Walkthrough of the game dino crisis 1 Russian version. Dino Crisis complete walkthrough. This amazing and dangerous world of dinosaurs. It’s not scary to gain weight, it’s scary to live with this problem

Complete walkthrough

Part 1

Thomas is an agent embedded in a secret experimental complex on the island of Ibis as an ordinary employee. The government organization for which he works has long suspected the complex of developing new experimental weapons. However, Tom in his report somewhat puzzles his command. Dr. Kirk, a reputable energy scientist who allegedly died several years ago, is safe and working hard on his next project. We have to find him and deliver him to the organization unharmed. It would seem that what is so complicated here? Everything will become clear very soon...

A small group of armed agents parachute down. Gail, Rick and Regina meet at the appointed time in the appointed place. Cooper is gone! Gale, who is apparently the leader of the group, doesn't want to waste time and they continue walking. They can't even imagine what happened to Cooper...

MorselsandPieces– Parts and pieces

Unlike related games in the series, the local graphics engine, believe it or not, provides a fully movable camera! This allowed the developers to even make in-game scenes staged in a human-like manner. Also, the floating clouds in the distance are pleasantly pleasing to the eye, and not the tightly sealed backdrop... The agents are surprised that the lights in the complex are not on. Rick suggests that the guards were having a drinking session. But Gale calls for seriousness, calls Rick a sucker and orders him to check what happened here. When they are all in the backyard, Rick decides to check the security control room and asks them to wait for the signal.

Well, we are left alone, control passes into our hands. First, let's look at the status screen (F4). It consists of several blocks: equipment, weapons, map, combination, exit. The last button means return to the game. The very first thing you should pay attention to is that your health is not indicated anywhere. You never know how much longer you can endure before you take your last breath. The only sign by which one can recognize Regina’s condition is her appearance. If she is injured, she will hold her chest with her hand. When the girl is near death, she will hobble, swaying from foot to foot - her movement speed will drop to very low, and you will not be able to run. The game offers us several types of first aid kits, among which there is a hemostat, First Aid Kit M, First Aid Kit L. Very soon you will see that if you are wounded, drops of blood will remain on the floor after each step. Sometimes small, sometimes whole puddles. And as a result, blood loss will lead to a worsening of the condition. A hemostat is a very useful dressing that can quickly stop bleeding, but does not heal wounds. First Aid Kit M, on the other hand, restores all health, but cannot stop bleeding. So even if you return Regina to her full “life bar,” her condition will continue to deteriorate as she loses blood. First Aid Kit L is a powerful universal first aid kit that heals all wounds and stops bleeding. Find all first aid kits, as well as third-party items, can be found in the block " Equipment". If you are playing on easy difficulty, then you already have one hemostat, one First Aid Kit M, several pistol cartridges, large shot and grenades. On Hard, your wealth is limited to two medpacks, which is also great. In the “Weapons” section you will see two windows. In one you can select the weapon that Regina should pick up. By default, this is a pistol. To change weapons, click on it and select the one you need in the pop-up window. Be careful, each weapon must be loaded with the appropriate cartridges. To do this, after selecting a new weapon, do not forget to go to the bottom window, in the pop-up window, select the required type of shells. For some types of weapons, several types of shells may be available. For example, for a shotgun, in addition to shotguns, during the game we will also see sleeping darts. . If you play on easy difficulty, you will have access to all three types of weapons. On hard, only a pistol, which is also good. Now look at the “Map” menu item. This miracle thing is one of the most valuable things in the game. All the territories we visited are automatically plotted on the map. Oh, you can’t even imagine how much I had to look for short routes, open/closed doors, ventilation shafts on this blue-gray... Speaking of doors, closed ones are marked in red, white thickenings on the walls are open doors. The blue color indicates the place where we are, the red color indicates the place where we need to go. And finally, look at the “Connection” item. (Combining equipment) In this window, by selecting one item, we will be able to combine it with another. All items available for connection will be displayed in white. For example, you can combine two types of first aid kit to get a more powerful one. get a deadly sleeping pill, etc. But do not rush to use the combination, you should study it first, otherwise there is a high risk of creating unusable or even losing items obtained as a result of combination (synthesis) have a strange index at the end by which they are found. can be distinguished from original items. Leave the status screen and start playing.

Walk forward through the location and come out into the light. Regina will see Gale looking at the gaping hole in the steel fence. Yes, only a very large and strong... creature could break through such a fence... so far no one can even assume anything. Gale will order us to “continue cleaning”, and he will begin to inspect the still hot cartridges on the floor. Go into the green door, near which the commander is located. This is a storage room. In the corner behind the boxes and the forklift on the shelf with tools, you will find a key. Press the Action key to pick it up. This is the key with number 112. Now go to the corner between the large boxes and boxes, and press against the shelf. Regina will be able to move it, after which the First Aid Kit on top of the boxes will become available to you. Take it, go outside the pantry. Gayla and go around the corner. You can see some equipment behind the fence. Try the door at the end of the fence. You need the key. Okay, let's go to the opposite wall and move the hemostat under it. So, your equipment window is now. must contain two completely filled cells: “Hemostat 2/2” and “Medpack M 2/2”. You cannot put more first aid kits in the same cells. If you find another hemostat or First Aid Kit, separate cells will be created for them. Let's go back. Go past the hole in the fence and try the door to the control room. Regina will comment that it's too dark. Now go to the door through which Rick entered, but Gail will stop you halfway, assuring Regina that our partner is completely independent. Well, let's drop this idea. Approach the door from which we got here. Rick will contact you along the way. He will report that there is no one in the complex, and this makes him uneasy, plus the electricity in the entire building is turned off. He will complain about the generator. We need to try to start the unit in the hope that it will help. Gail will overhear the conversation and butt in when she shouldn't. Regina will give him the key, he will order you to follow him. Come out. After going up the location, go through the next door. This is the passage to the generator. Go down past the boxes, then follow the narrow passage between the fences. When you turn the corner, a scene will play. The game is finally starting to show its brutal and bloody violent side. Two parts of the body lie on the ground - the torso and legs separately. Gail carefully examines the corpse with its intestines spread out on the concrete. The most important thing is that Regina will notice large teeth marks at the site of the rupture... Gale will order to move on. Examine the corpse by pressing the Action key. Regina will find a bottle of anesthesia. This is a special substance that increases the power of tranquilizers, which can be used in the “Combination” section. For now, leave the flask alone and follow the commander. At the entrance to the generator room, talk to him. He will say that he will guard the entrance while we deal with the generator Well, very nice. Enter. Go forward inside, read the note on the wall “Do not use batteries from other floors,” you should remember this. Go down, on the wall to the left of the switchboards you will see a battery charger (blinking green). Go left. Here you will see several switches on the wall and a small compartment with inserted batteries. Remember the colors of the levers in order: red - blue - green - white. Approach the window and press ENTER to take a closer look. Four batteries are connected to the power supply. Believe it or not, this is the first puzzle. You will be asked to place the batteries in their places by pressing one of three buttons in turn. There is only one condition: the color of the battery must match the color of the switches on the wall in the same order. Press center - right - center. True, the arrangement order can change each time, so if something doesn’t work out, return to this window. Now exit (ESC button) from the puzzle and go to the switches. Press the button, the levers will go down, the batteries will be launched into the circuit, the generator will start working. Well, good. Now go back, we need to tell the good news to the guys. But when you go around the corner, you will hear shots. Someone is desperately shooting back. Leave the room. But there is no one outside... Only trailing bloody footprints on the ground... Suddenly Regina sees a huge hole in the fence. It seems like there is a cliff here... But the bloody trail stretches even further. Regina dares to look out; the gutted corpse has disappeared somewhere. Suddenly the camera pans across the upper containers, and a real velociraptor appears in front of Regina... Where does it come from here?? But there's no time to think...

Don’t even think about fighting him, wrap him around your finger and start running. The lizard will not lag behind, and soon you will, in the most natural sense, become a fleeing victim. In general, it is not recommended to turn your back on predators, but we cannot waste ammo on him. The severed torso will meet you on the way before you fly out the door. Take a moment to catch your breath and move on to the building. Before you have time to take even three steps, the dinosaur will fly over the fence, and you will again find yourself under attack. Quickly exit through the next door, otherwise you will be killed in too narrow a space. The lizard will think and think, but will not dare to jump further, but will run away.

Rick will be in touch. Regina will tell him that she lost Gale, he will humorously laugh it off and report that the electricity has started working. No matter how hard Regina tries to explain to him what happened, he won’t believe a word. However, we have a chance to talk some sense into him in the control room. This place will be shown on the map.

Well, staying on the street is more expensive for yourself, especially when these scary green creatures are roaming here... Go through the door through which Rick got into the building - between the wall and the fence. Once inside you will find yourself in a corridor leading to the main office. To the left along the entire wall there are wide glass windows. Go forward and turn the corner. Regina will hear an ominous roar outside the windows and become a little wary. Walk further and you will see a sign on the wall, from which it will become clear that the double doors on the right lead to the office, and the door at the end of the corridor leads to the main hall. Try office doors. It's closed on the other side, okay, let's move on. But then it turns out that further passage is blocked by laser beams, and you can only get through the ventilation. Go to the hatch near the two burning red lamps. To the question asked, “Will you climb into the ventilation hatch?” answer YES. Regina will lift the winch and go up. The local ventilation pipes are not even pipes, but wide shafts, in which there are a lot of current distributors, and you can fit here at full height. Call up the map (F4 >>> MAP) and look at it. a blue rectangular arc. White squares indicate ventilation hatches through which we can climb in/out here. Now look at the control room blinking red and calculate which of the two hatches in the mine will be closer. Well, everything is visible to the naked eye... Go through. forward along the pipe, turn right, go past the panels and switchgear, and at the end of this section of the shaft you will see a hatch. Press Action, standing close to it, and answer YES to the question asked. Regina will go down, and we will find ourselves in the control hall. there is a door behind your back, don’t even think about leaving, but go forward, and at the end of the passage you will see a sign “Control room - to the right.” Indeed, turning right, you will see a door. But before you go in, go a little further and grab some pistol ammo. On the left side of the wall you will immediately see a strange green box - a box. Similar boxes are scattered throughout the complex, and each of them represents additional inventory in which items can be stored. This inventory, like your “pockets,” is limited in capacity. This is a type of ATM. Having put money in one part of the city, you can withdraw it in another. It’s the same here, but you’ll only put first aid kits and cartridges in them (putting the first aid kit in box on the first floor, you can later get it from the same one on the second). But there are also several conditions. Firstly, there are three types of boxes: green, red and yellow; each of them has their own emergency kit, it is always insignificant, but they cannot do without it. In red and yellow boxes you can find weapons and medicine, in green boxes - only medicine. As you can see, the boxes are not always found at the same time and in the same place, so you never know where you can pick up the assigned weapons or take medicine... And one more thing: all the boxes are opened with keys... Moreover, there is another trap here : some boxes require several keys to open. Green boxes rarely request more than one; red boxes are the greediest. However, it is worth remembering forever that it is impossible to complete the game without additional ammo. The only thing that can be recommended here is not to open all the boxes in a row, but to save up the keys for the red and yellow boxes. I hope there won't be any problems with this. In the text, I described in great detail all the boxes that should be opened during the game. Now we don’t have the keys, so leave this matter and go through the door you are looking for.

Regina looks around the room and sees Rick on one of the chairs. Our computer genius assures us that this security system is easy to deal with. Well, well, we'll see... In any case, the lattice gate at the end of the corridor does not allow us to go underground, so we have plenty of time to examine at least the first floor. Regina notices that the cameras on the underground level do not work, which means that electricity also needs to be connected there - on different floors the current is supplied from different sources. Rick very early begins to think about getting the hell out of here in a helicopter. But here’s the bummer: Cooper has been digesting the stomach of a tyrannosaurus for an hour, and he only had a walkie-talkie, so he won’t be able to contact headquarters...

When the scene comes to an end, check the elevator door - it opens with an electronic card, and leave the room. Rick will warn us that the creatures keep appearing... When you are in the corridor, go right around the corner, opposite the green box. You will see a lattice gate, there is a button on the left wall. Click on it, but nothing will work. Go back, turn the corner from where you came, but this time do not go up into the ventilation, but go through the door behind the hatch. This is a management office, like a security room. On the right side of the floor you will see bloody streaks. There is a computer against the wall, and on the left, right next to the door, there is a case. In such cases you can find things related exclusively to weapons - either a new type of weapon (there are three in total), or an upgrade for an existing one. Press ENTER and a shotgun will fall into your hands. Now it can be found on the status screen in the “Weapons” section. If you play on easy difficulty, then you could find it there from the very beginning of the game. Now carefully examine the entire room. The computer does not work, the papers on the left side of the table are scattered in disorder , and on the cabinets on the right you can find a new device for us - DDK-disk R (in the English version - DDK Disk H). These are special disks that contain the body of the encrypted code necessary to open electronic locks. In order to begin decoding the code, you also need a second CODE disk with the same label, in our case - with the label P (H) After the CODE disk and the ENTER disk (which we have) have been placed. into the electronic panel of the lock, you can start decoding, and this, you know, is also not easy. opening all three types of boxes. So good. To the right of the door at the end of the room you will see a blinking switch, press it to start the computer. Now go to the computer and read the confidential mail... The complex employee warns that recruits need to be told about this DDC system, otherwise they will get lost here... This is the first document that we encounter in the game. Remember that the information you read must be remembered on the spot, since Regina cannot carry documents with her. When you're done, go to the far side of the room, where there are bloody trails through the opening. Regina will find a corpse on the floor. Approach him and pick up the dropped key from the panel from the floor, or rather its second half. There are letters on the key, you can clearly read “LEO”. Hmm... What does that mean? Examine the body, you will see that a huge piece of meat has been torn off from the man right up to his ribs... Here is the poor guy. There is a large metal safe with a code code against the wall Click the buttons if you want - we still can’t get to the contents, we don’t know the code. It’s time to leave here. By the way, this room is marked with an S icon, which means we can save here, go back to that part of the room, and then go through. into the door on the right, near which we activated the computer. At the exit they will ask “Save the game?” Answer YES. In this game, at both difficulty levels, the game can be recorded an unlimited number of times. Don't be afraid that saving too much may break or interfere with something.

Behind the door you will find yourself in the control hall, on the other side of the laser shutters. Rick will contact you. Good news! He was able to disable some of the shutters, and now we can pass freely! Once the connection ends, listen. Do you hear growling and some squealing? Oh, damn... Pick up the gun and turn to face the aisle. We can’t use a shotgun yet - we don’t have ammo for it (on the easy difficulty level everything is OK, use it, but sparingly)! A dinosaur will jump out from around the corner... This time there is nowhere to go, you will have to kill it... Hold down the CTRL key and press Spacebar, pointing the weapon at the reptile. In total, it will take about ten to fifteen shots, after which the lizard will die. These cheeky dinosaurs have two tricks. First: having received severe damage, they fall and pretend to be dead. Therefore, when the reptile falls obviously early, do not go around it, do not put away your weapon, but wait until the scum rises and shoot. After this, it will take about 3-5 shots to put the creature down for the last time. Second: they know how to knock weapons out of their hands! Don't point your weapon at a monster unless you intend to shoot. Hold it in your hand for a couple of seconds, and the only means of salvation will fly away to distant lands. This is what you should avoid in the first place. Raptors also like to lean their full weight on their prey and shred it with their claws. This usually causes Regina to bleed profusely, so be careful and try not to let the dinosaur get too close.

When you deal with this creature, go around the corner. You will see the next gates that we cannot open yet. Enter the door in the corner of the corridor and you will find yourself in the locker room. There are photographs of naked chicks pasted on the walls, in the center of the room there is a table with a blue magazine, on the cabinets against the wall to the left is the desired CODE part of the disk, and in the far corner of the room is a box with equipment. So, take the disc. Now we have both disks with the code mark P. This is good news. Now read the magazine on the table, these are notes and instructions for security. The last entry was made today. We learn that Dr. Kirk, for whom we came here, has made an appointment with a certain boss on the second floor near his office. They were supposed to be guarded by people with weapons, one of whom we saw lying on the floor with a piece of his torso chewed off... The security seriously suspects some employees, it is also said that in the closet you can find information on how to get into the room of the professor and this very boss ... Well, and most importantly, the password for the safe with ammunition is 0375. Stop reading and go to the corner behind the table. Choose your equipment. This time they will be Darts C, weak and giving a short-term effect. But we don’t have anything to choose from yet. Open the status screen and temporarily load the shotgun with darts. Leave the locker room and go back to the door to the security room. Inside, go to the safe and use the panel. The door will open and you will be able to remove the anesthesia bottle and the entry key. Now go to the “Combination” section. We already have two anesthesia flasks, it’s time to use them for their intended purpose. Select one bottle, move the cursor to Darts C and click “Combine” in the pop-up window. The diagram will show how much the power of the sleeping pill will increase. Confirm your choice and receive a bottle of green sleeping pills (Darts M-synthesis), which acts instantly. Now we have the opportunity to put dinosaurs to sleep immediately after an encounter, but again not for long. However, this can be corrected by adding another bottle of anesthesia to the sleeping pill. Ooh, now this is something! An orange-red sleeping pill (Darts L-synthesis), which puts dinosaurs to sleep instantly, plus it lasts a very long time. You can wish the dinosaurs good night. But not everyone... We only have a few pieces. But I'm sure this will be enough for the first time. Surely the raptor managed to scratch you, or even bite you. Walk around the room and see if blood is dripping from Regina. If it drips, you will need a hemostat; if not, act according to the situation. However, remember that if you do not stop the bleeding, it will lead to an even greater deterioration in health, and in the end Regina will be easier to kill. That's all. Exit back to the control hall. In the hall, click on the green button to the left of the door, the lasers will turn off. Exit through the door at the end of the corridor.

A Dead have a green color of face... – Death has a green complexion ...

We found ourselves in the central hall of the building. The camera will fly around the entire room, including the top floor, look at the stairs, and the emblem on the floor right next to the main entrance. Immediately from the door, run to the left, go behind the column and see a box with equipment. Pick up, anesthesia again. Try the door on the right, it is closed by the DDC system. Okay, let's leave it for now. Run around the room further and at the next wall you will see another door, enter. This is the office lobby through which we entered the building. The passage is blocked by the lasers we are already familiar with, so just pick up the first aid kit from the floor and go back out. Next, go up the stairs, to do this you just need to press Action. Regina will immediately be at the top. Go forward, on the small balcony you will find another bottle of anesthesia. Try to move the table against the wall, under it you will find... anesthesia again. In fact, anything can lie under it; the location of the equipment is determined by a number of certain conditions, including the level of complexity. You may also come across a first aid kit or some kind of restorer. This is a bottle of green serum that can be used to increase the power of your first aid kit in much the same way as we increased the power of darts. If you want, you can synthesize the remaining tranquilizers. But be careful! You cannot mix anesthesia with first aid kits, and restorative agents with tranquilizers! It's absolutely useless. You will simply lose precious serum, and your items, after unsuccessful synthesis, will receive an incomprehensible index that means absolutely nothing. Now make sure your gun is loaded and enter the next door. Immediately behind it you will hear a grinding sound. Take your weapon at the ready (hold CTRL) and walk a little deeper into the room. The reason for the grinding will appear before you, smelling a tasty piece of meat. You will spend about two dozen rounds of ammunition on this creature, and you can breathe easy. It’s worth improving your health only if it’s already critical; otherwise, don’t touch the first aid kit. Opposite the broken mirror you will find it... This is the most valuable thing - a fraction. We will rarely shoot with shotguns, because... there is very little of it and spending it the same way as a pistol is an unaffordable luxury. Look at the two picturesquely torn sofas and examine the next door. This is the office of the director of the enterprise. The door is also closed by the DDC system. Don't touch anything yet. On the opposite wall there is a double door leading to the bar. Don't rush there yet either. Run to the farthest door and go outside. You will immediately see another door on the left. Go inside and find yourself in a narrow antenna control booth. We will use this room soon, but for now there is practically nothing that can be done here. To activate the antenna you need a special key. Look around, on the terminal in the right corner you will find a journal with entries, read it. The engineer leaves the password for the weapon box in the rest room (in the bar) - 7687. He also very clearly explains the principle of operation of the DDC system. As you already understood, you can calculate the code using the elimination method. The technician also gives an example. Of greater interest are the lines “As a result of the experiment, a strong magnetic storm may arise...”, what the hell does that mean?? Okay, leave the cabin and go back into the building. Charge the pump-action shotgun with the most powerful tranquilizer and enter the door near the wall. Inside immediately Point the gun at the dinosaur and press the Fire. Quickly run behind the wall to the far side of the room. Here, look at the bar counter and the document at the end. This is a brochure with a description of new chemical products, among which you will find the already familiar Anesthetic (blue flask), Reductant. (green flask), as well as an amplifier and a multiplier. The use of these different means at first glance comes down to one thing - increasing the power - specifically, first aid kits and tranquilizers. In general, you already know everything about this, so leave the document and run to the wall. opposite, to the right of the wine cabinet, enter the password found in the technician's journal - 7687, and get a case with parts for the pistol. Now be ready and go back to that part of the room. If you acted quickly, the creature should not have woken up yet. Otherwise, shoot another dart at her. Grab the gear box (Darts) in the corner and run out the door. Outside, heal the wounds (if required), pour a bottle of anesthesia into the tranquilizer you just found and upgrade the pistol (in the weapons section, select the pistol, then click on the pistol again and select the bolt with the wrench icon, press “use”, and the Glock will become stronger). Now go to the sofas and use the blue panel at the door. You will be asked to insert the DDK disks, obey. The screen will change to a visual image of the password input panel. On the left you will see two disks, one leads to the code entry field, the other to two windows: in the upper one you will see the whole body. code, in the bottom - the characters that need to be excluded. To enter the code, you will have to use the keyboard at the bottom of the screen. Use the movement keys to move the cursor along the letters and press Action to push the selected character into the field above. Pay attention to the arrow buttons in the lower right corner; they allow you to move between the entered characters if you missed something. Also on the right there is a “Delete” button, which erases the last character, and right above it there is an “Enter” button - completion of the work. As a result, you should learn the word “RUFV” (in the English version - HEAD). The lock will open, and you will gain access to the director’s office. Well, it’s not that complicated, right? But keep in mind, these are just flowers. Just think, linear excluding letters... Only preschoolers will have difficulty with this. They will have to think for a long time when they encounter a system with the exclusion of rows, columns, and also with double serial numbers of characters that need to be excluded...

Enter the office and watch an interesting scene.

A dying scientist lies at the desk. Regina introduces herself as a rescuer and does not hide her interest in Dr. Kirk. But the young scientist only says that Kirk is a cretin. He also conveys something to us... Unfortunately, this was his last gesture. Examine the card you received. This is the first key from the panel (we picked up the second one in the security room, remember?), which says “SOL”. Again, unknown encryption... Close the status screen. Pay attention to the wide front window from floor to ceiling. Dangerous, isn’t it? ? On the left between the closet and the sofa, behind the glass table, you will find another box of fractions. Listen, life is getting better! Now go behind the director’s desk, examine the papers, and on the bedside tables under the military emblem you will find a new DDC disk. In the right corner. you will see two commemorative medals on the nightstand. At this moment you may really get scared. “Is this a joke?” – Regina will take a few steps back and find herself trapped between the overturned table and the wall. Choose the moment when this hefty muzzle pulls back a little, and run to the door. The monster will knock you down with its breath, so run as quickly as possible. Perhaps the monster will even try to swallow Regina (what makes you think he can’t do that?), so don’t linger too long. Once on the other side of the door, calm down and catch your breath. Now, if you look at what happened soberly, it will become clear that a real Tyrannosaurus is roaming the territory of the complex. This means that we are always in danger... The atmosphere of the game gets one big plus.

Regina will have to overcome her fear and go back into the office. The monster snatched the man’s body like spaghetti and ran away. Walk past the broken window and take another look at this commemorative medal box. It has two key slots. Open the status screen, in the “Equipment” section, go to the “Equipment” tap and find Panel Key 1 in it. Use it on the box by selecting the left connector. Insert the panel key 2 into the right one accordingly. The panel will move up, and... what a surprise! You are prompted to enter a numeric code... Well, that's a bummer. Take out both keys and get the hell out of here. We looked at everything at the top, so we need to go down. Through the door, then at the bottom immediately opposite the stairs, run to the large dark entrance door. Regina will unlock it with the key she found earlier, come out.

We are on the street.

It's quite beautiful here... Go left, but the passage will be blocked by fragments of the wall. Turn back, run along the path from the bushes, and you will see a rather large hole in the wall. Try pushing the rickety gate against the wall on the right. Well, yes, that’s exactly how they opened... Move on. Soon, in the light of the lantern, you will see a rotating box of equipment and the upper part of the body in a dark puddle of muddy blood. Pick up a box, it's a fraction. Also, next to the body, take the DDK code disc with the T mark. Examine the body, you will find anesthesia, and next to it you will see a bloody piece of paper. Laboratory staff are being redistributed (for safety reasons?). From the document you will learn the personal code of this worker. Mark Doyle, personal code – 47812, has been transferred from the testing room to the laboratory. Try to push the door ahead, but in vain. Obviously, we won’t get to the Helipad any time soon. Go back to the complex. When you're in the hall, go under the stairs and use the panel by the door to insert the disc. Suddenly Regina is interrupted by Rick. He will report that he noticed someone alive in the gym. This needs to be checked. Look at the map (nothing interesting - all the paths have not yet been revealed), click on the panel again and start deciphering the code. So, this is already interesting. The body of the code already consists of four lines, instead of one. Exception characters: F I V A P R (in the English version - A B D F G H), they should be excluded from each line in turn. That is, exactly the same as before, only now four times. Look through each line separately and enter those characters that remain. As a result, you will get TUTSSSCHUK (NEWCOMER). Press the treasured button and enter the door.

Control
If you have played Resident Evil, then mastering the controls in the game will not be difficult for you. But if you haven’t played (shame on your gray head, you need to know the classics!), then you will be killed a couple of times before you get comfortable with the keyboard.
Z - inventory
B - aim
C – activate/shoot (while pressing B)
V – running

Combination weapons
All three types of weapons that are in the game can, but whatever, need to be upgraded. For example, how to upgrade a pistol. To do this, select it first in your inventory. Then in the same window (and not in the one where you select cartridges) you select spare parts for the pistol, that’s all.

Generator area
Regina, Rick and Jael speculate about what finally happened here. After Rick leaves, search the back room and take the key. The rack can be moved. There is always something useful on the shelf. Go with Gael to the room with the generator (go to the wire door you just came out of). Don't forget to search the torn body that you find along the way. Gael will remain guarding the entrance, and you will have to restore the power supply. Go into the room with the generator, go to the window with the fuses. The color of the fuses must match the color of the switches, arrange them in the following order: red, blue, green, gray. Lower the switches... Something happened outside.
Leave the room with the generator. Capita-a-an? Where are you?
It can't be a dinosaur! If you are not playing on Easy, then killing the raptor will not be so easy; it is best to run away. But be careful, this creature can jump over fences.

Сontrol room
Enter the building through the blue door and climb through the ventilation (well, not the girl, but Batman!). Go down through the first ventilation hole. There is a sign on the wall - Control room, which means we are coming here. Go into the computer room and talk to Rick. Go back out into the corridor, the locker (E-Box) on the wall is a kind of chests from Resident Evil, but in order to open them you need keys (Plug), in any new E-Box you can take items from previously opened lockers (Access button ). Behind the door under the vent there will be a room where you can sign up. Turn on the power (red light on the wall), read the files on the computer. You can find Plug in the nightstand. Take the shotgun, DDK Disc H and Panel Key II. Behind the corpse of a man (that's who dirty the door!) - a cabinet with an electronic lock (Code: 0375) you will find an Entrance Key. When you want to leave the room, they will offer to sign up.

Locker Room""s
Be careful with the reptile! You can lock her in a dead end with laser beams, but it’s better to kill her. Go out into the hall with the stairs (double door, open the large door using the Entrance Key. Go outside, take DDK Card N from the chewed corpse. Return to the hall and go up to the second floor. (The cabinet at the top can be moved under it either drugs or a first aid kit .)

Second floor
Be careful, there are two raptors here! One has torn off the sofa and wanders along the corridor (sometimes you can find him sleeping), the second will appear later. Another overgrown lizard lives in the bar (the door opposite the window). You can simply put her to sleep - you won’t come here again. To get weapon parts, enter the code: 7687. Combine them with a pistol - it will become a little stronger. Go back out into the corridor, next to the torn sofa there is a door, code for it: HEAD. A dying scientist is waiting for you in the room. Talk to him. Walk a little further and if you get too close to the window... Meet him! Tyrannosaurus Rex himself! The worst thing is that he cannot be killed. The creature will break the glass and eat the scientist, slip past the tyrannosaurus to the door. Go into the same room again. In the right corner of the room there is a stand with rewards - act on it first with the LEO card (in the first slot) then the SOL card (in the second slot) it will open, enter the code: 705037 and you will receive an L Key Card.
Go down to the first floor, open the lock on the door under the stairs by entering the code: NEWCOMER.

