How to open all landmarks in the western limit. Walkthrough of Dragon Age: Inquisition. Skyhold and the Western Reach. The fortress and its occupiers

The fifth part of Dragon Age Inquisition contains many new locations, as well as significant progress in the plot.

Western Reach - Coracavus

The first half of the video takes place in Skyhold, we don't really make much progress here. After which we go to the Western Reach. A deserted location where I had already been, but could not go further because of the poisonous cloud. The cloud is eliminated at the command headquarters by completing a task (like other missions, like “repair the bridge”, etc.).

In the new part of the Western Reach we are looking for fragments, solving astrariums, and also exploring an abandoned castle from the times of the Tevinter Empire - Korakavus. Be sure to take a magician with you, as here you will need to close the tunnel with magic. Because of this problem I had to run around a bit.

Western Reach - Fort Echo

There are not many important points in this video. In Fort Echo: rune on the wall (27:52), astrarium (28:15) and determining the location of the fragments (38:40)

Western Reach - Thedas Bottles

Thedas bottle (9:24), fragment of the Archdemon mosaic (10:34), rune on the wall (10:53). All this stuff is in the cave, which you get access to after solving all the astrariums. There will also be a chest in the tomb, from which you need to pick up an artifact in order to close the mission with astrariums (15:40). Somehow I didn’t notice it right away, so for some reason I ran around the desert for several minutes in search of “another” astrarium cave.

At the end of the story quest about the Gray Guardians.

Western Reach - Gray Wardens

Latest video on Western Reach. A cut-scene with one of the Venatori - Lord Erimond, then a not difficult battle, and a quest with a dragon researcher. Every time I come to this guy in a mask, he comes up with another round of running around the markers on the map. In general, I can say that my attitude towards Inquisition has changed for the better compared to my opinion about the game in the very first part of the playthrough. Gathering made some sense with crafting and Skyhold, plus I began to delve into the plot, plus the game has a lot of different locations that are simply pleasing to the eye. But sometimes the formula “collect n things” just doesn’t work. Once you have cleared the entire map, and here you are, again a carload of diamonds - collect 5-30 letters / corpses / diagrams / memories / plants / boxes / books / figurines / tiles / skins... And yes, if someone tries to collect absolutely That's it, then an unpleasant surprise awaits him :) I came across some books, for example, that cannot be read.

So, we've sorted out the Western Reach for now. After this, we go back to Skyhold, here we decide the fate of the magician Serbis, instruct Cullen to restore the Judicael Bridge (Emprise du Lyon) and open a new small area.

Cradle Sulevin

The location is small, but the enemies are tough. The main mission is to collect four fragments of the two-handed sword Sulevin. Accordingly, there are four altars, each of which is guarded by one who has risen from the dead. I remember these guys from Dragon Age: Origins. In this case, they have level 20 (I’ve only seen dragons have a higher level - 21), and they kill in one or two hits. Plus all sorts of level 20 skeletons (by this time I was only level 15). Even the boletus Blackwall crumbles like a rag in front of such an enemy. Nevertheless, we managed to go through and collect all the fragments, although the forged sword can still only be equipped by a level 20 hero.

Judikael Bridge

This video first shows the process of creating the Sulevin Blade from the resulting fragments. The DPS indicator is not very high - 319, but the owner of such a weapon will receive +42 (!) in strength, as well as a chance to cause the “Abyss Attraction” effect when hit. This special skill of the rupture mage (Solas) is to pull enemies to one point, which is very convenient for a warrior with a two-handed sword and enormous area damage. So at level 20 there will be an opportunity to test the striking capabilities of the Iron Bull.

Next we go to Emprise du Lyon. The soldiers of the Inquisition completed the bridge with the difficult name Judikaelev. However, beyond the bridge there are level 20 enemies (as well as two dragons). I’ve already had enough of Sulevin, so we’re moving to a quieter place - the Inner Lands.

The area from the very beginning of the passage. The quest “Letter from a Beloved” with Felandaris remained uncompleted here (this plant can be found in Emprise du Lyon). But the game was not worth the candle. A random demon appeared, of which I had already killed thousands in the gaps. There was zero loot from it, although I found a chest behind the statue, but they only put trash in it.

Also in this location one of the tomes for Vivien appears (quest “A Service for the Enchantress”).

Sacred Plain

Here is the passage of a new large area - the Sacred Plain. It was possible to come here much earlier, since the enemies in this location are level 11. A little description:

The Sacred Plains of the Vales are known for their beauty and strife in equal measure. It was here that the elven state met its end centuries ago. On these fields, the army of elves clashed with the forces of the human Church and died, defending their promised land until their last breath. This legacy remains, and now battles rage in the Dales once again.

Now the Sacred Plains is a battlefield in the Orlais civil war, and soldiers are dying here in huge numbers. As the boundaries of reality weaken across Thedas, memories of injustices past and present attract restless spirits who inhabit the dead to haunt the living across the blood-soaked land.

First of all, I select the last tome for Vivien. Next, my goal was the Ocularum and the search for fragments. Along the way, we complete a quest with pits and burning the dead. Don't forget to take a mage on your team, he will be useful to break elemental barriers.

