Legion weapon talents. Artifacts in WoW: Legion. General information. General information about relics

What you need to know about artifacts in WoW

Basic information:

  • For each specialization of each class, there is an artifact - thus, there are 36 artifacts in the Legion. This is an exceptionally powerful weapon.
  • To get an artifact, you need to complete the quest chain for your specialization. During the quests you will learn a lot of information about the famous characters of the game.
  • The Artifact is the character's main weapon in the Legion. There is no more powerful weapon.
  • Artifact traits/talents (Traits) are passive abilities that improve the abilities of your class.
  • Relics are items that can be inserted into an artifact to enhance certain weapon traits and increase the level of the item.
  • Artifact Power grows as Artifact Power is gained. This unlocks new available traits and relics.
  • Artifact Knowledge is a system that allows players to obtain artifacts for secondary specializations faster. All artifacts for your class can be obtained through the class hall campaign.
  • Artifacts come in a variety of styles and colors that can be unlocked through certain actions. Artifacts can be transmogrified into other weapons, but weapons cannot be made into Artifact skins.

Demon Hunter Artifact (Glaives):

Artifact Traits (Talents)

The full list of features is available (only in English for now).

Traits / talents are passive skills that enhance the abilities of a particular specialization. When you first get your artifact, the first trait is active (and quite powerful - like Phoenix Flames for Mages).

  • To select new traits, simply click on your artifact.
  • Most traits have 3 upgrade ranks. You need to spend Artifact Power to increase the rank of traits - and this will make them more powerful.
  • Some talents have a golden dragon border around them. Such talents have a more noticeable effect on the game and usually have separate visual effects.
  • The number of upgrade ranks also increases the character's Stamina.

An example of talents for the Ashbringer:

Artifact relics

A complete list of artifact relics can be viewed at wowhead.

Relics can be inserted into your artifact to increase the level of the item. Each relic also allows you to increase the rank of one feature of the artifact.

  • The maximum rank for traits is 6/6.
  • There are different types of relics, and only certain types can be inserted into each artifact. For example, Shadow Priests can insert 2 Shadow Relics and 1 Blood Relic, and Frost Mages can insert 2 Frost Relics and 1 Arcane Relic.
  • A relic enhances a certain feature of an artifact. Wherein not all specializations of the same class can receive a bonus from a certain relic.
  • Relics cannot be removed from an artifact: when replacing, the old relic is destroyed. Unused relics can be sold to a merchant or disenchanted.
  • Relics come in different qualities - Uncommon, Rare, and Epic.
  • You can get relics as a reward for tasks, from bosses in dungeons and raids, as well as through professions. The quality of the quest reward relic can randomly upgrade from Uncommon to Rare / Rare to Epic.

Video with some Legion artifacts:

How to get an artifact in WoW

All classes receive their artifact through the completion of the introductory quest chain. In this case, you will need to use the unique abilities of your specialization.

For example, Survival hunters will actively use traps, and Assassination rogues will move around Stormwind in Stealth mode.

At the end of the quests, you gain access to the class hall, as well as learning how to operate an artifact and a command table for missions in the hall.

By completing missions in the class hall, you can get quest items that open access to artifacts of other specializations of your class.

A video of the chains for obtaining an artifact can be viewed at Youtube.

Artifact Power

Artifact talents can be upgraded using Artifact Power.

Artifact power in the Legion can be obtained in different ways:

  • Completing major quests;
  • Killing bosses in dungeons and raids;
  • Treasure search;
  • Passage of random heroes.

To apply an item that grants Artifact Power, right-click on the item and then on the desired weapon.

As you develop an artifact, the cost of subsequent levels of each trait increases, and quite a lot. To pump the first talent, you need 100 units of Strength, and then this number can go up to 6000-8000.

Rogue Artifact of the Stealth branch:

Artifact Knowledge

Artifact Knowledge is required to increase the amount of Artifact Power you gain from items.

  • Level 110 players can return special books found around the world to the NPC Explorer in the class hall.
  • To research the tome, you need to spend Stronghold Resources. When the research is completed, you will receive more Artifact Knowledge points. Here is a list of volumes associated with leveling Artifact Power.
  • This increase applies to most items that grant Artifact Power, but not all.
  • Artifact Knowledge increases the rate of gaining Artifact Power on the character and applies to all artifacts. This will be useful if you are leveling artifacts for different specializations.
  • Artifact Knowledge will be gained faster as the expansion progresses.

