How to install fallout requiem implants. Requiem for the Capital Wasteland for Fallout: New Vegas download for free, without registration. Abandoned Redding Warehouse

*SP Series:

SP-1: +1 Strength
-SP-2: +1 to perception
-SP-3: +1 to stamina
-SP-4: +1 to charisma
-SP-5: +1 to intelligence
-SP-6: +1 to agility
-SP-7: +1 luck

*Special implants:

PH-1: 1 HP regeneration every 5 seconds
-M-1: +50% addiction resistance, double health from food, and alcohol now also restores health
-M-2: removes intelligence penalty from alcoholic drinks
-R-1: depending on the level of radiation, gives from +2 to +8 health regeneration
-R-2: adds +1 to each attribute of the S.P.E.C.I.A.L system. while in the rad-contamination zone

*Cyber ​​parts:

C-1, Brain: +15% Addiction Resistance, +1 Intelligence
-C-2, heart: +50% to poison resistance, -50% to the chance of a critical hit against you for robots, increased healing properties of some drugs
-C-3, spine: +2 to strength, +50 to maximum carried weight

Installation:
- Copy all mod files to the corresponding Fallout folders (Data to Data, etc.).
- Check the esp\esm files of the mod in FOMM or launcher.
- Launch the game through FOMM, FOSE or launcher, depending on the requirements.
- Play.

Removal:
- Uncheck esp\esm files.
- Delete all mod files from the Data folder.
- Start the game, load the save, answer “Yes” to the game’s curse words, save and restart the game.

Requirements:
Fallout 3 v1.7 + all DLC (or Fallout 3 GOTY) + Mothership Zeta Crew

Bugs/conflicts:
- There may be conflicts with mods affecting food, alcohol and medicine. But you can simply not place implants that affect them.

Thanks:
- Panzersharkcat, for help in fixing bugs.
- Nylonathathep, for the great Mothership Zeta Crew mod.
- KnightOfOrder, for his work.

Fallout fans and modders! Surely, you were looking for and waiting for the opportunity to have both of your favorite games in one game - both Fallout 3 (well, I just dreamed of such a mod, because the atmosphere, it seems to me, is denser in Fallout 3, and the gameplay is like New Vegas. - approx. ed). With this modification, your dreams can come true :) You can explore the Mojave Desert with your favorite companion, be it Jericho or someone else (And the more advanced ones can try taking Brisa or Amy with them). This mod is really very difficult to create and code, so I hope you enjoy it. It adds a passage between the Mojave Wasteland and the Capital Wasteland. Many perks and items have been changed to prevent duplicate perks from overlapping.
To get this mod to work correctly, you will need to follow the instructions STEP BY STEP.

1. Installed Fallout 3
2. Installed Fallout: New Vegas
3.FOMM
4. 20 gigabytes of free space for manipulation

Please follow them exactly as written.

YOU WILL LOSE ALL PROGRESS IN FALLOUT:NEW VEGAS!
You can backup your folder with F:NV

1. Prepare a clean folder for copying resources.
2. Copy the following resources from the Fallout 3/Data folder to this folder

Fallout3.esm
-Fallout - MenuVoices.bsa
-Fallout - Meshes.bsa
-Fallout - Misc.bsa
-Fallout - Sounds.bsa
-Fallout - Textures.bsa
-Fallout - Voices.bsa

3. Copy Fallout3.esm to your New Vegas/Data folder
4. Rename existing files

Fallout3.esm
-Fallout - MenuVoices.bsa
-Fallout - Meshes.bsa
-Fallout - Misc.bsa
-Fallout - Sounds.bsa
-Fallout - Textures.bsa
-Fallout - Voices.bsa

Fallout3 - MenuVoices.bsa
-Fallout3 - Meshes.bsa
-Fallout3 - Misc.bsa
-Fallout3 - Sounds.bsa
-Fallout3 - Textures.bsa
-Fallout3 - Voices.bsa

5. Move the renamed files to the Data folder of your New Vegas.
6. Copy the Fallout - ArchiveInvalidation.bsa file (in the mod folder) to the Data folder of your New Vegas.
7. Extract the contents of the archives you copied to the Data folder using FOMM

Fallout3 - MenuVoices.bsa
-Fallout3 - Sounds.bsa
-Fallout3 - Textures.bsa
-Fallout3 - Voices.bsa
-Fallout3 - Meshes.bsa
EXCEPT FALLOUT3 - MISC!! DON'T THINK OF EXTRACTING FILES FROM FALLOUT3 - MISC!!!

8. After extracting all archives, you need to delete the following folders:

Fallout New Vegas\Data\meshes\weapons
Fallout New Vegas\Data\textures\weapons
Fallout New Vegas\Data\textures\pipboy3000
Fallout New Vegas\Data\textures\interface

9. Copy the mod files to the Data folder of your New Vegas.
10. Copy and paste the Fallout_default.ini file into your New Vegas folder (not Data). This will overwrite the existing file.
11. Now go to the My Documents\My Games folder and erase the FalloutNV folder, and then instead paste the FalloutNV folder, which is located in the mod files.
12. Launch FOMM and set the boot order to the following:

Fallout3.esm
(FO3 DLCs)
FalloutNV.esm
(FNV DLCs)
(Mods)
RFCW_Perkfix.esp
RFCW_RivetCityfix.esp
RFCW_MegatonFix.esp
CapitalWastelandtravelpoint.esp
RFCW_VgeasTravelPoint.esp
RFCW_Minorfix.esp
RFCW_Roomcrashfix.esp

13. Launch Fallout: New Vegas

To play, you will need to start the game. This is necessary to distribute the character's characteristics. After this, you will find a passage to the Capital Wasteland, which will already be marked on your map, after which you can travel back and forth as often as you want.

Regarding the DLC for Fallout 3.

DLCs ​​are not officially supported by the mod, but they will work. True, some will be very bugged and sometimes it will be impossible to complete them. As far as locally, Viewpoint works well.

And once again, strictly follow the installation and download order. You may come across several red markers on the map - this is normal, they will be removed in future versions. And they don't bite, by the way.

Updates:

7B - Removed every single red marker. This version includes .7B

Screenshots:

The mod was blatantly "stolen" from modgames.

Based on the "SPECIAL" system in Fallout: New Vegas, it is determined how the character will end up. The more points invested in the development of a particular characteristic, the richer it becomes, and. You can change the character's basic performance during the game in several different ways: using the "Intense Training" ability, which can be selected up to 10 times when increasing levels, using implants, using things with the desired properties, as well as using drugs and chemicals. The first two methods give a permanent increase to the characteristics of "", the remaining two - temporary. Implants are sold at Dr. Usanagi's clinic in New Vegas (northern part of the map). Each of the nine implants will cost between 4,000 and 12,000 caps. The maximum number of possible operations to implant them depends on the character’s endurance. If you want to buy and install all available implants, you must have stamina with indicators of at least 9. The choice made cannot be changed directly, only through the console.

If you don’t really want to spend time making money, open the console with the [~] (tilde) key, enter the command player.additem f 50000. An amount of 50,000 caps will appear in the Courier’s inventory. The money received will be enough to install all the implants.

Types of implants in Fallout: New Vegas:

  • Hypertrophicator(4000 caps) - increase in strength in “SPECIAL” by one.
  • Optical optimizer(4000 caps) - increases perception in “SPECIAL” by one.
  • Nociceptive regulator(4000 caps) - increases stamina in “SPECIAL” by one.
  • Empathic Synth(4000 caps) - increase charisma in “SPECIAL” by one.
  • Logical coprocessor(4000 caps) - increase intelligence in “SPECIAL” by one.
  • Reflex booster(4000 caps) - increases agility in “SPECIAL” by one.
  • Probability calculator(4000 caps) - increase in luck in “SPECIAL” by one.
  • Subdermal armor(8000 caps) - strengthens skin cells and increases the damage absorption limit by 4 units.
  • Monocyte multiplier PHOENIX(12000 caps) - accelerates the regeneration of damaged cells, every 10 seconds health is restored by one.

Fallout fans and modders! Surely, you were looking for and waiting for the opportunity to have both of your favorite games in one game - Fallout: New Vegas and Fallout 3 (well, I just dreamed of such a mod, because the atmosphere, it seems to me, is denser in Fallout 3, and the gameplay is New Vegas - editor's note). With this modification, your dreams can come true :) You can explore the Mojave Desert with your favorite companion, be it Jericho or someone else (And the more advanced ones can try taking Brisa or Amy with them). This mod is really very difficult to create and code, so I hope you enjoy it. It adds a passage between the Mojave Wasteland and the Capital Wasteland. Many perks and items have been changed to prevent duplicate perks from overlapping.
To get this mod to work correctly, you will need to follow the instructions STEP BY STEP.

1. Installed Fallout 3
2. Installed Fallout: New Vegas
3.FOMM
4. 20 gigabytes of free space for manipulation

Please follow them exactly as written.

YOU WILL LOSE ALL PROGRESS IN FALLOUT:NEW VEGAS!
You can backup your folder with F:NV

1. Prepare a clean folder for copying Fallout 3 assets.
2. Copy the following resources from the Fallout 3/Data folder to this folder

Fallout3.esm
-Fallout - MenuVoices.bsa
-Fallout - Meshes.bsa
-Fallout - Misc.bsa
-Fallout - Sounds.bsa
-Fallout - Textures.bsa
-Fallout - Voices.bsa

3. Copy Fallout3.esm to your New Vegas/Data folder
4. Rename existing files

Fallout3.esm
-Fallout - MenuVoices.bsa
-Fallout - Meshes.bsa
-Fallout - Misc.bsa
-Fallout - Sounds.bsa
-Fallout - Textures.bsa
-Fallout - Voices.bsa

Fallout3 - MenuVoices.bsa
-Fallout3 - Meshes.bsa
-Fallout3 - Misc.bsa
-Fallout3 - Sounds.bsa
-Fallout3 - Textures.bsa
-Fallout3 - Voices.bsa

5. Move the renamed files to the Data folder of your New Vegas.
6. Copy the Fallout - ArchiveInvalidation.bsa file (in the mod folder) to the Data folder of your New Vegas.
7. Extract the contents of the archives you copied to the Data folder using FOMM

Fallout3 - MenuVoices.bsa
-Fallout3 - Sounds.bsa
-Fallout3 - Textures.bsa
-Fallout3 - Voices.bsa
-Fallout3 - Meshes.bsa
EXCEPT FALLOUT3 - MISC!! DON'T THINK OF EXTRACTING FILES FROM FALLOUT3 - MISC!!!

8. After extracting all archives, you need to delete the following folders:

Fallout New Vegas\Data\meshes\weapons
Fallout New Vegas\Data\textures\weapons
Fallout New Vegas\Data\textures\pipboy3000
Fallout New Vegas\Data\textures\interface

9. Copy the mod files to the Data folder of your New Vegas.
10. Copy and paste the Fallout_default.ini file into your New Vegas folder (not Data). This will overwrite the existing file.
11. Now go to the My Documents\My Games folder and erase the FalloutNV folder, and then instead paste the FalloutNV folder, which is located in the mod files.
12. Launch FOMM and set the boot order to the following:

Fallout3.esm
(FO3 DLCs)
FalloutNV.esm
(FNV DLCs)
(Mods)
RFCW_Perkfix.esp
RFCW_RivetCityfix.esp
RFCW_MegatonFix.esp
CapitalWastelandtravelpoint.esp
RFCW_VgeasTravelPoint.esp
RFCW_Minorfix.esp
RFCW_Roomcrashfix.esp

13. Launch Fallout: New Vegas

To play, you will need to start the game. This is necessary to distribute the character's characteristics. After this, you will find a passage to the Capital Wasteland, which will already be marked on your map, after which you can travel back and forth as often as you want.

Regarding the DLC for Fallout 3.

DLCs ​​are not officially supported by the mod, but they will work. True, some will be very bugged and sometimes it will be impossible to complete them. As far as locally, Viewpoint works well.

And once again, strictly follow the installation and download order. You may come across several red markers on the map - this is normal, they will be removed in future versions. And they don't bite, by the way.

Updates:

7B - Removed every single red marker. This version includes .7B

The mod was blatantly "stolen" from modgames.

Related articles: