Heroes tactics tips. Heroes tactic - "For fans of Heroes of might and magic." Casual not so

At the moment (03/20/16) there is only one boss - Octopus Gus (in the English version of Octavious). beat him
it is possible in the period from 12-00 to 2-00 Moscow time (from 9-00 to 23-00 Europe time). You can see the current server time
by clicking on your character's avatar.
Any guild member who has reached level 50 can enter the battle with the boss.
Guild stamina is spent on boss fights. Every time a guild member spends 1 unit
stamina for regular fights, 1 stamina is added to the guild (just added, you have nothing
decrease - don't worry!). The maximum guild can receive from one player is 600 stamina per day.
At the same time, the guild can have a maximum of 200,000 stamina at a time. For every boss restart
60,000 stamina is spent. For the damage inflicted on the boss, you get gold, parts of items, and even whole
items!

By selecting the boss, you will see how many daily attempts you have left and progress. Next, select the bookmark
with a scroll and a magnifying glass, you can see who got the rewards for the attack in the automatic prize distribution system. Clicking
button "Battle" we will get to the screen of preparation for the battle with the boss.
Here we can see how much time is left before receiving additional loot (if you kill the boss), entered
whether someone is in battle, kill progress, server rating and guild rating by damage dealt to the boss. So do we
will show the loot falling from this boss.

Ratings
The guild rating shows the maximum damage dealt on the current boss for each guild member. If
the player did not beat the boss in the ranking it will not be.
This means that if you beat the current boss, let's say 2 times 2 attempts at 30k, 80k, 17k and 24k, then in the rating
you will appear with the number 80k - your maximum damage.

Let's take a closer look at the server rating.
Here we can see the guild that killed the boss the fastest on the server. Due to bugs, the time of murder in Russian
no localization. Next comes the guild that killed the boss first on the server. And finally, the most interesting damage rating on the server.

In the server damage rating, the first three places stand out especially. The players who took these places, in addition to the maximum
of the damage dealt, the heroes who participated in this momentous battle will be shown. Looking at the server rating
every day we can track the most effective set of heroes and strive to improve our
respectively.
Players who take places from 4 to 10 in the rating are shown without heroes, only with damage.
It is useful to take information not only from your own server, but also from others. If you don't have heroes on other servers then
You can read the English-language forum on the game. There players share statistics.

Prize distribution system
The prize distribution system works as follows. Before the boss fight, you make a request for one
from items. By doing this, you queue up from the players who have made a request for this particular item earlier.
During the battle, if this item is dropped, the first player in line will receive it. And so on until
your turn will not come. By clicking on the magnifying glass icon next to the item, you can see who is in the queue
per item, how many items have already dropped out and how much time is left until the next distribution. Once standing in
queue, you will be in it until you get the item, even if you change the boss.

Reward for defeating the Boss

boss fight
Starting a fight with the boss, we get 1 minute to deploy our troops. Please note that you are on the boss
you can hire one hero from those offered for rent by other guild players. This greatly enhances
your damage if you take the necessary pumped heroes (especially donated ones!).
Each fight lasts 5 rounds and no more than 4 minutes. Think ahead about your actions.

Combat tactics
Initially, the boss has three tentacles available for attack. The illustration shows which cells they occupy
(each tentacle is 2 cells long). Try to find out before the battle which tentacles are left - the arrangement
troops will be different.

The boss attacks in 4 different ways.
1.
Hits with a tentacle.
This attack variant makes life difficult as the tentacles stun and knock back.
Repel tentacles available for attack, stun - inaccessible.
2.
Shuffles heroes.
Heroes fly from occupied cells to neighboring ones in random order.
3.
Throws out fish.
Fish attack like normal opponents. They have no special attacks. If a fish is killed, it always drops a part
subject.
4.
Splattered with ink.
Ink reduces damage and mobility of heroes.

