Headless horseman. Thoughts on a Hero: The Headless Horseman Where is the Headless Horseman now wow

From the World of Warcraft Roleplay Wiki

Headless horseman(English Headless Horseman) - the nickname given to Sir Thomas Thomson, resurrected by Balnazzar in the form of undead with free will. During his lifetime, Thomas was a brave paladin of the Silver Hand who became part of the Scarlet Crusade. Having accidentally killed his own family, Thomas went mad and decided that the whole world was infected with a plague. He was executed after several murders of his comrades-in-arms, and Balnazzar resurrected him, endowing him with special powers.

The Headless Horseman appears during the Hallow's End and spreads flame and darkness across the settlements of Azeroth.

Formation

The source of information in this section is comics and manga in the Warcraft universe.

Thomas Thomson and his family ran their own pumpkin farm in Tirisfal Glades, southwest of the Agamand Mills. He was one of the paladins who witnessed how Uther the Lightbringer and Jaina Proudmoore refused to help Prince Arthas Menethil cleanse Stratholme. Sir Thomas agreed with Lord Uther's decision and soon had to watch the Scourge destroy Lordaeron. He was also present during the betrayal of Rivendare, who sent contaminated grain to the village the baron had sworn to protect. He was later informed that Prince Arthas had returned from Northrend and killed his own father. Thomas was sure that the prerequisites for this crime were the events that occurred even before sailing north, including the massacre at Stratholme. Five days later, he learned that Arthas had managed to get to Uther and many other Knights of the Silver Hand. All of them were killed.

Thomas fell into despair and only wanted to save his family. He ordered his wife to go to Kalimdor for Jaina Proudmoore, while he himself remained in Lordaeron with other paladins intent on destroying the Scourge. For the next four years, he fought against the undead alongside other paladins led by Saidan Dathrokhan, including Alexandros Mograine, known as the Ashbringer. However, under the guise of Dathrohan was Balnazzar, who led the Knights of the Silver Hand to ruin when Reno Mograine killed his own father. Some paladins heeded the words of High Inquisitor Fairbanks, who witnessed the assassination, and left to found the Argent Dawn. Thomas, however, did not leave and became part of the Scarlet Order.

One day, Saidan led his paladins to a settlement where refugees lived, who welcomed the Scarlet Crusade with joy and were sure that this was just a test for the presence of the plague. Although the inhabitants of the city were healthy, Datrokhan tricked Thomas into believing that they were all infected. The story of Stratholme was repeated, and this time Sir Thomas took the other side - he was ready to give the refugees death and save them from the service of the Scourge. And so it happened when the Scarlet Crusade burned the city to the ground and killed all the inhabitants.

The cleansing crusade continued, and two months later an event occurred that broke Sir Thomas. During the next destruction of the alleged infected, he killed a woman with two children who was trying to escape from the paladins. Then he saw their faces and realized that he had dealt with his own family. He concluded that the ship that was sailing to Kalimdor had been caught in a storm and damaged. Those who escaped remained on the coast of Lordaeron and were forced to survive in the chaos that engulfed the kingdom.

The broken paladin was taken to the Scarlet Monastery, where he finally went insane and decided that the whole world was infected with a plague. Sir Thomas was the only one left who could save everyone. During Hallow's End, he killed many of his former associates before being captured and beheaded. Dathrokhan declared that the fallen knight deserved an honorable burial. When the burial ceremony was completed, Balnazzar used fel energy to resurrect Thomas as an insane headless horseman with special powers and free will.

Scarlet Monastery. In addition, he attacks the cities of the Alliance and the Horde periodically during the holiday.

The Rider was once a knight of the Silver Hand, but is now cursed. He believes he is alive, while everyone he meets is dead. After defeating him, his name is revealed - Thomas Thomson (or Sir Thomas).

To summon him, click on the Pumpkin Sanctuary and get Challenge of the Headless Horseman. Click on the Loose Upturned Soil behind the shrine to start the quest. Each player can summon a rider once a day.

Players can also summon him once by receiving a quest starting with Shadow of the Rider. This quest can only be received from Disguised Orphan Matron (Alliance) or Masked Orphan Matron (Horde) when Shade is defeated in one of the villages and the Great Gourd Lantern is on the ground.

