Didactic game who was who. Did. games. The game "Who needs what for work?"

Visually - figurative, i.e. the baby basically operates with images, not concepts. To solve this problem, it is better to offer special visual-didactic material that will help a preschooler to connect the image and concept into a single whole and help him form basic concepts, for example, “sound”, etc. The child learns to express himself, to manage his emotions. Engage in a variety of relationships. Increases the efficiency of mastering a number of skills.

* Listen carefully to the interlocutor in order to understand the meaning of his statements, ask again if something is not clear.

* Show respect for the speaker. Do not interrupt him, express your attitude to the subject of conversation, express your own opinion, give examples, answer clearly, express your thoughts consistently.

* Navigate the situation of communication, ie. build a conversation taking into account the situation, be active in communication.

* Negotiate, plan joint actions, discuss the results achieved.

* End communication using etiquette forms.

The purpose of didactic games is to develop children's auditory perception, attention, memory, rhythmic sense, the ability to use the expressiveness of speech, i.e. use speech breathing correctly; change the rhythm, tempo and strength of the voice; change intonation; use expressive means of facial expressions, gestures, as well as the ability to depict the emotional state by facial means and understand the mood of the interlocutor.

Didactic games help to solve many educational tasks for the development of speech, allow you to abandon stereotypes, relieve tension and be transported, for example, to a fairy-tale world or come up with your own story, support interest in independent verbal creativity. They learn to use epithets, proverbs, sayings, repetitions, enrich vocabulary.

They contribute to the upbringing of the mental and social activity of the child in the process of teaching the native language, the features of mastering emotional and evaluative vocabulary by preschoolers, develop verbal creativity, the ability to orientate and observe the object of imitation for correct pronunciation, etc.

The use of didactic games is of great importance for general speech development, because the arbitrariness of speech is formed during the game.

When getting acquainted with the sound composition, the general properties of human speech are revealed to the child. The so-called sensitivity to sounds develops, the ability to distinguish between words and syllables, the ability to analyze the sound composition of a word.

They learn to control their speech, to notice in it the shortcomings of pronunciation at the moment of speaking. Reveal the shortcomings of pronunciation in a foreign language, increase the ability of sound analysis of words. The desire to play can be an important incentive in mastering the skills of pronunciation of sounds, auditory perception and analysis. In addition to direct imitation, they develop a conscious desire of the child to master the sound culture of speech. The degree of formation of this skill is directly dependent on systematic training. And since classes are held once a week, didactic games used in addition to classes in their free time help a lot.

At present, the process of coarsening the mores of society is gaining momentum, which entails the decline of both the general culture and speech traditions. In speech activity, this is expressed in an increase in vocabulary with a reduced, emotionally expressive coloring, colloquial forms, vulgarisms, and jargon.


In life, children can hear synonyms, antonyms, winged expressions, phraseological turns, but they do not always understand their meaning, which means they do not use them in their speech. Didactic games will introduce them to them. They will teach to understand their figurative meaning, learn the meaning of new words, determine the lexical meaning of a word depending on the context, understand some polysemantic words, select synonyms and antonyms, make sentences and short coherent stories with them. Explain the emotional state of a person, choosing the appropriate words and expressions, comprehend and explain the origin of some words, independently form new words using suffixes and prefixes. Distinguish stylistic shades of words, use them in accordance with the context; to master the skills of speech etiquette, the ability to compose descriptive and narrative stories, encourage them to activate speech, make them perform verbal and logical operations in the mind.

The use of didactic games forms in children the ability to understand the content of Russian folk tales, respond emotionally to them, be able to express their attitude to events and characters, and also evaluate the meaning of expressive means for revealing an artistic image.

For a correct understanding of the allegorical meaning of proverbs and sayings, children can be offered pictures that display their literal and figurative meaning. When pronouncing any expression, you can suggest picking up appropriate illustrations for it. This will help children to better understand the meaning of these expressions, stimulates their appropriate use in the corresponding speech statements, so that others would be interested.

They will teach a creative attitude to the works of oral folk art. Improvisations based on Russian folk tales will prepare the children for the logical and accurate use of the means of speech expressiveness in their own speech activity. Didactic games will help the development of figurative speech and develop speech in the process of practical communication. Games will help to acquire the unity of thought and word, thinking and speech. The development of speech in the unity of the pronunciation and semantic aspects restructure the mental activity. The development of speech and thought activity is the most important task of preparing preschoolers for school. The game is developing different aspects and functions of speech.

A child who knows its basics quickly finds contacts even in an unfamiliar society.

Didactic games should be aimed at achieving the main goal - to establish partnerships between children, to overcome isolation, shyness.

"Didactic games for the development of speech"

Dear parents!

In order for your children's speech to be correct and competent, I recommend playing didactic games for the development of speech with the guys.

"Finish the sentence"

(use of complex sentences)

Mom put the bread... where? (to the breadbasket)

Brother poured sugar ... where? (to the sugar bowl)

Grandma made a delicious salad and put it... where? (in a salad bowl)

Dad brought sweets and put them... where? (in candy box)

Marina didn't go to school today because... (fell ill)

We turned on the heaters because... (it got cold)

I don't want to sleep because... (it's still early)

We will go to the forest tomorrow if... (weather is good)

Mom went to the market to ... (buy groceries)

The cat climbed a tree to ... (to save the dog)

"Who's a treat?"

(use of difficult forms of nouns)

contributes to the enrichment of the vocabulary;

influences the formation of the grammatical structure of the language.

Therefore, the need to carry out serious ideas of the teacher in his work through the game is obvious.

Didactic game is one of the forms of teaching influence of teachers on a child. At the same time, the game is the main activity of children. Thus, the game realizes the learning (which the teacher pursues) and the game (for the sake of which the child acts) goals. It is important that these two goals complement each other and ensure the assimilation of the program material. A didactic game is a valuable means of educating mental activity, it activates mental processes, arouses in preschoolers a keen interest in the process of cognition. The game helps to make any educational material exciting, causes deep satisfaction in children, stimulates working capacity, and facilitates the process of mastering knowledge.

A.V. Zaporozhets, assessing the role of the didactic game, emphasized: “We need to ensure that the didactic game is not only a form of mastering individual knowledge and skills, but also contributes to the overall development of the child.”

The following types of didactic games can be distinguished:

Travel games are designed to enhance the impression, draw the attention of children to what is nearby. They sharpen observation, denounce overcoming difficulties. These games use many ways of revealing cognitive content in combination with gaming activities: setting tasks, explaining how to solve them, step-by-step problem solving, etc.

Games - assignments are simpler in content, and shorter in duration. They are based on actions with objects, toys, verbal instructions.

Games are assumptions (“what would happen if ...”). A task is set before the children and a situation is created that requires reflection on the subsequent action. At the same time, the mental activity of children is activated, they learn to listen to each other.

Games are puzzles. They are based on a test of knowledge, resourcefulness. Solving riddles develops the ability to analyze, generalize, forms the ability to reason, draw conclusions.

Games are conversations. They are based on communication. The main is the immediacy of experiences, interest, goodwill. Such a game makes demands on the activation of emotional and thought processes. It brings up the ability to listen to questions and answers, focus on the content, supplement what has been said, and make judgments. Cognitive material for this type of games should be given in the optimal amount, be accessible and understandable in order to arouse the interest of children. Cognitive material is determined by the lexical theme, the content of the game. The game, in turn, must correspond to the mental capabilities of children.

Didactic game has a certain structure.

Structure is the main elements that characterize the game as a form of learning and game activity at the same time.

The following structural components of the didactic game are distinguished:

didactic task;

game task;

Game actions

· rules of the game;

result (summarizing).

The didactic task is determined by the purpose of teaching and educational influence. It is formed by the teacher and reflects his teaching activity. So, for example, in a number of didactic games, in accordance with the program tasks, knowledge, skills, and abilities are consolidated.

The game task is carried out by children. The didactic task in the didactic game is realized through the game task.

The game task determines the game actions, becomes the task of the child himself. Most importantly, the didactic task in the game is deliberately disguised and appears before the children in the form of a game plan (task).

Game actions are the basis of the game. The more diverse the game actions, the more interesting the game itself is for children and the more successfully cognitive and game tasks are solved. In different games, game actions are different in their direction and in relation to the players. This, for example, can be role-playing, guessing riddles, spatial transformations, etc. they are connected with the game design and come from it. Game actions are means of realizing the game idea, but also include actions aimed at fulfilling a didactic task.

Rules of the game. Their content and orientation are determined by the general tasks of shaping the child's personality, cognitive content, game tasks and game actions. The rules contain moral requirements for the relationship of children, for their compliance with the norms of behavior. In a didactic game, the rules are given. With the help of the rules, the teacher controls the game, the processes of cognitive activity, the behavior of children. The rules also influence the solution of the didactic task - imperceptibly limit the actions of children, direct their attention to the implementation.

In modern pedagogy, a didactic game is created by a teacher specifically for educational purposes, when learning proceeds on the basis of a game and didactic task. In the didactic game, the child not only acquires new knowledge, but also generalizes and reinforces them. A didactic game acts simultaneously as a type of game activity and a form of organization of interaction between a teacher and a child. Therein lies its originality.

Thus, the use of didactic games in the work of a teacher contributes both to the development of children's speech activity and to an increase in the effectiveness of correctional work. It must be remembered that the development of the speech of preschoolers in the course of playing activity is an attempt to teach children lightly, joyfully, without coercion.