Based on the abilities of the boss, there are obvious and not very tactical moves:
● If one hero is standing close to the tentacle and the second hero is behind the first, then they cannot be
push away! The first hero successfully counterattacks the boss.
● After the boss has splashed your heroes with ink, do not hit, but postpone your move - the effect of ink
will pass and you will strike with full force.
● Fish are not only annoying opponents but a source of energy for your skills! Same sometimes
their bodies will serve as weapons for you!

A bunch of small (information) to enter and clarify:
Boss HP - 40,000,000
shaking?
HP Tentacles - ?
Boss resists?
When is the fish attack?
Video from Royal https://www.youtube.com/watch?v=EGV77QH7u7M
Gladius, Drink, Behemoth, Naga, Cyclops
613k, all tentacles
Video by NBSerg https://www.youtube.com/watch?v=1NFXNwgG4yk

765k, all tentacles
Video by NBSerg https://www.youtube.com/watch?v=HkzHFSaGcVg
Igor, Drink, Behemoth, Naga, Cyclops
638k, no middle
Video by NBSerg https://www.youtube.com/watch?v=yaR37BkkioY
Igor, Drink, Behemoth, Naga, Cyclops
675k, lower only
Video by NBSerg https://www.youtube.com/watch?v=Ov7nPVDr9ZQ
Gable, Pei, Cyclops, Merlin, Pixie
186k, no tentacles
Video by NBSerg https://www.youtube.com/watch?v=6J2DroD7N1Y
When is the ink?
When

Server Tops

Heroes
Below is a list of the most suitable heroes to use against the boss. The list will
be supplemented as the game changes and new tactics appear. The heroes indicated in this list need to be downloaded in
first turn. The skills that should be pumped in the first place are also indicated.
The table shows both the initial parameters of the hero (1 star, naked) and for a fully upgraded (F + 2, 5
stars, all equipment magically charged).
For each hero there is a small tactical reference.

Beast (Behemoth)
Zdo
moat
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sko
growth
b
A type
attacks
and
Beast is currently the most useful hero for boss fights. It initially inflicts a giant
56
36 lucky
12
8kill
(6
2 counter such
Bli
damage,
if
a couple of fish, the damage becomes prohibitive. But the most important
(50
(15
(7
483) swearing
- Cruelty reduces physical
boss defense and if the whole squad hits a weakened point
286) 917) 409)
ki
I am
damage increases exponentially.
physical
Cruelty (Relentlessness)
iche
skye
Reduces physical target protection. With each hit, the effect increases.
Demon Rage
skill that wastes energy. Triple hit.
Amplification
increases damage for each kill until the end of the battle

Igor
Zdo
moat
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sko
growth
b
A type
attacks
and
Igor is notable for the fact that he hits in front of him in three directions at once. At the same time, this basic
44
28
12
10 directly,
3
Bli by pumping the skill “Scattered Strike”. Three vectors - in three
attack
can
intensify
(31
(12
(10
(7
cage reaping
times more damage to the boss
if
put Igor between two tentacles. Counterattack, alas, only
719) 172) 132) 488)
ki
I am
straight.
physical
iche
skye
Hell's teeth (Hells Jaws)
skill that wastes energy. Double strike in three directions, additional damage
Splash attack
increases from all attacks

Zia (Zia)
Zdo
moat
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sko
growth
b
A type
attacks
and
Zia is good because of the multi-attack. Plus, the damage from shots is pumped by the skill. Don't be afraid of the knife
36
32 18shot
(7
10 - 4 holes.
3
Dal
be afraid
Zia:
(23
756)
(16
159)
997)
(7
074)
cage
ki
day
I am
physical
iche
skye
Multi-attack (Multi attack)
skill that wastes energy. Shot at the target and 3 more nearby, additional damage
Bow mastery
increases shot damage

Naga
Zdo
moat
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sko
growth
b
A type
attacks
and
The rain of Naga's swords inflicts simply monstrous damage. However, this skill often misses.
52
34Naga12 slowly.
12
2
Bli
creeps
But
all damage of the hero is increased directly by pumping Mastery.
(31
268)
(16
437)
(9
053)
(7
265)
cage
ki
harvest
I am
physical
iche
skye
Storm of blades
A skill that spends energy. 4 hard hits in a row.
Blade Mastery
increases the damage of all attacks

