All wow factions. Analytics: reputation system in World of Warcraft. It's been and gone

They say that nothing costs us so cheaply and is not valued so dearly as politeness. We will also extract from the piggy bank of folk wisdom " Take care of honor from a young age», « Don't spit in the well», « Do good and it will come back to you", well, as a bold point" Do to others the way you want them to do to you". All these simple postulates are already a hundred years old in the afternoon. When they were first uttered, no one had heard of online games.

But now the time has come, and igrodely all stripes and colors rushed to integrate folk wisdom into virtual worlds. You don’t have to look far for examples: the same beloved by us Peter Molyneux provided the players with the opportunity to admire how evil grows horns, and good is greeted with a hail of applause ( Fable: The Lost Chapters). Well, the reputation system in D&D worlds (there it is called the tricky word alignment, that is, worldview) is known to anyone who is at least somewhat fond of role-playing games.

In online games, in particular World of Warcraft, which will be discussed today, reputation can be interpreted in two ways. On the one hand, this is the attitude of the surrounding players towards you - it departs from the “good-bad” scheme, offers a lot of other options. On the other hand, this is the attitude towards your humble person of all sorts of in-game factions, of which there are a lot in WoW. And if in the first case it is very difficult to calculate the exact values ​​​​of reputation and its benefits (no one has yet guessed to measure interpersonal relations in numbers), then in the second - easily. We will talk today about what reputation is in WoW, why it is needed at all and how to develop it.

From Hated to Exalted

To extinguish the rune burning under the very nose of Magmadar, you will have to kill him (instance MC).

In real life, our appearance in any unfamiliar company usually begins with a neutral position. Let's say you got a new job. You are not treated well or badly - they simply do not know you, and it is up to you who will help you and who will send you to hell. Similarly, in WoW, with one exception: here the system of relations with any of the factions is spelled out very clearly. As a materiel, consider the general gradation, leaving the nuances and examples in the end.

Neutral. Standard starting attitude from most outside factions (exceptions downstream). You are not offended, but do not expect help either. After earning 3000 points, the reputation moves to the next stage.

friendly. You have been added to the list of friends, but usually they do not give special privileges at this level (although they may offer a couple of good things for starters). To move to the next stage, you need 6000 points.

honored. As a rule, here you can already begin to enjoy the fruits of your labors. Your accomplishments have been recognized, and most factions at this level will throw you some pleasant surprises. To move to the next stage, you need 12,000 points.

Revered. You are almost a hero. You don't get bowed at the waist or kissed your heels yet, but you can already get almost everything that the faction with which you have such a relationship can give. Almost - because after scoring 21,000 points, the next stage begins.

Exalted. When you appear, women scream " Hooray! and throwing bras into the air (meaningfully, of course). Why do you need some wild emotions, if now you can get everything - the rarest recipes, the most tempting enchants, the most purple things? If you really want to, you can add another 1000 reputation points, although this is just for the sake of glamor. Ave Maria, there's nowhere else to go. For this faction, you are a god in the flesh.

The vast majority of factions in WoW are designed to develop relationships with them exclusively for the better. But sometimes, with a very strong desire, you can make enemies out of the blue - from the initial neutral reputation going down to ...

Unfriendly. They are not throwing stakes at you yet, but they will no longer trade or talk. In numerical terms, this is -3000 points.

Hostile. Do you know what a KOS-list is? This online term is short for Kill on Sight, that is " saw - kill". Congratulations, you have just been brought there, and you also honestly earned -6000 points.

Hated. Now all members of this faction, including half-dead NPCs of the first level, will rush at you like a bull on a red rag. They no longer care that the forces are unequal: the state At War(war) obliges everyone to act accordingly. To fully immerse yourself in nirvana, on the contrary, you just need to reach -36000. It is difficult, but what sacrifices will you not make for the sake of art?

In fact, no sane player will achieve a negative reputation with any of the factions - if only because there is no benefit from this. That's crawling out from the level" we all hate you" before " angel... we love you!"Sometimes you have to.