Biography

Thomas Thomson and his family ran their own pumpkin farm in Tirisfal Glades, southwest of the Agamand Mills. He was one of the paladins who witnessed how Uther the Lightbringer and Jaina Proudmoore refused to help Prince Arthas Menethil cleanse Stratholme. Sir Thomas agreed with Lord Uther's decision and soon had to watch the Scourge destroy Lordaeron. He was also present at the time of Rivendare's treachery, sending infected grain to the village the baron had sworn to protect. He was later informed that Prince Arthas had returned from Northrend and killed his own father. Thomas was sure that the prerequisites for this crime were the events that occurred even before sailing north, including the massacre at Stratholme. Five days later, he learned that Arthas had managed to get to Uther and many other Knights of the Silver Hand. All of them were killed.

Thomas fell into despair and only wanted to save his family. He ordered his wife to go to Kalimdor for Jaina Proudmoore, while he himself remained in Lordaeron with other paladins intent on destroying the Scourge. For the next four years, he fought against the undead alongside other paladins led by Saidan Dathrokhan, including Alexandros Mograine, known as the Ashbringer. However, under the guise of Dathrohan was Balnazzar, who led the Knights of the Silver Hand to ruin when Reno Mograine killed his own father. Some paladins heeded the words of High Inquisitor Fairbanks, who witnessed the assassination, and left to found the Argent Dawn. Thomas, however, did not leave and became part of the Scarlet Order.

One day, Saidan led his paladins to a settlement where refugees lived, who welcomed the Scarlet Crusade with joy and were sure that this was just a test for the presence of the plague. Although the inhabitants of the city were healthy, Datrokhan tricked Thomas into believing that they were all infected. The story of Stratholme was repeated, and this time Sir Thomas took the other side - he was ready to give the refugees death and save them from the service of the Scourge. And so it happened when the Scarlet Crusade burned the city to the ground and killed all the inhabitants.

The cleansing crusade continued, and two months later an event occurred that broke Sir Thomas. During the next destruction of the alleged infected, he killed a woman with two children who was trying to escape from the paladins. Then he saw their faces and realized that he had dealt with his own family. He concluded that the ship that was sailing to Kalimdor had been caught in a storm and damaged. Those who escaped remained on the coast of Lordaeron and were forced to survive in the chaos that engulfed the kingdom.

The broken paladin was taken to the Scarlet Monastery, where he finally went insane and decided that the whole world was infected with a plague. Sir Thomas was the only one left who could save everyone. During Hallow's End, he killed many of his former associates before being captured and beheaded. Dathrokhan declared that the fallen knight deserved an honorable burial. When the burial ceremony was completed, Balnazzar used fel energy to resurrect Thomas as an insane headless horseman with special powers and free will.

Attacks and abilities

Headless horseman

  • close combat: Deals 3-4k damage.
  • Cleave: Normal cleave, deals ~4k damage.
  • Vortex: After losing the head, the body begins to beat with a whirlwind over the area ~2k/sec.
  • Ignition: UzV area striker, can only be removed by a PvP trinket or similar ability (Ice Block, Divine Shield, etc.). Ticks by a percentage of maximum health every second and frightens the target. Lasts ~5 seconds. Playing dead right before igniting will prevent fear, although the animation will still show. You can attack/move normally. It is not known whether UzV is also canceled.
  • Horseman's Head: Appears when the Horseman is 99% damaged in each phase. ~27000 Health.
  • Pulsating Pumpkin: Thrown to the ground during the third phase. Germinates in ~15 seconds. ~10k Health. If the pumpkin hits the player, they will get the soft-boiled Soul disease, which gives -18 to Spirit for 20 minutes.
  • Evil pumpkin: Sprouted from Pulsing Gourd. Deals ~650 damage, has ~10k health.

Tactics

The Headless Horseman fight has three phases.

First phase

The rider appears and moves towards the one who lit the candle. The tank must immediately use taunt if it was not the one who summoned the rider. Watch out for the cleave and hit it until the end of the phase.

At 1% health, he will become invulnerable, drop his head, start wandering back and forth lost and periodically attack with Whirlwind. The rider's head will become an available target, and the body will be healed up to 100%. All damage dealers must have a macro to target the horseman's head. After the head is at 60% or the body is restored to 100%, the head will reconnect with the body and the next phase will begin.

Second phase

Shrine of the Pumpkin.

When the Horseman is reunited with the head, it will attack the player with the highest threat level. This phase differs from the previous one in that the rider will periodically Ignite a random non-tank player. You can use a PvP trinket to remove Ignite. Healers and ranged damage dealers should keep an eye on where the tank and Ignited Target are. Stay away from her.