Pei
Zdo
moat
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sko
growth
b
A type
attacks
and
Pei is a team player. Its main benefit is that in the 3rd round it gives an additional turn to everything
44
32
8 (5
2
Dal
detachment
plus 10
raises
everyone
damage this turn. Although the damage he deals is also impressive.
(30
667)
(15
838)
(8
112)
548)
cage
ki
day
I am
physical
iche
skye
Power Throw
skill that wastes energy. Double shot.
War cry (Battle Roar)
starts in 3,6 and 9 round. Increases mobility and damage of the entire squad.

Cyclops (Cyclops)
Zdo
moat
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sko
growth
b
A type
attacks
and
In Cyclops, the main damage depends on the case. If he successfully throws a fish into a cluster of tentacles, damage
44
30
12
10
2 throw
I gave the bomb there.
will
wow!
Do not forget
(40
639)
(16
594)
(7
979)
(6
680)
cage
ki
day
I am
physical
iche
skye
Living Core (Flesh Bomb)
skill that wastes energy. Knock back the enemy and deal damage to all enemies at the point of impact.
Babach (TNT)
starts in 2.5 and 8 rounds. A bomb that damages the target and everyone around.

Merlin (Merlin)
Zdo
moat
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sko
growth
b
A type
attacks
and
The strongest magic shooter. The skill affects all parts of the boss. Due to the absence
28
36 to near
6 (5
20 fights and 1 power-ups
Dal
fine
melee attack has the potential to be used frequently
(18
(15
276)
(13
cage
basic skill at
invasion
fish.
869) 932)
984)
ka
I am
magician
iche
skye
Thunder and lightning (Chain Lightning)
skill that wastes energy. Hits 4 targets within 4 tiles of each other. Each subsequent
the charge is weaker by 30%

Gladius (Gladius)
Zdo
moat
ye
Uro
n
Phys.
def
ita
Mag.
def
ita
Sko
growth
b
A type
attacks
and
Gladius is the hero of donat. It can only be obtained from a paid fountain. So he rips everyone and
66 If
34 is
16 opportunity
16
4 - rent
Bli
all.
him in the guild.
(35
600)
(16
513)
(11
232)
(9
849)
Fire Cannon
cage
ki,
years
aet
harvest
I am
magician
iche
skye
skill that wastes energy. Hitting the target and around it.
Wind Knockback
starts in 2.5 and 8 rounds. An attack that damages the target and pushes the enemy back.
Fire Penetration
increases damage

Settled on mobile platforms and focused on tactical battles. Of course, you can’t expect gameplay identical to the original from a copy, but there are not so many successful games in this area. For example, in the browser environment, there are many relatively mediocre projects about heroes, and some are also constantly being redesigned from head to toe. Let's get acquainted with the kawaii representative of this heroic bunch, maybe he managed to achieve a high level of quality?

Tactical and strategic

can be safely attributed to two genres at once: tactics and strategy. First you need to think carefully about the composition of the troops, equip your fighters and pump (), and then send them to the battlefield and start issuing direct commands (). The ratio of genres is approximately equal. The game has a full-fledged story campaign, which is designed as a chain of successive levels. Each gamer will have to go through six different "racial-climatic" episodes, fight with a lot of monsters and knock out a whole bunch of items. The latter, by the way, actively use the Korean random system, so it is very likely that you will have to clear the same location ten times until the long-awaited shield of your favorite paladin falls out.

