Rules of the game of checkers (Russian, international, Brazilian, Italian, pool, checkers, giveaway). How to play checkers? Rules for playing checkers Rules for playing checkers for beginners print

1. The game is played by two persons on a checkers board, divided into 64 squares, colored white and black, with 12 white checkers belonging to one player and 12 black checkers belonging to the other player.

2. The board is placed between the players so that the main road goes from the player from left to right.

3. Checkers on each side are placed in black squares on the first three rows from the player.

4. The players make their moves one by one.

5. A move is considered to be moving a checker forward to an adjacent black square, as well as capturing enemy checkers.

6. If the adjacent square is occupied by an enemy, say, a black checker, and the black square following it is free, then the black checker “beats,” i.e., the white checker jumps over the black one to the free black square next to it, and the black checker “ eat” - removed from the board.

7. At one time, as many checkers are “beaten” as there are on the way under the conditions indicated above.

8. If it is possible to capture the opponent’s checkers in two directions simultaneously, the choice, regardless of the number, is left to the discretion of the taker.

9. When captured, checkers are removed from the board only at the end of the move.

10. Taking a checker (crossing it with the striker) twice in one move during a move is not allowed.

11. If a checker of one of the players reaches the last row during the game, then it turns into a king.


12. If a simple checker, when capturing the enemy checkers, becomes a king and after that it again has the opportunity to hit the enemy checkers, then such a capture is mandatory (unlike Polish checkers).

13. The queen has the right to move along the entire length of the row of black squares to any place not occupied by checkers.

14. She “hits” the enemy checker if there is a free black square immediately behind it. It hits along the entire length of a row of black squares at any distance from itself.

15. Both a simple checker and a king are obliged to “hit” if the opportunity presents itself.

16. Both the simple and the king “hit” the enemy’s checkers both forward and backward.

17. The winner of the game is the one who either takes all the opponent’s checkers or deprives him of the opportunity to make any moves by locking the remaining checkers on the board.

18. If it is impossible for both sides to win the game, the game is considered a draw.

19. If the same moves are repeated three times on one side, the opponent is given the right to declare the game a draw.

20. When fighting three kings against one, no more than 15 moves are allowed to win.

21. If with one king there is one or more checkers, no more than 30 moves are given to win, until the balance of forces changes.

22. If a win is not achieved in both last cases, the game is considered a draw.

24. To record the move of a checker, first mark the square on which it stood, using the number and letter that correspond to this cell, put a dash and then assign the name of the square on which it stands in the same way.

25. If you need to indicate the removal of a checker from the board, then between the name of the cell from which the movement begins and the name of the cell on which the checker is placed after the battle, a colon (sometimes an X) is placed instead of a dash.

26. When fighting a row of checkers, only the beginning and end of the battle are indicated, omitting the intermediate cells.

Many parents strive to find an interesting and useful activity for their children that will contribute to the child’s development.

Hardly anyone doubts that one of the good ways to develop a child is his passion for intellectual games, the most famous and popular of which, of course, are chess and checkers.

Checkers for children- This is an excellent means of developing important qualities in a child, and first of all, memory and logical thinking. Besides checkers game for children- it is also intuition, determination, the ability to make the right decisions and other qualities useful for life. Therefore, those parents who understand all the benefits of their child playing checkers have already found the answer to the question: why teach children checkers.

The following question arises: how to teach a child to play checkers. At first glance, this process does not involve difficulties. After all, the rules of checkers are so simple that even a small child can understand and follow them.

But in practice it turns out that learning the rules of the game is not enough. In order for checkers to become useful, you need checkers lessons. At the same time, it is necessary that the child himself wants and strives for this activity, otherwise nothing will work out. In other words, the most important question is: how to get your child interested in checkers.

Not everyone finds the answer to this question; often the site also receives letters asking for advice on how to make it interesting checkers for children. Achieving this is not easy, and coercion will not help here, but will certainly only do harm.