"Didactic game as a means of education and development

logical thinking of preschool children "

Didactic game as an independent game activity is based on the awareness of this process. Independent play activity is carried out only if the children show interest in the game, its rules and actions, if these rules are learned by them. How long can a child be interested in a game if its rules and content are well known to him? Here is a problem that needs to be solved almost directly in the process of work.

Children love games that are well known, play them with pleasure. This can be confirmed by the folk games of the rules, which children know: “Paints”, “Where we were, we will not say, but what we did, we will show”, “On the contrary”, etc.

In each such game there is an interest in game actions. For example, in the game "Paints" you need to choose a color. Children usually choose their favorite and fabulous colors: gold, silver. Having chosen a color, the child approaches the leader and whispers the name of the paint in his ear. “Jump along the track on one leg,” the driver says to the one who named the paint, which is not among the players. So many fun activities for kids here! That is why children always play such games. The problem of the learning process is that the guys play on their own, so that they always have such games in stock, so that they themselves can organize them as they develop, be not only participants and fans, but also fair judges.

Moving further in the learning process, it is absolutely necessary to complicate the games by supplementing them with an increasing number of rules that would not only contain a technical focus, but add a new color to aesthetics, open figurative concepts of morality, and in the complex did not allow childish interest in the game to fade away.

The subtlety lies in the fact that an adult (whether a teacher or a parent) should not overload the emotional space with his presence, his control of the game should be like the wind that blows the sails in the right direction, and he himself is almost invisible, in his atmosphere, in addition to forming independence, activity of children, trust is established between them and the educator, mutual understanding based on the joint experience that they experienced during the game - this, constituting the essence of pedagogical cooperation, should help in solving the problems of the learning process.

Didactic games are one of the means of comprehensive development of personality.

Didactic game also acts as a means of comprehensive education of the child's personality.

Here are the following opportunities for a didactic game in educating its basic qualities:

Mental education.

The content of didactic games forms in children the correct attitude to the phenomena of social life, nature, objects of the surrounding world, systematizes and deepens knowledge about the Motherland, about people of different professions and nationalities, and an idea of ​​labor activity. Knowledge about the surrounding life is given to children according to a certain system. So, the acquaintance of children with labor takes place in the following sequence: children are first introduced to the content of a certain type of labor (builders, grain growers, vegetable growers, etc.), then - with machines that help people in their work, facilitate labor, with the stages of production in creating the necessary objects, products (building a house, growing bread), after which they reveal the meaning to the children.

With the help of didactic games, children learn to think independently, use the acquired knowledge in various conditions in accordance with the task.

Many didactic games challenge children to rationally use the available knowledge in mental operations: find characteristic features in objects and phenomena of the world around them, compare, group, classify objects according to certain characteristics, draw correct conclusions, generalizations. The activity of children's thinking is the main prerequisite for a conscious attitude to the acquisition of solid, deep knowledge, the establishment of reasonable relations in the team.

Didactic games develop children's speech: the vocabulary is replenished and activated, the correct pronunciation of sounds is formed, coherent speech develops, the ability to correctly express one's thoughts. The didactic tasks of many games are designed in such a way as to teach children to compose simple stories on their own.

In the process of many games, the development of thinking and speech is carried out inextricably linked. When children communicate in the game, solving controversial issues, speech is activated.

Copied from the site of the country of mothers to myself

Need to:
Ball (optional)
Good mood

These games are good because you can play anywhere: in line, on the way home, etc. Children really like it, and at the same time we train speech.

I created a table in Word and entered each game in a separate column. I printed it out and cut it out, I got cards with games. So much more convenient. You don’t walk around with a pile of papers, not knowing which game to play, and it’s not realistic to remember everything. And here it is convenient to carry with you, it takes up little space in your purse. The child himself chooses a card - there is also a surprise moment, what kind of task is there))))

The game "What happens round?"

Throwing the ball to the children in various ways, the teacher asks a question, which the child who caught the ball must answer.
Teacher:
1. What is round?
2. What is long?
3. What is high?
4. What is green?
5. What is cold?
6. What is smooth?
7. What is sweet?
8. What happens in wool?
9. What is prickly?
10. What is spicy?
11. What is easy?
12. What is deep?

* The game "Who was who?"

The teacher, throwing the ball to one of the children, names an object or animal, and the child, returning the ball, answers the question of who (what) the previously named object was:
A chicken - an egg, a horse - a foal, a cow - a calf, an oak - an acorn, a fish - an egg, an apple tree - a seed, a frog - a tadpole, a butterfly - a caterpillar, bread - flour, a wardrobe - a board, a bicycle - iron, a shirt - cloth, shoes - skin, a house with a brick, a strong one with a weak one, etc.

*Game "Say kindly"

The teacher, throwing the ball to the child, calls the first word, and the child, returning the ball, calls the second.
Table - table, key - key.
Hat - hat, squirrel - squirrel.
A book is a booklet, a spoon is a spoon.
A head is a head, a picture is a picture.
Soap - soap, mirror - mirror.
Doll - chrysalis, beetroot - beetroot.
Spit - pigtail, water - water.
Beetle - bug, oak - oak.
Cherry - cherry, tower - tower.
Dress - a dress, an armchair, an armchair.
Feather - feather, glass - glass.
Watches are watches, mustaches are mustaches.

* The game "One - many", "Many - one"

The teacher, throwing the ball to the child, calls the word in the singular, and the child - in the plural (and vice versa). You can use nouns, adjectives, verbs.
House - houses Pencil cases - pencil case
Book - books Leaves - sheet
Tree - trees Cakes - cake
Table - tables Christmas trees - Christmas tree
Chair - chairs Dogs - dog
Window - windows Window - window
Strong - strong Trees - small tree
Phone - phones go - go

*Game "Add a word"

The teacher throws the ball to the child and asks him to add a word to the sentence, putting it in accordance with the genitive, dative, accusative, instrumental, prepositional case.
Natasha draws in green (pencil).
Squirrel jumps on branches (trees).
The boat floats on (river).
Near the school, Vitya saw (Anna).
Ira composed a fairy tale about (chanterelle).

* The game "Choose the word opposite in meaning"

The teacher, throwing the ball, asks to name the word opposite in meaning to the given one. You can use nouns, adjectives, verbs (singular and plural), adverbs (also on the material of phrases).
For example, day - night, laughs loudly - cries softly, lightly - hard, black dress - white dress, etc.

The game "Who moves how?"

The teacher, throwing the ball to the child, asks a question, and the child, returning the ball, must answer the question.
Teacher: Children:
Birds fly, butterflies, beetles, flies ...
Swim fish, dolphins, whales ...
Snakes, caterpillars, worms crawl...
Jumping Hares, grasshoppers, toads ... etc.

* The game "Who does what?"

Throwing the ball to the child, the teacher names the profession, and the child, returning the ball, must name the verb denoting what the person of the named profession does.
Teacher - student: builder - builds, cook - cooks, porter - wears, worker - works, artist - draws, photographer - photographs, seller - sells, hunter - hunts, hairdresser - cuts, painter - paints, doctor - heals, teacher - teaches, the laundress - erases, the pianist - plays, the shepherd - grazes, etc.

* Game "Hot - cold"

The teacher, throwing the ball to the child, pronounces one adjective, and the child, returning the ball, calls another - with the opposite meaning. You can invite children to make sentences with words.

* Game "Animals and their cubs"

Throwing the ball to the child, the teacher names an animal, and the child, returning the ball to the teacher, names the cub of this animal.

A tiger has a cub a bear has a bear cub a cow has a calf
a lion has a lion cub a camel has a camel a horse has a foal
at the elephant - the baby elephant at the wolf - the wolf cub at the pig - the piglet
at a deer - a deer at a hare - a hare at a sheep - a lamb
at the moose - the calf at the rabbit - the rabbit at the chicken - the chicken
at the fox - the fox at the squirrel - the squirrel at the dog - the puppy

* The game "Who is talking"

The teacher alternately throws the ball to the children, naming the animals. Children, returning the ball, must answer how this or that animal gives a voice.
Teacher: Children:
cow mooing
Tiger growls
The snake hisses
mosquito squeaks
dog barking
wolf howling
The duck quacks, etc.

* Game "Whose house?"

Throwing the ball to each child in turn, the teacher asks a question, and the child, returning the ball, answers.
Teacher:
Who lives in a hollow? Who lives in a birdhouse? Who lives in the nest? Who lives in a booth? Who lives in the hive? Who lives in a hole? Who lives in the lair? Who lives in a den?

* Game "Sound chain"

Teacher: We will connect a chain of words. The ball will not give a point.
The teacher says the first word and passes the ball to the child. The ball is then passed from child to child. The final sound of the previous word is the beginning of the next.
For example: spring-bus-elephant…

* The game "Syllable and syllable - and there will be a word - we will play the game again"

Option 1. The teacher says to the children: I will say the first part of the word, and you will say the second:
sa-har, sa-ni. Then the teacher alternately throws the ball to the children and says the first
syllable, children catch and throw back, naming the whole word.

* Game "Throw the ball and name the animals"

Depending on the theme of the game, options are possible: name fruits, vegetables, berries, etc.
Option 1.
The teacher names a generalized concept and throws the ball to each child in turn. The child, returning the ball to the teacher, must name the objects related to this generalizing concept.
General concepts: vegetables, fruits, berries, trees, domestic animals, wild animals, migratory birds, wintering birds, furniture, dishes, clothes, shoes, toys, tools, transport.
Option 2.
The teacher calls specific concepts, and the children - generalizing words.
Teacher: cucumber, onion, turnip, and children - vegetables.

Game "Catch the word"

An adult calls the child words. The child must
clap your hands if you hear a word that is different from the rest.

House, house, house, treasure, house.
Mouth, mouth, sandwich, mouth, mouth.
Winter, winter, summer, winter, winter.
Snow, snow, snowfall, snow, snow.
Bunny, bunny, bunny, bunny,
wolf cub.

Antonyms

Day Night;
big small;
black White;
good bad;
heavy - light;
cheerful - sad;
bitter - sweet;
hot Cold;
dirty - clean;
healthy - sick;
short - long;
speak - be silent;
remember - forget

Antonyms

Wet - dry;
new - old;
sharp - blunt;
smart - stupid;
wide narrow;
close - distant;
fast - slow;
high Low;
full - empty;
thin - thick;
open close
loud quiet;
many - small;
right left; difficult - easy

Game "Catch the word"

Leaf, leaf, leaf, whistle, leaf.
Sea, sea, sea, grief, sea.
Face, face, egg, face, face.

Frame, frame, lama, frame, frame, Roma.
Fluff, fluff, cock, fluff, fluff, fluff, fluff.
Bump, bump, bear, bump.

Spit, braid, goat, braid.
Bangs, bangs, lye, bangs.

Silk, silk, silk, silk.
Stock, stock, stock, stack, stock, stock.

ANTONYMS

Brother - sister;
boy - girl;
mother, father;
man Woman;
grandfather grandmother
enter exit
sorrow - happiness
city ​​- village
good evil
joy - sadness
above under
start - end
smile - tears
youth - old age
true False
straight - curved
deep - shallow
useful - harmful

ANTONYMS

Weak - strong
bold - cowardly
throw - catch
take - give
lie down - get up
to freeze - to warm up
buy - sell
help - hinder
lose - find
break - build
laugh - laugh
inside Outside
in front - behind
top - bottom
affectionately - rudely
early late

ANTONYMS

Winter summer
spring - autumn
friend - enemy
heat - cold
breakfast - dinner
peace is war
son daughter
morning evening
descent-ascent
same - different
full - hungry

ANTONYMS

child - adult
east - west
North South
Sunrise Sunset
light - darkness
meeting - parting
exit - entry
lazy - industrious
neat - slovenly
dexterous - clumsy

ANTONYMS

Rough - smooth
bright - dim
warm - cool
move away - approach
raise - lower
cloudy - clear
first - last
fresh - salty
ugly - beautiful
fragile - strong
frequent - rare

Say the opposite

Take a lot - give a little;
Cheerful grandfather - sad grandmother;
The younger brother is the elder sister;
early morning - late evening;
noisy city - quiet village

Game "One - many"

House - houses, chair - chairs,
brother - brothers
son - sons
stack - stack,
place - places
sea ​​- seas
forest - forests,
meadow - meadows,
eye - eyes
stake - stakes,
friend - friends

Game "One - many"

Bunny - bunnies
Teddy bear - cubs,
chicken - chickens
Duckling - ducklings,
Piglet - piglets,
Lamb - lambs
Foal - foals
Calf - calves

Game "One - many"

Nest - nests,
letter, letters
Ring - rings,
Day - days
Stump - stump
Resident - residents
Messenger - messengers
Cucumber - cucumbers
Ear - ears
Metro, metro
Cocoa, cocoa

Game "One - many"

coat - coat,
cockatoo - cockatoo
Coffee - coffee,
Piano - piano,
Trousers - trousers,
Jeans - jeans,
Scissors - scissors,
flakes - flakes
Eskimo - Eskimo
Cafe - cafe,
Necklace - necklace

Game "Many-one"

Can also play reverse game: adult
calls the plural, and the child - the singular.
It is very useful for a child to train parenting education.
plural case: “We had one hare, but there were many -
... hares", "We had one popsicle, there were a lot - ... popsicles", etc.

The game "He, she, it, they"

Rules of the game: the driver throws the ball to the child, naming the word

The sun
- House..
- He.
- Cat.
- She.
- It.
- Cars.
- They. Rules of the game: the driver throws the ball to the child, naming the word
(noun), the child returns the ball, naming the pronoun,
suitable for this word: he, she, it, they.

Dog
running.
- He
running.
- Cherry sings.
- She'll sing.
- The egg is rolling.
- It rolls
The chairs are standing.
- They are standing.

"Say kindly"

Daughter, daughter, daughter
Son, son, son
daddy, daddy, daddy
Grandfather - grandfather, grandfather
Grandmother - grandmother
Sister - sister
grandson - granddaughter
Granddaughter - granddaughter
Brother - brother

"Say kindly"

Game progress: ask the child to complete the sentences with the word that makes sense.

Start the phrase, and the child will finish.
The plate is clean, and the plate is ... (clean).
The teapot is beautiful, and the teapot is ... (pretty).
The pan is round, and the pan is ... (round).
The knife is sharp, and the knife is ... (sharp).
The soup is delicious, and the soup is ... (delicious).
Fish salad is delicious, and potato salad is ... (tastier).
The tomato soup is spicy, and the gravy is ... (spicier).
The plate is beautiful, and the dish is ... (more beautiful).

Game "Give me a word"

The magpie has white sides, so it is called ... white-sided.
The titmouse has a yellow breast, ... yellow-breasted.
The woodpecker has a long beak, ... a long beak.
The bullfinch has a red chest, ... red-breasted.
The sparrow has thin paws, ... thin-pawed.

Game "Give me a word"

There is only one answer
Some know, some don't
Salt is in (salt shaker)
The bread is in (breadbasket)
Sugar is in (sugar bowl)
The oil is in the (butter dish)
Salad lies in (salad bowl)
The herring lies in (the herring)
And in the dining room, and in the kitchen, in the restaurant - and everywhere:
If boiled - then in a saucepan, fried - on ... (frying pan).

The game "What are they for?"

Spoon - to eat soup;
Knife - …
Plate - …
Frying pan - …
Fork - …
A cup - …
Pan - …
Kettle - …

Didactic game "What, what?"

Purpose: to learn to form adjectives from nouns.
Material: ball.
Garden and apple. Apple orchard.
Garden and pear. Pear garden.
Pear and jam. Pear jam.
Peach and juice. Peach juice.
Pomegranate and juice. Pomegranate juice.
Apple and pie. Apple pie.
Apple and puree. Applesauce.
Pineapple and jelly. Pineapple jelly.

Didactic game "Find out by description"

Purpose: to learn to make descriptive riddles about berries, fruits.
Ask the children to independently compose a descriptive riddle about berries or fruits: “Oval, hard, yellow, sour, put in tea” (Lemon).

Didactic game "My favorite fruit (berry)"
Purpose: to teach to compose descriptive stories about berries, fruits.
Invite the children to make descriptive stories about fruits and berries according to the plan:
What's this?
Where does it grow?
Appearance.
What does it taste like?
What is prepared from it?

Material: the text of the poem.
Somehow early at times it suddenly started to rain ... mushroom.
And from the house at the same moment went to the forest ... a mushroom picker.
To bring the catch, I took a basket for ... mushrooms.
For a long time he walked into the wilderness of the forest - he was looking for a clearing there ... mushroom.
Suddenly, under the Christmas tree on a hummock, he sees a small ... mushroom.
And our lucky ... mushroom picker was delighted in an instant.
How can he not have fun if here in the ground ... mycelium!
He began to look under the trees, under the birches and oaks,
Collect all edible ... mushrooms in your basket.
And when he collected a lot of them, he went home,
And he dreamed all the way how he would cook soup ... mushroom.
He collected a lot of mushrooms, and mushrooms, and fungi,
And for those who search for a long time, they will come across ... a mushroom!
(T. Kulakova)

Didactic game "Whose, whose, whose?"

Purpose: to form the ability to form possessive adjectives.
Footprint (whose?) - fox, wolf ....
Ears (whose?) - fox, wolf ....
Head (whose?) - fox, wolf ....

Didactic game "Who was who"

Purpose: to expand and activate vocabulary. Learn to form the form of the instrumental case of nouns. Fix the name of the baby animals.
Material: subject pictures depicting adult domestic animals and their cubs.
- Who was the bull? - The bull was a calf.
- Who was the dog? - The dog was a puppy.
- Who was the goat? - The goat was a kid
Etc.

Didactic game "Guess who it is?"

Purpose: to teach to select an object for action.
(The adult makes a riddle, and the child guesses it.)

Guards, gnaws, barks? - ....
Grunts, digs? - ....
Neighing, running, jumping? - ....
Meows, laps, scratches? - ....
Mooing, chewing, walking? - ....
(Then the child makes similar riddles.)

Material: object pictures of migratory birds, ball. The adult throws the ball and says the word.
Singing Singing
Twitter Twitter
Flies away
Feeding Nursing
Floating Floating
screaming screaming
starving starving

Material: ball.
Birch. Birch, birch, birch, boletus.
Aspen. Aspen, aspen, boletus.
Oak. Oak, oak, oak, club.
Rowan. Rowan, mountain ash, mountain ash.
Maple. Maple, maple.
Pine. Pine, pine, pine.
Spruce. Christmas tree, Christmas tree, spruce forest, spruce.

Didactic game "Related words"


Forest (what?) - spruce, pine, cedar ....
Cone (what?) - spruce ....
Needles (what?) - spruce ....

Didactic game "Name what"

The wardrobe is made of wood, which means it is wooden.
The bed is made of iron, ....
The sofa is made of leather, ....
The chair is made of plastic, ....
Rubber boots - rubber boots.
Wool hat - wool hat.
Leather gloves - leather ....

Didactic game "What is this dish?"

