What deck to beat Nefarian with. Hearthstone: guide to completing Blackrock Mountain. Tactics and decks for Nefarian and Onyxia

- the fourth and final boss of the Secret Laboratory (fifth wing) and the entire Black Mountain adventure. Onyxia is also involved in the confrontation with this boss. This guide will tell you which decks you can use to defeat this boss on Normal and Heroic mode.

Decks for passing

Hero Power

Phase 1 and 3: Nefarian

Hero Power: Bone Minions. In normal mode, this hero power allows the boss to summon two creatures with indicators of 2/1; in heroic mode, the indicators of these creatures increase to 4/2. In both modes, the cost of using a hero power is 2 mana crystals.

Phase 2: Onyxia

Hero Power: Flame of Nefarian. This boss hero power takes effect automatically at the beginning of each turn and is used completely free of charge. Onyxia's Hero Power deals damage directly to your hero, and its use is accompanied by commentary from Nefarian. The value of the damage dealt depends on what turn Onyxia is used on (1 turn - 1 point of damage, 2 - 2, 3 - 1, 4 - 3, 5 - 1, 6 - 4. On the seventh turn, the boss's hero power does not deal damage your hero, but on the eighth and each subsequent move the damage is 20 points).

Unique cards

The unique cards used by the bosses in this game are and.

Nefarian Deck

Strategy

Nefarian's final appearance in the adventure will be a challenging one.

At the beginning of the battle, Nefarian himself will come against you, armed with the hero power of the Bone Minions. Once his armor is depleted, the action will immediately stop and Nefarian will fly away, to be replaced by Onyxia. This usually happens during a player's turn.

While Onyxia is alive, her Hero Power Flame of Nefarian will deal damage to the player's Hero at the start of each turn, and the damage dealt will change with each turn. Taking into account the increase in damage value, it is obvious that it is advisable to destroy Onyxia as soon as possible.

After Onyxia is destroyed, Nefarian returns with the same total health. When Nefarian spawns, which will likely occur during the player's turn, all of the player's creatures on the board will be instantly destroyed. Once Nefarian is destroyed, final victory will be achieved.

Due to the different phases of the battle, it makes sense to deliberately hold back the pace of the game in order to endure the effects of the hero power of Onyxia Nefarian's Flame as painlessly as possible. You should also prepare for the board clearing that will follow the destruction of Onyxia, and plan your next actions. In this case, you need to try to lose as few creatures as possible or use creatures that have a useful ability (for example, or). Alternatively, you can prepare a crushing blow to finish off Nefarian's armor in one turn and destroy the emerging Onyxia. In this case, you will not only be saved from the effects of the hero power of Onyxia, but will also be able to bypass the mechanism for clearing your creatures when Nefarian reappears. The class with its combo, including cards and , is perfect for this strategy.

Control Decks Using Ability

Several classes can effectively apply this strategy, and a prime example is the class. The essence of the strategy comes down to minimizing the damage caused by the hero power of Nefarian's Flame and taking advantage of the board clear carried out before the start of the third phase. To do this, you will need creatures with the deathrattle ability ( and ) and expensive control cards. A shaman deck based on the card is ideal.

During the first phase, use destruction cards ( , or for the class) to neutralize numerous creatures and clear the Nefarian side of the board while you saturate the board with your own creatures. For effective exchange, the shaman can use the totems created by the card and the totems summoned by the hero's power, strengthened by the card. At the same time, the most important thing for you will not be increasing the pace of the game, but ensuring a strong presence on the board and its control. After some time, Nefarian will begin to play strong cards, such as , which will not be too dangerous for you due to the high health of your hero.

If you can maintain board control, Nefarian will eventually exhaust his hand. From this moment you can move on to the second phase of the game. During this phase, your hero will receive inevitable damage, so you need to go through it as quickly as possible. If you managed to gather moderate forces on the board, then there should be no problems destroying Onyxia, you may even be able to do it within one turn. However, after Onyxia is destroyed, your creatures on the board will also be destroyed. This is where your creatures with the deathrattle ability ( , etc.) come in handy, which will allow you to quickly return to the game after clearing your ranks.

During the first two stages, your hero's health should not drop much, so after Nefarian's second appearance you should not have any problems. At this stage, expensive strong cards ( , and ) will be extremely effective, in addition, Nefarian will no longer be able to play more than one card during each turn, which gives an excellent chance of launching powerful attacks with your strong creatures. Even if you survive the second stage with only a couple of creatures that have the Deathrattle ability, you still have a good chance of success, you just need to be careful of cards and .

Using this class, you need to strive to create conditions for achieving victory within one turn. This uses the strategy of creating a monster using spells,

To implement this tactic, you will need to create a creature with an attack rating of at least 31. Do not forget that destroying Nefarian’s armor without destroying him himself will entail the appearance of Onyxia and the transition to the second phase of the game. So you will have to reduce the boss's armor to 1 and keep him in this state until you are able to carry out your attack.

The main difficulty of this strategy lies in drawing the necessary cards and keeping your creature on the board until it accumulates the necessary power. Nefarian doesn't have any truly powerful destruction tools in his arsenal, however, you should avoid putting your base minion into play too early. Wait until you have all the necessary cards in your hand, and until then, focus on clearing the boss's creatures and try to lure cards and , from his hand, that can neutralize your creature before you can buff it for the finishing attack.

The reward for completing the entire Black Mountain adventure will be a legendary neutral card.

In contact with

So only the last wing of the Black Mountain adventure remains uncompleted - the Secret Laboratory. Looking back, many may say that there is little to surprise them now. However, don’t rush to become cynics! The next 4 bosses will be waiting for you in this part of the adventure, and these four types can unpleasantly surprise anyone.

Omnitron system

And not just one type, but several robots will welcome you to the Secret Laboratory with open arms. The hero powers of the Omnitron System - Charotron Activation, Toxitron Activation, Electron Activation, Magmatron Activation and Activation! - will be used in the same order as they are given here. The cost of the System's initial ability - Charotron Activation - is 2 mana crystals, but each subsequent boss hero power will cost two mana more, that is, Toxitron will be summoned on the fourth turn, Electron - on the sixth, Magmatron - on the eighth. The only exception here will be the Activation ability! - this ability will always cost 4 mana and will allow the boss to summon a random throne to the battlefield.

Omnitron has 6 unique cards - those that are summoned using his hero power (Charotron, Toxitron, Electron and Magmatron), as well as Magmare and Recharge.

Omnitron System Deck

  • Arcane arrows x1
  • Fire cannon x2
  • Iron sensei x2
  • Earth shock x2
  • Ancient Healer x2
  • Arcane Golem x2
  • Miracle nullifier X-21 x2
  • Clockwork Gnome x2
  • Gear Master x2
  • Dragon mechanic x2
  • Mechanical amplifier x2
  • Mechanical assembler x2
  • Microrobot x2
  • Gnome technician x2
  • Recharge x2
  • Magmar x1

Game strategy against the Omnitron System

In normal game mode, the confrontation with Omnitron is built around the thrones it summons. Since their passive abilities affect both players, try to get the most out of them. So, given that Charotron gives a good bonus to spells, include as many of them as possible in your deck. In this regard, the Mage and Rogue classes will be most suitable in confrontation with the first boss of the last wing of the Black Mountain adventure.

There are no other features in the game with this boss - make profitable exchanges, destroy his creatures with the help of your removal spells, and you can easily defeat him.

Basic Mage Deck vs. Omnitron System

Cheap Shaman deck against the Omnitron System

Reward

Two copies of the Volcanic Dragon card - this is what your reward will be after completing the first boss of the Secret Laboratory.

Maloriak

The second boss of the Secret Laboratory is Maloriak. His hero power - Alchemist - swaps the attack/defense values ​​of all played creatures. Moreover, this ability is passive and always affects both the creatures of the boss himself and his opponent.

Maloriak has only one unique card - Liberation of Aberrations! - summons three Aberrations with the dash ability onto the battlefield.

Maloriak deck

  • Antimagic x2
  • Split x2
  • Manaswyx x2
  • Transformation x2
  • Steal Life x2
  • Merciless explosion x2
  • Void Demon x2
  • Acid Slug x2
  • Mad Alchemist x2
  • Draconid Destroyer x2
  • Faceless manipulator x2
  • Carnivorous Ghoul x2
  • Mad scientist x2
  • Slime Belcher x2
  • Liberation of aberrations! x2

Game strategy against Maloriak

The confrontation with Maloriak will be reminiscent of the game with another boss of the Naxxramas adventure - Thaddius. Therefore, you can follow the same strategy: play a large number of cheap minions with high health. It would also be nice to include a couple of copies of the Nerubian Egg card in the deck - a 4/4 creature for two units of mana is not bad, is it? In addition, you can use a trick: By playing Leader of Dire Wolves or Hero of Stormwind, you will either return the lost attack indicators of summoned creatures, or strengthen these indicators even more.

It should be noted that Maloriak's deck contains a large number of secrets, so it is advisable to have cards in your deck such as Flare and Kezan's Mystic, which will help you remove these secrets painlessly. In addition, the boss deck is based on using a lot of spells, so if you are playing as a Mage, try to include Anti-Magic in your deck, as well as use those creatures that cannot be targeted by spells and the hero powers of Faerie Dragon, Phantom Knight.

Refrain from choosing the Shaman class when facing Maloriak - 3/4 of your totems will be destroyed immediately after they appear.

