain the previous thirteen (6500). Keep this in mind if you plan to regularly play as a second spec. You can choose to level up a second artifact before continuing to level up the main one. Amount of AP required to upgrade artifacts:

First 13 points in the main tree:

  • for one artifact - 6,500 AP
  • for two - 13,000 AR
  • for three - 19,500 AR
  • for four - 26,000 AR

All 34 points

  • for one artifact - 5,216,130 AP
  • for two - 10,432,260 AR
  • for three - 15,648,390 AR
  • for four - 20,864,520 AR

All levels 1-20 for bonus artifacts: 60,040,200
Fully maxed weapons: 65,256,330

Artifact knowledge increases the amount of Artifact Power you can receive per day, which will significantly reduce your leveling time. At the maximum level of Artifact Knowledge, the amount of Artifact Power increases by 6850%. For more details, see the Artifact Knowledge section.

Artifact Relics

A relic is an item whose mechanics are similar to how older metastones worked. When a relic is inserted into an artifact socket, it performs two functions:

  • increases the ilvl of the artifact (increases the main and secondary stats);
  • adds a bonus to a specific artifact trait.

The artifact has three slots for relics, two of which are available immediately after you receive the weapon. The third slot is initially closed and will open after you complete the Class Hall quest chain.

There are several types of relics and each artifact has a unique combination of slots that are associated with a specific theme. For example, Shadowpriest weapons have two Shadow and one Blood relic slots, while Frostmage weapons have two Ice and one Arcane relic slots. There are ten types of relics in total:

  • Arcane Magic;
  • Blood;
  • Fel;
  • Fire;
  • Iron;
  • Light;
  • Life;
  • Shadow;
  • Storm.

Not all specs may benefit from a particular relic - it all depends on what slots your weapon has. According to quality, relics are divided in the same way as items - unusual, rare and epic. They are given as a reward for completing quests, dropped from mobs in the open world and from bosses in all types of dungeons, from 5ppl to raid and world ones. In addition, relics can be crafted. Most often, quests reward you with relics of unusual and rare quality, which have a chance to randomly upgrade to something of a higher quality, for example, instead of an unusual one you will receive a rare relic. Some crafted relics related to the worlddrop can be BoE and, accordingly, they can be sold at an auction, where a special tab is made for them.

Requirements for relics may vary. Let's say an item with level 670 will require a level above 100, and a relic with level 730 can only be used by a character at least level 105. In general, the ilvl of relics ranges from 670 to 895.

Relics that drop as personal loot guarantee a set of characteristics that correspond to your class and spec.

Relics cannot be taken out and put back in. Similar to gemstones, they are destroyed when removed or replaced.

Each relic has an ilvl. At the start of the expansion it will fluctuate between 670-895. The higher the level of the relic, the more it will increase the level of the artifact. For example, a level 850 relic will upgrade your artifact by 43 levels, while a crafted level 805 relic will upgrade it by 31. Relics dropped from bosses can randomly receive +5 additional units to the possible level of the artifact. Any Titanforged item can increase its level by more than 15 points.

The starting level of the artifact is 750 and this level will increase if you insert relics into the sockets. The maximum possible level of artifact weapons is 918.

Source ilvl relics Artifact boost Notes
Quests 670-815 +2-33 ilvls Rewards are scaled depending on the level of the character who completed the event
World quest rewards are level 805 and can randomly level up
Normal difficulty dungeons 700-805+ +2-31 ilvls Drops in normal difficulty dungeons scale depending on character level
Crafts 805 +31 ilvls Crafted Relics cannot be upgraded with Obliterium
Heroic dungeons 825+ +36 ilvls
The Emerald Nightmare and the Night Citadel (LFR) 835+ +39 ilvls
Mythic dungeons 840+ +40 ilvls
Emerald Nightmare and the Night Citadel (normal) 850+ +43 ilvls
World bosses 860+ +46 ilvls
The Emerald Nightmare and the Night Citadel (heroic) 865+ +48 ilvls
The Emerald Nightmare + The Nighthold (mythic) 880+ +52 ilvls
Maximum available level of Titanforged items 895 +56 ilvls

Artifact Knowledge

Knowledge of an artifact increases the possible amount of Artifact Power (AP) you can gain daily. Increasing the amount of daily AP is only possible after reaching level 110. There you will receive two quests that will allow you to open Orders for Artifact Knowledge in the Class Stronghold. The quests will also tell you about the history of the artifacts - as you progress, you will need books in which this will be revealed.

At the release, one Order will be available, which will be completed within 5 days. However, later this period will be reduced and it will also depend on how far the character has progressed. The cost of completing the order is 500 units of Stronghold resources. In other words, every five days there will be an opportunity to increase Artifact Knowledge by 1 level. There are 25 of these levels in total. Each level will increase the amount of available AP received from different sources. The first level boosts AP by 25%, and at level 25 - 24,000%. It should be noted that stacking items that increase AP is not worth it. You will receive an increase for the level of Knowledge of the artifact that was in effect at the time you received the item. Artifact knowledge will work for all weapons to make leveling easier for offspecs. However, this rule applies only to one character, and not the entire account.

A table indicating how much AP will increase at a certain level of Artifact Knowledge is given below.

Artifact Knowledge Level Bonus to Artifact Power (AP) Artifact Knowledge Level Bonus to Artifact Power (AP) Artifact Knowledge Level Bonus to Artifact Power (AP) Artifact Knowledge Level Bonus to Artifact Power (AP)
1 25% 8 500% 15 2850% 22 14200%
2 50% 9 650% 16 3600% 23 17800%
3 90% 10 850% 17 4550% 24 22300%
4 140% 11 1100% 18 5700% 25 24900%
5 200% 12 1400% 19 7200%
6 275% 13 1780% 20 9000%
7 375% 14 2250% 21 11300%

In general, that's all. How to change the appearance of artifacts is described in.

P.S. if you want a discount, write to the operator before purchasing :)


Artifacts are wearable items that directly affect the course of the game. In addition to the many benefits that come with wearing artifacts, you can also change their appearance. Each of the artifacts has 24 different appearances and this guide will tell you about the methods of obtaining the appearances, their complexity and time spent.

What do you need to unlock artifact skins?

  • First of all, you still need to be level 110, even despite receiving the artifact at level 100.
  • You must first unlock the model, or main skin, before unlocking the different colors of that model.
  • Once the lock on the appearance is removed, you will be able to use it at the Artifact Forge in your class stronghold.
  • You can apply the appearance of another weapon to an artifact weapon. All rules regarding modifications to other weapons remain the same.
  • All unlocked skins are available for all character specializations. However, this rule does not apply to the entire account.
  • Some weapon skins can change the weapon type (for example, Might of the Titans, which changes the weapon type from a firearm to a bow).

Classic look

First color

Standard weapon color.

Second color

Requirement: to bring back one of the pillars of creation.
Receipt: You must obtain one of the pillars of creation, which can be obtained by completing the final quests of the story campaign:
  • Aegis of Aggramar – Aegis of Aggramar, Stormheim
  • Hammer of Khaz'goroth - Hammer of Khaz'goroth, Highmountain
  • Tear of Elune – Tears of Elune, Val'sharah
  • Tidestone of Golganneth - Tidestone of Golganneth, Azsuna
  • Eye of Aman'thul - Suramar
Difficulty – 1. Just complete the quests in the game zones on the Broken Isles.

Third color

Requirement: Retrieve the Heart of Light and deliver it to the class stronghold.
Receipt: Complete the quest chain Falling Star, Lightbringer, Onslaught of Light.
Difficulty – 1. Complete the tasks above.

Fourth color

Requirement: completed the first stage of the story campaign.
Receipt: complete part of the story campaign.
Difficulty – 1
Fight in style: classic look, awarded for unblocking all four skins.

Improved view

First color

Requirement: Get the Battle Hardened achievement.
Receipt: Complete the Class Hall story campaign.
Difficulty – 1, complete all quests in the class stronghold.

Second color

Requirement: Get the achievement Power Incarnate.
Receipt: You need to get all possible features of the artifact (except for bonus ones). To do this you will need 5216130 artifact power.
Difficulty – 2, getting the power of an artifact is not very difficult, but gaining such a number of power will require a lot of time.

Third color

Requirements: Get the achievement Part of History.
Receipt: Learn ten levels of artifact knowledge.
Difficulty – 1, mine the stronghold resources and wait for the completion of learning the knowledge about the artifact.

Fourth color

Requirements: Get an achievement This side up.
Receipt: Dig up eight rare minerals from the Broken Isles. The Archeology trainer Dariness the Knowledgeable has a quest every two weeks that gives you a chance to gain access to the excavation of a rare fossil. You can only take on the quest if you are level 110.
Difficulty – 2, this appearance will require a lot of time to carry out all the necessary excavations. Also, most of the time will be spent getting all the necessary quests.

Valiant look

First color

Requirements: Complete the “Balance of Power” quest chain.
Receipt: A long chain of quests obtained in the class stronghold. Starts with the quest Hidden Power.
Difficulty – 2, a lot of time spent on a chain of quests and visiting almost all dungeons.

Second color

Requirements: Get the Unchained Monsters achievement.
Receipt: Defeat eight of ten world bosses in the Broken Isles.
Difficulty - 2, since bosses have a respawn time of several days, it will take a lot of time to kill them.

Third color

Requirements: Use the level fifteen key to complete the dungeon challenge mode.
Receipt: You need to complete Mythic dungeons level 15+ using your own or someone else's key. At this level the enemy is much stronger and uses more abilities.
Difficulty – 4, you need to complete the highest levels of Mythic dungeons.

Fourth color

Requirements: Complete the Glory of the Legion Hero achievement. Buy the achievement Glory to the Legion Hero you can on our website.
Receipt: Requires 26 achievements on Mythic difficulty across a dozen five-player dungeons. Achievements are counted from all characters in the profile.
Difficulty – 3, you need a coordinated and effective game of allies when passing dungeons.
You'll also receive the Fight in Style: Valiant Look achievement for unlocking all four artifact colors.

Seasoned look

There is only one color, it’s the first one.
Requirements: Get the achievement Prestige (alliance) (http://ru.wowhead.com/achievement=10743) / Prestige (horde) (http://ru.wowhead.com/achievement=10745).
Receipt: Just get the first level of prestige (rank 50) for being active in PvP.
Difficulty – 1, playing on battlefields will allow you to quickly get what you want.

The second/third/fourth colors are given for obtaining 5/9/13 levels of prestige. Will be available only in the next PvP seasons.

Hidden view

To open the hidden appearance of an artifact, use the hidden appearance guide. We will post a link to it here in the near future.

Unrealized appearance

Not all artifact styles have been added to the game yet. It is expected that they will be added in the next patches.

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As you progress in the expansion, you will receive more and more artifact power. With its help, you will unlock new artifact talents that will give you an advantage in battle. If you made the wrong choice of talents, you can always reset them.

You can reset artifact points at the NPC next to the artifact anvil. As soon as you enter your class stronghold for the first time, this NPC will already be waiting for you.

The more points you managed to spend on an artifact, the more expensive the reset will cost you. In the table below you can see how much it will cost to reset artifact points depending on the pumped points.

How to get an artifact for another specialization

If you want to change your specialization and try another artifact, make sure you have already reached level 102.

Once you have received 102, return to the class stronghold and take a new quest from the same NPC who issued the quest for the first artifact. Immediately after the line of quests for the second artifact, you can complete the same one for the artifact of the third (and fourth for Druids) specialization.

Leveling up the second artifact

As soon as you receive your second artifact, you can immediately upgrade it. The cost of points for the second artifact will be exactly the same as for the first, regardless of how much artifact power you have already spent on the first.

Artifacts of different specializations are in no way related to each other, except that the same items that give the power of the artifact are suitable for them. Therefore, you will need to make a choice: spend the accumulated power of the artifact on pumping up 1 talent in an already upgraded artifact of the main specialization or several at once in a new artifact of the second specialization.

How to change the appearance of an artifact

To change the appearance of an artifact, head to the artifact forge and open the tab. Here you can see possible artifact appearances, as well as information on how to obtain them.

There are 5 artifact skins in total, each of which has 4 colors:

    Basic appearance. Given for completing simple quests in a class stronghold.

    Improved appearance. Quests related to the class stronghold and artifact.

    Valiant appearance. Given for prestige levels and progress in PvP.

    Tempered appearance. Given for completing 2 dungeons and completing tasks with teammates.

    Secret look. Each class has its own criteria for obtaining the hidden appearance of an artifact. We will write about how to get the hidden appearance of an artifact later.

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