Despite the fact that the topic is about checkers for children, is very relevant, such issues were almost not covered on the “” website, since the issues of classes with a small child (preschooler or elementary school student) are mostly of a pedagogical nature. And here, of course, you need a lot of teaching practice and experience working with children. After all, each child is individual and what one person will like may not be interesting to another.

However, there are general important points without which it is impossible to succeed in introducing children to checkers and other useful educational games.

The most important and effective way to get a child interested in checkers is get carried away with him! That is, do not tell the child how interesting and useful it will be for him to play checkers, but show and share this interest with the child. The following actions will help you achieve this:

1. Study literature on checkers, interesting checkers sites with the aim of:

  • receiving news about checkers, studying the works of famous checkers players,
  • self-study of game techniques (the website also contains),
  • the ability to solve and explain to a child the simplest checkers problems (a good manual for these purposes can be obtained for free, for this you just need to become a subscriber to our VKontakte group)
  • studying interesting and beautiful checkers positions and games (there is a lot of such information in, including in a special section for beginners)

2. Try to play checkers: with a person or (if there is no other option) with a computer.

A simple checkers program is enough (you can use a free program). But a much greater effect will be from a program that can save and analyze your games, tell you mistakes, etc. ()

3. Tell your child interesting checkers stories (in some books you can find such stories involving characters well known to children)

4. Show your child simple, but demonstrative and exciting fragments of the game of checkers (children are especially impressed by spectacular checkers combinations)

5. Praise your child for success in playing and practicing checkers, do not scold for failures.

6. Express your pride in the presence of your child that he is playing checkers and brag about his successes.

7. Don’t force, but interest the child!

8. Don't force things! The main thing is that the process is interesting and unobtrusive.

Louis-Léopold Boilly "Family game of checkers"

We hope that these important secrets and tips will help you not only teach a child to play in checkers, but also to captivate with checkers. Do not forget that if you are able to show your child your own interest in checkers, and do not force him to practice, then the child will also become interested in checkers.

It should be noted that the above tips are fully applicable to teaching children another popular game - chess. And for those parents who are not confident in their ability to involve their child in a useful educational game, we recommend that you get acquainted with the amazing story of a little 4-year-old chess player who, with the help of his dad, achieved serious success in a very short time.

There is no doubt that the ideas and approaches applied in this real story of chess victories can be safely applied to checkers for children. Found and proven teaching methods will work equally for both chess and checkers. Despite the fact that we are talking about chess, similar results can be achieved by setting a goal for yourself teach children to play checkers.

Well, for those who want to get their children interested in chess, there are no better ways to find them than those outlined in the video course below!

For checkers lovers, such a convenient course that combines maximum information for initial training in checkers does not yet exist, but you can successfully do without it. Follow the advice given above, find the necessary literature for classes (a lot can be found on the “Checkers for Everyone” website) and move towards your goal.

You can find useful material so that parents who know very little about checkers can make checkers interesting for their child. For example, we recommend reading this checkers book - it will be very helpful for joint checkers lessons between children and their parents who are taking their first steps in checkers.

There are plenty of activities and games available to keep children, especially schoolchildren, occupied during their free time.

Board games are popular, among them the game of Russian checkers. Before you start playing it correctly, you need to learn its basic rules.

Children and adults of different age groups are allowed to play it; learning and understanding the essence of the game is an important stage. It will be more beneficial for children to start training as early as 5 years of age.

The board game helps children:

  • Train your memory.
  • Develop mental abilities and skills.
  • Develop logic and thinking.
  • Strengthen math skills.
  • Develops perseverance.

It is important to note! It is allowed to play checkers (the rules are the same in many games) even in preschool age in order to develop the skills that are needed at school.

It is the most educational game among many others.

To play you will need the following supplies:

  1. A game board consisting of 64 squares, half black and half white.
  2. There are only 24 game pieces. Each player gets 12 pieces.
  3. The new game involves 2 players.
  4. The main goal of entertainment is to win.

A win is counted if the players do not have any chips left. Or the player himself admits the loss. There may be a draw if both players cannot win.

Let's briefly consider the basic rules of playing checkers for beginner children:

  1. The game board is placed between two participants in the correct position so that the dark field is on the left.
  2. Which chips you get is determined by lot.
  3. They need to be placed on the corresponding colors, in total there are 3 horizontal rows.
  4. The right to move first is given to children with white chips.
  5. Moves must be made diagonally to an empty square.
  6. The game contains simple pawns and queens. Regular ones are able to hit and walk through 1 square of their color. It is worth remembering how the queen moves. She walks and hits diagonally, for a different number of cells.
  7. Those who reach the last top square are recognized as queens; they are turned over and recognized as queens.
  8. Simple pawns can fight back and forth, after which they are removed from the board.

It is important to note! Many people doubt whether it is necessary to hit the opponent’s checker. Absolutely, this phenomenon serves as a prerequisite.

The opponent deliberately substitutes his chip in order to quickly get to the very top and get the king.

For beginners, there are basic conditions:

  • Moves must be made in alternations.
  • The move is considered completed after the participant removes his hands from the field.
  • The participant must walk after touching the chip.
  • It is not allowed to move objects on the playing field.

Rules for playing corners with checkers for beginners

In checkers you can play a variety of games, giveaways, Russian checkers, Japanese checkers, and also corners. They are considered the oldest board game.

It involves 2 opposing players. The goal of the game is to move your checkers to your opponent's place.

Every game has basic conditions. Let's look at the basic rules of playing corners with checkers:

  1. A board is placed between two people in the correct position. The participant chooses the color of the checkers.
  2. The player must place a house of checkers. One person posts at the top of the board on the right, and the second participant at the bottom left.
  3. The house is built in the form of a rectangle, 4 pieces are placed in length, 3 pieces in height.
  4. Using horizontal and vertical movements of checkers, the opponent must arrange moves for himself in order to quickly move all the components to the opponent’s place.
  5. You are allowed to jump over one, two or three checkers. You can stop the moves yourself at any time.
  1. One of the participants was the first to move all the checkers to the opposite place of the opponent.
  2. The opponent has made more than 40 moves, and there are tiles on his main field that have not been withdrawn.
  3. After 40 moves, the participant returned the chip to its main place.

Many beginners do not know what corners can and cannot be done in the game. You cannot make asymmetrical moves.

You can jump vertically and horizontally. You are allowed to walk once, but make several jumps on empty cells.

Important to remember! To quickly learn how to play corner games for children, you need to practice regularly and also learn the basic rules and purpose of the game.

Rules for playing Chapaev checkers

There is a board game of checkers “Chapaev”, which appeared and was the most widespread in ancient times. This entertainment got its name in honor of a war hero in the Soviet Union.

For fun, a chessboard and a set of checkers, which consists of 12 white and 12 black pieces, were used.

The game first appeared in Egypt. It was only in the 19th century that similar tournaments were held in Russia.

Let's consider step by step the rules of the Chapaev game:

  1. Each side must place checkers in horizontal rows, 8 pieces in each row.
  2. The opponent must click his finger on the chips to knock out everything from the opponent.
  3. The end of the game will be considered when all the opponent's pieces are knocked out.
  4. The opponent begins his move after one participant loses his piece or fails to knock out someone else’s.
  5. The player who was the first to knock out all the chips from the opponent moves one row higher in the second round.

For Soviet fun, various types of checkers can be used. They are:

  • Classic.
  • International.
  • American.
  • Italian.
  • Canadian.
  • Brazilian.

All types are similar to each other.

To compare their specific characteristics, a table will help us:

To achieve the desired success in any interesting entertainment, special attention to the basic rules of the game is required. Knowledge and skill come only after much training, thinking and developing tactics.