Exploring the regions of the Sacred Plain

At the beginning of the video, Thedas Bottle (1:05) and Ocularum (1:50). Then there are many battles, reaching the River Garrison. Here in the basement you need to close the Gap, as well as another Thedas bottle (18:00). And I continue to collect fragments, some of which are on the roofs of houses, where it is not so easy to climb. My method at 21:40.

Sacred Plain - Rest of the Dead

Repetition is the mother of learning. This statement perfectly describes the passage of Dragon Age Inquisition. As a rule, to complete a quest you must perform the same action at several points. Accordingly, the same rule applies to the mission “Rest of the Dead”. There is not one pit with the dead, but several. You need to follow the designated marker on the map, defeat the enemy's brood, break the barrier, set fire to the corpses, blow the horn. Repeat until the message “Mission Complete” appears.

Also in the video is the collection of fragments. If anyone has difficulty finding the right route, this video will help. I try to find all the fragments, because I really want to open all three doors in the Temple of Pride and get the maximum possible protection from various magic.

Bioware's political correctness is so correct that you can even find black elves in Thedas (12:45). Ok, let's assume he's just tanned, but he still looks a little strange. We must assume that the Indian elves are just around the corner. Well really. They're watching "The Lord of the Rings" somewhere in Mumbai, and they're probably already thinking that it would be nice to draw a dot on that elf's forehead.

Towards the end of the video, the Var Bellanaris region is an elven cemetery. I plundered it, although even in the process I guessed that it would come back to haunt me somewhere. That’s right, in the future you will need the approval of an elven elder, which will be somewhat reduced if you were digging up the graves of elven ancestors. However, even in this case, approval can be earned by completing several quests. As for the cemetery, in the graves you need to collect three fragments of the key, with which you can go to the main tomb.

Father's instructions

The most valuable thing in the tomb is a mosaic fragment; even the homeless will not collect the rest. Slightly more useful things in the video around 13:30. This place was marked on the map of Enavuris, but I found it by accident. I spent the rest of the video looking for my father's hidden belongings from the "Father's Directions" quest. I was actually a little confused by the rune on the castle wall, so I didn’t fully understand what exactly I was looking for. The desired chest was under the tree. The loot was clearly not worth the time spent, but the main thing is that the task was completed.

Golden galla

Golden galla fills with the aroma of tea, as Nikolai Baskov would say. In this video I got to a small elf settlement where you can recruit Loranil. But to do this you will need to gain Dalish favor. Exactly what I talked about just above. Therefore, you will have to complete several simple tasks: find out about the fate of Emalien’s brother, collect supplies for Nissa and bring the Golden Galla.

Shards on the Sacred Plain

A very short video. Ocularum and search for fragments at 2:55.

Fort Revasan

The last video on the Sacred Plain in this part of the walkthrough. We accept Laurenil into the Inquisition. The epic swearing-in moment was a little botched. It just so happened that the Inquisitor had a torch with a curtain fire in his hand, so instead of putting his hand to his chest, he put the torch in his head. I understand that this is not the most important information, but after monotonous completion of quests like “follow the marker”, such moments are necessary :)

In Inquisition, a lot of time is spent finding the correct path to the marker. Sometimes the passage is blocked by trees, or there is a hill that is simply impossible to climb, etc. I was especially pleased at the end with the horn that I had to blow into. It would seem like a trivial task. But to get to it we had to make a circle around the perimeter of the fortification. Why make it so complicated is not entirely clear, because this is not a fragment or some kind of chest with an artifact, but a regular quest. I just forgot to blow the horn when I came in from the other side.

Here you go. Almost all. All that remains is to run into Fort Revasan and turn in the last quests. With a feeling of fulfilled duty, I look at the blank card. But some kind aunt decided that I hadn’t enjoyed the exciting missions enough and offered me to find 7 soldiers’ letters. Aaaaaaaaaaaaaaah! Why only seven and not seventy-seven? That's it, I've had enough. Some other time, maybe.

Enough of the boring quests, let's watch a soapy movie.

Adamant Fortress

Story mission with lots of cut scenes and battles. A bug can happen when an enemy gets stuck somewhere in the depths of a fortress; only a reboot will help.

We finally get to Guardian Clarel. To be honest, I don’t quite understand how the Guardians could get to the point of practicing blood magic. One would think that they are hypnotized by Corypheus, but no, Clarel apparently makes all the decisions on her own. So she approaches her old friend and cuts his throat to perform a ritual that will supposedly end all Moras. What? How is this even possible? Who will believe this? Clarelle, have you ever thought that you were being scammed? So there is no pestilence after Dragon Age Origins. Why did you kill the man? With all this, Clarel is in alliance with Erimond, who is a Tevinter magician, an agent of the Venatori and an assistant to Corypheus. But for some reason the Gray Guardians think that Corypheus has died. Hey, haven’t you seen red templars and green explosions on every corner? In general, it’s better not to think about the plot, it’s just like in the LOST series. They're making it up, but there won't be any logical explanations. I'm not being picky, I just wish the developers would write more logical scripts. So the created world will be more real and interesting.

But in terms of entertainment, there are no complaints. By the way, during the cut-scene you can ask Blackwall to talk to the Gray Guardians and try to reason with them. But there is a suspicion that his speech did not particularly influence the overall course of the plot. If you wish, you can check your progress (23:40).

Shadow

The Inquisitor falls from the wall and uses the mark to create a gap-portal to the Shadow. It was very lucky that I took Solas with me this time. He specializes in “shadow” magic and says how lucky we all are to be here.

There is a side quest in the Shadow called “Fears of the Dreamers”, by completing which you can improve the characteristics of your character. True, the improvements that come out are different. First, magic fell out 2 times in a row. But for my robber character this characteristic is useless; dexterity is needed. Then I think, let me take Solas and give him magic, but later on other characteristics fell out. There will be 5 “fears” in total, which are not so difficult to find. Unlike the Shadow Labyrinth in Dragon Age Origins, the Shadow in Inquisition isn't as confusing.

Hawk or Stroud

In this part, the Chief Inquisitor will remember how he got the mark on his hand. And towards the end there is a boss battle. After which it is necessary to decide who will remain in the Shadow to cover the retreat of the rest of the group. The choice must be made between Hawk and Stroud. I decided to leave Hawk because he really asked for it, and in general it turned out more tragic. Out of grief, Varrick even changed the skin of the card. By the way, I wonder what Varrick himself would have said if he had been on the team at that moment... Would he have wanted to stay with Hawk?

But there is also a positive aspect. Hawke's death was not shown. It's possible that Bioware is saving this hero for a future Dragon Age game. During his time in the shadows, Hawk can become a very powerful mage, so we can expect him to return in Dragon Age 4.

Home to Skyhold

After the story part I need to take a short break, I return to Skyhold. Here you need to hold two trials, and also talk with Varric and Cullen. Now we need to start saving the Empress of Orlais.

Evil eyes and evil hearts

New mission - we go to the Winter Palace, only not to the one in St. Petersburg, but to the Orlesian Palace. There will be several contenders to seize power in Orlais and a wide variety of solutions. By the end, I was completely confused about who was sleeping with whom, what the elves had to do with it, and who was whose brother and sister... In short, in my version of the passage I remained faithful to the throne. Although it seems that according to the plot he should have supported the Duke. In the palace, I lost control over events and went with the flow. Why did this happen? I was a little confused by the Yard Location task.

In the Winter Palace, as in other Dragon Age Inquisition locations, there are quests to find objects. In this case, you need to collect Gaul figurines (to open locked doors), as well as coins (15 pcs.), scandalous secrets for Leliana (30 pcs.) and songs (21 pcs.). In this case, you need to maintain the “Yard Location”. If you go to explore the interior of the palace, the location will begin to gradually decrease, so you need to stay in public view. On the first playthrough, it is very difficult to increase the location, since you simply don’t know which answer to give. For a correct choice you will receive +5, for a wrong choice -20. After dancing with the Duchess, I thought I would be kicked out of this event altogether, since my favor dropped to 4 out of 100 (with zero, according to the conditions, they really should kick me out). Therefore, I just tried to complete this level as quickly as possible without unnecessary walking and studying the situation.

From the video: key to the vault (5:50), in what order to light the urns to open the secret passage (24:00), figurine of a Gaul (27:00).

Morrigan

The Empress has a mysterious “adviser on the occult,” as Leliana warns: “ The Empress is fascinated by all sorts of mysticism - predicting the future, talking with the dead and all that kind of nonsense" Seriously? Leliana, honey, doesn’t it bother you that we’re fighting demons, ghosts, and all that kind of nonsense here? Mm?

So it turns out that Morrigan from Dragon Age Origins is that same “adviser”. It seems that she is really trying to protect the empress, so the killer is someone else. Ok, let's talk and continue.

Bioware decided that it would be too boring without any fighting, so they added Venatori fanatics. How did they end up on the palace grounds? There is the imperial court, security and all that... Magic, no less. But the main thing is different. While passing through the palace, instead of armor and weapons, the character wears a more peaceful outfit. And after an attack, the Inquisitor is automatically equipped with simple blades. I didn’t bother and go into my inventory, but as it turned out, it was in vain. The blades turned out to be fake. Instead of crits of 2000-3000, I did damage in the region of 1-2. So in Inquisition, having the right armor and weapons makes all the difference.

It's a TRAP!

At the beginning there is a dance with the Duchess. You can see what answer options I gave and choose others accordingly to improve the “location of the yard.” In general, I advise you to manually save in the Winter Palace if you want to score the maximum 100 favor points.

Suddenly we fall into a trap set up by the same Duchess; it turns out she is in league with Corypheus and plans to kill the Empress.

Grand Duchess

I made a serious mistake when I took Varric for a playthrough, but did not upgrade his crossbow Bianca and did not upgrade his armor. Because of this, Varrick turned into a piece of running meat, and the fight with the Duchess became much more difficult. I had to take control of the gnome and play the role of support, restoring fallen comrades. Somehow, on the third attempt, they managed to kill the killer.

We watch the last cut-scene, in dialogue with the empress we make fateful decisions, the mission is completed. I tried to support Briala, but the elf was still sent into exile, and Duke Gaspard was declared an enemy of the empire and executed. Morrigan joins the Inquisition, but cannot be chosen as a companion.

Eluvian

We return to Skyhold. Here I’m trying to hype up Leliana for romance, but somehow things have stalled. Perhaps there is simply no relationship with Leliana in Inquisition, or the time has not come. In any case, at first there were “romantic” branches in the dialogues, but now there are none.

Then we talk with Morrigan about an artifact called Eluvian. A certain portal to a world like the Shadow, only calmer and without demons. Morrigan calls this place the Crossroads. Most likely, in contrast to hell (Shadow), the authors made heaven (Crossroads). There is another Eluvian in the Arbor Wilderness. It will be necessary to prevent Corypheus from getting to him. But for now let's go to the Emerald Graves.

Emerald Graves

Another large location, which means there are many unclosed gaps and uncollected fragments ahead! Ocularum (8:30).

Not particularly peaceful Mirnolesye

There are a lot of fights, and I still lack one badge from the head of the assassin's guild to collect the knife and open the “Path of the Assassin” branch. They write that Crestwood has everything, you should go, because soon the game will end.

And in the Emerald Graves everything is the same, we close the gaps, open regions with sonorous names: Myrnoforest, Kamenzhut, etc. In the depths of the forest there is a place where Giants and Brontos graze in dozens. As the showdown progresses, more and more new enemies inevitably become involved, so a good increase in XP is guaranteed if you survive.

Chateau d'Onterre

In the eastern part of the Emerald Graves map you can find the abandoned estate of Chateau d'Onterre. I searched it up and down, the complete passage took about 30 minutes. The tricky part is finding the key to the locked door (24:00). Behind the door is a cube, touching which the character will receive +10 to cunning(!), which is very useful, since Cunning is important for the robber class (increases the likelihood of crits). In addition, here you can get hold of all sorts of useful artifacts and pick up a mosaic fragment.

Emerald graves - closing the gaps

Here is the continuation of the passage of “Emerald Graves”. Lots of fighting, herds of big bears, brontos and giants. I'm pretty sure the game automatically matches opponents based on your level. The number of strong enemies here is simply absurd - you can almost always find a group of 3-4 giants in the forest, and there are several more brontos around that you will hit anyway. Well, as always, we close the gaps.

Manor Morel

Here you need to collect three key fragments. After the parts are found, we break through a passage in the wall (a warrior is needed). Inside there is a special table where we place the fragments and, with the help of a magician, create a key. Using the resulting rune key, we open a room with a bunch of chests. Among the most valuable items I got was a desecrating rune and a decoration for Skyhold - the banner of Orlais, although I would have preferred curtains (I haven’t found any yet), because by default there are dirty rags hanging in the castle.

Leliana's story

The first half of the video is Leliana's quest. For a long time I could not find the church in which to meet Leliana. Either it’s simply not on the table at command headquarters, or I can’t see well. But you can easily get to this location through fast travel points (one of these is not far from the throne). The task itself is essentially one big cut-scene. By the way, regardless of the choice in the dialogue, Leliana kills Natalie.

Next we go to Val Royeaux. It turns out that the quest with Josephine remained suspended in this city. We need to find her and talk. But that is not all. There is also a merchant in Val-Royeaux, Deraboam, who sells some special item for 10,000. At the time of our first meeting, I did not have that kind of money, but since then I have managed to get rich to more than 20,000, so now I can easily spend it. At first I didn’t even understand what I bought, then I noticed that instead of the chest a statue of a golden naga appeared. If you examine it, a new task “Big?” will open at the command headquarters.

Calm the spirit

I return to the Forbidden Oasis to spend the shards I found in the local temple. They managed to open the last two doors at once - spirit magic and ice magic; there was not enough fire magic for the last one.

In the end, I decided to test my strength in a fight with a dragon. But level 21 Kaltenzan is still too strong for me. Dragons turn out to differ not only in color, but also in appearance, as well as the type of magic used. So in Crestwood, the Northern Hunter used electricity, and Kaltenzan used ice. Therefore, before each battle, you can select special equipment against certain magic.

Computer game in the RPG genre, the third part of the series Dragon Age, was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for the platforms Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. After the events of the first part, the world Thedas plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts are opening up in different parts of the world, allowing demons to enter Thedas. The main character receives a mark and after closing several faults in Temple of the Sacred Ashes

receives leadership of the Inquisition to eradicate the chaos that has arisen.

Skyhold Fortress Skyhold becomes a new base for Inquisition

, The Herald receives the status of Inquisitor for his services. At this stage, the player will have access to a number of locations on the map for exploration, but there are several tasks in the fortress that require the attention of the main character.

Welcome to Skyhold The fortress must be explored, the Herald must visit forge and talk with the blacksmith (in the cave you can customize the appearance of some elements of the fortress). Next, the main character should convene.

military council

The Forgotten Boy While the main character was solving problems, Cole


disappeared and is hiding in the territory of Skyhold. Near the target mark, the main character will have a conversation with other members of the order; Vivien again offers to get rid of the unusual companion (the player needs to make a decision). Solas speculates about Cole's essence, suggesting that the Inquisition is dealing with a spirit. In Skyhold, the Inquisition has created a new headquarters and is now ready to make itself known throughout the world. On the fortress wall the Herald awaits a meeting with Hawk , Defender of Kirkwall (protagonist of the second part of the game). The main character can get some information about his opponent by finding a member of the Order of the Gray Wardens (Quest).