The second phase ends when the head is at 30% health or when the body recovers to 100%.

Third phase

In the third phase, the rider does not use Ignite. At some point, he will drop four Pulsating Gourds, which will sprout after a few seconds, and in doing so, their health will regenerate. Pumpkins have about 10k health and Angry Pumpkins will deal 1k damage to ragmen. The fastest way to win is to attack the rider with all your might, at this time the tank holds the pumpkins on itself and prepares for the appearance of new waves. The attack continues until the rider's head comes off. If the group is unable to deal enough damage, then a second or even third wave of pumpkins may spawn.

Tanking the Rider on the steps in the dungeon causes pumpkins to spawn close to the boss. Thanks to this tank, it is much easier to pick them up.

After the Horseman's Head dies, the Headless Horseman is defeated and the remaining pumpkins die. If you don't kill the Rider's Head before the body heals to 100%, then the third phase will start again, which means that the rider will have to be hit again until the head comes off. This almost certainly means defeat. the yard will be filled with Evil pumpkins.

Notes:

Having a Paladin tank makes this Phase much easier due to Consecration . The rest of the party hugs the Paladin, inside the spell's range, allowing the tank to pick up the Fiends, thereafter the DPS can burn these down. The key to the Headless Horseman is to find and DPS down the head as fast as possible when it is off the Horseman. The head does no damage so all DPS should feel free to unload on it. The macro /target Head of helps with this, as it allows you to pick up the head almost as soon as it detaches.

Quotes

Preparation of fillings.

Collectible horseman figurine.

MONASTERY OF THE SCARLET ORDER:

Player: The rider rises... Your hour is coming... Once upon a time the bony hand of death has already touched you... Know now death!

Appearance of the Rider: Wretched one, you have reached the end of the road! Fate will decide who will go forward!

Head Loss:(Headless Rider) Over here, you idiot!

Reunion: Here is my body, beautiful and bold! Black souls punish skillfully!

Conflagration: Harken cur! Tis you I spurn! Now feel... the burn!

Sprouting Pumpkins: Arise servants, rush into battle! May the fallen knight rest in peace!

Death of the Rider: With death, we have long been friends ... What awaits me now in the wasteland?

Player Death: Your body lies beaten, battered and broken. Let my curse be your own, fate has spoken.

WORLD SPAWN:

At the beginning of the attack:

Get ready, despicable ones, doom draws near! Save old people and kids! Thunder rumbles over the earth, there will be no mercy! It's payback time!

Part way through encounter:

The sky is dark. The fire burns. You strive in vain as Fate's wheel turns.

time almost up:

Let the damned city burn to the ground! My term is running out and I have things to do!

Upon successfully dowsing his flames:

My fire has dried up, the enemy triumphs! I plunge into endless darkness.

Upon failing to dose his flames:

Fire consumes! You "ve tried and failed. Let there be no doubt, justice prevailed!

Upon successfully defeating Shade of Horseman's body:

So eager you are, for my blood to spill. Yet to vanquish me, "tis my head you must kill!

Additional Notes

When the Headless Horseman came into the game in 2007, it sparked a wave of attempts to restart the dungeon and thus create multiple instances of dungeons running on the server. This caused the rule "No more than 5 dungeons per hour." In 2008, changes were made that no longer required the dungeon to be restarted.

Mining

[Halloween Sweets] drop on every kill. Ghoul's Pleasure Ring , Horseman's Signet Signet , Witch's Ring , and [Weighted Gourd Lantern] are common drops.

[Magic Broom] , [Holy Helm], and [Sinister Pumpkin] are moderately rare drops.

Blade of the Horseman , Helm of the Horseman , and Reins of the Headless Horseman are rare drops.

Loot from the Headless Horseman

". The holiday begins October 18 and continues until Nov. 1. Headless Horseman, Lepregnomes fill Azeroth. For obtaining all the achievements of this event, players are given a beautiful title ( Tykwer). So how do you get the coveted title? And you need to get the achievement Let your name pump out. Let's analyze each of the achievements that will be needed to obtain the previously mentioned:

This is not at all a difficult achievement. All you need to do is go to any hotel in Azeroth, talk to its owner by selecting the line "Candy or life". After that, a debuff is hung on you, which will prevent you from receiving a bag of sweets for 60 minutes, where there may be a few good little things, as well as a candy or a life. A funny thing to note is that sometimes you can get a debuff that transforms you into some kind of creature. Try to do "candy or life" as often as possible, because you will need magic wands in the future.