About changing horses at the crossing

If you have a WoW account at hand, open it and look at the reputation tab. The first big section will be calledHorde orAlliance - depending on which faction you play. There are five sub-sections in this section: four capitals each and one main grouping each (HordeDarkspear Trolls and allianceGnomeregan Exiles ). These are the so-called racial factions Let's start with getting to know them. Recall that the Horde includes such races as trolls and orcs ( O rgrimmar ), tauren (Thunder Bluff ), blood elves (Silvermoon City ) and undead (undercity ), to the Alliance - gnomes and dwarfs (ironforge ), people (Stormwind ), draenei (exodar ) and elves (Darnassus ).

The easiest way to raise your reputation is by turning in coins and other jewelry (ZG instance).

A new player who just enters the game, by default, gets a friendly relationship with all "their" factions. However, there are a few exceptions to this rule - for example, blood elves or undead. Given the special position of the undead in the Horde, they only start the game with a friendly reputation in their home city (undercity ), all other capitals of the Horde are neutral towards them. The undead pay other races of the horde in the same coin - by default, relations with the capital of the undead for all hordes begin from a neutral position.

Since the Horde and the Alliance are constantly at war, it is not difficult to guess that the reputation with the cities of the opposite faction is initially damaged to the state of At War. Moreover, this is the only case when it is impossible to improve relations with an unfriendly faction by definition - a situation when a green-skinned orc calmly walks the streets Stormwind(capitals of people), - beyond fantasy (or the result of a successful raid).

But the reputation with the cities of the native faction can be increased as much as you like. The standard way is to complete the quests of city NPCs (note that they can be located not only in the capital, but also outside it). If all possible quests are completed, but the bar has not reached the desired level, try to hand over the fabric to a special vendor.

The legitimate question, why try so hard, has a very definite answer. At the level honored the character receives a 10% discount when buying goods, repairing, learning new skills and flying (by the way, this applies not only to capitals, but in general to all factions where there are vendors, teachers or flight points). And when you increase the reputation with the capital of the "non-native" race to Exalted there is an opportunity to learn how to ride those animals that this race uses. For example, by default, a troll can learn to control only a raptor, but if he becomes a national hero of the undead and wins the best reputation in Undersity, he will easily be able to saddle the signature horse of the dead.

It's been and gone

The next major section of the reputation page is relationships with fighting factions, Horde Forces orAlliance Forces . For the Horde and the Alliance, they will be called differently, but the essence is the same: these are battle arenasWarsong Gulch (battle to capture the flag)Arathi Basin (battle for resources) andAlterac Valley (large-scale battle that ends with the assassination of the general of the opposite faction). As you might guess, the more often you organize races in a particular battle arena and the more successful these races are, the better the attitude of representatives of the corresponding faction towards you. The initial reputation of the battle arenas is neutral.

Here we will need to make a certain historical digression and tell about this. Before releaseThe Burning Crusade boosting reputation with battle arenas was considered necessary and important, since only with a good level of reputation did it become possible to buy some very interesting items from the respective vendors. Every now and then there were players who were ready to sit on Alterac all day long for the opportunity to acquire a great weapon or an epic mount that this faction could give with the best attitude.

However, with the release of the addon and the total change in the entire honor system, the usefulness of boosting reputation in battle arenas has been reduced to zero, and in fact, the attitude indicator now does not affect anything. The only exception is Alterac, where a high reputation score can help win the battle. Nevertheless, the relationship level bars remained in place, and now we can only guess whether the Blizzards simply missed this moment, or whether some features will be added later.

Here we will make one more note: speaking of reputation with combat factions, we mean exactly the three of the above combat arenas. The catch is that "battle arena" is the most adequate translation of the English battleground. But after the introduction of the patch, the arena itself appeared in the game - a team fight wall to wall until the last survivor. This gameplay element has nothing to do with the overall reputation system, and we mention it only so that readers do not get confused in the definitions.

next item, Steamwheel Cartel(community of lop-eared green goblins, which includes four cities), is the same for both the Horde and the Alliance. It does not provide any interesting features, except for the already described 10% bonus on the level honored. It is quite possible that the developers will introduce some additional tricks later, but for now we will turn to the last and most interesting point, united by the general heading “ Other factions» ( Other). A player who has just started playing does not have this item; but in a few months the number of groups that got there may exceed a dozen. We will now consider the most interesting of them.

Argent Dawn

A faction whose vendors sell excellent recipes (starting from the Friendly level) and allow you to put a good enchant (protection from some schools of magic) on the shoulder pads. In addition, they offer several interesting things (for example, a bag with 18 slots) in exchange for the so-called insignia(the higher the level of your reputation, the less you need to collect these very "insignia").

Tanaris. The entrance to the Caverns of Time is still closed.

This faction is located in Plaquelands, its representatives are initially equally neutral to the Horde and the Alliance. Reputation can be increased in a variety of ways: killing certain undead monsters, clearing instances Scholomance and Stratholme(both are designed for a standard group of five people), collecting special stones - Scourge Stones(for this you will be given a special earring), completing quests. The main enemies are any undead in the Plaquelands.

Cenarion Circle

This faction (with some exceptions and additions) is almost a copy of Argent Dawn. A good relationship with her will give you great new recipes, not bad things for collecting Badges(these things are given for completing local quests; the higher your current reputation level and the more of them you collect, the more interesting the reward will be), as well as the opportunity to get an epic three-piece set (one for each class).

They are located in the area Silithus, are neutral by default. Reputation can be increased by completing quests, collecting special texts ( Encrypted Twilight Texts- drop from local humanoids) by killing small and large summoned monsters and participating in campaigns in Ruins of Ahn'Qiraj(abbreviation - AQ20, raid instance for 20 people).

The main enemies are humanoids of the sect Twilight and all inhabitants of AQ20.

Brood of Nozdormu

A unique faction, relations with which are initially corrupted to sacramental -36000. But on the other hand, even restoring reputation to a neutral level will give a good bonus in the form of a purple ring, which will become even better as reputation grows. Also, starting from the neutral level, you can start collecting the corresponding epic set (consists of five things, different for each class).

The head of this faction is a dragon Anachronos, you can find it in the deserts of the area Tanaris, near the Caverns of Time ( Caverns of Time). He gives out both quests and rewards. The easiest and most effective way to increase reputation with this faction is to constantly go to Temple of Ahn"Qiraj(abbreviation - AQ40, a raid instance for 40 people, located on the territory Silithus).

Hydraxian Waterlords

Relations with this faction are initially neutral and are improved mainly by killing monsters and bosses in Molten Core(MS, raid instance for 40 people). Finding the "Water Lords" is very difficult - for this you will have to fly to Azshara and make a very long swim to one of the southernmost islands.

Reputation with HW does not give any special advantages, except for the opportunity to get an endless bottle Aqua Quintessence at the level Revered(if the reputation level is lower, then before each trip to the MS, you need to run for a new such bottle). The bottle itself is needed to extinguish the runes in the instance, - the penultimate boss, Majordomo Executus, appears only when they are all extinguished.

Thorium Brotherhood

Initially a neutral faction, its main representatives are located at Searing Gorge(Thorium Point). It is especially loved by blacksmiths, because at the level of reputation Exalted here is the recipe for crafting the legendary hammer Sulfuron Hammer. The main way of pumping is to hand over on a cosmic scale everything that the representatives of this faction require (alone, this is not so unrealistic, but very, very difficult). However, bonuses from friendship with this faction can be sheared already from the Frendly level - very good purple recipes for blacksmiths and excellent formulas for enchanters.

Timbermaw Hold

Relations with this faction are initially corrupted to the level Hostile, and they have to be raised on a voluntary-compulsory basis - otherwise through a tunnel guarded by bears from Felwood v winterspring and moonglade will have to fight through. The only way here is to kill objectionable monsters and collect jewelry from cold corpses.

If you spend a week or two on total genocide and achieve a relationship Exalted( enough to pass Unfriendly), as a reward, you will receive an earring with which you can call a defender. From the level friendly various recipes also become available, of which only enchanter formulas are of value.

Zandalar Tribe

The main backbone of this faction of trolls can be found on the island north of the Horde settlement Grom'Gol. Reputation should be raised without fail - there are a bunch of all kinds of recipes for all professions, and epic sets for each class, and the ability to put a very serious enchant on a hat or pants. The main way is continuous runs in Zul'Gurub (ZG, raid instance for 20 people). Initially, the faction is neutral to all players.

* * *

Almost any of the factions in WoW can give those who work in its glory a lot of interesting equipment, recipes and other useful things. Please note that everything that a faction gives is automatically "bound" to the character, so these things can neither be bought at the auction nor obtained in any other way.

Of course, in the framework of one article, we were able to fit only the most general overview of such a dimensionless topic as reputation. Perhaps later we will cover each of the factions in detail, although, on the other hand, telling everything thoroughly means depriving beginners of the lion's share of the pleasure of discoveries and finds.

There are many factions in the World of Warcraft game, as well as a guild with which you can upgrade your reputation - they have a different attitude towards you: Friendly, hostile and neutral. Depending on your reputation and your behavior, their attitude towards you changes, with a friendly attitude you can access the goods of the faction, and with a hostile attitude they may want to kill you.

Factions are groups of non-player characters (NPCs) that are located in various parts of the WoW world. During the game, you will meet them, when you meet them, they will appear in your "Reputation" list. A lot will depend on your reputation, their attitude towards you. Also in the game there are fractions of "cities", each city, large, has its own faction.

You can find out what reputation you have with a particular faction in the character information window, on the "Reputation" tab.

Here is what reputation in the game affects and what it gives:

  • The number of tasks from the NPC;
  • Prices for goods and services from NPS - the higher your reputation, the cheaper the cost of repairs and goods;
  • Some goods are "hidden" from the representatives of the factions (quartermasters) and become available only after obtaining certain levels of reputation;
  • Buying faction capes;
  • Achievements - for gaining reputation with some factions, you will be given achievements;

Titles - for gaining reputation, with factions, titles are available.

Reputation levels

Reputation in the game is calculated by the points that you need to get. There are several levels of reputation, with negative NPCs it is better not to approach, they can attack you and kill you:

Negative:

  • Hatred - -36,000 points - NPCs of this faction will attack your character;
  • Animosity - -12.000 - some NPCs may attack your character;

Neutral:

  • Dislike - -3.000 - You cannot talk to these NPCs;
  • Indifference - + 3.000 - you can communicate with these characters, sell them your items and buy something from them;

Positive:

  • Friendliness - + 6.000 5% discount on goods and services, as well as some goods are already becoming available to you;
  • Respect - +12.000 10% discount on goods and services, and access to new items for sale;
  • Revered - +21.000 15% discount on goods and services, access to new items for sale;
  • Exalted - +999 20% discount on goods and services, this reputation becomes available after taking Revered. This is the maximum possible reputation in the game. Upon receiving it, you can buy all possible goods from merchants.

Download reputation

Here are some ways to increase reputation:

  • You will need to bring some items, for example.
  • Complete tasks (quests);
  • Complete dailies (daily tasks);
  • You can put on their tabard and go through dungeons (dungeons) gaining reputation for killing enemies in them.

Sometimes, by pumping the reputation of one faction, the reputation of another decreases.

Ways to upgrade reputation depend on the faction, there are factions where you can upgrade reputation in all ways, and there are those where only one.

By choosing a race for a character, you gain friendliness with it. As well as indifference to the faction of your race.

Which faction to pump the very first? I recommend that you, at the very beginning of the path of mastering WoW, begin to download the reputation of the city in which you will "live" is the most. For the Alliance, this is Stormwind, and for the Horde, this is Orgrimmar. The easiest way to get reputation with these capitals is to buy their cape from the quartermasters.

At the past BlizzCon, BlizzardWatch journalists met with Alex Afrasiabi and Patrick Dawson, and chatted about the future of World of Warcraft. The interview turned out to be interesting, but one part of it is worthy of separate consideration.


