How to get into the stronghold of the Second World War. Guide to class halls in the legion. Decrease in execution time

Class Halls in Legion are special zones unique to each class where you can work with your artifact, complete quests, and communicate with other members of your class.

Access to Class Hall

Most classes will use portals in Dalaran to get to their Class Hall. These portals, as well as the NPCs associated with them, are scattered around the city:

  • Death Knights, Druids, Mages and Monks have their own teleports: Death Gate , Dreamwalker , Teleport: Hall of the Guardian , Spirit Journey .
  • Demon Hunters: Use Glide to reach a small island near Dalaran, where you will find a portal. If your planning is interrupted, the gargoyle will take you to safety.
  • Hunters: A special network of airways available only to them. Speak with Talua to travel to Gunslinger's Lodge.
  • Paladins: Fly to Light's Hope Chapel or use the teleport in your faction's quarter.
  • Priests: A portal in your faction's quarter.
  • Rogues: Go through secret doors that will only open to you. The doors are in stores - "Great Goods" (52 69), "Another hundred" (53 33), "Tanks are our everything" (45 29).
  • Shamans: Portal at Kras's Landing.
  • Warlocks: portal on the way to the Underbelly.
  • Warriors: In each location there is a Valkyr, near which you can use Skyhold Jump to teleport to the Stronghold.

Walk through the strongholds

Each Bastion has some unique features. Here are some of them:

  • Druids gain access to a set of portals to certain natural locations. The Dreamgrove is also home to two pets, Treeslinger and Nightmare Lasher.
  • Rogues get access to the Black Market representative. In the vault you will also find a toy - Suspicious box.
  • Shamans can play the totem version of the game "Light's Out" (you can google the game if the name doesn't tell you anything). For the victory you will receive Lava Fountain. Also, a pet lives next to you - Snowfang.
  • Warriors can fight each other in a special Arena. The winner's reward is a Stormforged Vrykul Horn .
  • Demon Hunters and Warlocks can get a pet in their halls - Hateful Eye.

Class Hall Classes

Why come to your Class Halls at all? Here are a few things you can do there:

  • Changing the appearance of your Artifact. You can add the power of an artifact and learn the talents of your weapon anywhere in the world, but you can change its appearance only in the Stronghold.
  • Roll back learned talents. If you need to change the development path of your Artifact, you need to return to your Stronghold.
  • Start researching with NPCs to improve your Artifact Knowledge.
  • Complete class hall missions. These missions are not as frequent as the Garrison missions on Draenor. But the rewards for these missions are worth it. For example, as a reward for Scouting in Darkheart Thicket, you will receive the Vial of Toxic Blood quest item, which in turn sends you to the dungeon. Also, Champions and Squads can be rewarded. You can find more information in the Legion Class Hall Mission Guide.
  • Complete special class quests to learn more about your class lore. With their help, you can shed light on interesting features of your class. Wowhead did some of these on Legion Alpha, but beware of spoilers: Bringer of the Light , Paladin Meeting of the Silver Hand , Shaman Return of the Windlord , Warlock Searching the Archives.
  • If you complete the Mythic+ Keystone Dungeon within the allotted time, you will receive a reward next week. You can find it in a chest in your Stronghold.
  • Visit the Quartermaster to purchase the Stronghold armor set, armor upgrades, and some cosmetic items.
  • In Class Halls, you can communicate with other members of your class both factions.
  • More information can be found in the database itself: , Order Advancements and .

Class Hall Armor Sets

Each class can purchase . In appearance, they are similar to the sets given out for Challenge Mode in Mists of Pandaria, but with some changes.
Individual parts of the kit open in different ways:

  • Helmet - Reward for the simple quest The Stronghold at level 110
  • Wrists - Recruit 6 Champions in Bulwark
  • Gloves - Honored by the Nightfallen
  • Leggings - Defeat the final bosses in 8 Legion Dungeons
  • Feet - Revered with any two Broken Isles factions
  • Chest - complete your Bastion campaign
  • Belt - Get 100,000 Artifact Power
  • Shoulders - Exalted by the Nightfallen
All items can be upgraded to item level 840:
  • Up to 820 - for 0 Order Hall Resources
  • From 820 to 830 - for 0 Order Hall Resources
  • From 830 to 840 - for 0 Order Hall Resources
You can get acquainted with the appearance of all sets of armor in

The Class Hall is a new addition to the game with the release of Legion. The class hall is a zone in which members of the class can perform various actions.

For instance:

  • return the points invested in the properties of the artifact;
  • change the appearance of the artifact;
  • Complete a class hall mission with hired champions and units
  • delve into the history of the class and artifact by completing special tasks;
  • purchase sets of combat and decorative equipment from the quartermaster;
  • Earn a reward for completing a dungeon in Advanced Mythic difficulty.

Initially, class halls were often compared to garrisons, but now the differences have become clear. Below, we'll cover how to get into a class hall the first time you spawn in the Broken Isles, and how to manage champions and units.

Most classes can enter their stronghold through portals located throughout Dalaran. Moreover, for each class there is a separate portal that cannot be used by characters of another class:

Where are the portals located?

  • For and: in the hall of the Alliance / Horde;
  • For: on the airfield;
  • use Glide to get to one of the islands near Dalaran;
  • can get into their stronghold through secret passages that are in some buildings in Dalaran;
  • : Portal next to Underbelly;
  • : through a special network of griffin flights;
  • , and can create portals themselves.
  • Skyhold, Stormheim

Video - comparison of Legion class halls and Draenor garrisons:

Halls of each class

Each class hall will have some unique features.

For instance:

  • Rogues have an additional NPC to access the Black Market Auction.
  • Druids in the stronghold have portals to the main natural locations.
  • Warriors can arrange duels in a special arena.

How to unlock class hall missions

Accessing class hall quests/missions is easy:

  1. Once in Dalaran, complete the quest to obtain an artifact and gain access to the Order Hall.
  2. On the command table, select the location where you plan to level up to level 110.
  3. Just level up until you reach 325 Artifact Power.
  4. Return to Dalaran - get a short quest chain similar to the quest to get an artifact.

After completing this chain, you will have access to four things:

  • Multiple champions (fellows)
  • to your first squad
  • Class hall upgrade system
  • Order Hall Mission UI

Further access can only be obtained at level 103 - upon returning to the class hall, you will again be given a task, after which you will unlock the second type of unit and 2 more champions.

By the way, completing this chain unlocks the Artifact Weapon Skin for the Fight in Style: Classic Look achievement.

Class Order Campaign Completion

To complete the class hall campaign, you need to reach level 110.

During the campaign, you will get a lot of nice things:

  • Stronghold Resources and Artifact Power
  • Level 810 Bracers from the Class Hall Set (for 6 champions)
  • Stronghold Set Level 830 Chest (Campaign Completion)
  • The rank associated with your class (for example % Shadow Blade for horns)
  • The third relic slot in your artifact
  • Another artifact skin for the achievement Forged for Battle

Class Hall Resources

In Legion, the garrison has been replaced by a stronghold, in which players of the same class will work together to resist the invasion of demons. The development of the stronghold will take place at the expense of a new currency - class stronghold resources, which will be used to hire units, complete missions and orders, you need to improve your stronghold

They can be obtained by completing normal and world quests, completing the class hall campaign, finding treasure, and killing rare monsters.

It will always be useful to have 1000-2000 resources in reserve for rare missions and artifact research. The rest can be spent on upgrading the stronghold or class equipment.

Note: unlike the garrison, in the Legion you do not receive Order Resources for completing missions!

Where to get Order Hall Resources

1. Class Hall Campaign (100-5000 resources)

For completing certain tasks in the class hall campaign, the player will receive garrison resources. Basically, their number will not exceed a couple of hundred, but after reaching level 110, tasks for both 1500 and 5000 resources will appear.

2. World Quests (350-1000 resources)

Once a week, the player will be able to complete a quest to kill world bosses, the reward will be 1000 Order Hall Resources. The rest of the world quests will bring 350-450 each.

Class Hall research, such as Church Tithing, will help increase the effectiveness of quests - you will get more Class Hall Resources from them.

3. Quests to complete 4 world quests (600 resources)

Sometimes there are quests to complete 4 world tasks. For example, let's take the Farondis Court, the reward for which will be the Farondis Safe. The safe has a high chance of dropping 700-950 resources.

4. One-time bonus tasks (200 resources)

As in Draenor, bonus quests sometimes appear on the map - they are indicated by two crossed swords. However, they are available only in the process of leveling the character and disappear after level 110.

5. Rare mobs and world quests to kill them (70 resources)

The reward for killing rare mobs can only be received once. For killing mobs in the process of completing WANTED world quests, the player will also receive 70 resources.

6. Treasure chests (35-225 resources)

In the process of Legion locations Small Treasure Chest and Treasure Chest , which can contain 35-225 Order Hall Resources. The larger the chest, the more resources it contains.

Maps can be purchased from each of the Legion factions, which indicate the location of treasures in a specific location of the Broken Isles:

Court of FarondisAzsuna
Tribes of HighmountainHighmountain
Dream WeaversValshara
ValarjarsStormheim
NightfallenSuramar

You will also find treasure maps in our articles on Legion locations (right column from the table above)

Video about the Class Hall Resource bonus:

What to spend Order Hall Resources on?

In this section, we will tell you how and where you can spend Order Hall Resources.

1. Researching class hall upgrades (total 39050 resources)

The figures given are for the month.

Class Hall upgrades provide the player with various bonuses or buffs while completing quests in the Broken Isles. For example, the Armed with Faith upgrade will allow you to use more legendary items on your character.

In proportion to the cost, the duration of research also increases:

  • Research for 1000 stronghold resources will last 7 days
  • 10 days will take 10,000
  • 12 days - 12500
  • 14 days - 15000.

Think carefully about your choice, because you will need to pay additional Class Hall Resources for a shift.

2. Artifact research (12500 resources)

It takes 25 Artifact Data research, each costing 500 resources, to max out Artifact Power.

3. Upgrading Class Hall Equipment (29000 resources)

Class set items can be upgraded to level 840. For example, to upgrade the Regalia of the High Priest, you will need:

Don't invest as much as possible in gear until you've upgraded your class hall.

4. Completing class hall quests (50-1000 each)

Rare dungeon and raid missions reward Nightmare Treasure Chest , each mission costs 500-1000 Order Hall Resources. Some missions are tied to the stronghold campaign, they will cost less - 50 Resources.

In addition, there are missions for which the player receives gold, artifact power, experience, or equipment or experience for the champion. They cost 100-200 Order Resources.

5. Hiring troops (20-85 for each).

In the class hall, the player will have the opportunity to hire troops to go on missions. Thus, it is possible to carry out several missions at the same time.

Troops run out over time - one group can only be used 2-3 times, then you need to hire a new one.

Small Squad:

  • Cost: 20 resources
  • Mission success rate: +15%
  • Usable: 2 times.

Large group:

  • Cost: 30 resources
  • Mission success rate: +30%
  • Usable: 3 times

Leveling the class hall in the Legion

The leveling system allows you to spend Order Resources on learning Order Hall upgrades.

The system is very similar to leveling artifact talents, where Hall Resources is Artifact Power and Class Hall is Artifact.

At the start of the Legion, stronghold upgrades require a lot of resources and take a lot of time.

In total, 6 levels (tiers) of improvements are available; at each level, you can choose from two options, with options varying for different classes.

A table with the cost and time of research, change of choice and requirements by level (RO = Order Resources):

Improvement levelpumpingChange of choiceNeed a level
Tier 150 RO / 2 hours500 RO / 1 day100
Tier 2500 RO / 4 hours2000 RO / 3 days105
Tier 31000 RO / 7 days110
Tier 410000 RO / 10 days
Tier 512500 RO / 12 days
Tier 615000 RO / 14 days

Which upgrades to choose for the class hall

In this section of the guide, you will find tips for choosing upgrades at each level of the class hall.

Level 1

For the duration of leveling, for all classes, it is better to choose to increase the chance of getting an item of a cooler quality as a reward for tasks.

After reaching level 110 and completing most of the tasks that could give good equipment, it is better to choose an increased chance of mission success.

Level 2

The choice of improvements depends on the class:

Death Knights and PaladinsIt is better to take the option with a mount. The second option is worth taking only if you do not have enough champions to neutralize threats on missions.
Demon Hunters and WarlocksAt the start of the Legion, when you need equipment, it is more profitable to take the second option - for additional loot and buffs. Closer to the raids, you can choose anything
DruidsAdditional items - at the start of the Legion, reducing the time of missions - later.
Hunters and MagesPrior to the introduction of flight in the Legion, the Broken Isles option seems to be preferable; then - according to the situation.
Monks, Priests, ShamansFor the duration of pumping - an option with a buff; at level 110 - improving units.
RoguesA storage voucher is always better.
WarriorsAdditional loot - at the beginning of the Legion, mission time reduction - later

Level 3

If you have just started dressing up your champions, choose the option that allows you to complete work orders for equipment or receive it from missions.

When the champions are equipped with good equipment, choose to increase the number of units.

Level 4

As a rule, upgrading large units provides the most benefit - as only in this case it will be possible to neutralize the threat of the boss without champions.

Level 5

Level 6

At the last level of improvement, you don’t have to choose anything, since only one option is available - the ability to wear 2 legendary items on the character at the same time.

Class Hall Champions

Champions are famous members of your class that can be recruited during the class hall campaign.

You can:

  • Send champions on missions
  • Recruit them as combat comrades to help you in the Legion

Each class has its own set of unique champions tied to the game's story. Each class hall has 8 champions, but only 5 of them can be active at a time.

If you have more than 5 champions, a part needs to be "deactivated". To then return it to work again, you will need to pay 250 gold.

How to get champions in WOW Legion

All champions are unlocked as the Hall campaign progresses. Once you complete the first quest chain after getting 325 Artifact Power, you will receive your first champions.

At level 103, you can complete another quest chain and unlock 2 more champions.

The remaining champions will unlock as you progress through the Class Hall Campaign.

Useful video on class hall comrades-in-arms:

How to dress champions in WOW

New slots for champion equipment open up as they level up and improve in quality (similar to the companions of the garrison in Draenor).

The first equipment slot is unlocked when a champion reaches a rare quality (blue); the second slot is when it reaches epic quality (purple).

To prepare a champion for battle, you need to find him some equipment. It can be obtained in the following ways:

  • Class Hall Missions
  • World Quests
  • hidden treasures
  • Faction Envoy Mission Rewards
  • Leveling a class hall

Champion items can be broken down into 6 categories.

1. Increasing the likelihood of success

  • Increases by a certain amount for all missions
  • Increases only for missions shorter than 4 hours
  • Increases only for missions longer than 8 hours

2. Decreased execution time

3. Comparability of associates

Equipment that provides certain bonuses if certain types of allies are sent on a mission with the champion. Each class has its own set of items of the third category, which depends on the class hall.

There are two types of such items available:

  • Increase success chance with certain small units
  • Increase success chance with certain large units

4. Equipment of a combat ally

These items are only useful for combat companions, as they improve the player's rewards when completing World Quests with the champion.

Two types of such equipment:

  • Increase Hall Resources Gained
  • Increase in gold received

5. Consumable

Allows you to give champions and units certain beneficial effects before the battle.

Depending on your class, there are three types of such items:

6. Legendary Equipment

Legendary follower gear is different from other items because it's not easy to get.

Such equipment is much more powerful and often combines two of the effects mentioned above.

Legendary champion equipment is as follows:

  • Increases the success of all missions by 15% + one thing:
    • Reduces duration by 5%
    • 15 gold for world quests with a follower
  • Reduces the time of all missions by 15% + one thing:
    • Increases mission success by 5%.
    • 15 gold for world quests with a follower
    • 25 RP when completing world quests with an ally
  • Gain 100 RP for completing world quests with a champion + one of the following:
    • Increases success by 5%
    • Reduces duration by 5%
    • 15 gold for quests with an ally
  • Gives 50 gold from champion world quests + one:
    • Increases success by 5%
    • Reduces time by 5%
    • 25 Order Resources from World Quests with a Follower

Leveling and quality of champions

The starting level of champions depends on where in the class hall campaign the player recruited them, but their default quality will be normal.

Regardless of the initial level of the champion, whether it is 103 or 110, he will still gain experience when completing tasks.

As soon as the champion reaches level 110, he begins to increase his quality up to epic. There are the following types of champions:

  • Usual
  • Uncommon - Unlocks the champion's second ability
  • Rare - Unlocks the first equipment slot
  • Epic - Unlocks a second equipment slot
LevelRequired amount of experienceTotal Experience Gained
101 200 200
102 400 600
103 600 1 200
104 800 2 000
105 1 000 3 000
106 1 500 4 500
107 1 750 6 250
108 2 000 8 250
109 2 700 10 950
110 3 000 13 950

Champion/fellow quality and required experience:

Unusual8 000 21 950
Rare20 000 41 950
Epic100 000 141 950

Champion Item Tier

Upon reaching level 110, the champion will be wearing ilvl 760, and the player will be able to start improving the equipment of the ward. The higher the item level, the more difficult tasks the champion will be able to complete. The maximum item level is 850.

The following champion gear upgrades are available:

  • Heavy Armor Set : +5 ilvl
  • Reinforced Armor Set : +10 ilvl
  • Impenetrable Armor Set : +15 ilvl

Champion equipment upgrades can be obtained by completing class hall quests from the table, or by upgrading the hall itself in Tier 3. When assigning champions to quests, be sure to match the level of the quest with the champion. The closer they are in level, the more experience the champion will receive.

Champion Abilities

All champions have pre-assigned abilities. The first is available immediately, and the second is unlocked upon reaching Uncommon quality.

Abilities are designed to cover one or another threat that arises during the execution of tasks of the stronghold from the table. In the process of completing the task, a threat from the boss and a secondary threat arise. If they are not taken into account, then the percentage of successful completion of the task will be reduced. The following secondary threats exist:

Combat satellites

Some champions have the ability - combat satellite. Thanks to her, the selected champion with this trait will help you during your journey through the Broken Isles. Some follower abilities are procs, while others are active, meaning they can be called on demand. It is worth noting that in dungeons, in battlegrounds and in most scenarios, they will not follow the player.

  • proc abilities

Such abilities work under certain conditions. For example, if a player starts a battle or takes damage. They also have an internal timer.

  • Active abilities

Some champion abilities add an additional button to the character's panel, by pressing which, the player will be able to summon the champion. The cooldown of such abilities varies from 2 to 5 minutes.

  • bodyguards

Among the rest of the champions, it is worth highlighting the NPC with the bodyguard ability. They will follow you everywhere, they can hold aggro and use spells and abilities. If they die, they will quickly return to the battlefield.

Each class will have 4 champions that can be assigned to the place of a combat ally, as well as at least one Bodyguard.

Appointment of a combat companion / ally

A combat follower can be assigned on the quest table in the hall. The quest tab will show an empty slot where you can insert a champion icon, this will cost 50 order resources. You can remove a champion from this slot for free, and there is no cd for reassigning a combat ally.

Once a player has designated a champion as a combat follower, they are no longer available for quests through the table in the hall. Also, to change equipment, you will have to temporarily remove the champion from this position. For each task completed with the player, a combat ally will receive 150 experience. This way they move faster.

Update: In early September, Blizzard announced a new mobile app for the stronghold, WOW Companion.

It will allow players to control the stronghold from their phone:

  • Upgrade class stronghold upgrades and change them;
  • Deal with equipment for associates and equip them;
  • Start and complete missions (rewards will be in the character's bags when entering the game);
  • See on the map world quests available for the character.

Order units

In addition to champions, a significant role in the stronghold of the class is played by Detachments.

Each squad has different indicators - for example, survivability. You can send troops on missions, but when survivability runs out, they will die and you will need to recruit new troops.

Units have no equipment, no levels, no experience - they're just food to distract the monsters while your champions are on a mission.

Squads cannot complete Order missions alone - they must always have a champion with them. Adding squads to missions is optional, and only affects the chance of mission success (+15% for a small squad and +30% for a large squad).

How to hire a squad

To hire a squad, you just need to find a special NPC in the class hall, and create a work order with him. This will cost some of the stronghold resources (20 RP for a small unit, 85 RP for a large one) and take 30 minutes.

Four classes - Death Knights, Druids, Mages and Monks - can hire a special type of unit. Its creation takes 12 hours, but this unit is stronger than others: it gives +30% to the chance of mission success and additionally resists certain boss abilities.

To pick up a hired unit, simply use the item that will appear next to the NPC you recruited them from.

Restrictions on the number of units

There is no limit on the number of squads you can hire, but there is a limit on the number of squads that are active and alive at the same time. Standard troop size is 3 small units and 2 large units. The limit for special units is no more than one at a time.

The only way to increase the size of your troops is to improve the stronghold at level 3 (+1 unit).

Squad Vitality

In the mission interface, you can see heart icons next to the squad icon - these hearts show the squad's survivability.

Initial values:

  • Small squad - 2 hearts
  • Large squad - 3 hearts
  • Special squad - 1 heart

Every time the squad completes a stronghold mission, they lose one heart (regardless of the outcome of the mission). When all the hearts of the squad run out, it will die and be removed from your troops.

Some classes have abilities that allow you to restore survivability, such as Shattered Souls (Demon Hunter) or Pain Suppression (Priest).

Please note that a unit only loses one heart for normal missions, but there are missions of the "Deadly" category - for them you must find a unit or champion that will counter the lethal threat. If you don't find it, the squad will lose all survivability and die.

Class Order Missions

Just like in Draenor, you can send champions and units to complete missions. To start the mission, go to the command table in the Order Hall.

Mission Interface

The interface remains the same as in the garrison: there is a tab with all available missions, there is a tab with missions already in progress. Here we can also hire a champion who will run with you around the Broken Isles.

On the Companions tab, you can see all your units and all champions, improve their equipment, see abilities, etc.

How to start a mission in the stronghold

To start a mission in a Class Hall, do the following:

  1. Open the mission interface through the command table
  2. Select the mission you want to complete
  3. Assess the threat each adversary poses
  4. Choose champions and units that neutralize as many threats as possible
  5. Click the "Start Mission" button

Mission Threats

There are 5 types of threats that you can face during missions:

Each mission can have 1 to 3 threats - and you can usually take them all out.

Additional Rewards

Regardless of which stronghold followers you send on a mission, the chance of success can be almost doubled. If you do this, you can get additional rewards.

How the probability of receiving additional rewards is calculated:

  • If the mission success probability is 150%, this is a 100% chance to successfully complete the mission and a 50% chance to get additional loot.
  • If the success rate is 200% - this is a 100% mission success and a 100% chance of receiving additional rewards.

Additional loot depends on the main mission reward:

+50/250 reputation token Quest item (raid)Seal of Broken Destiny

Mission types

There are 4 types of missions available in the class hall in the Legion:

  • Ordinary: the most frequent type of missions; rarely give anything other than gold, artifact power, and experience.
  • Quests: related to the class hall campaign, they must be completed if you want to develop the class hall. Usually they give only the power of the artifact as a reward.
  • Treasure: Unlocked when your champions reach 800 (dungeon) and 820 (raid) gear. As a reward for such missions, you can get equipment and weapons for champions, as well as the Blood of Sargeras.
  • Cosmetic: Very rare missions that reward you with fun items like pets or toys.

List of pets and toys rewarded for class hall missions:

unknownunknownBattle at Black Rook Hold

Class Hall Achievements

All achievements can be found in the Class Hall > Missions menu.

In general, there are few achievements and almost all of them can be completed simply by completing the class hall campaign, completing missions and recruiting units.

There are no special rewards for achievements in the class hall.

Class Hall Armor Sets

Each class has unique 8-piece armor sets that can only be purchased at the class hall. These sets are similar in appearance to the Mists of Pandaria challenge mode sets, but there are some minor changes.

Each part of the kit is obtained in a different way:

  • Helmet - for the quest in the class hall
  • Bracers - for hiring 6 followers for the class hall
  • Gloves - Requires Honored with the Nightfallen faction
  • Pants - Requires Revered with three Broken Isles factions
  • Feet - you need to kill the last boss in all Legion dungeons
  • Chest - for completing a campaign in a class hall
  • Belt - Earn 50,000 Artifact Power points
  • Shoulders - Exalted with the Nightfallen faction

At the same time, different parts of the kit have different item levels. To increase the level of an item, you need to buy a token, for which there are certain requirements:

  • Upgrade to level 810 - Honored with the Nightfallen;
  • Upgrade to level 825 - Required to kill the last boss in all Legion dungeons (on any difficulty);
  • Upgrade to 840 Exalted with the Nightfallen.

We hope this guide to class halls, champions and missions in WOW Legion will help you understand all the intricacies of class halls.

A stronghold of warriors in the Legion sheltered in Heavenly Citadel the main character of military legends and myths - One. The harsh Scandinavian god with his heavenly hall Valhalla found a place in the new World of Warcraft addon.

Stronghold is a zone where players of the same class will spend a lot of time, go to the lines of defense of Azeroth from the Burning Legion. In addition, the stronghold provides many opportunities, for example

  • study and improve the artifact - a mythical weapon that will be awarded to warriors by Odin
  • send squads of comrades-in-arms to fight demons
  • get quests for raids and the story with Illidan
  • once a week, receive a chest with rewards for completing Mythic Dungeons
  • visit trainer and mannequins

How to get into the stronghold of warriors in the Legion?

For the first time, a messenger is invited to the stronghold, who will warn of the danger of the Legion's invasion and tell you how to get to the Stronghold for an audience with its head. But, if you forgot where the entrance is or accidentally teleported to another city, it becomes difficult to return.

The entrance to the Warriors' Citadel is located in Dalaran at Kras's Landing. (where there is a palette or a master of griffins in a human way). Warriors do not have any spells and abilities to return to the stronghold, unlike druids or magicians.

To go to the stronghold, you need to go to the valkyrie , which hovers above the Krasus platform next to the falling light from the heavens. Enter the circle of light and press the button , which will appear in the middle of the screen (extra button).

P.S. if you want a discount - write to the operator before buying :)

Class Halls in the Legion are unique areas for working with artifacts, completing tasks, and communicating with people of the same class.

1. How to get to the Class Hall.

For the vast majority of classes in the game, access to the Stronghold will be via portals scattered throughout Dalaran.
  • Druids, mages, death knights and monks - can move under their own power - Hall of the Guardian, Dreamwalker, Death Gate and Spirit Journey
  • Demon Hunters will need to first use Glide to get to a small island near Dalaran where a portal can be found. If the planning is knocked down, you will be picked up and dragged by some kind of gargoyle.
  • A special network of airways is available for hunters. To send to the Arrow Shelter, you need to find Talua and talk to her.
  • Paladins will need to get to Light's Hope Chapel, or use the teleport in the faction's quarter.
  • Priests can only access the portal in the faction quarter.
  • Rogues know better than anyone where a crooked path can lead them. Therefore, they need to go to "Great Goods" (52 69), "Tanks are our everything" (45 29) or "A hundred more" (53 33). In these establishments, you should look for hidden doors.
  • The Shaman's Portal is located in Kras's site.
  • Warlocks should look for a portal along the road to the Underbelly.
  • Warriors in each location should look for Valkyr, near which they can use the Jump to Skyhold ability to transfer to the Stronghold.

2. Is there any profit from Strongholds?

Each Stronghold gives its class certain in-game advantages:
  • Robbers will be able to visit the representative of the Black Market, and find a toy Suspicious Box
  • Demon Hunters and Warlocks can add a new pet to their collection - Hateful Eye
  • Warriors are allowed to battle each other in a special arena and receive a Stormforged Vrykul Horn toy for victory.
  • Druids get the ability to quickly get to some blooming locations. The Dreamgrove is home to two pets, the Nightmare Lasher and the Woodsling.
  • Shamans in their Stronghold play a totem version of Light's out. The winner will be rewarded with a Lava Fountain toy. If you search, you can find a new pet - Snowfang.

3. What to do in the Stronghold?

The stronghold is used as a base for upgrades, leveling and completing quests:
  • Complete class hall missions. These missions can be completed much less frequently than Draenor Garrison missions. But the rewards are definitely worth the fulfillment. For the mission Reconnaissance in Darkheart Thicket, you can get the Vial of Toxic Blood quest item, which takes the character to the dungeon. Here you can also get Champions and Units to complete missions in the Stronghold.
  • Visit the Quartermaster to purchase the Bastion armor set, transmog weapons for armor upgrades, and some shapeshifting items.
  • Here you can also communicate with other representatives of the class of both factions.
  • Working with the Artifact: You can increase your strength and learn talents anywhere, but you can change the appearance of the Artifact only in the stronghold.
  • You can reset the Artifact talent points only in the Stronghold.
  • Start researching a mob to increase Artifact Knowledge.
  • After clearing the Mythic+ Dungeon with the Key within the allotted time, next week you will be able to find a reward in your chest in the Stronghold.
  • And, of course, you have to complete unique class quests to learn more about your character's lore.

4. Armor sets in the Stronghold

Each class can earn an eight-piece Stronghold armor set. These sets are similar to the collections that can be obtained from Challenge Mode in Mists of Pandaria, but of course with a few differences.
Different parts of the body kit are obtained in different ways:
  • The helmet is obtained by completing the simple quest The Stronghold at level 110.
  • To get the breastplate, you need to complete the Stronghold campaign.
  • Leggings can be obtained by defeating the last bosses in eight Legion dungeons.
  • Shoulders awarded for Exalted by the Nightfallen.
  • To get the belt, you need to earn 100,000 Artifact Power.
  • Boots are only given to players revered by any two factions of the Broken Isles.
  • Gloves - for Honoring the Nightfallen.
  • To get wrists, you need to hire six Champions in the Stronghold.
Each item in the collection can be upgraded to item level 840:
  • Up to 820 - Small armor pieces for 500 Order Resources .
  • From 820 to 830 for Armor Pads at 2000 Order Resources.
  • From 830 to 840, you will have to fork out for Large armor plates already for 4000 Order Resources.

5. How to upgrade Stronghold?

Class Hall resources are also used to upgrade the Stronghold Talent Tree, which consists of five Tiers. In the first four you always choose between two talents, and in the last one you only have one talent, but what a talent!

Tier 1 requires level 100, 50 resources, 2 hours of research, and allows you to choose between increasing the chance of completing the first Bastion mission per day or increasing the chance that the quest reward will be upgraded.
- The second tier is also interesting - you need level 105, 500 resources, 4 hours of research, and can help open the hidden appearance of the Artifact. You can choose between a special class talent and an increased chance of completing a mission.
- Tier 3 requires level 110, 1000 resources, 7 days of research. You can choose between the number of units to hire and the ability to order equipment for Champions.
- The fourth tier requires level 110, 10000 resources, 10 days of research, and gives talents that strengthen units.
- Tier 5 requires level 110, 12500 resources, 12 days of research. But you will receive one Seal of Broken Fate, two talents that can be spent to instantly complete the Quest on the World Map, an enhanced helper, or additional resources when completing World Quests with Champions.
- Tier 6 - level 110, 15,000 resources, 14 days of research. But the reward is worth it - you can equip two legendary items at the same time. And this shooting range must be obtained to open the third relic slot in the Artifact.

And yet, for a fee, you can change the selected Talent.

In general, the picture turns out to be very tempting and very confused: do you want more game goodies? So you have a direct road to the Oplot!

A little about this wonderful stronghold.

The Hall of the Guardian is a secret magical hideout located on the upper floors of the Violet Citadel of Dalaran. Once upon a time, members of the Council of Tirisfal gathered here and kept their secrets. Since the Council ceased to exist during the time when Medivh was the Guardian of Tirisfal, the Hold was abandoned and remained in this state for several decades.

When the Burning Legion launched a new invasion of Azeroth, the nathrezim Katra "natir escaped from the body of Meryl Felstorm, intending to capture the Guardian's Furnace. Meryl, teaming up with the famous magician and spirit Alodi, was able to expel the Nathrezim and decided to deliver the Crucible to a safer place, which became the Stronghold Guardian When they were transported here with the Crucible, Alodi said that it hurt him to see how decayed the shelter was.

Meryl replied that the Bastion could still be useful, as the enchanted wards had not stopped functioning. The Felstorm revived the Order of the Guardians of Tirisfal, who guarded the Council during the Guardian's absence. Now the order had to not only fight the Burning Legion, but also eliminate a more specific threat - Katra "natira, who learned many secrets of sorcerers during his captivity in Meryl's body.

Relative order was quickly restored to the Hold, and through the portals opened by the Great Ahalaimahalai, spellcasters from all over Azeroth arrived and settled in the vacant halls. The heart of the Stronghold was the library, in the center of which the Guardian's Crucible was installed. The new leader of the order used it to imbue his artifacts with new powers. There are many rare enchanted books on the shelves of the library, some of which do not hesitate to fly. The position of librarian was taken over by old Filmuff, who had previously served as the archivist of Violet Citadel. Although he does an excellent job, he does not seem to realize that he has long since died and been reborn as the undead.

Despite the existence of a specific library, the entire Hall of the Guardian is filled with literature, which mages study in search of knowledge. No less here are ancient artifacts, still filled with energy, and mysterious devices, the purpose of which is not easy to guess. Globes, beakers, stills, shimmering crystals, amazing intercoms - it's impossible to list everything. The walls are lined with pots of strange purple soil, in which beautiful flowers grow, sparkling with sparks of magic.

Wizards do not hesitate to use sorcery to solve all problems. The halls are cleaned by reanimated brooms. For lighting, metal braziers filled with bright arcane flames are used. Passages are guarded by magical protectors woven from mana. Instead of the usual tactical map, a projection hangs right in the air, which depicts everything that is needed. The role of training dummies is performed by rotating magical devices consisting of crystals. The walls of the Hall of the Guardian are decorated with symbols of the Kirin Tor and the Council of Tirisfal, as well as special runes. They also feature portraits depicting great mages or places and events of interest to the Kirin Tor.

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