A team consists of a maximum of five heroes. After a short training, almost immediately, you will reach this number. In general, in the vastness of the game world, you can get about 30 different creatures that correspond to the original ones: griffins, angels, monks, cerberuses, unicorns, fairies, etc. Each must be pumped separately from the rest, investing skill points in skills (of which there are four per hero), equipping them with equipment (six each) and evolving. The latter increases all parameters depending on the number of levels taken. At the same time, leveling up your account directly affects the maximum development of the heroes, so on the fifth day, you will hit the wall of the grind. Moreover, this grind is not so much associated with the monotonous cutting out of identical opponents (in this regard, the game is just fine), but with the need to take account experience somewhere. Its main source is daily quests, of which there are not so many. When you do everything, you just have to close the application and wait for a new day. Here, even plentiful infusions of real money will not help, they just conceived it - measured gameplay.

Periodically, you have to clear the early levels again in order to knock out some loot. This is because by equipping all six items on the hero, you can "solder" (absorb) them. Accordingly, the character will become much more powerful, and six new requests for items of a certain type will appear in the clothing slots. This leads to the fact that you are engaged in full-scale pumping on all fronts and there is no end in sight to it. Knock out another stick, then an amulet, then leggings, combine it all into the first ring, then collect five fragments of the second ring, and add a sword created from 6 ingredients ... Finally, the seal for +1000 health is ready. Repeat for the remaining 5 characters, but not the fact that the same will suit them. Fortunately, the inventory here is endless, so you don’t need to worry about the number of things you carry, weight, or damage / repair of gear.

Donut and what it is eaten with

Of course, this is almost the main problem of free games, which is. When you first enter the game, a promotion is activated (at least for me it was like this): pay $5 to get nice bonuses for a month and VIP status. I emphasize right away that this is a very profitable offer, since I was given a reward for 60 days, and even at a 75% discount. But in two months (or if the offer is ignored within three days from the start), you will have to pay $30 for such a luxury. How much benefit did I get? Well, as usual in projects of this kind, you can call a pack of random heroes. But it’s not yet a fact that it will be the heroes (hello, random) - there may be fragments of objects or pieces of evolution cards. Speaking of which. Evolution implies that having received a certain hero, you can no longer get the second one of the same. Instead, start knocking out fragments. Collect 20 pieces and your ward will receive a second quality star. Another 50 - 3 stars. And so on, up to five. But you can find them either in limited daily dungeons, or by buying them in the store for an abyss of coins / real (if they are generated at all).

It takes six energy points to clear the base location. It is restored, well, very slowly - 1 piece in 10 minutes. You can replenish in several not the easiest ways, the main of which is to upgrade the account level (after a week of playing this happens about once a day). Or you can add 100 friends to your list and beg from them daily for 2 units of energy from each. Fortunately, there are buttons "ask everyone", "collect everything" and "give everyone". Still, three times during the day, it is allowed to receive additional bonuses, but then you have to log in at a certain time within a two-hour period. All this in general makes it possible to spend more time in the game, but as much as we would like. If you expect to sit for days doing what you love, then, alas, nothing will work out. So, for example, dungeons take 12 energy at once, but this is the only way to quickly get hero shards for evolution (although it’s not a fact that they will fall out).

As for the rest of the game systems, such as the arena, there is a charge limit. Here, you can PvP sew five times a day for free, and if you want more, pay. Moreover, it is necessary not only to unfasten the real currency (gems), but also to acquire a fairly high VIP status. Prices in the game, as usual, do not notice what is happening in the world, as if ignoring the dollar and the general decline in people's living standards. Make one elite summon and maybe get a hero? Okay, only $50! At least here at least there are promotions, with discounts and bonuses. To summarize, the donut in the game is very necessary, at least at the start. This is also related to another important element - quick battle tickets. I think it’s not worth explaining their function, we all played Heroes and we know very well how it helps out when fighting weak enemies. Saves time incredibly. VIP-1s will receive 20 tickets per day, which is quite enough for a very comfortable and pleasant pastime. Or you will drain the battery of your tablet, spending an extra hour and a half a day on boring fights.

Casual not so

To be honest, I can’t call the game arcade or easy. Each hero, as I said, has four abilities. They allow you to create very interesting combinations and builds. For example, on the third turn, the paladin heals himself and all allies around, at the same time, dealing damage to all hostile undead. If you correctly calculate the time and place, you can easily turn the tide of the battle. Enemies do not respond to the attack to the vampire, but he cannot be healed, so taking your nun into the squad is no longer so profitable. And if you hit hard enough in the first round and have a necromancer, you can easily raise undead from the enemy’s corpse, which can tank a lot of damage and block enemy shooters. Oh yes, about that. The game has the standard tricks of the Heroes: the functions "wait", "put up a shield", "cut off damage to the arrows if you stand back to back", "retaliate attack" and, of course, initiative. All this can and should be actively used in battles to defeat stronger opponents.

Making normal hits and taking damage, the characters charge their rage bar, after which they can use the super ability. If you manage to kill an enemy hero, then the indicated scale will be filled immediately by half, so it makes sense to choose who to beat with whom. Flying creatures can overcome obstacles and obstacles in the air, and arrows often impose status effects, whether it be freezing, igniting, shocking or poisoning. But the most durable and persistent guys are tanks. They move slowly, have a lot of armor and often stun skills that allow you to disable the actions of one enemy for a whole turn. This may seem like a small thing, but in fact it has almost the most significant impact in battles. Sometimes the element of luck also contributes, because some creatures can dodge with a small chance (15%-20%) or inflict critical hits.

The total amount of content in the game is huge, but, unfortunately, at the time of writing, only a tiny part of all the features have been introduced. No guild wars, no late game, no world bosses. There are not even rewards for completing three-star levels. Moreover, I did not notice much activity from the developers. At the beginning of the month, I wrote a letter to the support service, but to this day they ignore me (the problem concerns the inability to log in with Bluestacks through a Google Play account, take note). The requests and wishes of the players since the summer months have also been ignored. For example, people asked to introduce the function of viewing the skills of those heroes that you do not yet own in order to make some plans for the future in advance. We fed the community with promises and breakfasts, and did nothing for six months ... On the page

Heroes Tactics: PvP Strategy is a turn-based strategy game in which you will fight in the arena. There is no boring construction, only dynamic fights. In the distant past, a tribe of powerful dragons existed on earth. And at that time they were the wisest and most powerful rulers, and humanity lived in abundance and without wars. But the celestials were angry with people, depriving the weaker sex of the possibility of procreation. After several generations of women who can give birth, Princess Loralyn remained - a direct descendant of past kings, and the keeper of powerful knowledge. After the curse, angry demons came to the earth and stole the girl. You have to defeat all the enemies guarding the princess and win the heart of the beautiful Loralyn.

In the starting fights, the hint system will help the player learn the world and the basic principles of combat. You can’t skip training in hero tactics pvp strategy for android, but this is for the best, since the enemies, both in combat qualities and in the class component, are no worse than your representatives. You can only win with the right strategy. At the beginning, you should place your warriors on the battlefield. Unfortunately, the opponents are not shown on it, and the significance of the strategy sags significantly from this. In battle, you will need to use all the skills to correctly use such abilities as: Pause - this command gives the enemy the right to be the first to enter the arena, and if he runs out of moves, then attack first. Team "Protection" - there are situations when you should not rush into battle, but rather wait or stand up for defense. The "Block" command will help you attack or repel powerful attacks. All manipulations will be combined during the battle itself. Tactical talents, as well as individual character abilities that increase damage from attacks, will be available for use in a duel only once.

Fighters can be hired, their maximum number is five heroes. Each one is unique in its own way. A marksman, for example, can fire at an enemy from a long distance, and a paladin can heal the wounds of his acquaintances. The battle will not be considered lost as long as at least one hero is standing on his feet in the enemy team. Characters are strengthened by weapons and uniforms found on the battlefield. For this, six cells will be issued, and when all of them are filled, improvements will open for you. The context menu, dialogues and fights are completely Russified.

Main features of Heroes Tactics: PvP strategy:

  • Legible management of heroes;
  • Russian localization;
  • Pleasing to the eye animation;
  • Decently traced as a background picture, and individual characters;
  • Perfectly matched voice acting of all actions;
  • Thousands of real users from all over the world.

Having reached level 20, you can both create and join existing guilds (each guild has a unique ID). Guild- this is a place where you can communicate with other players by correspondence - regardless of the difference in level, as well as hire other people's characters and rent your own - using the Hero Exchange function.
The player, having earned 1 VNS in normal locations (i.e. Campaigns), additionally gives 1 VNS to his guild. The daily limit of earned stamina cannot exceed 600 units. The maximum stamina limit for a guild is 200,000 VNS.

Hero Trade Rules:

1). To earn some gold, send the hero to the Exchange. Every time someone rents your hero, you will receive payment in the form of gold. Perhaps, thanks to this, your guildmates will be able to go through more difficult levels and locations;
2). If you sent the hero for an exchange, then you can return it yourself only after 30 minutes;
3). The higher the rating of the hero, the more time he can be on the Exchange;
4). The higher the rating of the hero, the greater the income from the Exchange;
5). Important! Even if you send a hero to the Exchange, you can still use him in your battles (except for the Arena).

Renting out your own characters:

In the Guild Shop, you can purchase equipment of rare and epic quality, as well as dark essence (material for witchcraft), various character cards (in stacks of 5 pieces) and experience books (in stacks of 20 pieces).
No more than 12 items can be sold at a time in the Guild Shop - 4 equipment, 6 stacks of cards, a dark essence and a stack of experience books. Updating the Shop costs 10 Guild Coins.

Map (x5). Cost: 500 guild coins; Equipment. Cost: huge variation in prices; Dark entity. Cost: 300 guild coins; Hero's Diary (x20). Cost: 200 guild coins.


Twice a day, you can use this mode in order to inflict a small portion of damage on the guild boss and earn a corresponding reward. Keep in mind that the problems in the battles will not be the boss himself, but his small evil minions.

Mode Rules:

1). Stamina is required to activate the mode;
2). Guild members can only beat the boss in turn. Boss health is not restored;
3). So that all guildmates have the same chance to fight the boss, each battle lasts no longer than 5 minutes (or 5 rounds);
4). When dealing damage to the boss and completing guild tasks, you can earn guild coins;
5). For the defeat of the special organs of the boss (like the severed tentacles of the Octopus) an additional reward is issued, which becomes the property of your guild. To receive it, you need to send a request to your master;
6). After the battle, you can get guild coins, their number directly depends on the damage done;
7). The mode is available from 9-00 to 23-00 server time;
8). The distribution of production upon request is carried out every hour - from 9-00 to 23-00.

Estimated Guild Boss Loot:

"Heroes Tactics" is another example of the fact that mobile toys do not need to be transferred to computers. Seriously, who even comes up with this?

Good graphics, a good idea, a lot of heroes, but Donat rules and it’s absolutely impossible to play without it.

Video: trailer for the game Heroes Tactics

For half of the actions you need energy, pumping comes down to the endless passage of the same type of missions. And that's not all.

Cartoon strategy with a linear plot

Another fantasy world, another story about saving humanity from insidious evil. This time - looking for allies, assemble a squad and go in search of the princess. In fact, we simply cut out crowds of mobs one by one.

Ever played Heroes Charges? Here is the same diagram.

  • First we go through ordinary dungeons and get gold.
  • Then - elite, where along with gold they give out soul stones.
  • For soul stones we buy new mercenaries.
  • We fill 6 slots with equipment, upgrade, take the best into battle.

And the fights are copied from "Heroes of Might and Magic"

Just a little simplified. As well as there, we have a field, divided into cells with a certain number of obstacles. And armies of heroes on both sides of the field.

Dailys, awards and more

In addition to the story campaign, there is also PvP- it is implemented in the form of separate arenas, and the number of battles per day is strictly limited. There are also daily rewards for entry and raids.

The game is suitable for killing time in line or public transport, it is popular on mobile devices. But the computer version has little chance.

Related articles: