Card game Moor (101). Card game fool game options Computer game fool

Fool. This is exactly how “trdlo” is translated from Czech and this is what the iron rod or wooden rolling pin on which trdelnik is prepared is called. And the trdelnik itself is very often called this word.
Most likely, these tubes are called that because they were originally empty inside, but they looked impressive; it seemed that this delicacy had a lot of dough, but in reality it was an empty tube. Deception, in a word. Fool. Nowadays, trdelniki can come with fillings, but the word has taken root thoroughly.
By the way, Czech mothers call their restless children Trdlom when they get particularly playful.

But trdelnik is an excellent, very popular, famous and wonderful Czech sweet.
Trdelnik is a traditional Czech delicacy.

Today it is difficult to find out where these delicious straws first appeared.
Some consider the Czech Republic to be the birthplace of trdelnik, others consider Slovakia and the annual Trdlofest takes place in Slovakia. Some say that this sweet is the most delicious in Romania, and we also saw them in Hungary. And the Hungarians also consider trdelnik theirs...

It is known for certain that these sweet, aromatic dough sticks with various fillings appeared at the very beginning of the 19th century and at the same time became an integral part of Czech cuisine. The Czechs themselves are very fond of this sweetness.

And since they prepare them for all holidays, Christmas Prague smells of this sweetness mixed with the aroma of smoke. After all, trdelniki is cooked over an open fire.

Trdelnik is a must-have treat for St. George's Day.
It is believed that on this day (April 24) snakes crawl out of their holes - the descendants of the Serpent, who was defeated by St. George. And baked versions of these snakes are eaten by Czechs as a sign of victory. Yes, foma trdelnik is associated with a snake. The stick is wrapped in dough in the same way as a snake is wrapped around it.
Trdelnik is tasty and satisfying, sweet and tender, but very high in calories.

In the Czech Republic, trdelniki are always baked for all holidays and are given to pregnant women and small children. It is considered from the evil eye.
They are sold both empty and with fillings: jam, whipped cream, chocolate spread.

Well, I wanted to show you photos of the preparation of this delicious dish, but I couldn’t find them. Probably formatted it.
But the trdelniki turned out very tasty. We cooked them in the village over a very ordinary grill, on which we had previously fried kebabs. They wound it on a piece of metal pipe, wrapped in food foil on top.

RECIPE
Ingredients:
- Flour - 1 kg;
- Sugar - 300 gr.;
- Milk - 500 ml;
- Butter - 150 gr.;
- Yeast - 20 gr.;
- Egg - 6 pcs. (5 yolks and one whole);
- Chopped nuts (almonds, walnuts, peanuts) - 200 gr.;
- Salt, powdered sugar, ground cinnamon.

Cooking process:
Add butter, sugar, salt to the sifted flour and mix. Dissolve yeast with a teaspoon of sugar in warm milk and mix into flour. Add salt, egg yolks and knead the dough, adding milk in small portions.
Let the dough rise in a warm place. As soon as it has risen, you need to mix well and do this three times. Then we make flagella and wrap them around the prepared form, the so-called improvised trdlo.
Brush the trdelnik with egg, sprinkle with sugar and cinnamon to taste and bake on the grill in the same way as kebabs.
It takes about 25-30 minutes to cook, but it all depends on the fryer. Roll the finished trdelnik in powdered sugar, cinnamon and ground nuts.

So, bon appetit.

Czech fool

Number of decks: 1
Number of cards in the deck: 36
Number of players: 2
Card seniority: 6, 7, 8, 9, 10, V, D, K, T.
Purpose of the game: score fewer points for games played, less than 100.
Rules of the game. Although this game is called the Czech fool, the rules of the game differ significantly from the traditional fool. There are many similar games with similar rules, but with different names. I will describe the traditional rules, and all the variations will be described below. The first deliverer is determined by lot, in the next game players deal cards one by one. The deck is carefully shuffled, removed and each player is dealt 5 cards, one at a time. In the first game, the first move belongs to the player to the left of the dealer, in the next game to the one who won. A player can enter from any card, the next player must put a card of the same suit or value on it, or can put any queen, since a queen can be put on any card. If a player does not have the required card, then he must take a card from the deck, if it does not fit, then another one, and so on until he takes the right one. If the deck runs out of cards, then the top one is removed from the stack of open cards and left open on the table, while the rest are turned over and again serve as a deck. The player who places the queen can order any suit. Some cards require certain actions from the next player after their turn:

6 - take two cards from the deck and skip the move;
7 - take one card from the deck and skip the move;
ace - skip a move.