One of the simplest achievements of the celebration. Remember, I talked about the pleasant little things that fall out of bags of sweets? So. Toothpicks may fall out of them. After applying the toothpick, not only will your teeth shine, but you will also receive the above achievement.

If you're not a PvP fan, brace yourselves, because in order to complete this achievement, you'll need to properly refresh yourself with smoothies (which fall out of candy bags), go to any battlefield and fight until you earn an achievement, namely, until you kill 50 players, while you have a buff of smoothness.

Where will the desire to get the title drive us now? To the distant Hillsbrad Foothills, of course! There you will need to complete all the available tasks related to the celebration. The Horde should ruin the holiday for the Alliance, and they vice versa. It depends on your faction what you will be asked to do: plant stink bombs or rotten eggs, and also burn an effigy.

Once every 60 minutes, the Headless Horseman will attack the starting locations of each of the factions. At this time, you have the opportunity to take quests from NPCs standing in these locations. After completing the quest, in which you will be required to put out the fires, you will receive the coveted achievement. It is better to complete this achievement at a time when not only you, but also other players are eager to complete this quest. The more of them, the more chances for a quick successful extinguishing of fires.

Also an easy achievement. You are required to collect a large number of sweets and eat them at a time. You need to eat until your character starts to feel sick and he receives the "Upset Tummy" debuff. A cruel method in relation to your character, but it's worth it, because you are one step closer to the title of "Tykwer".

If you have gold, you can simply buy the ability to put pumpkins on the heads of players from another faction. If you don't have gold or just don't want to waste it, you'll have to travel across Azeroth in search of "victims". Pumpkins can be obtained from daily quests, knocked out from the Headless Horseman, or shaken out of a candy bag.

It would seem that everything is easy, go around all the taverns of Azeroth and take a handful of candies from buckets in each, but it's not as easy as we would like. The taverns of Kalimdor, Eastern Kingdoms and Outland open their doors to you and are waiting for you to give you candy.

Hallow's End is like Halloween, during the celebration of which it is customary to dress up in various costumes. Magic wands, obtained from bags of candy, give you the ability to turn other players into different creatures. The best way to get the Masquerade achievement is to trade transformations with other players. For example, you turn a player into a lepregnome, and he turns you into a bat. You can also make good money on transformations during the Hallow's End if you have already completed this achievement. Dare!

During Hallow's End, Headless horseman summoned through the Shrine of the Pumpkin, which is located in the middle of the Forsaken Hermitage in the Graveyard, a wing of the Scarlet Monastery's dungeon. In addition, he attacks the cities of the Alliance and the Horde periodically during the holiday.

The Rider was once a knight of the Silver Hand, but is now cursed. He believes he is alive, while everyone he meets is dead. After defeating him, his name is revealed - Thomas Thomson (or Sir Thomas).

To summon him, click on the Pumpkin Sanctuary and get Challenge of the Headless Horseman. Click on the Loose Upturned Soil behind the shrine to start the quest. Each player can summon a rider once a day.

Players can also summon him once by receiving a quest starting with Shadow of the Rider. This quest can only be received from Disguised Orphan Matron (Alliance) or Masked Orphan Matron (Horde) when Shade is defeated in one of the villages and the Great Gourd Lantern is on the ground.

Attacks and abilities

Horseman's Head

  • close combat: Deals ~1.8k damage.
  • Cleave: Normal cleave, deals ~3k damage.
  • Vortex: After losing the head, the body begins to vortex over an area of ​​~1.4k/sec.
  • Ignition: UzV area striker, can only be removed by a PvP trinket or similar ability (Ice Block, Divine Shield, etc.). Ticks by a percentage of maximum health every second and frightens the target. Lasts ~5 seconds. Playing dead right before igniting will prevent fear, although the animation will still show. You can attack/move normally. It is not known whether UzV is also canceled.
  • Horseman's Head: Appears when the Horseman is 99% damaged in each phase. ~27000 Health.
  • Pulsating Pumpkin: Thrown to the ground during the third phase. Germinates in ~15 seconds. ~10k Health. If the pumpkin hits the player, they will get the soft-boiled Soul disease, which gives -18 to Spirit for 20 minutes.
  • Evil pumpkin: Sprouted from Pulsing Gourd. Deals ~650 damage, has ~10k health.

Strategy

Shrine of the Pumpkin

The Headless Horseman fight has three phases.

First phase

The rider appears and moves towards the one who lit the candle. The tank must immediately use taunt if it was not the one who summoned the rider. Watch out for the cleave and hit it until the end of the phase.

At 1% health, he will become invulnerable, drop his head, start wandering back and forth lost and periodically attack with Whirlwind. The rider's head will become an available target, and the body will be healed up to 100%. All damage dealers must have a macro to target the horseman's head. After the head reaches 60% or the body recovers to 100%, the head will reconnect with the body and the next phase will begin.

Second phase

When the Horseman is reunited with the head, it will attack the player with the highest threat level. This phase differs from the previous one in that the rider will periodically Ignite a random non-tank player. You can use a PvP trinket to remove Ignite. Healers and ranged damage dealers should keep an eye on where the tank and Ignited Target are. Stay away from her.

The second phase ends when the head is at 30% health or when the body recovers to 100%.

Third phase

In the third phase, the rider does not use Ignite. At some point, he will drop four Pulsating Gourds, which will sprout after a few seconds, and in doing so, their health will regenerate. Pumpkins have about 10k health and Angry Pumpkins will deal 1k damage to ragmen. The fastest way to win is to attack the rider with all your might, at this time the tank holds the pumpkins on itself and prepares for the appearance of new waves. The attack continues until the rider's head comes off. If the group is unable to deal enough damage, then a second or even third wave of pumpkins may spawn.

Tanking the Rider on the steps in the dungeon causes pumpkins to spawn close to the boss. Thanks to this tank, it is much easier to pick them up.

After the Horseman's Head dies, the Headless Horseman is defeated and the remaining pumpkins die. If you don't kill the Rider's Head before the body heals to 100%, then the third phase will start again, which means that the rider will have to be hit again until the head comes off. This almost certainly means defeat. the yard will be filled with Evil pumpkins.

Notes:

Having a Paladin tank makes this Phase much easier due to Consecration . The rest of the party hugs the Paladin, inside the spell's range, allowing the tank to pick up the Fiends, thereafter the DPS can burn these down. The key to the Headless Horseman is to find and DPS down the head as fast as possible when it is off the Horseman. The head does no damage so all DPS should feel free to unload on it. The macro /target Head of helps with this, as it allows you to pick up the head almost as soon as it detaches.

Quotes

MONASTERY OF THE SCARLET ORDER:

Player: The rider rises... Your hour is coming... Once upon a time the bony hand of death has already touched you... Know now death!

Appearance of the Rider: Wretched one, you have reached the end of the road! Fate will decide who will go forward!

Head Loss:(Headless Rider) Over here, you idiot!

Reunion: Here is my body, beautiful and bold! Black souls punish skillfully!

Conflagration: Harken cur! Tis you I spurn! Now feel... the burn!

Sprouting Pumpkins: Arise servants, rush into battle! May the fallen knight rest in peace!

Death of the Rider: With death, we have long been friends ... What awaits me now in the wasteland?

Player Death: Your body lies beaten, battered and broken. Let my curse be your own, fate has spoken.

WORLD SPAWN:

At the beginning of the attack:

Get ready, despicable ones, doom draws near! Save old people and kids! Thunder rumbles over the earth, there will be no mercy! It's payback time!

Part way through encounter:

The sky is dark. The fire burns. You strive in vain as Fate's wheel turns.

time almost up:

Let the damned city burn to the ground! My term is running out and I have things to do!

Upon successfully dowsing his flames:

My fire has dried up, the enemy triumphs! I plunge into endless darkness.

Upon failing to dose his flames:

Fire consumes! You "ve tried and failed. Let there be no doubt, justice prevailed!

Upon successfully defeating Shade of Horseman's body:

So eager you are, for my blood to spill. Yet to vanquish me, "tis my head you must kill!

Additional Notes

When the Headless Horseman came into the game in 2007, it sparked a wave of attempts to restart the dungeon and thus create multiple instances of dungeons running on the server. This caused the rule "No more than 5 dungeons per hour." In 2008, changes were made that no longer required the dungeon to be restarted.

Mining

[Halloween Sweets] drop on every kill. Ghoul's Pleasure Ring , Signet of the Horseman, Witch Ring , and [Weighted Gourd Lantern] are common drops.

magic broom, [Blessed Helm], and [Sinister Pumpkin] are moderately rare drops.

Rider's Blade , Rider's Helm , and Reins of the Headless Horseman are rare drops.

Rider Spawn Locations

Since 3.0.2, the World Spawn of the Shade of the Headless Horseman has been changed to a player spawned event, and is described fully in the article Shade of Horseman . The Shade attacks

“Unhappy, you have reached the end of the road! Fate will decide who will go forward!
- Headless Horseman, Hallow's End

The real name of the rider is Thomas Thomson and he was a knight of the Silver Hand. During the plague caused by the Cult of the Damned, he was sent to guard a large village. As a result of the betrayal of Baron Rivendell, who sent the infected grain to the village, all the villagers turned into zombies, and only Thomas managed to escape. Thomson took Arthas' decision to kill all the inhabitants of Stratholme extremely negatively, considering it wrong. Arthas' further betrayal and Uther's death were a blow to him, and fearing for the lives of his family, Thomas decided to send them to Kalimdor along with Jaina's expedition.

Once in the Scarlet Order, Thomas did his best to ingratiate himself with the world, so he gladly took part in the crusader raids. The methods of the order were extremely cruel, so innocent people often became their victims. In one of these raids, Thomas's wife and children were killed, who were never able to go to Kalimdor. From grief, Thomas went mad and was taken into custody.

In his cell, instead of the usual sounds of sorrow and tears, he heard a strange inhuman noise. Laughter, howls, sobs, all mingled with strange rhymes like those he heard in old children's fairy tales. Hallow's End has arrived. At the request of Datrohan, Thomas again stood up and during the first battle he began to cut both enemies and allies, as a result of which he was beheaded by his own comrades-in-arms.

High Knight Dathrohan said that he would personally prepare Thomas' body for cremation, in order to salute his fallen comrade, regardless of his mistakes in life. In reality, Sayid Dathrohan was none other than Balnazzar, one of the three Nathrezim left behind in Lordaeron. He could not miss such a chance and resurrected Thomas, endowing him with the powers of Fel.

I fought for you... I fought in vain.
Run, hide, scream, grief!
None of you will find mercy ...
On the Night of All Saints, when the Horseman is coming!

“The Headless Horseman, once a knight of the Silver Hand and a hero among fellow paladins, is now cursed. Driven to madness in the Scarlet Monastery, he believes he is alive and we are all dead. He no longer serves the Light." . - Masked orphan matron.

  • The Horseman first appeared in WoW in 2007 in patch 2.2.2.
  • The rider speaks only in verse.
  • Each Hallow's End Rider attacks the small towns of Azeroth and sets houses on fire.

Lies have been fooling my eye for a long time,
But now I see you!
You are all infected! And Light
Killing you brings victory!
Let the cleansing fire
The trace of filth and stench will be washed away from you!

« You will not shed blood on me with your sword. Chop down the pumpkin and you'll kill me! » - Headless horseman.

« Get ready despicable - death is getting closer! Save old people and kids. Thunder rumbles over the earth. There will be no mercy, the hour of reckoning has come! » - Headless horseman.

« Arise servants, rush into battle! May the fallen knight rest in peace! » - Headless horseman.

« You lost, fate spoke the word. My curse fell on another! » - Headless horseman.

« The fire in your chest went out. And there is only one winner in the fight! » - Headless horseman.

(Feature) Mount of the Headless Horseman.

The hero cannot use mounts. If the Rider takes no damage for 5 seconds, their movement speed is increased by 30%.

(Q) Rider Strike.

The hero dashes towards the enemy and deals damage. Recovery time 8 seconds.

(W) Summon flaming heads.

Throws fiery heads at the target area, which explode on impact with the ground. Cooldown: 6 seconds.

(E) Ignition.

Within 4 seconds, sets fire to all enemies that have damaged the rider for 3 seconds. Cooldown: 12 seconds.

(R1) Pumpkin Time!

Throws a pumpkin at the enemy's head, disorienting them for 4 seconds. Cooldown: 50 seconds.

(R2) Headless

The hero throws his head a great distance, the hero's body becomes uncontrollable. The head's health is 10% of the hero's total health. If the body is alive, then the head can come back. While the hero is in this form, he cannot use abilities. After 30 seconds, a new body is created and the old one is destroyed. Cooldown: 120 seconds.

From the moment the Horseman appeared, talented artists turned their attention to him.




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