Board business game millionaire rules. Rules of the game millionaire. Surprises during the game

The playing field is a square. Movement across the field is carried out from the corner cell START clockwise. The numbering of the sides (from first to fourth) is also done clockwise.
Along the perimeter of the playing field there are 8 colored BRANCHES, each of which consists of 3 sections with their own names.
The cell of each section of the playing field with the indication of the cost of the site, the rent for the site and the price of the building corresponds to the PLOT card with similar information.

Preparing for the game.
AREAS cards (24 pieces) are laid out according to their industries on the corresponding sections of the playing field.
Card decks CHANCE (20 pieces) and MOVEMENT (20 pieces) are placed on specially marked cells of the playing field with their shirts up. Spare cards (20 pieces) are set aside.
Among the players, a banker is selected, who gives out to all players 2,000 forfeits of initial capital, and also puts 200 forfeits in the Jackpot cashier. Players place their pieces on the START space. The sequence of moves is determined by drawing lots.

Game progress.
Each turn, players take turns rolling two dice and moving their tokens the number of spaces corresponding to the sum of the points rolled.
If in the next move the player rolls a double (two identical numbers on the dice), then he makes one more move. If there are three doubles in a row, the player is sent to the TAX OFFICE.
Stop on a "free" site.
If a player, as a result of the next move, stops at a site that does not belong to any of the players, then he has the right to buy the site into his possession. To do this, the player must pay the amount indicated on the cell of this section to the BANK, after which he removes the card of this section from the field and keeps it for himself.
In case of refusal to purchase a plot, the plot is put up for auction. Any player (including those who previously refused to buy) can take part in the auction. The starting price of the exposed plot is arbitrary. The land goes to the highest bidder.

Stop at a "foreign" site.
If the player, as a result of the next move, stops at a site that is in someone else's possession, he must pay the owner of the site the rent indicated on the corresponding cell of the playing field.
If the plot is in monopoly possession, i.e., all plots of one industry belong to one owner, then the rent is doubled.

circular income.
Each time a player passes the START cell with the next move, he is paid a circular income - 200 forfeits.

"Surprise" cells.
Move.
If a player's pawn lands on a MOVEMENT space, its owner removes the top card from the MOVEMENT deck and moves his pawn from the MOVEMENT space to the end space indicated on the card. If between these cells there is a START cell, then the circular income is not paid.
Charitable foundation, "white" business.
If, at the direction of the MOVEMENT, CHANCE cards, or as a result of the next move, the player enters the “WHITE” BUSINESS or CHARITY FOUNDATION cells, then he takes all the money located there from the CHARITY FOUNDATION BANK.
Chance.
If the player's token lands on a CHANCE space, its owner removes the top card from the CHANCE deck and executes the instruction indicated on it, after which he puts the card on the bottom of the deck.
If the instruction cannot be carried out immediately, the player keeps the card until the right moment comes.
Tax office.
If a player has landed on the TAX INSPECTION cell, he can leave it by paying a fine of 50 forfeits or by rolling a double on the dice in one of the next three moves.
If a player does not roll a double for the third time, then he can leave the TAX OFFICE in only one way: by paying a fine of 50 forfeits.
Black business.
Once on one of the "BLACK" BUSINESS cells, the player must go to the CHARITY FOUNDATION cell and pay a fine of 50 forfeits to the CHARITY FUND BANK.
Jackpot.
The player who landed on the JACKPOT cell can play the slot machine. To do this, he makes a bet in the JACKPOT cashier and rolls the die three times - once for each "column" of the slot machine - and then moves the chip from bottom to top along the "column" by as many symbols as there are points on the die. In case of coincidence of the combination drawn on the gaming machine with the winning combination, the player receives the winning amount from the BANK. If the player loses, the bet remains in the JACKPOT cashier.
Tax police.
The player who landed on the TAX POLICE space is sent to the TAX OFFICE, and no circular income is paid.
Branches and enterprises.
A player who has monopoly ownership of the entire industry can build branches and enterprises on the plots. Their price is indicated on the cells of the field and on the cards of the sites. The acquired branches and / or enterprises the player places on the corresponding sections of the field.
At the same time, the plots are built up sequentially: one branch each, then the second branch, then the third. If three branches are built on all sectors of the industry, the player gains the right to build enterprises. The value of the enterprise is equal to the value of the branch.
However, if there is at least one mortgaged plot in an industry, the industry is considered incomplete, its owner ceases to be a monopolist, and the development of unmortgaged sections of this industry is prohibited.
If, due to financial difficulties, a player decides to sell his buildings to the BANK, he must remove them from the plots evenly: one building from each plot. In this case, the BANK buys buildings from the player for half of their face value.

