Where is the first enchantress talis. WoW Legion Suramar Guide: World Quests, Reputation, Ancient Mana. Leveling duration with the Nightfallen

The story of Suramar will continue in patch 7.1 with a quest chain, the Uprising achievement and the Arcanist's Manasaber mount. The quest chain is already available for testing on 7.1 PTR and we got so carried away with it that we went through it all!

Spoilers ahead! If you want to enjoy the story development yourself, in the game, please stop reading right now.

For completing each part of the storyline, players are rewarded with an item ranging from ilvl 830 to 850. In addition, the reputation Nightfallen will sell a new item, Recipe: Potion of Prolonged Power .

Insulation

When you return to Suramar, everything looks normal at first. The Nightfallen live an ordinary, quiet life in Shal'Aran. They have returned to their original appearance, and the cave is full of refugees and jewels.


However, communication with Lunar Twilight has been cut off (Crackdown), so during the inspection you will find many killed or captured townspeople. Suramar is infested with even more demons than before, even ones that will immobilize you and immediately remove your disguise.


The Lunar Twilight teleporter has been destroyed and your first task is to help the inhabitants (many of them you met in the initial quests of Suramar) escape. The master of Lunar Twilight has been killed, but her family is safe. The benefactor Scarlet and her girls skillfully fought off the demons and now they will go to Shal "Aran, they do not need to be saved. Master Devlin will not leave until he takes his priceless vase, and Torvos does not want to leave his son Valant.

You will help them escape on one of the gondolas, and then you need to contact Oculet to open a new portal to Shal'Aran on top of Evermoon Terrace.

Missing

First Arcanist Thalyssra has received bad news of the Nightfallen uprising and needs your help.

The Nightborne desert the army (More Like Me). Victor brings you the news that the inhabitants have been captured (Missing Persons), taken to the Astravar harbor and put on boats going to the Demon Island.


Hurry up and save them (Hostage Situation) by disguising yourself as a prisoner and freeing the citizens from demons (In the Business of Souls , Smuggled!). For this you will receive a relic of level 830.

Trade tyranny

Li "years fulfilled the deal. The first sorceress Thalyssra needs your help to act according to new information.

Lee "years warns you that Vanthira is going to be set as a showcase in the center of Suramar, so that others can see what happens for disobedience. He was thrown into a magical prison, where the guy is slowly dying in full view of the whole city. You must find the location (Essence Triangulation) Vanthir and save him before it's too late (Nullified , Sign of the Dusk Lily , Waxing Crescent!) This will earn you ilvl 835 shoulders and chest.

Inside Shal'Aran there is a hologram of Lee's and during the first five weeks of imprisonment, she has a new message for you. She'll even alert you to the Nightborne's new obsession with Pepe:

There are no promotions yet. I suspect that Elisande is quite comfortable in this climate in the city. It's quiet here. Perhaps our people are afraid to cry after the atrocities in the Lunar Twilight...

I'm unable to locate Vanthir. I don't see his name.

Funny, Elisande is the most unpunctual person I've ever had the misfortune to serve.

I will let you know again as soon as I can. Take care of yourself.

At your request, I asked about the situation in the Fel Soul Hall. It seems your efforts have slowed down the smuggling considerably. But unfortunately, most likely, they will not leave it like that.

There are rumors about the cleansing of deserters after the events in the Astravar harbor. Advise your people to be on the lookout. More defectors may join you.

Good news, there's a new fashion in the palace. Everyone is obsessed with decorative orange faces on their heads. Weird.

As usual, I continue to look for our mutual friend. As soon as I know more, I will personally talk to you.

Be strong, First Enchantress!

I'm so glad Vanthir is safe. Give him the best! I hope to meet him in person soon.

The tension is rising. The Twilight Lily really scared the nobles. They disagree on how to handle the situation and see violence as the best option. I'm worried for those stuck trapped in the city.

I noticed some movement in the Promenade - they are strengthening their positions. Don't lose sight of them.

I will let you know when I have more information.

Your new allies have not gone unnoticed.

I don't know where you found such a group, but I like the way they're infiltrating the Promenade.

Anxiety is growing. Nobles are no longer delusional about avoiding combat. Elisande won't let them stand idly by while Suramar is overrun by outlanders.

We haven't won yet, my friend.

Be careful and stay strong. See you soon.

I do not have much time. Unfortunately, this report will be short.

Elisande is furious. She's planning something, but I don't have any details.

I am more careful than ever. As soon as I know what she's planning, I'll contact you right away.

Be careful.

elven problem

The Alliance and Horde have arrived in Suramar. First Arcanist Thalyssra needs your help to prepare.

In this chapter, you will meet Tyrande Whisperwind, Lady Liadrin, and Vereesa Windrunner. They set up a military camp on the other side of the city gates. Tensions rise as the various elven cultures intersect in the Nightborne. This is especially emotional for Tyrande, she was born in Suramar and doesn't trust Thalyssra.


You help establish a camp, clear out demons in the Great Promenade (Down to Business, Powering Down the Portal), and make contact with night elf and blood elf spies in the city (Taking a Promenade). You then defeat the Magister's Right Arm (Break An Arm). As a reward, you will receive level 835 legs or feet.

Tyrande:

I'm glad to see a friend's face on the battlefield.

It's... hard... for me to go to Suramar again. It has been ten thousand years since my feet last felt the grass on these lands.

Then we fled from the Burning Legion.

I would never have believed that I would have to return to my birthplace to wrest it from the hands of those I once considered my people.


Lady Liadrin:

Vereesa is so obsessed with revenge on the Horde that we can't trust her with our flank.

Tyrande is a lookout. She knows nothing about this type of war. As long as her intelligence is useful, she should save the Kal'dorei from the main attack.

My blood knights are the only ones capable of holding out against this conflict.

crafting war

First Arcanist Thalyssra needs your help to equip and train her growing rebel army.

Every person is busy with work, so you will help all the NPCs! Firstly, Shal "Aran is overflowing with refugees, and there are not enough lasso" dor fruits to feed everyone. You will go to Azsuna with Valtrois to redirect the magical ley lines to Shal'Aran (Oculeth Ex Machina). In this quest series, Valtrois helps Stelegoza and they argue over who is better at magic and ley line placement (The Art of Flow). But however, at the end of the quest, they become good friends and shower each other with compliments (A Dance With Dragons) and you will be rewarded with an accessory or a level 840 ring.

Then, the Alliance and the Horde start having problems in the camps (Trolling Them). You will have to expose the Nightborne infiltrators and put an end to the Alliance and Horde's pranks on each other. For example, in the Horde camp you will find a golden disc called "Sunwell Spare Part".

Your ultimate task is to bring the Nightfallen army into battle form. Victor is unhappy with the fighting spirit of the warriors and sends them to Black Rook Hold to fight ghosts (We Need Weapons, Citizens Army, Learning From the Dead). For this, you will receive level 840 shoulders or wrists.


Upon your return, Roszelet will attack Meredil (Trial by Demonfire), so you will need to prepare your army for the test.

Advance on Suramar

The combined might of the elven armies is ready to attack Suramar. All they need is your order.

Tyrande, Liadrin, and Vereesa follow Thalyssra's plan to storm Suramar (Ready for Battle). Khadgar is very impressed that Thalyssra got the consent of all three!

You fight your way through the Great Promenade and the Concourse of Destiny with the support of the Alliance, Horde, and Nightfallen. The Kirin Tor creates a base on the second floor of the Haven (Full Might of the Elves), and Oculeth creates a new teleporter to Shal'Aran (Staging Point). Your reward is a level 840 helmet or cloak.


Khadgar and Oculeth become good friends. The oculeth is impressed by Khadgar's account of Dalaran moving.

Elisande's Report

The rebels are ready to attack the gates of the Nightborne.

Elisande insults the three elven leaders and casts a powerful temporary spell on the rebellion members, effectively freezing them in place (Gates of the Nighthold). Only you and Khadgar escaped the spell because you weren't on the front lines.

Elisande:

Kaldorei? You have dishonored a glorious past by hiding in the trees and hiding behind false piety. You have grown up like savages, like trolls that loiter in your forest.

Kel Dorai? You peasants playing nobility too willingly mixed with the lower races, diluting the bloodline. You are not worthy of the names of the high elves.

Sin Dorai? Of all the elves, I thought you would only understand the choice I made to save my people. Instead, you teamed up with misfits and monsters.

All of you humiliate your proud lineage. All of you have forgotten the ancient power that is yours by right.


You both want to break into the time bubble to get Tyrande out, but that's too risky a strategy. Thalyssra points out that Lee's coded messages have not been coming in lately and she is afraid that these events are connected. When you decode her messages, you will find out that Lee's was at new council meetings (Those Scrying Eyes). She advises against attacking the main gate, and reveals that there is an undefended entrance under the Sanctuary of Order. After that, her message ends abruptly.

Together with Valtrois, you explore the barrier under the Sanctuary of Order. This magical barrier is not powered by the Nightwell. Elisande draws strength from nearby ley lines. After researching them (The Seal's Power), Valtrois starts working on a plan to disable the barrier. For this task, you get feet or chest level 845.

Infiltrating the Nighthold

It's time for the final assault on the Nighthold.

Li "years was captured by the evil First Enchantress Adrias Narassin (A Message From Our Enemies). Most likely he is a distant relative of Athrikus Narassin from the original quest lines.

You and Thalyssra go to rescue Lee's, but your Withered army can't stand against the Nightborne's fel magic. Resisting Arrest. Meanwhile, Oculeth is exploring the Terrace of Order to collect data (Survey the City) and some notes from his old workshop for further research (Experimental Instability). Now you will be able to stand against Felborne (Felborne No More). Your reward will be a level 845 relic.

Strong as our will

The Nightfallen will need your help to rise from their knees and become a full-fledged army.

The essence of the Valtrois plan is that you need to cut off several lines of force at once. It will definitely destroy the barrier. After placing the Breakers (), you follow the Sanctuary and fight the guards (Breaching the Sanctum). With a Telemancy Orb and the help of a Withered Fel Resistant, you fight your way through the Sanctuaries of Order. Adriasa's shield is vulnerable to the Withered, and they defeat her with ease.

Khadgar and Thalyssra wait outside the entrance to the Nighthold. They say that you heroically destroyed the time barrier and freed the captured Alliance and Horde. For this you get legs or arms of level 850.

Khadgar is deliberately telling you, "The Withered won't last long. They're assembling an elite group of champions and will fight to the bitter end. I'm sure you're familiar with this tactic! We'll be right behind you."

There are still a few untold storylines left in Suramar, such as the fate of Lady Li's, but it looks like they will be told in future Legion updates.

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Nightfallen is a faction based in Suramar, in the Broken Isles. Unlike other factions, the Nightfallen are initially hostile towards the player, so you won't be able to immediately start leveling reputation without completing preparatory tasks.

Revered with the Nightfallen is required for the Broken Isles Diplomat achievement, which in turn is required for Pathfinder of the Broken Isles, Part 1 . Exalted with the Nightfallen counts towards the Friends of the Broken Isles achievement.

A small overview of the Nightfallen:

In this guide, we will tell you about ways to increase reputation and the rewards that you can get from the Nightfallen.

1. How to get reputation with the Nightfallen

1.1. Animosity with the Nightfallen

Before you can interact with the Nightfallen, you must earn their trust. The required quest chain consists of 6 parts, and the achievement Darkened But Not Forgotten is given as a reward.

Quests are issued only at level 110. Once you've maxed out your character, open your Adventure Log and start a quest that takes you from Dalaran to Suramar. There are a ton of other quests in Suramar that have nothing to do with the achievement, so we will describe each part of the chain in detail:

  • Twilight - the first part of the chain, begins with a quest from the adventure log. The first quest is called The Discovery of Khadgar, the last one is The Thirsty for Magic.
  • The food of Shal "Aran begins with Shal" Aran, ends with the Food of Shal "Aran".
  • Chief Telemancer Oculeth starts with Oculeth's Workshop , ends with Reconnaissance... .
  • Arcanist Kel'danath starts with Old Ally, ends with Kel'danath's Legacy.
  • Masquerade begins with Masquerade, ends with First Contact.
  • Dungeon Light starts with Arcane Unity , ends with Valewalker's Burden .

Once you've completed all the quests and earned the achievement, you'll be able to complete the Nightfallen World Quests.

1.2. World Quests

Once you reach level 110, you will be able to complete World Quests. These quests appear on the map for any max-level character and do not need to be accepted in the normal way. Once you arrive at an active quest zone, you can immediately start completing it, just like on additional objectives in Draenor.

In the Broken Isles, World Quests are one of the following:

  • battle with other players;
  • killing the world boss;
  • completing a goal in a dungeon or as part of a group;
  • tracking down and killing rare elite monsters;
  • participation in the battle of pets;
  • fulfillment of the goal associated with one of the available professions;
  • tracking down and killing ordinary elite monsters;
  • accomplishment of single goals.

Thus, you can choose an activity to your liking. Not all quests give reputation points, so choose them wisely. It should also be noted that the complexity of the tasks is different. Some of them can be done alone, some will require a group.

Team up with other players! This will make it easier and faster. With the increase in the level of equipment, perhaps the need for help will disappear, but at the moment it is simply necessary.

If you are going to build reputation on World Quests, we recommend installing the World Quest Tracker addon or the Broker_WorldQuests plugin for the Data Broker addon. This will make it easier to interact with the world quest interface (for example, you will be able to know exactly how soon a particular quest will disappear and what reputation you will receive for completing it).

Reputation with the Nightfallen is earned by completing world quests in Suramar. For one task, you can get 50-350 units. reputation, depending on the goal. The necessary tasks are not available at any time.


There are also additional tasks, during which you will have to complete several main tasks in a particular zone. After completing 4 world quests in Suramar, you will receive a quest from the Nightfallen Emissary ( , she is also a quartermaster of the faction). For completing an additional task, 1500 units are given. reputation.

1.3. Kirin Tor World Quests

For the most part, World Quests in the Broken Isles grant reputation with one of the six main factions. However, some quests are issued by the Kirin Tor. World Quests from the Kirin Tor can spawn at any location.

As a rule, they are a little more difficult than regular World Quests. For example, you may be asked to carry an object to the target, following a certain route. Of course, this is much more interesting than just killing monsters.

Completing a Kirin Tor quest will grant you an upgraded reward. Since reputation with the Kirin Tor was already available in Wrath of the Lich King, you will be able to choose a token that grants reputation with one of the new factions.

When you turn in a Kirin Tor Emissary quest, you can receive:

  • 750 units reputation with the Nightfallen
  • 1500 units reputation with any other Broken Isles faction

1.4. Withered training

Once every few days you will be asked to visit. With its help, you will be able to participate in the scenario - hire withered and send them for valuable resources. The amount of Withered you hire depends on the amount of Ancient Mana (Suramar's currency) you have. To access the scenario, complete the main storyline in Suramar. When you get to the Gathering Troops quest, start the scenario. Wither army size depends on the amount of Ancient Mana you are willing to spend. The rates are as follows:

  • 8 Withered - 400 Ancient Mana
  • 10 Withered - 650 Ancient Mana
  • 12 Withered - 900 Ancient Mana
  • 15 Withered - 1300 Ancient Mana
  • 20 Withered - 2000 Ancient Mana

The goal is to kill as many monsters as possible while keeping the withered alive. By killing monsters, you gain points. The higher the score, the more valuable the reward will be.

As the scenario progresses, you will be able to open chests with improvements for the withered (for example, a bonus to health or combat skills). In order to take the loot from the chest with you, you will have to exclude several withered ones from the battle, which will be carried to the starting point.

The scenario ends at the moment when the last withered one dies.

1.4.1. Extraction from the script

As a reward for completing the scenario, you can get not only improvements for the withered, but also other items. The higher the score, the better the loot. You can get:

  • Items that grant reputation with the Nightfallen (max 425 per scenario)
  • equipment items for the character and defenders from;
  • items that give;

1.5. Signs of the Nightfallen

Mark of the Nightfallen grants 250 damage. reputation. They can be found in chests scattered throughout the Broken Isles, and can also be obtained as a reward for completing class hall quests.

1.6. Dungeons

In some Legion dungeons, you can gain reputation with certain factions. Reputation with the Nightfallen is gained by killing bosses in the Quarter of Stars and the Catacombs of Suramar.

1.7. Leveling duration with the Nightfallen

Given that World Quests appear infrequently, it is difficult to give an accurate estimate. Increasing your reputation with the Nightfallen takes 1-2 months on average (assuming you complete all the emerging World Quests).

If the quests are related to other factions or give too little reputation, leveling may take longer. However, it can be accelerated by collecting signs from chests and visiting the above dungeons.

2. Reputation rewards with the Nightfallen

The quartermaster and envoy of the Nightfallen are called. Below is a list of items that can be purchased from her (with an indication of the cost):

ThingReputationPrice
Nightrunner's ShoesFriendliness500
Irongrove Refugee BootsFriendliness500
Twilight ShoesFriendliness500
Plundered Felsoul SabatonsFriendliness500
Treasure Map: SuramarRespect20
Mana Seeker's GiftRespect100
Telemancer mobile beaconRespect300
Warmaster's GauntletsRespect500
Deathlord's GauntletsRespect500
Gauntlets of the FarseerRespect500
Gauntlets of the Order of the Silver HandRespect500
Gloves of the Grim Harvest CouncilRespect500
Dreamgrove GlovesRespect500
Gloves of the High PriestRespect500
Gloves of the Shattered AbyssRespect500
Gloves of the UncrownedRespect500
Tirisfal GlovesRespect500
Gauntlets of the GrandmasterRespect500
in WoW Legion full of secrets and mysteries, and although the surroundings of the once great city are now, albeit picturesque, but still ruins, the city itself is still full of life. The adventurer opens the road to the most eventful Legion location only at level 110, but a huge heap of quests, two epochal dungeons, a raid and a lot of interesting things in general are definitely worth the wait.

There is a lot to do in Suramar, and first of all, you can admire the local landscapes - they, as always in World of Warcraft, are simply mesmerizing. But these are trifles, the most important thing begins after Khadgar himself contacts you to ask for help with some interesting business (the quest " Discovering Khadgar") - here the Suramar plot starts.

There is no need to talk about the plot - there are solid spoilers, so just know that the Suramar plot is worth following and going through it completely, besides, there is a good reward for it in the form of reputation, gold, artifact power and even an epic mount, but about all this in order.

This guide will help beginners get their bearings in Suramar, as well as those who just want to make sure they don't miss anything. For convenience, it is divided into several sections.

In general, the plot quests of the Nightfallen do not cause any difficulties, but it is worth mentioning Telemanthe Oculeth. Shortly after you meet him, Okulet asks you to take some things from his old dwelling, and during the task " The Subtle Art of Telemancy" you find yourself in a teleport system. Finding the right ones is quite simple - the Oculeth tools are in the Distortion Lab and the Telemetry Lab, but a couple of secrets are also hidden here.

The "library" teleport will take you to a distorted space, from which the Oculet will rush to pull you out, but if you examine the distortion more closely, you can find hidden treasures. To prevent the Oculeth from "saving" you ahead of time, you need to quickly get to one of the shining purple circles and follow this way until the end of the distortion. At the exit, a statue of an elf and a reward in the form of a chest with change and the power of an artifact will be waiting for you.

Next, Thalyssra will send you to explore Anor's lowland on the quest "Connecting to the Ley Lines". Valtrois, who is just there, will not be glad to see you, but when she finds out about Thalyssra, she will become much more accommodating. Together with Valtrois, you need to activate the leyline of Anor Basin, and the puzzle itself, which is proposed to be solved, is extremely simple, however, after activating the leyline, you get the opportunity to activate other leylines throughout Suramaru. It’s better to take care of this in advance, because later in the story you will still be forced to run around all the caches, and it will be better if you don’t have to run so much.

Side quests

Suramar's side quests are as twisty as the story quests, and sometimes even surpass them. The main reward for completing them will, again, be the power of the artifact, but you can’t get the achievement Good Suramaritan without them either.

If you've passed by the vrykul settlement of Jandvik, where vrykul and naga fight day and night, you've probably noticed that both of them don't like you. However, you can become Jarl of Jandvik - you can start the plot of this settlement in the forest near the village, where a vrykul lady named Toril is just waiting for someone to help her drive off the naga.

In addition to Artifact Power, a few ancient mana, and the useless title of Jarl Jandvik, you'll also get the ability to breathe underwater and swim fast in the nearby bay, and since that's where several world quests take place, this reward will definitely come in handy.

In the same place, in the city of the nightborne, you can complete the Blood and Wine quest chain and get the Unshackled Mana Snake pet for the Gift of Balance quest.

One of the local quests in Suramar sends you to train the withered to become useful. The goal of preparing the withered is to reach Telemancer Oculeth at the other end of the ruins and still survive, bringing at least one wither with them. This is not as easy as it might seem, but with the right approach, anything is possible.

  • After ten thousand years spent under the influence Night Well. Their ruler is the Grand Master Elisande, which was forced to announce an alliance with Burning Legion after the start of a new invasion. Gul "dan and the demons used the nightborne as their pawns while waging war on Broken Isles.

    Formation

    Legion to World of Warcraft.

    The nightborne were once ordinary night elves who lived in Suramar. Because of Great Schism most of the city was on the ocean floor, but some areas remained in place thanks to the efforts high born that created a magical barrier around them. The barrier had endured for over ten thousand years, and the people of Suramar believed that the outside world had long since been destroyed. Under the influence of energies Night Well over the millennia they have evolved into a new race called the nightborne.

    As soon as the city ran out of food supplies, the inhabitants began to use the magic from the Nightwell as a source of food and were able to avoid starvation. The punishment for crimes among the nightborne was banishment, which denied the elf access to the Nightwell. First, the exiled turned into darkened experiencing hunger. If the starvation continued, then he degraded into withered devoid of the last sparks of reason. The latter condition is irreversible and eventually leads to death.

    The duel of honor between two nightborne is called Tal "ashar. Usually such fights take place among aristocrats who are fighting for power. The winner who destroys the enemy in battle gets the opportunity to take his position or clears his name from false accusations. Since the whole life of the nightborne is permeated with the magic of the Night The well, the battle takes place in a place where destructive spells will not harm anyone but the combatants, although they can set up defenders who will take part in the duel in their place.

    Allies of the Legion

    Nightborne faces from Twilight in Suramar

    With the start of a new invasion of the Burning Legion, Grand Magister Elisande decided to accept Gul'dan's offer and removed the magical barrier that protected Suramar. The Nightborne became allies of the Legion, although not all of them agreed with Elisande's decision. Since the first rebellion was quickly crushed, the rebels held The streets were full of demons, and the common people were constantly in fear.

    The first sorceress Thalyssra, who managed to escape the city, began to raise a massive uprising, uniting the nightborne, darkened, withered and night elves who lived around the city or were refugees from Val "shara. Thalyssra was also supported by Li" years Lunarch - a Suramar aristocrat from a wealthy and famous family. Thanks to the help of the heroes of the Alliance and the Horde, the rebels have achieved considerable success.

    Manavino

    The source of information in this section is an addendum Legion to World of Warcraft.

    The Nightborne tap into the energy of the Nightwell in an unconventional way, through a crafted manavino. Judging by what we saw in Suramar, this wine is even available with several gradations of strength. The inhabitants of the city are so accustomed to this way of consuming energy that they have difficulty switching to others, including ancient mana from the ley lines, and call it "eating garbage". By the way, Suramar children are not forced to drink wine. For them, there is a manasok, to which, however, they get used no less than adults to their wine.

    As soon as the Nightborne stop using the energy of the Nightwell, they feel depleted and helpless. Grand Magistrix Elisande took advantage of this to put down any rebellions after the Legion's arrival. She declared a shortage of sorcerous wine and ordered that it be given out in limited portions, which were barely enough even to maintain strength. At the same time, the sycophants and rich people, as before, almost bathed in manavin, watching their less rich or cunning relatives fall right on the streets from overwork.

    The situation was taken over by the Nightfallen, exiles from Suramar who were trying to start a new rebellion and exorcise the demons. They organized a chain of wine delivery to poor areas, quietly stealing a couple of bottles from boxes owned by the rich. A familiar gondolier delivered the stolen wine to the Lunar Twilight Tavern, from where it was distributed to those who felt thirsty the most. For example, mothers who gave their portions to their children so that they would not have to suffer, and wither before their eyes.

    Famous representatives

    • Elisande Grand Master and Ruler of Suramar.
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