The goal of the game is to get rid of all your cards in your hand. The losing player, the one who still has cards, counts points for them. A player who scores a certain number of points is considered the loser of the game. Usually players play up to 100 points.


Cost of cards in points

2 points - jack.
3 points - queen.
4 points - king.
11 points - ace.
according to their value - the rest of the cards.
20 points - the player who is left with one queen in his hands.


Game options

Option 1. If the required card is missing, the player takes only one card from the deck, and if it does not allow him to make a move, then the player misses his move.
Option 2. When playing with a small deck (32), a seven requires taking two cards, and an eight requires taking one card.
Option 3. 6 cards are dealt. The dealer reveals the last card that goes to him. The first move belongs to the dealer. The jack has an advantageous position, not the queen; the jack can be placed on any card and ordered as a trump card. The player who remains with the jack loses immediately.
Option 4. English fool. The player who puts the Ace can put another card of the same suit and order the next move suit (a suit other than the Ace). If the owner of an ace does not have a card of the same suit, then he must take one card from the deck, and if it does not allow him to make a move, then the player loses the right to move and the right to order a suit. This right is acquired by the next player, provided that he must put a card of the same suit as the Ace or another Ace on the Ace.
Option 5. Pharaoh. Each player is dealt 4 cards. If a player ends the game with a queen, he deducts 30 points. If the queen is the only card remaining in his hands, then he receives 30 penalty points.
Option 6. Pentagon. Cards must be placed only in suit. You can only place a card of the same value if there is a six. After ordering a suit using a queen, the next player skips his turn. The following points are awarded for cards: 20 points - queen; 11 points - ace; 10 points - 10; 4 points - king; 2 points - jack. No points are awarded for other cards.
Option 7. Polish fool. Each player is dealt 5 cards. The deliverer goes first. Some cards require certain actions after their turn, if a player puts a six, then he can put any card on top, if a player puts a seven, then the opponent must take 2 cards from the deck, if the player puts a queen of spades, then the opponent takes 4 cards from the deck, if a player puts a king of spades, then the opponent takes 6 cards from the deck, if a player puts an ace, then the opponent misses a move, if a player puts a jack, then the player can order a suit. If the player has nothing to move, then he takes one card from the deck, and if there is nothing to move again, then the turn goes to the opponent.
Option 8. The same as in option 1, only the following rule is added. If the king of diamonds is placed, then the opponent must take 5 cards from the deck and skip the turn.
Option 9. 6 cards are dealt. The deliverer goes first. Eight continues its turn; if the player does not have a card to continue, then a card is taken from the deck. If the player puts a six, then the opponent takes two cards from the deck and makes a move, if the player puts a seven, then the opponent takes one card from the deck and makes a move. If the last card placed is a queen of spades, then the player is deducted 50 points; if the queen of spades remains in his hands, then the player is given 50 points. By agreement, a new rule can be introduced: if a player places a king, then the opponent takes 5 cards from the deck, and the player continues his turn.
Option 10. Crocodile. The game follows the rules of the first option, to which the following rule is added - the king of hearts obliges the next player to skip a turn and take 5 cards from the deck.
Option 11. 120 or king of spades. 5 cards are dealt. The dealer receives the cards last. The game follows the usual rules of the Czech fool, with some changes in the rules. If a player puts an eight, then he continues his move, if a player puts a king of spades, then the opponent takes 5 cards from the deck. The game goes up to 120 points.

Description of the folk card game Fool game options

Variations of the card game Fool

There are countless variations of the fool card game; below are the types of fool that are most common among the people.

Fool-Treshka

The game of “three rubles” of a “fool” differs from the game of a simple “fool” in that each player must enter with 3 cards at once, if there are less than 3 cards left, then with 2 cards, if there are no 2 , then from 1 card.

Trumpless fool

Playing a no-trump “fool” differs from playing a simple, throwing or transfer “fool” only in that the game is played without trump cards.