Training Room
In the office, read the notes, take what you need from the red cabinet on the wall. Go to the Training Room (door on the left), there Rick seemed to see someone on the monitor. Raptors that suddenly appear in the corridor can be stunned with a cold shower (green button on the wall on the right). Hide from them behind the laser wall and shoot them with a pistol. In the Training Room (room with computers) take the B1 Backup Generator Key (on one of the computers), be careful the raptor will attack you! When the Danger! sign is on, you need to press all the buttons (actually, of course, the shooting button, but it’s unlikely that at this moment you will remember which one is shooting, then Regina will push the creature away and Jael will be able to shoot the reptile. Go turn on the backup generator It is on the street, behind the metal mesh door, not far from the place where you started the game, you can move it - there is usually a bottle of chemistry underneath it. You need to go down the stairs from the cabinet on the wall and place it. in the empty slot behind the glass. Place the fuses in this order: red, blue, green, gray. Move the switches next to the levers, you will find another Plug. Now you need to return to the Control Room (the room where Rick is sitting), but before. sign up for this!

Scenario selection
A signal came with a request for help, the saboteurs do not know from Cooper (the radio operator, you and I know that he was eaten at the beginning of the game) or from Tom (our spy) and Rick is going to go see which of ours is still alive. Gael insists on going to the dungeon because he noticed a man who looked like Dr. Kirk on the monitor. After Rick and Jael fight, you will have a choice - to go after Jael (first option) or Rick (second option). You better follow Rick, otherwise your conscience will torment you later.

1. Follow Gail
Follow the captain, go down the stairs and you will see dinosaurs (well, just the Lost World!), you should not pay much attention to them. Go to the room on the right, rummage through the cabinets to find a first aid kit and Plug, take the Soldier ID Card. Leave the room (you can save here). Go through the other door and meet Gael. When he runs after Dr. Kirk, open the door to the right of the grate. As soon as you approach the shield on the wall, a raptor will jump out of it. Again the inscription Danger! If you hit the keyboard fast enough, the raptor will be electrocuted. Go through the double doors, collect your inventory and pay attention to the corpse. Now act as if you were going after Rick. That is, go up the stairs to the street and go through the door covered with a metal mesh.

2. Follow Rick
Follow Rick (to the south door, this is back outside). Finish off or rush past the two Raptors, feel free to pick up shotgun shells along the way, and go through the brown door to the street. Oh shit! Pterodactyl! Fight off the winged one and pick up the dropped weapon. Go forward until you see a gate marked R-6, there is a door on the right - we go there. (Take the key from the wooden boxes to open the E-box.) In the room you will find Tom (this is our man who spied on Professor Kirk). Get the DDK disc and don't forget to take the other DDK disc from the table. Now get out to the roof (the second door in the same room) and run away from the pterodactyls as quickly as possible! Go down the stairs, the puzzle with six computers and pipes is solved like this. The computers are located as follows (top view):

6 (blue) 1 (red)

3 (green) 4 (green)

2 (red) 5 (blue)

Now you need to activate them in the order they are numbered. That is:
1. Top right - choose red color.
2. The bottom left is also red.
3. Middle left – green.
4. The middle right is also green.
5. Bottom right – blue.
6. Top left – last blue.

Come upstairs, you damned pterodactyl again! But this time you have aerodynamic conditions on your side. Well, did the long-winged one hit the fan? It serves him right! At least he didn't drag Regina away with him. Go to where you saw the very first pterodactyl, press the button on the elevator platform. Return back to Rick and Tom and take them with you. When you go down, Rick will ask you to clear the way. Climb the ladder to the control panel and program the crane to unload containers:

First program:
2 up, 1 down, 1 left, then hook and start
Second program:
1 left, release (release), execute (start)
Third program:
2 up, 1 down, then hook, execute (start),
exit.
You can go down, go between the containers, there is a door on the right... Oh! Many small dinosaurs eat the big raptor. Look what will happen to poor Tom (even after death he won’t want to give us Uzi!). Don't forget to take the Soldier ID Card, now we will need to turn on the elevator.

Underground
Go to the room with the red sign on the door, first of all, pick up the Finger print device (small computer) and DDK Disc E. Go through the hall to the street (where the crumpled yellow lights are). Going to the right, you will see the remains of the poor scientist; use the Finger print device on his body. Return to the Office room (this is through the corridor where you doused the raptors with water) and use the Military ID Card on the blue computer. Enter the code: 47812. Regina is now allowed secret access. Return to the two elevators (through the door under the stairs in the hall), you can now go down. In the elevator you will encounter another prehistoric suitcase, which has not yet had time to attach a handle.

B1 Hall
Computer Room
To open the door, enter the password: LABORATORY. But, when you go out into the corridor, do not rush to turn off the laser wall - behind it are two rather hungry creatures that can be easily shot. In the Computer Room, find a computer with a blue display and three stripes on it, to unlock the laboratory door, enter the password: 5037. There, take the tool (in my opinion it’s a gas key) from the red box, however, you can do this also Later.

Research Meeting Room
In the Research Meeting Room (a white room with a table in the middle) take the DDK Disc E. You will also find a Plug on the shelf there.

Gas Lab
In the Gas Lab, in order to neutralize the poisonous gas, press the blue (first), red (second) and green (third) buttons in the following order:
Blue, blue, green, red.
The guy in the laboratory will give you a B1 Key Chip, if you kill him (and the temptation is great :)), you will not receive a small key. When you pick up the already motionless body of the scientist, a raptor will jump into the chamber. Lock him there and torture him to death with gases.

Data Base room
In the Data Base room (a room with three rows of cabinets), use the B1 Key Chip on the computer with a monitor in the wall, the code is scratched on the key itself - 3695. In the same room you can find additional parts for your pistol (Hand Gun Upgrade Part), they are located between the cabinets. Now use the Key Chip to open the data base machine (a cabinet-like unit with a glowing green stripe). You will receive an R Key Card (and the L Key Card was already found in the room where the Tyrannosaurus Rex almost ate you).

Computer room
Go to the Computer Room again, use the Key Card on one of the access devices (there is a large blue screen at the edges). Gael will come to Regina's aid. The screen will rise, revealing another door. Password: ENERGY. In this small room (Simulate room) behind the bookcase you can find shotgun upgrade parts. Return to the Computer Room.

Computer Room
Use the gas key and open the data base machine. You have to solve a simple puzzle, like tag. Follow the steps in the following order:
Rotate the right picture to the right once.
Don't rotate the left picture, put it as it was.
Turn the middle picture to the right once.
After this, two options will appear again:
1. If you like to fight, go with Jael. You'll have to shoot the raptors, but most of the reptiles can be easily escaped. You need to go to where you moved the containers.
2. If you want to rack your brains, go to the Simulate room and struggle with the computer. You have two attempts to remember and retype the characters that pop up on the screen, so keep a pen and piece of paper nearby. If it doesn’t work out, don’t be upset, go to point No. 1.

Communication room
When you get to the containers, you will meet Doctor Kirk and Jael. The commander will ask you to get into the Communication room. Return to 1F Control room, go into the elevator - you will end up in the Communication room. Take another Card from the red box on the wall. Through the second door, go out onto the roof and go until you see two doors, now on the left. Use Card to turn on the antenna. Get out into the fresh air... Mom, T-Rex! Run from him, hide in the corner near the door and shoot back at the tyrannosaurus with a shotgun; usually three or four shots are enough. Run to the main hall (where the stairs to the second floor are), two pterodactyls are waiting for you behind the large sliding door. Go through the gray door, be prepared to meet two raptors that will jump from above. Just run away from them (through the right door!). If you go up the stairs and go left, you will find a bazooka and some ammo for it (if you are playing on Easy, then it is in your backpack from the very beginning)! Now you can go to T-Rex. Go back downstairs, you have to do a little work as a loader. The boxes stand like this (b – small boxes; B – large boxes):

You need to put them like this:

This is done like this: move: B1 - to the right, B2 - down, B3 - to the right, B4 - up and do not touch B5. If you make a mistake, just leave the room and come back again. The path is clear. Collect ammo and go through the double doors. A splash screen will be shown. How come the damned T-Rex eats everything in sight! And it’s not enough for him! He ate a helicopter, and now he is chasing you, running around the remains of the helicopter, shoot at the creature with a bazooka. However, you don’t have to shoot at the T-Rex at all, but then you’ll have to run longer. It will take at least three shots, after which Rick will appear, now you can run to the elevator.
When the elevator stops, you will find yourself in a very dirty underground corridor. Only small dinosaurs are running around here, don't pay attention to them. On your right hand there will be a door to the utility room. Ha! Many small reptiles eat human flesh. Search the corpse - another access card. Leave the room and move on. To the right is another elevator, Rick is waiting for you there.