Appearance of artifacts

Each artifact has 6 appearance styles, and each style has 4 color options - i.e. total 24 appearance options.

Each color option opens in a different way. For instance:

  • Obtaining 2, 5, 9, 13 levels of prestige;
  • Achievement Loremaster of the Legion ;
  • Achievement Rise of the Traitor (kill Gul'Dan)
  • Achievement to kill 8 world bosses;
  • Achievement Hidden Potential (something secret).

An artifact can be transmogrified into anything, but the appearance of an artifact cannot be given to other weapons.

All options for the appearance of artifacts can be viewed in the artifact calculator on the wowhead (in the "Appearance" tab).

Artifact of the Unholy Death Knight:

Hidden Artifact Effects

Artifacts in Legion may have some hidden effects.

One of the developers put it this way:

"When dealing with items as powerful as some of the artifacts players will receive in Legion, no one knows what mysterious things can happen."

There are several speculations about what might be the hidden artifact effects in Legion:

  • Hunter Charge , Feral Druid: Ashhide's claws are imbued with the blood of beasts, providing a 3% bonus to haste. The effect is removed when the druid enters combat.
  • Gaze of the Valkyra, Fury War: If the warrior kills an enemy within 8 seconds after the effect is triggered, he recovers 50% of his health.
  • Ashbringer, Retreat Paladin: There is a chance that the Ashbringer will instantly kill a small demon or undead near the character.
  • Call of the Eagle , Hunter: When the Hunter's health drops below 40%, an eagle comes to their aid for 10 seconds; fires no more than once every three minutes.

Video of the hidden effect Valkyr's Gaze (furi var):

cosmetic effects

Artifacts also have some cosmetic effects associated with them in the game:

  • Paladins can see demons in Dalaran with Reveal the Light.
  • The air elementals in the Stormheim location are friendly to the shamans of the Elements branch.
  • Some classes have a special animation for the Withdrawn status (frost dk, druids and shamans of healing).
  • Some NPCs react to a character with an artifact. For example, an elven blacksmith in Dalaran admires Felo'Melorn (an artifact of the firebenders).

We talk about Legion artifacts in this guide. All about talents and artifact relics, their appearance, power and artifact knowledge in World of Warcraft. Artifacts are unique weapons for each specialization added in Legion. The power of such weapons grows as the player progresses through the plot of the add-on.

This material is a translation of a large guide to Legion artifacts, published on the wowhead resource. You can read the original at this address. Also added some details from personal experience of being on beta.

Update Patch 7.2. In patch 7.2, the artifact system has undergone some changes. .

Update Patch 7.3. In patch 7.3, the artifact system was once again upgraded. .

Introduction

Seven years ago at Blizzcon 2009, Cataclysm was announced. Among all the innovations that awaited the players was the announcement of the "path of the Titans", a new system of character development at the highest level. What little was shown spoke of trees (more precisely, circles) of talents that opened up as you completed various tasks, including those related to archeology. Those who play longer remember how it all ended. Path of the Titans was cut from the release of the third expansion to the game.

Apparently, the developers decided to return to the topic of an additional branch of character development, of course, with some adjustments. Indeed, we have a “closed” talent tree that needs to be developed. These talents guarantee some special abilities that can be enhanced. In general, in some respects, the concept has received a continuation.

The main thing about artifacts:

  • each spec receives its own artifact weapon (except for the fishing artifact, which will be available to everyone);
  • you can get an artifact by completing a quest that will reveal the unique features of your class and tell you about important characters in the world;
  • an artifact is your main weapon in Legion, you won’t have another (or rather, you will, but only to complete the starting scenario on the Broken Isles and quests to get the first artifact);
  • artifact traits increase various class abilities, while relics improve certain traits and increase weapon ilvl;
  • the power of artifacts is increased through Artifact Power (AP), the discovery of traits and Relics that can be installed in the sockets available on weapons;
  • Artifact Knowledge (AK) is a system that helps players progress faster with offspec artifacts. You can get all artifacts for your class in the Stronghold;
  • Artifacts have different looks and colors that can be unlocked through different activities. You will be able to transmogrify the artifact, but other weapons cannot take on the shape and colors of the artifact;
  • leveling an artifact is strongly tied to the Class Hall, so to increase the Knowledge of an artifact, you need to make orders in the Hall for the corresponding resource.