Which soup of ... (beans, peas, fish, chicken, beets, mushrooms, vegetables)?
What kind of porridge from ... (millet, oatmeal, semolina ...)?
What jam from ... (apples, plums, apricots, raspberries ...)?
What juice from ... (carrot, pear, orange ...)?
What kind of dishes can be ... (glass, metal, ceramic, porcelain, clay, plastic)? Give examples. Why is she called that? (Glass - made of glass.)

Didactic game "Pick up related words"

Purpose: to exercise in the formation of related words.
Snow - snowball, snowflake, snowy, Snow Maiden, snowman ...
Winter - winter, winter, winter, winter hut ....
Frost - frosty, freeze, freeze ....
Ice - icebreaker, ice floe, ice, glacier, ice ....

Didactic game "Form words"

Material: ball.
Iron nail. Iron nail.
Wooden board. Wooden plank.
Metal scissors. Metal scissors.
Rubber boots. Rubber boots.
Leather gloves. Leather gloves.
Paper napkin. Paper napkin.
Clay pot. Clay pot.
Glass glass. Glass cup.
Plastic bottle. Plastic bottle.

Didactic game "Finish the sentence"

Purpose: to consolidate the ability of children to make sentences using the union in order to. Develop imagination.
Material: plot picture "Christmas tree holiday", ball.
Mom took out a box of Christmas decorations in order to ... (dress the Christmas tree, decorate the room).
We decorated the Christmas tree for...
Santa Claus came to the holiday in order to ...
The girls put on snowflake costumes in order to ...
The Snowman came to our holiday in order to ...

Didactic game "Name the toy"

Purpose: to exercise in the formation of relative adjectives.
Wooden toy (what?) - wooden (matryoshka, pipe)
Clay toy (what?) - clay (whistle)
Ceramic toy (what?) - ceramic (doll)

Didactic game "Who needs what"

Purpose: to exercise in the use of the dative case of nouns.
Hockey player needs a stick
Skates are needed - ... for a skater
Sledges are needed - ... to the luger
Skis are needed - ... for a skier
The puck is needed - .... hockey player

Didactic game "Say one word"

Material: ball.
The magpie has white sides, so it is called ... (white-sided).
The titmouse has a yellow chest, so it is called ... (yellow-breasted).
The bullfinch has a red chest, so it is called ... (...).
The woodpecker has a red head, so it is called ... (...).
The crow has black wings, so it is called ... (...).
The woodpecker has a sharp beak, so it is called ... (...).
The owl has a big head, so it is called ... (...).
The waxwing has a sonorous voice, so it is called ... (...).
The woodpecker has a long beak, so it is called ... (...).
The magpie has a long tail, so it is called ... (...).
The owl has large wings, so it is called ... (...).

Didactic game "Add a word - enemy"

Purpose: to exercise children in the use of antonyms. Promote understanding and memorization of proverbs.
Material: ball.
The native side is the mother, and the alien side ... (stepmother).
It breathes warmth from the Motherland, and from a foreign land ... (cold).
The dog barks at the brave, but bites ... (cowardly).
A bad world is better than a good one ... (quarrels).
Peace builds, and war ... (destroys).
A person gets sick from laziness, but from work ... (gets healthy).

Didactic game "Form words"

Material: ball.
A soldier loves his country. Loving soldier.
The border guard guards the border. Protective border guard.
A sailor fights at sea. Fighting sailor.
An infantryman fights for the Motherland. Fighting infantryman.
The tanker wins the battle. Winning tanker.
Citizens live in Russia. living citizens.

Didactic game "Finish the sentence"

Material: ball.
Wool jacket. He (what?) - Woolen.
Silk dress. It …
Jersey T-shirt. She …
Leather jacket. She …
Fur coat. She …
Grandma coat. It …
Clothes for the street. She…
Rubber boots. They …
Chintz scarf. She …
Sundress for summer. He …
Cloak for spring. He …
T-shirt for children. She …
Pants for Men. They…

Didactic game "Whose, whose, whose, whose?"

Head (whose?) - lion
Tail (whose?) - lion
Torso (whose?) - lion
Ears (whose?) - lion's.

Didactic game "Count the animals"

One walrus, two walruses, ... five walruses.
One seal, ... five seals.
One dolphin, two dolphins… five dolphins, etc.

Didactic game "Form words"

Material: ball.
Field of cornflowers. - Cornflower field.
The smell of the meadow. - Meadow smell.
Rose oil. - Rose oil.
Poppy seeds. - Poppy seeds.
Aroma of flowers. - Floral scent.
Bouquet of lilies of the valley. - Lily of the valley bouquet.

"Who has.."

Who has paws? - A dog, a cat.
Who has hooves? - A cow, a pig, a goat, a horse.
Who has horns? Who has wool? Who has a mane?
Who has a piglet? Who has an udder?

"Suggest the word"

The children have cheerful faces, they are now (how?) ... (fun).
They have loud voices, they talk (how?) ... (loudly).
Katya has a ringing laugh, she laughs (how?) ... (loudly).
Masha has fast legs, she runs (how?) ... (quickly).
The sled is heavy, to carry them (how?) ... (hard).
Boots are warm, walk in them (how?) ... (warm).

Card file of didactic games

1. Didactic game "Find the mistake"

Game progress: The teacher shows a toy and names a deliberately wrong action that this animal allegedly performs. Children must answer whether this is correct or not, and then list the actions that this animal can actually perform. For example, “The dog is reading. Can a dog read? Children answer: "No." What can a dog do? Children list. Then other animals are named.

2. Didactic game "Tell the word"

Objectives: to teach clearly to pronounce polysyllabic words loudly, to develop auditory attention.

Game progress: The teacher says a phrase, but does not finish the syllable in the last word. Children must complete this word.

Ra-ra-ra - the game begins ....

Ry-ry-ry - the boy has a sha ...

Ro-ro-ro - we have a new w...

Ru-ru-ru - we continue to play ..

Re-re-re - there is a house on th...

Ri-ri-ri - snow on the branches ...

Ar-ar-ar - our self is boiling ....

Ry-ry-ry - he has many children ...

3. Didactic game "It happens or not"

Objectives: to teach to notice inconsistency in judgments, to develop logical thinking.

Game progress: The teacher explains the rules of the game:

● I will tell a story in which you should notice something that does not happen. “In the summer, when the sun was shining brightly, the guys and I went for a walk. We made a snowman out of snow and started sledding.” "Spring has come. All the birds have flown to warmer climes. The bear climbed into his lair and decided to sleep through the whole spring ... "

4. Didactic game "What time of year?"

Objectives: to teach to correlate the description of nature in poetry or prose with a certain time of the year; develop auditory attention, speed of thinking.

Game progress: Children sit on a bench. The teacher asks the question “When does this happen?” and reads a text or a riddle about the different seasons.

5. Didactic game "Where can I do what?"

Goals: activation in speech of verbs used in a certain situation.

Game progress: The teacher asks questions, the children answer them.

What can you do in the forest? (Walk; pick berries, mushrooms; hunt; listen to birdsong; relax). What can you do on the river? What are they doing in the hospital?

6. Didactic game "What, what, what?"

Objectives: to teach to select definitions that correspond to a given example, phenomenon; activate previously learned words.

Game progress: The teacher calls a word, and the players take turns calling as many features as possible that correspond to this subject. Squirrel - red, nimble, big, small, beautiful ....

Coat - warm, winter, new, old ....

Mom is kind, affectionate, gentle, beloved, dear ...

House - wooden, stone, new, panel ...

7. Didactic game "Finish the sentence"

Objectives: to learn to complete sentences with a word of the opposite meaning, to develop attention. Game progress: The teacher starts the sentence, and the children finish it, they only say words with the opposite meaning.

Sugar is sweet. and pepper is... (bitter).

In summer, the leaves are green, and in autumn .... (yellow).

The road is wide, and the path .... (narrow).

8. Didactic game "Find out whose sheet"

Objectives: to teach to recognize a plant by a leaf (name a plant by a leaf and find it in nature), develop attention.

Game progress: On a walk, collect fallen leaves from trees, shrubs. Show the children, offer to find out from which tree and find similarities with not fallen leaves.

9. Didactic game "Guess what kind of plant"

Objectives: to teach to describe an object and recognize it by description, to develop memory, attention.

Game progress: The teacher invites one child to describe a plant or make a riddle about it. Other children have to guess what kind of plant it is.

10. Didactic game "Who am I?"

Objectives: to learn to name a plant, to develop memory, attention.

Game progress: The teacher quickly points to the plant. The one who first names the plant and its shape (tree, shrub, herbaceous plant) gets a token.

11. Didactic game "Who has who"

Objectives: to consolidate knowledge about animals, develop attention, memory.

Game progress: The teacher calls the animal, and the children call the cub in the singular and plural. The child who correctly names the cub receives a token.

12. Didactic game "Who (what) flies?"

Objectives: to consolidate knowledge about animals, insects, birds, develop attention, memory.

Game progress: Children stand in a circle. The selected child names some object or animal, and raises both hands up and says: "Flies." When an object that flies is called, all children raise both hands up and say “Flies”, if not, do not raise their hands. If one of the children makes a mistake, he leaves the game.

13. Didactic game "What kind of insect?"

Objectives: to clarify and expand ideas about the life of insects in the fall, to teach how to describe insects according to characteristic features, to cultivate a caring attitude towards all living things, to develop attention.

Game progress: Children are divided into 2 subgroups. One subgroup describes the insect, and the other must guess who it is. You can use riddles. Then another subgroup asks their questions.

