Robbery in gta 5 cargo ship. The Merraweather Heist. Requirements for the gold medal "Pearl Fisher"

Members: Michael, Trevor, Franklin.

The mission that opens after completing the task "" (and "").

And, as you already understood, you can go through it in two ways.

Cargo Ship

Briefly: Michael sets up the bombs in the port, Franklin provides a barrage, and Trevor picks up the item we need.

The story develops as follows: first, we, Franklin, remove the guards on the ship, using a thermal imager. It would be better if you have a silencer, and kill the guards one by one so that no one can reach the alarm.

After killing everyone, we switch to Michael. He must set four bombs, the first three are placed on the bow and masts. When the fourth bomb is set, switch to Franklin to protect Michael.

After that, you will be noticed anyway. A shootout will begin, a helicopter will appear. Michael must plant the last bomb and then walk across the ship to jump into the water - Franklin in turn must clear a path for him.

As soon as the ship explodes, we switch to Michael - he is under water, in scuba gear. Sonar should give us the location of the cargo. The smaller the pulsed area on the radar, the closer you are to the target.

You will then gain access to Trevor in the submarine.

sea ​​adventure

Briefly: Michael, with Franklin, brings a mini-sub with Trevor in a helicopter, they dive, steal a valuable thing, and then they are attacked by security in boats and helicopters.

GRC advice: complete "Flight School" by Michael before this heist option.

We rise from the airfield on a cargo helicopter and hook a mini-submarine. Now we fly to the desired point and lower the submarine into the water there. Next, we switch to the character who is sitting inside the submarine.

Select an app on your phone trackify and find a target. The map has a depth gauge, so our target is 0.1m from the surface and 0m in sea level. We select the device.

After you fight off the attack, return to the airfield.

100% completion of the Merryweather Heist mission (gold):

Cargo ship variant
- Kill 12 enemies with a headshot.
- Complete the mission with at least 80% shooting accuracy.
- Kill 12 enemies in stealth mode.
- Locate the container with the device within 1 minute.
- Get inside the ship without being detected.

Option "Sea Adventure"
- Find a container with a device in 2 minutes.
- Eliminate all enemies with Merryweather.
- Get rid of the chasing enemies in a maximum of 4 minutes.
- Complete the mission in 14:30.

Access to this task will become open after completing the task By the Book. To get 100% for this mission, the following conditions must be met:

Don't put a single scratch on the containers;
- take three photographs of the ship as indicated in the instructions;
- perform the entire operation so that you are not noticed;
- complete the mission in 20 minutes

Watch the video, which will show that Floyd, who works in the port, does not get along with girls. After finishing the viewing, go there to sort out the situation.

Drive through the gate and get out of the car. Look around and approach the foreman. He will give you the task of loading containers. Complete it and get another, but more responsible task - managing a cargo crane. Complete it, and then finish off the foreman. Try to get a good angle to photograph the bow of the ship, the stern and the guards walking around there.

Then, in the passage of GTA 5, run into the truck and move to the point marked on the map. There you will be met by guards. But Trevor will distract them by taking the briefcase and fleeing the crime scene. Start drawing up a robbery plan, which can have several options:

1) Cargo ship
Here, Michael will need to plant bombs in the port, and Franklin will cover him, while Trevor will pick up the right thing.

2) Sea adventure
In this task, Trevor will have to climb off a small boat that Michael and Franklin will lift in a helicopter. After Trevor finds what he wants, the chase of mercenaries in boats and helicopters will begin. If you want to choose this option, then you must first go through flight school while flying Michael. Only in this way will he be able to improve his skills in flying a helicopter. It is worth noting that no matter which option you choose, in any case, the further passage of the GTA 5 game will begin with a mission called Minisub.

2. Minisub (Trevor)

In order to complete this task 100%, you must adhere to the following requirements:

Destroy all submarine cables from a distance;
- Complete the mission in 8 minutes 30 seconds.

The passage of this task in the GTA 5 game will become available after you complete the previous mission and decide on the robbery option. Now you need to direct your efforts to get on the ship and loosen the cables holding the submarine by using the control panel on them.

Of the obstacles, there will be only one guard who can be killed or made so that he does not notice you. When you see the cables, then take out the sniper rifle and use it to loosen the mounts. After you climb inside the lowered submarine, run to the helm and start moving to the opposite part of the port.

Floyd is waiting there, who will get it out of the water with a crane and you can transport it to storage. At this point, the task is considered completed.

high-profile robbery

1. The Merryweather Heist - Freight (Michael, Trevor, Franklin)

You can complete this task by choosing one of two options: Cargo ship or Sea adventure

Cargo Ship

For 100% completion of this mission in GTA 5, you need to do the following:

Finish off 12 enemies with headshots;
- Eliminate 12 mercenaries while in stealth mode;
- complete the mission with at least 80% shooting accuracy;
- find the container inside which the device is located in 1 minute;
- quietly get inside the ship.

At the beginning of the passage of this task in GTA 5, you need to switch control to Franklin. Carefully move forward, simultaneously shooting the guards wandering around the ship. For these purposes, I advise you to use a thermal imager with a silencer.

Take out opponents one at a time so that the alarm does not rise. As soon as he finishes off everyone, start controlling Michael, who needs to set up four bombs. It is worth noting that the first three are fixed on the bow of the vessel and the mast. After all the bombs are in place, start controlling Franklin, who needs to cover Michael.

No matter how hard you try not to get involved in a shootout, you will still be discovered. On top of everything else, a helicopter will fly in. While Franklin makes sure that Michael is not killed, the latter needs to install the last charge, and then go to another part of the ship to jump into the water.

After Michael is safe in the passage of GTA 5, take out your phone and go to the "Contacts" menu, in which you should select the "Explosion" sub-item. After the explosion, start controlling Michael, who is underwater and scuba diving. Look at the sonar, where you can find a marker indicating the location of the cargo.

It is worth noting that the smaller the pulsating area on the radar, the closer you will swim to the target. After you get the cargo, you need to switch to Trevor, who controls the submarine.

Prologue

Ludendorff, North Yankton, 9 years ago

Michael, Brad and Trevor break into the bank and carry out a hostage situation. We go to the office and aim at each employee of the staff. Trevor will plant explosives on the vault door. When he returns, we take out the phone, open the contact list and call the only available number. The radar in the lower left corner will help you navigate. We get to the vault and fill the bag with money. At the exit, a guard will grab us. We switch to Trevor and neutralize him with a well-aimed headshot. We run to the back door, take cover behind the box and run out after blowing up the door. The police will try to take us "warm". Hiding behind the columns, we move forward. We monitor the radar for the timely detection of enemies. We get to the car and drive to the indicated point.

The feds were already waiting for us. Michael will be injured, so we play as Trevor and shoot back from the cops until they finally press us. Then we have no choice but to run away.

Franklin and Lamar

Franklin and Lamar are in the business of taking cars from people who can't afford to pay for them. We sit down in one of the wheelbarrows and follow the partner. The yellow bar under the radar is a special ability. Franklin can only use it when riding a vehicle. Time slows down, which makes it easy to maneuver in the stream at high speed. Soon the cops will notice us. On such and such a machine, it will not be difficult to break away from them. Then you just need to stay out of their field of vision and the wanted level will exhaust itself. We return to Simon Etaryan's car dealership. He is our employer. We sit in our own car and drive home. We stop by the garage to save the car and then it will always be near the house. In the dwelling, you can save the progress of the game (bed), change clothes (wardrobe) and restore health (first aid kits, food in the kitchen).