How to get an artifact?

Everything is very simple. After the scenario, which takes place in the Broken Isles, you will immediately be given a quest in Dalaran. I passed it as a hunter. After choosing the artifact, another quest was received to complete in the scenario and at the first stage we needed to save Alleria Windrunner. At the end of the scenario, a "preparation" of a bow without traits was given. At the last stage, I was sent to the class hall, where the artifact acquired traits. Nothing special, just follow the directions.

Artifacts and Specializations

The appearance of the artifacts is presented.

Death Knight

  • Blood: Cursed Devourer (two-handed axe);
  • Ice: Blades of the Fallen Prince (swords);
  • Unholy: Apocalypse (two-handed sword);

Demon Hunter

  • Havoc: Dual Blades of the Deceiver (Glaives);
  • Vengeance: Aldarachian Warglaives (glaives);

Druid

  • Balance: Scythe of Elune (staff);
  • Feral: Ashhide Fangs (daggers);
  • Guardian: Claws of Ursoc (fist weapon);
  • Healing: G'Hanir, Primordial Tree (staff);

Hunter

  • Marksmanship: Thas'dorah, Legacy of the Windrunners (bow);
  • Survival: Ravenous Claw (polearm);
  • Beastmaster: Might of the Titans (gun);

Mage

  • Ice: Polar Night (staff);
  • Fire: Felo'melorn and Phoenix Heart (swords);
  • Arcane: Aluneth (staff);

Monk

  • Brewmaster: Fu Zan, Traveler's Companion (staff);
  • Mistweaver: Sheilun, Staff of the Mists (staff);
  • Windwalker: Fists of Heaven, Alra'ed and Al'burk (fist weapons);

Paladin

  • Light: Silver Hand (two-handed mace);
  • Protection: Guardian of Truth and Keeper of the Oath (shield and sword);
  • Retribution: Ashbringer (two-handed sword);

Priest

  • Discipline: Fury of Light (staff);
  • Light: T'uure, Light of the Naaru (staff);
  • Darkness: Xal'atath, blade of the Dark Empire and Secrets of the Abyss (daggers);

Rogue

  • Assassination: Assassins of Kings, Anguish and Sorrow (daggers);
  • Outlaw: Dreadblades, Fortune and Fate (swords);
  • Stealth: Fangs of the Devourer, Testament of Akaari and Bloodfang (daggers);

Shaman

  • Elements: Fist of Ra-den and Shield of the High Guardian (fist weapon + shield);
  • Enhancement: Doomhammer and Wrath of the Rock Mother (Mace for both hands);
  • Healing: Sharas'dal, Scepter of Tides and Shield of the Seamistress (mace and shield);

Warlock

  • Sorcery: Ulthalesh, Harvester of the Deadwind (staff);
  • Demonology: Skull of the Man'ari and Spine of Thal'kiel (daggers);
  • Destruction: Scepter of Sargeras (staff);

Warrior

  • Weapons: Stromkar, the Peacekeeper (two-handed sword);
  • Fury: Warswords of the Valarjar, Fury of Odin and Wrath of Helya (two-handed swords);
  • Protection: Scale Shard and Shell of the Guardian of the Earth (shield and sword);

Leveling and customization of artifacts

Artifact Power

Traits become available as you gain Artifact Power (hereinafter referred to as AP). It's not a currency that you collect and spend, it's more like an exp. As you receive it, you use it to unlock access to a new artifact trait. Artifact Power can be obtained through various items used (e.g. Dalaran Wine Glass, Brief History of the Aeons, Brief History of the Ages).

There is a bar in the UI (above the experience bar) showing how close you are to unlocking the next trait.

Items that allow you to receive Artifact Power are obtained in the following ways:

  • main quests / world quests;
  • chests of world quests;
  • hidden treasures;
  • random dungeons of normal and heroic difficulty;
  • drop from bosses in dungeons, raids, world bosses, rares;
  • class hall missions;
  • victories on the battlefields;
  • arena victories;

Once you've obtained such an item, click on it to add Artifact Power to the weapon you're currently wielding. If you want to add power to another artifact weapon, then you must equip it first and only then use the item. Artifact Power is a stat that is tied to a specific weapon and does not apply to artifacts for other specs. Artifact Knowledge is an attribute that you can level up and, as a result, increase the rate of obtaining Artifact Power from most sources.

Artifact traits

Artifact traits are special abilities that unlock over time on artifact weapons. Each trait requires a certain amount of Artifact Power. Each subsequent trait will require more and more Artifact Power. Each weapon has an Artifact Ability that can be unlocked that grants an additional spell, usually with a powerful effect. Some of them are passive, but for most specs they will be active spells that can be used. These spells are displayed on the information summary above each artifact.

Traits are, for the most part, passive abilities that enhance your class's abilities. Let's say they increase the damage of ability X by a certain amount. In order to see what traits are inherent in your artifact, right-click the Shift-clie combination on your artifact weapon. Remember that choosing new traits for your weapons can only be done at the Artifact Forge in the Class Hall.

Traits have levels from 1 to 3. To get a new level, you need to invest Artifact Power in the trait. Relics add "bonus" levels to a certain artifact trait. This trait can be enhanced up to 6 levels. Additional levels of artifacts that add relics do not require Artifact Power.

You must max out the trait (up to level 3) in order to continue unlocking traits. A total of 34 points are available to invest in the Artifact Trait Tree, and the path you choose to unlock traits depends on your choice. Eventually, when you get all 34 points, you will max out all the traits on your artifact weapon. Several traits have a border in the form of a golden dragon. These traits greatly enhance your class abilities (more than a normal trait).

After getting all 34 points for your weapon, you will gain access to a "bonus" trait with 20 levels. This Bonus Trait increases damage. More about this trait is described in the subsection below.

Resetting and redistributing trait points

You can respec/redistribute your traits (by resetting and reassigning points) for a price. Respec costs the same amount of Artifact Power as the next point to invest in your trait tree. For example, you have invested 18 points in your artifact tree and want to reset and reassign them. To do this, you must give as much Artifact Power as it takes to buy the 19th point for the trait tree - 24000 Artifact Power. This procedure will restore you 18 points, which you can spend on traits. It should be remembered that you will not restore Artifact Power, only points.

Since the cost of respawning your artifact weapons is high, it won't be as profitable. And in the end, you will open all the traits of your artifact. The order in which you do it doesn't really matter.

Trait Perks

The total number of trait levels you acquire increases the amount of stamina +/- damage dealt (up to point 34 of your artifact trait tree). Healer and tank specs get 0.75% + 1% damage dealt per trait unlocked (25.5% stamina and 34% damage dealt on maxed artifact weapons). Priests of obedience as hybrid damage/healers gain 0.75% stamina and 0.5% damage dealt per trait, resulting in 25.5% stamina increase and 17% damage on a fully upgraded artifact weapon. Damage dealers get 0.75% stamina per trait, which increases stamina by 25.5% on a fully upgraded artifact.

Trait cost

Below is a table that shows the cost of trait points. The increase in the amount of Artifact Power is exponential.

AP AR total
1 100 100
2 300 400
3 325 725
4 350 1075
5 375 1450
6 400 1850
7 425 2275
8 450 2725
9 525 3250
10 625 3875
11 750 4625
12 875 5500
13 1000 6500
14 6840 13340
15 8830 22170
16 11280 33450
17 14400 47850
18 18620 66470
19 24000 90470
20 30600 121070
21 39520 160590
22 50880 211470
23 64800 276270
24 82500 358770
25 105280 464050
26 138650 602700
27 182780 785480
28 240870 1026350
29 315520 1341870
30 417560 1759430
31 546000 2305430
32 718200 3023630
33 946660 3970290
34 1245840 5216130

Bonus trait

The bonus trait becomes available if you have received all 34 points for the main artifact weapon. As mentioned above, the Bonus has 20 levels and investing in it increases damage, healing and armor (depending on the spec). The system as a whole is similar to the "paragons" in Diablo III.