14. Didactic game "Hide and Seek"

Objectives: to learn to find a tree according to the description, to consolidate the ability to use prepositions in speech: for, about, in front of, near, because of, between, on; develop auditory attention.

Game progress: On the instructions of the teacher, some of the children hide behind trees and bushes. The leader, according to the instructions of the teacher, is looking for (find who is hiding behind a tall tree, low, thick, thin).

15. Didactic game "Who will name more actions?"

Objectives: to learn to select verbs denoting actions, to develop memory, attention.

Game progress: The teacher asks questions, the children answer with verbs. For each correct answer, the children receive a token.

● What can be done with flowers? (tear, sniff, watch, water, give, plant)

● What does a janitor do? (sweeps, cleans, waters, cleans the paths from snow.

16. Didactic game "What happens?"

Objectives: to teach to classify objects by color, shape, quality, material, to compare, contrast, select as many items as possible that fit this definition; develop attention.

Game progress: Tell what happens:

green - cucumber, crocodile, leaf, apple, dress, tree ....

wide - river, road, tape, street ...

The one with the most words wins.

17. Didactic game "What kind of bird is this?"

Objectives: to clarify and expand ideas about the life of birds in the fall, to teach how to describe birds according to their characteristic features; develop memory; cultivate a caring attitude towards birds.

Game progress: Children are divided into 2 subgroups. Children of one subgroup describe the bird, and the other one must guess what kind of bird it is. You can use riddles. Then another subgroup asks their questions.

18. Didactic game "Guess, we will guess"

Objectives: to consolidate knowledge about the plants of the garden and garden; the ability to name their signs, describe and find them according to the description, develop attention.

Game progress: Children describe any plant in the following order: shape, color, taste. The driver from the description should recognize the plant.

19. Didactic game "It happens - it doesn't happen" (with a ball)

Objectives: to develop memory, attention, thinking, speed of reaction.

Game progress: The teacher pronounces phrases and throws the ball, and the children must quickly answer.

Snow in winter ... (occurs) Frost in summer ... (does not happen)

Hoarfrost in summer ... (does not happen) drops in summer ... (does not happen)

20. Didactic game "Third extra" (plants)

Objectives: to consolidate children's knowledge about the diversity of plants, develop memory, speed of reaction.

Game progress: The teacher names 3 plants (trees and shrubs), one of which is “extra”. For example, maple, linden, lilac. Children must determine which of them is “extra” and clap their hands.

(Maple, linden - trees, lilac - shrub)

21. Didactic game "Riddle game"

Objectives: to expand the stock of nouns in the active vocabulary.

Game progress: Children sit on a bench. The teacher makes riddles. The child who guesses the riddle comes out and guesses the riddle himself. For guessing the riddle, he receives one chip. The one with the most chips wins.

22. Didactic game "Do you know ..."

Objectives: to enrich the vocabulary of children with the names of animals, to consolidate knowledge of models, to develop memory, attention.

Game progress: You need to prepare the chips in advance. The teacher lays out in the first row - images of animals, in the second - birds, in the third - fish, in the fourth - insects. The players alternately call the animals first, then the birds, etc. And lay out the chip in a row with the correct answer. The one with the most chips wins.

23. Didactic game "When does it happen?"

Objectives: to consolidate children's knowledge of the parts of the day, to develop speech, memory.

Game progress: The teacher lays out pictures depicting the life of children in kindergarten: morning exercises, breakfast, classes, etc. Children choose any picture for themselves, consider it. On the word “morning”, all children raise a picture associated with the morning and explain their choice. Then day, evening, night. For each correct answer, the children receive a token.

24. Didactic game "And then what?"

Objectives: to consolidate the knowledge of children about the parts of the day, about the activities of children at different times of the day; develop speech, memory.

Game progress: Children sit in a semicircle. The teacher explains the rules of the game:

● Remember, we talked about what we do in kindergarten throughout the day? And now let's play and find out if you remember everything. We will talk about that in order. What do we do in kindergarten in the morning. Whoever makes a mistake will sit on the last chair, and everyone else will move.

You can introduce such a game moment: the teacher sings the song “I have a pebble. To whom to give? To whom to give? He will answer."

The teacher begins: “We came to kindergarten. Played in the field. What happened next? Passes a pebble to one of the players. He replies: “We did gymnastics” - “And then?” Passes the pebble to another child.

The game continues until the children name the last one - going home.

Note. It is advisable to use a pebble or other object, since it is not the one who wants to answer, but the one who gets it. This forces all children to be attentive and ready to respond.

25. Didactic game "When do you do it?"

Purpose: to consolidate cultural and hygienic skills and knowledge of the parts of the day, to develop attention, memory, speech.

Game progress: The teacher names one child. Then he imitates some action, for example, washing his hands, brushing his teeth, brushing his shoes, combing his hair, etc., and asks: “When do you do this?” if the child answers that he brushes his teeth in the morning, the children correct: "In the morning and in the evening." One of the children can be the leader.

26. Didactic game "Select the word"

Objectives: to teach children to clearly pronounce polysyllabic words loudly, to develop auditory attention.

Game progress: The teacher pronounces the words and invites the children to clap their hands when they hear words that have the sound “z” (mosquito song). (Bunny, mouse, cat, castle, goat, car, book, call)

The teacher should pronounce the words slowly, pause after each word so that the children can think.

27. Didactic game "Tree, shrub, flower"

Objectives: to consolidate knowledge of plants, expand the horizons of children, develop speech, memory.

Game progress: The leader pronounces the words "Tree, shrub, flower ..." and walks around the children. Stopping, he points to the child and counts to three, the child must quickly name what the leader stopped on. If the child did not have time or called incorrectly, he is out of the game. The game continues until one player remains.

28. Didactic game "Where what grows?"

Objectives: to teach to understand the processes occurring in nature; give an idea of ​​the purpose of plants; show the dependence of all life on earth on the state of the vegetation cover; develop speech.

Game progress: The teacher names different plants and shrubs, and the children choose only those that grow with us. If children grow up, they clap their hands or jump in one place (you can choose any movement), if not, they are silent.

Apple tree, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry, sweet cherry, lemon, orange, linden, maple, baobab, tangerine.

If the children did well, you can enumerate the trees faster:

plum, aspen, chestnut, coffee. Rowan, plane tree. Oak, cypress \. Cherry plum, poplar, pine.

At the end of the game, a result is summed up who knows the trees the most.

29. Didactic game "Who will be who (what)?"

Purpose: to develop speech activity, thinking.

Game progress: Children answer the question of an adult: “Who will be (or what will be) ... an egg, a chicken, a boy, an acorn, a seed, an egg, a caterpillar, flour, iron, brick, fabric, etc.?”. If the children come up with several options, for example, from an egg - a chicken, a duckling, a chick, a crocodile. Then they get additional forfeits.

Or the teacher asks: “Who was the chick (egg), bread (flour), car (metal) before.

30. Didactic game "Summer or autumn"

Purpose: to consolidate knowledge of the signs of autumn, differentiating them from the signs of summer; develop memory, speech; dexterity education.

Game progress:

The teacher and children stand in a circle.

Educator. If the leaves turn yellow, this is ... (and throws the ball to one of the children. The child catches the ball and says, throwing it back to the teacher: “Autumn”).

Educator. If the birds fly away - this is .... Etc.

31. Didactic game "Be careful"

Purpose: differentiation of winter and summer clothes; develop auditory attention, speech hearing; increase in vocabulary.

Listen carefully to the verses about clothes, so that later you can list all the names that will be found in these verses. Name summer first. And then winter.

32. Didactic game "Take - do not take"

Purpose: differentiation of forest and garden berries; increase in vocabulary on the topic "Berries"; develop auditory attention.

Game progress: Children stand in a circle. The teacher explains that he will pronounce the name of forest and garden berries. If the children hear the name of a wild berry, they should sit down, and if they hear the name of a garden berry, stretch, raising their hands up.

Strawberries, blackberries, gooseberries, cranberries, red currants, strawberries, black currants, cranberries, raspberries.

33. Didactic game "What is planted in the garden?"

Purpose: to teach to classify objects according to certain characteristics (according to the place of their growth, according to their application); develop the speed of thinking,

auditory attention.

Game progress: Children, do you know what they plant in the garden? Let's play this game: I will name different objects, and you listen carefully. If I name what is planted in the garden, you will answer “Yes”, but if what does not grow in the garden, you will say “No”. Whoever makes a mistake is out of the game.

● Carrot (yes), cucumber (yes), plum (no), beetroot (yes), etc.

34. Didactic game "Who will collect sooner?"

Purpose: to teach children to group vegetables and fruits; to cultivate the speed of reaction to the words of the educator, endurance and discipline.

Game progress: Children are divided into two teams: "Gardeners" and "Gardeners". On the ground are dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collected first raises the basket up and is considered the winner.

35. Didactic game "Who needs what?"

Purpose: to exercise in the classification of objects, the ability to name things necessary for people of a certain profession; develop attention.

Educator: - Let's remember what people of different professions need to work. I will name the profession, and you will say what he needs for work.

The teacher names the profession, the children say what is needed for work. And then in the second part of the game, the teacher names the subject, and the children say what profession it can be useful for.

36. Didactic game "Make no mistake"

Purpose: to consolidate the knowledge of children about different sports, to develop resourcefulness, ingenuity, attention; cultivate a desire to play sports.

Game progress: The teacher lays out cut pictures depicting various sports: football, hockey, volleyball, gymnastics, rowing. In the middle of the picture is an athlete, you need to pick up everything he needs for the game.

