Where is the beard in the valley of rustles? Walkthrough Valley of Rustle Main characters with new visuals

Walking through the “Valley of Rustle” mod often raises questions among players, because the location of characters and key points is often not indicated on the map, often you just have to scour the entire location in search of a solution, this takes a lot of time, and the respawn of monsters is annoying, because the cartridges are not endless . This guide was created for such poor wanderers in the “Valley of Rustles”.

Let’s immediately make a reservation that the final two quests: “Tell Beard about the fate of three comrades” and “Give Beard the artifact Heart of the Oasis” are not feasible, because the character Beard is not in the location at all. We just need to leave the zone, that is, go out into the pipe, into the original cave where we found ourselves at the beginning of the game. At this point the game will be completed, supposedly our hero safely left the valley and went with the swag to Beard.

After completing the main storyline, during the last conversation with the Pilot, there is another interesting quest: the Pilot asks us to work as a guide - take 4 tourists around the zone and shoot game. Tourists will pay well for each mutant killed, but they must be protected from death and treated if injured. We recommend this quest for completion.

And now, in order, about the passage of the “Valley of Rustle” mod. On the map, numbers indicate key characters and quest points where we should go to successfully complete the “Valley of Rustle” mod.

  1. The starting point is two stalkers near the anomaly. We jump into the anomaly pit, take the “Knot” artifact, kill the zombies, enter the teleport backwards, otherwise we won’t get out of the trap.
  2. Mutny's camp.
  3. A stalker from whom you need to take a flash drive on Mutny’s instructions.
  4. Cave with a corpse, we take Lyuty's PDA.
  5. The character Maximilian, we give him the parcel.
  6. Gena Nepomniachtchi, we don’t kill him, but wound him in the leg.
  7. Ozersky's bunker in the rock.
  8. Lyuty's hiding place.
  9. Mercenary base.
  10. Cave with a corpse, worth searching.
  11. Gathering place with Maximilian and his team.
  12. The habitat of the character Radik (we go to him with food).
  13. The corpse of a military man, remove the key to the box from him.
  14. Hostage at a mercenary base.
  15. The laptop is in a box near the fallen helicopter, we already have the key.
  16. Dressed as a mercenary, we run to the mercenary camp.
  17. The homeless man is on the tower, he will give us the Compass artifact.
  18. Svoboda base, where technician Mishka Tesla is located.
  19. Oleg's location, he has a microchip.
  20. A point with a teleporting anomaly. In the cave we find an artifact and the corpse of the Coward. When we return, our things are taken away. We run to Maximilian (if he is alive) or to the stalker base to Volodya for help. We take out the Freedom camp and take our things.
  21. Stalker Grisha, who will help us in the attack on Mutny’s base.
  22. The final point of departure from the “Valley of Rustles”.

Video of the walkthrough of the “Valley of Rustle” mod:

For true fans of Stalker Valley of Rustle, the walkthrough differs from the original version of the game with new storylines, which with 100% confidence can be called original in their genre.

The walkthrough of the game Stalker Valley of Rustles introduces us to the story of the life path of the player Max, who, before leaving the territory of the exclusion zone, decides to earn some money. S.T.A.L.K.E.R.: Valley of Shorokhov differs from other modifications in that the entire storyline takes place in only one newly introduced location. Although this location has enough space for exploring the area and multiple shootouts.

All experienced stalkers will find the passage of Stalker Call of Pripyat Valley of Rustles to be banal. According to the storyline, Max goes on assignment from the famous artifact dealer, Beard. The ultimate goal of the quest is to find Beard’s friends who disappeared in the anomalous zone and went in search of the mysterious heart of the Oasis. It’s not difficult to answer the question of the players Stalker Valley of Rustle walkthrough where to find a beard. Beard is an inhabitant of the Zaton location, near which there is an abandoned area. A powerful ejection occurred in this empty area, resulting in the formation of various unusual anomalous areas. The ejection distorted the valley beyond recognition, and the faults seemed to visually divide the location into sections.

If you watch the game Stalker Valley of Rustles walkthrough, you will see that it is necessary to avoid terrible cracks in the ground, since falling into them promises certain death for the hero. Don't gallop like a mountain goat, but cross the gaps in a civilized manner on bridges or logs.

In Stalker Valley of Rustles, completing some of the tasks plays an important role in the plot scenario. The developers especially highlighted two quests that allow Max to earn as much money as possible before leaving. Most quest chains are completed in rather radical ways, which can lead to replaying the modification.

The cool thing is that the main character during the walkthrough of the stalker mod valley of rustles must take a steam bath or wash in the shower. Characters in the game may refuse to engage in dialogue with the dirty ones, and when you reach “homeless stink,” they will generally confuse you with a mutant zombie and shoot you. So, cleanliness is not only a guarantee of health, but also a sure way to undergo modification.

You can watch a more detailed walkthrough of the game Stalker Valley of Rustle Part 1 in the video:

During the game, you will communicate with a merchant who is in a disgusting mood due to the failed assignment of the mercenaries. For three thousand rubles you will go to get an anomalous plant in the stalker valley of rustles passage. This anomalous plant is located between the stones and makes a hissing sound. The worst thing that awaits Max, if you can call it that, is an attack by a bloodsucker. You don’t even have to fight, but just run away with the obtained plant.

Another supposedly difficult task is to find a compass. Now we will explain in detail for the stalker valley of rustles walkthrough where to find the compass. Not far from the location of the Mercenaries' base, a wooden tower was built. When you approach it, the man from the tower will ask for help: to fight back the mutants. You have to fight fifteen mutants, and then climb the tower to the man. For your help in dealing with mutants, he will give you a compass, which you should never sell throughout the game, it will still be useful for completing other tasks.

In conclusion, I would like to bring to your attention the stalker valley of rustles walkthrough video complete collection:

Third party fixes:


- Added OffCorpses CoP mutant corpse cleaner (author: Skunk).
- Enabled the Correct ironsights alignment mod, which corrects crooked aiming on weapons (author: b1ub4k).
- Fixed art and world weapon models: Beretta 92FS, Colt M1911A1, SIG-Sauer P220, HK USP Compact, IMI Desert Eagle (incorrect display of the “muffler” texture); SVD (possibility of installing a “silencer”); AKS-74U (fixed front sight and incorrect display of the “muffler” texture); AS "Val" and VSS "Vintorez" (non-display of cartridges in the magazine when reloading); AN-94 "Abakan" (animated rollback of the moving firing unit); HK MP-5A3 (animated shutter during firing) (author: power-cat).
- Corrected hood of the RGD-5 grenade (author: ).
- The glowing switched-off flashlight on the second render, when viewed from a third person, no longer shines (Shoker Mod v1.9).
- Added corrected textures, bumps and thm files for the novice bandit, novice stalker and experienced stalker (OGSM CS 1.8 CE).
- Corrected textures and bumpers of the ZAZ-968M “Zaporozhets” car (OGSM CS 1.8 CE).
- To complete the set, his gas mask has been added to the mercenary’s overalls (author: RicocheT).
- Fixed incorrect indication of the target in one of the tasks, as well as a non-critical bug with the injury of one quest NPC (
- The official modification fix is ​​included.
- Fixed Rockefeller model.
- Now, after the robbery of the GG on the plateau by Cowboy and Co., an SMS will come from Maximilian - he will definitely want to talk with the GG on this topic. Do not miss.
- Added a visual of Max in a mercenary suit.
- Increased likelihood of saving Genka Pochta alive from the hands of bandits. Previously, he usually died in a shootout.

Corrections from a friend monk:


- The mercenary's overalls received their own icon in the modernization window and the modernization option itself (ARS Mod), its config was corrected.
- Incorrect animation of Tesla Bear has been corrected, weapons have been added to his hands so that he does not wave his hands empty.
- On the contrary, Rockefeller’s weapons were taken away so that he would not pick up weapons from the samples being sold.
- Corrected, as far as possible, the icons and voices of non-unique NPCs, because there were a lot of inconsistencies.
- Fixed bugs in the default game - weight and aps for gas masks and helmets, lack of NVGs for SEVA, etc.
- All quest items (except for the mercenary's overalls) are made non-tradable. Previously, they could easily be bought back from NPCs.
- The textures on the stuffed chimera and boar have been corrected; for variety, texture additions have been made to the level file of the mod.
- Added icons to the task news manager, otherwise this dynamite box is somehow already boring.
- The default icons of weapons and overalls have been corrected to match their visuals.
- Main quests are highlighted - yellow marker and secondary quests - white marker.
- Freemen and killers have their native voice acting returned, otherwise literally all NPCs spoke only in the voices of neutral stalkers.
- Added a phrase to exit the dialogue with the GG for those characters in the mod who did not have it, otherwise the dialogue window was empty.
- Added “sound accompaniment” to a blow to the GG’s face. Before that they beat us in silence.
- Added personal icons to messages from NPCs (previously there was one for everyone).
- Killers now have a voice over when they are wounded. Previously, they were lying around and writhing in pain in silence.
- A description of the Andrey Head icon has been added to the PDA.
- The missing ones have been added to the art modification table: “Night Star”, “Crystal” and “Blood of Stone”.
- While settling mutants around the location, the author may have forgotten about such cute little animals as flesh and pseudo-dogs. Were added.
- Fixed re-locking a previously opened inventory box on a military helicopter.
- Corrected task descriptions, dialogues and messages.
- Rewritten (corrected, supplemented) descriptions of all mod items.
- Trade has been corrected: military equipment has been removed from sale to stalkers at Mutny’s former base and moved to sale to Rockefeller.
- Fixed texture on the Chaser-13 world model. A red rifle casing was displayed on the handle. Removed. Added SVD bumpers, because Previously, SVD had SVU bumpers.
- Added the ability to install all body kits on all types of weapons (some for default ones, some for unique ones), where they were provided for by the game developers.
- Since in the mod the default uniques (weapons, equipment) were “turned off” from the game, so I distributed unique weapons to unique NPCs, and put the clothes in boxes.
- Semyon Cowboy’s personal box is now also lockable.
- The icon of the “Medusa” artifact has been corrected to match its visual.
- Added previously missing operating sounds to fans, jerboa dynamos and sparkling “Electra” lamps.
- The inscription “You can now get your weapon” has been removed from the screen.
- Created descriptions for the Joker’s gas mask, Karyaga’s steel helmet, Barge’s “Zarya” suit, and harmonica.
- Replaced the model of Kostyan Lapserdak with another bandit (visual from SWMod CoP), since it was the model of Sych (let Sych sit on Skadovsk anyway).
- Now, when starting a new game, all four splash screens of the mod are played, and not just the first one.
- Max now starts the game in a black cloak, like in the splash screens, otherwise there was a discrepancy before - he was in Zarya.
- Professor Ozersky and Mishka Tesla are now displayed each with their own label in the PDA - merchant and technician, respectively.
- Fedor’s flash drive can now be sold to Rockefeller so that it doesn’t lie like a dead weight in inventory.
- For Ivan Kolbasa, phrases for choosing to accept or refuse the proposed quest for the delivery of a box with goods have been added to the dialogue. Previously, the quest was taken automatically.
- A similar edit was made for Rockefeller’s quest to find a laptop. You can either take it right away, or refuse, postponing the quest for later. Previously, I also took it automatically.
- Now at the military helicopter you will find a notebook in which it will be written where the surviving captain Kozlov went with the key to this box. There have been complaints that it is very difficult to understand where to look for this very key.
- Fixed the dialogue of the technician Radik. Now it is possible to read both versions of his dialogue with the GG. Previously, we could only read one of the two.
- Fixed the icon of the ChN-3a body armor in the upgrade files.
- Fixed the texture of the flesh_strong.ogf model. Previously, both regular and enhanced flesh had the same texture on both models.

Corrections from a friend lexshevtsov:


- Changed all background textures of the main menu of the game and the loading screen.
- Added five location loading screens (as in the original game).
- Added icons for unique characters and tasks.
- Added zombie icon in statistics.
- New textures of first aid kits and bandages (based on our own photographic materials).
- New hand texture for the mercenary costume.
- Improved map appearance.
- The mercenary helmet icons in the inventory and upgrade window have been changed, the mercenary costume icons have been corrected.
- Added custom upgrade stage icons for the mercenary’s overalls and helmet.
- The starting slideshow has been corrected and the final slideshow has been added (special thanks to comrade Wolfstalker for voicing the text).
- Localization files have been slightly corrected and credits have been added.

Help with modification:
1) First, two stalkers will meet, who hint that there is a cave in which lies an artifact.
We read the dialogue, find a cave, go down, kill everyone, search the corpses (Vovka’s PDA - give to Ozersky (7)), take away a useful artifact.
A teleporter will appear. You have to go into it with your back - this is how the anomaly plays cat and mouse with you.

We get to camp (2). We meet with Mutny, who gives the task to take the flash drive from the stalker.
We go to where this stalker is supposed to be (3). We fight him off from the bandits and take the flash drive. If the bandits still overwhelm him, it’s okay, we remove the object from the corpse.
But if the stalker survived, he will tell you in gratitude about the location of a good cache (cache - container warehouse (9), on a tree. You can jump from the roof). We hand over the task to Mutny.

In camp (2) there will be a stalker who will offer to hunt mutants. If you refuse, this task will no longer be available. It is most profitable to give Ilya Barbos' PDA to Mutny.
In the same camp (2) there is a quest from a merchant to find an anomalous plant. (a secret - another merchant will give more money for this plant, so don’t rush to give it to the first one)

So, Mutny tells GG that the stalkers have gone to Maximilian. And that the GG can waste no time and immediately help the latter. Namely, to take his thing from the bandits.
On the way to the bandit camp we will pass an anomaly. There is a cave nearby (4). There are zombies and a corpse in the cave. We kill the zombies, remove the PDA (Fierce PDA) from the corpse. As we read, it becomes clear who needs it.
We go to the bandits (24). There are two options - either redeem the parcel or take it by force. It's up to you to decide (It's more interesting to kill the brothers)

We meet with Maximilian (5), give the box. Maximilian asks for help in destroying the mercenary camp. It is better to agree, although you can refuse. Let's consider the main option - YES.
We take the equipment from the merchant. We take a quest from him to find a helicopter that didn’t even reach the laptop.
We immediately take a quest from the technician to find someone named Gena, who stole the tools. When you find Gena (6), do not rush to kill him - there is no box with him. Gena needs to be wounded and questioned.
On the way to Gena, we search the caves (10) and remove the PDA from the corpse. There's a hint about a good hiding place. Subsequently, the PDA itself can be sold to a merchant (5)
You can also give the technician (5) Lyuty’s PDA with a further simple quest to find the barrel (the cache will appear on the map (8)).
At the same base (5) you can complete a quest from the stalker Arthur sitting in the basement - he will throw some money and an artifact. You don't have to run far, so you can do it right away.
So, we run with Maximilian to place (11). His comrades are already meeting us there.

We clear the mercenary base (9). If Maximilian survived, then we talk to him and he sends us to Radik. If you don’t survive, a mark will appear on the map where Radik is located (12)
Let's go to Radik, not forgetting to take with us 5-6 units of something edible (bread, sausage, canned food, tea cake...)
Along the road, in one of the anomalies (13), lies the corpse of a military man (from the missing helicopter), from whom we take the key.
We meet with Radik and give him the provisions. He says that the guys were captured by mercenaries and held at their main base (14). Gives away the Goonie's PDA. Offers to cooperate - we agree.

We read dialogues about Radik's plan. And the first thing you need is to get a hiring suit. There is no need to look for it, because... he was in the package that GG took from the bandits.
We run to the stalkers’ base (5). On the way we find a fallen helicopter and a box next to it (15). We already have the key - open it and take it. The laptop assignment can be submitted (5).
On the way to the stalkers' base, you can complete the new merchant's quest (9). At least it's worth taking - another cave will become available for visiting.
At the stalkers' base we pick up the mercenary suit. We read the dialogue, look around, recruit another stalker into the group. The two of us go to Radik (12).
We speak with Radik. We carry out an easy task to find a mercenary's PDA.

Now the complete set is a suit and a recruitment PDA. We break through the dense ranks of mutants with Radik’s squad closer to the mercenary camp (16).
The GG must go further alone. We make sure that the GG is wearing the right suit and has a recruitment PDA in his inventory.
We calmly go to the mercenary base (14) - they take the GG for one of their own. We are looking for hostages. When the GG is revealed, we will kill the hires.
If Radik's squad survived, good. If not, it's okay. Only the task itself from Radik will fail, but not the further plot.
We find the leader, search him, take the key to the cell where the hostage and Experienced’s PDA lie. If the hostage Fyodor survived, then open the door and watch the cutscene.
We're in no hurry to leave. Further from the base along the path there will be an anomaly, and a homeless person will live nearby (17). We carry out his task, we get a “compass” - it will come in handy.

In search of the Coward we find the Svoboda base (18). We talk with the main one. We read the dialogues. We speak with Tesla and complete his quest to find the missing items - a “compass” (already there) and a microcircuit.
The microcircuit is in the possession of Oleg, who is hiding not far from the containers (19). [lyrical_digression] As my grandmother used to say: “don’t walk down a narrow corridor towards a man with a machine gun”
The safest way to take down Oleg: there is an opening right above him - you can throw something there from the street, for example a grenade.
We take the microcircuit from Oleg and hand over everything to Mishka Tesla (18). He will give a simple task to clear the area - we carry it out.
Next, we go from Tesla to the teleportation place (20). We install the scanner and jump into the anomaly.
We go into the cave, kill the mutants, find the artifact and the corpse of the Coward (do not forget about the detector - there are artifacts there). We remove the PDA. We go back and watch the cutscene.

Everything was taken from GG except the PDA. We run to Maximiliana (9), if he is alive, and tell him about what happened. He will give you the key to his personal box at the stalkers' base and tell you what to do.
If Maximilian is dead, then we immediately break into the stalkers’ base (5), find Volodya there, and get ready. Together with Volodya we take out the Svoboda camp (18). This can be done alone.
We take our things. You can remove documentation on teleports from Tesla’s corpse, give it to the technician at the base (5) and he will tell you what to do (read the dialogues)

Now you need to kill Mutny (2) in order to get to the exit from the Valley. We kill Mutny ourselves or in cooperation with stalkers. When approaching Mutny's base, Grisha will invite the GG to cooperate (21).

Then you can leave the Valley (22), but... there are still quests left - helping scientists. The first one is at the base where the containers are (9). Just for fun, you can combine it with the “guide” quest (22).
After completing the quest about measurements - a line of quests based on stalkers (5). Don't forget about the detector in the cave - there are artifacts there.
Well, for fun you can take tourists around the valley (22).

When we get tired of it, we leave the Zone.

Map of the area with caches and places where quest NPCs appear:

Caches:
(23) - cache not marked anywhere. Backpack on a tree. (sound swag)
(9) - Backpack on a tree. Jump from the roof. (sound swag)
(10) - Backpack on a tree (sound swag)
(2) - there are cartridges in the toilet.
the remaining caches will be marked with marks when searching the corpses of quest characters.

We invite you to familiarize yourself with the topic: “where is the beard in the valley of rustles,” including the latest trends.

I tried a couple more times to save Yasha - NO way... The spawn of jerboas does not stop))) I shot both barrels until they turned red and yellow))) and returned to the Rockefeller base... There I sold it completely, got it repaired, stocked up on 1000-1500 rounds of PKM cartridges, AK and MP-5 and slowly walked to the exit from the zone... The mood was so-so, and I walked through boars, flesh, dogs...

in short, I took my soul away for the last time...

Let me make a few statements regarding this mod. The overall impression is great! Not a single crash in the entire game. A good new map, interesting quests, unexpected twists in the new plot. I was pleased with the accuracy of the FN-200, even without improving the parameters.

There are, however, moments that are not entirely clear to me. For example, I didn’t understand how to use the IR scanner on a tactical helmet...

Regarding the mutants: the pseudo-giant is a superboss))), falls heavily - 3 RGD + 4 MP-5 horns (well, it seemed to me so). And that's probably right.

But the fact that the bloodsucker can withstand a couple of headshots from a fully upgraded SVD from a medium distance is puzzling...

But this in no way spoils the excellent impression of the mod. I definitely recommend everyone to play.

I myself ran it on static and high settings - limited by the computer config. Download installation files from trusted links (preferably copyright ones), install everything according to the instructions, do not thoughtlessly change the parameters inside - and you will have excellent gameplay.

Good luck everyone!

PS. I forgot: there is another small flaw in the game - Ozersky requires “Chernobyl mushrooms” to improve the parameters of artifacts. But after one time (the first) you give him an art with a mushroom to upgrade and he improves it, then after that you don’t have to give mushrooms to improve other art... That is, then in the dialogue Ozersky categorically demands that you have a mushroom, but art takes money and makes improvements.

Who doesn't know the game S.T.A.L.K.E.R.? Of course, there are no such people. “Stalker” is a game from last decade that is still popular and has a huge audience. The main indicator that S.T.A.L.K.E.R. is still alive, there is a regular release of new mods. Each of them is unique in its own way and adds new colors to the game, expanding the gameplay. The “Stalker: Valley of the Rustle” mod was no exception to the rule and opened a new world, returning many satisfied players back to the world of the Exclusion Zone.

Brief description of the mod

The world of the mod is limited to just one location, and players are not given the opportunity to get to places from the original game. However, “Stalker: Valley of the Rustle” is a game very rich in all sorts of little things. Yes, it only features one location. But it is so detailed and extensive that the player will have plenty of room to roam around.

The mod has added several new artifacts, original and interesting quests, and new monsters. So thanks to the richness of “Stalker: Call of Pripyat. Valley of the Rushes" can safely be called a real full-fledged game, and not a mod.

Plot plot

So the action begins. The plot revolves around the fact that a local artifact dealer, Beard, received an order to search for a very rare and valuable anomalous formation. Ordinary stalkers call it “The Heart of the Oasis.” Beard collects information about this artifact, after which he entrusts the search to three of his friends. Thanks to either irony or the sense of humor of the creators, their names are Stupid, Coward and Experienced. However, for unknown reasons, they all mysteriously disappear.

The protagonist of the game, stalker Maxim, takes on the task of searching for the disappeared guys. Max is a seasoned adventurer who decided to save up more money in the Zone before leaving it. The received order should be the last and key one in his life.

First steps

This is how the plot of “Stalker: Valley of the Rushes” begins. Completing the main storyline takes about 3 – 4 hours. The amount of time spent playing the game depends on the gamer's chosen style. Someone breaks forward in battle, scattering opponents in different directions. Some choose the slow but safe path, shooting zombies and mutants in small groups and collecting the items they drop.

Getting into the Valley of Rustles, the protagonist immediately meets two stalkers not far from the cave. A dialogue ensues between them. The stalkers report that there is a certain artifact in the cave, and their friend who tried to get it is most likely already dead. In Max's cave, trouble awaits him in the form of several zombies. Having dealt with them, the main character finds the body of the failed artifact seeker and the artifact itself. Having solved a small puzzle with portals, the protagonist gets out of the cave and continues on his way, taking a few things of the deceased.

New acquaintances

So, the adventures of the brave stalker continue. Having walked a little further, Max finds himself in a small settlement where you can take on a task (get a flash drive in exchange for information about the missing). In general, in terms of the number of interesting quests, there is no better mod than “Stalker: Valley of Rushes”. A compass will be a great help. With its help, it won’t be difficult for Max to find the lair of bandits from whom he needs to take the flash drive.

On the run again

After wandering around the camp a little and completing several side quests, it’s time to go to the aid of Maximilian. After meeting him, an attack on the enemy base will begin. The firefight is pretty intense, but it's worth it. After completing the battle, Maximilian will reward the protagonist with a good amount of ammunition, first aid kits and other useful things. However, it will not be possible to obtain any information from him. Instead, Max is sent back to meet another assistant. This time it will be Radik, who needs to take some food.

On the road to Radik's lair there is another camp. You can complete additional quests there. For each of them, the protagonist will receive a certain amount of money, equipment and ammunition. In fact, it’s worth doing them, because in “Stalker: Valley of the Rustle”, completing the main campaign takes only a small part of the game time. Completing side quests, which provide the best rewards, is a core part of the gameplay.

The fate of missing friends

Max arrives at the place, which turns out to be a dark cave, where Radik and his soldiers have taken refuge. After talking with him and giving the food he brought, the protagonist finally learns about what happened to the missing stalkers. According to the story, they were in Radik's detachment. However, Coward left the company long before the events occurred. Not having reached their destination quite a bit, Radik’s detachment was attacked. Balbes, unfortunately, did not manage to survive the battle, and poor fellow Experienced was captured along with another comrade.

After such a heartbreaking story, planning for a rescue operation begins. The protagonist offers to help Radik in this situation. But it's not that simple. The operation will not be a classic massacre, but a well-thought-out stealth mission. After destroying several military personnel, removing their uniforms and obtaining a PDA, Max disguises himself as a mercenary and infiltrates the enemy base. The old one is no longer there. His further fate is unknown.

So, another turn of events in the game “Stalker: Valley of the Rushes”. The passage of the next part begins with the fact that the protagonist has to cling to the last remaining thread, which will allow him to find out about the fate of the missing stalkers. Max goes in search of Coward. After talking with some of the main characters, the main character learns that Coward has left to look for an artifact. Apparently, it was the one that Beard ordered for them.

An unexpected new friend

It turned out that in order to get to the plateau to which the Coward went, you need to teleport. To do this, you need to use a special device that was created by a stalker named Tesla. The creators didn’t put a lot of effort into coming up with names for the characters in the “Stalker: Valley of the Rustle” fashion. The further part of the path is made difficult by the fact that part of this device, or rather the microcircuit, was stolen by a bandit named Oleg. The main character goes in search of him.

They manage to find Oleg quite quickly. But winning will be problematic. After all, he is protected by a detachment of mercenaries. And Oleg himself is not going to die, defending himself with a machine gun. However, having defeated the thief, the hero returns to Tesla. He will repair the device and agree to accompany you to the teleportation site and help complete it.

Fate of the Coward

After teleportation, the protagonist finds himself in another cave. It is teeming with various mutants: rats, zombies, and even the controller comes across. After defeating all these many enemies and solving a new puzzle related to anomalies, Max learns the fate of the Coward. Unfortunately, he died. The corpse of the unlucky stalker lies just a few meters from the desired target. At the end of the cave is the Heart of the Oasis artifact. Poor Coward only needed a few steps to get to him.

However, the same stalkers who helped him get to the cave do not allow him to calmly take the artifact to Beard and fulfill Max’s order. The bandits rob the protagonist right at the exit, taking away all his equipment and weapons. “Stalker” is a game with unpredictable plot twists. But this is no longer an original technique.

Restoring justice

Max has to return to Maximilian for help with a completely empty inventory. Having laughed a little at the carelessness of the main character, the experienced stalker sends him to Volodya “Big”, who can help. In addition, the generous Maximilian gives him his equipment and weapons.

After a short trek, Max meets Bolshoi and his fighters. Volodya, like Maximilian, mocks the failed treasure hunter, but agrees to help. The squad goes to the location of the deceivers who robbed Max. After a small shootout, all the bandits are dead, including the former “friend” of the protagonist Tesla. After searching the corpses, you can, in addition to the “Heart of the Oasis,” find several items related to side quests.

The adventure ends

Afterwards, you should wander around the Zone a little, completing side quests. They are quite varied, as always in the Stalker game: find tools, explore an anomaly, go on a raid on bandits, and the like.

Having saved up money, improved your weapons, completed all the desired quests, it’s time to finish the passage. You can end the game by leaving the Zone through a special passage. There will be no special videos at the end, only a few inscriptions describing the fate of some characters at the end of their adventures in the Zone.

Of course, we can discuss for a long time the completion of side quests, interesting places with caches full of good equipment, and so on. In addition, there are codes for “Stalker: Valley of Rushes”, thanks to which you can spend several extra hours playing the game, having fun in every possible way.

Summarizing

This mod is one of the most complete, rich, and diverse in recent times. In addition, the plot, unlike most others, in this mod is also at its best. The presentation is unhurried, all the characters are in their place, there is no absurdity in the dialogues, there is quite a lot of humor. In addition, the plot is very changeable. It is simply impossible to get bored while walking through the “Valley of Rustles”.

It should be noted that the cut scenes were well done. Although they were created by non-professional developers, but by amateur modders, they were made of very high quality. All of them are well animated, revealing all the key events of the plot. In addition, there are a lot of them, they are rich and pleasing to the eye.

In addition to the plot component, I would like to make special mention of the “Valley of Rustle” location. She is beautiful and harmonious. There are no overpopulated and overly built-up areas, as well as deserted and boring places. There are interesting design solutions at every step. Be it an intricate labyrinth of caves or a complexly built mercenary base.

But the entire community of Stalker fans is looking forward to, if not a continuation, then at least some new projects from the authors of the wonderful mod. In the meantime, you can run through the “Valley of Rustles” a couple more times, discovering new nuances and interesting aspects of this wonderful mod. Thanks to the developers for many hours of wonderful gameplay. Almost any person who starts playing this mod goes through it to the end. After all, it’s almost impossible to tear yourself away, given the entire exciting atmosphere of the game, deeply conveyed by the developers. Everyone is wondering whether “Stalker: Valley of Shorokhov-2” will be released, but so far there is no data about this.

At the beginning of the new game, a backstory is told and we are introduced to the main character of the modification, Max. He is tasked with getting to the Valley of Rustle and finding out about the fate of Beard’s three friends from Zaton, who sent them here for artifacts.

The guide advises Max to first look at the stalkers’ base, where the main one is Mutny, a former member of the Dolg group. If anyone appeared in the Valley of Rushes, he definitely went there. At the beginning of the journey we meet a group of loners who are talking about their comrade Vovka, who went to the caves for artifacts, but he never returned, like the other stalkers.

Next, continue your way to the base of the Free Stalkers. Mutty will be waiting for Max in the underground bunker. Start a dialogue and ask about the Coward, the Bolbes and the Experienced, and then say that you have come for the Heart of the Oasis artifact. However, Mutny will not want to tell information just like that and asks the main character for help in one matter.

It is necessary to find and punish a stalker nicknamed Vasya Pochta, who pocketed a flash drive with valuable information from Mutny’s deceased friend. At the place of the mark on the map we see Vasya, who was captured by bandits. You need to kill them, and then don’t let the prisoner escape. Take the flash drive from him and take it to Mutny.

When asked about the stalkers, the leader will answer that he sent them to Maximilian’s base, since they were too playful and couldn’t wait to go to the center of the valley. However, this person does not allow outsiders to approach him. Mutny offers to deal with the bandits who killed the courier who was carrying a parcel for Maximilian from Skadovsk itself. It is necessary to somehow pick up the cargo in order to give it to the uploader, then the conversation with Maximilian will go easier.

At the bandits' base, first try to talk to the boss, but he will ask for 10,000 rubles for the case. The amount is too large, so we recommend that you do not stand on ceremony with them and kill the bandits, and then take the suitcase and take it to Maximilian.

Maximilian can be found at the base in the bunker, after which give the package.

At one time, we couldn’t stop watching the popular TV show “Who Wants to Be a Millionaire?” and dreamed of getting into the studio and trying to win a million? On the website 3million.ru you can try your hand at playing this exciting game online. In addition, the pages of the resource contain interesting articles, history and rules of the game, so even if you are not very familiar with the game, you can easily figure it out.

S.T.A.L.K.E.R. Valley of Shorokhov #10 – Final scene (FINAL!) PogRanTv. Beard is in Skadovsk, and he is located on the backwater.

Stalker call of Pripyat valley of rustles! the most beautiful and best mod for Stalker Call of Pripyat! Guys, where can I find a beard?

  • Walkthrough of stalker Valley of rustles, the finale itself =) Subscribe to the stalker channel!
  • Walkthrough of the Valley of Rustle modification We go to where this stalker is supposed to be (3). We fight him off.
  • S.T.A.L.K.E.R. : – R.e.B.o.r.n. DOPPELGANGER 7.62 Time Gap.. Quest to find Beard's brother. Found it, took me to the transition to Yantar, it says that the quest has been completed. Located in the depot BEHIND the transition to the Underdark Station. Those. first transition. Transition to the Valley of Rustles from Another Agroprom.

Beard decided to organize a search and instructed Max to find out about the fate of his comrades. Stalker Max went to the Valley of Rushes.

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