Point Bonus trait level AR Bonus trait cost in total AR cost in total Damage Bonus Heal Bonus Armor bonus to tanking (shield) Tanking health bonus (no shield)
35 1 1,635,200 1,635,200 6,851,330 5% 5% 10% 5%
36 2 1,915,000 3,550,200 8,766,330 6% 6% 11% 6%
37 3 2,010,000 5,560,200 10,776,330 6% 6% 12% 6%
38 4 2,110,000 7,670,200 12,886,330 7% 7% 13% 7%
39 5 2,215,000 9,885,200 15,101,330 7% 7% 14% 7%
40 6 2,325,000 12,210,200 17,426,330 8% 8% 15% 8%
41 7 2,440,000 14,650,200 19,866,330 8% 8% 16% 8%
42 8 2,560,000 17,210,200 22,426,330 9% 9% 17% 9%
43 9 2,690,000 19,900,200 25,116,330 9% 9% 18% 9%
44 10 2,825,000 22,725,200 27,941,330 10% 10% 19% 10%
45 11 2,965,000 25,690,200 30,906,330 10% 10% 20% 10%
46 12 3,115,000 28,805,200 34,021,330 11% 11% 21% 11%
47 13 3,270,000 32,075,200 37,291,330 11% 11% 22% 11%
48 14 3,435,000 35,510,200 40,736,330 12% 12% 23% 12%
49 15 3,605,000 39,115,200 44,331,330 12% 12% 24% 12%
50 16 3,785,000 42,900,200 48,116,330 13% 13% 25% 13%
51 17 3,975,000 46,875,200 52,091,330 13% 13% 26% 13%
52 18 4,175,000 51,050,200 56,266,330 14% 14% 27% 14%
53 19 4,385,000 55,435,200 60,651,330 14% 14% 28% 14%
54 20 4,605,000 60,040,200 65,256,330 15% 15% 29% 15%

Getting the 14th trait requires a significant amount of AP (6480) - more than the previous thirteen (6500). Keep this in mind if you plan to play second spec regularly. You can choose to level a second artifact before continuing to level the main one. The number of AP required to upgrade artifacts:

First 13 points in the main tree:

  • for one artifact - 6,500 AP
  • for two — 13,000 AR
  • for three - 19,500 AR
  • for four - 26,000 AR

All 34 points

  • for one artifact - 5,216,130 AP
  • for two - 10,432,260 AR
  • for three - 15,648,390 AR
  • for four - 20,864,520 AR

All levels 1-20 for bonus artifacts: 60,040,200
Fully maxed weapons: 65,256,330

Artifact Knowledge increases the amount of Artifact Power you can receive per day, which will significantly reduce the leveling time. At the maximum level of Artifact Knowledge, the amount of Artifact Power is increased by 6850%. For more information, see the Artifact Knowledge section.

Artifact relics

A relic is an item that works similarly to how old metastones worked. When a relic is inserted into an artifact socket, it performs two functions:

  • increases artifact ilvl (increases primary and secondary stats);
  • adds a bonus to a certain artifact trait.

The artifact has three relic slots, two of which are available immediately after you get the weapon. The third slot is initially closed and will open after you complete the Class Hall quest chain.

There are several types of relics and each artifact has a unique combination of slots that are related to a specific theme. For example, Shadowprism weapons have two Shadow relic slots and one Blood relic slot, while Frostmage weapons have two Frost slots and one Arcane slot. There are ten types of relics in total:

  • arcane magic;
  • Blood;
  • filth;
  • Fire;
  • Iron;
  • Light;
  • A life;
  • Shadow;
  • Storm.

Not all specs can benefit from a certain relic - it all depends on what slots you have on your weapon. By quality, relics are divided in the same way as items - unusual, rare and epic. They are given as a reward for completing quests, drop from mobs in the open world and from bosses in all types of dungeons, from 5ppl to raid and world ones. In addition, relics can be crafted. Most often, quests give relics of an unusual and rare quality, which have a chance to randomly upgrade to something of a higher quality, for example, instead of an unusual one, you will get a rare relic. Some crafting relics related to the worlddrop can be BoE and, accordingly, they can be sold at the auction, where a special tab is made for them.

Relic requirements may vary. Let's say an item with a level of 670 will require a level above 100, and a relic with a level of 730 can only be used by a character of at least level 105. In general, the ilvl of relics ranges from 670 - 895.

Relics that drop as personal loot guarantee a set of stats that match your class and spec.

Relics cannot be taken out and put back in. Like gemstones, they are destroyed when removed or replaced.