After speaking with Varric, the Inquisitor should speak with Josephine(you can find the NPC in the lobby, next to the command headquarters). The Ambassador asks to prevent a possible attack on Empress Selina, the Herald will receive an invitation to a ball in order to personally meet with a possible victim and warn about the danger (Task Evil eyes and evil hearts).


Skyhold Prison has prisoners who are awaiting a court verdict. We sit down in the hall on the Inquisitor’s throne and begin to consider the proposed cases. For example, the first thing will be the crime of the Avvar leader Movran Poddatiy


, who sprinkled the blood of a goat on the building of the Inquisition. However, the leader makes clear his arrogant attitude towards his son, who was killed by the Inquisitor. The decision to arm the Avvars and send them to Tevinter will allow you to gain the approval of several of the protagonist’s comrades, and there will also be one more recruited agent in the Inquisition. Next, the Herald will have to pass judgment on the Knight Templar Denamu

. In this case, it would be more advisable to send the captain to trial in the order that he betrayed.

Secret hobby Cassandra got carried away Varric's books

"Swords and Shields", however, the dwarf did not finish the last book. You need to convince your colleague to finish the work for the sake of Cassandra. Varric will agree to finish the book only on the condition that he hand it over personally as a sign of reconciliation (the dwarf, at one time, hid Hawk’s whereabouts when Cassandra was looking for him).

Perseverance

Commander Kalen, being a Templar, like other representatives of this order, took lyrium. After Kalen joined the Inquisition, he stopped taking lyrium, which in turn led to “withdrawal.” The main character will have to decide whether Kalen will continue to take lyrium.

Barris' Promotion

After the death of the false Lord Seeker, the Templars were left without a commander. Barris very successfully carried out several operations, providing leadership, the results allow us to conclude that a new leader has been found for the Order of the Templars. In the throne room, the Inquisitor can announce his decision (the task can be completed when the throne becomes active, for example, when the condemned appear).

Forced March: Verchille


Sera gives the main character another additional task; it is necessary to carry out a forced march with the forces of the Inquisition in the Verchille area in order to intimidate the local nobility. After completing the corresponding task at the command headquarters, we talk with Sera and go to Crestwood. After a small fight, the task will be completed.

Cassandra asks to find the real Lord Seeker; we carry out the corresponding task at the command headquarters. After receiving the report, we go to the new location “Caer Oswin Castle”.


In the dungeon of the castle we enter into battle with the Votives (a sect trying to fight the Seekers) and get the key. We move into the courtyard and find a letter, from the contents of which it follows that the Seekers were handed over to the Votives by Corypheus.


Next, the main characters discover a member of the Seekers named Daniel, who reports that Lucius betrayed the order before the demon of Envy appeared.


Finally, the Inquisitor meets Lord Seeker, who has completely gone mad and did not hide his crimes. We clear the area and return to Skyhold. We talk with Cassandra, who managed to study the secret book of the Seekers.

Don't submit to his will


Cole, after the events at Adamant Fortress, is concerned about the possibility of binding spirits against their will (Cole is known to be the spirit of a young man tortured to death). At first, your ally asked Solas to tie him to him, but the elf refused to do this and offered an alternative - to get an amulet for Cole that would protect the spirit from external influences. At the command headquarters, we carry out the corresponding task and give Cole the amulet.

The amulet will not help, since Cole has “humanized” too much (according to Varric). The main characters go to Redcliffe, this is where the man who is involved in Cole’s death lives. The player needs to decide whether Cole will be a human or remain a spirit.

Specializations for the Inquisitor

The main character needs to master new combat skills; we carry out the corresponding task at the command headquarters. Next, we talk with the mentors in the courtyard of Skyhold, after which three more tasks in the Inquisitor branch will appear.


The mechanic's path

The quest appears after a conversation with a mentor nicknamed Three-Eyes; a description of the corresponding techniques was found in Val Royeaux from a bookseller (or in Varric’s things in the throne room). First, you need to obtain the indicated components (obsidian can be found in the Inner Lands, needleback should be looked for in the Western Reach in the area of ​​​​Nazaire Pass and the canyon).

Leliana received a suicide letter from Justinia, the main characters need to visit the Temple in Valence. The High Priestess left something there for Leliana to see. During the inspection of the church, the main character will have to solve a small mystery by finding three hidden mechanisms (after the cut-scene the task will be completed).


Western limit

Scouts report a large influx of people in Western limit, it is necessary to accumulate influence and investigate the situation in the region. In the area of ​​the camp on the Stony Ridge, you can find a large poisonous cloud; at this stage, your squad will not be able to overcome the obstacle (you must visit Skyhold).

Canyon gaps

After the establishment of the camp in Western limit, The Herald will have to close several gaps in the area. Do not forget about the possibility of influencing the portal, after which all the demons are in the “camp” for several seconds.


Rips in dust and sand

After the establishment of the camp on Stony Ridge, the main character needs to close several gaps in different areas (Dusty Plain and Giant's Staircase).


Griffin Wings Fortress

When studying the location in the area of ​​the camp on the Kamenisty Ridge, you should pay attention not fortress, which is captured by the Venatori (in addition to the infantry and archers, at the top of the siege tower the Herald will have to destroy the Venatori caster Macrinius). Having cleared the fortifications, the Inquisition receives a new transshipment base and outpost in the Western Reach (the player will also receive additional tasks from the outpost captain).


Gaps near the passage

In the camp area in the Nazaire passage active ruptures were noticed, the Inquisitor and his squad need to suppress the resistance of the demons and close the shadow portals.


On the trail of the church

In the desert, the Messenger finds a small stone monument, church symbol indicates a hiding place that the main characters need to find. To complete the task, you must visit the cave in the camp area in the Nazer Pass. Inside the cave you can find drawings and rare items.


Shards in the Western Reach

The Herald continues to search for fragments of the artifact; there are also several Ocularum, which will indicate the location of the components.


In red colors

At the Western Reach location there are several deposits of red lyrium (Sandstone Mine and Forgotten Mine), which Varrick asked to destroy. The squad will be able to get into the Forgotten Cave using Solas' shadow skills. Also, deposits of red lyrium can be found in the shimmering stone mine (area - Nazaire's Passage).


Dragonology

The robbers intercepted and destroyed caravan, which was supposed to deliver material to scientists from the University of Orlais. Judging by the records found, Frederick's camp (the cargo was intended for him) is located nearby. In the camp area (Nazaire Pass), we explore the area and find a camp with a red tent. We talk with Frederick


and transfer the found supplies to the scientist (we receive the quest Frederick's Life and Inquisition Specification +1).

Frederick's life The main character must examine the designated areas for the presence of Frederick's instruments


. At this stage, the player needs to look for camps of bandits of the White Claw group; the necessary supplies can be collected from the bodies of the dead.

How to attract a dragon Frederic is almost done bait


and now he lacks very specific ingredients (a phoenix feather and the insides of a needleback, animals can often be found in the wasteland, finding the ingredients will not be difficult).

Hunting habits


The hunting habits of dragons are almost unstudied; Frederick asks to find the victims of the attack in the desert and bring them to him for research (it is necessary to look for the remains of needlebacks in the indicated areas).

Break off "White Claws" Frederic gives another additional task, it is necessary to deal with the gang"White Claws" , to eliminate problems with the further stay of scientists in the desert. Your task is to eliminate the gangsters installed in the designated area.


traps

. Next, the main characters are attacked by the gang leader; by eliminating him, the player will calm the gang for a while. This water has a funny taste The well in Griffin's Wing Fortress is in poor condition, as the Venatori dumped the bodies of slain people into it. It is necessary to find a new source of water; there is an oasis nearby


Lonely Key

, but this area is infested with warghests. After destroying the animals, the task will be completed.


Lustrin: Western Reach

The quartermaster asks to obtain samples of ores from the Western Reach (the main character can find lustrine and lapis lazuli on large stone boulders).

Application for fauna The Herald will have to collect tissue samples from various representatives of the local fauna (hyena skins, phoenix feathers, etc., material can be found on the bodies of killed animals). Frederick discovered manuscripts whose contents are dedicated to dragons. It is necessary to find a Tevinter scientific work on attracting dragons. After completing the task Relic Hunt, located behind the Hall of Silence) we find a large volume that should be taken to Frederick.


To complete the task, the ancient manuscript must be translated; you can order this work on the table at the command headquarters.


Relic Hunt

The Venatori are searching the Windless Ruins in the Western Reach; it is necessary to explore the location for valuable items. The task will be completed when the leader of the Venatori, the caster Lucanus (Viridis Path area), is eliminated.


Heart of the Windless Ruins

After eliminating the caster Lucanus, we lift the key stone from Venatori’s body. The main characters need to find other key components in order to get into the laboratory (the parts are scattered in different parts of the Viridis path).


Mysterious gap

In the Windless Ruins, the main characters will discover a large number of fighting demons and Venatori, who are frozen in time. It is necessary to remove the mysterious spell and close the gap. After completing the task Heart of the Windless Ruins


We remove the staff and return to the main hall, suppress the resistance of the demons and close the gap.

Deep High Dragon After completing the task " Authoritative source


", Frederic gives the main character a bait to lure out a dragon that is flying above the sky in the Western Reach. Having laid out the bait, the main characters will attract the dragon, after which they will have to defeat it in battle (a level 15 dragoness, has vulnerability to cold and is well protected from fire). After the victory, the scientist joins the Inquisition as an agent.

Trouble with the Darkspawn Venatori under the leadership Serbis


stumbled upon a tunnel with a creature of darkness, the main character must examine the designated area for traces. At this stage, it will not be possible to complete the task, since the passage is blocked by a poisonous cloud, through which the player will not be able to pass. It is necessary to visit the Skyhold fortress and find a way to overcome the obstacle (influence required). It is worth noting that until the Herald returns to command headquarters, he will not be able to pass through Gate of Andorhal (they can only be opened from the inside). One of the captains of the Inquisition proposes to build bridge


Next, the Messenger ends up in Korakavus (an old prison that was captured by darkness). It is worth paying attention to the cameras on the lower level; in this room there are several boxes and a rune. We move through the guard room and close tunnel using Solas' skills.


We continue to explore the ancient ruins, in the front corridor we find the corpse of Venatori, on whose body there is key and note. The message contains information that the Venatori were engaged in excavations under the leadership of Serbis, but after the discovery of the tunnel, the caster fled. The main character must track down Serbis in the Western Reach.


In the Southern Passage we engage in battle with Giant, after the victory we leave the ruins of the prison and create a camp in Echo Canyon. Outside the camp, the player will have to face another giant.


Let's move to Fort Echo and clear the Venatori camp; after the victory, the Herald can send Serbis to Skyhold for trial, or leave him to die in the desert. In case of trial (Task Court Is Coming), Serbis can be used as an agent of the Inquisition.


In memory of the guards

Blackwall is interested in the artifacts of the Gray Wardens that may have remained at the old camps. In the western limit there are two destroyed order camps, the first artifact is located on a tower in the area of ​​\u200b\u200bthe gap in the old fort. The second artifact (archdemon blood) is located in Fort Echo (Serbis's lair).


Rips in Echoes

In Echo Canyon, Inquisition scouts discovered active rifts that must be repaired.


Unfinished business

Cassandra asks the Inquisitor to deal with criminals whose crimes the Seekers ignored. One of the wanted Leo from Lucien's Bay is located in the Western Reach (camp in the Thoth Gate area).


Service for the first sorceress

Vivien asks the inquisitor to help the circle of magicians and find the looted books at the Western Reach location. The documents are located in the area of ​​the shimmering stone mine in the north of the location.


This article is part of the series Walkthrough of Dragon Age: Inquisition

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, skyhold, welcome to skyhold, forgotten boy, from the ashes, judgment is coming, secret passion, western reach, rifts in the canyons, gaps in the dust and sand, the strength of the griffin's wings, gaps near the passage, along the trail of the church, fragments in the western limit, in red tones, dragonology, Frederick's life, how to lure a dragon, hunting habits, breaking off white claws, the funny taste of this water, Lustrin: Western Reach, Fauna Claim, Authoritative Source, Relic Hunt, Heart of the Windless Ruins, Mysterious Rift, Abyssal High Dragon, Trouble with the Darkspawn, In Memory of the Guardians, Rifts in the Echoes, Unfinished Business



(Often the paths and passages in this region are blocked or destroyed, and only a magician can restore them.)

To the Western Reach


A mission for your command headquarters that you must complete to unlock this card. Send your scouts to the Western Reach to find out why the Venatori suddenly began to actively appear there.

Venatori


Continuation of the mission that revealed this map to you. Find out what the Venatori are doing in the Western Reach.

Follow the path from your first camp to the southwest until you come across the remains of a destroyed caravan, near which there will be two caves. Go to the western one. To enter the Abandoned Mine that is located there, your mage needs to repair the wooden flooring at the entrance to the cave. Go through the tunnel and in the first cave you will find a letter on the table, which orders the Venatori to curtail all their local operations and move to Emprise du Lyon. This will complete this quest.

On the trail of the Church


There are strange writings on stones scattered throughout the Western Reach. Find them all and find out where they lead. The quest begins when you find the first entry, after which the location of the next ones will be marked on the map. The entries will lead you to a cave with a magical Spirit barrier. Once you destroy the barrier and enter the cave, this will complete this quest.
In the cave you will find a piece of the mosaic, random loot and several entries for the codex, which will be especially interesting to those who have read the book The Shattering.

Frederick's quests:


Dragonology


The quest begins when you find stolen supplies in a looted caravan just south of Sandstone Cave or loot them from one of the White Claw bandits. Return the property to the owner - explorer-scientist Frederick of Serolt, who is located a few steps from your southern camp.

Frederikovo Life


Continuation of the previous quest. You need to find all five pieces of stolen explorer equipment. The equipment drops from White Claw gang members who roam the desert in abundance. Apparently, it drops quite randomly - with luck, you can collect all the missing parts from just one group of bandits, but this does not always happen. In any case, when you find all five parts, report to Frederic.

How to Lure a Dragon


This quest is given to you by the scientist Frederick after you find his stolen equipment from the previous quest. He wants to create bait for the dragon, and for this he needs the insides of a needleback and a feather from the tail of a phoenix. Get the necessary ingredients and bring them to Frederick.

Hunting Habits


This quest is given to you by Frederic if you ask him to talk about dragons after completing the quest "Frederic's Life". The scientist is eager to study the hunting habits of dragons and will ask you to examine the remains of the Gurns if you come across them. You will need to use the search function for this. After you have examined all four corpses, return to Frederick with a report.

Authoritative Source


Frederic gives you this quest after completing the quest "How to Lure a Dragon." You need to find an ancient Tevinter manuscript about dragons for the scientist. The manuscript is located in the Windless Ruins, in one of the side rooms from the hall where the Venatori and Luthanos were located (see the Mysterious Gap quest for details). Take the manuscript to Frederick. He will be very happy, but, unfortunately, the manuscript is written in some ancient Tevinter dialect that he does not know. This will give you a small subquest for your command headquarters to translate the manuscript and at the same time complete this task.

Translation of the Manuscript


Complete the mission to translate the Tevinter Manuscript at your command headquarters (it will cost you 5 influence points) and give it to Frederick.

