The stronghold of the mages of the Second Legion. Legion Expansion Overview: Class Halls. Class Hall Armor Sets

Companions not only help to carry out missions, but also open up some history in the fight against the Legion. So, you can meet the key personalities of the lore, for example, Rehgar for shamans or Manastorm for mages. The main goal of associates (champions) is to help in various missions of the class stronghold, which give experience, artifact power, gold, and sometimes gear. A certain number of missions are also required to complete a class campaign or obtain a mount, such as a fox. Each class has access to eight allies in the Legion Hall, but only five champions can be active. The rest will be marked "awaiting instructions." You can activate an ally at any time, but it will cost 250 gold. Improving followers in the Legion: common, rare, epic The initial level of the champion is determined by which company (head) of the stronghold he received, but the starting quality will always be normal. That is, the quality does not depend on the level of the hero: 100, 13, 19 or 110. The maximum level is 110. To improve the quality of an ally, you need to complete missions. Experience graph for followers regardless of class:

XP needs:

Epic

When the champion has reached the maximum level and quality, then experience is not accrued for him.

Legion Companion Item Levels

Reaching follower level 110, he gets item ilvl 760, which can be upgraded to complete more difficult tasks. The maximum item level is 850. To improve the quality of equipment requires the following upgrades:

  • Heavy Armor Set: +5 position level
  • Reinforced Armor Set: +10 position level
  • Impenetrable Armor Set: +15 position level

This means that the items will always be a multiple of the number, and followers cannot have, for example, 799 ilvl. You can get elements in two ways: from various missions of the stronghold, using the third level of the stronghold upgrade. As for the second method, Druids, Monks and Shamans can get it. Other classes simply place orders for champion weapons. Each order takes 12 hours and costs 50 resources. Class Hall Companions Guide: Low Level and Combat . It is also worth considering that such followers do not receive full experience. If the difference is too great, then it will simply become useless: not conducive to success.

Companion equipment in the Legion

When champions reach level 110 and a different quality, they unlock equipment slots that can be used as upgrades. The first slot is unlocked when the follower reaches Rare quality, the second slot is unlocked when the follower reaches Epic quality. You can get the equipment:

  • Order Hall Missions
  • Local quests
  • The third level of the stronghold
  • Emissary
  • Treasures, chests

To put equipment, simply click on the icon or place the desired item in it. Below is a table with various equipment that improves a certain characteristic:

Victory Increase Percentage:

shabby stone

lucky bauble

Fetish luck

Increases mission success chance by 15%.

Rushing pocket watch

20% on missions less than 4 hours.

Potion of Energy

30% of missions are less than 4 hours.

Elixir of Mighty Concentration

40% of missions are less than 4 hours.

Sturdy hiking boots

On a mission longer than 8 hours by 20%.

Bottomless flask

On a mission longer than 8 hours by 30%.

Vial of Endless Breath

On a mission longer than 8 hours by 40%.

Undead Token

Death Knight

Rune of Retribution

Touch of Death

Relic of the Ebon Blade

Marauder's Trail

Demon Hunter

Relic of the Shadow

Seal of the Demon

Essence of Malice

Gaze of Elune

Scroll of Growth

Glowing Token

Forest Ember

Bow of the Ancient Kings

Seeker's receipt

Windrunner's Gift

Cloak of Deception

Magician's trinket

Arcane Token

Ring of Primal Power

Highborne Bling

Qi Gem

Blessing Tea

Crazy Mogu Stone

Bell of Rage

Hammer of Justice

Protection of the Light

Manuscript of Enlightenment

Decoration of the Order of the Silver Hand

Sacred Figurine

Priest (priest)

Power of Light

Sanity in a Bottle

Edge of Sanity

Smoke Grenades

Power Siphon Brew

Powder of Disappearance

mitan voodoo

Earth Clamp

earth totem

Furious Dash

Skull of the Dark Brotherhood

Warlock

Demonic Brew

Helm of Command

Relic of the Grim Harvest Council

Might of the Valarjar

Battle Banner

Ax Val'kira

Skull of the Fallen Enemy

Demon in a box

Mission success chance is 15% higher.

royal feathers

15% mission success chance, and with bodyguards gives 25 units. resources for completing a local quest.

Potion of Sacrifice

The mission success chance is 15%, and with bodyguards it gives 15 gold for completing a local quest.

Brooch of endless dreams

Reduces quest time by 15% and increases success chance by 5%.