Hunter Basic Deck vs Maloriak

Warlock deck vs Maloriak

Reward

Two copies of the regular card Blackwing Destroyer - this is what your reward will be for defeating the second boss of the Secret Laboratory in normal game mode.

Atramed

Atramed will be your penultimate step on the path to completing the Black Mountain adventure. His Hero Power is Echolocation

Equips the boss with the Dragon's Teeth weapon. At first glance, this weapon may seem quite weak, especially since you will be given three copies of the Rolling Gong card, with the help of which it will not be difficult to deal with the cannon, but this is far from the case. Upgrading Atramed's weapon will cost almost nothing - just one mana crystal, while Dragon's Teeth will increase its attack rate in proportion to your played cards.

Atramed has two unique cards - Magmar and Wave Breath.

Atramedes deck

  • Dragon's Breath x2
  • Holy Vigil x2
  • Twilight Whelp x2
  • Azure Dragon x2
  • Mad Alchemist x2
  • Blackwing Technician x2
  • Dark Iron Dwarf x2
  • Draconid Destroyer x2
  • Dragon egg x2
  • Emperor Thaurissan x1
  • Wonderful Dragon x1
  • Possessed Crawler x2
  • Onyxia x1
  • Twilight Dragon x2
  • Volcanic dragon x2
  • Magmar x1
  • Wave Breath x2

Game strategy against Atramedes

The main threat in the confrontation with Atramedes will be his formidable weapon - the Dragon's Teeth. Even though you will be offered three copies of the Rolling Gong card, don't relax! Still include cards like Acid Slug/or Harrison Jones in your deck - they'll definitely come in handy. Also, when composing your deck, do not forget to include a large number of provocateurs, which would be problematic for Atramedes to break through - not only will they absorb a certain amount of damage, but they will also inflict a certain amount of damage on the opponent’s hero.

An excellent option for confronting Atramedes would be to choose a Freeze Mage deck. A frozen enemy will not be able to damage you, no matter how hard he tries.

Basic Mage deck against Atramedes

Cheap Mage deck against Atramedes

Reward

As a reward, you will be offered two copies of the Draconid Destroyer card, which cannot be disenchanted.

Nefarian

The last push is left for you to complete the Black Mountain adventure. Only Nefarian stands before you and your desired reward. However, this boss can rightfully be considered one of the most difficult in the second Hearthstone adventure - after all, it’s not for nothing that he ends it.

The confrontation with Nefarian can be divided into three phases. In the first and third phases, you will fight against Nefarian himself with the hero power Bone Minions. This ability allows the boss to summon two [Bone Creatures] onto the battlefield.

In the second phase, Onyxia will come against you. Her hero power, Nefarian's Flame, deals a certain amount of damage to the opponent's hero. This ability is activated automatically at the beginning of each of Onyxia’s turns, and the amount of damage depends on the turn - so, on the first turn, the hero’s power will deal you one unit of damage, on the second - 2, on the third - one again, on the fourth - 3, on the fifth - 1 and on the sixth - 4. On the seventh turn you will not receive damage from this ability, but on the eighth and subsequent turns the amount of damage will become constant and will be equal to twenty units.

There are two unique cards in Nefarian's deck - LAVA! and [Onyxia Claw].

Nefarian Deck

  • Dragon's Breath x2
  • Twilight Whelp x2
  • Overwhelming power x2
  • Flame of Darkness x2
  • Soul Burn x2
  • Blackwing Technician x3
  • Chromaggus x1
  • Dragon egg x2
  • Dragonhawk sorcerer x2
  • Draconid Destroyer x2
  • Nerubian egg x2
  • Twilight Dragon x2
  • Volcanic dragon x2
  • LAVA! x2
  • Tail strike x2

Strategy for playing against Nefarian

It’s worth noting right away that Nefarian, even in normal game mode, can cause a lot of problems for the player and greatly fray his nerves. However, without this, completing the Black Mountain adventure would seem like a cakewalk, wouldn’t it?

So, in the first phase you should try to play creatures with the Deathrattle ability - such as Nerubian Egg, Haunted Crawler and Harvest Golem are great in this stage of the game. Nefarian's creatures should be destroyed exclusively with the help of clearing spells (such as Shaman's Storm or Warrior's Whirlwind), being careful not to activate the death rattles of the summoned creatures.

Once all of Nefarian's armor is undone, Onyxia will take his place. Here you should not yawn and try to destroy it as quickly as possible. It would be great to use spells like Bloodlust or Wild Roar.

After you defeat Onyxia, the third phase will occur. An enraged Nefarian will fly in and take her place, and also destroy all your creatures. This is where creatures with the death rattle ability come in handy.

Defeating Nefarian in the third stage will not be such a difficult task - by this point he should already have exhausted his hand and should not have any answers to your actions. Seize total control of the table, and then deal a large amount of damage to the final boss of the Black Mountain adventure.