Each relic has an ilvl. At the start of the add-on, it will fluctuate between 670-895. The higher the level of the relic, the more it will increase the level of the artifact. For example, a level 850 relic will upgrade your artifact by 43 levels, while a crafting relic of level 805 will upgrade your artifact by 31. Relics dropped from bosses can randomly gain +5 additional points to the possible level of the artifact. Any Titanforged item can raise its level by more than 15 points.

The starting level of the artifact is 750 and this level will increase if you insert relics into the sockets. The maximum possible level of artifact weapons is 918.

A source ilvl relics Artifact boost Notes
Quests 670-815 +2-33 ilvls Rewards are scaled based on the level of the character that completed the evest
World quest rewards are level 805 and can randomly level up
Normal difficulty dungeons 700-805+ +2-31 ilvls Drop in normal dungeons scales based on character level
crafts 805 +31 ilvls Crafting Relics cannot be upgraded with Obliterium
Heroic Dungeons 825+ +36 lvls
Emerald Nightmare and the Nighthold (LFR) 835+ +39 lvls
Mythic Dungeons 840+ +40 lvls
Emerald Nightmare and Nighthold (Normal) 850+ +43 lvls
World bosses 860+ +46 lvls
Emerald Nightmare and the Nighthold (Heroic) 865+ +48 lvls
The Emerald Nightmare + The Nighthold (mythic) 880+ +52 lvls
The maximum available level of Titanforged items 895 +56 lvls

Artifact Knowledge

Artifact Knowledge raises the amount of Artifact Power (AP) you can gain daily. An increase in the amount of daily AP is only possible after reaching level 110. There you will receive two quests that will allow you to open Artifact Lore Bounties in the Class Hall. The quests will also tell about the history of artifacts - as you progress, you will need books in which this will be revealed.

At the release, one Order will be available, which will be completed for 5 days. However, later this period will be reduced and it will also depend on how advanced the character is. The cost of completing an order is 500 units of Stronghold resources. In other words, every five days there will be an opportunity to increase Artifact Knowledge by 1 level. There are 25 levels in total. Each level will increase the amount of available AP obtained from different sources. The first level boosts AP by 25%, and at level 25 - 24.000%. It should be noted that stacking items that increase AP is not worth it. You will receive an increase for the level of Artifact Knowledge that was in effect at the time of receiving the item. Artifact knowledge will work for all weapons to make it easier to level for offspec. In this case, this rule applies only to one character, and not the entire account.

A table indicating how much AP will be increased at a certain level of Artifact Knowledge is given below.

Artifact Knowledge Level Artifact Power (AP) bonus Artifact Knowledge Level Artifact Power (AP) bonus Artifact Knowledge Level Artifact Power (AP) bonus Artifact Knowledge Level Artifact Power (AP) bonus
1 25% 8 500% 15 2850% 22 14200%
2 50% 9 650% 16 3600% 23 17800%
3 90% 10 850% 17 4550% 24 22300%
4 140% 11 1100% 18 5700% 25 24900%
5 200% 12 1400% 19 7200%
6 275% 13 1780% 20 9000%
7 375% 14 2250% 21 11300%

In general, that's all. How to change the appearance of artifacts is described in.

We present an overview of the possibilities of artifacts in World of Warcraft. In this video, we will show you how we can increase the power of your character and how they can be changed and improved.

When you get your first Artifact, you will unlock a new progression system, as well as a number of new features, such as Artifact Traits.

Artifacts for all specializations unlock a unique active ability and several passive traits. To unlock Traits, you need Artifact Power, which can be obtained in a variety of ways:

  • by completing regular/world quests,
  • fighting in the dungeons
  • in the arenas
  • battlefields and not only.

You can view an artifact's traits at any time by pressing shift and right-clicking on it in your bag or character's stats window. But you will need to return to the class hall to use the power of the artifact.

You can also increase the stats and level of the artifact through relics - they are rarer than Artifact Power, but there are many ways to get them in the game. At first, only two slots will be active, but you can open a third one by completing the quest line in the Order Hall.

To use a new relic, press shift, right-click on an artifact and place an item in an open slot, while the relic already installed in it will be destroyed.

During your adventures in the game world, you will unlock new skins and even new models for your artifact. Of course, you will be able to use the new transmogrification system to change the appearance of the artifact.

So we talked about the main features of the artifact weapon system, but that's not all!

Artifacts Legion WWII

Artifacts Legion WWII is an artifact weapon that will be added to World of Warcraft with the release of Legion. In this video, we will learn what an artifact weapon is and how to get it.

To stand your ground against the Legion, you need the most powerful weapon on Azeroth. Each specialization has its own weapon - some of the artifacts you already know, while others have appeared in the game recently. After completing the introductory part of the Legion expansion, you will arrive at .

There you will meet a character who will explain how to get the first artifact for your chosen specialization. For now, you can only get one artifact, but don't worry, you will have the opportunity to get more when you reach level 102.

You will then be able to complete a unique quest chain that will teach you more about your artifact and the challenges you need to complete to get it. Returning with a victory in the Hall of the class, you will unlock the Artifact Progression system and a number of new features.

We will talk about them in more detail in the overview of the features of artifacts.

Artifacts are one of the most important innovations of the Legion. They will be the strongest items in the game and other weapons will simply not be competitive. However, getting all the Artifacts suitable for your class is not so easy. In this article, we'll show you how to do it.

So let's start with your first Artifact. The first time you will be given the option to select an Artifact is at the start of the main Legion questline. In it, you will gain access to the class hall, without which you will not be able to receive tasks in the future. Therefore, it is very difficult not to find the first Artifact, and you should not have any difficulties in obtaining it.

To get the second Artifact (both the third and the fourth) you need to get level 102. The NPS that gives the Artifact quest will be located in your Stronghold and highlighted with an orange exclamation mark. It can be noted that the quest chain for the second Artifact is shorter than for the first.

Tasks for each Artifact differ significantly. To get Artifacts of Healers you will need to heal a group of allies, for Artifact of Tanks you need to tank something... By the way, you can do the quest for the Artifact of the Priest of Light while in the Darkness specialization, for example. Although these scenarios are tailored to a specific specialization.

But getting all the Artifacts is only the beginning.

The Power of Artifacts.

The main feature of the Artifacts is the talents built into it. Some talents simply increase ability damage or critical strike chance, while others add new effects to abilities. Some talents have levels (For example, the talent of the Witchcraft Warlock "Unstable Witchcraft" - increases the critical chance of Unstable Witchcraft by 2%,4%,6% depending on the level of pumping).

To learn these talents, a new currency is needed - Artifact Power (SA). It can be obtained for completing various actions: completing a dungeon, killing rare opponents, completing certain tasks, etc. Each subsequent study or improvement of talents requires more SA.

It is important to know that CA is bound to the Artifact that is currently equipped on you! Fortunately, SA almost always drops out in the form of an item that can be used at any time.

Relics

Initially, you get an item level 750 Artifact. At the moment, this is more than seasoned loot from the mythic Archimonde, but in the Legion, of course, this will not be enough. To increase the level of the Artifact, you will use Relics - items that give additional characteristics to your Artifact and, accordingly, increase its power!

Each relic has its own element (light, darkness, fire, filth, etc.). And in your Artifact there are three cells that also have an element. It is easy to guess that only a Relic of Light can be inserted into a cell with light.

There are many ways to get Relics - mining from dungeon bosses, raids, completing tasks, etc.

Relics themselves also have an item level. The best ones will drop from raid bosses.

Artifact Knowledge

Artifact progress is very slow at the moment. SA is very small and it is tied to one Artifact, so it will be very inefficient to upgrade several characters at once, and just play in parallel for two specializations. To make life a little easier for those who like to play at once for everyone, there is a system of Knowledge of Artifacts. This feature increases the amount of CA received. To get it, you need to upgrade the character to level 110. And get SA on it to increase the multiplier.

But still, a better option would be to decide on a specialization right away.

P.S. if you want a discount - write to the operator before buying :)


Artifacts are wearable items that directly affect the course of the game. In addition to the many benefits that come with wearing artifacts, you can also change their appearance. Each of the artifacts has 24 different skins and this guide will tell you how to get the skins, their difficulty and the time spent.

What do you need to unlock artifact skins?

  • First of all, you still need to be level 110, even despite getting an artifact on a hundredth.
  • First you need to unlock the model, or the main skin, before unlocking the different colors for that model.
  • Once the Appearance Lock is unlocked, you can use it at the Artifact Forge in your Class Order Hall.
  • You can apply the appearance of another weapon to an artifact weapon. All rules related to modifying other weapons are retained.
  • All unlocked skins are available for all character specializations. However, this rule does not apply to the entire account.
  • Some of the weapon skins can change the type of weapon (for example, Might of the Titans, which changes the type of weapon from a firearm to a bow).

classic look

First color

Standard weapon color.

Second color

Requirement: return one of the pillars of creation.
Receipt: You need to get one of the pillars of creation, which can be obtained by completing the final quests of the story company:
  • Aegis of Aggramar - Aegis of Aggramar, Stormheim
  • Hammer of Khaz'goroth - Hammer of Khaz'goroth , Highmountain
  • Tear of Elune - Tear of Elune , Val'sharah
  • Tidestone of Golganneth - Tidestone of Golganneth , Azsuna
  • Eye of Aman'thul - Suramar
Difficulty - 1. Just complete the quests in the game zones in the Broken Isles.

Third color

Requirement: Retrieve the Heart of Light and deliver it to the Class Hall.
Receipt: Complete the quest chain Shooting Star, Lightbearer, Onslaught of Light.
Difficulty - 1. Complete the tasks above.

Fourth colorway

Requirement: completed the first stage of the story company.
Receipt: complete part of the story campaign.
Difficulty - 1
Fight in Style: Classic Skin, unlocked by unlocking all four skins.

Superior View

First color

Requirement: Obtain the Battleforged achievement.
Receipt: Complete the class hall story campaign.
Difficulty - 1, complete all quests in the class hall.

Second color

Requirement: Get the achievement Power Manifested.
Receipt: You need to get all possible features of the artifact (except bonus ones). To do this, you will need 5216130 Artifact Power.
Difficulty - 2, getting Artifact Power is not very difficult, but it will take a lot of time to collect such a number of power.

Third color

Requirements: Get the Achievement Piece of History .
Receipt: Learn ten levels of artifact lore.
Difficulty - 1, mine the stronghold resources and wait for the completion of the study of knowledge about the artifact.

Fourth colorway

Requirements: Receive this side up achievement.
Receipt: Dig up eight rare fossils from the Broken Isles. Archeology trainer Dariness the Wise has a quest every two weeks that gives you a chance to gain access to a rare fossil dig. You can only take the quest if you are level 110.
Difficulty - 2, this appearance will take a long time to complete all the necessary excavations. Also, most of the time it will take getting all the necessary quests.

Valiant View

First color

Requirements: Complete the "Balance of Power" questline.
Receipt: A long chain of quests obtained from the class hall. Starts with Hidden Power quest.
Difficulty - 2, a lot of time spent on the quest chain and visiting almost all the dungeons.

Second color

Requirements: Get the Unleashed Monsters achievement.
Receipt: Defeat eight of the ten world bosses in the Broken Isles.
Difficulty - 2, since the respawn time of the bosses is several days, it will take a lot of time to kill them.

Third color

Requirements: Use the level fifteen key to complete the dungeon challenge mode.
Receipt: You need to complete the level 15+ Mythic dungeons using your own or someone else's key. At this level, the opponent is much stronger and uses more abilities.
Difficulty - 4, you need to complete the highest levels of Mythic dungeons.

Fourth colorway

Requirements: Get the Glory of the Legion Hero achievement. Buy completing Glory of the Legion achievement you can on our website.
Receipt: Requires 26 Mythic achievements in 10 five-player dungeons. Achievements are counted from all characters in the profile.
Difficulty - 3, you need a well-coordinated and effective game of allies when passing dungeons.
You'll also earn the Fight in Style: Valorous Look achievement for unlocking all four artifact colors.

hardened look

There is only one color, it is the first one.
Requirements: Get the achievement Prestige (alliance) (http://ru.wowhead.com/achievement=10743) / Prestige (horde) (http://ru.wowhead.com/achievement=10745) .
Receipt: Just get the first level of prestige (rank 50) for being active in PvP.
Difficulty - 1, playing on the battlefield will quickly get what you want.

The second/third/fourth colors are given for reaching 5/9/13 prestige levels. Will only be available in the next PvP seasons.

hidden view

Use the hidden skins guide to unlock the hidden artifact type. We will post a link to it here in the near future.

Unrealized appearance

Not all artifact styles have been added to the game yet. It is expected that they will be added in the next patches.

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