Dino Crisis


Very similar to the Resident Evil series, but people fight dinosaurs instead of zombies like in RE.
You play a female spy infiltrating a military complex on an isolated island. She is trying to find a brilliant scientist who was thought dead. His clean energy research had the potential to solve critical environmental problems, but something unexpected derailed his plans. Are these really dinosaurs, what do they want?
You'll have to fight fast and powerful raptors, pterosaurs and giant tyrannosaurs!
There are several versions of the game (Japanese, American, European), and although they differ slightly, do not be surprised if the description in some details does not match the version you have. Now let's get down to business...

* Basic techniques.


U.P.- forward movement;
DOWN- moving backwards;
RIGHT- right turn;
LEFT- left turn;
X- running (while holding the direction on the D-pad);
Square
O (Circle)- Action/Shoot (while holding R1);
Triangle- open the Character Menu;
R1- aiming;
R2- turn 180 degrees,
Start- pause;
Select- Game Options.

*Characters.


We will not dwell on a detailed description of the characters. The game begins with you receiving a message from your contact Tom by email. Serious troubles have occurred on Ibis Island. Your task is to go to this island to save and bring out Dr. Kirk.
You play as Regina, a Secret Task Force Agent, on your Team Leader Gail.

* Item menu.


This menu has an item indicator, which has three sections: Mix, Item, Map. When you highlight an Item, three options appear. The first option is "Use"; the second is “Describe the item”; the third is “Sort The item” (item quality).
The Mix menu contains similar options, except for the first one.

* List of items.
When you explore a particular complex, you will definitely find various objects. These are weapons, ammunition, keys, clues, first aid kits, arrows with sleeping pills and tubes for shooting them. Each weapon can be improved as the game progresses, and the ability to combine various options well will allow you to save your life in the most difficult situations and win the game.
Since the amount of ammunition in the game is very limited, you need to try to hit the target accurately. There is a lot of uncertainty in the game, so we will dwell in some detail on particularly important items.

* "Patch" (pouches).
* Blue and green patches stop bleeding, but fall off very quickly and bleeding can resume. And in this game you will have to shed a fair amount of blood. You will find it in your first aid kit.
*Yellow patches contain useful wound medicines, but only heal minor wounds. If the wound is serious, they will not completely heal, although of course they are better than blue and green ones.
* Red patches are simply super, they cure once and for all!

* Tubes (Cilinders).
The contents of different tubes can be mixed on the Mix screen and sometimes surprising results are obtained. For example, if you mix a green tube with a yellow patch, you get a red patch. The sleeping pills in darts will become more powerful and will kill dinosaurs much faster. If you want to keep things clean, mix two red patches together to make a red first aid kit. Red arrows will simply kill the dinosaur! These arrows can be obtained by mixing a full tube with a red first aid kit, but can also be found in the game if you're lucky.
How to get all this stuff? Most often you will find them behind moving objects such as shelves, boxes, dead bodies, but they can also lie in the open.
Since the game changes from time to time, i.e. Having started the game again, you will not be able to repeat the completed version, then there cannot be a really detailed walkthrough. You just need to carefully examine all the rooms, look into all the corners, understand the purpose of all the traces, keys, clues and corpses. Success in each mission also depends on your understanding of the process of creating objects and your ability to use weapons.

* Keys.
In this game you will often find keys, cards and DDK disks: on tables, computers, corpses and in secret safes. To enter a very important room, you need two disks, but this is sometimes not enough, since you often have to solve complex puzzles first to get the right password.
Here is an example of finding a password from a puzzle. It is obtained as if by subtracting the key from the code.
Code: OXPYEZN
Key: XYZ
Password: OPEN.
Similarly in the following example, you just need to replace the letters X, Y, Z with the corresponding “secret formula” A = 1, B = 2, C = 3.
Code: OAPBECN
Key: 123.
Password: OPEN.
You also need ID Cards to gain access to computers. Don't forget to improve them as you progress through the game.
The Jigsaw and Power Control puzzles are quite simple, you can solve them without problems, but you will come across noticeably more difficult ones. Don't panic, we'll get through it somehow.

* Remember the game.
The only way to remember the game is to go to a special Save Room (SR). They are marked on the map, there are always one or two on each floor. Therefore, if you need to catch your breath or get out of a difficult situation, immediately run into them.
There is an interesting new feature in the game - special machines that give you ammunition and medicine in an emergency (Emergency Slots). They come in different colors (green, red and yellow), but only in red and yellow you can get ammunition. To do this, you still need to find special “plugs” (plugs), which you will find in boxes, behind shelves or on the floor.

* Weapon.
The game has three types of military weapons: Handgun (pistol), Shotgun (shotgun) and Grenade Launcher (grenade launcher).
The pistol shoots two types of cartridges, some - 9 mm, others more powerful - 40 caliber.
The gun also has two types of ammunition, regular powerful cartridges (Shell) and weaker ones (SG). The Gun can fire arrows with sleeping pills.
The grenade launcher fires high-explosive and explosive grenades; the latter are much more effective against living enemies.
Note. If you play the ending as Gale, then every bullet will count, so aim more accurately.

* Enemies.
Dangers are always unexpected; dinosaurs (as in life) can jump out from any direction. They hit, bite, roar and whistle! Be very careful, as we will not be able to warn you about the impending danger in a timely manner!
Dinosaurs grab you, they can throw you like a ball, but they especially like to snack on a human if your health is not good, you have lost a weapon or it is already a corpse. However, you can always press the right buttons and save your hero.
There's no need to kill everyone you see; sometimes it's smarter to just run away. Some dinosaurs will only be encountered once in the game, so sleeping arrows are sometimes the best weapon.
It's great to set a trap for these monsters. This way you can kill them or evade the fight. There are laser fences located in different places of the game. They can be used as traps or weapons against dinosaurs. Be sure to make sure they are open when you want to lure an enemy there.
The gas release device allows you to establish a barrier between you and the ferocious beast. It is not always effective, but sometimes it can help out.
It will take 11 pistol shots to kill the Raptor right off the bat, so try to get your shotgun before the real fun begins.

* Raptors.
The most popular dinosaurs in the game are velociraptors, they are persistent and so dangerous. Only when you see blood can you be sure that the enemy is dead. They chase you everywhere, and when it becomes completely unbearable, run to SR; in normal rooms you cannot escape from them.
In the second half of the game, the raptors gradually mutate into Super Raptors. These have a peculiar coloring, characteristic of the monsters of prehistoric times, oh, how difficult it is to finish them off! Fortunately, they appear when you have already gained experience.

* T-Rex.
Nightmare monster. The first thing that comes to mind is to run away immediately. Tyrannosaurus Rex will appear as one of the bosses, so a battle is inevitable. Shoot with a gun or grenade launcher, the gun and arrows are completely useless. He picks his teeth with these arrows instead of toothpicks when he bites you. And if possible, run as fast as you can.

* Pteranolon (Pteranodon).
A huge flying monster, real death from heaven! Don’t waste ammunition on them, tear your claws without thinking and preferably in zigzags! You can do it without any problems if you master this technique. Well, if you decide to finish off the deadly beast, SG cartridges are best suited.

* Pterosaur.
It seems that such deadly Dinos have never been seen in games before. They do not wait in ambush and do not pursue you, but simply attack without hesitation. You only have a few moments to unload your weapon at the attacker - preferably a grenade launcher or, at worst, a gun.
You will meet these monsters in Arsenal Storage, do not forget about it when you decide to play as Gail.

* Procompsogna thurs.
Small corpse eaters do not pose any particular danger, you can deal with them without any problems. Most often they spin around corpses, crawl out of ventilation pipes, and you can easily kill them even with a pistol. Only children who are interested in dinosaurs can pronounce the name; it is inaccessible to the rest of humanity.

* Choices.
The ending depends on this. If you're low on ammunition, you can choose Rick as your character, there are a lot of puzzles here. Gale's fate is noticeably easier, just follow the red dots on your map and shoot everything that moves, crawls, etc. Use ammunition and arrows, don't be afraid and win.

* Walkthrough.


Easy mode.
You are in the first area (Area 1), go west to meet Gail. After a short scene, enter Room 1 with the green door. Take the key on the top left shelf and don't forget about the first aid kit on the other shelf (you need to move the shelf first). Exit the room, go to the south door of room 1 and watch the video. Activate the generator and Gale will give you the key. Follow him to area 2 and go through the west door to area 3. Continue until you see Gale and a human corpse. Talk to Gale and enter room 2 (right behind him).
Go to the end of this room and find two panels, one in front of you (1st panel) and the other - 2nd panel, on the right. The first puzzle awaits you here, it is very simple. Click the Action button in front of the 1st panel. The correct combination (from left to right) is red, blue, green, white. Or just press the right button, the middle button, then the right button again. Now press the Action button in front of the second panel - this will turn on the generator. When you try to leave the room, you will hear a scream and a shot. Go to the exit from this room. When you go outside, you will see that Gale has disappeared. Go ahead and watch the video. Then a large lizard (or small dinosaur) will attack you. You can kill him or run away to the 2nd zone. Return to area 1.
Rick will contact you and offer to meet you in the control room (there is a flashing red light on your map), enter room 3 (door to the north). Go north, watch the video, turn west and you will see a laser fence. There is a red switch nearby that turns off the lasers, but this can only be done when the red color changes to green. Enter the air duct, go forward, go down the hole and find yourself in room 4 (the room behind you allows you to remember the game - SR). Go south, then a little west, you will see a door - enter through it into the control room.
Watch the video, remember the game in SR and go to the north door. Next to the door you will see a red switch, press it, take the DDK-N (the rotating object on the left shelf). Enter the room on the left and you will see a dead man, take the Leo medal near him. Open the safe (combination " 0375 "), take the key inside, enter room 5 and watch the video.
Kill the dinosaur, disable the laser fence, enter room 6, take the DDK-N from the box. Go to room 7. go up to the 2nd floor, enter room 8, kill the dinosaur, go to room 9. Don't miss the dinosaur in the corner, open the safe on the wall in the back of the room (combination " 7687 ").
Take the weapon upgrader, exit room 9. Now you have two DDK-N disks, one is a code disc, the other is a key disk. Go to the door to the 10th room, press the Action button on the switch.
Code: HBCEFAGDI.
Key: Sun FGI
Password: HEAD.
Enter room 10, watch the video. Now you have the Sol Medal/After the video, take the DDK-N, walk around the table, and then a tyrannosaurus attacks you, he has already had a wonderful snack and intends to continue the meal. Open fire immediately, and after two accurate hits from a grenade launcher, he will get very worse. Now use the Sol and Leo medals on the red box (on the wall) near the broken window, Sol on the left, Leo on the right. This time the combination is "705037". Take the L-Disk, return to 1st floor, go to area 4 (door to the north). Near the right door you will find another corpse, exit the room, go to the southern door (under the stairs), Rick will contact you. By the way, it’s completely incomprehensible why these lovers of carrion with an unpronounceable name haven’t yet grabbed the corpses?
Open the door.
Code:
A B N D E F G H
A B W C D F G H
A B D F G H O M
A B D E F G H R

Key:
A B D F G H
Password:
NEWCOMER
(You need to exclude all letters A-B-D-F-G-H from the code).
Enter room 11. take the map in the center of the room, go to room 12, turn off the laser fence, go further and you will be attacked by two dinosaurs. If difficulties arise, you can do the following. Before you see these two dinos, go into room 14, kill one dinosaur, go outside and kill the other. Then you won't have to fight two at once. Enter room 13, grab the key at the end of the room (near the white board) and the Dinos will attack you. Click X to get out. Gale will appear and finish off the beast.
Watch the video, enter room 14, open the north door, return to the control room and watch another video sequence. Gail will advise you to restore your health. Go to area 1, enter area 5, go down the stairs to B1. You will see a panel on the western wall of this room with a green light flashing on it. Press the Action button in front of it, take the plug, insert it into the panel on the south wall. Press the right button, middle button, left button, right button again, middle button again, then right button, and then turn on the generator.
Rick will suggest meeting in the control room. Here in room 3 you are attacked by a dinosaur that you need to finish off. When you arrive in the control room, Gale will note that he saw a strange phenomenon in the basement (B1), then Regina will receive a call from someone, probably from Tom, and Rick will offer to save him. But Gale still wants to examine the hole, maybe Dr. Kirk is there. Gail and Rick will argue, the choice will be yours. If you want to follow Gale, select the first option, and if you decide to support Rick, then the second.

A). Let's follow Gale.
Leave the room, go down to the basement B1 and find yourself in the room
15. Go north, turn east, watch the cutscene, kill the baby dinosaur (if you want), enter the SR and pick up the ID card on the table at the end of this room. Enter the room
16. Meet Gale, he was chasing someone, but Regina did not have time to jump through the closing door. Now she must take a different route, through the elevator on the 1st floor.
Enter room 17. When you approach the broken elevator, a dinosaur will suddenly jump out and attack you. Destroy it and go east, turn off the laser fence, open the door to the generator room. Return to 1st Floor, go to 5th Room, disable another laser fence, enter Room 18. Take DDK-E and Fingerprint Machine. Go to area IV, fingerprint the corpse, return to room 14, enter the ID card into the computer, code number " 47812 ".
Go to area P. Rick will contact you and tell you that Tom is dead. Go to area IV, where two dinos are waiting for you, give them a good beating. Go to area VII, watch the video, take out your weapon and enter room 19. Take the DDK-L, examine the corpse and take another DDK-L disc. Go to the other side of the room, grab the map from the wall, enter area VIII, escape the Pterodactyl and enter room 20. Go down the stairs, grab the item on the floor, go to the six panels on the wall.

A D
In E
C F





Watch the video, leave the room and instantly press the button X, otherwise the game will end. If you have time, you will see a wonderful scene, then go to area VII. Press green to activate the elevator, a few more scenes will follow, and then you will find yourself in room 21. Go up the stairs, use the item found in room 20 on the crane, and move the container to the side to clear your path to the other part of the room.
1 Select UP, DOWN, LEFT, HOOK.
2. Select LEFT, RELEASE.
3. Select UP, HOOK.
4. Select EXIT.
Go down the stairs and exit to room 17.

Q. Let's follow Rick.
Return to Area II, go to Area VI, kill the two dinosaurs here, enter Area VII and watch the video. Then take your gun, enter room 19 and meet Rick and Tom. He dies and hands you the DDK-L disk, take the second disk on the table. Enter the second part of the room, take the map from the wall. Enter Area VIII, run to room 20, go down the stairs, grab the item on the floor and go to the six panels on the wall.

A D
B E
C F


1. Activate panel C and select the red button.
2. Activate panel D and select the red button.
3. Activate panel B and select the green button.
4. Activate panel E and select the green button.
5. Activate panel A and select the blue button.
6. Activate the F panel and select the blue button.
Watch the video, leave the room, quickly press the button X, otherwise the game will end, and deal with the Pterodactel. Go to area VII, hit the green switch, go back to room 19 and watch some scenes. Now you are in room 21, go up the stairs, use the item found in room 20 on the mechanical crane. And again you need to move the boxes to clear the way to the other side.
1. Select UP, DOWN, LEFT, HOOK.
2. Select LEFT, RELEASE.
3 Select UP, HOOK
4. Select EXIT.
Go down the stairs, go to room 17, find a dinosaur in the room, take out the gun, finish it off (if you want), you can go to room 15. Watch the video, enter SR. So Tom died. Return to room 15, turn off the laser fence, enter room 18, take the DDK-E disk and the fingerprint machine. Go to area IV, take fingerprints from the corpse, return to room 14, use the ID card on the computer - combination " 47812 ".
Go to room 11, use the left elevator, watch the video, kill the dinosaur, and... you will find yourself in room 16, open the northern door. Code:
LFACBDOEGH.
RFACTDOERY.

Key: 345678.
Password: LABORATORY
The numbers indicate the numbers of letters in the alphabet that need to be eliminated from the code (C = 3, D = 4, E = 5, etc.).
Enter room 22, disable the laser fence, kill the two dinosaurs, enter room 23 and kill the dinosaur at the end of this room. Enter room 24, deal with the two dinos, disable the fence, go to room 25 and take the DDK-E disk on the table. Exit the room, disable the fence and enter SR-2. Take the screwdriver from the toolbox and activate the computer near the yellow files. Code number " 5037 ".
Enter room 26, press the panel in front of the gas chamber (middle button, left, right), enter the chamber, watch the video and receive a card with a code number " 3695 ". Examine the corpse, take the key, go out and fight the dinosaur. Press the button with lightning speed X, immediately sneak away from the battlefield and imprison the dino in the gas chamber. You have a simple choice, kill him or just run away.
Return to room 23, use the map " 3695 " on the computer on the left side, solve the puzzle.

1. Press B twice.
2. Press C once.
3. Press E once.
Use the map (" 3695 ") on the box with the green light, get the R-Disk, return to room SR2. On the north wall you will see a computer with switches on the right and left. Use the L-Disk on the left switch. Gale will enter the room and help you figure out the computer. Open the door. Code : THE THIRDEFNFE BALL O N H I R O R R S G S Y
Key: 1 2 3 4 5 7 9
Password: E N E
R G Y
(ENERGY)

Enter room 27, examine the panel on the central table (near the brown book) - the combination is: " gamma", "beta" And " alpha". Watch the video, leave the room, watch another video scene, use a screwdriver and figure out the secret puzzle circuit ( A B C).
Panel A- don't do anything on it.
Panel IN
Panel WITH- turn right once.
You must install the panels in the following order, i.e. C, A and B.

Another video scene and another choice.
If you want to follow Gale, select the first option, if you want to follow Rick, then select the second.

Walkthrough.

*Mission 1.
Time limit - 5:00 min.
Targets - 10 pieces.
You must destroy all the dinosaurs within a set time limit, then return to the start and escape.
First of all, pay attention to the stairs, go outside along it when you destroy all ten targets. Run to the other side and turn the corner. Do not enter through the side door, but go down the hall to the door leading to Hall B1. Go forward to the elevator area and fight the first dinosaur. Shoot continuously, keep an eye on the target number on the screen, and when it changes, the dinosaur is killed. Now shoot another one and then enter the side door to the right of the gate you entered. You will get to the Hall, finish off the dinosaur, then return to Hall B1. Go to the elevator section, go around the circle to the large gate that gives access to Main Hall B1. Here you can shoot the dinosaur and then use the switch to open the shutters, but you can just open the shutters first and shoot the dinosaur right there. Immediately shoot another dino, there should be five left.
Go forward to the 1st door to the library, kill two more dinosaurs, go out the door on the left wall into the Research Area Hall. Kill off a couple more dinosaurs, go forward, open the shutters, go to the door leading to the Research Meeting Room. Go to the next door leading to the Gas Ixperiment Room and kill the last dinosaur. Exit the "gas" room and the "research" room into the hall. Go to the shutter, open it, go through the door to the computer room. Go around the computers, go to the door leading to the main hall Main Hallway B1. Open the shutter and go further through the library to the door at the end leading to Hall B1. Go to the right side of the hall to the door leading to the Medical Room Hallway. From here, walk to the end of the hall and up the stairs. That's all, but it will be much more difficult further.
* Mission 2.
Time limit - 4:00 min.
Targets - 6 pieces.
It is necessary to destroy more powerful and resourceful dinosaurs.
Go down to the hall, open the shutter, kill the first dinosaur, go to the door leading to the Security Pass Room. Run across to the other side, enter Parts Storage, run down, turn right, go through the door leading to Passageway. Finish off the dinosaur, go back to Parts Storage, go down, go right to the Experimental Room Hall. Go left, destroy the dinosaur, go through the room to the left into the Research Room. Two more dinos are waiting for you here, leave the room and watch the video scene. Kill the last dinosaur, go back through the side door to Parts Storage. Go all the way down, then through the door into the Security Pass Room. Go to the door through which you will enter the passage to the Experement Area. Then run down the stairs and complete the mission.

* Mission 3.
Time limit - 3:00 min.
Targets - 7 pieces.
The main targets in this mission are huge and bloodthirsty, be very careful if you want to stay alive.
Seven dinosaurs and very little time. First of all, go down, kill the dinosaur right in front of you, go left and finish off another “fighter”. Go down to the door leading to Rest Station. Then go through the side door to the passage to the Carrying Out Room. If you meet a couple more dinosaurs, eliminate them immediately. Go further to the Carrying Out of the OT, go around the boxes in the Control Room of the OT, and from there to the General Weapons Storage and immediately destroy a couple more dinosaurs. Make your way to the gate at Transport Passageway and give the last dinosaur a proper welcome. When you finally deal with the last monster, run as fast as you can back through the gate and return through the side door to the OT Control Room. Run through the next door through the passage into the Carrying Out Room, jump into the side door, and then through the next door into the Central Stairway. Run around the corner, quickly climb the stairs and it's game over! If, of course, you meet the allotted time.

* Gas ​​chamber.
During your adventures, you will find yourself in a room with a half-dead scientist lying in the corner of a gas chamber. The only way to save him is to neutralize the atmosphere by releasing a safe combination of gases. On the control table you will find three buttons that provide access to the chamber of three different types of gas.
First press the middle button, then the left and finally the right, everything is very simple.
"Cellular" puzzles.
1)
G.
F.
E.
D.
WITH.
IN.
A.
For convenience, the row of “honeycombs” is indicated by letters. At the beginning, press row B twice, then C once and finally E.
2)
1 2
G. N.
F. M.
E. L.
D.K.
S. J.
V.I.
A.N.
In this puzzle, on the first left column, press B twice, C, D once, then C twice and D twice again. On the second column, press H twice, I twice, L once, K once, J twice, and K twice.

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