You can try to remove all of Nefarian's armor and destroy Onyxia in the same turn - then at the beginning of the third stage, Nefarian will not be able to destroy your creatures and continue the battle with the same board.

If you cannot quickly kill Onyxia, then, in this case, it is better to refrain from summoning her until you have a strong table to quickly eliminate her.

There is one bug in the confrontation with Nefarian - if you kill Onyxia using the Scourge of Fate spell, Nefarian will not be summoned, and the third stage of the game will not occur, but the game will still be considered completed.

Basic Mage deck vs Nefarian

Cheap Priest deck against Nefarian

Nagarada

After defeating Nefarian, you will be offered two copies of the Dragonhawk Arcanist card, which cannot be disenchanted. And after completing the entire Blackrock Mountain adventure, your collection will be replenished with the legendary Nefarian card.


Nefarian is the final boss of Blackwing Descent. Deathwing's son Nefarian, who has risen from the dead, and his sister Onyxia are ready to show the raid their true power. Fighting this boss tests most of your raid skills - the ability to heal, counter spells, deal good damage, kite, escape from fire, and a whole bunch of other things. In a word - an excellent reincarnation of an excellent encounter.

First phase

Onyxia's abilities

Electric Strike - A powerful bolt of lightning that strikes the ground and deals 128,700 - 131,300 damage. Nature damage to all enemies.
Spark Discharge - Deals 23400 - 24600 damage. damage from the forces of nature to opponents from Onyxia.
Breath of Dark Fire
Cleave
Tail Strike - A sweeping tail strike that hits all enemies behind the dragon. Deals 43750 - 56250 damage. damage and stuns for 2 sec.
Children of Deathwing - When nearby, Nefarian and Onyxia attack 100% faster.

Nefarian's Abilities

Hail of Bones
Cleave - Deal 110% normal melee damage to the enemy and their closest ally.
Breath of Darkfire - Deals 35000 Shadowflame damage to all enemies in a cone in front of the caster. Resurrects revived Bone Warriors in the area.
Tail Strike - A sweeping tail strike that hits all enemies behind the dragon. Deals 43750 - 56250 damage. damage and stuns for 2 sec.

Animated Bone Warriors

Second phase

Nefarian

Chromatic prototype

Firestar Flash - Deals 34800 - 45200 damage. fire damage to all enemies.

Third phase

Hail of Bones - Deals 23987 - 26512 damage. Shadow damage to nearby enemies.
Cleave - Deal 110% normal melee damage to the enemy and their closest ally.
Breath of Darkfire - Deals 35000 Shadowflame damage to all enemies in a cone in front of the caster. Resurrects revived Bone Warriors in the area.
Shadow Flame Flash - A raging fire ignites in the immediate area, quickly spreading around.
Shadow Flame Deals 35000 damage. damage from dark fire magic to all enemies within a radius of 0 m.

basic information

Description of the battle

The encounter begins with Nefarian, in his human form, bringing Onyxia back to life. After this, he takes the form of a dragon and flies up, and after 30 seconds he descends to take part in the battle. Although Nefarian is available to attack in the first phase, attempting to attack him will result in him starting to destroy the raid with Electric Strikes. And if you don’t beat Onyxia, she will also accumulate electrical charges (energy scale) - and if she accumulates the maximum, she will kill the raid. Both dragons must be separated by a distance of 60 meters or more, otherwise they buff each other, receiving a 100% bonus to speed. The first phase ends when Onyxia dies. As you might guess, you need to kill Onyxia first, and just tank Nefarian on the sidelines. The bone warriors, which Nefarian summons several times per phase, just need to be kited (you shouldn't tank - if the adds hit you in melee, they get stronger) - they have a lot of health, but they themselves die over time.

When all Chromatic Prototypes are killed or 3 minutes have passed, the lava flows out and Nefarian lands for the last time, marking the start of the third phase. Animated Bone Warriors appear under the influence of Dark Fire. They need to be kited. And at this moment the race for survival begins, and the raid needs to finish off the boss as quickly as possible. In addition to his basic abilities, Nefarian now uses Shadow Flame Burst, a circle of fire on the ground that appears as a burning point and expands over time into a large ring before disappearing. This fire is not difficult to avoid, but as Nefarian throws it to the ground more and more often over time, it becomes increasingly difficult to deal with. That is why you need to remove as much HP as possible in the previous phase.

It is best to tank the boss in this phase on the outer circle of the “room”, so that it is more convenient to react to flashes of flame and kite adds.

Video


Consists of 17 bosses, each of which turns out to be a very dangerous opponent in heroic mode. Gmbox is here to help: we'll tell you which decks will help you deal with them. Please note that due to the notorious “randomness”, even with the most expensive legendary cards, each boss can take many attempts; The approximate travel time for one wing will be from an hour to two. Go!

First Wing - Blackrock Depths

"Sullen Glutton"

In Heroic mode Koren Khudovar at the beginning of each of his turns, he takes out and places three random creatures on the table (two from his deck, one from yours). The tactics against him are simple: you need to build your deck so that it contains only the most powerful minions from your collection, and without class abilities. battle cry"(they do not work when playing a card directly from the deck). Also, don’t forget about cheap spells that will help you cope with the overwhelming forces of your opponent - for example, the Druid “ Close to nature" After that, all you need is a little luck. And if Koren, on the very first move, takes two “ Power tank", it will be easier to start the battle again.

Dark Iron Arena

In Heroic mode Judge Grimstone owns stronger cards, starts the match with four mana crystals and summons help for free every turn " Black Iron Spectator" - 1/1 creature with " provocation" He can be defeated relatively easily by a mage who specializes in surviving and freezing enemy minions. One of the most important cards will be " Mental Technician", which will help you drag a couple of powerful enemy creatures to your side (if you're lucky). It must be said that the luck factor plays a more important role here than in the first battle, and you will probably have to play against Gloomstone more than once or twice.

On the left is the optimal deck for winning the Dark Iron Arena, on the right is a deck made up almost entirely of basic cards (Mental Technician, alas, is extremely necessary - you will have to spend 200 units of dust to create it). In both cases, a magician is used - a very strong class, which shows all its power in this battle.

(click on the dotted line)

Emperor Thaurissan

Expectedly the most difficult and “random” boss of the first three. On Heroic mode, Thaurissan's wife Moira Bronzebeard has characteristics of 3/1 and can die from any spit in his direction; at the same time, the emperor himself uses cards like “ Abominations», « Death's bite" And " Unstable Ghoul" It won’t be possible to protect yourself from enemy attacks with “taunt” cards - then Moira will attack them, and after her death the emperor will kill you with his hero ability (30 damage for two mana (!), available only if Thaurissan’s wife died). You'll have to be cunning! The most important card in this fight will be " Mad Alchemist”, with the help of which Moira’s characteristics need to be swapped already on the second turn - keeping her alive with 1/3 characteristics will be at least somehow possible. If Mad Alchemist doesn't come into your hand on turn one or two, it's best to start over. Naturally, to treat Moira you will have to use a priest in this battle - it is much more difficult to defeat Thaurissan with other classes. You will also need a lot of cards to heal yourself, destroy enemy creatures and - of course! - two "Muteness", to "Abominations" And "Unstable Ghouls" upon death did not cause damage to all creatures on the field.

On the left is the optimal deck for defeating Thaurissan, on the right is a deck made up almost entirely of basic cards (you simply can’t do without two copies of “Mad Alchemist”). Note that the first case uses a combo of " Inner fire" And " Divine spirit“- if the circumstances are successful, it will help you win quickly and beautifully.

(click on the dotted line)

Second wing - “Molten Core”

Garr

In Heroic mode Garr has 45 health and starts the battle with seven 0/5 minions " Firestone", but when they die, they deal three damage at once for each similar minion that died during the current turn. Yes, this means that if they all explode at once, your hero will receive 147 damage - only Jaina’s secret called “ ice block" But there is no point in playing a magician here - it is much easier to pacify an elemental with a priest. This will especially help " Circle of Healing», « Dumbness», « Light of the Naaru», « Northshire Cleric" And " Mass dispersion"(!). The best start is that on the first turn you put a “Cleric” on the table, and on the second you play a “Circle of Healing” and get a full hand of cards, which will make the rest of the battle a matter of technique.

On the left is the optimal deck for defeating Garr, on the right is a deck made up almost entirely of free cards.

(click on the dotted line)

Baron Geddon

A desperately difficult and incredibly “random” boss - much more difficult than any other in the first two wings " Black Mountain" In Heroic mode Geddon has 50 health and 50 armor, and every time you were unable to spend all your mana on your turn, he will deal 10 damage to your hero with the ability " Ignite Mana" Also adds complexity to an already bullying boss " Living bomb“- if you cannot get rid of this debuff on your minion (you can somehow kill it, you can impose silence) before the boss’s next turn, then it will explode and cause the same 10 units of damage to all your creatures and the hero.

In general, it will be difficult. Most likely, you will spend at least an hour on Geddon, and every turn will be torture. You will have to carefully weigh your chances (will you be able to spend all the mana if..?) and take ineffective steps (for example, killing your own minions with your cards - just so as not to die by pressing the “End turn” button).

You need to play as a warlock - only he can get enough cards from his deck during the battle to at least somehow cope with Mana Ignition. More precisely, you will have to play a warlock with a deck filled demons, since they all complement each other very well, and their cost varies from 1 unit of mana to 9. And yes, it’s very necessary “ Alexstrasza"(it’s good that they’re even allowed to use it here) - instantly reducing Geddon’s health from 50 to 15 points will help a lot.