Useful video

Game composition:

1. Game board 64 (8x8) cells. Cells of two contrasting colors, located diagonally. The designation of game cells is alphanumeric (like on a chessboard).

2. Checkers of two different colors, 12 pieces each.


Purpose of the game:


Rules:

The playing field (board) is positioned in such a way that the corner dark field is located on the left side of the player (Diagram No. 1).



Diagram No. 1

Diagram No. 2


The choice of color by the players is determined by lot or by agreement. Checkers are placed on three rows closest to the player on dark cells, as shown in the figure. The right to make the first move usually belongs to the player who plays with white (light) color. The moves are made by the opponents one by one.

If a simple checker reaches the last horizontal line, it becomes a “king” and is indicated by turning over (Diagram No. 3). The king can move diagonally to any number of free cells.


Diagram No. 3

Taking a checker The opponent's move is carried out by transferring his own through it, if it is on the diagonal cell adjacent to the simple checker and there is a free field behind it (Diagram No. 2). If after this move there is a continuation to capture other opponent's checkers, the move continues. The opponent's checker(s) is removed from the board. Capturing the opponent's checker can be done either forward or backward, and is mandatory unless it was agreed upon to change this rule before the start of the game.


These rules for playing Russian checkers are standard, but changes can be made to them by mutual agreement of the players.


International (hundred-square) checkers.

The rules of the game of international (hundred-square) checkers are very similar to Russian checkers, but, nevertheless, they are different.


Game composition:

1. Game board 100 (10x10) cells. Cells of two contrasting colors, usually white and dark (gray or brown) arranged diagonally. All dark (black) fields have specific numbers - from 1 to 50.

2. Checkers of two different colors, 20 pieces each.


Purpose of the game:

To win a game - when the opponent does not have a single checker left, the opponent's checkers are blocked, or the opponent admits defeat ahead of schedule.

If it is impossible for any of the participants in the game to win, the game is considered a draw.


Rules:

The game involves 2 players. The players are located on opposite sides of the board.



The choice of color by the players is determined by lot or by agreement. Checkers are placed on four rows closest to the player on dark cells, as shown in the figure. The right to make the first move usually belongs to the player who plays with white (light) color. The moves are made by the opponents one by one. A move is considered made if the participant in the game releases his hand after moving the checker. If a player touches a checker, he must make a move. If any of the opponents wants to correct the checkers, they must warn in advance.

At the beginning of the game, all opponents' checkers are simple. Simple checkers can only be moved forward diagonally to an adjacent free cell.

Taking a checker

For clarification, below are illustrative examples:



Diagram No. 6

Queen 10 can take one checker, placing himself on square 46.

A simple checker 36, removes 3 opponent’s checkers, ending up on square 29.

Therefore, checker 36 must capture.

Diagram No. 7

White has 2 options for capturing the opponent's checkers:

With queen 45 you can take 2 simple checkers and a queen, standing on square 16;

With a simple checker 26 you can take a king and 2 simple checkers.

In all options, the quality and quantity are the same, so the player makes the capture based on tactical preferences.



These rules for playing international (hundred-square) checkers are standard, but changes can be made to them by mutual agreement of the players.


More detailed rules for holding official competitions can be found in the Code of Rules for the sport “Checkers”, approved by Order No. 481 of the Ministry of Sports and Tourism of Russia dated May 12, 2010.


Brazilian checkers.

Brazilian checkers is played on a board of 8x8 cells according to the rules of international checkers.


Game composition:

1. Game board 64 (8x8) cells. Cells of two contrasting colors, usually white and dark (gray or brown) arranged diagonally. All dark (black) fields have specific numbers - from 1 to 32.

2. Checkers of two different colors, 12 pieces each.


Purpose of the game:

To win a game - when the opponent does not have a single checker left, the opponent's checkers are blocked, or the opponent admits defeat ahead of schedule.

If it is impossible for any of the participants in the game to win, the game is considered a draw.


Rules:

The game involves 2 players. The players are located on opposite sides of the board.

The playing field (board) is positioned in such a way that the corner dark field is located on the left side of the player.

The choice of color by the players is determined by lot or by agreement. Checkers are placed on three rows closest to the player on dark squares. The right to make the first move usually belongs to the player who plays with white (light) color. The moves are made by the opponents one by one.

At the beginning of the game, all opponents' checkers are simple. Simple checkers can only be moved forward diagonally to an adjacent free cell.

If a simple checker reaches the last horizontal line, it becomes a “king” and is indicated by turning over. The king can move diagonally to any number of free cells.

A move is considered made if the participant in the game releases his hand after moving the checker. If a player touches a checker, he must make a move. If any of the opponents wants to correct the checkers, they must warn in advance.

Taking a checker The opponent is carried out by transferring his own through it, if it is on the diagonal cell adjacent to the simple checker and there is a free field behind it. If after this move there is a continuation for taking, the move continues, and the option is chosen according to the “majority rule”, i.e. taking the largest number of opponent's checkers; in this case, the king does not enjoy any advantages and does not impose any additional obligations on the player.

Capturing the opponent's checker can be done either forward or backward, and is mandatory unless it was agreed upon to change this rule before the start of the game. The opponent's checker(s) is removed from the board.

If a simple checker, in the process of capturing the opponent’s checkers, reaches the field of the last horizontal line and is given the opportunity to be further captured by a king according to the rules of battle, then it turns into a king, stopping on the field of the last row. According to the king rules, she acquires the right to capture only from the next move.

English checkers (American, checkers)

Game composition:


Purpose of the game:

To win a game - when the opponent does not have a single checker left, the opponent's checkers are blocked, or the opponent admits defeat ahead of schedule.

If it is impossible for any of the participants in the game to win, the game is considered a draw.


Rules:

The game involves 2 players. The players are located on opposite sides of the board.

At the beginning of the game, all opponents' checkers are simple. Simple checkers can only be moved forward diagonally to an adjacent free cell.

If a simple checker reaches the last horizontal line, it becomes a “king” and is indicated by turning over. The queen can move one square diagonally forward or backward

A move is considered made if the participant in the game releases his hand after moving the checker. If a player touches a checker, he must make a move. If any of the opponents wants to correct the checkers, they must warn in advance.

Taking a checker The opponent is carried out by transferring his own through it, if it is on the diagonal cell adjacent to the simple checker and there is a free field behind it. Capturing an opponent's checker with a simple checker can only be done forward. When captured, the king moves only across one square in any direction, and not to any diagonal square, as in Russian or international checkers. Capturing the opponent's checker is mandatory, but if there are several continuations of the "battle", any one that is most tactically expedient is chosen (the main criterion is the absence of further continuations for captures).

If a simple checker, in the process of capturing the opponent’s checkers, reaches the field of the last horizontal line and is given the opportunity to be further captured by a king according to the rules of battle, then it turns into a king, stopping on the field of the last row. According to the king rules, she acquires the right to capture only from the next move.

Pool

The rules of the game in Pool are very similar to Russian checkers, but, nevertheless, they are different.


Game composition:

1. Game board 64 (8x8) cells. Cells of two contrasting colors, usually white and dark (gray or brown) arranged diagonally.

2. Checkers of two different colors, 12 pieces each.


Purpose of the game:

To win a game - when the opponent does not have a single checker left, the opponent's checkers are blocked, or the opponent admits defeat ahead of schedule.

If it is impossible for any of the participants in the game to win, the game is considered a draw.


Rules:

The game involves 2 players. The players are located on opposite sides of the board.

The playing field (board) is positioned in such a way that the corner dark cell is located on the left side of the player.

The choice of color by the players is determined by lot or by agreement. Checkers are placed on three rows closest to the player on dark squares. The right to make the first move usually belongs to the player who plays with white (light) checkers. The moves are made by the opponents one by one.

At the beginning of the game, all opponents' checkers are simple. Simple checkers can only be moved forward diagonally to an adjacent free cell.

If a simple checker reaches the last horizontal line, it becomes a “king” and is indicated by turning over. The king can move diagonally to any number of free cells.

A move is considered made if the participant in the game releases his hand after moving the checker. If a player touches a checker, he must make a move. If any of the opponents wants to correct the checkers, they must warn in advance.

Taking a checker The opponent is carried out by transferring his own through it, if it is on the diagonal cell adjacent to the simple checker and there is a free field behind it. Capturing an opponent's checker with a simple checker can only be done forward. The king's capture of the opponent's checkers can be carried out through any number of diagonal cells, provided there is free space behind the “victim”. If she again finds herself on the same diagonal next to or at a distance from the opponent’s checker, behind which there is one or more free squares, the queen must continue to capture subsequent ones and occupy any free square on the same diagonal behind the last taken checker.

Capturing the opponent’s checker is mandatory, but if there are several continuations of the “battle”, any one that is most tactically expedient is chosen (the main criterion is the absence of further continuations for captures).

If a simple checker, in the process of capturing the opponent’s checkers, reaches the field of the last horizontal line and is given the opportunity to further capture, then the checker continues the “battle”, while remaining simple.

Italian checkers

The rules of the game of Italian checkers are reminiscent of Checkers, but, nevertheless, they are different.

The choice of color by the players is determined by lot or by agreement. Checkers are placed on three rows closest to the player on dark squares. The right to make the first move usually belongs to the player who plays with black (dark) checkers. The moves are made by the opponents one by one.

At the beginning of the game, all opponents' checkers are simple. Simple checkers can only be moved forward diagonally to an adjacent free cell.

If a simple checker reaches the last horizontal line, it becomes a “king” and is indicated by turning over. The queen has the right to move one square diagonally forward or backward.

A move is considered made if the participant in the game releases his hand after moving the checker. If a player touches a checker, he must make a move. If any of the opponents wants to correct the checkers, they must warn in advance.

Taking a checker The opponent is carried out by transferring his own through it, if it is on the diagonal cell adjacent to the simple checker and there is a free field behind it. Capturing an opponent's checker with a simple checker can only be done forward. A simple checker is forbidden to “beat” the king. When captured, the king moves only across one square in any direction, and not to any diagonal square, as in Russian or international checkers. Capturing the opponent's checker is mandatory, but if there are several continuations of the "battle", the option is chosen according to the "majority rule", i.e. taking the largest number of opponent's checkers; in this case, the king does not enjoy any advantages and does not impose any additional obligations on the player.

If a simple checker, in the process of capturing the opponent’s checkers, reaches the field of the last horizontal line and is given the opportunity to be further captured by a king according to the rules of battle, then it turns into a king, stopping on the field of the last row. According to the king rules, she acquires the right to capture only from the next move.

At the beginning of the game, all opponents' checkers are simple. Simple checkers can only be moved forward diagonally to an adjacent free cell.

If a simple checker reaches the last horizontal line, it becomes a “king” and is indicated by turning over. The king can move diagonally to any number of free cells.

Taking a checker The opponent is carried out by transferring his own through it, if it is on the diagonal cell adjacent to the simple checker and there is a free field behind it. If after this move there is a continuation to capture other opponent's checkers, the move continues. The opponent's checker(s) is removed from the board. Capturing the opponent's checker can be done either forward or backward, and is mandatory unless it was agreed upon to change this rule before the start of the game.

The king's capture of the opponent's checkers can be carried out through any number of diagonal cells, provided there is free space behind the “victim”. If she again finds herself on the same diagonal next to or at a distance from the opponent’s checker, behind which there is one or more free squares, the queen must continue to capture subsequent ones and occupy any free square on the same diagonal behind the last taken checker.

Capturing the opponent's checker is mandatory, but if there are several continuations of the "battle", the option is chosen according to the "majority rule", i.e. capturing the largest number of opponent's checkers

In cases where a simple checker, when captured, reaches the last horizontal row and is given the opportunity to further capture checkers, then it is obliged to continue the battle with the same move, but as a queen.

In cases where a checker has reached the last rank without being captured and is then given the opportunity to fight, it must hit, provided that this opportunity is retained only by the next move as a queen.

Broken checkers are removed from the board only at the end of the move; repeated “jumping” over broken checkers is prohibited.

Olga Puzyreva
Consultation for parents “How to teach a child to play checkers”

Consultation for parents

"How "

Hardly anyone doubts that one of the good ways to develop a child is his passion for intellectual games, the most famous and popular of which, of course, are chess and checkers.

Checkers For children, this is an excellent means of developing important qualities in a child, and first of all, memory and logical thinking. Besides checkers game for a child it is also intuition, determination, the ability to make the right decisions and other qualities useful for life. Therefore those parents who understand the benefits of their child’s activities checkers, have already found the answer to the question of why to teach children checkers. Be sure to try to introduce child playing checkers. Start off play possible as early as 3–4 years. It is very important for kids to demonstrate and train such important qualities as concentration and attention for this game. This is exactly what you will need to kid, when he goes to school, which once again proves the benefits of checkers in preschool age. This a game recommended even if your the child is restless, does not withstand long periods of exercise, etc. Very often it is playing checkers develops in a child These necessary qualities help to achieve better success while studying at school. In many secondary schools, checkers clubs are open and recommended.

The following appears question: How teach a child to play checkers. At first glance, this process does not involve difficulties. After all, the rules of checkers are so simple that even a small child can understand and follow them. However, there are general important points without which it is impossible to achieve success in introducing children to checkers and other useful developmental games.

The most important and effective way to engage a child checkers– is to get carried away with him! That is, do not tell the child about how interesting and useful it will be for him play checkers, but to show and share this interest with the child.

A few tips to help you get excited child with checkers:

1. Master the literature on checkers, as well as various checkers sites. This is necessary in order to study the work of famous checkers players, independently study the techniques of the game, be able to solve and explain checkers problems for a child, study interesting and beautiful checkers positions and games.

2. Try to find opportunities play checkers with a person or at least with a computer, if there is no other possibility. To do this, it is enough to install a simple free checkers program or, for greater effect, one that is capable of saving and analyzing the game played, and which can also point out mistakes made.

3. Tell the story different stories about checkers for a child.

4. Show to kid simple, exciting game elements checkers

5. Do not skimp on praise for child for the success achieved in the game, do not scold him in case of failure. Say you are proud of his success in checkers, show them off in front of other people. Get interested child, rather than force him. The main thing is that the process is interesting and unobtrusive.

TRAINING AND PREPARATION FOR THE GAME

Introducing and teaching preschoolers to play checkers happens in stages. Carefully examine the chips (shape, color, board, highlighting white and black fields, material, surface. Give to kid the opportunity to examine the chips with your hands, make sure of the features of the appearance of the inverted checkers(future lady). Give to kid two chips of different colors and explain that checkers on the field(regardless of their color) stand and move only on black cells. This is necessary in order to checkers opponents met in the game. Suggest to kid independently place your chips anywhere on the board, while making sure that they are placed correctly on the black squares. Suggest to kid arrange correctly checkers on the playing field, explaining that before the game starts, pieces of different colors are on their respective halves of the playing field. In this case, the center of the field is free so that moves can be made. Place checkers follows in three rows from the edge of the playing field closest to you and only on black cells. To consolidate the information received, suggest to kid take 12 checkers of the same color and place them on the field. This usually doesn't cause any problems.

We move on to learning moves diagonally forward to a free adjacent black field. It is better to reduce the number of checkers from 12 (24) up to 4 (8) . This will give to kid opportunity to do more exercise. To prevent eye strain and fatigue, practice important moments of the game (moves, opponent's fight, queens) also better with fewer checkers.

Explain to kid The point of the game is to destroy checkers opponent when moving his checkers forward. Simple the checker doesn't go back. The loser is considered the one, who has no checkers left on the playing field or is unable to make moves.

Play a training game with a limited number of checkers on the field. Practicing the moves child sooner or later will be faced with a situation where checkers opponents will meet and will be on adjacent fields diagonally, and the field behind opponent's checker free. The adult shows that the one of the players whose turn it is to make a move must take (hit, "eat") checker enemy and remove it from the field. Simple a checker can beat a checker opponent and move backwards. Tell me to kid that in any battle, including checkers, there are heroes. These are simple checkers, which, having reached the last row of the opponent’s field, become shock checkers- queens and continue the fight. The queen can walk along any diagonals of the playing field, destroying opponent's checkers. It is an inverted checker. You can insert a circle of a different bright color into the queen. So to kid It will be easier not only to distinguish your kings from simple checkers, but also to identify your opponent’s kings and watch them especially closely.

Starts on its own a game. An adult asks child who should go first and explains what the game is checkers Whites always start. He also demonstrates how to draw lots by hiding different colors checkers in the left and right hands. A game requires complete concentration, attention, and observation of the entire field. Usually, child so focused on his strategy, the movement of checkers, that he cannot evaluate the picture on the board as a whole, he does not notice the opponent’s moves and the dynamics of the changing situation. The adult's task is teach children the rule: before making a move, you need to assess the situation on the board, monitor everyone checkers on the playing field, as well as predict the development of the situation.

SHORT LIST OF GAME TERMS CHECKERS

Simple - ordinary checker(not a queen).

Onboard checkers - checkers, occupying the side fields of the checkerboard.

Queen squares are the fields located in the last horizontal rows of the checkers board.

Queen - checker, reaching the dam fields.

Move - movement checkers from one field to another.

Quiet move, or pace - simple movement checkers.

Impact move, blow, or fight - a move accompanied by a capture checkers or enemy checkers.

Submission - deliberate setting checkers under attack.

Exchange - submitting one or more of your own checkers to attack and taking the same number of enemy checkers.

Checkpoint checker - checker, which ensures passage to the kings.

Breakthrough is a strategic technique that allows you to break into kings.

Tetanus - a confrontation between queens, in which the turn of the move leads to defeat.

A sieve is an arrangement of checkers in which there are free fields between them.

Locking - a position in which one or more checkers of one of the sides are closed checkers enemy and cannot walk.

RULES OF THE RUSSIAN GAME CHECKERS

(competition regulations)

Each player has 12 checkers, which are placed on black squares on a board of 64 cells (8) . The board must be placed so that the corner black field is to the left of playing. Checkers move only along black fields diagonally forward to a free adjacent field. White starts the game. The moves are made one by one. You cannot make several moves in a row. Simple checkers don't go back. If white and black checkers met and are on adjacent fields diagonally, and the field is behind the opponent's checker is free, the one from playing, whose turn it is to move, must take (beat) and remove it from the board. Take (beat) checker The opponent can be moved forward and backward if there is a free field behind her.

A situation may arise on the board such that several of the enemy’s checkers are under attack at once, then they are taken (hit using "bridge", stepping over each checker to the free field behind it. You cannot step across two free fields, just as you cannot walk across two free fields. checkers.

If simple checker, moving along the board, reached the last row, it turns into a queen. The queen can move along all four diagonals the entire length forward and backward if they are free of checkers. If for saber the enemy has several free squares in a row, then the king, having taken the enemy checker, has the right to stop at any of the free fields. Can take several checkers at once if there is at least one free field behind each of them. After taking enemy checkers, the queen can change the direction of the next blow.

If you touched your checker, then you have to go with it. And after they moved her to another field and took her away from checkers hand, the move is considered to be made.

If both are unable to make a move, the one whose move loses.

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