Break off the White Claws


After completing the Hunting Habits quest, Frederick will complain to you that the local gang is scattering a dragon trap everywhere and generally preventing him from doing research. Find all five traps and destroy them. After this, the bandits themselves, led by their chieftain, will attack you. True, they will run up from afar, so you will have some time to prepare. Kill them and return to Frederick.

Deep High Dragon


This quest is given to you by Frederick only if you have completed all of his above tasks. He will give you five baits for the high dragon living in the area. When you place all five in the same area where you destroyed the White Claw decoys earlier, you will have a battle with the Deep Dragon.
When, at the end of the battle, you report to Frederick about what happened, you will have the opportunity to recruit him as an agent of the Inquisition. This will complete his quest chain.

Mysterious Gap


Subquests: Hunt for the Relic, Heart of the Windless Ruins

You receive this quest automatically when you enter the Windless Ruins and approach the Rift in the main hall. A strange magic (though you may already be familiar with it if you've formed an alliance with mages) has frozen the interior of the Windless Ruins in time, including the Rift and numerous demons. You need to destroy the magic and return the flow of time to normal.

Go further to a small hall-crossing, where there is a group of Venatori led by their leader Luthanos. After you deal with them, remove the activation stone from Luthanos' body. Another similar stone lies nearby on the steps. You need to collect five of these stones. They are all scattered around in side rooms. Once you've collected all five, open the northern door. Take your time to pick up the staff - this will immediately return time to its normal flow, thereby unfreezing all those less than friendly creatures you saw along the way. Collect the loot around, activate the rune behind the staff (it gives you the recipe for the Spirit rune), and when you are completely ready, pick up the staff.

Fight your way back to the Gap in the first hall. Kill the demons and close it. This will complete this quest and give you a mission for your War Operations table to "explore the ancient laboratory" when you emerge from the ruins.

Assault on the Griffin Wings Fortress


The Venatori settled in an abandoned fortress that previously belonged to the Gray Wardens. Knock them out and you can make the fortress the property of the Inquisition.

The following three quests are given by Knight-Captain Raylen after capturing the Griffin Wings Fortress.

This Water Tastes Funny


The fortress lacks fresh water, and a warghest has settled at the spring in the Lonely Spring and has already maimed several soldiers. Kill the Varghest to provide drinking water for your people.

Trouble with the Spawn of Darkness


Look for traces of the Spawn of Darkness that have begun to appear around the fortress lately. When you get to the quest mark indicated on the map, you will not be able to go further due to the toxic fumes of the sulfur pits. At the borders of the vapors you will find an “open operation” marker and, if you activate it, then in Skyhold on your military operations table you can send soldiers to build a bridge to get into a previously inaccessible part of the Western Reach. This will cost you 5 influence points.

After this, cross the constructed bridge, climb the stairs and go along the gorge, destroying the Spawn of Darkness you meet along the way (Blackwall will give partial approval every time you kill a garlock or goul leader). Eventually you will find ancient Teventir ruins. Get down there.

At the southern end of the corridor you will find a gap from which the Spawn of Darkness are climbing (along with a group of Spawn of Darkness to boot). Close the gap with the help of one of your mages.
This task was completed, but the question remained - who is responsible for what happened? Obviously, someone was excavating in the ruins and accidentally opened this gap, but who?

Continue moving south, dealing with the remaining Spawn of Darkness along the way. When you go out into the courtyard, a battle with a giant awaits you. After it, approximately in the middle of the courtyard, you will find a letter from which it will become clear that the Venatori who carried out excavations here were led by a certain Servius.

Exit through the southern gate, which will open up previously inaccessible territory to you. Literally a couple of steps from the door to the ruins, a camp site awaits you. Rest - if you need it - and move on. Servius sits with several Venatori in the dilapidated Fort Echo a little to the south. After you deal with them, you will have a choice - leave Servius to die or take him prisoner. If you choose the second option, you can try him in Skyhold and even recruit him as an agent of the Inquisition if you want.
Clearing Fort Echo completes this quest.

The Fortress and Its Occupants


Knight-Captain Raylen gives you this task only after you meet with Master Erimond during the story quest There Lies the Abyss. Kill the bandits who have settled in the abandoned fortress of the Gray Wardens. There are very few robbers there. Destroying them will complete this quest.

Rips in the Canyons


Close 2 Canyon Gaps.

Gaps near the Passage


Close the 2 Gaps in the southern part of the map.

Rips in Echoes


Close two gaps near Echo Canyon.

Regions of the Western Reach


Visit all 25 regions of the Western Reach

Landmarks in the Western Reach


Find all 15 landmarks in the Western Reach. You will need to complete an operation at Command Headquarters to build a bridge over the sulfur pits (this will cost you 5 influence points) to complete this quest.

Shards in the Western Reach.


Find all 14 shards in the Western Reach. Keep in mind that some of them are behind broken bridges that will require a mage to repair.

Astrariums in the Western Reach


Solve the puzzles of all three astrariums and take the treasure in the cave, which is located just a few steps from one of your western camps. In addition to the usual loot, it contains Solas's Elven Artifact, a mosaic piece, and an Elven Rune that will give you the recipe for a Master Fire Rune.
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