After Afrasiabi mentioned the growing conflict between Saurfang and Sylvanas, Mitch (a BlizzardWatch employee) suggested that he split the Horde into separate factions supporting their leader. While Alex found the idea "interesting and appropriate for this scenario", Afrasiabi explained that the creation of a third faction meant even more separation of friends and existing guilds, as players from different factions couldn't fight together. He prefers another option: the union of the Alliance and the Horde.

"This will be an important lesson for Azeroth," he concluded. "Though we fight against each other, we fight for our home."

I have been writing about World of Warcraft since 2007. I've been playing it since 2004. And I can't remember even the slightest mention of something like this from the WoW development team, much less a person of the level of Alex Afrasiabi. To be clear, he's not just an employee, but a senior creative director giving interviews to two journalists at BlizzCon. He knows perfectly well that everything he says can be heard by all WoW players.

Unite?

Before that, I categorically denied the possibility of a complete end to the conflict between the Alliance and the Horde in the Battle for Azeroth. It seemed absurd. Yes, there have been repeated claims that this expansion will finally dot the i in the conflict between the two factions, which never happened in Cataclysm and Mists of Pandaria. But I had no idea what that meant exactly. And of course, I didn’t even imagine that someone at Blizzard was thinking of doing away with what the Warcraft franchise began from.

But let's control ourselves.

Afrasiabi didn't say there won't be separate factions after Battle for Azeroth. He also didn't say that all players would be in the same faction. He just mentioned that he would prefer this option to create a third faction, which would further divide the players. He doesn't want to destroy established guilds or prevent people from forming groups with their friends. A wise decision. But this does not mean that after the Battle for Azeroth we will all be in the same faction. His words are of great importance. This is the most radical statement Blizzard has ever made regarding the possibility of cross-faction play. But until Alex is flying the purple flag of the united faction.

Seriously, think of a purple banner with a lion and the symbol of the Horde as the new Ordalian flag. Or Alliances? That would be damn cool.

Can we overcome hostility?

The significance of this statement lies not only in its novelty, but also in the fact that Alex Afrasiabi is in a key position, having the opportunity to decide in which direction World of Warcraft will move. So far, there has been no news of a similar concept in the next expansions. We've only been shown previews of patches 8.1, 8.1.5 and 8.2, and we know for sure that there will be at least 8.2.5 and probably 8.3 more. But it is not yet known what will happen after 8.2.5, which is why Afrasiabi's statement takes on a whole new meaning.

Of course, this can be done in different ways. The easiest way would be to allow people from different factions to unite by Real ID / Battletag, without giving any backstory. Just a new game feature. Your orc warrior can dungeon and raid with a human paladin. This will affect faction opposition in terms of lore, but expand the functionality of creating groups and guilds, and will not allow faction affiliation to separate you from friends.

But it doesn't feel like an expansion that will put an end to the conflict between the Horde and the Alliance once and for all. We saw the Infamy cutscene, in which Anduin Wrynn reached out to Varok Saurfang despite their factional differences in an attempt to find a way to stop Sylvanas without sacrificing everything that makes each faction what it is. And it would be nice to see how this will be reflected in the game itself. Saurfang has once led an army of Alliance and Horde soldiers against an Old God and his minions, and it would be great if he did the same in patch 8.3.

Eternal Waiting

I could not even think of such a concept, seeing how Teldrassil burns, and the Undercity is eaten by a plague. It is difficult to imagine even the slightest concessions in the struggle of the factions, and even more so the possibility of their unification. Even if these are small steps - easing tensions, peace talks, small concessions to each other - now they will seem like a miracle. But this is something that players of both factions should hope for.

Again, no one promised anything like this. No one said that we will be able to team up with friends from the opposite faction in the next expansion. We were not even promised a resolution to the conflict between the Horde and the Alliance, which could lead to a blurring of factional differences. But this is the loudest of such statements ever heard from the lips of representatives of Blizzard. I would really like to be able to unite with other people, regardless of the faction, and I really hope that this statement is not empty words.

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