In addition to external tuning, cars are also “pumped” in terms of driving characteristics.


Requisition

Simon named us employee of the month. Lamar appeared and threw a tantrum about this, because he wants to be the best of the best. We go to Vespucci Beach for a brand new bike. The owner has not made a single payment for it. Having reached the place, we climb over the fence and head to the garages. We search the right of them, but we find nothing. We select a pistol and shoot the "vagos". We actively use shelters and do not disdain shooting blindly. When the car appears, we shoot at the gasoline "path" to set it on fire. We hastily return to the transport and start chasing the bike. Having approached him, we kill the enemy with well-aimed shots. We get on the bike and go to the car wash. Lamar decides to keep the bike.

Difficulties

Simon sends us to another client who is late in payment. James de Silva is Michael's son. He practically does not leave the house and sits on the neck of his parents. Having reached the mansion, we penetrate the territory by jumping through the door. We enter stealth mode, sneak up on the gardener and stun him. We go around the house, climb onto the car, and from it we pull ourselves up to the roof. Let's get inside through the window. Continuing to move secretly, we go down to the first floor and go into the garage. We sit down on the SUV and return to the car dealership. As it turned out, Michael was in the back seat all this time. He takes us at gunpoint and asks us to ram the car dealership window. Having done this, we receive a reward and switch to Michael. We strike with hands and feet. After a successful dodge, we can make a counterattack.

Father and son

Let's switch to Franklin. The selection menu indicates the number of available tasks for the character. We go to Michael's house and go to the pool. We share our problems with him, and he agrees to help us. Playing as Michael, we receive a call from Jimmy. He tried to sell the yacht, but the buyers turned out to be dishonest and took it just like that. We get into Amanda's car and go to the rescue of our son. We catch up with the truck and carefully drive up close so that Franklin can jump on it. Then we can switch to the cinematic camera and watch what is happening from a bird's eye view. In this case, the character will independently control the machine. When the thief grabs Franklin, again we try to get closer to increase the chances of hitting him. We overtake the truck and place the car under Jimmy, who is hooked on the mast. We will also pick up Franklin, driving up to the back of the truck.

The car broke down at the most inopportune moment. We turn around and go to the Los Santos Customs auto repair shop. The money that Michael gave us will be enough for repairs and light upgrades.

Family consultation

Michael found Amanda and the tennis coach in his bed. We sit in a pickup truck and rush in pursuit of my wife's lover. He will lead us to a luxurious mansion. Being in a state of passion, we tie a rope to a pole, get into the car and press on the gas pedal. After destroying the house, we return to the mansion. On the way, we receive a call from Natalie, who promises to give us serious problems. We switch to Franklin and shoot the pursuers. We aim at the wheels or at the driver.

One dancer is good, but two is better!


The house we destroyed belonged to Martin Madrazo, the head of the Mexican mafia. Getting rid of an influential businessman will not work, and a debt of two and a half million will have to be paid. Getting that kind of money lying by the pool will not work, and so Michael decides to do what he does best.

Lamar planned to kidnap a member of the Ballas gang. We get to the van and on it we go to Vinewood Boulevard. When the target escapes, we return to the van and pursue the fugitive until the bus hits him. We release Chop and continue the pursuit on our own two feet. We climb over various obstacles and try to keep up with Dee. Having chosen the paths, we lose sight of the goal. A dog has become available in the selection menu - we switch to it and observe what is happening. We switch to Franklin again and search the freight cars indicated on the radar. The dog will run to the female. We come closer and drag it away by pressing the appropriate button. We examine three more cars, in one of which we find Dee. Chop will easily catch up with him. We climb into the van and go to Lamar's house. By mistake, he calls the Ballas and demands a ransom from them. Now it will not be difficult for them to track us, so we release Dee and leave Lamar at the entertainment center.

daddy's daughter

Unable to restrain himself, Michael breaks the TV of his beloved son, after he does not hesitate in expressions, spends time playing a video game. In order to calm down and put our nerves in order, we go to the beach together. We rent any bike we like and rush to the other end of the pier. Quickly and often press the run button to go even faster. We follow the scale of health. Excessive load leads not only to a decline in strength, but also to a gradual decrease in health.

Looks like Jimmy brought us here for a reason. In a verbal skirmish, he tells Michael that his daughter Tracy is on an expensive yacht nearby. We jump into the water and swim towards it. Having saved Tracy from the company of eccentrics from show business, we sit down on a jet ski and swim through the channel. We use sharp turns by holding down the corresponding button and the move to the side button. Also, don't forget to shoot. Breaking away from the pursuers, we get to the beach.

Add as Friend

Lester is Michael's longtime friend who planned all of the gang's heists. We agree to help him in a couple of cases. One of the assignments is to annoy Jay Norris, the creator of the global social network Lifeinvader. We grab a backpack and go to the Suburban store. We choose any vest we like and get to the Lifeinvader offices. At the entrance we communicate with a programmer who works in this company. We follow him to his workplace. The entire screen area is filled with pages of erotic content. Quickly click on the crosses and clear the screen. If you delay, then the windows will appear again and again. As a result, we will find an antivirus on the desktop and run it.

Cinema.


We pass into the office on the left side and connect the microchip to the prototype. After leaving the building, we go home. We sit on the sofa in front of the TV in the living room, change the channel by pressing the right button, and watch the presentation. When Jay Norris gets the phone, turn on the phone, open the contact list and call him.

Jewelry exploration

Before starting the task, we will go to the Ponsonbys store and purchase a suit. After conferring with Lester, we decide that we will rob a jewelry store. Together we go to the specified point. We get points and go to the alley where the store is located. Once inside, turn on the hidden camera. We take pictures of the camera (in the corner), the alarm system (next to the door on the left) and the ventilation (on the ceiling between the cameras). We approach the saleswoman and ask her to pick up something for us. We leave, promising to return.

Let's drive around the building and find the construction site. We reach the point, go inside and go up to the second floor. We continue to climb up the stairs in the room on the right side. Having got out on the roof, we turn left and climb higher. We stand on the glass roof so that Lester can assess the situation. We go further, we climb up the stairs and bypass the fenced area. We rise to the highest point, turn on the hidden camera and take pictures of the ventilation system inside the fenced area. We return to Lester and go to the garment factory.

Having studied the action plan in detail, we choose one of two options - “Loud” or “Clever”. Next, we select candidates for the role of accomplices.

The driver is responsible for the transport in which we will have to run away from the angry cops. An experienced driver will not delay and will guide us along the ideal route.

Shooter - monitors the hostages and quickly responds to their actions ("Loud"). He will also help us break the windows in the jewelry store in a short time.

Hacker - an alarm behind him. The more experienced the hacker, the more time we will have to collect the jewels.

Inexperienced candidates may die on a mission, and then we will have to compensate the moral damage to their loved ones. The share in this case may be even more than the percentage requested by the mercenary. If you do not have time to pick up the dead man's money, then the final amount will become even less.

Bugstar Equipment (Smart Plan)

Preparation for the main task also depends on the chosen action plan. We are waiting for an SMS from Leicester and we go to the port. We enter the warehouse through the gate from the ocean side. We enter stealth mode, sneak up on the enemy and stun him. We get into the pest control van and drive it to the indicated point.

BZ Gas Grenades (Smart Plan)

An armored van Humane drives around the city. Having overtaken him, we shoot the doors until the van stops. We kill the driver and drive the van to the specified point, after hiding from the police.

A large number of weapons are available in the store, each of which can be improved.


Jewelery Robbery

After discussing the action plan with the team, we get into the car and drive to the construction site. We rise to the roof, get to a high point and throw a gas grenade into the ventilation system. We aim the sight directly at the bottom of the yellow mark.

We penetrate the store, break the windows indicated on the radar and collect jewelry. Time is limited, do not hesitate in any case. After leaving the store, we sit on the bike and go for our comrades. We jump onto the freeway and immediately turn into the tunnel on the right. Use a special ability if necessary. Having left outside, we switch to Michael and ram the police cars. We destroy them before we get to the meeting point.

Plan A is basically the same as Plan B. We skip the point with sleeping gas and storm the store by intimidating visitors and staff.

Stretch on the loose

A recently laid back Stretch tries to build relationships with rival gangs. Franklin and Stretch have a rather tense relationship. We get into the car and go to Ammu-Nation. We get a shotgun and a flashlight for it. We get to the processing plant, where we meet with Dee. After an unsuccessful attempt to kidnap him, he decided not to remain in debt and brought the Ballas with him. We break through, simultaneously shooting enemies. We move slowly, as they can suddenly appear from around the corner. We use shelters and often look at the radar. After going down to the warehouse, stay away from ignited cargo. We get out, go down the stairs and, hiding behind the boxes, kill the shooters on the helicopter. We follow the comrades, confiscate the first car that comes across and hide from the cops, use the special ability. We return home.

Mr Philips

Dave is the Fed who handled our case in North Yankton. It was not difficult to guess that we were involved in a recent robbery. The news reached Trevor as well. Enraged, he runs out into the street and crushes the brains of Johnny, the leader of the Lost gang. We sit down in a pickup truck and together with assistants we go to the habitat of the gang. After telling them what we did with their friend, they immediately take off. We follow the van, which will lead us to the Lost base. Bikers on motorcycles can be shot.

Trevor's special ability - to go ahead and kill, moreover, remaining practically invulnerable - we inflict double damage and get half. Opponents will try to surround us, so we follow the radar. After clearing the territory, we get to the trailer by the river. Trevor sends Wade to town to find Michael.

The Aztecs are our direct competitors. They deal with weapons. To expand the actual business will have to eliminate them. We press on the gas pedal and push the trailer into the water. We kill Ortego when he comes out of the water. We can keep him alive if we want. In the next mission, he will appear again, and even then he will not be able to survive. We throw Ron to his house and we ourselves also return to the dwelling.

In the shooting range, shooting skills increase without harm to others.


Trevor Philips Industries

We are going to meet with the Chinese who are interested in our business. Let's take Mr. Chen on a tour of the "ice" laboratory. We are receiving a call from the Chief. He reports a planned attack by the Aztecs. We shelter the guests in a safe place, stock up on weapons and proceed to clean up the territory. Constantly change position for a better view. Do not forget to use the special ability and all the weapons that we have. Having finished with the enemies, we release the Chinese from the box.

Nervous Ron

Bikers staged a pogrom in our house. Wade also came with not very happy news - he has not yet been able to find Michael. We sit down on the ATV and go to the Ammu-Nation. We get a sniper rifle and a silencer with an improved sight for it. We get to a convenient position from where we can safely fire. We climb to the water tower.

Focus on Ron. We follow him until he gets close to the building. Then we aim at the enemy near the control tower on the right. We also shoot two spotlights illuminating the stairs. We follow the arrived van. When the driver comes out, kill him. We move the sight to the top of the control room. Having shot the enemy, we again move the sight down and neutralize the enemy approaching the stairs. Another one appeared upstairs. After killing him, we continue to follow Ron. We deal with two opponents next to the tanks on the right side. Another one will appear a little to the right. We aim at the helicopter and when it hangs in one place, we shoot at the pilot.

We get to the hangar and clean the territory. We go inside, lie down on the wing of the plane and continue to shoot everyone who tries to get close to us. Be sure to undermine the charges set by Ron. We move to another plane, accelerate and take off, holding the "back" button. We fly to the ocean. We drop the cargo near the shore where the signal smoke is. We begin to slowly descend, not yet reaching the runway. You also need to start slowing down in advance. Being on the ground, we turn the plane with the corresponding buttons and drive into the hangar.

ice maze

The Chinese decided to cooperate with the O'Neill brothers. This alignment does not suit us, so we go to the farm of these same brothers. Having reached the place, we take a position on the hill. Some of the O'Neill brothers will go to meet the Chinese, leaving the goon to defend the lab. We take out a sniper and kill the enemies in the house on the first and second floors. We move the sight to the hangar. We shoot two more in turn. We are waiting for three people to leave in a van. One of them will remain next to the building - neutralize it.

We go down the hill and enter the house from behind. We make our way through the rooms in stealth mode. We try not to show ourselves to the eyes of the enemies for as long as possible in order to catch them by surprise. We go to the basement, grab the canister and, holding down the shot button, pour gasoline in a “path” to the very street. We shoot at the "path" and observe the destruction of the mansion.

Each barber shop has unique hairstyles.


Friends reunion

Finally, Wade managed to find Michael. Before leaving for the city, we will stop by the trailer park and arrange a mayhem there. Let's walk along the perimeter and scatter sticky bombs on the marked trailers. We undermine them, return to Wade and advance to Los Santos.

Let's move into Cousin Wade's house. Floyd lives with his girlfriend Debra, who is currently at a business conference.

shame or glory

Let's switch to Michael. Almost the whole family is there. The incessant swearing was interrupted only by the sudden appearance of Trevor. So the long-awaited meeting of old friends took place. Jimmy informs us in time that Tracy is at the casting of the show "Shame and Glory" - a place where the talents of beautiful girls are liberated. Together with Trevor we go to the Maze Bank arena. Having parked, we get to the studio and for the second time we rescue our daughter from the tenacious paws of showbiz. We rush in pursuit of Lazlo.

Having got out, we steal a truck. We unhook the platform and overtake the fugitive by the river. We have an instructive conversation with Lazlo.

suicide bomber

We meet with Dave and inform him that Trevor has appeared in the city. Also, our noble savior found out that we were involved in a robbery of a jewelry store. It's in our best interest to help Dave. Ferdinand Kerimov is a carrier of valuable information. The FIB must get her and Ferdinand himself before he scatters incriminating information about the Bureau. The Office says that he is dead, so we have to get to the morgue and independently identify the corpse.

Waking up, we grab the coroner and hide behind the bunk. In stealth mode, we pass into the corridor and stun the enemy. We examine the bodies - Ferdinand is not here. We move along the corridors and deal with enemies. We often look at the radar and use a special ability that allows you to slow down time. We climb the stairs, pick up the equipment from the box marked with a green dot on the radar. We get out through the window, steal a car and hide through the police. We get to the oil rigs, where we meet with Franklin. From that moment on, we became involved in the competition between the FRB and the FBI.

Murder - Hotel

Lester prepared several tasks for Franklin. There are two pharmaceutical companies in the market. And if we eliminate one of the competitors, then the shares of the other will jump up sharply. We get to the weapons store, get a sniper rifle and go to the multi-level car park in front of the hotel. We rise two floors above and take a comfortable position. When the time is up, the target will leave the hotel and get into the car. Aim and shoot. We quickly leave the area. We are rewarded for good work. We now have a new home in Vinewood Hills.

Assassination - 4 targets

Redwood bribed four jurors, allowing it to exonerate itself in court. Lester cares little about the lawsuits of people with the disease, the main thing is that after this the shares of Debonaire Cigarettes will be sold at a much higher price. Time is limited, so we act quickly, trying to remain unnoticed. For this task, a sniper rifle and transport - a motorcycle are ideal. After killing the bodybuilder, we go to the shore, aim and neutralize the juror. We get to the medical center. We move away from the building and aim at the window washing platform on the top floor. The last juror is a biker. It can be shot right on the go.

Tattoo parlor.


Intelligence in the port

Floyd works at the port. We change clothes and go to reconnaissance. We learn about a certain dry cargo ship, carefully guarded by mercenaries of a private army. After parking, Floyd will take us to gawk at the cargo. You also have to work. We get into the loader and go to section B. We are here on a bird's eye basis, so we do everything carefully, otherwise we will be exposed. We place the grip over the container, hook it, lift it higher and take it to section F. Slowly lower it down and set it so that there is room for the second container.

We climb onto the crane and go into the cabin. We do everything according to the instructions in the upper left corner. Be sure to change the angle to place the traverse exactly above one of the containers on the left side, which we transfer to the truck on the right. We carry out a similar action with the second container. We climb the stairs, turn right and go to the observation point at the end of the bridge. We take out the phone, turn on the camera. We take a photo of the front and back of the ship and the guard. We send photos to Ron.

We go down, get into the truck and head to the docks. We move on the right side, since the gate on the left opens only when entering the territory. Of course, we can't get into the restricted area. Floyd will become the bait and divert all the attention of the mercenaries to himself. We pick up the suitcase and go home. Ron found out a little about the ship. Under it is a container with military equipment. We draw up an action plan. We choose one option - "Cargo ship" or "Sea adventure". If you have chosen an adventure, then we train Michael at the flight school, and Franklin - at the Ammu-Nation with a shooting range.

mini submarine

We get to the ship, step on board and lower the submarine. We act covertly, or immediately neutralize the guard. We jump into the water, get into the submarine and deliver it to pier 400. Floyd has already prepared a truck, on which we will load the submarine and deliver it to the warehouse.

Cargobob (Sea adventure plan)

The helicopter is located at a military base, penetrating which we immediately get four wanted stars. We reach by car up to the helicopter. We use the special ability and shoot the enemies nearby. Then we quickly get into the transport, take off and fly away from here as soon as possible. Hold down the fire and forward buttons. A combat helicopter will chase us, which is inferior to ours in speed, but it can fire missiles. If necessary, dodge to the side, but do not slow down. We deliver the helicopter to the specified point.

Merryweather robbery

Plan A. We take Franklin to the bridge, then switch to him and take a sniper position. We eliminate two mercenaries. Freely switch between Michael and Franklin. If we play for Michael, then we move slowly, since Franklin may not have time to kill enemies and then we will be discovered. We set the bombs carefully, coming close to the object. When Michael runs inside, we have to fight off the arriving reinforcements. Having cleaned the territory, we deal with the helicopter pilot. Reduce the scope of the sight, so as not to lose sight of the transport. We cover Michael until he leaves the ship. Open the list of contacts and select "Undermine".


Playing as Michael, we swim, guided by the sonar on the radar. The device is at the bottom. Having found it, we switch to Trevor, swim to the device and, having hooked it, deliver it to pier 400. All the work is down the drain. Lester informs us that the found device is a superweapon. And if we don't return it, the government will give us serious trouble.

Plan B. Having collected all three characters, we go to the airfield. Having reached the runway, we change into a helicopter, take off, release the hook and hook the submarine. We deliver it to the test site and dump it into the water. Switching to Trevor, we activate the Trackify application, which will allow us to detect military equipment. Focusing on the radar, we swim to the red dot. When she is in the center of the radar, i.e. below us, we dive to a maximum depth of 175 meters. We float to the surface and, switching to Michael, we cling to the submarine. We return to the airfield, along the way we destroy the mercenaries. Franklin can move from one side to another and shoot his pursuers on boats and helicopters. We drop the submarine and land. All work down the drain. Lester informs us that the found device is a superweapon. And if we don't return it, the government will give us serious trouble.

Three is a company

We're going to meet Dave. Meet his boss Steve Heinsohn. Ferdinand Kerimov is being interrogated at the local branch of the Directorate. We urgently need to get him out of there. Trevor and Franklin will help us in this matter. We get to the meeting place and go to the headquarters of the Office. We fly up to the roof of the building from the west side to land Michael. We switch to it and go down the cable. Hold down the fast run button for more powerful jumps. We break the window, burst inside and switch to Franklin. We shoot enemies until Michael and Kerimov get out of the building. We switch back to Michael and kill the remaining employees of the Office.

Playing as Michael, we shoot through the cockpit of an approaching helicopter and kill the pilot. We switch to Michael or Franklin, depending on what we want to do - shoot or control the helicopter, respectively. If we play for Michael, then we use the special ability.

Everything according to the instructions

Playing as Michael, we receive a call from Steve. We move forward to the warehouse and on the way we switch to Trevor. We have to talk to Ferdinand. He's already given the location of the target. We get to the house, but it turned out that this is not at all the person we need. We switch to Trevor and proceed to torture. We take any tool. For example, pliers. Grab the tooth while holding down the fire button and rotate the stick clockwise. We get information, switch to Michael and go to Chumash. On the way, it turns out that Brad is not in prison, but lies in the grave instead of Michael.

We take a comfortable position and wait for new information. We switch to Trevor and continue the torture. Thus, we find out more and more small details. The desired target will be a smoking man with a beard. He is standing on the balcony. When aiming at him, Michael will comment on this. After the shot, we switch to Trevor and take Kerimov to the airport so that he leaves the country as soon as possible and informs the whole world about the torture.

You can always meet random passers-by who will ask for a favor.


Did someone say yoga?

Amanda, as usual, is unhappy that Michael is leading the wrong lifestyle. Fabien offers to do yoga together. We go to the pool and do the exercises. We take a pose, keeping the sticks deflected in the indicated direction. After each movement, simultaneously hold the triggers pressed and release them after filling the circles. Michael's patience ends when Fabien begins to allow himself too much. He insolently paws Amanda, and she apparently likes it. Therefore, having attacked Fabien, she promises to leave forever.

We go up to Jimmy's room. We take him to a friend's Burger Shot. On the way back, the son decides to give us an intoxicating cocktail to drink. Unable to drive the car, Jimmy throws us out. The hallucinations intensified. We fly down and collide with the ground to wake up. We get to the house and read a note from Amanda. She moved out with the children and, apparently, does not intend to return.

Blitz game (part 1)

Meet Steve and Dave. Again we will have to help them, despite the agreement to no longer involve us in their affairs. The department got the money from the sale of drugs. Our task is to intercept the armored van and seize the "dirty" money. Any of the characters can take up the preparation of the operation.

Safari in the area

Stretch and Lamar want to sell drugs. To do this, they decided to buy a small batch from the Ballas. We get into the van and get to Grove Street. During the transaction, Trevor immediately sensed something was wrong: they tried to slip us a dummy instead of a real product. The whole street turned against us. Being behind cover, we shoot enemies. Freely switch between characters. Trevor's special ability will help to defeat a large number of opponents. We get to the second intersection and turn left. We go down to the river, take control of the jet ski and follow our friends. Divided, break away from the police.

Getaway transport

We get into a suitable car (a notification will appear), leave it in some place (alley, parking, etc.), open the phone book, call one of the characters (Michael, Trevor, Franklin) and select "Mark transport coordinates".

overalls

We get to the specified "Ammu-Nation" and buy three overalls, going to the hangers near the right wall.

garbage truck

We catch up with a garbage truck moving around the city. We block the road, get into it and drive it to the FRB site.

tow truck

We hijack the tow truck, having previously stunned the mechanic, and deliver it to the FRB site.

masks

We buy any three masks we like from a shop near the beach for ourselves and our comrades.

Triathlon is a great opportunity to test your endurance.


Blitz game (part 2)

Having met at the FIB station, we dress up, get into a garbage truck and drive to Cypres Flats. We have the car across the road, blocking both lanes. When the armored truck arrives, we ram it, having previously switched to Franklin. We install a sticky bomb on the back door of the truck. We move away and undermine. We take bonds.

Hiding behind the barrier, we switch to Trevor and shoot the police with a grenade launcher. Soon the enemies will begin to approach from the side alley. We send Michael or Franklin there. Periodically switch to Trevor and kill the snipers on the roof of the building on the other side of the road. One way or another, in any case, we control all three characters in order to prevent the breakthrough of enemies. After destroying the helicopter, we switch to Franklin and on the garbage truck we get to the car that we left before the start of the operation. We destroy the garbage truck, for example with a sticky bomb, and drive away.

We switch to Michael, go to a meeting with Steve's friend Devin Weston and give him the papers. A new job has appeared, and the stimulus for its implementation is an acquaintance with Solomon Richards, a famous film producer, of whom Michael is a fan.

War on the law

Devin is interested in expensive cars of rich kids. Michael and Trevor will put on their police uniform and wait for the signal. Franklin will have to provoke the owners of wheelbarrows so that they agree to the race. It is not necessary to overtake them, the main thing is not to lag behind. The special ability will help us with this.

We switch to Michael and start the chase. We pursue violators until they decide to stop. We confiscate the car and deliver it to the garage. We can choose any character and compete with the rest.

Murder - Panel

Jackson Skinner trades in confidential information. We get to the indicated place and follow the prostitute. When she gets into the car, we get closer and kill Skinner in any way.

Murder - Bus

Isaac Penny plans to acquire a controlling interest in the Vapid Motor Company and lay off most of the workers. He travels exclusively by bus. We steal vehicles and go along the route. Isaac will give up the trip and use the bike. We catch up and eliminate it.

black helicopter

The work on stealing cars is not yet completed. The plan is 2/5 completed. The next target is Z-Type, the owner of which hides her securely. It is only possible to follow Chad Mulligan unnoticed through the air. We will use a police helicopter, which has an on-board computer that allows us to recognize pedestrians by a chip in their rights. Playing for Franklin, we get to the meeting point. We switch to Trevor and do a trial scan of Franklin. To do this, point the sight at it and hold down the corresponding button.

We fly to Havik Avenue, we scan all the marked targets. We can also eavesdrop on their conversations. Having found Chad, we follow him. He will enter the building from one side and exit from the other. Then he will head to the garage where his car is located. Franklin won't have time to steal it. Don't lose sight of the Z-Type by zooming in and out. Chad will drive into the multi-level parking lot. We fly closer and use the thermal imager. We identify Franklin, he stands in the center. We shift the sight to the end to the left and point to the person sitting in the car. We switch to Franklin and run to the goal. If Chad is left alive, he will call the police soon after the hijacking (two stars). We distill Z-Type to the airport.

Exclusive cars on the Internet.


Mr. Richards

Solomon Richards conceived another ideal project. Milton McIlroy and director Anton Baudelaire were influenced by agent Rocco Pelosi. Very soon they should go to a lawyer, sign contracts with this same agent, who will put forward new conditions for Solomon Richards. We get to the club in East Los Santos.

We jump over the fence and in stealth mode we move to the stairs on the left side. Having risen upstairs, we wait a bit, we sneak up on the worker and stun him. We rise along the next ladder and still carefully walk along the wall. We jump over obstacles, not ahead of parallel walking workers. We rise to the helipad and engage in hand-to-hand combat with Pelosi. Having taught him a lesson, we sit in a helicopter. The so-called "artists" refuse to work. We fly under the bridges and thereby intimidate Milton and Anton. We return to the studio and go to Solomon.

Free fall

Playing as Michael, we receive a call from Martin Madrazo and agree to a meeting at his ranch. Martin's cousin Javier is about to testify against him. Javier is heading to Liberty City soon with some of Martin's files. We get to the van and use a powerful rifle. Zoom in, aim at the red square and fire. Next, you need to hit two more times. We reduce or increase the scale so that we can smoothly move the sight behind the square. We use a special ability.

We switch to Trevor and rush after the falling plane. We get to the wreckage, kill Javier and take the files from the plane. Trevor will deliver them to Martin himself. We switch to Michael, drive the van somewhere far away and destroy it. Heading to Madrazo's house, on the way we receive a call from Trevor. He asks to drive up to the cement plant. As it turned out, there was a fight between Trevor and Martin. The employer did not want to pay for the service rendered, and Trevor, without thinking twice, kidnapped his wife Patricia.

Deep Injection

We get to the studio, penetrate the territory and, sneaking up on the actor, stun him. After changing clothes, we run to the car, get into it and get out onto the streets of the city. It is not necessary to drive fast, as the actress sitting in the passenger seat will periodically grab the steering wheel, interfering with the control of the car. You can get rid of protection in a very specific way. We let them get closer and scatter the spikes. Then we press the red button, catapult the girl and drive the car to the garage.

Turbulence

We go to Michael's house. We switch to Michael, then to Trevor. Ron reports a large shipment of weapons for the Merryweather. We get to the plane and fly on it to the cargo plane. We maintain the correct height so that the military cannot detect us. We also bypass the military base itself, otherwise detection cannot be avoided. If there are short signals, then you need to reset the height. Having taken off from the forbidden zone, we rise to the height of the cargo plane and fly straight into the cargo hold. We shoot enemies and get to the cockpit. Taking control, we fly to the Mackenzie airfield. Fighters took to the air. After a few warnings, they will open fire. We take off higher, jump out of the plane and land with the parachute open.

Summer school.


Murder - Construction

Enzo Bonelli is a mobster-turned-builder who threatens to get himself half of the contracts in the city. By eliminating it, as usual, the shares of a competitive company will rise in price. On the mission we take an RPG and a sniper rifle with a silencer. We get to the construction site and go to the end along the fence on the right side. We penetrate the territory and now we go back, simultaneously destroying single guards from a sniper rifle. We use the elevator to go up to the upper floors. We destroy enemies and rise to the roof. We deal with the guards and shoot at the helicopter from the RPG. Parachutes are scattered everywhere, we take one of them and jump down.

Business plan in Paleto

Dave and Steve give us a new job. It requires a lot of all kinds of different equipment, the money for which you will have to get yourself. The only possibility is to rob the central bank in the outback. We're going to meet Lester at Paleto Bay. We get to the main entrance of the bank, focus the camera and drive to the neighboring area. We leave the car, focus on the alarm and shoot at it. We drive off to the gas station and wait for the appearance of the cops. After observing their reaction, we return to the office with any character. We get acquainted with the plan and select the arrow. There will be many police officers, so the more experienced the candidate, the better.

Predator

Playing as Trevor, we get to the dwelling or immediately switch to Franklin and pursue the O'Neil brothers until they break. We go down and make sure that they fled the scene of the accident. We switch to Trevor, get to the airfield and fly by helicopter into the forest. Playing as Michael, we take a rifle and turn on the thermal imager. One of the brothers is in the river, the other one is near the road, and the last one is somewhere on the hill. He will start shooting at us with an RPG. We switch to Franklin and run after the dog. We get to the position of the shooter, catch up and kill him. We switch to Trevor, put the helicopter on the road, pick up friends and return to the airfield.

military equipment

We catch up with the convoy, on the move we throw sticky bombs into the vehicles accompanying the truck and undermine them. Or we block the way and shoot the military. We distill the truck to the laboratory for the production of "ice".

Robbery in Paleto

We get into the van and get to the pier. We land Franklin, he will be waiting by the river. Now let's move on to the main thing. We park at the main entrance of the bank and burst inside. Playing as Michael, we approach the grate and knock it out when the shooter finishes his job. Having collected the required amount of money, we put on strong armor and begin to break through the crowds of policemen. We try not to leave enemies behind us, as we will lose money after each hit on the bag. If the shooter is inexperienced, then he can be killed, while do not forget to pick up his bag.

We switch to Franklin and go to the allies. We lower the blade and raise it, after interacting with military equipment. We get to the desired point, pick up accomplices and go to the factory. We pass through it, shooting opponents. We arrive at the railway platform and jump onto the train. We will be met by Agent Sanchez, who will take most of the money.

Sea race.


derailed

"Dream Train" - that's what Trevor nicknamed the special courier train owned by Mtrrweather. They usually transport gold, antiques or paintings. We catch up with the transport, overtake it on the right side and jump onto the roof from the hill. On the cars we get to the locomotive, eliminate the driver and take the train under our control.

We switch to Michael and swim to the bridge. Having pushed the trains, Trevor will jump down. We throw a stickybomb at the door of the orange container and undermine it. We destroy the arriving mercenaries. If necessary, take cover behind a tree. We shoot helicopters and kill snipers on the bridge. We use the thermal imager on the sniper rifle to find them. We jump onto the boat and sit next to Michael. We switch to Trevor if we want to shoot or to Michael if we want to control the boat. We get to the shore, where Michael takes the mined figurine to give it to Martin Madrazo, in return promising Trevor a new case - the robbery of the Federal Vault.

scam

Management trades in the manufacture of a dangerous neurotoxin for terrorists. Nothing promotes finance like the flourishing of terrorism. We swim to the indicated point, dive into the water and follow the feds. To get to the laboratory will be through the outlet tunnel. To do this, you need to cut the grate. Hold down the fire button while aiming the cutter at the green dots. We get to the entrance of the laboratory and head to the chamber with the neurotoxin. On the way, we stun the laboratory staff. A shocker has also appeared in the arsenal, which allows you to neutralize enemies from a distance. We pick up the toxin and move forward, destroying the security service. Having got out, we place the neurotoxin in the refrigerator.

We switch to Trevor, fly up to the allies and cling to the container, hovering over it. Steve will stay in the lab to cover for us. We fly to the airfield, lower the container onto the platform of the truck and land nearby. Lester managed to patch up the problem with Martin Madrazo by giving him the loot from the train. Playing as Trevor, we return Patricia to her lawful husband.

Peace and quiet

Debra returned from the conference and threw a row at Floyd, and then began to threaten Trevor. And it all ended with the fact that Trevor dismembered a couple in their own apartment. Together with Wade, we go to the strip club and carry out its capture.

Big business intelligence

We get to the "Vanilla Unicorn" and go into the manager's office through the door on the left. A big deal requires careful preparation. Playing for Michael, we reach the bank. We examine the main entrance, then we go to the other side to the back door. Not a lot: there is one guard at each entrance. We switch to Trevor and get to the airfield. We fly by helicopter to Murieta Heights. We do not lose sight of the armored vehicles, switching to the view from Lester's camera. Manage Trevor to keep up with the goals. When they enter the tunnel, we continue to fly along the road, and wait for them on the other side. We fly around the bank building and find a construction site. We hang over it, switch to the view from Lester's camera and take pictures. We return to the airfield, or switch to Michael and take Franklin home.


Bury the hatchet

In the course of another argument, Trevor asks Michael a question that should ever have been asked - "who lies in Michael's grave?". Getting no response, Trevor decides to go to North Yankton and check it out for himself. Playing as Michael, we are trying to stop him. We steal a car and get to the airport. We rise to the entrance to the terminal on the second level and fly to Ludendorf.

We reach the cemetery and run to the grave. The moment of truth. Trevor made sure Brad was buried instead of us. During our skirmish, the Chinese appear. Trevor manages to escape, and we move towards our car, shooting enemies along the way. As soon as possible, we select a more powerful weapon. We look at the radar and do not allow us to be surrounded. As soon as we got into the car, they immediately grabbed us. Playing as Trevor, we fly to the Sandy Shores airfield. Along the way, Wei Chen will contact us and wish that we wind down our business in the county. Trevor refuses the deal, even though the Chinese promise to kill Michael.

Hijacker

Lamar got the fifth car on Davin's list. We get to it and drive to the truck. The path to the drop point is not close, so we drive carefully so as not to damage the valuable cargo. When the cops show up, Franklin will start moving towards one of the cars. We try not to wag and not collide with the cops. We switch to Franklin and move behind the truck, not letting the police near him. We release spikes in front of the pursuers, and against those who managed to drive forward, we use guns. We meet with Molly in the stipulated place.

Fresh meat

Trevor tells Franklin about the events that took place in North Yankton. Lester sends us a program that will allow us to trace the signal of Michael's phone. We take out the phone and select the lower right icon. The red dot should be in the center and then we will locate the friend. We go around the building and find the entrance. We penetrate the meat factory, destroy the Chinese and get to Michael. We throw him a gun and continue to shoot back from the arriving enemies. We switch to one, then to another character. We get out and go to Michael's house. He tells Franklin about the story with Brad. Franklin disapproved of such an act, but, nevertheless, continued to remain neutral in the difficult relationship between old friends.

Ballad in Rocco

We find the beating of Solomon by the new agent of the actor. We catch up with Rocco and kill him. We accept Solomon's invitation and go to the studio. Michael's dreams come true. His name as producer is listed in the credits of the new Solomon film.

Office cleaning

The Bureau suspects Steve of "foul play". Seriously preoccupied with this problem, we are offered to enter the FRB building and carry out a “cleansing”. High turnover among the cleaners will allow us to use the identity of one of the workers and enter the building without arousing suspicion. We park at the exit of the parking lot and focus on the number of the car. Leicester will alert us when Harvey Molina drives ahead. We follow him, keeping our distance. We enter the apartment and pick up the necessary things. We take Lester to the factory.

ATV race.


Family reunification

Jimmy decided to visit Michael. After talking with him, we go to the Bean Machine. After getting even with Fabien, Amanda suggests that the whole family gather at Dr. Friedlander's. We'll pick Tracy up at the tattoo parlor. Let's teach Lazlo a lesson by first piercing his eyebrow, nose and ear, and then drawing a tattoo. To do this, we reject the stick in the indicated directions. We will also cut off his branded “tail”. We get to the office and have a session of family therapy. We all return home together.

Architect's plans

We switch to Franklin and pursue the architect. In his suitcase is a plan of the office. Having risen to the top floor, we catch up with the target and point the sight of the weapon at it. We select the drawings, leave the building and hide from the police. We get to the garment factory and choose a plan - "Firefighters" or "Hacking".

A) In this option, two shooters will go with us. An inexperienced fighter will die during the mission.

B) We need a hacker, a shooter and a driver. The hacker and the shooter are almost nothing, but an experienced driver can provide us with the perfect care after we get out of the building. An inexperienced driver will keep you waiting, and besides, he will provide us with a slow van + the fourth level of search.

Getaway transport

We steal a suitable car, drive it to a parking lot in a deserted place or into an alley and call Franklin or Lester by selecting "Mark vehicle coordinates."

Trouble with the law

Devin plans to close the studio after receiving a large amount of insurance money for an unfinished film. Molly takes the tape with her. Let's chase after her. We get to the airport and pursue the fugitive until she stops herself. By pure chance, the girl was sucked into the turbine. We select the film, return to the car and hide from the police. Only then Solomon will tell us by phone that, it turns out, there were other copies of the film. The good news is that filming and editing have been completed and The Catastrophe is ready to be shown to the general public. Michael and his family are invited to the premiere.

Fire engine

We open the list of contacts in the phone, select the rescue service and call the fire brigade. We wait for her arrival, steal a fire truck and drive her to a garment factory.

Raid on the Bureau

Plan A. We get to the federal institution, go inside and go through the turnstile. We take the elevator to the top floor, pick up a mop with a bucket from the utility room and wash the floor in the indicated contaminated areas. After each wipe, be sure to wet the mop in a bucket. On the way, we install bombs in the locker and the toilet. We return the mop to the back room, go down the elevator and leave the building.

We switch to Franklin, select Michael and, having taken out the phone, select the contact "Undermine". We reach the FRB building, go inside and get to the data room. We use the sticky bomb to blow up the door. We pick up the disk and head to the exit. After the explosion, one of the allies will be thrown back. Depending on his experience, he will die or stay alive. In any case, you need to examine the body. We continue to run after the gang. Another explosion will "cut off" us from the rest of the group. With caution we move forward, shooting agents. We reunite with the allies, climb higher and get to the elevator shaft. We go down the rope and get out of the building. We go to the coordinates of the retreat, get out of the car and destroy it. We sit in a pre-prepared transport and get to Lester's house.

It is worth pointing the weapon at the cashier, as he will immediately lay out all the cash on the counter.


Plan B. We leave for the government building, which our friends from the FRB provided us with. We sit in a helicopter, fly to the specified point and gain the maximum height. We jump with a parachute and land on the roof of a skyscraper. We penetrate inside, fix the sticky bomb on the door of the server room and undermine it. After connecting the phone to the computer, we proceed to hacking. Go to "My Computer" - "External Device" and select HackConnect. We look for the combination indicated at the top of the screen and fix it. The next program is BruteForce. We fix the red letters, starting from the left column. Run Down & Out and wait for the copy to complete.

We destroy the arriving enemies, switching between heroes. We pick up the phone when the copying process is over. We descend to the lower floors with extreme caution. Agents may suddenly appear around the corner and shoot us. We use a special ability. Having reached the desired floor, we go down the cable. We destroy the helicopter and continue the descent from another position. We make our way to the main entrance. If the driver is inexperienced, then you will have to wait some more time, cracking down on the NUP fighters. We get into the van, break away from the police and go to Franklin's house. If the driver is experienced, then we get into the ambulance and, without arousing suspicion, we immediately go to Franklin's house.

denouement

Playing as Michael, answer Dave's call and meet him at Kortz. Soon Steve will join us with Agent Sanchez, people from the Office, SWAT, Merryweather mercenaries. Sanchez turned out to be a traitor and framed Steve. Steve, in turn, kills Sanchez and flees the meeting place. Dave also runs away, leaving us with agents and SWAT. After destroying everyone, we go around on the right side.

Switch to Trevor and shoot the helicopter pilot. We help Dave by shooting everyone who is on the lower level. We switch to Michael and go down to the yard, passing by a detour. We get to Dave and clear the area from enemies. We get into any surviving car and go to the meeting point in Morningwood. Along the way, be sure to destroy the helicopter. If there is an RPG available, then we get out of the car, activate the slow-mo and hit the enemy with a well-aimed shot. Trevor reminded us of the last thing we need to do at the end of our careers.

Lamar is in trouble

Tanisha is worried about Lamar's disappearance. He was framed by Stretch, luring the sidekick into a deal at a sawmill. Trevor and Michael will help us get Lamar free. We get to the indicated place and distribute partners. We send Trevor to the bulldozer, and Franklin to the main entrance. Playing for the latter, we move forward and destroy numerous enemies. We can control any of the characters. Also, do not forget to switch to Michael, he has the most convenient position - on the hill. We find Lamar and lead him to the exit. If enemies start to approach Michael, the area in the selection menu will turn red. We switch to it, select a melee weapon and kill opponents. We take the surviving car and take Lamar home. He still doubts that Stretch framed him, although the facts say otherwise.


Go off the rails

As we remember, Solomon invited Michael and his family to the premiere of the film. We go to an expensive clothing store and buy a tuxedo. We get into a limousine and get to the red carpet. Here we meet Devin, who makes it clear to us that we should return home. We hastily go to Michael's house, go inside and, using special abilities, kill the mercenary who attacked Amanda with a well-aimed shot. We also go to Tracy's room and deal with another enemy in the same way. It is not necessary to shoot exactly in the head, it is enough to hit the hand. We clean the territory from enemies and return to the family. Suddenly, a mercenary attacks us from around the corner. But then Jimmy comes to the rescue in time and, having cut off the electricity, deals with the bewildered enemy.

Heist plan

There is no point in delaying any longer, the moment of climax has arrived. We meet with all the participants in the robbery at the strip club. As usual, there are two options to choose from - “Thin” and “Obviously”.

A) We need two shooters, two drivers and one hacker. Despite the rather weighty jackpot, it will have to be distributed among nine participants! The better the hacker, the better pictures he will provide to search for getaway cars. Shooters and drivers should also preferably be professionals. With inexperienced candidates, you can lose up to 75 million.

C) We need two gunners and two drivers. The first driver will transport gold worth 100 million by air. There should be no mistakes, otherwise you can lose half of the profit.

Gauntlet (Plan Tonko)

Having received a text message from Lester, we proceed to search for muscle cars. Open mail and scroll down. First, find the desired area on the map. For example, Pillbox Hill. Then, without closing the map, we compare it with the fragments and find the right car. We modify it in Los Santos Customs by installing the "Gain for transporting gold". We drive the car to the garage and go for two more cars.

Road spikes (Tonko plan)

We wait for the SMS and go to the parking lot of the police station. You can get to its territory by parking your car next to the wall. We jump onto the roof of the car and jump over the wall. We distill the van into the shelter.

Driller (plan "Obviously")

We are waiting for a message from Lester and go to a protected area. We hijack the drill, leave the police and drive the tunnel digger to a guarded parking lot.

Escape Transport (Obvious Plan)

We need a fast car that can fit four people. Having found one, we sit down in it and call Lester. He will indicate the point where you need to leave the transport. We get to the underground parking.

Siding (plan "Obviously")

We get to the train, deal with the railroad workers. We go up, switch the arrow and wait for the arrival of the train. We switch to Trevor, fly to the locomotive and cling to it by pressing the appropriate button. We deliver to the airfield and return back to the train, because the "joys" of the flight are not over yet. You also need to move one of the empty platforms.

By purchasing real estate, you will have access to tasks that will bring additional profit.


Huge jackpot

Plan A. We get to the tunnel and install spikes when armored vehicles appear on the horizon. We intercept employees, change tires and go to the bank, taking Casey hostage. He will lead us inside, and we will be able to carry four tons of gold without any problems. Having loaded them into an armored car, we follow Trevor. The Merryweather found out about our booty. The hacker has hacked the traffic lights, and we can switch them. Only one thing is strange - why mercenaries, like respectable citizens, drive according to the rules of the road. Nevertheless, we switch to Franklin and turn on the green light at the traffic lights that meet on the way of armored vehicles. You also need to delay the mercenaries so that they do not get to Trevor and Michael. Of particular danger are those that suddenly appear at the end - in the lower right and left corners. We set a red light for them.