Bail rules.
If a player needs money, he can mortgage a plot (or several), but before that he must sell all the buildings from these plots to the BANK for half the price. After that, the BANK pays the owner half of the cost of the mortgaged land.
At any moment of the game, but only before his turn, the player has the right to redeem the mortgaged plot. To do this, he must return to the BANK half the cost of the mortgaged land plus 10% of its original cost.
No rent will be charged to players visiting the pledged lot. The mortgaged land can neither be sold nor exchanged until the complete bankruptcy of its owner.

Property trade.
Undeveloped plots can become the subject of sale and exchange between their owners. The terms of these transactions are regulated by the property owners themselves on the basis of mutual benefit. Players can enter into any transactions and contractual relations with each other.
However, no lot can be sold, mortgaged, or traded if it contains at least one building.

Game over.
If a player owes the BANK or other players more than he is able to pay, he gives all the money he has, after which he is declared bankrupt and leaves the game. At the same time, the BANK pays the rest of the debt to its creditors. Bankrupt branches and enterprises are returned to the BANK.
AREAS cards are placed on the field on the corresponding cells.
The game continues until the complete bankruptcy of all players, except for one, who is declared the winner - a millionaire.
You can also play for time, then the winner is the most wealthy participant at the end of the game (plots, branches and enterprises are converted into money at the purchase price).

Hello. Please answer, is the board game "millionaire-classic" and "millionaire-elite" the same game, only the packaging is different or are the games different in content? We don’t know which game to decide on. Thank you.

Good afternoon! The difference between the games is in the outer packaging and partly in the rules. More detailed game descriptions have been added to the product pages:
http://site/shop/toys/442857.html
http://website/shop/toys/410664.html

The game is interesting. this set contains a box of thin cardboard

Rules of the board game "Millionaire classic"? write if anyone knows, otherwise we can’t figure it out and got the best answer

Answer from WannaBe[guru]
The game can be played by 2 to 6 players. Movement across the field is carried out from the corner cell "Start" clockwise. Along the perimeter of the playing field there are 8 colored "Industries", each of which consists of 3 sections with their own names. The cell of each section of the playing field with the indication of the cost of the site, the rent for the site and the price of the building corresponds to the Plot card with similar information.
The Plot cards are laid out according to their industries on the corresponding sections of the playing field. Decks of cards Chance and Movement are placed on specially designated cells of the playing field "shirts" up. Among the players, a banker is selected, who gives all players 2,000 forfeits of initial capital, and also puts 200 forfeits into the Jackpot cashier. Players place their pieces on the Start space.
Each turn, players take turns rolling two dice and moving their tokens the number of spaces corresponding to the sum of the points rolled. If in the next move the player rolls a double (two identical numbers on the dice), then he makes one more move.
If a player, as a result of the next move, stops at a site that does not belong to any of the players, then he has the right to buy the site into his possession. To do this, the player must pay the amount indicated on the cell of this section to the Bank, after which he removes the card of this section from the field and keeps it for himself. In case of refusal to purchase a plot, the plot is put up for auction. Any player can take part in the auction. The starting price of the exposed plot is arbitrary. The land goes to the highest bidder.
If the player, as a result of the next move, stops at a site that is in someone else's possession, he must pay the owner of the site the rent indicated on the corresponding cell of the playing field. If the plot is in monopoly possession, i.e., all plots of one industry belong to one owner, then the rent is doubled.
Each time a player passes the Start cell in the next move, he is paid a circular income - 200 forfeits.
If a player's pawn lands on a "Movement" or "Chance" space, its owner removes the top card from the corresponding deck and executes the instruction.
Once on other "surprise cells" - "Charity Fund", "Tax Office, etc., the player must follow the relevant instructions of the rules of the game - take money, pay a fine, etc.
A player who has monopoly ownership of the entire industry can build branches and enterprises on the plots. Their price is indicated on the cells of the field and on the cards of the sites. The acquired branches and / or enterprises the player places on the corresponding sections of the field. At the same time, the plots are built up sequentially: one branch each, then the second branch, then the third. If three branches are built on all sectors of the industry, the player gains the right to build enterprises. The value of the enterprise is equal to the value of the branch. However, if there is at least one mortgaged plot in an industry, the industry is considered incomplete, its owner ceases to be a monopolist, and the development of unmortgaged sections of this industry is prohibited.
If a player needs money, he can sell his buildings to the Bank or mortgage a plot (or several). At any moment of the game, but only before his turn, the player has the right to redeem the mortgaged plot. No rent will be charged to players visiting the pledged lot. The mortgaged land can neither be sold nor exchanged until the complete bankruptcy of its owner.
Undeveloped plots can become the subject of sale and exchange between their owners. The terms of these transactions are regulated by the property owners themselves on the basis of mutual benefit. Players can enter into any transactions and contractual relations with each other. However, no lot can be sold, mortgaged, or traded if it contains at least one building.

Rules of the board game Millionaire classic and got the best answer

Answer from Cogito[active]
I'm writing from memory, so I might be slightly wrong. Actually, it wouldn't hurt to take a look at those cards.
But, in general, something like this: there should be two items on the card: 1) something like "price of construction"; 2) something like "rent price". So, the first player who gets on the field with the enterprise can only buy an "empty plot" by paying the "building price" (it should be the highest). After that, other players who landed on the cell must pay the owner of the cell (enterprise) the "rent price" (it must be lower than the purchase price).
With branches the following situation. Enterprises should be divided into groups (like in a group of 3 enterprises). And when one player buys all the "empty plots" of the enterprises of one group, he can start building. This is done as follows: when a player gets to his "empty site" he can first build a "building", the next time he hits "enterprise", then "first branch" - "second branch" - "third branch". The cost of construction should also be indicated on the card. The rent taken from the player who got into your enterprise is taken at the cost of the last building erected (indicated on the card). By the way, players cannot build anything on someone else's cell (empty lot).
Also, if my memory serves me right, there is a rule: that if you have erected buildings of the same type in all enterprises of the same group, then the rent doubles (or somehow increases).

Answer from Irina Nemchenko[newbie]
tell me that in the game the millionaire is the central industry


Answer from Jenesmee Cullen[newbie]
Game set:
1. Rules of the game - 1 pc. ;
2. Playing field - 1 pc. ;
3. Branches - 24 pcs. ;
4. Enterprises - 12 pcs. ;
5. Cubes - 2 pcs. ;
6. Player chips - 6 pcs. ;
7. Cards: CHANCE - 20 pcs. , MOVING - 20 pcs. , PLOTS - 24 pcs. ;
8. Banknotes worth: 1 fant - 48 pcs. , 5 forfeits - 48 pcs. , 10 forfeits - 48 pcs. , 20 forfeits - 48 pcs. , 50 forfeits - 48 pcs. , 100 phantoms - 48 pcs. , 500 forfeits - 48 pcs. ;
9. Box - 1 pc.
Is it easy to be a modern businessman? Open the colorful field of the game "MILLIONAIRE" classic in front of you, and you will meet the exciting rules of "honest" and "shadow" business, the harsh laws of survival in a competitive struggle. "MILLIONAIRE" classic is the tradition of "Monopoly" and "Manager" plus modernity. This is a game for the millionaires of the third millennium.
PURPOSE OF THE GAME: Become a monopolist and ruin other players.
GAME DESCRIPTION:
The game can be played by 2 to 6 players. The playing field is a square. Movement across the field is carried out from the corner cell START clockwise. The numbering of the sides (from first to fourth) is also done clockwise. Along the perimeter of the playing field there are 8 colored BRANCHES, each of which consists of 3 sections with their own names. The cell of each section of the playing field with the indication of the cost of the site, the rent for the site and the price of the building corresponds to the PLOT card with similar information.
GAME PREPARATION:
- AREAS cards (24 pieces) are laid out according to their industries on the corresponding sections of the playing field;
- Card decks CHANCE (20 pcs.) and MOVEMENT (20 pcs.) are placed on specially marked cells of the playing field with their shirts up. Spare cards (20 pcs.) are set aside;
- A banker is selected among the players, who gives all players 2,000 forfeits of initial capital, and also puts 200 forfeits into the Jackpot cashier. ;
- The players place their pieces on the START space. ;
- The sequence of moves is determined by lot.
GAME PROCEDURE:
Each turn, players take turns rolling two dice and moving their tokens by the number of spaces corresponding to the sum of the points rolled. If in the next move the player rolls a double (two identical numbers on the dice), then he makes one more move. If there are three doubles in a row, the player is sent to the TAX OFFICE.

Recently, many variants of the Millionaire board game have appeared on the market. This is an economic game that gathers the whole family or a group of friends behind the playing field. The rules are not overly complicated. People who love "Monopoly" will be happy to learn "Millionaire".

In the article we will consider the rules of the board game "Millionaire" ("Classic"). This is one of the fundamental modifications of the game. The rest of the options have been expanded with several new rules. Let's look at them in more detail later.

Game package

When buying a box with the board game "Millionaire", you need to check the package contents. This is a square-shaped playing field, folded in four. Two that help decide how many cells the player's chip moves. Since both two and six players can play this game, then 6 pieces are given, respectively, to the maximum.

In a special compartment, "money" is separately folded for doing business. Banknotes of different denominations (1, 5, 10, 20, 50, 100, 500), 48 pieces in each bundle. The money in the game is called "phants". The set also includes cards of branches (24 pcs.) And enterprises (12 pcs.). There are also prize cards called "Chance" and "Movement". They are in a set of 20 pieces. There are also designations of sections, of which there are 24.

There are also printed rules in the box.

Purpose of the game

Since the board game "Millionaire" is an economic game, its main goal is to earn as much money as possible, to buy up the majority of enterprises in all sectors of the economy. Also, the player can enter into profitable real estate deals, expanding enterprises and rebuilding branches.

The winner is the player who becomes a monopolist and owns completely all the enterprises in the industry. To become a winner, you need not only to be lucky, but also to have the “vein” of a businessman and have the ability to predict situations and moves of your opponents.

Classic game rules

The playing field has 8 sectors that symbolize different industries: the transport system, the media, light and food industries, mining and heavy industries, communications and communications, and the entertainment industry. These 8 sectors are located along the perimeter of the playing field. Site cards are laid out on the cells with enterprises. In the center of each strip of the board game "Millionaire" are the most expensive enterprises.

And in the middle of the playing field there is a slot machine called "Jackpot" and "Charity Fund Bank". The purpose of these cells will be discussed later. On the cells "Chance" and "Movement", which are located one, two or three cells along the perimeter of the playing field, cards with the corresponding names are placed. They are placed face down so that the player does not see the upcoming task in advance.

Beginning of the game

During the draw, the player who makes the first move is selected. In the board game "Millionaire", the cells start counting clockwise from the word "Start". Before starting any game, you need to appoint a banker of fashion from the players. He must distribute the initial capital - 2000 forfeits in banknotes of different denominations. When a player rolls the dice, points are counted, the chip moves the corresponding number of cells. If you are “lucky” and get a double, you will have to roll the dice again. But if the double falls three times in a row, then the player is forced to go to the cell with the inscription "Tax Police". Such a move is fraught with the payment of penalties.

According to the rules of the board game "Millionaire" Classic, if the chip falls on the cell of the enterprise, then the player takes a plot card, which details how much taxes you need to pay for the enterprise itself or the rental rate for it. If this enterprise does not yet have an owner, then the player can buy it, deposit the required cost for it in the Bank. The lot card remains with the player in the pack.

If the player is not interested in buying this site, he puts it up for sale, independently determining its cost. The plot goes to the player who offers the largest amount at the auction.

If, as a result of a roll of dice, another player's chip ended up on your site, then you will have to pay as many forfeits as indicated on the card for being in someone else's enterprise. There are situations when a chip falls on a cell owned by a monopolist, that is, a player who has bought up all the enterprises in this industry, then the rate doubles, the rent is already paid at a double rate.

There are also pleasant moments. When a player makes a full circle around the playing field, then according to the rules of the game in the board game "Millionaire", he receives a bonus of circular income of 200 forfeits.

"Surprise" cells

In the course of throwing the dice, the players' chips can also fall on the cells with the "shirts" turned upside down. These are "Chance" and "Movement". Let's take a closer look at what needs to be done in such cases:

  • Turning over the card on the cell, the player reads the task and must complete it. If at this moment he is not able to fulfill the given task, then this can be done later.
  • When hitting the "Move", as the name of the card shows, the player will need to move the chip to the distance indicated on it. If the chip suddenly falls on the "Start", then the player loses the circular income, that is, 200 forfeits. If, during the movement, the chip falls on the "White Business" or "Charity Fund" cell, then the player receives a cash prize from the funds of the Bank or the Fund. But there is also a cell with the inscription "Black business". Having hit it as a result of moving the chip, the player automatically moves to the "Charity Fund" square, where he already has to contribute 50 forfeits to charity.
  • "Jackpot". A slot machine is located in the center of the playing field, so that when a chip hits it, the player can play. In the Millionaire board game, according to the rules of the game, you first need to place a bet. Then only one die is thrown, three times. After each throw, the player must move the chip up the column by the corresponding number of cells. If the pictures match the winning combination, then the winner receives a bonus prize. But if the player is not lucky, the combination did not match, then the bet remains in the Bank's cash desk.

corner cages

On the corner squares of the playing field there are "Tax Police" and "Tax Inspection". If the chip after the move falls into the inspection, then the tax is simply paid. If the chip ended up on the police cell, then you need to roll the dice 3 times (until a double falls out) in order to leave the territory of the site. If the double did not fall out, then you will have to fork out and pay a fine.

Board game "Monopoly: Millionaire"

This is a new economic game, beautifully and stylishly designed. Children as young as 8 can play it. Players can be from 2 to 4 people. The main goal of the game is to become a millionaire, that is, to earn a million. Whoever conquers this peak first is the winner. Each player has three chips in his hand.

The game begins with the "Forward" cell, on which one chip is placed. The rest are still on the table. The banker is not used in the game. There is a cell on the playing field where all the players' money is stored. At first, the game is distributed to everyone in 372,000 bills. It is no longer necessary to buy enterprises or houses here, but elite property - this is an island, a city of attractions, a castle, etc. They choose a realtor who issues cards with real estate.

If the chip makes a full circle around the playing field, then the player changes it to a larger one. This denotes the next level of security - "Life in luxury". And the higher the level, the more income the player has. But for such a transition you will have to pay 50 bills.

In this game, there are cards already familiar to the players "Chance", but there are also new ones, for example, "Life of a Millionaire" and "Fortune". You can find very interesting offers in them: receiving a wedding gift from other players or money from the sale of a sports car, etc.

There is also a new cell "Prison". If you just hit it with a chip, no action can be taken until the next turn. The player who is “lucky” to throw three doubles in a row with cubes also gets there. You will either have to sit in the dungeons for three moves, or give the appropriate card.

The rest of the rules of the game are similar to the classic "Millionaire". You can also buy, rent, sell your property. Only instead of industries there are one-color objects.

business game

"Millionaire" is a board game that already has many variants. Now consider another one, released by a Russian company. The game is designed for children from 7 years old. She teaches them business in a fun way. The goal is the same, as in all other options - to get rich by buying real estate, selling services and goods. 17 types of activities and industries are represented.

The playing field is designed differently, the cells for moves are represented by circles. In the middle is a bank, where, depending on the player's earnings, the chips move up the stairs, closer to the coveted million. The game is simple, you can play the whole family - parents with children.

Child Game

Lastly, we will describe even children will master. The main objective of the game is to get rich by buying up banks, shops, cinemas, etc.

The guys roll the dice, make moves with chips and do the tasks written on the cards. Whoever gets rich first wins.

So, the article describes the popular games "Millionaire", the rules of the game, options for adults and children. All of them teach prudence, the ability to foresee the situation, attentiveness and logical thinking. These business games are useful for developing an entrepreneurial streak in children that will come in handy in adulthood.

January 4, 2018

Recently, many variants of the Millionaire board game have appeared on the market. This is an economic game that gathers the whole family or a group of friends behind the playing field. The rules are not overly complicated. People who love "Monopoly" will be happy to learn "Millionaire".

In the article we will consider the rules of the board game "Millionaire" ("Classic"). This is one of the fundamental modifications of the game. The rest of the options have been expanded with several new rules. Let's look at them in more detail later.

Game package

When buying a box with the board game "Millionaire", you need to check the package contents. This is a square-shaped playing field, folded in four. Two "dice" dice that help decide how many squares the player's chip moves. Since both two and six players can play this game, then 6 pieces are given, respectively, to the maximum.

In a special compartment, "money" is separately folded for doing business. Banknotes of different denominations (1, 5, 10, 20, 50, 100, 500), 48 pieces in each bundle. The money in the game is called "phants". The set also includes cards of branches (24 pcs.) And enterprises (12 pcs.). There are also prize cards called "Chance" and "Movement". They are in a set of 20 pieces. There are also designations of sections, of which there are 24.

There are also printed rules in the box.

Purpose of the game

Since the board game "Millionaire" is an economic game, its main goal is to earn as much money as possible, to buy up the majority of enterprises in all sectors of the economy. Also, the player can enter into profitable real estate deals, expanding enterprises and rebuilding branches.

The winner is the player who becomes a monopolist and owns completely all the enterprises in the industry. To become a winner, you need not only to be lucky, but also to have the “vein” of a businessman and have the ability to predict situations and moves of your opponents.

Classic game rules

The playing field has 8 sectors that symbolize different industries: the transport system, the media, light and food industries, mining and heavy industries, communications and communications, and the entertainment industry. These 8 sectors are located along the perimeter of the playing field. Site cards are laid out on the cells with enterprises. In the center of each strip of the board game "Millionaire" are the most expensive enterprises.

And in the middle of the playing field there is a slot machine called "Jackpot" and "Charity Fund Bank". The purpose of these cells will be discussed later. On the cells "Chance" and "Movement", which are located one, two or three cells along the perimeter of the playing field, cards with the corresponding names are placed. They are placed face down so that the player does not see the upcoming task in advance.

Beginning of the game

During the draw, the player who makes the first move is selected. In the board game "Millionaire", the cells start counting clockwise from the word "Start". Before starting any game, you need to appoint a banker of fashion from the players. He must distribute the initial capital - 2000 forfeits in banknotes of different denominations. When a player rolls the dice, points are counted, the chip moves the corresponding number of cells. If you are “lucky” and get a double, you will have to roll the dice again. But if the double falls three times in a row, then the player is forced to go to the cell with the inscription "Tax Police". Such a move is fraught with the payment of penalties.

According to the rules of the board game "Millionaire" Classic, if the chip falls on the cell of the enterprise, then the player takes a plot card, which details how much taxes you need to pay for the enterprise itself or the rental rate for it. If this enterprise does not yet have an owner, then the player can buy it, deposit the required cost for it in the Bank. The lot card remains with the player in the pack.

If the player is not interested in buying this site, he puts it up for sale, independently determining its cost. The plot goes to the player who offers the largest amount at the auction.

If, as a result of a roll of dice, another player's chip ended up on your site, then you will have to pay as many forfeits as indicated on the card for being in someone else's enterprise. There are situations when a chip falls on a cell owned by a monopolist, that is, a player who has bought up all the enterprises in this industry, then the rate doubles, the rent is already paid at a double rate.

There are also pleasant moments. When a player makes a full circle around the playing field, then according to the rules of the game in the board game "Millionaire", he receives a bonus of circular income of 200 forfeits.

"Surprise" cells

In the course of throwing the dice, the players' chips can also fall on the cells with the "shirts" turned upside down. These are "Chance" and "Movement". Let's take a closer look at what needs to be done in such cases:

  • Turning over the card on the cell, the player reads the task and must complete it. If at this moment he is not able to fulfill the given task, then this can be done later.
  • When hitting the "Move", as the name of the card shows, the player will need to move the chip to the distance indicated on it. If the chip suddenly falls on the "Start", then the player loses the circular income, that is, 200 forfeits. If, during the movement, the chip falls on the "White Business" or "Charity Fund" cell, then the player receives a cash prize from the funds of the Bank or the Fund. But there is also a cell with the inscription "Black business". Having hit it as a result of moving the chip, the player automatically moves to the "Charity Fund" square, where he already has to contribute 50 forfeits to charity.
  • "Jackpot". A slot machine is located in the center of the playing field, so that when a chip hits it, the player can play. In the Millionaire board game, according to the rules of the game, you first need to place a bet. Then only one die is thrown, three times. After each throw, the player must move the chip up the column by the corresponding number of cells. If the pictures match the winning combination, then the winner receives a bonus prize. But if the player is not lucky, the combination did not match, then the bet remains in the Bank's cash desk.

corner cages

On the corner squares of the playing field there are "Tax Police" and "Tax Inspection". If the chip after the move falls into the inspection, then the tax is simply paid. If the chip ended up on the police cell, then you need to roll the dice 3 times (until a double falls out) in order to leave the territory of the site. If the double did not fall out, then you will have to fork out and pay a fine.

Board game "Monopoly: Millionaire"

This is a new economic game, beautifully and stylishly designed. Children as young as 8 can play it. Players can be from 2 to 4 people. The main goal of the game is to become a millionaire, that is, to earn a million. Whoever conquers this peak first is the winner. Each player has three chips in his hand.

The game begins with the "Forward" cell, on which one chip is placed. The rest are still on the table. The banker is not used in the game. There is a cell on the playing field where all the players' money is stored. At first, the game is distributed to everyone in 372,000 bills. It is no longer necessary to buy enterprises or houses here, but elite property - this is an island, a city of attractions, a castle, etc. They choose a realtor who issues cards with real estate.

If the chip makes a full circle around the playing field, then the player changes it to a larger one. This denotes the next level of security - "Life in luxury". And the higher the level, the more income the player has. But for such a transition you will have to pay 50 bills.

In this game, there are cards already familiar to the players "Chance", but there are also new ones, for example, "Life of a Millionaire" and "Fortune". You can find very interesting offers in them: receiving a wedding gift from other players or money from the sale of a sports car, etc.

There is also a new cell "Prison". If you just hit it with a chip, no action can be taken until the next turn. The player who is “lucky” to throw three doubles in a row with cubes also gets there. You will either have to sit in the dungeons for three moves, or give the appropriate card.

The rest of the rules of the game are similar to the classic "Millionaire". You can also buy, rent, sell your property. Only instead of industries there are one-color objects.

business game

"Millionaire" is a board game that already has many variants. Now consider another one, released by a Russian company. The game is designed for children from 7 years old. She teaches them business in a fun way. The goal is the same, as in all other options - to get rich by buying real estate, selling services and goods. 17 types of activities and industries are represented.

The playing field is designed differently, the cells for moves are represented by circles. In the middle is a bank, where, depending on the player's earnings, the chips move up the stairs, closer to the coveted million. The game is simple, you can play the whole family - parents with children.

Child Game

Lastly, we will describe the board business game "Millionaire", even children will master the rules of the game. The main objective of the game is to get rich by buying up banks, shops, cinemas, etc.

The guys roll the dice, make moves with chips and do the tasks written on the cards. Whoever gets rich first wins.

So, the article describes the popular games "Millionaire", the rules of the game, options for adults and children. All of them teach prudence, the ability to foresee the situation, attentiveness and logical thinking. These business games are useful for developing an entrepreneurial streak in children that will come in handy in adulthood.

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