According to this principle, you can make a game in which children will select tools for various professions. For example, a builder: he needs tools - a shovel, a trowel, a paint brush, a bucket; machines that facilitate the builder's work - a crane, an excavator, a dump truck, etc. In the pictures - people of those professions that children are introduced to throughout the year: a cook, a janitor, a postman, a salesman, a doctor, a teacher, a tractor driver, a mechanic, etc. they select images of the objects of their labor. The correctness of the execution is controlled by the picture itself: from small pictures, a large, whole one should turn out.

37. Didactic game "Guess it!"

Purpose: to teach to describe an object without looking at it, to highlight essential features in it, to recognize the object from the description; develop memory, speech.

Game progress: At the signal of the teacher, the child who received the chip gets up and makes a description of any object from memory, and then passes the chip to the one who will guess. Having guessed, the child describes his object, passes the chip to the next, etc.

38. Didactic game "Finish the sentence"

39. Didactic game "Where is what lies?"

Purpose: to teach to distinguish words with a given sound from a group of words, from a speech stream; fix the correct pronunciation of certain sounds in words; develop attention.

Game progress: The teacher names the object and invites the children to answer where it can be put. For instance:

- “Mom brought bread and put it in ... (bread box).

● Masha poured sugar... Where to? (to the sugar bowl)

● Vova washed his hands and put the soap...Where? (Into the soap dish)

40. Didactic game "Catch up with your shadow"

Purpose: to introduce the concept of light and shadow; develop speech.

Game progress: Educator: Who will guess the riddle?

I go - she goes

I stand - she stands,

Run, she runs. Shadow

On a sunny day, if you stand with your face, back or side to the sun, then a dark spot will appear on the ground, this is your reflection, it is called a shadow. The sun sends its rays to the earth, they spread in all directions. Standing in the light, you block the path of the sun's rays, they illuminate you, but your shadow falls on the ground. Where else is there a shadow? What does it look like? Get the shadow. Dance with the shadow.

41. Didactic game "Finish the sentence"

Purpose: to learn to complete sentences with a word of the opposite meaning; develop memory, speech.

Game progress: The teacher starts the sentence, and the children finish it, they only say words that are opposite in meaning.

Sugar is sweet, and pepper is .... (bitter)

Leaves are green in summer and green in autumn. (yellow)

The road is wide and the path is... (narrow)

The ice is thin, and the trunk is ... (thick)

42. Didactic game "Who has what color?"

Purpose: to teach children to recognize colors, to consolidate the ability to identify objects by color, to develop speech, attention.

Game progress: The teacher shows, for example, a green square of paper. Children do not name a color, but an object of the same color: grass, sweater, hat, etc.

43. Didactic game "What subject"

Purpose: to teach to classify objects according to a certain attribute (size, color, shape), to consolidate children's knowledge about the size of objects; develop speed of thought.

Game progress: Children sit in a circle. The teacher says:

● Children, the objects that surround us are of different sizes: large, small, long, short, low, high, wide, narrow. In the classroom and on walks, we saw many objects of different sizes. Now I will name one word, and you will list what objects can be called in one word.

In the hands of the teacher is a pebble. He gives it to the child who has to answer.

● Long, - the teacher says and passes the pebble to the neighbor.

● A dress, a rope, a day, a fur coat, - children remember.

● Wide, - the teacher offers the next word.

Children call: road, street, river, tape, etc.

The game is also conducted with the aim of improving the ability of children to classify objects by color, shape. The teacher says:

● Red.

Children take turns answering: a berry, a ball, a flag, an asterisk, a car, etc.

Round (ball, sun, apple, wheel, etc.)

44. Didactic game "What can animals do?"

Purpose: to teach to create a wide variety of word combinations; expand in the mind the semantic content of the word; develop memory.

Game progress: Children turn into "animals". Everyone should tell what he can do, what he eats, how he moves. The one who told correctly receives a picture with the image of an animal.

● I am a red squirrel. I jump from branch to branch. I make supplies for the winter: I collect nuts, dry mushrooms.

● I am a dog, cat, bear, fish, etc.

45. Didactic game "Think of another word"

Purpose: to expand vocabulary; develop attention.

Game progress: The teacher says “Come up with another, similar word from one word. You can say: a bottle of milk, but you can say a milk bottle. Cranberry jelly (cranberry jelly); vegetable soup (vegetable soup); mashed potatoes (mashed potatoes).

46. ​​Didactic game "Pick up similar words"

Purpose: to teach children to clearly pronounce polysyllabic words loudly; develop memory attention.

Game progress: The teacher pronounces words similar in sound: a spoon - a cat, ears - guns. Then he pronounces one word and invites the children to choose others that are similar in sound to him: spoon (cat, leg, window), cannon (fly, drying, cuckoo), bunny (boy, finger), etc.

47. Didactic game "Who will remember more?"

Purpose: to enrich the vocabulary of children with verbs denoting the actions of objects; develop memory, speech.

Game progress: Carlson asks to look at the pictures and tell what they are doing, what else they can do.

Blizzard - sweeps, vyuzhit, purzhit.

Rain - pours, drizzles, drips, drips, starts, whips, ...

Crow - flies, croaks, sits, eats, sits down, drinks, viet, etc.

48. Didactic game "What else are they talking about?"

Purpose: to consolidate and clarify the meaning of polysemantic words; to cultivate a sensitive attitude to the compatibility of words in meaning, to develop speech.

Game progress: Tell Carlson what else can be said like this:

It's raining: it's snowing, winter, boy, dog, smoke.

Playing - girl, radio, ...

Bitter - pepper, medicine, etc.

49. Didactic game "Think up yourself"

Purpose: to teach to see in various objects possible substitutes for other objects suitable for a particular game; to form the ability to use the same object as a substitute for other objects and vice versa; develop speech, imagination.

Game progress: The teacher suggests that each child choose one object (a cube, a cone, a leaf, a pebble, a strip of paper, a lid) and dream up: “How can I play with these objects?” Each child names an object, what it looks like and how you can play with it.

50. Didactic game "Who hears what?"

Purpose: to teach children to designate and name sounds with a word (ringing, rustling, playing, cracking, etc.); cultivate auditory attention; develop ingenuity, endurance.

Game progress: There are various objects on the teacher's table, during the action of which a sound is made: a bell rings; the rustle of a book being leafed through; a pipe plays, a piano sounds, a harp, etc., that is, everything that sounds in a group can be used in the game.

One child is invited behind the screen, who plays there, for example, on a pipe. The children, having heard the sound, guess, and the one who played comes out from behind the screen with a pipe in his hands. The guys are convinced that they are not mistaken. Another child, chosen by the first participant in the game, will play with another instrument. For example, he leafs through a book. Children guess. If it is difficult to immediately answer, the teacher asks to repeat the action, and listen to all the players more carefully. “The book is leafing through, the leaves are rustling,” the children guess. The player comes out from behind the screen and shows how he acted.

This game can also be played while walking. The teacher draws the attention of the children to the sounds: the tractor is working, the birds are singing, the car is honking, the leaves are rustling, etc.

Julia Gavryukova

To reveal the creative potential of each child, in my work I am guided by techniques and TRIZ technologies. This versatile tool use as in game as well as in educational activities. Children learn to identify conflicting properties items phenomena, as well as to resolve these contradictions. This is the key to educating a creative person, prepared to solve complex problems in various fields of activity. Application TRIZ technology is helping to nurture a generation of explorers and inventors.

Dear colleagues, I bring to your attention a visual aid for the game "Who is who will?"


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Card file of didactic games for the middle group

1. Didactic game "Find the mistake"

Goals: develop auditory attention.

Game progress : The teacher shows a toy and calls a deliberately wrong action that this animal allegedly performs. Children must answer whether this is correct or not, and then list the actions that this animal can actually perform. For example: “The dog is reading. Can a dog read? Children answer: "No." What can a dog do? Children list. Then other animals are named.

2. Didactic game "Tell the word"

Goals: learn to clearly pronounce polysyllabic words loudly,develop auditory attention.

Game progress : The teacher says the phrase, but does not finish the syllable in the last word. Children must complete this word.

Ra-ra-ra - the game begins ....

Ry-ry-ry - the boy has a sha ...

Ro-ro-ro - we have a new w...

Ru-ru-ru - we continue to play ..

Re-re-re - there is a house on th...

Ri-ri-ri - snow on the branches ...

Ar-ar-ar - our self is boiling ....

Ry-ry-ry - he has many children ...

3. Didactic game "It happens or not"

Goals: learn to notice inconsistency in judgments,develop logical thinking.

Game progress: The teacher explains the rules of the game:

  • I will tell a story in which you should notice what does not happen.

“In the summer, when the sun was shining brightly, the guys and I went for a walk. We made a snowman out of snow and started sledding.” "Spring has come. All the birds have flown to warmer climes. The bear climbed into his lair and decided to sleep through the whole spring ... "

4. Didactic game "What time of year?"

Goals: to learn to correlate the description of nature in poetry or prose with a certain season;develop auditory attention, speed of thinking.

Game progress : The children are sitting on the bench. The teacher asks the question “When does this happen?” and reads a text or a riddle about the different seasons.

5. Didactic game "Where can I do what?"

Goals: activation in speech of verbs used in a particular situation.

Game progress : The teacher asks questions, the children answer them.

What can you do in the forest? (Walk; pick berries, mushrooms; hunts; listen to birdsong; relax).

What can you do on the river? What are they doing in the hospital?

6. Didactic game "What, what, what?"

Goals: to teach to select definitions corresponding to a given example, phenomenon; activate previously learned words.

Game progress : The teacher calls a word, and the players take turns calling as many features as possible that correspond to this subject. Squirrel -redhead, nimble, big, small, beautiful.....

Coat - warm, winter, new, old ... ..

Mum - kind, affectionate, gentle, beloved, dear ...

House - wooden, stone, new, panel ...

  1. Didactic game "Finish the sentence"

Goals: learn to complete sentences with words of the opposite meaning,develop attention.

Game progress : The teacher starts the sentence, and the children finish it, they only say words with the opposite meaning.

Sugar is sweet. and pepper is... (bitter).

In summer, the leaves are green, and in autumn .... (yellow).

The road is wide, and the path .... (narrow).

  1. Didactic game "Find out whose sheet"

Goals: learn to recognize a plant by a leaf (name a plant by a leaf and find it in nature),develop attention.

Game progress : On a walk, collect fallen leaves from trees, shrubs. Show the children, offer to find out from which tree and find similarities with not fallen leaves.

9. Didactic game "Guess what kind of plant"

Goals: learn to describe an object and recognize it by description,develop memory, attention.

Game progress: The teacher invites one child to describe a plant or make a riddle about it. Other children have to guess what kind of plant it is.

10. Didactic game "Who am I?"

Goals: learn to name a plantdevelop memory, attention.

Game progress : The teacher quickly points to the plant. The one who first names the plant and its shape (tree, shrub, herbaceous plant) gets a token.

11. Didactic game "Who has who"

Goals: consolidate knowledge about animals,develop attention, memory.

Game progress: The teacher names the animal, and the children call the cub in the singular and plural. The child who correctly names the cub receives a token.

12. Didactic game "Who (what) flies?"

Goals: consolidate knowledge about animals, insects, birds, develop attention, memory.

Game progress: Children stand in a circle. The selected child names some object or animal, and raises both hands up and says: "Flies."

When an object that flies is called, all children raise both hands up and say “Flies”, if not, do not raise their hands. If one of the children makes a mistake, he leaves the game.

13. Didactic game "What kind of insect?"

Goals: clarify and expand ideas about the life of insects in the fall, learn to describe insects according to characteristic features, cultivate a caring attitude towards all living things,develop attention.

Game progress: Children are divided into 2 subgroups. One subgroup describes the insect, and the other must guess who it is. You can use riddles. Then another subgroup asks their questions.

14. Didactic game "Hide and Seek"

Goals: learn to find a tree according to the description, consolidate the ability to use prepositions in speech:behind, about, in front of, next to, because of, between, on;develop auditory attention.

Game progress : On the instructions of the teacher, some of the children hide behind trees and bushes. The leader, according to the instructions of the teacher, is looking for (find who is hiding behind a tall tree, low, thick, thin).

15. Didactic game "Who will name more actions?"

Goals: learn to choose verbs denoting actions,develop memory, attention.

Game progress : The teacher asks questions, the children answer with verbs. For each correct answer, the children receive a token.

  • What can you do with flowers?(tear, sniff, watch, water, give, plant)
  • What does a janitor do?(sweeps, cleans, waters, cleans the paths from snow)

16. Didactic game "What happens?"

Goals: teach to classify objects by color, shape, quality, material, compare, contrast, select as many items as possible that fit this definition;develop attention.

Game progress: Tell what happens:

Green - cucumber, crocodile, leaf, apple, dress, tree….

Wide - river, road, tape, street ...

The one with the most words wins.

17. Didactic game "What kind of bird is this?"

Goals: clarify and expand ideas about the life of birds in the fall, learn to describe birds according to their characteristic features;develop memory; cultivate a caring attitude towards birds.

Game progress : Children are divided into 2 subgroups. Children of one subgroup describe the bird, and the other one must guess what kind of bird it is. You can use riddles. Then another subgroup asks their questions.

18. Didactic game "Guess, we will guess"

Goals: to consolidate knowledge about the plants of the garden and vegetable garden; the ability to name their signs, describe and find them by description,develop attention.

Game progress : Children describe any plant in the following order: shape, color, taste. The driver from the description should recognize the plant.

19. Didactic game "It happens - it doesn't happen" (with a ball)

Goals: develop memory, attention, thinking, speed of reaction.

Game progress : The teacher pronounces phrases and throws the ball, and the children must quickly answer.

Snow in winter ... (occurs) Frost in summer ... (does not happen)

Hoarfrost in summer ... (does not happen) drops in summer ... (does not happen)

20. Didactic game "Third extra" (plants)

Goals: consolidate children's knowledge about the diversity of plants,develop memory, speed of reaction.

Game progress : The teacher names 3 plants (trees and shrubs), one of which is “extra”. For example, maple, linden, lilac. Children must determine which of them is “extra” and clap their hands.

(Maple, linden - trees, lilac - shrub)

21. Didactic game "Riddle game"

Goals: expand the stock of nouns in the active dictionary.

Game progress: The children are sitting on the bench. The teacher makes riddles. The child who guesses the riddle comes out and guesses the riddle himself. For guessing the riddle, he receives one chip. The one with the most chips wins.

22. Didactic game "Do you know ..."

Goals: enrich the vocabulary of children with the names of animals, consolidate knowledge of models,develop memory, attention.

Game progress : You need to prepare chips in advance. The teacher lays out in the first row - images of animals, in the second - birds, in the third - fish, in the fourth - insects. The players alternately call the animals first, then the birds, etc. And lay out the chip in a row with the correct answer. The one with the most chips wins.

23. Didactic game "When does it happen?"

Goals: consolidate children's knowledge of the parts of the day,develop speech, memory.

Game progress : The teacher lays out pictures depicting the life of children in kindergarten: morning exercises, breakfast, classes, etc. Children choose any picture for themselves, look at it. On the word “morning”, all children raise a picture associated with the morning and explain their choice. Then day, evening, night. For each correct answer, the children receive a token.

24. Didactic game "And then what?"

Goals: to consolidate the knowledge of children about the parts of the day, about the activities of children at different times of the day; develop speech, memory.

Game progress : Children sit in a semicircle. The teacher explains the rules of the game:

  • Remember, we talked about what we do in kindergarten throughout the day? And now let's play and find out if you remember everything. We will talk about that in order. What do we do in kindergarten in the morning. Whoever makes a mistake will sit on the last chair, and everyone else will move.

You can introduce such a game moment: the teacher sings the song “I have a pebble. To whom to give? To whom to give? He will answer."

The teacher begins: “We came to kindergarten. Played in the field. What happened next? Passes a pebble to one of the players. He replies: “We did gymnastics” - “And then?” Passes the pebble to another child.

The game continues until the children name the last one - going home.

Note. It is advisable to use a pebble or other object, since it is not the one who wants to answer, but the one who gets it. This forces all children to be attentive and ready to respond.

25. Didactic game "When do you do it?"

Target: to consolidate cultural and hygienic skills and knowledge of the parts of the day, to develop attention, memory, speech.

Game progress: The teacher names one child. Then he imitates some action, for example, washing his hands, brushing his teeth, brushing his shoes, combing his hair, etc., and asks: “When do you do this?” if the child answers that he brushes his teeth in the morning, the children correct: "In the morning and in the evening." One of the children can be the leader.

26. Didactic game "Select the word"

Goals: teach children to clearly pronounce polysyllabic words loudly,develop auditory attention.

Game progress : The teacher pronounces the words and invites the children to clap their hands when they hear words that have the sound “z” (mosquito song).(Bunny, mouse, cat, castle, goat, car, book, call)

The teacher should pronounce the words slowly, pause after each word so that the children can think.

27. Didactic game "Tree, shrub, flower"

Goals: consolidate knowledge of plants, expand the horizons of children, develop speech, memory.

Game progress : The host pronounces the words “Tree, shrub, flower ...” and walks around the children. Stopping, he points to the child and counts to three, the child must quickly name what the leader stopped on. If the child did not have time or called incorrectly, he is out of the game. The game continues until one player remains.

28. Didactic game "Where what grows?"

Goals: learn to understand the processes occurring in nature; give an idea of ​​the purpose of plants; show the dependence of all life on earth on the state of the vegetation cover; develop speech.

Game progress : The teacher names different plants and shrubs, and the children choose only those that grow with us. If children grow up, they clap their hands or jump in one place (you can choose any movement), if not, they are silent.

Apple tree, pear, raspberry, mimosa, spruce, saxaul, sea buckthorn, birch, cherry, sweet cherry, lemon, orange, linden, maple, baobab, tangerine.

If the children did well, you can enumerate the trees faster:

plum, aspen, chestnut, coffee. Rowan, plane tree. Oak, cypress \. Cherry plum, poplar, pine.

At the end of the game, a result is summed up who knows the trees the most.

29. Didactic game "Who will be who (what)?"

Target: develop speech activity, thinking.

Game progress : Children answer the question of an adult: “Who will be (or what will be) ... an egg, a chicken, a boy, an acorn, a seed, an egg, a caterpillar, flour, iron, brick, fabric, etc.?”. If the children come up with several options, for example, from an egg - a chicken, a duckling, a chick, a crocodile. Then they get additional forfeits.

Or the teacher asks: “Who was the chick (egg), bread (flour), car (metal) before.

30. Didactic game "Summer or autumn"

Target: consolidate knowledge of the signs of autumn, differentiating them from the signs of summer; develop memory, speech; dexterity education.

Game progress:

The teacher and children stand in a circle.

caregiver . If the leaves turn yellow, this is ... (and throws the ball to one of the children. The child catches the ball and says, throwing it back to the teacher: “Autumn”).