Big fool

The game of the “big fool” differs from the game of a simple, throw-in or transfer “fool” in that the game is played with 2 decks of cards. It is impossible to fight back with a card of equal value and suit. A player who has 52 cards or more loses immediately.

Two-trump fool

The game of two-trump "fool" differs from other varieties of the game of "fool" in that each player plays with his own trump card. Moreover, the opponent’s trump card is not a trump card for the player and he can beat it with his own trump card or with another card of the same suit, but of greater value. In all other respects, the game is played according to the rules of a simple, throw-in or transfer “fool”.

Road fool

One of the varieties of this game. The entire deck is dealt equally to each player. The dealer opens and shows the last card: this is a trump card. It belongs to the dealer. The one who has the lowest trump card or the one who won the previous game goes first. He goes under the player with one card that needs to be beaten. After the card is beaten, the player must either throw (beat) the top (beating the first) card, or agree to clear, then the turn goes to the beaten player. If a player cannot beat the top card, he must accept all cards on the table. In this case, he loses the right to move, which goes to the next player.

Chinese fool

The game of the Chinese "fool" differs from the game of a simple, throw-in or transfer "fool" only in that the player who has 9 diamonds goes first. If the player beats back 9 diamonds, then the cards immediately fall into the discard; if the player does not fight back, then he takes only the first card that he beat off. The one who has no cards left wins.

Trump Fool

Playing a trump “fool” differs from playing a simple, flip or transfer “fool” only in that the last card from the end is changed with a trump card and the game continues with a new trump card.

Royal fool

The game of the royal “fool” differs from the game of a simple, flip or transfer “fool” only in that the lowest card can only be beaten off with an ace, and any low card can be hit with a trump ace. For example, if the game is played with a deck of 20 cards, then the lowest card is 10, that is, 10 can only be hit with an ace, if the game is played with a deck of 36 cards, then the lowest card is 6, a six can only be hit with an ace, and so on.

Circular fool

The game of circular “fool” differs from the game of simple, throw-in or transfer “fool” in that after each hang-up or drawing of cards, the player’s and computer’s cards are exchanged with each other.

Magadan fool

The game of the Magadan “fool” differs from the game of a simple, flip or transfer “fool” in that out of 6 cards dealt to the player and the computer, 5 cards are not available for play. With each rebound, 1 card is revealed. For example, if the computer is lost, then it opens 1 hole card. When the deck of cards runs out, all unavailable cards are revealed and can be played.

Piled up fool

The game of a piled “fool” differs from the game of a simple, tossed or transferred “fool” in that a deck of cards is dealt at a time. The player with the lowest trump card is given the right to make the first move. Next, the game is played according to the rules of a simple, throw-in or transfer “fool”, respectively.

I believe I don't believe

The game “Believe me or not” differs from the game of a simple, throw-in or transfer “fool” in the following ways. Each player can backhand another player, either correctly or incorrectly. Moreover, the other player is asked to check the correctness of the rebound. If, upon opening the card, it is discovered that the computer has returned correctly, then the player takes the cards; if the computer has returned incorrectly, then the computer takes the cards. Example of a game: let’s say a player entered with 6 crosses, the computer counters with 8 crosses, then the player throws 8 spades, the computer counters with 7 spades, putting the card face down, so the player does not know which card the computer countered with. If the player agrees with this withdrawal, then the cards go to withdrawal, if not, then the 7 spades card is opened and the computer takes the cards for itself, since it was beaten incorrectly; if the computer had fought back correctly, then the player would have taken the cards for himself, since he did not agree with lights out

The invisible fool

The game of the invisible “fool” differs from other types of the game of “fool” in that each player knows the suit of the trump card, but does not see the card itself until the end of the game, until there is only 1 card left in the deck. In all other respects, the game is played according to the rules of a simple, throw-in or transfer “fool”.

Werefool

A comic version of the game of “fool”, a completely uncommon game. The game is played according to the rules of a simple, throw-in or transfer “fool”, but with the only difference that the players hold the cards with their backs facing them and their faces towards their partners. Players do not look at their cards either when dealing or when drawing. The player who incorrectly beats, transfers or throws a card takes all the cards of the turn.

Damn fool

The game of a rebound “fool” differs from the game of a simple, throw-in or transfer “fool” in that every second rebound the cards that are rebounded do not go into the rebound, but into a deck of cards, where they are mixed with other cards and then reported to the player or the computer.