Book of Secrets

Reduces quest time by 15% and grants 25 pts. resources in local quests with a bodyguard.

Grace of Eltrig

Reduces quest time by 15% and grants 15 gold in world quests with a bodyguard.

Power of Omen

Gives 100 pts. resource with a bodyguard in completing world quests and increases success in missions by 5%.

Ice Fang

Gives 100 pts. resource with a bodyguard in completing world quests and reduces mission completion time by 5%.

The coals of the firelands

Gives 100 pts. resource with a bodyguard in completing world quests and 15 gold.

Haven of Light

Gives 50 gold when you have a bodyguard on world quests and increases your win rate by 5.

End of Nightmare

Gain 50 gold with a bodyguard on world quests and reduce mission time by 5%.

Dust of Azeroth

Gives 25 pts. resource with a bodyguard in completing world quests and 50 gold.

winter horn

Death Knight

Increases victory percentage by 20% during one mission, can be used up to three missions.

golden banana

Manuscript of Truth

Action plan

Rogue

Shattered soul

Demon Hunter

Restores 1 vitality to the target unit.

wild mushroom

Meril's Conjured Meals

well of healing

Healing Stream Totem

Evil Soul Health Stone

Warlock

The cry of the dead

Summons a unit of Valarjar aspirants.

Companions in the Legion by class: a list, where to get it?

Below you can view the list, which shows all the Legion's comrades-in-arms by class, what abilities they have. For some champions, we have created helpful notes.

Companions of the Hunter (Hunt) Legion:

Peculiarity:

Rogue Companions (Rogues) Legion:

Peculiarity

You may have noticed that there is some confusion in the Alliance and Horde forces right now - a mess in the ranks of the leadership. In World of Warcraft: Legion, you will have to take charge and find a way to rally your people against the demons that threaten all life on Azeroth. To save the world from destruction, you will travel to the Broken Isles. Here you have to team up with other representatives of your class (regardless of their faction) and oppose the Burning Legion.

Every class needs a home: a sanctuary where heroes can find support, and a war meeting room where battle plans can be drawn up. In the Legion expansion, this home will be your stronghold - a stronghold unique for each class, where together with you the heroes of the world of Warcraft will try to repel the armies of the Burning Legion that invaded the Broken Isles.

Death Knights: Acherus

Acherus, also known as the Black Keep, was once a Scourge necropolis. Now every death knight will find in it what he needs: forge, runeforge and Furnace of Souls.

Where is: hovering over the Broken Shore
How to get there: through the gates of death
Known Death Knights: Lord Torval, Commander of the Dreadlords Talanor, Banshee Sioxy

Demon Hunters: Fel Hammer

Demon Hunters will immediately recognize the Fel Hammer ship because they have already visited it during the introductory part of the game in Mardum.

Where is: Mardum
How to get there: by means of teleportation
Known Demon Hunters: Allari the Soul Eater, Altruis the Sufferer, Kayn Sunfury

Druids: The Dreamgrove

Opposite Black Rook Hold lies a dense forest where the Dreamgrove lies. Here, the Emerald Dreampath is opened to the druids, with which they are able to move between different areas of interest to them.

Where is: Val "ball
How to get there: after opening the class hall, use the Dreamwalker ability to teleport to the Dreamgrove
Known Druids: Guardian Remulos, Lunara, Malfurion Stormrage

Hunters: Arrow Shelter

From the Strelka Shelter, a network of air paths opens up, which can only be used by hunters. Here you have to join the wanderers, rangers and dark rangers so that together you can go through extremely difficult tests. Only hunters who have gone through the school of survival and have a deep knowledge of wildlife can count on success.

Where is: Highmountain
How to get there: after opening the class hall, summon an eagle that will take you to the Arrow's Refuge
Known hunters: Heming Nesingway, Vereesa Windrunner, Rexxar

Mages: Hall of the Guardian

The Hall of the Guardian is a tower where mages of all stripes have come together to revive the order of the Guardians of Tirisfal at a difficult time for Azeroth.

Where is: Dalaran
How to get there: by means of teleportation
Known Inhabitants:Ædria, Arch Sorcerer Andromat, Meryl Felstorm, Marud

Monks: Hall of the Seasons

The Hall of the Seasons, home to the Temple of the Five Dawns and Mandori Village, is home to monks of all races.

Where is: Wandering Island
How to get there: with Spiritual Journey
Notable monks: Chen Stormstout, Ji Firepaw, Li Li Stormstout, Aisa Cloudsinger

Paladins: Lighthouse

The Sanctuary of Light is the place where the Order of the Knights of the Silver Hand was reborn, uniting the servants of the sun, the Hand of Argus, the Knights of the Blood, and many others.

Where is: under Light's Hope Chapel in the Eastern Plaguelands
How to get there: by flying to Light's Hope Chapel or by using the paladin's special ability to teleport to the Hall of Light
Known Paladins: Edric the Pure, Lord Maxwell Tyrosus, Lord Grayson Shadowbreaker

Where is: Underwater Dalaran
How to get there: enter a gate open only to thieves
Known Rogues: Vanessa vanCleef, Garona Half-Orc, Valeera Sanguinar

Class Halls in Legion are special zones unique to each class where you can work with your artifact, complete quests, and communicate with other members of your class.

Access to Class Hall

Most classes will use portals in Dalaran to get to their Class Hall. These portals, as well as the NPCs associated with them, are scattered around the city:

  • Death Knights, Druids, Mages and Monks have their own teleports: Death Gate , Dreamwalker , Teleport: Hall of the Guardian , Spirit Journey .
  • Demon Hunters: Use Glide to reach a small island near Dalaran, where you will find a portal. If your planning is interrupted, the gargoyle will take you to safety.
  • Hunters: A special network of airways available only to them. Speak with Talua to travel to Gunslinger's Lodge.
  • Paladins: Fly to Light's Hope Chapel or use the teleport in your faction's quarter.
  • Priests: A portal in your faction's quarter.
  • Rogues: Go through secret doors that will only open to you. The doors are in stores - "Great Goods" (52 69), "Another hundred" (53 33), "Tanks are our everything" (45 29).
  • Shamans: Portal at Kras's Landing.
  • Warlocks: portal on the way to the Underbelly.
  • Warriors: In each location there is a Valkyr, near which you can use Skyhold Jump to teleport to the Stronghold.

Walk through the strongholds

Each Bastion has some unique features. Here are some of them:

  • Druids gain access to a set of portals to certain natural locations. The Dreamgrove is also home to two pets, Treeslinger and Nightmare Lasher.
  • Rogues get access to the Black Market representative. In the vault you will also find a toy - Suspicious box.
  • Shamans can play the totem version of the game "Light's Out" (you can google the game if the name doesn't tell you anything). For the victory you will receive Lava Fountain. Also, a pet lives next to you - Snowfang.
  • Warriors can fight each other in a special Arena. The winner's reward is a Stormforged Vrykul Horn .
  • Demon Hunters and Warlocks can get a pet in their halls - Hateful Eye.

Class Hall Classes

Why come to your Class Halls at all? Here are a few things you can do there:

  • Changing the appearance of your Artifact. You can add the power of an artifact and learn the talents of your weapon anywhere in the world, but you can change its appearance only in the Stronghold.
  • Roll back learned talents. If you need to change the development path of your Artifact, you need to return to your Stronghold.
  • Start researching with NPCs to improve your Artifact Knowledge.
  • Complete class hall missions. These missions are not as frequent as the Garrison missions on Draenor. But the rewards for these missions are worth it. For example, as a reward for Scouting in Darkheart Thicket, you will receive the Vial of Toxic Blood quest item, which in turn sends you to the dungeon. Also, Champions and Squads can be rewarded. You can find more information in the Legion Class Hall Mission Guide.
  • Complete special class quests to learn more about your class lore. With their help, you can shed light on interesting features of your class. Wowhead did some of these on Legion Alpha, but beware of spoilers: Bringer of the Light , Paladin Meeting of the Silver Hand , Shaman Return of the Windlord , Warlock Searching the Archives.
  • If you complete the Mythic+ Keystone Dungeon within the allotted time, you will receive a reward next week. You can find it in a chest in your Stronghold.
  • Visit the Quartermaster to purchase the Stronghold armor set, armor upgrades, and some cosmetic items.
  • In Class Halls, you can communicate with other members of your class both factions.
  • More information can be found in the database itself: , Order Advancements and .

Class Hall Armor Sets

Each class can purchase . In appearance, they are similar to the sets given out for Challenge Mode in Mists of Pandaria, but with some changes.
Individual parts of the kit open in different ways:

  • Helmet - Reward for the simple quest The Stronghold at level 110
  • Wrists - Recruit 6 Champions in Bulwark
  • Gloves - Honored by the Nightfallen
  • Leggings - Defeat the final bosses in 8 Legion Dungeons
  • Feet - Revered with any two Broken Isles factions
  • Chest - complete your Bastion campaign
  • Belt - Get 100,000 Artifact Power
  • Shoulders - Exalted by the Nightfallen
All items can be upgraded to item level 840:
  • Up to 820 - for 0 Order Hall Resources
  • From 820 to 830 - for 0 Order Hall Resources
  • From 830 to 840 - for 0 Order Hall Resources
You can get acquainted with the appearance of all sets of armor in

P.S. if you want a discount - write to the operator before buying :)

Class Halls in the Legion are unique areas for working with artifacts, completing tasks, and communicating with people of the same class.

1. How to get to the Class Hall.

For the vast majority of classes in the game, access to the Stronghold will be via portals scattered throughout Dalaran.
  • Druids, mages, death knights and monks - can move under their own power - Hall of the Guardian, Dreamwalker, Death Gate and Spirit Journey
  • Demon Hunters will need to first use Glide to get to a small island near Dalaran where a portal can be found. If the planning is knocked down, you will be picked up and dragged by some kind of gargoyle.
  • A special network of airways is available for hunters. To send to the Arrow Shelter, you need to find Talua and talk to her.
  • Paladins will need to get to Light's Hope Chapel, or use the teleport in the faction's quarter.
  • Priests can only access the portal in the faction quarter.
  • Rogues know better than anyone where a crooked path can lead them. Therefore, they need to go to "Great Goods" (52 69), "Tanks are our everything" (45 29) or "A hundred more" (53 33). In these establishments, you should look for hidden doors.
  • The Shaman's Portal is located in Kras's site.
  • Warlocks should look for a portal along the road to the Underbelly.
  • Warriors in each location should look for Valkyr, near which they can use the Jump to Skyhold ability to transfer to the Stronghold.

2. Is there any profit from Strongholds?

Each Stronghold gives its class certain in-game advantages:
  • Robbers will be able to visit the representative of the Black Market, and find a toy Suspicious Box
  • Demon Hunters and Warlocks can add a new pet to their collection - Hateful Eye
  • Warriors are allowed to battle each other in a special arena and receive a Stormforged Vrykul Horn toy for victory.
  • Druids get the ability to quickly get to some blooming locations. The Dreamgrove is home to two pets, the Nightmare Lasher and the Woodsling.
  • Shamans in their Stronghold play a totem version of Light's out. The winner will be rewarded with a Lava Fountain toy. If you search, you can find a new pet - Snowfang.

3. What to do in the Stronghold?

The stronghold is used as a base for upgrades, leveling and completing quests:
  • Complete class hall missions. These missions can be completed much less frequently than Draenor Garrison missions. But the rewards are definitely worth the fulfillment. For the mission Reconnaissance in Darkheart Thicket, you can get the Vial of Toxic Blood quest item, which takes the character to the dungeon. Here you can also get Champions and Units to complete missions in the Stronghold.
  • Visit the Quartermaster to purchase the Bastion armor set, transmog weapons for armor upgrades, and some shapeshifting items.
  • Here you can also communicate with other representatives of the class of both factions.
  • Working with the Artifact: You can increase your strength and learn talents anywhere, but you can change the appearance of the Artifact only in the stronghold.
  • You can reset the Artifact talent points only in the Stronghold.
  • Start researching a mob to increase Artifact Knowledge.
  • After clearing the Mythic+ Dungeon with the Key within the allotted time, next week you will be able to find a reward in your chest in the Stronghold.
  • And, of course, you have to complete unique class quests to learn more about your character's lore.

4. Armor sets in the Stronghold

Each class can earn an eight-piece Stronghold armor set. These sets are similar to the collections that can be obtained from Challenge Mode in Mists of Pandaria, but of course with a few differences.
Different parts of the body kit are obtained in different ways:
  • The helmet is obtained by completing the simple quest The Stronghold at level 110.
  • To get the breastplate, you need to complete the Stronghold campaign.
  • Leggings can be obtained by defeating the last bosses in eight Legion dungeons.
  • Shoulders awarded for Exalted by the Nightfallen.
  • To get the belt, you need to earn 100,000 Artifact Power.
  • Boots are only given to players revered by any two factions of the Broken Isles.
  • Gloves - for Honoring the Nightfallen.
  • To get wrists, you need to hire six Champions in the Stronghold.
Each item in the collection can be upgraded to item level 840:
  • Up to 820 - Small armor pieces for 500 Order Resources .
  • From 820 to 830 for Armor Pads at 2000 Order Resources.
  • From 830 to 840, you will have to fork out for Large armor plates already for 4000 Order Resources.

5. How to upgrade Stronghold?

Class Hall resources are also used to upgrade the Stronghold Talent Tree, which consists of five Tiers. In the first four you always choose between two talents, and in the last one you only have one talent, but what a talent!

Tier 1 requires level 100, 50 resources, 2 hours of research, and allows you to choose between increasing the chance of completing the first Bastion mission per day or increasing the chance that the quest reward will be upgraded.
- The second tier is also interesting - you need level 105, 500 resources, 4 hours of research, and can help open the hidden appearance of the Artifact. You can choose between a special class talent and an increased chance of completing a mission.
- Tier 3 requires level 110, 1000 resources, 7 days of research. You can choose between the number of units to hire and the ability to order equipment for Champions.
- The fourth tier requires level 110, 10000 resources, 10 days of research, and gives talents that strengthen units.
- Tier 5 requires level 110, 12500 resources, 12 days of research. But you will receive one Seal of Broken Fate, two talents that can be spent to instantly complete the Quest on the World Map, an enhanced helper, or additional resources when completing World Quests with Champions.
- Tier 6 - level 110, 15,000 resources, 14 days of research. But the reward is worth it - you can equip two legendary items at the same time. And this shooting range must be obtained to open the third relic slot in the Artifact.

And yet, for a fee, you can change the selected Talent.

In general, the picture turns out to be very tempting and very confused: do you want more game goodies? So you have a direct road to the Oplot!

A little about this wonderful stronghold.

The Hall of the Guardian is a secret magical hideout located on the upper floors of the Violet Citadel of Dalaran. Once upon a time, members of the Council of Tirisfal gathered here and kept their secrets. Since the Council ceased to exist during the time when Medivh was the Guardian of Tirisfal, the Hold was abandoned and remained in this state for several decades.

When the Burning Legion launched a new invasion of Azeroth, the nathrezim Katra "natir escaped from the body of Meryl Felstorm, intending to capture the Guardian's Furnace. Meryl, teaming up with the famous magician and spirit Alodi, was able to expel the Nathrezim and decided to deliver the Crucible to a safer place, which became the Stronghold Guardian When they were transported here with the Crucible, Alodi said that it hurt him to see how decayed the shelter was.

Meryl replied that the Bastion could still be useful, as the enchanted wards had not stopped functioning. The Felstorm revived the Order of the Guardians of Tirisfal, who guarded the Council during the Guardian's absence. Now the order had to not only fight the Burning Legion, but also eliminate a more specific threat - Katra "natira, who learned many secrets of sorcerers during his captivity in Meryl's body.

Relative order was quickly restored to the Hold, and through the portals opened by the Great Ahalaimahalai, spellcasters from all over Azeroth arrived and settled in the vacant halls. The heart of the Stronghold was the library, in the center of which the Guardian's Crucible was installed. The new leader of the order used it to imbue his artifacts with new powers. There are many rare enchanted books on the shelves of the library, some of which do not hesitate to fly. The position of librarian was taken over by old Filmuff, who had previously served as the archivist of Violet Citadel. Although he does an excellent job, he does not seem to realize that he has long since died and been reborn as the undead.

Despite the existence of a specific library, the entire Hall of the Guardian is filled with literature, which mages study in search of knowledge. No less here are ancient artifacts, still filled with energy, and mysterious devices, the purpose of which is not easy to guess. Globes, beakers, stills, shimmering crystals, amazing intercoms - it's impossible to list everything. The walls are lined with pots of strange purple soil, in which beautiful flowers grow, sparkling with sparks of magic.

Wizards do not hesitate to use sorcery to solve all problems. The halls are cleaned by reanimated brooms. For lighting, metal braziers filled with bright arcane flames are used. Passages are guarded by magical protectors woven from mana. Instead of the usual tactical map, a projection hangs right in the air, which depicts everything that is needed. The role of training dummies is performed by rotating magical devices consisting of crystals. The walls of the Hall of the Guardian are decorated with symbols of the Kirin Tor and the Council of Tirisfal, as well as special runes. They also feature portraits depicting great mages or places and events of interest to the Kirin Tor.

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