Educator. If the birds fly away - this is ... .. Etc.

31. Didactic game "Be careful"

Target: differentiation of winter and summer clothes; develop auditory attention, speech hearing; increase in vocabulary.

Listen carefully to the verses about clothes, so that later you can list all the names that will be found in these verses. Name summer first. And then winter.

32. Didactic game "Take - do not take"

Target: differentiation of forest and garden berries; increase in vocabulary on the topic "Berries"; develop auditory attention.

Game progress : Children stand in a circle. The teacher explains that he will pronounce the name of forest and garden berries. If the children hear the name of a wild berry, they should sit down, and if they hear the name of a garden berry, stretch, raising their hands up.

Strawberries, blackberries, gooseberries, cranberries, red currants, strawberries, black currants, cranberries, raspberries.

33. Didactic game "What is planted in the garden?"

Target: to teach to classify objects according to certain characteristics (according to the place of their growth, according to their application); develop the speed of thinking,
auditory attention.

Game progress : Children, do you know what they plant in the garden? Let's play this game: I will name different objects, and you listen carefully. If I name what is planted in the garden, you will answer “Yes”, but if what does not grow in the garden, you will say “No”. Whoever makes a mistake is out of the game.

  • Carrot (yes), cucumber (yes), plum (no), beetroot (yes), etc.

34. Didactic game "Who will collect sooner?"

Target: teach children to group vegetables and fruits; to cultivate the speed of reaction to the words of the educator, endurance and discipline.

Game progress : Children are divided into two teams: "Gardeners" and "Gardeners". On the ground are dummies of vegetables and fruits and two baskets. At the command of the educator, the teams begin to collect vegetables and fruits, each in their own basket. Whoever collected first raises the basket up and is considered the winner.

35. Didactic game "Who needs what?"

Target: exercise in the classification of objects, the ability to name things necessary for people of a certain profession; develop attention.

Educator: - Let's remember what people of different professions need to work. I will name the profession, and you will say what he needs for work.

The teacher names the profession, the children say what is needed for work. And then in the second part of the game, the teacher names the subject, and the children say what profession it can be useful for.

  1. Didactic game "Do not make a mistake"

Target: consolidate children's knowledge about different sports, develop resourcefulness, quick wit, attention; cultivate a desire to play sports.

Game progress : The teacher lays out cut pictures depicting various sports: football, hockey, volleyball, gymnastics, rowing. In the middle of the picture is an athlete, you need to pick up everything he needs for the game.

According to this principle, you can make a game in which children will select tools for various professions. For example, a builder: he needs tools - a shovel, a trowel, a paint brush, a bucket; machines that facilitate the builder's work - a crane, an excavator, a dump truck, etc. In the pictures - people of those professions that children are introduced to throughout the year: a cook, a janitor, a postman, a salesman, a doctor, a teacher, a tractor driver, a mechanic, etc. they select images of the objects of their labor. The correctness of the execution is controlled by the picture itself: from small pictures, a large, whole one should turn out.

37. Didactic game "Guess it!"

Target: to teach to describe an object without looking at it, to highlight essential features in it, to recognize an object from the description; develop memory, speech.

Game progress : At the signal of the teacher, the child who received the chip gets up and makes a description of any object from memory, and then passes the chip to the one who will guess. Having guessed, the child describes his object, passes the chip to the next, etc.

38. Didactic game "Finish the sentence"

Target:

Game progress

Sugar is sweet, and pepper is ....(bitter)

(yellow)

narrow)

The ice is thin, and the trunk is ... ( thick )

39. Didactic game "Where is what lies?"

Target: to teach to single out words with a given sound from a group of words, from a speech stream; fix the correct pronunciation of certain sounds in words; develop attention.

Game progress : The teacher names the item and invites the children to answer where it can be put. For instance:

- “Mom brought bread and put it in ...(bread box).

  • Masha poured sugar ... Where to? ( in the sugar bowl)
  • Vova washed his hands and put the soap...Where? ( in a soap dish)

40. Didactic game "Catch up with your shadow"

Target: introduce the concept of light and shadow; develop speech.

Game progress : Educator: Who will guess the riddle?

I go - she goes

I stand - she stands,

Run, she runs. Shadow

On a sunny day, if you stand with your face, back or side to the sun, then a dark spot will appear on the ground, this is your reflection, it is called a shadow. The sun sends its rays to the earth, they spread in all directions. Standing in the light, you block the path of the sun's rays, they illuminate you, but your shadow falls on the ground. Where else is there a shadow? What does it look like? Get the shadow. Dance with the shadow.

41. Didactic game "Finish the sentence"

Target: learn to complete sentences with a word of the opposite meaning; develop memory, speech.

Game progress : The teacher starts the sentence, and the children finish it, they only say words that are opposite in meaning.

Sugar is sweet, and pepper is ....(bitter)

Leaves are green in summer and green in autumn...(yellow)

The road is wide and the path is... ( narrow)

The ice is thin, and the trunk is ... ( thick )

42. Didactic game "Who has what color?"

Target: teach children to recognize colors, consolidate the ability to identify objects by color,develop speech, attention.

Game progress : The teacher shows, for example, a green square of paper. Children do not name a color, but an object of the same color: grass, sweater, hat, etc.

43. Didactic game "What subject"

Target: to teach to classify objects according to a certain attribute (size, color, shape), to consolidate children's knowledge about the size of objects; develop speed of thought.

Game progress : Children sit in a circle. The teacher says:

  • Children, the objects that surround us are of different sizes: large, small, long, short, low, high, wide, narrow. In the classroom and on walks, we saw many objects of different sizes. Now I will name one word, and you will list what objects can be called one word.

In the hands of the teacher is a pebble. He gives it to the child who has to answer.

  • Long, - the teacher says and passes the pebble to the neighbor.
  • A dress, a rope, a day, a fur coat, - the children recall.
  • Wide, - the teacher offers the next word.

Children call: road, street, river, tape, etc.

The game is also conducted with the aim of improving the ability of children to classify objects by color, shape. The teacher says:

  • Red.

Children take turns answering: a berry, a ball, a flag, an asterisk, a car, etc.

Round ( ball, sun, apple, wheel, etc.)

44. Didactic game "What can animals do?"

Target: learn to create a wide variety of word combinations; expand in the mind the semantic content of the word; develop memory.

Game progress : Children turn into "beasts". Everyone should tell what he can do, what he eats, how he moves. The one who told correctly receives a picture with the image of an animal.

  • I am a red squirrel. I jump from branch to branch. I make supplies for the winter: I collect nuts, dry mushrooms.
  • I am a dog, cat, bear, fish, etc.

45. Didactic game "Think of another word"

Target: Expand words knowledge; develop attention.

Game progress : The teacher says “Come up with another, similar word from one word. You can say: a bottle of milk, but you can say a milk bottle. Kissel from cranberries(cranberry jelly); vegetable soup (vegetable soup ); mashed potatoes (mashed potatoes).

46. ​​Didactic game "Pick up similar words"

Target: teach children to clearly pronounce polysyllabic words loudly; develop memory attention.

Game progress : The teacher pronounces words similar in sound: a spoon is a cat, ears are guns. Then he pronounces one word and invites the children to choose others that are close in sound to him: spoon (cat, leg, window), a gun ( fly, drying, cuckoo), bunny ( boy, finger) etc.

47. Didactic game "Who will remember more?"

Target: enrich the vocabulary of children with verbs denoting the actions of objects; develop memory, speech.

Game progress : Carlson asks to look at the pictures and tell what they do, what else they can do.

Blizzard - sweeps, vyuzhit, purzhit.

Rain - pours, drizzles, drips, drips, starts, gushing,

Crow- flies, croaks, sits, eats, sits down, drinks, viet, etc.

48. Didactic game "What else are they talking about?"

Target: consolidate and clarify the meaning of polysemantic words; to cultivate a sensitive attitude to the compatibility of words in meaning, to develop speech.

Game progress : Tell Carlson what else can be said like this:

It's raining: it's rainingsnow, winter, boy, dog, smoke.

Playing - girl, radio, ...

Bitter - pepper, medicine, .. etc.

49. Didactic game "Think up yourself"

Target: to teach to see in various objects possible substitutes for other objects suitable for a particular game; to form the ability to use the same object as a substitute for other objects and vice versa; develop speech, imagination.

Game progress : The teacher suggests that each child choose one object (a cube, a cone, a leaf, a pebble, a strip of paper, a lid) and dream up: “How can I play with these objects?” Each child names an object, what it looks like and how you can play with it.

50. Didactic game "Who hears what?"

Target: to teach children to designate and name sounds with a word (ringing, rustling, playing, cracking, etc.); cultivate auditory attention; develop ingenuity, endurance.

Game progress : On the teacher's table there are various objects, during the action of which a sound is made: a bell rings; the rustle of a book being leafed through; a pipe plays, a piano sounds, a harp, etc., that is, everything that sounds in a group can be used in the game.

One child is invited behind the screen, who plays there, for example, on a pipe. The children, having heard the sound, guess, and the one who played comes out from behind the screen with a pipe in his hands. The guys are convinced that they are not mistaken. Another child, chosen by the first participant in the game, will play with another instrument. For example, he leafs through a book. Children guess. If it is difficult to immediately answer, the teacher asks to repeat the action, and listen to all the players more carefully. “The book is leafing through, the leaves are rustling,” the children guess. The player comes out from behind the screen and shows how he acted.

This game can also be played while walking. The teacher draws the attention of the children to the sounds: the tractor is working, the birds are singing, the car is honking, the leaves are rustling, etc.


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