Spectacled fool

The game of a point "fool" differs from the game of a simple, throw-in or transfer "fool" in that the one who wins is the one who beats off the most opponent's cards.

A simple fool

A card game common in Russia in the 19th century. Not recognized by high society, this game of playing the fool was very popular among the common people. Currently, it is almost never found and, at least, is much inferior in popularity to the Fool and the Transferable Fool.
This game involves 2 players: the computer and you. The game uses a deck of 36 cards. In this game you can play with a deck of 52 cards. Cards are issued one at a time, and a total of six to each. The top card in the deck is turned over and placed face up on the table. This is a trump card. The first move belongs to the player in the first game who has the lowest trump card. In subsequent games, the move belongs to the winner of the previous game. You can move either from one card of any value, or from 2 cards of the same value.
The player under whom the move was made must cover (beat) all the cards with which the move was made. If he cannot cover at least one card, he must take (accept) all the cards with which the move was made. The next move in this case belongs to the player who moved. If the player has covered all the cards, then no new cards can be thrown in and all cards from the table are sent to the sidelines so that they no longer take part in the game, and the next move belongs to the player who has lost.
After each hang-up or acceptance of cards, players take turns drawing cards from the deck up to 6. The order of drawing is first the one who walked, then the one who fought back. Players draw cards until the entire deck is dealt, including the revealed trump card.
The number of cards used to make a move should not be greater than the number of cards in the hands of the player under whom this move was made. The point of the game is to get rid of all the cards in your hand. The one who has cards in his hand when the other player has gotten rid of all his cards and when the cards in the deck have run out has lost.

boring fool

The game of a boring “fool” differs from the game of a simple, throw-in or transfer “fool” only in that the player can only play with the card of maximum value, that is, if there are aces, then with aces, if there are kings, then with kings, if there are ladies, then with ladies, etc.

Empty fool

Playing an empty “fool” differs from playing a simple, throw-in or transfer “fool” in that the player takes cards from the deck only when the player runs out of cards.

Albanian fool

The game of the Albanian “fool” differs from the game of a simple, throw-in or translated “fool” only in that the cards in the deck are arranged in descending order of values. That is, aces are on top of the deck, followed by kings, queens, jacks, etc.

Running fool

The game of running “fool” differs from the game of simple, throwing or transfer “fool” in that the one who makes the most shoulder straps to the opponent wins. Moreover, if the number of shoulder straps supplied is the same, then the one who supplies the older shoulder straps wins. A chase is a situation when an opponent takes 2 cards of the same value, and only two, but not 3 or 4 cards.

Poker fool

The game of poker “fool” differs from the game of simple, flip or transfer “fool” in that the player, before beating the opponent’s card, has the right to change any 2 cards from the deck, but only if he has no more 6 cards.

Czech fool

The Russian name for the popular European game “Mau-Mau”, which became widespread in Russia in the middle of the 20th century. The game exists in many versions under different names: “English fool”, “Pharaoh”, “Pentagon”, differing in minor details.

A simple version of the card game Czech Fool
They play with a deck of cards of 36 cards. Cards are dealt one at a time, for a total of 5 to each player. The trump card is not revealed. The deck is placed in the middle of the table. In the first game, the first move belongs to the player whom the computer randomly selects, and then to the player who won the previous game. He can play from any card. The next player can place a card of the same suit or value on it. If he does not have the required card, he must draw cards from the deck until he draws the required card or until the deck runs out. If the cards in the deck run out, then the top one is removed from the stack of open cards and left open on the table, while the rest are turned over and again serve as a deck.
Some cards require certain actions after themselves - from the next player:
6 – take 2 cards from the deck and skip a turn,
7 – take 1 card from the deck and skip a turn,
Ace - skip a move
The queen is the trump card. It can be placed on any card. The player who placed the queen can order any suit. The next player, in this case, can only place a card of the ordered suit or a queen (and order any suit).
The goal of the game is to get rid of all the cards in your hand. The first one to get rid of the cards in his hand wins. The loser counts the points on the cards remaining in his hand.
Point calculation
2 points – Jack,
3 points – Queen,
4 points – King,
11 points - Ace,
The rest of the cards are worth it.
The player left with one queen in his hands loses 20 points.

Varieties of the game Czech Fool
Option 1. If the required card is missing, the player takes only one card from the ticket, and if it does not allow him to make a move, then the player skips the move.
Option 2. When playing with a small deck (32 sheets), seven requires raising two cards, eight requires one card.
Option 3. Six cards are dealt. The dealer reveals the last card (which goes to him). This is his move. It is not the queen that has priority, but the jack. The one left with the jack loses immediately.
Option 4. "English fool". The player who put the ace has the right to put another card of the same suit and order the suit of the next move (different from the suit of the ace). If the owner of an ace does not have a card of the same suit, he must take one card from the deck, and if it does not allow him to make a move, he loses the right to move and the right to order a suit. This right is acquired by the next player if he places a card of the same suit as the Ace or another Ace on the Ace.
Option 5. "Pharaoh". 4 cards are dealt. If a player ends up with a queen, he deducts 30 points from his points. If a queen is the only card left in his hand, he writes down 30 penalty points.
Option 6. "Pentagon". Cards are placed only in suit. You can only place a card of the same value if there is a six. After ordering a suit using a queen, the next player skips his turn. Points: Ace – 11, King – 4, Queen – 20, Jack – 2, 10 – 10. No points are awarded for other cards.
Option 7. "Crocodile". The game follows the rules of the first option, to which the following rule is added - the king of hearts obliges the next player to skip a turn and take 5 cards from the deck.

Chukotka fool

The game of the Chukchi “fool” differs from other varieties of the game of “fool” in that each player is dealt 6 cards, the deck with the trump card is removed from the game, and then the game follows the rules of a simple, throw-in or transfer “fool”.

Armenian fool

The game of the Armenian “fool” differs from the game of a simple, throw-in or transfer “fool” only in that the player can enter not only with his own cards, but also with a card lying on top of the entire deck.

Japanese fool

The rules of playing the Japanese “fool” differ from the rules of playing a simple, throw-in, transfer “fool”, only in that the trump cards are always diamonds, and spades are fought only with spades.

Computer game of fool

There is an excellent program for PC - Fool card game, developed by Alexander Konyukhov. It includes about 40 well-known variations of this folk card game.
The version of the game Fool 4 1 was especially popular, today the latest version of this card game is Fool 6 2, and the best place to download the latest game of Fool is at

how to play the card game Fool? and got the best answer

Answer from Dudka[guru]
"Fool" is a card game popular in the countries of the former USSR. The game uses a deck of 36 cards and involves two to six players. Everyone is dealt 6 cards, the next (or last) card is revealed and its suit sets the trump card for this game, and the rest of the deck is placed on top so that the trump card is visible to everyone. The goal of the game is to get rid of all the cards. The last player who does not get rid of cards remains a “fool”. On the first deal, the player with the lowest trump goes first; in further hands they play either “under the fool”, that is, the player to the right of the “fool”, or “under the fool”, that is, the player on the left, according to the agreement. The move is always made to the left, and consists of laying out one or more cards, and an attempt by the player being played to cover them either with the highest card of the same suit, or with a card of the trump suit, if the covering card is not itself a trump card - in this case it can be covered only the senior trump card. In this case, there are various options for moves (you can “translate” a card, other players can “throw in” additional ones, etc.). If the player who is being followed has fought back, then he goes next, but first all players get up to 6 cards, starting with the player who went first and ending with the player who fought back. If he fails to fight back, he accepts all the cards and the player to his left goes next.
With the participation of four or six players, a 2x2 or 3x3 game is possible, when the players sitting next to one are partners and do not throw to each other.
There are many options (additional options) for the game: simple, toss, transfer, “spade with spades” and others, less common.
Content
[put away]
*1 Basic options
o 1.1 Downtime
o 1.2 Tilting
o 1.3 Translated
o 1.4 Peaks in spades
* 2 Game history
* 3 Other variations
o 3.1 Czech fool
* 4 Terminology
* 5 Play in culture
* 6 Links
[edit] Basic options
[edit] Simple
You can move with one card, or with two cards of the same value. Regardless of whether the card (or cards) are covered, cards cannot be added and the turn ends.
[edit] Throwback
You can move any number of cards of the same value. The player they follow can cover the cards, or he can accept. The walking player has the right to throw cards that match in value with any card on the table, including those that were walked and those that were played. If more than two players are involved in the game, then the player who walked has the right to act first, but when he has finished walking, the remaining players have the right to “throw” (add for beating) their cards according to the same rules. The batting player must cover them too.
You can also throw cards when the player decides to accept the cards and not continue to fight back - this is called “chasing”. However, you cannot throw more cards than the fighting player has left - that is, if a player has three cards, he was given one, and he decided to accept it, then he can only be added two after him. Also, you cannot throw more than five cards, even if the player has more cards in his hands, that is, the total number of cards to clear is six. During the first rebound, you cannot throw more than four cards to the batting player (the total number of cards is five), but if the player does not fight back, you can throw the 6th card “after”.
Some additional rules are possible by agreement, for example:
* trump 6, although smaller than the trump ace, can be used to recapture the ace
* when at the end of the game there are 2 people left and one of them has only 2 cards and both are 6, then he has won - “hung up his shoulder straps”
The rules are the same as in the flip game, but with one complication: if the player being played has a card of the same value, then he can put it next to the already lying card and pass both cards to the next player for beating (“transfer”) . The first game cannot be transferred. The next player can transfer again if he has a card of the same value.

The game requires attentiveness, memory, and sober calculation from the player. Up to seven or eight people can take part in the game.

Based on the number of players, you should also select a deck: if there are only two or four players, then it is enough to take a preference deck of 32 cards from Ace to seven inclusive. With five or six players, you will need a 36-sheet deck, and if there are even more players, it is best to use a 48-sheet or a full 52-sheet deck of cards.

All cards in the game have their own value, and a certain number of points are awarded in accordance with the rank of the card, while the suits have practically no meaning.

An Ace brings its owner 11 points, a King is worth 4 points, a Queen is worth 3 points, a Jack is worth 2 points, and all other cards are worth according to their face value.

In the Czech Fool, the dealer is determined by drawing lots: each participant chooses one card from a deck laid out on the table, spot up. The one who has the lowest rank card will deal. If two players have identical small cards at once, they must draw lots again.

The dealer has the privilege of being the first to choose a seat at the table, the rest of the players are located around as desired. The dealer shuffles the deck and lets one of the partners remove it. After that, he deals five cards to all players.

You must deal one card at a time.

The top card of the remaining deck is turned over and laid out face up on the table. It should be placed so that each player can easily reach it. The open card represents the beginning of the layout (bank).

The remaining coupon is placed in a closed stack on the table.

The game is based on almost the same rules as Macau: on his turn, the player must place his own card of the same suit or rank on the top card of the bank. If he does not have such a card, he takes one from the ticket and lays it out if it is suitable. Otherwise, the card remains in the player's hand and the turn passes to the next partner.

Jacks occupy a special place in the game. They can be placed on any card and at the same time change the suit to the desired one. For example, a Jack of Clubs is laid out on the nine of spades, and the player says: “The suit is hearts!”

The next player must place a heart card on Jack. To make the game more interesting, you can include several additional conditions. Sometimes players decide that if the game ends with Jack, the loss is doubled.

Some rules stipulate that in addition to Jacks, sevens are also of great importance in the game. When a seven is placed on the pot, the next player loses his turn. In addition, he must take one penalty card from the deck.

But the penalty can be transferred to the next partner if you play another seven from your hands.

The rules may stipulate that the King must be placed on the Queen and must be of the same suit. An eight is also a stop card; if it is placed on the bank, the player next to him must miss his turn, even if he has cards to lay out. Sometimes players decide that on the first deal they will receive not five cards, as usual, but six or seven.

When, after laying out, a player has only one card left in his hands, he is obliged to warn his partners about this. If, due to absent-mindedness, the player did not do this, he takes 2 penalty cards from the deck.

As soon as one of the players has placed his last card into the bank, the drawing is considered over and points are counted. Each player who has cards in his hands counts the points for them and enters them into his record with a minus sign.

The game is played until a certain number of penalty points are accumulated, most often up to 500. When one of the players in the record reaches this number, the game is considered over. The one with the fewest points wins.

The loser is the one with the most penalty points.

However, there is one exception here. If one of the players in the last round is left with Jack in his hands, he is considered a loser even if he has the fewest points. The loser is given the offensive nickname “fool”, which is assigned to him until he emerges victorious in the next round of the game.


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