On the left is the optimal deck for defeating Geddon, on the right is a deck made entirely of free cards.

(click on the dotted line)

Majordomo Executus / Ragnaros the Firelord

A surprisingly easy boss if you know what you're doing and have a little luck. The battle consists of two phases: in the first you need to win Majordomo Executus(30 units of health, 15 units of armor, for 2 units of mana can summon unremarkable creatures with 3/3 characteristics), and in the second - after the death of Executus - Ragnaros(30 units of health, 30 units of armor, for 2 mana twice (!) deals 8 damage to a random enemy character).

The main problem with the boss is that he uses cards in huge quantities " Fire Giant“—there are at least six of them in his deck. You just need to play, knowing that you cannot lower the health level of Executus and Ragnaros below 20 points so that they do not flood the table with these same giants.

A paladin is ideal for this boss - this class easily fills its half of the playing field with small but numerous creatures, and is capable of dealing an unexpectedly large amount of damage in one turn. The main cards here are “ Call to battle», « Seal of Kings», « Blessing of Strength», « Emperor Thaurissan», « Kel'Thuzad" and, of course, " Tirion Fordring».

On the left is the optimal deck for defeating Executus and Ragnaros, on the right is a deck made entirely of free cards.

(click on the dotted line)

Third wing - Blackrock Peak

Chief Omokk

The first boss of the third wing of Black Mountain turned out to be quite easy. In Heroic mode, his ability destroys a random enemy minion and is applied automatically at the start of each turn. It’s easy to counteract such simple mechanics - use a lot of small creatures, the loss of which will not be a tragedy. The best class to defeat this boss is the paladin, which is greatly helped by the cards " Call to battle"(summons three minions with 1/1 characteristics to your side of the field at once) and " Divine Grace"(will help you not to be left without cards in your hand, because you will have to play them all at once). You can hardly pay attention to Omokk's creatures; attack the boss himself from the first moves.

On the left is the optimal deck for defeating Omokk. On the right is a deck made up almost entirely of free cards (three cards are taken from Curse of Naxxramas, and you should already have them - there is no point in buying Blackrock Mountain first).

(click on the dotted line)

General Drakissat

Another brutally difficult boss, to defeat which you will have to replay the battle more than once and hope that the right cards will come into your hand. His passive ability is " Gaze» makes all creatures and spells cost 1 mana, but at the same time limits you to one card played per turn. In normal mode Drakissat plays by the rules and is also limited to one card, but in heroic mode he gets 2 units of mana at his disposal. Moreover, his deck consists almost entirely of powerful spells to kill your creatures and legendary minions. In general, you will have to compose your deck so that each card in it is as weighty as possible and, in theory, capable of taking two or even three enemy cards with it into the card grave. We recommend using the paladin again - his " Tirion Fordring" And " Jagged"They are very good in this fight. The best start to the fight would be " Alexstrasza"- so Drakissat will immediately drop from 50 health units to 15 units. It would be nice to play after her “ Sylvanas Windrunner" or " Kel"Thuzada».

On the left is the optimal deck for defeating Drakissath. On the right is a deck made entirely of free cards.

(click on the dotted line)

Rend Blackhand

Slightly less challenging than Drakissat, but still quite a formidable final boss of the wing. Blackhand's ability changes after each use, and in heroic mode it can summon a) three 2/2 dragonets; b) two 2/2 orcs with the ability " Defender"; c) one 5/4 draconian; d) 8/8 dragon. This allows Blackhand to seize control of the field from the very first moves, and you will have to defend by all means until the very end of the battle. There's a good hunter here - his " Explosive Trap" in combination with " To the mad scientists" will significantly thin out the ranks of enemy creatures, and powerful " Command “Take!”" And " Pull the dogs"will allow you to kill Blackhand before he kills you. However, it will still take quite a long time to replay the battle.

On the left is the optimal deck for defeating Blackhand. On the right is a deck made entirely of free cards.

(click on the dotted line)

Fourth Wing - Blackwing Lair

razordeath

First boss of the penultimate wing " Black Mountain" turned out to be a weakling even in heroic mode. Yes, here he starts the fight with " With a corrupted egg» 0/3 in their half of the field, and a dragon with characteristics 7/7 hatches from such an egg. But almost any fast deck can calmly take over the field and deal with these eggs every turn. In general, use a regular warlock with his inexpensive " zoo", and there shouldn't be any problems.

On the left is the optimal deck for defeating Razor Death. On the right is a deck made entirely of free cards.

(click on the dotted line)

Valastrasz

Valastrasz in Heroic mode, each turn forces both heroes to draw three cards from the deck and receives an additional mana crystal. It is not difficult to calculate that without treatment and additional tricks, by the tenth turn you will be dead by default. You have to be cunning and use a special version of the so-called mill druid, which specializes in burning your opponent’s cards and quickly playing a bunch of cards from your hand. Will help a lot" Close to nature», « Explosive growth" And " Gift of nature", and you must make the final push using double " Wild roar"and numerous small minions who were prepared in advance. Please note that the battle is not easy, and you will have to replay it several times, at least due to bad luck with the initial hand.

On the left is the optimal deck for defeating Vaelastrasz. On the right is a deck made entirely of free cards.

(click on the dotted line)

Chromaggus

In Heroic mode, harmful cards Chromaggus, which he stuffs your hand with every turn, cost 3 mana and are stronger - for example, they heal him by 6 health points every turn. But dealing with him is quite easy if you use the Druid deck presented below. If you're lucky, Chromaggus will run out of cards very quickly, and the spells he filled your hand with will not help him in any way, but your creatures (for example, Twilight Dragon) will only benefit from them. The combination of “Kel” Thuzad” and “Sylvanas Windrunner” is very advantageous in this battle - with their help you can easily establish control over the field, and a reliable path to victory will be paved.

On the left is the optimal deck for defeating Chromaggus. On the right is a deck made up almost entirely of free cards.

(click on the dotted line)

Lord Victor Nefari

A terrifyingly difficult boss at first glance. In Heroic mode Nefarian receives 30 units of health and 50 units of armor, and already from the second turn has 10 units of mana and simply bombards you with powerful creatures. Besides, Ragnaros will help you in this fight only once, adding one of his free cards to your hand on turn three, after which Nefarian will caustically note that "this won't work" on Heroic difficulty. In general, you can’t rely on Ragnaros here, you’ll have to dodge it yourself. With some luck you can dodge it quite easily if you use another option (but much slower) of the mill druid. Your task in this battle is to ensure that Nefarian's best cards are burned, and he only has useless class spells in his hand like " Bite" You must survive until the middle of the game with the help of " Insights», « Messengers of Doom" And " Mental Technique", and then use heavy artillery in the form of " Volcanic ancient», « Malorne" And " Chromaggus».

On the left is the optimal deck for defeating Nefari. On the right is a deck made up almost entirely of free cards.

(click on the dotted line)

Fifth Wing - "Secret Laboratory"

Defense system "Omnitron"

In Heroic mode, Omnitron has 30 health and 15 armor, and its Hero Power summons robots much faster - on turns one, two, four, and six. The first robot gives you and your opponent 2 spell power, the second at the beginning of each turn " Omnitron» deals 1 damage to all creatures, the third makes all spells cheaper by 3 mana, and the second deals 2 damage for each card played. We are interested in the third robot - “ Electron" The best deck in this fight is the mage deck, which freezes opponents and survives exactly until the moment when it puts “ Archmage Antonidas" With " Sorcerer's Apprentice" and in one turn showers the boss with free " Fireballs" A little luck will come in handy, but victory should come already on the first or second attempt.

On the left is the optimal deck for defeating Omnitron, on the right is a deck made entirely of free cards.

(click on the dotted line)

Maloriak

The most difficult wing boss. Maloriak can already on the first turn summon three “Aberrations” with characteristics of 3/3 (in heroic mode, he not only swaps the health and attack indicators of all creatures, but also improves his minions by +2/+2) and the ability “ Jerk" If he did this, it would be easier to give up and start again - continuing the fight with 21 health units already on the second turn will be incredibly difficult. An excellent deck against Maloriak would be a rogue deck - his " Backstab», « Dazed" And " Gutting"will allow you to somehow remove enemy creatures from the table, and " Sprint” will save you when you inevitably run out of cards. The main “work” will be done by “ Fire giants" in combination with " Intercessor sin "dorai" In addition, Maloriak uses secrets, which will play great against " Mystics of Kezan" It may take a lot of attempts to kill this boss, but don’t despair - it will get easier.

On the left is the optimal deck for defeating Maloriak, on the right is a deck made up almost entirely of free cards.

(click on the dotted line)

Atramed

The difficulty of this boss is that you cannot be guaranteed to get the “Acid Slug” from the deck at the right time - you have to rely on luck. In Heroic mode, you are not given a single special card for destroying weapons Atrameda, which gets +1 attack for every card you play, so you'll have to play very carefully. It's best to try to deal with him with a synergy-based Priest deck." Words of Power: Shield», « Divine spirit», « Velen's Chosen" And " Inner fire" Don't rush to play all the cards in a row, get ready for the turning point of the battle when you play all of the above and immediately after that destroy Atramedes' weapon. Until then, protect yourself with powerful creatures with the ability " Provocation» — « Lords of Death», « Shield Bearer Sen'jin" And " Slime Belcher».

On the left is the optimal deck for defeating Atramedes, on the right is a deck made up almost entirely of free cards.

(click on the dotted line)

Nefarian

In Heroic mode Nefarian receives 30 units of health and 30 units of armor, and when the player copes with his armor, he summons in his place Onyxia with 30 health units and begins to deal gradually increasing damage every turn. We don’t want to have anything to do with Onyxia and her clawed paws, so we use the priest deck with the same synergy as in the case of Atramedes. The best scenario is that you somehow survive until turn 8 with a couple of creatures on the board (one of them simply has to be), and then lay out “ Kel"Thuzada", after which you wait for combo cards to come into your hand. You may have to wait a long time, but in the end Nefarian will die from just one hit, and at the same time you can celebrate your victory over all the heroic bosses " Black Mountain» and admire the new back for your cards. Congratulations!

On the left is the optimal deck for defeating Nefarian, on the right is a deck made up almost entirely of free cards.

(click on the dotted line)

The Secret Laboratory is the last wing of Blackrock Mountain and Nefarian's secret hideout. In it you will once again meet not three, but four opponents at once: the modified Omnitron security system, a mixture of the dragon and the alchemist Maloriak, the victim of a failed experiment, the blind Atramedes and, of course, Nefarian (aka Lord Victor Nefari), whom we beat -they beat me, but they didn’t finish me off.

(Secret Laboratory)


I’ll say right away that I’m terribly disappointed with the last wing. No, the opponents here are quite interesting and each has their own “tricks”. But how simple they are. Omnitron, Maloriak, Atramed were defeated the first time, and Nefarian - the second. This was not at all the difficulty I expected from the final bosses. Thank God there is still a heroic mode...

Omnitron system


(Rogue Valira VS Omnitron system)


Your first opponent will be the Omnitron system, developed by the dwarves from the Dark Iron clan. Omnitron, using his hero power, places cards (thrones) on the playing field that have different properties and have different costs. It can be:

Charotron- Both players take +2 spell damage. Requires 0 mana and is laid out on the first turn.
Toxitron- at the beginning of each Omnitron turn, deals 1 point of damage to all other creatures. Requires 4 mana.
Electron- all spells, both yours and your opponent's, cost 3 mana less. Requires 6 mana.
Magmatron- every time you play a card, Magmatron deals 2 damage to your hero. Requires 8 mana.

It’s difficult to give any advice on strategy here. Omnitron is a very simple opponent and I didn’t notice any super cool cards from him. As for thrones, sometimes it makes sense not to destroy some of them right away, since their properties can benefit you too.


(one step away from victory)


For defeating the Omnitron system, you will receive two Volcanic Dragon cards.


(Volcanic Dragon cards revealed)


Maloriak


(Mage Jaina VS Maloriak)


Maloriak has a passive hero power, Alchemist, which changes the attack and health of a creature every time it is placed on the field. Is it good or bad? Normal, especially for a hero like Jaina. After all, most creatures have much less attack health, so such creatures become easy prey for you. Well, when large creatures are used, it doesn’t really matter what and where they change.


(Feugen and Stalagg as a couple “don’t care” about Maloriak’s hero power)


Defeating Maloriak will reward you with two Blackwing Destroyer cards.


(Blackwing Destroyer cards revealed)


Atramed


(Hunter Rexxar VS Atramed)


Atramed is a blind dragon with the hero power “Echolocation” for one mana. Echolocation equips Atramedes with a weapon called "Dragon's Teeth", which initially has zero attack. But the point here is that as soon as you play a card, Atramedes “hears” it (he’s a blind dragon, as you remember) and his weapon immediately gets +1 to attack. This would be quite annoying, but at the very beginning of the game you get three Rolling Gong cards into your hand, destroying Atramedes' weapon. The main thing here is not to rush to use it immediately after Atramed took out the weapon, so as not to end up left completely helpless. Wait until he has enough damage accumulated, and then act.


(now Atramed will lose half of his health)


Defeating Atramedes will reward you with two Draconid Destroyer cards.


(Draconid Destroyer cards revealed)


Nefarian


(Paladin Uther VS Nefarian)


Nefarian is the final boss of the wing. In addition to health, it has ten units of armor and has a rather primitive hero power “Bone Minions”, which for two mana summons bone creatures with parameters 2/1 to the field.


(the alignment on the field is quite in our favor)


After you remove Nefarian's armor, he will summon his sister Onyxia in his place with the hero power "Nefarian's Flame" and the weapon "Onyxia's Claw".


(Onyxia just tears and rushes)


If you defeat Onyxia, Nefarian will appear again, but will destroy all your creatures before he appears. It took me by surprise and that's why I lost the first time. Then I was already ready for such a turn of events, Nefarian even did me a favor :).

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