The Merryweather men will still manage to get to us. Let's use our entire arsenal against them. Freely switch between all the characters to be in the best position. Having loaded the muscle cars, we play as Franklin and follow the gang. His special ability will help us avoid clashes with the police and keep up with the allies. Having reached the tunnel, we drive into the right truck. We get to Michael's house to wash the successfully completed case. During an argument between Michael and Trevor, Franklin gets upset and leaves the company.

Plan B. We get to the main entrance of the bank. We switch to Franklin and point-blank we drive up to the wall. We release the blade and drill through the wall. We install sticky bombs on both cells. While the shooter is loading the gold, we must protect him. Be sure to use cover, as the arrived fighters in the open space will shoot us in a matter of seconds. They will go first from one tunnel, then from another. We fix the rope hook on the cage and clear the vault from enemies.

We switch to Michael and move forward, destroying the police. We reunite with Franklin's group and together we continue to move to the car that we had previously left in the parking lot. We do not linger in one place, but constantly follow our partners. Five stars out of five is a serious test. We leave away from the city and hide from persecution.

Playing as Trevor, deliver the cargo to the train. We fly smoothly and as close to the enemies as possible so that Lester can shoot them. We dump gold on the platform and go to the airfield.

Tough choice

Playing as Franklin, we go home and open the door to the bell. Devin offers to kill Michael. We received a similar request from the feds, only they wanted to eliminate Trevor. There are three options to choose from - "Kill Trevor", "Kill Michael" or "Save Both".

Reasonable decision (kill Trevor)

We meet with Trevor and try to kill him. We lead the pursuit to the oil field, where Michael will "cut" Trevor. We shoot at the target or wait for Michael to do it.

Doomsday (kill Michael)

After meeting with Michael, we rush to chase him. We get to the plant, on our own two feet we rise higher and higher until we reach the goal. Even if you try to save Michael, he will still fall down.

Final push (save both)

Michael and Trevor will help Franklin to get even with all the enemies. Namely, with Stretch, Steve, the Chinese and Devin. We reach Lamar and together we go to the foundry. We go inside, take positions and proceed to clean up the territory from FIB agents and Merryweather mercenaries. A little later, playing for Franklin, we go to the aid of Lamar and, playing for Michael, we will visit Trevor. We get out, following the partner, and by joint efforts we finish off the arrived enemies.

Franklin's faithful dog will help in battle if you take him for a walk.


Michael will handle Stretch. It will not be difficult for a seasoned killer to defeat a small gang of "ballas". Franklin will go after Wei Chen. We drive past the motorcade, activating the special ability, and stick around all three cars with sticky bombs. We switch to Trevor, get to the Ferris wheel and kill Steve with a sniper rifle. We will have only one attempt, so we will use the special ability, having found the enemy in one of the cabins. Hiding from the police.

Remained Devin Weston, who is in his mansion. It is guarded by the Merryweather mercenaries. Once at the gate, we jump over the partition on the left side. We go around the terrace also on the left side, neutralize a few enemies and find the hidden Devin. We deliver it to the meeting point. We leave the hostage in the trunk and push the car off the cliff.

To get gold for this mission you need:
1. Complete the task in 20 minutes.
2. Complete the mission without damaging the containers.
3. Take all 3 photographs of the vessel as directed.
4. Complete the mission without causing a disturbance at the docks.


Upon learning that Wade's cousin Floyd works in the port, Trevor decides to steal something there. Floyd says that they have one cargo ship moored, he does not know what is in it, but it is guarded by a private army "Merryweather".

1. We sit in Trevor's pickup truck and go to reconnaissance at Floyd's work.

2. We park at the foreman's office and go to help the guys move containers with a huge loader. Be careful not to damage the containers - this is necessary in order to get a gold medal for this mission.

3. Then we climb onto the gantry crane and drag a couple of containers onto the trailers with it. Again, try to do this as carefully as possible.

4. How to do this job Trevor will tell the crane manager that he wants to take a couple of pictures of beautiful views from above for his children. We photograph the front of the ship, then the Merryweather guard, then the back and send all these pictures to Ron.

5. We get down from the crane and get into the trailer, which we have just loaded with a container. We are transporting the container to another part of the port. The military will not let us inside and beat Floyd, but in the meantime, Trevor will have time to steal some case with documents from the checkpoint. All intelligence is completed, you can return home and plan a robbery of warriors.

6. Upon returning to headquarters, Trevor plans to rob "those wankers from Merryweather Security." As with the robbery of a jewelry store, we need to choose one of two options. The first - cargo Ship or second - maritime adventure.

If you choose the first option, then your next mission will be "

The robbery of the Merryweather Company is the longest running case ever. It consists of two main missions - "reconnaissance in port" and "mini-submarine". So, in order.

A little background

The Merryweather Heist begins after completing the mission "Shame and Glory". Having solved all the psychological problems of Michael's daughter, Trevor goes to meet his old friend and, concurrently, roommate - Wade. He has accumulated quite a lot of claims and complaints about his behavior towards our hero. I wonder what else they expected from a man living in a trailer on the edge of the desert? Luckily, Trevor doesn't care at all about the opinions of others, so he subtly hints at Wade about his sexual problems and changes the subject to a more interesting one.

Wade's cousin, as it turns out, works at the seaport, where there is sure to be valuable cargo. After a lengthy discussion, the crew agrees to inspect the port and discover a suspicious Merryweather ship.

Reconnaissance of the area before the robbery

Once in place, Floyd and I will have to do a simple job so as not to arouse suspicion among the military. It is necessary to move several containers with the help of a cargo crane. At first it will be difficult to cope with the controls, but later you will get used to it.

Then a break will be announced on the ship, during which Trevor will have to take some pictures for the future plan. For this task, there is also a certain algorithm: first the stern of the vessel, then its front part and the security system (alarm, security, etc.). There should be three photos in total, which we will send to Ron. After that, all that remains is to get to the Merryweather warehouse and pick up a suitcase with loot.

Cargo Ship

The purpose of this plan is to blow up the ship and steal the right thing. First, Franklin kills all the guards with a thermal imager. This part is more designed for stealth passage, so it's worth attacking each one individually. By the way, it would be nice to have a silencer with you so that no one raises the alarm ahead of time.

The next step is to plant the bombs. Michael, who already has enough explosives with him, will help us with this. We install bombs on the bow of the ship and the stern, and immediately switch control to Franklin so that he can cover his friend's back. When you are spotted, a tough firefight will start and a helicopter will appear. Michael must have time to attach the last bomb and leave the ship.

sea ​​adventure

Briefly about the plan: the guys have to swim up to the ship Merryweather in a submarine and quietly steal the cargo. First, Michael and Franklin deliver the mini-sub by helicopter. At this stage, you need to be careful not to miss it on the road. It is better, of course, to go through flight school before this mission. With the help of a submarine and a special application, we find the right device under water and try to quietly hide from the guards.

Unfortunately, the guys still have to shoot back during the withdrawal. It is better to use Franklin for this, because. he's better with guns.

How to collect all rewards in the Merryweather Heist

If you chose the passage option "Cargo ship":

  • Remove 12 guards;
  • Required accuracy with small arms: 80%;
  • Eliminate 12 people in stealth mode;
  • Spend no more than 1 minute searching for cargo.

If you chose the "Sea Adventure" option:

  • Detect the cargo no later than 2 minutes;
  • Kill all the guards on the ship;
  • Get away from the police within 4 minutes;
  • Complete the heist in 14 and a half minutes.
1-04-2017, 01:07
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